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View Full Version : Rise of Flight - Must-See Video!



Feathered_IV
02-06-2009, 05:08 AM
This one is a real beaut. Such a great feeling of immersion.

http://www.youtube.com/watch?v=8BsGMxdFDAQ

Enjoy!

steiner562
02-06-2009, 05:29 AM
Oh my lookin tasty! http://forums.ubi.com/images/smilies/clap.gif

mmitch10
02-06-2009, 05:49 AM
Best video yet. From what I've read, the AI will still be able to see through the clouds, although it's planned to address this in a later release.

Urufu_Shinjiro
02-06-2009, 05:49 AM
Wow......just.......wow.....

foxyboy1964
02-06-2009, 06:05 AM
It's very nice. I wonder what sort of spec we'll need to get those sort of grfx levels.

leitmotiv
02-06-2009, 06:13 AM
Probably a HAL 9000

http://fluorescentflicker.files.wordpress.com/2006/08/damian_2_hal-9000_focus_jpg.jpg

I can just see the Interpol reports after ROF is released:

"The rise in the number of robberies of computer components businesses has been proven to have coincided exactly with the release of a popular flight simulator. 'Scarface Foxyboy' seems to have done particularly serious work in the area of Scotland...."

FlatSpinMan
02-06-2009, 06:14 AM
OH MY.

That was not entirely shabby.

Gulp!

foxyboy1964
02-06-2009, 06:31 AM
YEEHA!

http://img23.imageshack.us/img23/564/computer20theftce4.gif (http://img23.imageshack.us/my.php?image=computer20theftce4.gif)

Inadaze
02-06-2009, 06:34 AM
Wow! Every new vid I see of ROF has me wanting it more and more! Excuse me while I go and wipe the drool off me desk...

http://i249.photobucket.com/albums/gg215/Inadaze2007/homer_drool.gif

Choctaw111
02-06-2009, 06:54 AM
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Oh my goodness. It just keeps getting better and better. When are they expecting this fine gem to be finished?

HuninMunin
02-06-2009, 07:01 AM
Official guestimated release date is first quarter.
I can't bloody wait any longer - with every vid it looks more and more like the most consistently beautiful sim I've ever seen.

ploughman
02-06-2009, 09:46 AM
OK, was sort of ambivalent, thinking it to be a sort of uberized Il-2 (yes, I know it's not the Il-2 engine), but that's totally sold me on the whole thing. Super.

leitmotiv
02-06-2009, 09:53 AM
Can't wait. 2008 was supposed to be a big year for flight sims but it was a bust. 2009 might be a feast (hint, hint 1C).

stathem
02-06-2009, 09:57 AM
He never looked behind himself once...I kept expecting to die every second.

Lovely stuff.

JG52Uther
02-06-2009, 10:19 AM
Originally posted by stathem:
He never looked behind himself once...I kept expecting to die every second.

Lovely stuff.
Exactly what I thought!
Lovely looking game though!

Blutarski2004
02-06-2009, 11:44 AM
..... Most beautiful clouds I've ever seen in any flight sim. Just speechless.

foxyboy1964
02-06-2009, 01:26 PM
Originally posted by Blutarski2004:
..... Most beautiful clouds I've ever seen in any flight sim. Just speechless.

+1

Check out the trees and river at the start of this one, and there's a nice wee dogfight near the end.

http://www.youtube.com/watch?v...feature=channel_page (http://www.youtube.com/watch?v=wiq64mmUHyE&feature=channel_page)

leitmotiv
02-06-2009, 01:32 PM
Agree to all. I can see I won't be able to post screenshots from this baby, my CPU will be gasping just running the credits.

I_KG100_Prien
02-06-2009, 01:38 PM
http://forums.ubi.com/images/smilies/11.gif

DrHerb
02-06-2009, 07:35 PM
i may be 100% wrong, but why does this look like the inside of an Albatros?

skarden
02-06-2009, 08:34 PM
Wow http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif even if thats the only sim released this year it'll be a bumper year for flight sims http://forums.ubi.com/images/smilies/partyhat.gif

stalkervision
02-06-2009, 08:59 PM
the only thing they have forgotten is that ww 1 rotary engines spewed Castor oil at a prodigious rate right into the pilots face and mouth. They were flying laxative machines.. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

also once on they are fully on and the only way to throttle them is to blip the throttle off and on constantly.. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

stalkervision
02-06-2009, 09:18 PM
also the centrifugal forces because the whole engine spins to cool it constantly are a pleasant feature also on take off and landing..

http://www.youtube.com/watch?v=Ch7Z4UurPSk

leitmotiv
02-06-2009, 11:13 PM
That explains it neatly. What wicked beasts.

horseback
02-07-2009, 10:49 AM
However, if it's an Albatros, it had an in-line engine (still a torque-y b!tch I hear, but less so than a DR.1 or a Camel).

These things drive me nuts.

I keep trying to move the view about as I would with Il-2 and my TIR. All I get is a mild sense of frustration, and a stiff neck.

But I want to get this one. BAAAAAD.

cheers

horseback

Feathered_IV
02-08-2009, 02:44 AM
Looks like engine management will be more interesting than the somewhat arcade method employed in the Il-2 series. It should go a long way towards giving the aircraft some soul.

The following is taken from FlyRetired's post at sim hq. It in turn comes from the Devs, via Sukhoi.ru. It is an example of engine management in just one of the featured aircraft, with the types of keys you will need mapped to run it:

"SPAD XIII"

"Inline 8 cylinder water-cooled Hispano-Suiza 8Be engine. Transmitting engine power through a reduction drive gearing at a propeller ratio of 2/3rds the engine’s revolutions. Power of the engine: 220 hp at 2100 crankshaft RPMs, with a maximum permissible speed of 2200 RPMs.

Power plant management involves the following control levers:

• the control lever for the carburetor throttle plate (located in the cockpit on the left side, nearer to the pilot) for controlling the engine rotation speed and propeller thrust;
• the lever for adjusting the fuel-air mixture (located in the cockpit on the left side, furthest from the pilot) to control efficient power output at various altitude levels (and to prevent engine stoppages);
• a control lever for positioning the radiator flaps for engine cooling and proper temperature range (in the cockpit to the left, not visible) ;
•the magneto switch (in the left side of the cockpit) to control engine ignition.

On the ground the following steps are necessary for proper engine start up:

1. to position the throttle lever to the idling position (lever moved forward).
2. to open the mixture lever, without rough running (mixture lever back: [Right shift] - [+]).
3. to close the radiator flaps ([Right ctrl] - [-]).
4. to engage the ignition switch (key [E]).
5. if having failed to start after the 5th attempt, it is necessary to clear the engine by closing the engine levers and turning over the engine with ignition switch on only (using the [E] key twice).

After engine has started the fuel mixture should be leaned (by moving forward the mixture adjustment lever approximately 20%), and to warm the engine thoroughly at a speed not exceeding 1000 RPMs with the radiator flaps remaining closed for approximately 2-3 minutes until the engine runs smoothly (with no fluctuation of the tachometer being noticed). After steady running is established, it will be necessary to open the radiator flaps to ensure proper engine cooling ([Right ctrl] - [+]).

To start the engine in flight it is necessary to maintain sufficient propeller rotation of no less than 150 - 200 RPMs (or restarting may be impossible):
1. Monitoring the adjustment of the air-fuel mixture must be done during changes in altitude (the greater the height - the leaner the mixture required, i.e., lever moved forward).
2. Engine ignition circuitry is always controlled by the ([E] key). In-air engine cutoff [required in pro-longed diving] is controlled by the ignition switch (key [E]).

Engine operation in flight:

With an increase in altitude during climbing, in order to maintain steady engine running, it will be necessary to lean the fuel-air mixture (fuel lever moved forward, [Right shift] - [-]), while to enrich the mixture [as when descending] (lever moved backwards, [Right shift] - [+]).
For optimum engine power, maintenance of the fuel-air mixture is necessary even in level flight, by sufficiently leaning the engine [for good range], while ensuring the engine does not stop running [or over-heat].
In all cases, except for low-engine operation, the radiator flaps must remain opened ([Right ctrl] - [+]) to avoid over-heating the engine. When operating the engine during idle, it will be necessary to close the radiator flaps ([Right ctrl] - [-]), to avoid over-cooling the engine. Prolonged running of the engine over-cooled or over-heated (especially at high RPMs) can lead to its damage (either partial or to catastrophic failure)."

JG52Uther
02-08-2009, 03:21 AM
Sounds great! My saitek throttle quadrant will be useful!
Now I just need the computer to run it.

Bearcat99
02-08-2009, 04:49 PM
There is an interview with the developer in PC Pilot (http://www.pcpilot.net/)..

leitmotiv
02-08-2009, 05:14 PM
Originally posted by Feathered_IV:
Looks like engine management will be more interesting than the somewhat arcade method employed in the Il-2 series. It should go a long way towards giving the aircraft some soul.

You aren't kidding. I have had a big dose of this with A2A's Accusim P-47D. You either learn to listen to and pay attention to your engine and systems or forget it. You are no longer playing, you are linked with a machine.

If they do it right, ROF will be much more than aerial boom-boom, and will bring us to the realm of true simulation as A2A has done with Accusim. Should be a load of laughs when you aren't breaking your neck.

That doc cited above said more Camel pilots were killed in flying accidents with the vicious, little beast than were killed in combat piloting it. Going on this statistic, if the designers of ROF do their job right, I ought to be virtually soloing sometime about 2015.

I tried their neutered (no torque) Dr.I for FSX and immediately jettisoned it from the program. It was about as dangerous to fly as a Tiger Moth.

HuninMunin
02-09-2009, 02:09 AM
Talking of FM I think we have good reason to really get exited about this one.
It dynamically calculates airflow ( as can be seen in earlier concept videos ).
That's especially spectacular because it interacts with the real structure based damage model in realtime.

A whole lot closer to realism then IL-2 with it's semi dynamic calculations ( crit. AoA ) or FS with it's 1980s tabloid based approach.

leitmotiv
02-09-2009, 08:11 AM
Definitely, we are on the cusp of great things, assuming we aren't manning breadlines in a year!

Blutarski2004
02-10-2009, 12:28 PM
Originally posted by JG52Uther:
Sounds great! My saitek throttle quadrant will be useful!
Now I just need the computer to run it.


..... Wait until you get to fly an Albatros or other German a/c with a Mercedes engine. In order to keep up oil pressure, you have to manually work your cockpit located oil pump handle every ten minutes.

leitmotiv
02-10-2009, 12:34 PM
Yep, it is all going to come back to engine and systems management. In the new Accusim P-47D you risk hypoxia if you forget to turn on oxygen over 10,000 feet. The day of the simple aerial shooter is passing! The day of the "virtual pilot" is nigh!

SeaFireLIV
02-10-2009, 12:49 PM
Is this a Mod or a proper flight sim. If it`s a real coming sim then- wow! It`s been a looong time since my last flight in WWI and along the trenches!

stalkervision
02-10-2009, 02:42 PM
Originally posted by leitmotiv:
Yep, it is all going to come back to engine and systems management. In the new Accusim P-47D you risk hypoxia if you forget to turn on oxygen over 10,000 feet. The day of the simple aerial shooter is passing! The day of the "virtual pilot" is nigh!

Well I am going to need my own personal robot to tell me how to work all these controls if I get any of this stuff. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

leitmotiv
02-10-2009, 03:06 PM
It's just a matter of getting used to the stuff. It does cut down on my "stable". When you have to really get a handle on an airplane, you have to devote some time to it.

Yes, ROF is a complete, autonomous game, SF. Not a mod.

SeaFireLIV
02-10-2009, 03:47 PM
Yea, found the website. I thought this was a mod, so never paid much attention to this thread. Excellent news and defo one on my list to purchase. Finding out about this stuff late has its advantages cos I won`t have so long to wait for its release!

Love the animated chalkboard Campaign training.

Feathered_IV
02-11-2009, 02:22 AM
Interesting what the devs were talking about regarding online ranking and applied colour schemes as part of the reward system. It seems that if you come up against an opponent with an airframe emblazoned with colours and heraldric symbols - chances are they earned it and are a cut above the rest in piloting skill.

Several people have done some preemptive whining on the subject, regarding the implications for servers with skin downloads enabled. Although as the majority of online servers don't enable this function, it hardly seems important at the moment.

leitmotiv
02-11-2009, 03:37 AM
Well, since the RFC and the RAF forced the pilots to use subdued markings through most of the war, you'll never know if you are encountering a Wilfred May (the novice who nearly became vR's last victory) or an Albert Ball. Formation leaders did have ribbons on their struts. The greatest German ace, in terms of sheer technical skill and outrageous daring, Voss, died in a Dr.I which was devoid of garish colors.

If I were a hot dog, I'd want to look like a designated victim.

Feathered_IV
02-11-2009, 05:08 AM
Ah yes, didn't think of that. http://forums.ubi.com/images/smilies/compsmash.gif

Irish_Rogues
02-11-2009, 06:51 AM
Originally posted by leitmotiv:

If I were a hot dog, I'd want to look like a designated victim.

Yes, but the reverse could also be true. If you look like a bad a** then people might shy away or even make a mistake in fear. Always many angles to gain an advantage...

mmitch10
02-13-2009, 01:20 AM
Another new video on the blog: http://riseofflight.com/Blogs/...9/Net-Team-Work.aspx (http://riseofflight.com/Blogs/February-2009/Net-Team-Work.aspx)

This looks stunning.

SeaFireLIV
02-13-2009, 04:13 AM
Did you see towards the end that you can actually see the other pilot give hand signals? wow.

Feathered_IV
02-13-2009, 04:14 AM
That really does look excellent. The hand signals and use of flare cartridges are fantastic. The RoF team really do inspire confidence in their attention to detail and historical accuracy. It is such a welcome thing to see them stay away from the sim-lite approach.

I'm also quite happy enough about the US Air Service Vs Luftstreitkräfte for the opening phase of the game. I think it is a unique opportunity to learn about a part of the conflict that I might normally overlook in favour of the RFC or French experience. In a similar way that FB gave us a chance to see a different point of view to the usual Western Front stuff we'd been doing for years.

JG52Uther
02-13-2009, 04:26 AM
If this lives up to expectations I can see it taking up all my sim time.
Sorry Oleg!

Urufu_Shinjiro
02-13-2009, 05:37 AM
Wow, that rollout at 4:03 is just incredible! I mean just look at it, it looks real!

Feathered_IV
02-13-2009, 05:45 AM
I can see why they always stressed the need to get in close. To get the kill over such a tiny aircraft, you'd really need to put the muzzles right between their shoulder blades.

Oh dear! That sounded a little bloodthirsty of me, didn't it?

FlatSpinMan
02-13-2009, 07:00 AM
Aaaagh! Aaaagh! Aaaagh!

DrHerb
02-13-2009, 10:51 AM
I want.........I WANT!!!!!!

so those rumors that only the Spad and Fokker will be the only flyable planes in the release are defunct???

Im almost certain thats an Albatross thats being flown.

Urufu_Shinjiro
02-13-2009, 12:24 PM
Originally posted by DrHerb:
I want.........I WANT!!!!!!

so those rumors that only the Spad and Fokker will be the only flyable planes in the release are defunct???

Im almost certain thats an Albatross thats being flown.

It may still be true, the plan was to have those two mentioned as flyables and release the other cockpits as paid additions. The albatross may be using a spad cockpit for testing purposes or they may have the albatross cockpit finished and will just wait for the customer base to build before releasing it for purchase. But we may get lucky and have more planes than we were told http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

MB_Avro_UK
02-13-2009, 12:31 PM
Originally posted by Urufu_Shinjiro:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DrHerb:
I want.........I WANT!!!!!!

so those rumors that only the Spad and Fokker will be the only flyable planes in the release are defunct???

Im almost certain thats an Albatross thats being flown.

It may still be true, the plan was to have those two mentioned as flyables and release the other cockpits as paid additions. The albatross may be using a spad cockpit for testing purposes or they may have the albatross cockpit finished and will just wait for the customer base to build before releasing it for purchase. But we may get lucky and have more planes than we were told http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. </div></BLOCKQUOTE>

I agree. I suspect that RoF will grow massively if these vids are anything to go by.

I'm sure I could hear the wires singing as the aircraft dived!

leitmotiv
02-13-2009, 12:49 PM
I wonder if they are going to model hypoxia as A2A did with their Accusim 47? I wonder if they will model the effects of an hour at 15,000 feet in a cold cockpit without oxygen which made pilots into numb, sluggish zombies? WWI "sims" really need to be concerned with physiological matters. If virtual Barons will be able to tear up the sky at 15,000 feet after a long patrol, the "sim" will be an arcade fantasy. As for the castor oil fumes from the Gnome-Rhone rotaries....

stalkervision
02-13-2009, 01:24 PM
I was just thinking. Since ww 1 pilots rarely if ever used parachutes and resorted to either jumping out of their aircraft when they went on fire or taking a revolver with them to shot themselves with, this aspect should make for mighty interesting multiplayer.. http://forums.ubi.com/images/smilies/88.gif

leitmotiv
02-13-2009, 01:50 PM
Well, if you wanted to kick the arcade mentality out, have a no "remount" for 60 minutes after you are "killed"---would be conducive to conditioning players to think three times before they charge ten SPADS!

MB_Avro_UK
02-13-2009, 02:12 PM
Originally posted by leitmotiv:
I wonder if they are going to model hypoxia as A2A did with their Accusim 47? I wonder if they will model the effects of an hour at 15,000 feet in a cold cockpit without oxygen which made pilots into numb, sluggish zombies? WWI "sims" really need to be concerned with physiological matters. If virtual Barons will be able to tear up the sky at 15,000 feet after a long patrol, the "sim" will be an arcade fantasy. As for the castor oil fumes from the Gnome-Rhone rotaries....

At 15,000 feet in Europe, the air temperature will be well below freezing. Then add the wind chill effect in the climb and in patrol at this height with an open cockpit.

And to make matters worse, the service ceiling of a Sopwith Camel is 21,000 feet http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif Almost the height of Mount Everest.

http://en.wikipedia.org/wiki/Sopwith_Camel

I_KG100_Prien
02-13-2009, 02:38 PM
I've got it figured out. I'll only play ROF in the winter time. That way, when I'm flying at 12,000 feet I can open all the windows and turn the heater off... Put a nice big box fan behind and above my monitor. Turn it on full blast.

Then play naked.. Well plus scarf and goggles.

Can't wait for this sim!!

stalkervision
02-13-2009, 02:51 PM
Originally posted by leitmotiv:
Well, if you wanted to kick the arcade mentality out, have a no "remount" for 60 minutes after you are "killed"---would be conducive to conditioning players to think three times before they charge ten SPADS!

an excellent idea leit! and I would make anyone who didn't go through shooting himself or jumping out of the aircraft wait even longer.. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

On the plus side i would make a feature where you have got a 1 in thirty chance if over a lake and one jumps and one flails their arms in sufficient quantity and managed to land in said lake to immediately be allowed to be respawned again at a higher rank level. http://forums.ubi.com/images/smilies/88.gif

SeaFireLIV
02-13-2009, 03:01 PM
Originally posted by leitmotiv:
Well, if you wanted to kick the arcade mentality out, have a no "remount" for 60 minutes after you are "killed"---would be conducive to conditioning players to think three times before they charge ten SPADS!

1 minute would be enough for most kids!

DrHerb
02-13-2009, 03:13 PM
I re-watched the video, he is DEFINATELY flying an albatros, looking at the empannage and the wing shape at the beginning of the video. *wrings hands in delight* http://forums.ubi.com/images/smilies/inlove.gif

Feathered_IV
02-13-2009, 03:45 PM
Originally posted by Urufu_Shinjiro:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DrHerb:
I want.........I WANT!!!!!!

so those rumors that only the Spad and Fokker will be the only flyable planes in the release are defunct???

It may still be true, the plan was to have those two mentioned as flyables and release the other cockpits as paid additions. The albatross may be using a spad cockpit for testing purposes or they may have the albatross cockpit finished and will just wait for the customer base to build before releasing it for purchase. But we may get lucky and have more planes than we were told http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. </div></BLOCKQUOTE>

The definitive answer from the NQ team is that the Albatros and SPAD will be the two aircraft that are flyable straight out of the 'box'. The flyable DVII and Nieuport 28 are available immediately after release for free download. This is so people can be schooled in the process of downloading and installing future paid aircraft-addons. The game is confirmed by the Devs as being available through STEAM. However a boxed edition is not confirmed at this time.

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

stalkervision
02-13-2009, 03:55 PM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
Well, if you wanted to kick the arcade mentality out, have a no "remount" for 60 minutes after you are "killed"---would be conducive to conditioning players to think three times before they charge ten SPADS!

1 minute would be enough for most kids! </div></BLOCKQUOTE>

That is for sure. They would probably replicate that crazy German internet kid if the time limit was any longer! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

SeaFireLIV
02-13-2009, 07:02 PM
Originally posted by Feathered_IV:
The game is confirmed by the Devs as being available through STEAM. However a boxed edition is not confirmed at this time.

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Steam. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif I am not a Steam fan, and I`ve never downloaded anything off Steam. Any Steam-based games I have at least the boxed version.

Guess I`ll just have to wait for a boxed version... http://forums.ubi.com/images/smilies/sadeyes.gif

This is the way it`s going with more and more games. Eventually i`ll be stuck with old pre-2009 games and paper rpgs and chess. this is why I try not to get excited about up and cming games any more, even ones I really like the sound of.

Ah well, there are other things in life...

stalkervision
02-13-2009, 07:14 PM
steam sucks!! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

DrHerb
02-13-2009, 09:56 PM
I dunno, Steam has generally worked well for me and my few pc rebuilds, download it, log in with my username/pass and all my games redownload and reinstall with no issues

Feathered_IV
02-13-2009, 10:41 PM
Worked fine for me too. Makes it hard to pirate the game though, which will upset some people. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

leitmotiv
02-14-2009, 02:12 AM
I have no love for Steam but wild horses could not deter me from ROF.

Feathered_IV
02-14-2009, 04:23 AM
Just got handed a wodge of aviation mags from Mrs_FIV for valentines... http://forums.ubi.com/images/smilies/heart.gif

An article in Aeroplane describes Mikael Carlson's impressions of his newly completed Dr1 with 110hp Le Rhone and airframe built with stock materials. On this short aircraft with no vertical stabiliser, he describes the rudder authority as hysterical and requiring 110% attention...

http://www.youtube.com/watch?v...gEv8&feature=related (http://www.youtube.com/watch?v=Sf1W32vgEv8&feature=related)

We can only hope!

stalkervision
02-14-2009, 05:49 AM
Wow it has a real rotary engine! You can hear him blipping the throttle on and off. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

http://forums.ubi.com/images/smilies/10.gif the dr-1 actually has FOUR WINGS. One is between the wheels and contributes a lot of lift even though it is very small.

The real dr-1 was a very slow aircraft but climbed like a home sick angel. Voss could have gotten away anytime he wanted from his battle with the brits by just climbing away but choose to fight them all. A truly epic dogfight. Voss put bullets in all their machines.

Feathered_IV
02-14-2009, 06:07 AM
The SE5a's handed every advantage to Voss by making the blunder of trying to turn fight with him. They could have finished it much sooner and without putting themselves in danger if they kept their heads and didn't go charging in like a bunch of sprogs.

mmitch10
02-20-2009, 01:12 AM
And now for the new must-see video

http://riseofflight.com/blogs.aspx?lang=en-US

The physics model looks fantastic. This sim gets more jaw-dropping with each video. No way my pc can handle this, so I'm sabotaging it until it gets so slow my wife insists I buy a new one.

JG52Uther
02-20-2009, 05:19 AM
Oh gawd I need a new computer! http://forums.ubi.com/images/smilies/11.gif

FlatSpinMan
02-20-2009, 05:23 AM
Awesome as always. My only whinge is that the craters disappear really quickly.

mmitch10
02-20-2009, 05:41 AM
Originally posted by FlatSpinMan:
Awesome as always. My only whinge is that the craters disappear really quickly.

That was pointed out on simhq too. I guess if you're supporting a heavy artillery barrage, your fps is going to get very slooooow as each crater is formed as an object.

I've just been online looking at reconditioned pcs that can support this game.

FlatSpinMan
02-20-2009, 06:03 AM
Yeah, hardly a deal breaker, is it?
This will be good.
anyone know what the draw distance is like with objects, and more importantly, with aircraft. It'd be so good if you could actually work out what a plane was at a distance and, miracle of miracles, it didn't almost disappear at around the 1000m mark.

Fokker_Fodder
02-23-2009, 02:13 PM
Eh, not as good as Red Baron 3D. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Having a long-time interest in the Air War of WW1, I am looking forward to this game.

In fact, I want it now.

So what's this talk about having to download it? It's not going to come in a box with a CD and all? I may be old-fashioned, but I like having a box in my grubby hands. Heck, I still long for the day when they had printed manuals in the box.

Yes, that is an Albatros (one "s", the bird has two) D-5a, judging by the rounded tail and the small additional strut on the V wing. I can't get over that they even have the radiator lever hanging from the upper wing.

As far as the castor oil goes, well, those long flying scarves weren't for show. WW 1 planes threw a lot of oil, castor or otherwise, and you needed that scarf to wipe off your goggles.

On comments about all the "hands on" activity that was needed to fly these- all mechanical gizmos were that way back then. I could put you behind the wheel of a Model T Ford, and unless you're familiar with it, you couldn't drive it (for starters, the "gas pedal" is a throttle on the steering wheel column! Then there's the choke, the ******er, the special pedal for reverse... and of course the handle for starting it located under the radiator).

This looks like one cool game, and I await its release with much enthusiasm!

SeaFireLIV
02-23-2009, 04:01 PM
Originally posted by Fokker_Fodder:


So what's this talk about having to download it? It's not going to come in a box with a CD and all? I may be old-fashioned, but I like having a box in my grubby hands. Heck, I still long for the day when they had printed manuals in the box.

!

Well, I`ve been told it is going to come in box form, apparently...

jamesblonde1979
02-23-2009, 05:33 PM
Looks fantastic.

The best thing I have noticed is the fact that there are no nitro-glycerine physics. Some things actually don't explode when they hit the ground.

Choctaw111
02-23-2009, 06:29 PM
Originally posted by jamesblonde1979:
Looks fantastic.

The best thing I have noticed is the fact that there are no nitro-glycerine physics. Some things actually don't explode when they hit the ground.

This is the first time I have heard the Il2 physics referred to as "Nitro-Glycerine". That made me laugh and is a very good analogy.

tagTaken2
02-24-2009, 03:44 AM
Originally posted by Fokker_Fodder:

As far as the castor oil goes, well, those long flying scarves weren't for show.

Correct, they were for cleaning up the consequences of swallowing all that castor oil.

Blutarski2004
02-24-2009, 10:27 AM
Originally posted by Feathered_IV:
On this short aircraft with no vertical stabiliser, he describes the rudder authority as hysterical and requiring 110% attention...



..... The all-rudder no-vstab design allowed Voss to put on a lot of lateral yaw to get snap shots on passing targets that THOUGHT they were not in danger. Great pilot, no doubt.

The other interesting bit about the Dr.I is that it was fitted with two props. The initial version carried a prop that gave it a somewhat better level speed than the 102 mph comonly mentioned. In early 1918 it is believed that a different prop was fitted - optimized for climb, but costing a bit of level speed in exchange.

See "Three Wings for the Red Baron" for discussion.

All my WW1 aviation books are packed up at the moment, but IIRC No 56 squadron was still flying the SE5 [as opposed to the considerably more powerful SE5a series] at the time of their encounter with Voss. Maybe someone can double-check on that.

jamesblonde1979
02-24-2009, 03:34 PM
Originally posted by tagTaken2:

Correct, they were for cleaning up the consequences of swallowing all that castor oil.

Scarves were more for lubricating the constantly moving neck during patrols. Large allocations of booze aided in the problems caused by ingesting castor oil.

mmitch10
02-27-2009, 09:38 AM
Sim HQ have reviewed some early code here: http://www.simhq.com/_air12/air_400a.html

Some of it looks very interesting, the damage model looks fantastic and it appears you can set the level of wind and turbulence effects! Some new videos and pictures in the review too!

Feathered_IV
02-27-2009, 04:18 PM
And a snippet of online play at the Dev's blog:

http://riseofflight.com/Blogs/...y-2009/Net-Duel.aspx (http://riseofflight.com/Blogs/February-2009/Net-Duel.aspx)

Watch for the formation of Albatros' at the end. http://forums.ubi.com/images/smilies/partyhat.gif

VMF-214_HaVoK
02-27-2009, 04:48 PM
Originally posted by foxyboy1964:
It's very nice. I wonder what sort of spec we'll need to get those sort of grfx levels.

* Processor: Intel Core 2 Duo 2.8 GHz

* RAM: 3 GB

* Hard Disk Space: 6 GB

* Video Card: 512MB (NVIDIA GeForce 9800 Series or AMD ATI Radeon 4850 Series)

* Internet Access: 512 kb/sec Connection (or better)

* Operating System: Windows XP or Windows Vista

Windows XP requirements can be a little bit less then listed above.

Support of 64-bit operating systems is not guaranteed by the developers.

Be sure to read SimHQs first look: http://www.simhq.com/_air12/air_400a.html

S!

roybaty
02-27-2009, 04:53 PM
Well I have 512/9800, next step is CPU/Mobo/RAM

jamesblonde1979
02-27-2009, 06:19 PM
lol @ the spad pilot... noob!

ElAurens
02-28-2009, 12:06 PM
Before you call FB_ViKs a n00b you should know that he was one of the pre-eminent aces of the IL2 universe, before becoming a developer himself.

This was a promo video.

In a match that really counted he would be far deadlier, and much harder to kill.