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View Full Version : a shader question about bob



skabbe
10-22-2004, 07:52 AM
edited...

In Doom 3 i think they use shaders for the landscape outside and it looks really cool, just like the watershaders in PF. now will BoB have even better grafics then PF? i really hoping they will use shaders for the ground as well...

TgD Thunderbolt56
10-22-2004, 08:18 AM
mmmkay...What was the question again?

Lunix
10-22-2004, 10:31 AM
I hope they implement bump-mapping. It would allow for so much extra detail on the planes without extra geometry. Oh and ducks. Here me Oleg? I WANT DUUUUUUCKS WAAAAAAA

Monty_Thrud
10-22-2004, 11:00 AM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif...LOL...lunix, i totally agree...lots of flockin ducks, it'll give me a chance to practice my aim on the way to the target http://forums.ubi.com/images/smilies/blink.gif

skabbe
10-22-2004, 11:14 AM
yes, bumpmapping is king! and with bumpmapping you also get better lighteffects. and shadows would be soo cool... hey, anyone knows when bob will be relesed?

Von_Zero
10-22-2004, 11:27 AM
or grass... or corn fields.... great places to put a plane on the belly http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

skabbe
10-22-2004, 11:32 AM
only US got cornfields...

El Turo
10-22-2004, 11:46 AM
DRINK YOUR OVALTINE!

skabbe
10-22-2004, 05:10 PM
no, but with fishstick and a penpointer glued to gether with an cordless phone i help many people with ther mad minde

Covino
10-23-2004, 06:12 AM
EAW had flocks of birds, ducks I believe. And bird strikes are possible according to one person's account.

skabbe
10-23-2004, 06:15 AM
hmm