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View Full Version : Time is my enemy!!! - is it yours too?



cristims
04-30-2006, 06:18 PM
I like Il 2 series (PF included)... the game is great, realistic, balistic, and other ...tic's. IT IS THE BEST!!!

BUT!!!!

Don't you hate it when after a 3 hour sky ride from your base to the enemy target, you get one 5-10 minutes long fun and after that 3 more long hours follows? I have wasted 6 hours for 15 minutes of pleasure... that is quite stupid.

Ok, on smaller maps (tweaking the map setting) you can have more fun and less waiting time, but that is not good enough for me!

I want to play a real sim game that HAS TIME SKIP (not only time compress and time-whatever-the-hell-it-does-command) I want a REAL TIME SKIP. Press a KEY and voila 75-90% of the ride is over. You are 5 miles from the objective and ready to blow things up, dodge bullets and fight the bad guys.

I don't know and I don't care how you do it. I don't give a sh.. if after I press that key I stay and wach my computer going black for 5 minutes, and coputes all the damn things. I am willing to wait 5 minutes, 10 even. But for God sake I am tired of spending hours and hours watching the same clowds and landscape/sea and listenig the same stupind radio communications (those things are QUITE BORING!!!).

I love the game, I love the graphics the accuracy of the battles, the objects, I LOVE IT!!! But I HATE WASTING MY TIME for nothing in return!!!! REALISM FACTOR IS NOT ENOUGH TO KEEP ME 2-5 HOURS IN FRONT OF THE COMPUTER WATCHING CLOWDS!!!

With all the respect for your work, PLEASE, PLEASE, PLEASE, do something about the time... I AM NOT A PROFFESIONAL FIGHTER, I just try to enjoy a GOOD game and not waste my whole week end in just 3 missions.

THANK YOU VERY MUCH for reading this post. If any of the readers (players) think that TIME IS A PROBLEM IN IL 2 SERIES please post here a comment and maybe someone will read this and do something about it.

THANK YOU AGAIN... REGARDS.

ColoradoBBQ
04-30-2006, 06:28 PM
There's a time skip feature which was included wiht PF. Basically skips forward at 8X speed without the freezes with normal fast-forward. You have to set a key in controls.

FritzGryphon
04-30-2006, 06:38 PM
An often asked question, though usually with less caps.

It's not possible in the IL-2 engine to have a time skip. You might keep your fingers crossed for BoB, though.

As for flight times, I find them perfectly reasonable using the time compression. I don't see what you have against it.

In fact, superior in that you can still control your destination. Time skip zips you to a waypoint which you have no control over, and might not want.

cristims
04-30-2006, 06:52 PM
No is not enough! time compression depends on the computer configuration, map size, map objects, and so on ...

Time compression is good and 8x is decent, BUT TIME SKIP IS 100x BETTER!

I am quite sad that this game doesn't have an engine capable of time skip..

But, well... let me give an ideea, it is faster that so call 8x compression (in most cases). Close the damn simulation, save the data, load the objects again on the computed locations, restart the simulation and here you go... Time Skip! Common can't you at least try it? I must (like many others) invest time and effort into this game to make a time skip system?

I trust you guys (even after 20 game patches), I know you can make it happened in the future patch. Don't try to do it by the book just do it, the Dynamic Campaign was at first just a crappy thing to play with and now is the core of the game (still crappy but a better ****).

Try it and you will have my eternal (and 100k others) respect and the game will rise like never before! Think about the countless reviews where the only thing wrong about this game was the TIME.. and time again! think about the competition think about US!

I have a dream! IL 2 with TIME SKIP! And what a beautiful dream that is...

Don't you think so?

FritzGryphon
04-30-2006, 06:54 PM
What competition?

MG could release a zepplin addon and we'd have to buy it.

cristims
04-30-2006, 07:20 PM
Please not that TIME is the subject here. About competition, you will be suprise, in couple of years...

but now we like it, we love it, and we talk about time...

wayno7777
04-30-2006, 08:00 PM
EAW had a warp factor button....

arcadeace
04-30-2006, 08:13 PM
Originally posted by cristims:

WATCHING CLOWDS!!!

that's CLOUDS

Stigler_9_JG52
04-30-2006, 08:25 PM
Pfffft....if you can't deal with mission travel times... don't do the mission.

Transit... and fuel management... were a factor in aerial combat, and still are today. There were differences between planes that had short radii and those that had longer ones.

In fact, the fact that the P-51 had such an abnormally long range is a BIG factor in why it is seen in hindsight as "one of THE planes that won the war". As many have discovered, it wasn't purely its fighting ability alone that earned the Stang this distinction.

The other thing that fuel considerations add to the simulation is the idea that you're not tooling around at or near 100% throttle, full rich all the time. You're often leaned out, with drop tanks and lolling along, fat and happy when you see the enemy (or you get bounced). You hardly ever see that in IL-2 or in dogfight servers (or even co-ops, for that matter) because none of this is well modelled.

So, I say to you: deal with "the way it was" or simply go to Crimson Skies for your arcade twitch fix. There are some of us who don't mind a few minutes of movement to contact, in the context of "getting the mission accomplished and returning to tell the tale", as opposed to flying at 10 feet off the ground in a direct line to the nearest enemy position, and holding the stick in your gut in a break turn until you either shoot the other guy or he shoots you.

Educate yourself.

Badsight.
04-30-2006, 08:31 PM
we play for fun - & whats fun to one is boring to another

online , close base open pit DF rooms give intense action with long periods of engagment time , it's part of the reason they are popular

Stigler_9_JG52
04-30-2006, 08:36 PM
...and part of the reason they're arcade, too.

Throwing away some of the "givens" of real air combat just to 'get right to the exciting bits'... sort of like reading Cliff Notes instead of reading a classic book and enriching yourself in the process.

Guess it's to be expected with the ADD crowd of today.

VW-IceFire
04-30-2006, 09:17 PM
I like my ADD...or rather was genetically gifted with it so not too much I can do except for doing focus exercises.

My favourite missions are Eastern Front missions or West Front tactical missions which are generally short, low altitude, sharp encounters with the enemy...usually on the ground...in some pretty intense firefights. Sometimes you end up flying no more than 10 or 15 minutes realtime (just push autopilot and time compress) and you get a heck of a battle at the end.

HellToupee
04-30-2006, 11:04 PM
Originally posted by Stigler_9_JG52:
...and part of the reason they're arcade, too.

Throwing away some of the "givens" of real air combat just to 'get right to the exciting bits'... sort of like reading Cliff Notes instead of reading a classic book and enriching yourself in the process.

Guess it's to be expected with the ADD crowd of today.

reading a classic book is enjoyable, holding ur plane in a straight line for hours on end is boring very boring, hell if i have to do that i trim my plane out of hit level stab go grab a bite to eat.

Stigler_9_JG52
04-30-2006, 11:06 PM
Straight line for hours?...no wonder you get bounced like a dog... http://forums.ubi.com/images/smilies/51.gif

ucanfly
04-30-2006, 11:20 PM
I am reluctantly having to agree with the original poster. I enjoy flightsims as much as anyone but time is a factor. Many times it come down to not playing at all because I don't have hours to devote to it.

EAW had it about right, I wish Oleg's next sim will use time skip as an option. That Blank screen especially is a really poor [and frankly rather primitive] substitute.

ReichstagMad
05-01-2006, 02:28 AM
Originally posted by HellToupee:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stigler_9_JG52:
...and part of the reason they're arcade, too.

Throwing away some of the "givens" of real air combat just to 'get right to the exciting bits'... sort of like reading Cliff Notes instead of reading a classic book and enriching yourself in the process.

Guess it's to be expected with the ADD crowd of today.

reading a classic book is enjoyable, holding ur plane in a straight line for hours on end is boring very boring, hell if i have to do that i trim my plane out of hit level stab go grab a bite to eat. </div></BLOCKQUOTE>

Won't ask you for fighter support when I go on a bombing mission.

"Bandit's 11 oclock high coming in!"
"Where are our fighters?"
"Oh! they pissed off cos they got bored"

WWMaxGunz
05-01-2006, 02:54 AM
You want time skip then play missions with airstart somewhere near the target.
Set up the mission so that landing is not required and exit when you get clear.

Oh, you probably don't want to make the missions?

See what Lowengrin at lowengrin.com can tell ya, he wrote the 'other' campaign generator
that also does missions, etc. I dunno if he does airstarts but it could keep a lot of
players going.

Really, a good campaign generator could go farther. You could have one mission where you
take off, another if you run into interceptors and even get 'the radio call' as your briefing,
survive that and the next maybe you hit the target, reform and head for home, another bout
with interceptors and then a finale back home and use different maps to boot. Yes, possible.

I hope that Lo gets to see that. S! P! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif I lost yer email addy. Still get to Maine?

This is why I say, 3rd party generators are GOOD because they can be changed or made after
the product is done to suit new ideas.

rr9
05-01-2006, 03:13 AM
WWMaxGunz wrote:
"...even get 'the radio call' as your briefing,
survive that and the next maybe you hit the target, reform and head for home"

I think this idea of getting update to mission briefing while the mission is being played would be a very good idea. Say in BoB the initial briefing could be that fighters are to take off to intercept bombers to some area. Then after say 5 minutes a more accurate place is given.

slipBall
05-01-2006, 03:45 AM
Realisum, including time factor, is what make's this sim great. I enjoy the long ride, stay busy watching gage's, searching the sky for threat's, and using dead reckoning against map display. I try to imagine what those men were thinking on those long flight's. The ability to have time work around's, is there for us. Also great for today's busy life style.

Feathered_IV
05-01-2006, 04:35 AM
Why dosen't want one want an option to actually create save points during a mission? Sure, no one would hold a gun to your head and make you use them. But they would offer much, much more freedom and flexibility to the way we play.

Among other things, imagine emailing one of your mates a mission file and save point just to say "Check this out!" Or flying perfect formation all the way to a distant target area. Being able to save and come back after work the next day and continue where you left off.

Maybe like SH3, you could only save while not in combat. That'd keep things simpler http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

PBNA-Boosher
05-01-2006, 05:04 AM
Originally posted by cristims:
No is not enough! time compression depends on the computer configuration, map size, map objects, and so on ...

Time compression is good and 8x is decent, BUT TIME SKIP IS 100x BETTER!

I am quite sad that this game doesn't have an engine capable of time skip..

But, well... let me give an ideea, it is faster that so call 8x compression (in most cases). Close the damn simulation, save the data, load the objects again on the computed locations, restart the simulation and here you go... Time Skip! Common can't you at least try it? I must (like many others) invest time and effort into this game to make a time skip system?

I trust you guys (even after 20 game patches), I know you can make it happened in the future patch. Don't try to do it by the book just do it, the Dynamic Campaign was at first just a crappy thing to play with and now is the core of the game (still crappy but a better ****).

Try it and you will have my eternal (and 100k others) respect and the game will rise like never before! Think about the countless reviews where the only thing wrong about this game was the TIME.. and time again! think about the competition think about US!

I have a dream! IL 2 with TIME SKIP! And what a beautiful dream that is...

Don't you think so?

If it's that much of a problem for you, go back to CFS2.

antifreeze
05-01-2006, 05:15 AM
Sounds like you might want to join a squad and play full-switch for a change. Flying to target with ten other guys on teamspeak is the greatest thing about the game. You laugh and goof off, but also plan strategies and practice formation. You talk about the aircraft and history and learn a lot. You also get to know the other guys in your squad, including about their country and culture.
Also there's the panic when you all get caught not paying attention and get bounced, and there is excitement when the chatter is interrupted by someone shouting 'contacts!' Who would want to time-skip all that?

I do admit that the sim is not detailed enough to make flying 'interesting'; at the moment it doesn't matter if you don't pay attention to your gauges and what you're doing to your engine. In the future, I hope that your aircraft state is remembered from game to game, that every single gauge works, and that the engine management is much more detailed. Then it won't be just a matter of zooming as fast as you can to a target point - we'll actually have to fly with due consideration to the aircraft, which is what makes it boring at the moment for long trips.

cristims
05-01-2006, 05:24 AM
Ok, I think I got it. I am not a hard core IL player if i don't stare at the sun or sea seeking for "bandits" and adjusting my "controls", hmm. I wonder how many players do that, and I am not talking about the ones that patch/tweak/log in and read this forum, becouse we are realy "addicted".

The whole ideea is that "realism" is not the issue here, is the "gameplay", that is "game"-"play".

Let's talk a little about the reasons why the Time Skip is not welcome:
1. reduces realism factor. - Wrong! Same phisics, same AI, same thing. Just a time leap for the rest of the mob that don't get it. Yes I know that a REAL escort/bombing mission may take 8+ hours (my grandfather was ww2 pilot for God Sake) but you and I... we are not! Don't fool yourself you are not a pilot, we are just players, no matter how realistic it gets we do not die, we do not fall, we do not real lose someone.. we play. You get my point? No? sorry for you. Realism is outside your computer! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

2. It will change the "good" ways of die hard players - Wrong! You want an 3 hour escort duty, that is just fine, simply don't press TIME SKIP and enjoy yourself. The game will stay the same.
This will be a great add for the most unfortunate of us that have to leave the computer, answer the phone, send an e-mail, answer a Msg, make some money, and **** our wifes. BE BRAVE, YOU WILL NOT SUFFER AT ALL... trust me, TIME SKIP will not pop up and ruin your game experience.

3. But what about the "bandits"? What about them? Don't tell me that you belive in "bandits". They will still be there even when you Skip Time. But, just to be sure, DON'T SKEEP TIME, let us do it, you keep an eagle eye on the sky for those nasty interceptors, and don't forget to watch your engine oil gauge and fuel indicator, you never know! And DON'T use AUTOPILOT too, becouse that is cheating! We count on you to protect us from the "bandits", you will not count on us, we are TIME SKIPPING week-ends players.

NO ONE WILL THINK LESS OF YOU GUYS IF YOU ACCEPT THAT A GAME IS JUST A GAME. Get real "real" and give others a chance, we are not trying to steal your game, we are just wanting to enjoy it too.

THANK YOU ALL FOR UNDERSTANDING, I HOPE THAT OLEG WILL READ THIS AND DO SOMETHING. That is my first post on this forum and my last (besides a thanks to the team when time skip will work).

RESPECT FOR YOU ALL.

Brain32
05-01-2006, 05:30 AM
OK, what am I missing here http://forums.ubi.com/images/smilies/blink.gif
http://img116.imageshack.us/img116/636/timeskip4mt.jpg (http://imageshack.us)


Why dosen't want one want an option to actually create save points during a mission?
Now this is a suggestion, one thin I miss a lot, saving IN FLIGHT http://forums.ubi.com/images/smilies/25.gif