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jensofswede2004
11-18-2004, 06:23 AM
Does anyone know how the communication between players will function in multiplayer mode?

Will it be realistic in the sense that we will only be able to use radio while surfaced? Or will we be able to communicate no matter what situation we're in like when we are crouching 200 meters below sea level?

If the realistic option is implemented...will we get some kind of confirmation that our message did get through to a still alive sub... I mean, sometimes people can be quite lazy and just not answer. We might just end up wondering if our colleagues are on the ocean floor while they are in fact happily cruising around suntanning on deck and ignoring fellow players messages.

Capt.LoneRanger
11-18-2004, 06:44 AM
I think they'll use the same system as in SH2. You could only transmit and receive transmission when at least at periscope depth and the enemy was able to pinpoint the location of the transmitter (especially when there were 2 enemies and they were able to triangulate).

With a little experience, this was a very nice method to find subs, as I mostly played DC in MP-games.

jensofswede2004
11-18-2004, 07:21 AM
ok, thanks.

But what about my second concern...the problem with people just not answering? Will we att least know if they are still alive so we don't have to sail around not knowing if the colleague is either dead or just lazy.

Not answering a pertinent tactical/strategic question during wartime would certainly lead to a court martial...so the sub commanders knew for sure that when nobody answered, their correspondent was either fish food or under severe attack. They didn't have to ask themselves if captain XXX is playing a prank or just a lazy bastard.

jensofswede2004
11-18-2004, 08:25 AM
I have another question concerning communication... will we be able to use naval flashing light (morse) so we can avoid beeing detected?

I don't mean that we will have to master morse-language but in the game that could be arranged quite simply so that when we are in range with another sub we will have the light flashing morse-option instead of radio. So when we tap our message a random light flashing we'll be seen from our sub and from the answering sub.

Capt.LoneRanger
11-18-2004, 09:05 AM
Subcommanders were not always able to respond, either because of their depth or their situation (especially during an attack). They also could be damaged or sunk, so not responding players/skippers won't be that unusuall. I also doubt they'd go to a court-martial for not responding to a call. Don't forget ships seldomly communicated directly with each other. Most messages were spread via BDU, especially reports and orders. As it was allready said, no skipper can order an other sub to do a specific task at any time.

The other idea would be very nice indeed. While in visibility range, messages could be transfered that way.
The only problem is, that you'll seldomly come that close to another sub, surfaced and without being harmed. I don't know, if it would be enough to include such a system for player subs. It would be a good detail for the surface ships, though. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

jensofswede2004
11-18-2004, 09:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
Subcommanders were not always able to respond, either because of their depth or their situation (especially during an attack). They also could be damaged or sunk, so not responding players/skippers won't be that unusuall. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

Thanks for your reply LoneRanger!

I'm aware of the things you point out above. It's true that different subs seldomly communicated with eachother. Everything was coordinated from BdU.

But one thing is for sure...no sub commander had to have any concerns about other captains beeing to lazy to answer. In a simulation you never know if your player friend is either dead, in the toilets or just taking a nap. Since I never played SH2 I don't know how smooth cooperation runs in multiplayer.

But when I think about it I guess it's not such a big problem. I just have to find the right people to play with... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

jensofswede2004
11-18-2004, 09:30 AM
ah...one more thing Loneranger. Since you've played SH2, do you know what happens when a player in MP has to quit for some reason (e.g date with girlfriend)? Is he and his sub just dissappearing or do we get som sort of realistic message from BdU that U-XX had to abort mission and return to base?

Capt.LoneRanger
11-18-2004, 09:36 AM
Well, the idea about the BDU was their ability to repeat the messages over and over again, so if a sub surfaces they're able to get the message - so, ship to ship communication was rarely seen. Besides that, the more often you use the chat (or radio), the easier the enemy will spot you.

But I understand you concerns. If I remember correctly, there was a short message when a player left the game.

Still, it doesn't make a difference, since you cannot communicate with the other sub during an attack anyway and you probably won't base your attack on the fact that there is another sub around? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

jensofswede2004
11-18-2004, 09:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Still, it doesn't make a difference, since you cannot communicate with the other sub during an attack anyway and you probably won't base your attack on the fact that there is another sub around? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

True...but german captains did await other subs to arrive on the scene while shadowing a convoy. Often BdU told them not to attack yet even if they were on the verge of losing contact. BdU had to coordinate the entire wolfpack and that could take days (since subs were so far away from eachother).

But when hell was finally unleashed it's true that no tactical cooperation occured - it was simply not possible. Sub captains only got their first hint of other subs beeing around when a convoy ship suddenly blew up. Then the wolf feast begun... http://forums.ubi.com/images/smilies/784.gif

Pr0metheus 1962
11-18-2004, 10:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jensofswede2004:
But when hell was finally unleashed it's true that no tactical cooperation occured - it was simply not possible. <HR></BLOCKQUOTE>

Well, except for the fact that members of a Wolfpack attack already knew (I'm assuming BdU gave an 'okay' to attack once all U-Boats had been assembled) that other boats would be attacking at the same time. That knowledge itself is a kind of tactical co-operation, since it means that members of the Wolfpack would know the escorts are going to be more busy than usual due to the combined attack, which would give U-Boat commanders an advantage.

SailorSteve
11-18-2004, 11:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jensofswede2004:
ah...one more thing Loneranger. Since you've played SH2, do you know what happens when a player in MP has to quit for some reason (e.g date with girlfriend)? Is he and his sub just dissappearing or do we get som sort of realistic message from BdU that U-XX had to abort mission and return to base? <HR></BLOCKQUOTE>
I played SHII/DC online for a time, and it's actually easier than that. Games are set up in a chatroom, and the games have a two-hour time limit. It begins with all U-boats within a few miles of the convoy, and ends after two hours or when all the U-boats have been sunk.

I know it's not realistic that way, but it guarantees that the players can schedule their time and finish the game. One of the hallmarks of SHII/DC multiplayer is lack of communication between the U-boats. If underwater they could use the open chat, but then the DD players would hear them. While surfaced they could use team chat, but the DDs would instantly get a huff/duff alert.

CB..
11-18-2004, 11:32 AM
if you ask me they should be restricted to morse code.... http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif