View Full Version : I need help with bailin out in ki-84a plz

04-27-2005, 02:35 PM
I am very peeved off! I was startin a campaign earlier as a jap pilot, flying the ki-84a with the 2 blade prop, and i lost an aileron and elevator, which called for bailing out. I tried to and nothing happened despite the command being set to ctrl+e. I tried opening the cockpit and a few other things and looked at read me but no solution on how to bail out. also i couldnt use radio to command my squadron. has anyone got any clue how to solve these problems? cheers

04-27-2005, 02:45 PM
I can think of a couple of resons you should be peeved off.

Firstly, you cannot tell the difference between a ki43 Oscar and a Ki 84 Frank

Secondly, you have not looked at page 30 of the manual. (Which gives a clue as to why some Japanese pilots don't have parachutes).

and Thirdly, you also did not notice what it says about radios at the base of page 39.

Happy reading.

04-27-2005, 02:55 PM
Cheers mate, i forgot the japs were less advanced. I cant believe they used hand signals though. And didnt use parachutes. Wow. they had a tough old war lol. http://forums.ubi.com/images/smilies/35.gif

04-27-2005, 03:14 PM
They are and were Japanese.

They were in some ways - more advanced, and are still.

04-27-2005, 03:19 PM
Allowing bails is also a selectable option for the mission maker. There is a box under Home Base properties that will allow bails or not. This may have been the case in your instance.

04-27-2005, 04:09 PM
well, not using a parachute was voluntary for the pilots. actual they had to, espacially the Army ones, but some refused to wear one.

this option in the homebase/flight selections are , well, waste of time while programming.

if you play japanese and voluntary dont want use a para , just dont hit ctrl+e http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

the only good point of ot is that you can select no para in huge ai bomberformations to prevent lag/freezes - thats all.

04-27-2005, 04:37 PM
Does that no parachute work for airborne troops too? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

04-27-2005, 07:26 PM
Using No Chutes you can set up huge AI bomber raids and the video framerate doesn't fall below Zero because all those aircrew don't Bail. AMD/Intel calculate the Chutes as active game objects. No Chutes is one of the best programming decisions the Devs made.

04-27-2005, 07:33 PM
well, in VOW we often have missions with 12-14 B17/B24s , WITH parachutes - in general there is no proplem in online game.
and without chutes sometimes it kills the emersion feeling . attacking a bomber and seeing its crew bailing looks alwasy nice http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

04-27-2005, 09:53 PM
depends if u have someone watching on externals, then 50parachutists are annoying, and also they could all add up and make lag

04-28-2005, 01:47 AM
There is a myth that the Japanese didn't wear parachoutes.In fact they were forced to use them even if they felt so confident and didn't want to use them.The Japanese type 97 parachoute was attached to the harness using just two clips,so even if all the pilots were forced to wear the parachute harness,some never attached the parachute to it,using it just as a seat cushion.