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kikanjuu
05-29-2010, 07:30 PM
Seeing "RA Radar Contact. Bearing XXX. Long range" in the message box, how do I know whether it is an SJ contact report or an SD one?

What does "RA" mean in the message?

ps: I don't want to manually watch the screen of radar in the radar room.

fred8615
05-29-2010, 08:50 PM
Very simple; click on the contact on the map. If its speed is listed as "very fast," it's a plane. If it says any other speed, even "fast," it's a ship.

"RA" is just a part of the message telling you it's from your radar operator.

BTW, there is no radar screen to look at for the SD radar. The screens are only used by the SJ radar.

kikanjuu
05-29-2010, 09:08 PM
I play with 100% realism, map contact disabled.
How can I tell?

fred8615
05-29-2010, 09:53 PM
Originally posted by kikanjuu:
I play with 100% realism, map contact disabled.
How can I tell?
In that case, only when they start dropping bombs on you.

ex250
05-30-2010, 01:22 AM
Destroyers can come at you "very fast" as well.

The difference is that airplanes are designated by a square just like a merchant, and destroyers are designated by triangles.

Of course that doesn't matter if you're not using map contacts. Honestly, I don't see any reason not to use map contacts, you are supposed to have a crew on your sub to keep track of contacts for you.

But, to answer your question you could try turning off the radar and then turning it back on. If the contact is reannounced then it's likely a surface ship, but it could just be another airplane too.

MWolfe1963
05-30-2010, 02:45 AM
Just look on your surface radar scope for a surface blip, you don't see one dive. I play with contacts off and I guess I've gotten use to it..Just always those single contacts are planes most the time, so I dive, on the way down I check surface radar for a blip. If I see a blip I may stay on the surface and plot. Make sure you keep range maxed out on surface radar.

You can also check sonar, but with contacts off it's best to dive until you know.

Also, early war sonar usually gives you a contact long before the cheap early war radar, so you can about bet radar will be planes.

kikanjuu
05-30-2010, 08:37 PM
Originally posted by kikanjuu:
Seeing "RA Radar Contact. Bearing XXX. Long range" in the message box, how do I know whether it is an SJ contact report or an SD one?

What does "RA" mean in the message?

ps: I don't want to manually watch the screen of radar in the radar room.

As far as I remember, the voice of SD contact by which the crew reports it is different from that of the SJ one.

fred8615
05-31-2010, 09:12 AM
If you want to have 100% realism and have map contacts turned on, there's a very simple fix.

Go to the "Data\Cfg" folder of your SH4 install. Open the "GameplaySettings.cfg" with Notepad, and scroll down until you can see the following:


[RealismPercentage]
LimitedBatteriesRealismPercentage=7
LimitedCompressedAirRealismPercentage=2
LimitedO2RealismPercentage=8
LimitedFuelRealismPercentage=8
RealisticRepairTimeRealismPercentage=8
ManualTargetingSystemRealismPercentage=15
NoMapUpdateRealismPercentage=12
RealisticSensorsRealismPercentage=6
DudTorpedoesRealismPercentage=7
RealisticReloadRealismPercentage=6
NoEventCameraRealismPercentage=6
NoExternalViewRealismPercentage=8
NoStabilizeViewRealismPercentage=7
MPShowPlayerNamesRealismPercentage=0
MPShowTorpedoesRealismPercentage=0


Change this line:

NoMapUpdateRealismPercentage=12

To this:

NoMapUpdateRealismPercentage=0

Then add the 12 you took from it to any of the other settings. For example:

LimitedFuelRealismPercentage=8

Would become:

LimitedFuelRealismPercentage=20

Save, and you can now use map contacts with 100% realism.

Khan_Drichthyes
05-31-2010, 12:50 PM
One note about SD radar:

I can't remember where or when I read this, but I seem to recall that the SD radar was non-directional. So, from a realism standpoint, wouldn't that mean that the SD contacts wouldn't really show up as specific "blips"? Perhaps just as a range ring, or something?

fred8615
05-31-2010, 01:15 PM
Originally posted by Khan_Drichthyes:
One note about SD radar:

I can't remember where or when I read this, but I seem to recall that the SD radar was non-directional. So, from a realism standpoint, wouldn't that mean that the SD contacts wouldn't really show up as specific "blips"? Perhaps just as a range ring, or something?
The game does show them as specific targets on the map, so it isn't realistic in that regard.

Khan_Drichthyes
05-31-2010, 01:21 PM
Originally posted by fred8615:
The game does show them as specific targets on the map, so it isn't realistic in that regard.

Poor choice of words on my part. I should have said, "wouldn't that mean that the SD contacts shouldn't really show up as specific 'blips'"

Although, I'll confess, I like those moments where I can see where they are and avoid them if they're not really heading toward me. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

fred8615
05-31-2010, 01:28 PM
Originally posted by ex250:
Destroyers can come at you "very fast" as well.
DDs never show as "very fast" unless they're coming in to attack you. I've never seen an escorting or patrol DD show as "very fast" any other time.


The difference is that airplanes are designated by a square just like a merchant, and destroyers are designated by triangles.
Warships are diamonds. Airplanes show as triangles when spotted visually, which is what the radar should do.


Of course that doesn't matter if you're not using map contacts. Honestly, I don't see any reason not to use map contacts, you are supposed to have a crew on your sub to keep track of contacts for you.
True. Also, I don't know about anybody else, but when I turn off map contacts, it turns them off for the attack map too. And you should have them there. So I fixed my game like described above.

kikanjuu
06-01-2010, 09:38 AM
Strictly speaking, the crew in the real world can not mark on the map as precisely as the map contact feature in the game.

That's why I disable map contact in the game for 100% realism.

fred8615
06-01-2010, 10:49 AM
Originally posted by kikanjuu:
Strictly speaking, the crew in the real world can not mark on the map as precisely as the map contact feature in the game.
Perhaps, but if they didn't do a pretty good job, they didn't keep the job very long. And frankly, playing without ANY map contacts isn't very real either.

Blowtanks
06-01-2010, 02:50 PM
The Big and the Short of it is - there is no way to tell one from the other without a whole lot of horsing around. One more major shortfall of the game. In real life I'm sure there would be a difference in the report. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Oh Captain there is a sighting sir...but you have to quess if it's a plane or a ship. Isn't war fun?

LouLewis1967
06-01-2010, 02:57 PM
I really don't see how it is that confusing. If you have SJ radar, just look at the scope. If you don't have SJ radar, you know it's a plane.

My big gripe is they will give you a bearing on a plane contact, but not when they have spotted it.

fred8615
06-01-2010, 03:41 PM
Originally posted by LouLewis1967:
I really don't see how it is that confusing. If you have SJ radar, just look at the scope. If you don't have SJ radar, you know it's a plane.
The OP has already said he doesn't want to have to look at the radar screens. But he also said he doesn't want map contacts on. Unfortunately it's an either or situation for that info.

Wolferz
06-02-2010, 06:18 PM
Most of your radar contacts are going to be the SD variety, which is always aircraft. Especially if it is early in the war. Better safe than sorry I always say.
Dive! Dive! Dive!

Take us deep and shut it down until dark.

Do that even after you have SJ radar available and installed. Then, your radar contacts will become a sonar contacts that you can plot. Plus you're already deep and safe.

fred8615
06-03-2010, 07:17 AM
Originally posted by Wolferz:
Most of your radar contacts are going to be the SD variety, which is always aircraft. Especially if it is early in the war. Better safe than sorry I always say.
Dive! Dive! Dive!

Take us deep and shut it down until dark.

Do that even after you have SJ radar available and installed. Then, your radar contacts will become a sonar contacts that you can plot. Plus you're already deep and safe.
Problem with that is, if you have your SJ set to maximum range, your radar will pick them up well outside sonar range. And every once in awhile they'll change course on you while still only on radar, and being submerged you'll miss it, and them.