View Full Version : 128 multiplayer servers

10-21-2004, 07:25 AM
Hi guys

for those who have PF, can anyone please tell me if this works? and if there are any major lag problems. This is a MAJOR plus and I'm hoping with all my might that FB3 can host 128 players on a single server without extra induced lag.

Please update me when someone finds out.


10-21-2004, 06:03 PM
jeez, 59 views and not 1 comment! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

c'mon, someone please post here how they've fared (lag/fps wise) in a 128 or near server.


10-21-2004, 07:54 PM
I'm sure nobody tried it yet. But i've played joint operations many times with 150 players with a ping under 100ms on DSL. I hope it works, will have to be a d@mn good dedicated server.

10-21-2004, 08:09 PM
The download to enable servers to handle 128 pilots has not been released yet. Future just posted an official word from UBI from the german boards. That will give you some news about it. As for 128 AI planes i dont think enough of our European brothers have tried that yet, since they just got it and want to try the new planes first. Give it a bit more time and you will see the answers you want and others as well.

10-22-2004, 01:31 AM
oh okay, thanks. I'll keep monitoring the forums anyway.

10-22-2004, 02:15 AM
AFAIK - the normal servers usually run 32 players max. 64 have been tried on "special" events.
But 128? I guess it takes some *very* good machinery to get this running smooth.

10-22-2004, 03:31 AM
to get 128 players i bet u need atleast a 100 Mbit line, with eighter a P4EE or AMD FX53/55 CPU's or a dual CPU solution, 1024 MB of ram is highly recomended.

i bet that a user should have:
1-2 MB line, mid to top standard PC, 1024 MB ram is also prefered.

there, some rough estimates

10-23-2004, 06:33 AM
All previous offical posts about the 128 player server led me to believe that it did not take a mega computer to run it. We'll see.

I think a 128 player game will be what brings the dedicated bomber squadrons to this game.

10-23-2004, 07:15 AM
on mmorpgs servers can have thousands of people on without laggin anyone else, we need servers like that

10-23-2004, 07:18 AM
MMORPG servers are server clusters though and they have uber bandwidth.

10-23-2004, 10:01 AM
And for MMORPG you sign up and pay on a monthly base. Because no would could cover the costs of servers and bandwidth just from selling copies (as in FB/PF).

Maybe UBI will think about big servers for big events. Servers you have to register and pay to play. Wouldnt be the worst, I am sure some would pay. But honestly (imho): I doubt it, since they lack the experience for hosting MMO-games.

PS: But one may dream. Imagine a huge COOP-mission or a DF-scenario with FBDaemon-style control http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif