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fabianfred
11-28-2009, 01:50 AM
I have sung the praises of Zuti's new MDS mod before and am about to again.
HSFX pack came with FC's (FatCat) new Infantry...and so UltraPack 1.8 which includes the HSFX pack does too.
There is a new type of item listed under its own tab..Infantry and these include the squads which have some of the attributes of vehicles.....they move and fire...with marching sound and little pops and burps of rifle and SMG fire and a flash.....if they have A/T men with bazookas then these will also fire with a whoosh like a katushka rocket and can knock out tanks. Also they will sometimes release the running men we are familar with if frightening explosions are nearby. They are useful to add men in combat situations and also just to have as airfield personnel wandering about. They attract straffing planes too and their small arms fire is quite capable of destroying a plane ditched nearby.
The static Infantry come under the Artillery tab...as do also all the bunkers with Machine guns and shore guns (new to the HSFX pack). They will swivel to face the enemy just as some AA guns do.
The important thing is that if we open the MDS tab in the FMB we have a choice to adjust respawn times...for ships...searchlights.....and artillery.

I have just been playing with Redko's new Iwo Jima textures and made a mission. I put bunkers on land and around Mt. Suribachi and infantry both static and moving for both sides........ there are Corsairs taking off from a carrier to bomb the defences on Suribachi....and all the ships and guns on landing craft join in firing upon the Japanese positions. With in a minute most of the infantry from both sides are down, leaving the ships firing against the harder concrete bunkers. But I allotted a respawn of four minutes (2400 secs) for the artillery.... so after a lul in the fighting the static Infantry and bunkers are respawned and the action hots up again....this will continue almost without end. A nice backdrop to my mission to fly from the carrier and bomb then land and rearm and possibly go again.

WTE_Ibis
11-28-2009, 03:16 AM
Sounds like an exciting mission to fly m8, any plans to share it?
cheers.


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fabianfred
11-28-2009, 04:00 AM
Here ya go....

[url=<span class="ev_code_red">no links please</span>[/url]

Put it in your Dogfight folder and open your own server to play at home...

needs UP 1.8

<span class="ev_code_red">EDIT</span>

fabianfred
11-28-2009, 03:37 PM
http://i27.photobucket.com/albums/c188/fabianfred537/2811200921-20-49.jpg
http://i27.photobucket.com/albums/c188/fabianfred537/2811200921-21-53.jpg


INCOMING!!!!
http://i27.photobucket.com/albums/c188/fabianfred537/2811200921-23-09.jpg

http://i27.photobucket.com/albums/c188/fabianfred537/2811200921-25-39.jpg
http://i27.photobucket.com/albums/c188/fabianfred537/2811200921-27-49.jpg

WTE_Ibis
11-28-2009, 04:51 PM
Thanks f.f.
Screen shots look good, I'll give it a fly this evening.
Cheers,
Ibis.


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fabianfred
11-28-2009, 08:37 PM
This uses the new textures by redco for the Iwo map....if you don't have them then open the .mis file and change 'Iwo_Redco/load.ini to Iwo/load.ini

ElAurens
11-28-2009, 08:55 PM
What kind of frame rates you getting during scenes like that?

fabianfred
11-29-2009, 12:49 AM
No idea...I never measure them...but it is nowhere near as much of a problem as the pearl Harbor mission I made for the new Hawaii map....and that has over 200 planes....
Neither is a slide-show and my com is a couple of years old now....
8800 GTS 320mb/Core Duo E6850 3.0 Mhz/ 3 GB RAM