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Pieman13
01-27-2009, 01:44 PM
Just curious to hear what your ideas are. Post away http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

ILDUCE924
01-27-2009, 02:24 PM
New Maps...more variety in single player and multiplayer maps (missions in multiple locations)...

Tweaked weapon audio, aka more accurate gun noses...also some new guns, never can have enough guns and maybe it will even out how unfairly good the Famas is...

More character customization person wise, and maybe more armor options and clothing options but I would say maybe more realistic camo...or useful camo to be more accurate such as having maps for the types of camo you are given, so that it makes sense to wear them...Also maybe keep all the camos but have a more realistic custom camo feature without all these bright ridiculous camos that little kids and dopes run around wearin and put BLACK in custom camo and get rid of these skittle colors...like who doesn't put black in custom camo Ubi must have been like "what would make custom camo cool? oh right, black...lets not put that color in there"

I would also like a much better single player story line and much better single player game play like I said multiple missions in multiple locations all around the world like Rainbow Six should be, not just some hollywood wanna be story line about some rainbow operative betraying them a being a terrorist or whatever, I just want team rainbow dealing with multiple counter-terrorist operations over the period of the game, not just one "dramatic" event...

Also make the multiplayer more tactical once again, they can keep sprint since it is not a call of duty type running forever sprint, but get rid of the grenade indicator, and fix high stakes mode, its pretty good but it feels weird clicking the thumbstick to aim but I mean you get used it , Idk...but have a hardcore mode in there at launch...and thats about it besides...

FIX THE BUGS AND GLITCHES BEFORE THE GAME IS LAUNCHED...RELEASE A MULTIPLAYER BETA IF YOU HAVE TO AND YOU NEED HELP FINDING STUFF LIKE THAT FROM THE REAL FANS THE GAMERS...NOT THE FREAKIN' FRAG DOLLS...

BUT OF COURSE THEY PROBABLY WON'T DO THAT SINCE THEY ARE SCARED NO ONE WOULD BUY THEIR GAME IF THEY DID...

Pieman13
01-27-2009, 03:46 PM
In the next Rainbow 6 I want it to be around the world. Perhaps maps somewhere in Asia. Anywhere will do. Just remember to make it to where all the missions link together. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pieman13
01-27-2009, 05:58 PM
these forums are really deserted... http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

funkmunky80
01-27-2009, 06:30 PM
Don't let ubi make it... Unless fo course Tom Clancy would care to come back and oversee the development (which we all know isn't about to happen)...

Pieman13
01-27-2009, 07:28 PM
http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

stealthero
01-27-2009, 09:59 PM
-I would love to see more detailed characters, not just blunt guys named "bishop" or "knight" without any background or interesting story.
-Lots of more of clothes and armor, camouflage and guns.
-Being able to hit a guy with your weapon.
-To be able to personnalize your weapon in a deeper way.
-To use some combat manouvers like moving from cover to cover with swat turns and stuff like that.
-Reward system is nice, but make it a little more accesible for guys who doesnt have xboxlive... pleeeease? http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif hehe
-And lets stop killing colombians, their insults and talks kinda got old in R6V and R6V2.
for the moment thats all I can imagine. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Pieman13
01-28-2009, 08:24 AM
I got an idea for a story line. Perhaps it will involve stopping a war between North and South Korea. Or maybe hunting down a nuke placed in Tokyo. Or disabling a Chinese ICBMs. Just another though from me though http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pieman13
01-28-2009, 07:19 PM
http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

iimskillz
01-28-2009, 08:21 PM
Go to Forum and look up RAINBOW IDEA that's my idea.

iimskillz
01-28-2009, 08:28 PM
Please make it just like R6V1. I still tell this day cant get off R6V1. I bought R6V2 but it reminds me tooooo much of CALL OF DUDU 4. Sorry. But it does. So if you make it like R6V2 I wont be buying it.

Robwolf
01-29-2009, 03:26 AM
As posted elsewhere, get rid of spawning AI! Other than that. The fluid system of Raven Shield was incredible. Might be hard to implement on the console, but would be worth a try perhaps. Would like to see mission planning again. Seriously, Rainbow 6 is about tactics and strategy here. Not running through a storyline.

Giving AI orders on the fly is handy, allows you to adjust plans when they start to fall apart, as everyone knows they do, perhaps bring over the AI helmet cams from GRAW so you can give them tasks based on what they can see.

Maps Maps MAPS! I've noticed a lot of recycling here, we could really use some new maps. We've been just about everywhere so this could prove difficult, but we don't need to play the same locations with prettier graphics. It doesn't count if you change the purpose of the building either, London Bank -> LVU Library... Good maps, but enough please!

Weapons: I know this is a major balance issue, but the world isn't balanced when it comes to weapons. Glock 18C, has a high cap of 33! Not 18. anything that uses STANAG (aka M16's 5.56 magazine) has 30, not something between 25 and 30. This is supposed to be a sim right? Not some crappy run and gun. So please, get the weapons right.

MUNKEE HAMMER
01-29-2009, 05:25 AM
Bring back Retrieval!!!!!!

Pieman13
01-29-2009, 08:43 AM
I wish we could have more than 2 other teammates. Maybe like 4 other teammates? Cause in real life its going to take more than 3 people to take down 200 terrorist.If we make more teammates though we will have to make it so that there are more terrorist in Terrorist Hunt and the story. Then again we are talking about professional soldiers here who only need a small number of people to take down a large number terrorist....

Just another thought though soooo..I don't know what i'm doing http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

ILDUCE924
01-29-2009, 01:35 PM
Yeah I would say 3 more team mates aka 4 player co-op on the single player like they have on T Hunt and had on Vegas 1 would be fine...

Pieman13
01-29-2009, 02:27 PM
http://forums.ubi.com/images/smilies/blink.gif

Pieman13
01-29-2009, 07:19 PM
hmmm theres a new ghost recon in the making...hopefully Rainbow 6 has something too...

zisouroland17
01-30-2009, 12:26 PM
for maps go back to the old rainbow six you went around the globe

Pieman13
01-30-2009, 03:48 PM
http://forums.ubi.com/images/smilies/agreepost.gif

AWC_Pest
01-30-2009, 03:58 PM
for maps go back to the old rainbow six you went around the globe

The Ubi budget can't handle sending the entire team of programmers and artists around the globe. UBI spends plenty on sending its teams on "research trips" to specific game locations. They also spend tons on graphics designers and animations. Unfortunately, they don't spend money on creating bug free code or including all of the features that the first 3 R6 games had or creating a demo.

zisouroland17
01-30-2009, 06:34 PM
cant they do it by internet or movies :P since they like to copy Hollywood so why not create maps from them

Houdeany87
01-30-2009, 07:19 PM
Originally posted by Pieman13:
I wish we could have more than 2 other teammates. Maybe like 4 other teammates? Cause in real life its going to take more than 3 people to take down 200 terrorist.If we make more teammates though we will have to make it so that there are more terrorist in Terrorist Hunt and the story. Then again we are talking about professional soldiers here who only need a small number of people to take down a large number terrorist....

Just another thought though soooo..I don't know what i'm doing http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
Good idea, in one aspect.
More teammates is a must, just like the first R6's.
The balance would be having smarter AI, in the respect that they won't be morons and rush enemies. They would sit back and cover fire while teammates move around in position to flank.
Multiple assault teams is definitely a must.
Like on say Raven Shield when you had multiple teams engaging enemies at the same time from multiple entrances.
Or Assault teams doing synchronized assaults on 2 different buildings simultaneously,
say; Taking out comms, and hostages at same time.

Houdeany87
01-30-2009, 07:21 PM
Originally posted by AWC_Pest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">for maps go back to the old rainbow six you went around the globe

The Ubi budget can't handle sending the entire team of programmers and artists around the globe. UBI spends plenty on sending its teams on "research trips" to specific game locations. They also spend tons on graphics designers and animations. Unfortunately, they don't spend money on creating bug free code or including all of the features that the first 3 R6 games had or creating a demo. </div></BLOCKQUOTE>

Hahah!! Blew the budget in Vegas...
Researching... uhhh.. casinos... yeah...

ILDUCE924
01-30-2009, 08:23 PM
Yeah man I agree, blew the budget on black jack and hold em in casinos...maybe they should have invested that money in fixing code, or maybe they thought they could afford more if they doubled up but obviously that didn't work out so well...

iL0VEbooty
01-31-2009, 12:12 AM
20+ NEW multiplayer maps... not darker/remade old ones... Make it a free download upon release date or a few months down the line of the old maps to keep your fanbase playing

Get rid of all L trigger glitches if you keep the cover system.

Fix the sound lag

A loby system closer to COD, so ppl have to play different maps and game modes.

Better Graphics

Bring back Team Survival... NOBODY playes team deathmatch with no respawns

Since you obviously have a partnership with MLG, instead of having a high stakes mode, have an MLG setting mode that has all the correct restrictions and Radar turned off for everyone.

Millions of things can be improved... but those are the major ones in my opinion.

ILDUCE924
01-31-2009, 11:31 AM
Booty Idk if you have a 360 or not but I play TD w/ no respawns every day and I can always find not just one match but multiple usually around 5 every time I search for team deathmatch with no respawns since I can't always find A&D w/ no respawns, and the matches I find of TD w/ no respawns always have around 10 people in them...so I would know the facts before you talk because people do play TD w/ no respawns, there are still some tactical players among us that don't play TD w/ random respawns and Total Conquest...

Pieman13
01-31-2009, 01:33 PM
I have and idea for a storyline http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

but it needs some tweaking http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pieman13
02-01-2009, 03:18 PM
hmmm if i were to make my own weapon list for RB6 it would have:

Assault Rifle
-----------------
Galil
SCAR-H/SCAR-L
FAMAS
TAR21
Daewoo K2
FN F2000
Kbs wz. 1996 Beryl
Steyr AUG
M16A4
XM8
SA80
G36
FN FNC
AK-47/AK-74
QBZ-95

Submachine guns
-----------------
MP5
Uzi
MP7
UMP
QCW-05
Type 79

Light Machine guns
--------------------
MG36
M249
QBB-95
CETME Ameli
RPK
Daewoo K3
M60

Shotguns
-----------
Benelli M4 Super 90
Saiga-12
Daewoo USAS-12
Norinco HP9-1
Beretta Silver Pigeon
MAG-7

Sniper Rifles
---------------
Accuracy International AWM
Barrett M98B
FR F2 sniper rifle
M21 Sniper Weapon System
QBU-88
Bor rifle
SR-25
M25 sniper rifle
MSSR rifle

Pistols
-------------
Desert Eagle
FN Five-seven
Beretta Px4 Storm
Heckler & Koch USP
Raging Bull
Magnum Research Baby Eagle
SIG P239
Taurus PT92
Heckler & Koch USP

I know its a lot of guns but i always like variety http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

JohnClark1966
02-01-2009, 04:58 PM
Originally posted by AWC_Pest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">for maps go back to the old rainbow six you went around the globe

The Ubi budget can't handle sending the entire team of programmers and artists around the globe. UBI spends plenty on sending its teams on "research trips" to specific game locations. They also spend tons on graphics designers and animations. Unfortunately, they don't spend money on creating bug free code or including all of the features that the first 3 R6 games had or creating a demo. </div></BLOCKQUOTE>


That's why the internet is around to do those researches.... you have the information of each country and you got Youtube for video of certain areas and locations of different cities in other countries....

Moonraker Elite
02-02-2009, 12:37 PM
I would like to see an option to make the armor cosmetic only. That way, when you go into a room people can look as cool as they want to look but everyone still takes the same amount of bullets to kill. I think the armor and mobility is imbalanced. I like all of the customization options that it offers, but I'd still like to to have a host option equivalent to-"all characters move at the same speed and take the same amount of bullets."

Pieman13
02-02-2009, 03:15 PM
I wish they offered a combat knife to go along with your weapons. That would offer the ultimate silent kill.

ILDUCE924
02-02-2009, 06:38 PM
Yeah I would like some sort of knife or melee I guess, but more of a Counter-Strike knife that is an actual weapon not like the Call of Duty melee knife...but Rainbow doesn't even really need that at all...

I would rather just have a quality game with no bugs, all over the world locations in single player opening the doors for various variety filled multiplayer maps, keep all the customization maybe even add a little more such as making your own face or something, the armor thing I'm fine with it is really just a choice, Camo is fine just put black in the custom pallet and I would maybe be cool with team camos but that's more of a GR thing now...But I would really like to see even further customization with your guns or more attachments available for your guns or something...

emedinil
02-07-2009, 07:17 PM
Rainbow 6 HRT

Hostage Rescue Team

Have missions from around the world and throughout history with current equipment.

To name a few:
2008 Mumbai's luxury Taj Hotel
1972 Munich Olympics
1976 Entebbe airport - Uganda
1964/5 Dragon operations-Congo

Pieman13
02-09-2009, 07:20 PM
Perhaps having an option to crouch down on your belly. That would give you a low profile and harder to detect. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

ofcourseitsme
02-10-2009, 07:39 AM
I would like to see Rainbow six vegas 1 & 2 fix before making another Rainbow six with lag & sound bug. Team Deathmatch has so many problems. Also release a map editor like in far cry 2. Thats a plus!

Gonagaifan
02-13-2009, 02:42 PM
hi, first reply on your site

hello to everybody

1)why not adding (in a futur version)
vibrations when an enemy/terrorist is approching
like about 15 meters, little vibrations comes and grows if enemy still approach.
because sometimes, you be very surprise by a guy that comes from nowhere.
using left or right vibrations to appromatively locate him and both if he come from the back

2)amelioration can be made when your guy (r1 button i think(on ps3)) go on the border of a door, why not make that your guy go along the walls and objets even along a long wall and why not turn on the corner of an object to keep close of it.(when you stay on R1 button)



thanks for you interresting forum

ps: i wish you understood my idea, i'm from belgium and my english is not the best ever

captaingnome
02-15-2009, 02:04 AM
a few things:

Why are all locations completely free from all life except terrorists?

-add civilians. (people not to shoot) Hogans Alley type situation. This draws player further into the game. -XP for civilian casualty. (make optional)

-add door cracking back. slowly opening the door (silently) with the D-Pad. HUGE!

-add lean back in w/ D-Pad. This was tremendous in certain situations when the current FULL BODY SWING OUT is not always right and its slow.

-snow levels anyone? (warm breath in cold air is a "dead" giveaway for snipers.

-keep the sprint button!

-A(action button) could be JUMP when its not in "ACTION" mode! + Going prone with the D-pad down would be nice.

-Ability to reload while sprinting.

-Keep P.E.C. & Reward System. Nice!

===

-Map Editor
-Shooting Range to try out weapons before game insertion. Maybe pop-up targets of all sizes and distances to test reflexes.

I've been playing the Rainbow series for nearly a decade. Of EVERY shooter I have ever played I keep coming back to RainbowSix. I think there's a reason for that.

Thanks UbiSoft and Team Rainbow for the years of great gaming.

-captaingnome

Pieman13
02-15-2009, 07:53 AM
http://forums.ubi.com/images/smilies/agreepost.gif

Pieman13
02-15-2009, 08:12 AM
perhaps adding more options for terrorist hunt? I sometimes get bored of the usual terrorist hunt soo lets add some more http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif like....

Hostage Rescue
Rescue the hostages and then escort them to the extraction point.

Disarm the Bomb
You must get to the bomb and disarm it before the terrorist detonate it.

Spies
You and your team have to go in silent and take a laptop full of information on terrorist leaders. Then you must get the information back to the extraction point safely.

One Shot One kill
You must fight your way to a set up sniper position and then take out the designated terrorist.

Terrorist Assault
Eliminate all terrorist

Those are just some ideas from me http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

WhiteKnight77
02-15-2009, 12:19 PM
Originally posted by Pieman13:
Hostage Rescue
Rescue the hostages and then escort them to the extraction point.

Disarm the Bomb
You must get to the bomb and disarm it before the terrorist detonate it.

Spies
You and your team have to go in silent and take a laptop full of information on terrorist leaders. Then you must get the information back to the extraction point safely.


All of these were in the first R6 games believe it or not. R6's whole premise was hostage rescue which has since been removed.

This is why many of us have been saying do not remove features but add to them. In this regard, Ubi has failed as the game has been totally reworked and made into something it wasn't (rail shooter like all the other clones on the market).

Pieman13
02-15-2009, 12:27 PM
http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Liberater444
02-15-2009, 03:52 PM
ilduce420 has the right idea. Also, how about a worldwide rainbow team-for-hire, being "leased" by countries such as China, Egypt, Israel, India, etc.

As team leader, you'll get to pick the missions you want to do, as well as a Ghost Recon-style team member system. More guns, better audio, more accurate reloads, maybe customizable patches and attached items on the player's clothes. (custom arm bands, rank colors, and name plate)

more variety of missions, and less recurring bosses (they are more believeable and less stupid...), more mission-entry variety (Blackhawk, M3 Bradely, Mark V Patrol Boat, Parachuting, etc.)

L444

Pieman13
02-15-2009, 06:13 PM
I would love to be able to jump in using the HALO method http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

D---Fingers
02-15-2009, 08:00 PM
Originally posted by Liberater444:
ilduce420 has the right idea. Also, how about a worldwide rainbow team-for-hire, being "leased" by countries such as China, Egypt, Israel, India, etc.

As team leader, you'll get to pick the missions you want to do, as well as a Ghost Recon-style team member system. More guns, better audio, more accurate reloads, maybe customizable patches and attached items on the player's clothes. (custom arm bands, rank colors, and name plate)

more variety of missions, and less recurring bosses (they are more believeable and less stupid...), more mission-entry variety (Blackhawk, M3 Bradely, Mark V Patrol Boat, Parachuting, etc.)

L444

ive always thought a "mercenary for hire" premise would be cool for a game. but Rainbow would never fit into that mold. you would need to build an entirely new franchise based on a Private Security Force or Private Military Corporation like Blackwater or the like. Rainbow could never operate under those kinds of circumstances, it would just be impossible.

or make it based on a fictional gun for hire organization similar to what "Outer Heaven" was to MGS.

if they go that route, and keep the franchise separate, they can just migrate all of the "cool, but unrealistic" features R6 has adopted into the PMC game and leave R6 with the realism that it was founded on. best of both worlds really.

i think the biggest problem with a PMC type game is that it would be met with "political incorrectness" and criticism (looked down upon as a game that promotes profiting off of war). frankly i dont think any of the large game companies have the balls to do anything "controversial".

ReaperUno
02-18-2009, 01:47 AM
-Close Quarters Combat, rainbow operatives do carry knives you know.
- More damage to environments! We are at a point in game developing history where we can make everything on screen destructable as it would be in real life. If a frag grenade explodes near ANY wooden wall it should tear a hole and splinter it. If it explodes near metal it should leave a dent in it.
- improved shadows
- more stable servers
-more stable servers
- more stable servers
- improved enemy AI and more things they say

WhiteKnight77
02-18-2009, 11:10 AM
Originally posted by ReaperUno:
-Close Quarters Combat, rainbow operatives do carry knives you know.
- More damage to environments! We are at a point in game developing history where we can make everything on screen destructable as it would be in real life. If a frag grenade explodes near ANY wooden wall it should tear a hole and splinter it. If it explodes near metal it should leave a dent in it.
- improved shadows
- more stable servers
-more stable servers
- more stable servers
- improved enemy AI and more things they say

Ding, Homer or any of the other Rainbow operatives never had a knife.

Pieman13
02-18-2009, 03:38 PM
but you never know when it may come down to hand to hand fighting you know http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pistols don't have unlimited ammo http://forums.ubi.com/images/smilies/53.gif

Aj6627
02-18-2009, 03:42 PM
A smart operative would not run out of ammo because he/she wouldn't spray and pray.http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

WhiteKnight77
02-18-2009, 11:14 PM
Originally posted by Aj6627:
A smart operative would not run out of ammo because he/she wouldn't spray and pray.http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Exactly.

DJTN
02-19-2009, 10:23 AM
Please make the co-op campaign hold more than 2 players. In RB6-1 we were able to have 4 people play the missions and it was awesome! But in RB6V-2 you could only invite 1 friend.

Also, write your own engine and quit using that tired *** old Unreal engine. It's outdated technology - slow frame rates, kludgy, bloated and the menu systems and user interfaces for multiplayer suck. You should be able to load up a lobby of friends and go to missions, terrorist hunt etc. In RB6V-2 you had to select the game and then invite friends after the game had already started with you in the map by yourself. There wasn’t a way to load a list of maps to rotate through either and I missed that. No one wants to go back to the lobby every time you want to change the map. IMHO RB6V-1 was more fun to play and had more replay ability, especially after the last map packs that were released with Doscala Restaurant, Red Lotus, Roof and Neon Graveyard. There’s no need to try and compete with COD or other FPS, RB6 has its own niche with submersive and tactical game play – the environments and audio come together so nicely to really make you feel a part of the game.


I truly believe the Unreal engine is to blame for several game sequels to suck like Gears of War2’s multiplayer. It just sucks. Voting on map type, multiple loading screens, and penalties for leaving a game that has a laggy host, even Unreal Tournament 3 sucked. Outdated, old technology!

oGRANDMASTERo
02-19-2009, 03:54 PM
In the next rainbowsix i would like to see a maylee just like they added a sprint button. wouldn't you!

Aj6627
02-19-2009, 04:07 PM
No! This is not Halo Six or Rainbow of Duty!

Pieman13
02-19-2009, 04:21 PM
Originally posted by Aj6627:
A smart operative would not run out of ammo because he/she wouldn't spray and pray.http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Touche. But unless you have you have a box full of ammo with you...I don't think your going to have enough ammo for your pistol to take down 10000000000000000 terroist http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Aj6627
02-19-2009, 04:58 PM
That's why there should be multiple teams(say 4? Red, Blue, Gold, and Green?) of operatives.(say 4/team max?)

D---Fingers
02-21-2009, 08:31 AM
Originally posted by Pieman13:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Aj6627:
A smart operative would not run out of ammo because he/she wouldn't spray and pray.http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Touche. But unless you have you have a box full of ammo with you...I don't think your going to have enough ammo for your pistol to take down 10000000000000000 terroist http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>

the whole idea is that you dont send in rambo to kill an entire nation.

the SAS sent over 20 operators just to kill/capture 7 terrorists in operation nimrod, and the whole thing was over in a matter of minutes really.

i dont expect that kind of overkill in R6 but i do want to have at least 8 operatives back and the option to split them into 4 teams just like R6 and Rogue Spear.

Pieman13
02-21-2009, 09:51 AM
Perhaps we could have a 8 man team (including your self) and we could use a feature from the game endwar (voice command) to control them. such as lets say i want to move team 6 somewhere. I just point at the place then say into the mike thingy Team 6 move to pointer http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif just another idea that popped up into my head http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pieman13
02-24-2009, 09:55 PM
http://forums.ubi.com/images/smilies/compsmash.gif

hogge87
02-28-2009, 12:59 PM
I'd like to see a much bigger emphasis on story. I don't really have any clue about what Vegas 2 was all about. Basically, it's a bunch of small times arms dealers whom decide to blow up Las Vegas just for the fun of it? It makes no sence.


I'd also like to se a bigger diversity regarding the surroundings, perhaps done by setting the game in different countries. I'd love to have a Swedish map where you move your way through a pine forrest, and then defeat the terrorists in a typical Swedish farm:
http://www.sportnik.com/file/show/1121983?width=459
http://www.wiad.se/bilder/lantbruk_bild1.jpg

sm_micek
02-28-2009, 08:43 PM
I now understand why Ubisoft doesn't let people email in suggestions. I would hate having to sort through all off these horrible ideas that really don't affect the game play at all. There are some good ideas though. I agree that the story lines have been a little lame. I liked one person's idea of having a series of tactical building clearings instead of an actual story line kind of like Swat 3 back in the day.

So there's been some people asking for more weapons, but I completely disagree. There are plenty of weapons, but there's no customization. One attachment is all you get, plus, you can't choose your ammo type which I think is huge. If there were different munitions to use in the game we might here a little less complaining about how one gun is ridiculously powerful or crap like that.

My Suggestions:

1. I work in law enforcement and I love Rainbow Six, but I wish I could select my ammo type. I want more control over my weapons. Choose between full metal jacket for more penetration, soft points for a balance of penetration and damage, hollow points for less penetration and more destructive power, maybe frangible rounds for absolutely no penetration and lots of damage, and maybe even armor piercing rounds as a novelty item.

2. Why can't you outfit your gun with more than one attachment? Maybe as you rank up you can put more attachments on your gun.

3. Tactical flashlights! I want maps where you NEED a tac light on your gun. I want tac lights that strobe to disorientate or stay on steady if you want them to. I want maps that are dark enought to NEED a tac light.

4. I think what we want is not necessarily more maps, but just better maps. I can't stand maps that are too busy. If I were clearing a building in real life I'd be able to keep track of all the angles with the help of peripheral vision, but in a game you don't have that so keep it simple. Leave out the tactical F***S. Well... not all of them.

As a developer reads this he may be thinking, "Where in the heck am I going to find the space on this DVD for all this extra crap?" My answer to that would be: I would be more than willing to sacrifice a map or two for the extra control. Besides, you can always add content later through the marketplace.

sm_micek
02-28-2009, 09:46 PM
Originally posted by iL0VEbooty:
20+ NEW multiplayer maps... not darker/remade old ones... Make it a free download upon release date or a few months down the line of the old maps to keep your fanbase playing

Get rid of all L trigger glitches if you keep the cover system.

Fix the sound lag

A loby system closer to COD, so ppl have to play different maps and game modes.

Better Graphics

Bring back Team Survival... NOBODY playes team deathmatch with no respawns

Since you obviously have a partnership with MLG, instead of having a high stakes mode, have an MLG setting mode that has all the correct restrictions and Radar turned off for everyone.

Millions of things can be improved... but those are the major ones in my opinion.

If they keep the cover system? Are you high? Dude you basically want to turn this game into COD4. Go play COD4 or Halo or some Sh**!

hogge87
03-01-2009, 06:31 AM
It would be fun if you would be able to buy guns. Players start out with an M4 or an MP5, and then buy the kit they want. That way it would be possible to choose what addons you want.

Also the maps are way to linear, I'd like to have a more open way to the target. Remove all the barricades and let the player take his COA of choice.

The stealth feels so tacked on, you don't feel that big consequences of your action. If you go all guns blazing, only the enemies in the room react. The enemies in the next room have no clue that twenty of his buddies had been shooting and that I've mowed them down using both grenades and a machinegun.

Krauser47
03-01-2009, 10:54 AM
Heres My list for what should be in the next Ranibow Six.

Weapons
-M16A4
-M60
-PKM
-USAS-12
-Trip Bombs
-Claymores
-SVD Draginov

Single Player
-Allow 4 player Co-op
-Allow RB6 operatives to die in action
-Roaster of RB6 Operatives you can chose from to do a mission(Basically the First Rainbow 6 or GRAW)They would all Specialize in a field or with a Weapon Class and Would have different stats for traits
-Allow Mission planing to happen before start of mission and during mission(Much like the 1st Rainbow Six and Ghost Recon)
-Allow the player to have up to 3 AI Players, each human player would replace one of the player AI
-More Checkpoints and notices for next checkpoint location
-Ability to Plan Troop Movements Via Throught Sattelite(much like in Graw)

Multiplayer
-Various Types of Maps in different Enviroments (Its pointless to have snow and forest camos when you fight in a desert.)
-Total Conquest(Standard Battlefield Gametype)
-Have the name tag of your allies show no matter where they are so you know where they are and so accidental Team Killing is reduced

New Features
-Melee(Wouldnt be able to kill people but will make there Vision Faint and they would have a harder time moving temporarily after being meleed.)
-Lean(Having to go around a cornor completely to shoot gives away to much of your body and this would give you better protection while shooting.)
-Destructible Enviroments(Allow more furniture, and some walls to be destroyed like wood and weak stone.)
-Allow The player to have 4 kits for Apperarances(That way I can make a Kit For Snow Warfare, Desert, Forest Warfare and so on)
-Allow The player to swim through Water

Thats it for now that i can think of

MetalGearFloppy
03-03-2009, 02:06 AM
Not been on here in quite a while, some good ideas already I see.

4 or even 6 player story coop.

Internationally varied locations for story and multiplayer maps.

Bring back lean and door cracking.

Keep high-stakes mode for multiplayer (maybe call it Hardcore or Veteran mode).

An option in Terrorist Hunt for fixed enemy spawn set-ups scattered round the map, the current system is terrible as you can pretty much finish off most of the enemies from your spawn. T-Hunt missions would more than likely become more linear than they are currently, but it's preferable to the current set-up.

A knife for stealth kills would be nice, but make it so the knife has to be equipped as opposed to the way CoD does it, this would be in keeping with the slower game-play style of Rainbow Six.

Got many, many more thoughts on this, but I don't want to drone on... so... finally....

Listen to what the community is saying about what they want... Rainbow Six used to sit up there alongside Halo,etc but has nowhere near the popularity it used to have. Why? Simple... it became watered down by trying to be like other shooters, losing much of it's "tactical shooter" feel and essentially becoming bland.
Have the balls to create a true squad-based tactical shooter again , people need something set away from the current glut of "run 'n' gun" titles and Rainbow could fill that space nicely, making it as popular as it was again.

Legacy_Player
03-03-2009, 11:40 AM
Definitely agree on the knife idea for stealth kills.

Lukas_Farber
03-03-2009, 04:35 PM
First let me start off by saying that I am a Warrant Officer in the Army. And yes I do have tactical training. I have played RS since the first one and I too believe it is becoming too much of a run and gun game. Not sticking to its realistic roots.

First, "1. I work in law enforcement and I love Rainbow Six, but I wish I could select my ammo type. I want more control over my weapons. Choose between full metal jacket for more penetration, soft points for a balance of penetration and damage, hollow points for less penetration and more destructive power, maybe frangible rounds for absolutely no penetration and lots of damage, and maybe even armor piercing rounds as a novelty item."

- totally agree possibly even adding handloading. this should also include the muzzle velocity (damage) and possibly flight path (depending on resources) of the bullet and the recoil and report of the firearm (i.e. suppressed supersonic ammo louder, subsonic quieter)

Second, "2. Why can't you outfit your gun with more than one attachment? Maybe as you rank up you can put more attachments on your gun."

-also having this affect the weapon's controlability and player speed (more weight=less speed. Also adding different chokes for shotguns, different length barrels for rifles and you could even have more than one attachment on the pistol. But have this affect the weight of the weapon except chokes of course.

Thrid, "3. Tactical flashlights! I want maps where you NEED a tac light on your gun. I want tac lights that strobe to disorientate or stay on steady if you want them to. I want maps that are dark enought to NEED a tac light."

-Here would also be a good spot to bring up the rewards system. Add atachments to A.C.E.S. along with having more atachments. i.e. surefire torch "cheaper" than NVGs. Possibly unlocking them in order of usefullness (the $5 paintball gun RDS then C-more and so on)

Fourth, "4. I think what we want is not necessarily more maps, but just better maps. I can't stand maps that are too busy. If I were clearing a building in real life I'd be able to keep track of all the angles with the help of peripheral vision, but in a game you don't have that so keep it simple. Leave out the tactical F***S. Well... not all of them."

-couldn't agree more

Fifth, The weapons issue. I am not going to lie and say that you can please everyone by having this list of weapons or that list of weapons. I will however, say that the weapons department needs a huge overhaul. Hmmm, I wonder why that weapon does more damage than another weapon of the same caliber with a longer barrel? Look Ubi this is not hard; borrow the actual weapon take it to a range. FIRE IT! For assault rifles:Have Experts from the company who make that particular firearm come and get them to make their best groups at 5, 10, 20, 50, 100, and 200 meters. There should be a 3 round single shot volley slow and from the bench, a 3 round burst standing, and a 10 round fully automatic burst. Use those results as the base for the accuracy of the assault rifle. Then shoot the same test at 50m with silencer, subsonic ammo, and "hot" rounds. Also note how often the firearm jams and how hot the firearm gets. This should be used as a base to keep the player from firing too much. I think a jam in a firefight is extremely realistic. This could be played as a minigame. "immediate actions"you could press a set button sequence to clear the jam or you could just make it a random time between 2 and 20 secs. Don't forget about the sound. Six microphones one at shooters face, one to the right 1m, one to the left 1m, one to the front halfway to the target, and one at the target (would recommend shooting flesh to get correct sound a la mythbusters). Include decibal levels with the sounds of silencers, subsonic ammo, Magnum ammo, regular ammo, and all combinations of silencer/ammo and Also would like to see some echo in sounds a la BF2:BC. Also measuring the muzzle velocities of all silencer/ammo combinations. Do the same test with submachineguns (exclude the 200 m volley). Do the same test with pistols (exclude the 200 m and 100m volley) and for those pistols who don't have fully automatic/burst capabilities, have the company rep fire as fast as they can for the 3 round burst and 10 round burst. The same test should be done with the sniper rifles (with all ranges, I mean honestly I dont think that ubi can make any maps bigger than 200m for RS). Now for the shotguns. Basically the same test. Use 00 buckshot exclude the 100m, 200m, and 10rd burst for shotguns that dont have ten rounds to burn. Measure the patterns note which chokes are being used. Finally for the shield, I think it is well balanced now and the only thing I would add is floodlights as an attachment.

As for the number of weapons. I would be content if FNHUSA's current lineup of weapons was the only weapons in the game IF and that is a big IF they were as realistic as humanly possible.

As for the damage of weapons. Damage should be broken down into 3 categories: impact energy, penetration, and wound channel. Impact energy should be the base and the type of bullet will determine how much penetration vs wound channel, easy take weight of bullet in grams multiply by muzzle velocity squared and divide by 2. Wound channel and penetration can get a little more complicated because this depends on the type of round. Wound channel should be based on bullet dimensions. Some bullets are meant to tumble(5.7 x 28mm), some are meant to "explode" (hollowpoints), some make a conical channel (fragmentating bullets), some pass straight through (FMJ) and some are a compromise (soft tips). But this too is easily computed based on real world tests.Penetration should be for body armor and for static objects, and should be affected by the type bullet. These statistics are very well documented and easily found.

Now for Armor. I like the current selection of armor and clothing. My only critism is that one piece of leg/shoulder/arm/torso armor protects the entire body (except head). Come on ubi you are above this. Also how about have helmets that actually protect the user's head (they are made to withstand handgun rounds). There is more stuff to improve on but I am getting winded.

Now for the oddball stuff:
Do away with L trigger for cover just use the system in GRAW2 (keep lean to shoot however, fixing the slow >90o turn)
Use L trigger for aiming (yes, just like COD) have diffent zoom levels when aiming on some sights (ACOG ironsights to ACOG glass like on America's Army) using the right stick click.
Please if your going to use my favorite shotgun the spas 12 make it select fire between pump and semi-auto
A knife? that is just silly. ask anyone with real world training. If you must melee I was taught to use the tip of my barrel (yes, the tip as in a stab not the butt). I was also taught to transition to my sidearm if my primary weapon didn't fire (empty or jammed). And my final argument on this matter: do you really think that you will be able to sling/holster your current weapon, unclip/unbutton your "combat knife" and use it before I put two rounds in your "kill zone" and one round in your "zone of incapacitation"?
Yes, fix the bugs
Yes, have a Beta
Yes, keep High stakes mode (it is all I play)
Yes, fix the sound lag
Yes, have an option to vote to kick a laggy or team killing player
I also think there should be a better way to see the ping to the host, possibly a way to sort matches by connection speed

Finally give me my FiveseveN, P90, F2000, and SPAS 12 and I will be happy!

Whew! AA Above the Best

sm_micek
03-03-2009, 04:59 PM
I think we're seeing some good ideas here. I think a lot of people get carried away in trying to make Rainbow Six exactly like other games they like when what we need to be seeing is something new and innovative. I definitely do NOT want my precious Rainbow Six turning into Halo, COD4, or GRAW. We're more civilized than that.

I think we should start organizing our thoughts a little bit, and start focusing on ideas in this message board that we all agree with, and if you have a good idea, make sure no one has mentioned it yet.

Ideas I agree with:

1. I think having a close quarters melee of some sort may be a step forward if done right, but I don't think it should be lethal. It should be used primarily to put distance between you and the opponent since that's the way we actually do it in law enforcement. When I have a criminal up close on me with a gun I'm not going to pull out my knife. I'm going to smack him with my rifle to stagger him back and fire on him. I wouldn't bring my knife to a gun fight.

2. 4 Player Co-Op with the AI being replaced by human players.

3. Maybe the ability to lean.

4. I like the idea of buying new equipment as you gain experience. I think the best way to do this would be to unlock actual weapons by ranking up and buying attachments, ammo types, and maybe clothing with experience points of some sort. Heck, maybe you could make the experience points dollars instead of just points.

5. I agree that we should have completely destructible environments. If you blow a grenade by a wall it's going to be a mess.

6. Penetration of ammo through walls needs to be made more realistic. In Vegas 2 you can shoot through a 1 foot thick brick wall, but not a plain sheet rock wall.

7. AI is definitely too predictable.

8. Yes, swat teams carry knives, but they never use them on hostiles. Don't bring a knife to a gun fight.

9. Don't worry about creating more maps on the release of the game. Worry about creating better maps on release.

10.The number of weapons available is adequate. customization of weaponry is not.

11. I would like clan management built into the game.

sm_micek
03-03-2009, 05:35 PM
To Lukas_Farber:

You kick A$$! I think your ideas are awesome, and I'm glad you agree with mine. However, a few things. Handloading would be sweet, but I think we need to focus on simplicity as well. I have to admit, you lost me when mentioning making the game anything like GRAW2 or COD, but at the same time when you mentioned impact, penetration, and wound channel I almost creamed my jeans. We are definitely on the same page!

Pieman13
03-03-2009, 09:18 PM
hehe it would be cool if they combined all the tom clancy games into one giant game. (theres actually something like this called Massive Action game)

Lukas_Farber
03-04-2009, 03:36 PM
I am sorry if I lost anyone in my previous post. It was late and I have been thinking about this for a while. I totally agree with sm_micek 's post on tues at 1559 with one caveot. I will always bring my knife to a gun fight (but mostly to fix a bolt override rather than use it as a weapon). If it gets bad enough for me to use my knife it is more of a wrestling game rather than a tactical one. I completely understand about the handloading and and bullet flight path being a bit of overkill and costing too much in resources and not enough benefit in game.

Allow me to clarify some other issues(upon rereading my post it is pretty confusing wow!) I too want to keep my true to the roots RS. My mentioning of COD with the aiming was merely to illustrait the means to an end. I want to get rid of the awkward right stick push to aim. In order to do this I must free up a button/trigger. I don't think that L trigger is needed to "hug" a wall you could just merely walk/run up to it and snap "instinctively" to it. Much like GRAW without the awkward turning, looking, and shooting. I would propose keeping the current "lean/peek" system with only slight modifications (making it more "progressive" the >90 degree turn fixed and possibly the futher around you look, the farther your head moves out, just like in reality).

I agree with destructible environments to an extent. The reason you can't have completely desructible environments is (I don't know if anyone has seen an actual frag grenade go off) with the number of WP and C4 and frags maps would be completely obliterated. No buildings, No cover, No tactical room entries, No tactical anything.

I also wish to correct myself. I mentioned "magnum" rounds earlier and I really meant "hot" rounds (they are kinda close but are not the same). I would also like to see a Tom Clancy Massive Action Game but I do not want to see it replace RS. Deeper clan management is also a must (like I said it was late and I completely forgot some stuff). Maybe since Ubi has some sort of partnership with MLG they can have turnies integrated into the game (as apposed to the current honor system).

I would also like to add this idea: I have at least half of my hard drive free all the time. Why not tap into that with maps and/or weapons downloaded from Live? AI needs an overhaul (they did so well with GRAW2). Also, it is necessary to have all enemies spawn at once. Four or greater player coop is a must (with AI being replaced by human players). I almost forgot about door cracking. This should be done as much like reality as possible (see COD4 single player) and work as a poor man's "fiber optic cable camera" (ok so I don't know what it is called but you know what I am talking about). Maybe have another option to blow the lock/hinges w/shotgun, pick the lock (both from the first RS), or use holligan tools/boot for a more "dynamic" entry.

I also like the idea of having your character's in-game skills get better with time. For example if I always use a certain weapon as time goes on I get more accurate and have faster reload times, but if I quit using it for a while it becomes "rusty". Same thing with outfitting (see below) , if I always keep my pistol mags on a left drop leg pouch and I move it to the right my reload times slow down until I become proficient with it in that location. Also would be a good time to bring up the range. I would like to see some old school ranges and shoot houses you could go to to become proficient before you enter a match or while you're waiting on that match to begin. I believe that in Lockdown you had to "buy" your equipment (it is a bit fuzzy though).

As for the melee; I believe Krauser47 had a good idea. BUT, this will have to be extensively tested for balance in order for it to work (and as much as I hate to say it I don't think Ubi will be able to pull it off). I also completely support hogge87 's post on the 1st of march (once again bringing RS back to its roots). Also second premission planning. As far as new locales: I am happy where ever they send me as long as the map isn't too "busy". HALO (that would be high altitude low opening) YES!. Rainbow "guns for hire" read the book and that will answer your ideas.Voice Command: it was in at least one RS on the console; can't remember why they got rid of it."Rainbow of Duty" LOVE IT! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Love Houdeany87 's post.

I think I should add some other things to outfitting:

Bleeding, bring it back
Players should take a very small amount of damage (a couple broken ribs) until the enemies bullets penetrate the body armor
I sort of mentioned it earlier but wounds should be extremity specific i.e. limping (this has been present in games since Goldeneye)
Maybe have the first person camera move more (I know it sounds weird but I mean it to make the player more immersed)
more character bios (for those players who have not been with rainbow since the begining or read the book) also for immersion
Having a player set up their own vest with the tools/ammo pouches/first aid kits/etc. they want. Having this affecting player movement, breathing, reload/<insert action> times, and aiming.

Finally I would like to add: I want a single player game that is just as immersive as COD4 's. I don't think I have ever played a better singleplayer game (if you don't agree email me @ lukasfarber@hotmail.com). Also in short I think this entire forum (for the most part) wants to see RS go back to it's roots. If anybody from Ubisoft reads this and wants some input personally email me at the above address. I have been saving my leave and would be glad to voluteer my time, ideas, and expertise. I have been with you a long time and want to see "MY" game shine. To all other "mere mortals" my 360 gamertag is Lukas Farber (with a space in the middle) send me a friend request and I will be glad to play.

Thanks for all the countless hours of good gameplay! http://forums.ubi.com/images/smilies/11.gif

Sorry, post has been modified for "readability" (wow it got really BIG)

WhiteKnight77
03-04-2009, 11:18 PM
How about a few more paragraphs instead of large ones please? Makes posts easier to read.

EDSTEROK
03-05-2009, 08:41 AM
This one is just for the fun factor:
Make more death effects (ragdoll?).
For the most part when you shoot someone (vs) they kind of just crumple down to the floor. I'd like to see more death animations.

For example, If hit by a Shotty make the character fly and splat against a wall (if near one) then slither down leaving a trail of blood on the wall (I know gory).

If shot in the head the character's head should get pushed way back and fall backwards perhaps having his legs lift off the floor and fall flat on his back.

Also the death camera can give you a little clue of how you got shot. In the shotty scenario above, maybe you can get some sort of flying backwards perception as the screen goes black.

hogge87
03-05-2009, 09:34 AM
No, no idiotic ragdoll.
When you get shot, you don't fly backwards. The death animations are substantially good, perhaps it should be possible to, as it was called during my military training, put the enemy out of combative state. If you shoot someone in the leg, the pain will in reality be too big for them to try using their gun.

You should get a level system for non leathal and stealthy actions.

Also, at least in the Swedish army, when you use a grenade, you shout "GRENADE, one thousand, two thousand, three thousand" to notify to your colegues that you've used a grenade and how long left until it explodes, and more or less make the enemies stop shooting (they get frightened, and think what to do).

Also, your AI guys should fire in semi automatic or burst, not fully auto. Real modern combat weapons have flashhiders, so you don't see the muzzle flash. In absolute darkness, I could sometimes see small sparks coming from my friends rifle, not flames the size of his head!

I can agree that the maps are too busy. You rarely ever get to use any of the sniper rifles, and when you do, you're in a sniper duel. Also, you never see enemies until they're right on top of you. And the enemies know exactly where you are, even if you're in the shadows using a gun with the suppressor on.


In terrorist hunt I've noticed that the enemies aren't placed when you start the map. Usually when I walk into certain buildings, they're crammed full of enemies. When I stand in a good sniping position, and send in my teammates to lure them out, they're never there. I can send my teammates all over the map, but they don't find anyone atless I'm nearby.


I think that there should be more open maps. For example that you're supposed to clear a building in a forrest. You should be able to enter it through different directions, to snipe enemies through the windows and so on.

DeimosWilliams
03-05-2009, 10:23 AM
I would like to see something like this:

Before your mission you get a THOROUGH briefing about your targets. From pictures to complete background history.

An example mission would be to intercept terrorist group "The Unseen Hand" lead by "Mr. X." In your documents you have profiles of each member with identifiable characteristics (such as a limp or visible tattoo.) You receive information that The Unseen Hand might be releasing a BioWeapon in Shinjuku Station in Japan. Shinjuku Station is used by an average of 3.6 Million people a day so, closing it would be a logistical nightmare.

Instead you have to infiltrate the train station and utilize the information and tools given to you in order to search for the terrorist cell in a huge crowd of AI commuters before they detonate their BioWeapon.

Once you locate a member of the terrorist cell you could shoot on sight, or maybe you follow one member to see if he leads you to the rest. It could be interesting, if you take down one member and it interrupts radio communication different cells react differently. Some may try to detonate their weapon as soon as possible while others try to make a run for it revealing their location in a crowd.

There are a lot of variables to consider and would make the game more interesting.

Either way, your mission is to take down the terrorist cell while minimizing civilian causalities.

Switchblade922
03-05-2009, 01:31 PM
Man. I got a alot of ideas for what they should implement into the next Rainbow Six.

Okay first off, the storylines in both of the Vegas games were crap. I hated them because they made everything way to personal. It should be more involved with special operation rather than this action movie bull shizzle. There was also now variety. If you wanted to use a sniper rifle in Vegas, you had to have an good imagination because that game revolved around CQB and mid-range engagments. There wasn't a whole lot of long-range engagments. The teammates were to glitchy and stupid. Mike and Jung don't know how to stay out of the line of fire. The enemy AI wasn't so great either. They were just flat out ******ed. They would always walk towards the grenades. I also hated how bugged the bad guys are. They would be holding there guns at their waists and they would still cap me in my friggin' face.

Here are the weapon that I think should be implemented.
Assault Rifles
--------------
M4 SOPMOD
AK74
Galil
FN FAL
AN94
G36K
M16A4
Type 89
QBZ-95
AK101
SAR-21RIS
Daewoo K2
M14 EBR

Sub-Machine Guns
----------------
Uzi
TDI Kriss Super V
MP5K
Spectre M4
PP-2000

Sniper Rifles
-------------
Dragunuv SVU
VSS 'Vintorez'
AS.50
FN FNAR
OM 50 Nemesis
TRG-21
DSR-1
QBU-88

Light Machineguns
-----------------
PKM
RPK
MK43 Mod 0
M60E4
M240 Bravo
Daewoo K3

Shotguns
--------
NeoStead
Saiga12
Spas15
USAS12

Here's some attachments I think they should add...

General
-------
Interchangeble stocks and barrel
Gun camos(Not like COD4 with Blue Tiger and Red Tiger or Gold Guns. Realistic stuff. Maybe chrome)
Torchlight
Grenade launchers
Aimpoint Scopes
EOTech Red Dot Sights(Ability to change red to green if that is the player's wish)

Here's some things in P.E.C. mode they should add and take out.
Add
---
More realistic camos.
Black in the custom camos.
Nationality flags and patches.
Add more clothings and armors. (Make it more realistic. I don't want my shoulder piece guarding my entire body from damage.)
Add more Russian and German camos.

Take Out
--------
Rediculous camos like pink and all of the supposed 'prototype' camos.

There should be a map for every type of camo. Desert, snow, night, forest, etc. Also for certain instances, have the ability to use leshij suits or ghilli suits for forest or desert maps. Maps need more size so they aren't busy 24-7, some of us sniper are trying to make a living!

The firefights should be more realistic. there should definitely be interchangeble ammo. On top of all of this, I agree with everything Lukas Farber posted.

D---Fingers
03-05-2009, 02:36 PM
I have an idea of how to resolve the multiplayer issue of non-uniform uniforms


i think it would be cool to keep character customization and expand on it even further. honestly at this point i dont even care about the neon colors and non realistic camo options.

but during a multiplayer match, the character you have chosen, regardless if you have a penchant for pink and lime green skittles warriors or just like to kit your character with realistic gear, you and all of your team mates appear to have the same uniform that you have selected.

it works exactly the same as in Vegas 2 SP campaign how if you select your custom uniform, all your teammates have the same uniform.

of course in each players own screens, they have their own selected uniforms and they see you as having their uniform color.

so the character customization is actually an "offline" feature that can technically be used online in MP, but does not transmit over the internet (hopefully cause less lag?).


likewise, the "OPFOR" (the opposite team you are playing against) will all look like terrorists who wear a functional camouflage uniform, regardless of the fact that on their own screens they appear to be custom Rainbow operators. the reason why OpFor is always wearing a function camouflage is so that there is no chance that you yourself (or vice versa) are compromised by the fact that the opposite player sees you as some brightly colored candy that gives your position away (even if on your screen youve chosen to be camouflaged with the map color). no matter who you are playing against, or playing with, you will always be seen by the enemy as a camouflaged character. this makes it fair for all players, so that no one team is nore "brightly lit" than any other.



if they implement this "to each his own perspective" team uniform idea, they can finally get rid of the friendly fire icons since everyone on the same team will always have the same uniform regardless of the customizations they choose.



remember character customization is FOR YOU to enjoy, we dont need you to impose your fruit loops fetish on the rest of us.

this is not a dress-up show and tell fashion show. if you want to play barbies with your friends, just post a PEC thread on this board with a photo of your character so that we can enjoy it that way, and not have to be forced to deal with your customization choice in-game.

let's put the team back in team-based shooters?



in addition:

regarding IFF indicators. it could be that there are only IR strobes that blink when viewed with NVG's that indicate your team mates, because in NV it is difficult to tell the difference between uniform colors.

the same rule applies, in that the game disregards the fact that OPFOR has NVG on their own screens. it means that only you and your team is able to see the blinking IFF when viewed through NVG. its as if the enemy doesnt have NVGs. this could also be applied to AN/PEQ's (IR lasers) if they ever decide to use them.


you might think it isnt realistic since NVG is available to everybody and everyone should be able to see the IFF.

but think about it. it isnt realistic for Rainbow to be killing each other. so actually, in a multiplayer match you are playing as Rainbow vs Terrorists. not rainbow vs rainbow, and these terrorists dont exactly have NVG or IR technology.

since no one wants to be disadvantaged as terrorists. everyone in the game is playing as Rainbow, but only on their screens.

DeimosWilliams
03-06-2009, 03:24 AM
Originally posted by AntiPersonnel:
if they implement this "to each his own perspective" team uniform idea, they can finally get rid of the friendly fire icons since everyone on the same team will always have the same uniform regardless of the customizations they choose.

let's put the team back in team-based shooters?


That's a pretty interesting idea that allows the Dev's to express their artistic freedom with-out compromising the integrity of R6.

It also still allows them to advertise all of the customization options.

In all honestly though, it would be easier if you kit your character with basic gear in your PEC. Then when you enter a map that is say, best suited for Tiger Stripe then your character retains the kit you choose, but it's just in Tiger Stripe.

It's the same concept, but instead of you choosing the color camouflage your team-mates wear it's predetermined by the map you play.

As for the OpFor, it would only be fair if they also wear the best suited camouflage. But, then the subject of the friendly fire icons is raised again.

But, even with your system it's possible that your camouflage (if you choose a functional color) is similar to the terrorist camouflage you see so it could be difficult to determine if it's a team-mate or not with-out the friendly fire icon.

D---Fingers
03-06-2009, 04:05 AM
In all honestly though, it would be easier if you kit your character with basic gear in your PEC. Then when you enter a map that is say, best suited for Tiger Stripe then your character retains the kit you choose, but it's just in Tiger Stripe.
this limits your customization ability.

if you wanted to do a Navy Seals theme, you would need a black shirt with tan pants, tan armor.

if you cant select the color, and just let the map select for you, you would end up with tan shirt, tan pants and black armor. maybe not a big deal for some people, but the whole idea of customization is to get something the way you want it.

and besides, allowing people to retain their custom options for everyone in the room to share requires the server to upload/download everyone's custom preferences.

in my system all of the custom options are done offline, client side. none of the data is transmitted online and none of it gets sent to the server or the other players. only you see the custom options, which IMO is the way it should be.



But, even with your system it's possible that your camouflage (if you choose a functional color) is similar to the terrorist camouflage you see so it could be difficult to determine if it's a team-mate or not with-out the friendly fire icon.
if you select a camouflage pattern, the terrorists will have a solid color and vice versa.

really though, active camouflage plays a very insignificant role in R6. most of the environments are urban or indoor and almost none of the maps require you to blend in to any surroundings (except maybe black in dark areas of maps).

any pattern or color for OPFOR would do, just as long as it isnt neon or any other disadvantaging color. i think if you go with pattern vs solid, that should be enough.

urban map - opfor uniform color is either solid grey or urban woodland
desert map - opfor uniform color is either solid tan or desert camo
forest map - opfor uniform color is either solid olive drab or woodland
night map - opfor uniform color is either solid black or greyish camo
snow map - opfor uniform color is either solid white or arctic camo

and on and on. no matter what camo or custom uniform you create for yourself, one of those 2 options in each map will be enough of a contrast.

DeimosWilliams
03-06-2009, 11:36 AM
Originally posted by AntiPersonnel:
and besides, allowing people to retain their custom options for everyone in the room to share requires the server to upload/download everyone's custom preferences.

in my system all of the custom options are done offline, client side. none of the data is transmitted online and none of it gets sent to the server or the other players. only you see the custom options, which IMO is the way it should be.

Sounds logical, even though I don't know much about programming.

But, to my understanding there still has to be at least a LIMITED amount of customization data transmitted online in order to ensure your teammates are carrying the primary and secondary weapons they choose in their PEC.

It should still be a small amount of data though, which could still help with connection issues.

Which I think is secondary to your idea of creating a way to make a TEAM with matching uniforms and still allow the user to customize the way they see fit.

Here's an idea, one that wouldn't work in todays market where MP is turning into MORE the merrier in maps that can handle 30 vs 30 players.

I personally like smaller team based modes where it's 6 vs 6.

So, I wouldn't mind if I had 6 PEC slots and I just create my whole team client side. Then when I go on-line it utilizes your idea where I'm the only person that sees the team as I created it.

Lukas_Farber
03-06-2009, 02:03 PM
That is a very intresting idea Antipersonnel. I think that America's Army has a similiar system (I think the only differences are the uniforms aren't customizable and the weapons are different for opfor). I would think (also not a programmer) that this would take less resources than the current system. I also take it that everyone would have their own camo in free for all. It also doesn't take anything away from the game IMO. Not only does it make the game more realistic it also cuts down on resources. I mean lets face it. I have never seen IFF icons above my buddies heads (but I have seen IR strobes on the backs). I LOVE this idea.

As for the increase in ragdoll effects. I don't think RS is the place to implemet that (granted headshots in COD4 were extremely satisfying).

I also second interchangeable ammo. (of the same caliber of course)

I just went back and read Antipersonnel 's post on the cover system. Forget what I said earlier, his is perfect. If anyone hasn't read it I would recommend reading it. His new cover system is a must for the next RS.

Pieman13
03-08-2009, 02:37 PM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DJ_Giggety
03-09-2009, 04:52 PM
Please bring back the M4!

I would love to see the following weapons added to the inventory:

- Assault Rifles -
1. Colt M4 (5.56 NATO)
http://i360.photobucket.com/albums/oo41/Sweeper_Lead/Defcon%20Airsoft/Sweeper%20Team/Sweeper%20Team%20Weapons/Rifles%20and%20Carbines/DreamAR.jpg

2. Magpul MASADA/Bushmaster ACR (5.56 NATO)
http://upload.wikimedia.org/wikipedia/commons/0/05/Magpul_masada_16fde.jpg

3. Heckler & Koch 416 (5.56 NATO)
http://www.hecklerkoch-usa.com/images/products/law_enforcement/hk416/general/hk416_10_inch_left.jpg

4. FN F2000 (5.56 NATO)
http://www.specialistgunshop.com/FN.jpg

5. DSArms SA58 O.S.W. (7.62 NATO)
http://i360.photobucket.com/albums/oo41/Sweeper_Lead/2nd%20Amendment%20Club/The%20Stuff%20I%20WANT/DSArmsSA58OSW105-1.jpg

6. Sig Sauer 556 (5.56 NATO)
http://www.kingarms.com/productimages/KA-AG-24a.jpg

7. IMI Galil (5.56 NATO)
http://www.gunzone.com/Golani.jpg

- Light Machine Guns -
1. Mk.43 Mod. 0 (7.62 NATO)
http://world.guns.ru/machine/m60e4.jpg

2. Mk. 48 (M249 chambered in 7.62 NATO)
http://world.guns.ru/machine/mk48mod0_2.jpg

- Sniper Rifles -
1. M40 A3 or M40 A4 (7.62 NATO)
http://texasbrigadearmory.com/images/m40a3/edited%201_05/DCP_0729.jpg

2. FN A2 SPR (7.62 NATO)
http://i360.photobucket.com/albums/oo41/Sweeper_Lead/2nd%20Amendment%20Club/The%20Stuff%20I%20WANT/FNA2SPR.gif

3. M24 SWS (7.62 NATO)
http://i13.photobucket.com/albums/a280/the-red-baron/c053f496.jpg

4. M700 with JAE stock (7.62 NATO)
http://www.jae100.com/products/JAE-700%20RSA%20Olive%20Drab%20w%20Titanium%20Grey%20A ccessories.jpg

- Designated Marksman Rifles -
1. Springfield Armory M1A with JAE-100 G2 stock* (7.62 NATO)
http://img390.imageshack.us/img390/328/jae100darkearthav6.jpg

2. DSArms SA58 SPR (7.62 NATO)
http://i360.photobucket.com/albums/oo41/Sweeper_Lead/2nd%20Amendment%20Club/The%20Stuff%20I%20WANT/SA58SPR.jpg

3. Heckler & Koch G3SG/1 (7.62 NATO)
http://www.hkpro.com/image/g3sg1.jpg

* Any Springfield Armory M14 variant will do.

- Submachine Guns -
1. Heckler & Koch MP5K PDW (9mm)
http://www.personaldefenceweapons.com/similar_weapons/_PDW__SMGs/MP5K-PDW.jpg

2. TDI Kriss Super V (.45 ACP)
http://www.fyjs.cn/bbs/attachments/Mon_0712/26_52557_d488ed2e6286161.jpg

- Pistols -
1. 1911 (any manufacturer will do)
http://www.lenaburgs.net/images/SmithWesson/SW1911_Grips_10s.jpg

2. Steyr M-A1 series (M40-A1 preferably)
http://www.dreadgazebo.com/gunporn/wp-content/uploads/2007/06/steyr-m40a1.JPG

3. Springfield Armory XD (.45 ACP)
http://www.shadycreekshootists.com/Templates/XD45crop.jpg

4. IMI Jericho/Magnum Research "Baby Eagle" (.40 S&W)
http://magnumresearch.com/products/BE9915RL_L.jpg

5. Glock 22 (.40 S&W)
http://bluegrassguns.com/cart/images/Glock22.jpg

6. FN Five seveN (5.7mm x 28)
http://www.imfdb.org/images/thumb/6/67/FN-FiveSeven_USG.jpg/400px-FN-FiveSeven_USG.jpg

7. Smith & Wesson M&P (.45 ACP)
https://www.lipseys.com/eImages/MP45Black.jpg

8. Sig Sauer 226 (.40 S&W)
http://www.topguntours.co.uk/Resources/Sig%20226.jpg

9. FN Forty Nine (.40 S&W)
http://www.randymays.com/BrowningPro9.jpg

I wouldn't mind seeing a Cornershot for any of the above pistols.

D---Fingers
03-09-2009, 06:04 PM
But, to my understanding there still has to be at least a LIMITED amount of customization data transmitted online in order to ensure your teammates are carrying the primary and secondary weapons they choose in their PEC.

it would be the same amount of data transmitted to the server that would be for any non-customizable multiplayer game.



------



ok here is another idea. one that really ****es me off in just about every shooter i play.

i would like to play a game that recognizes the fact that human beings have 2 eyes.

in every single video game all human players in game are Cyclopses. meaning that they only have one eye (usually in the chest, or floating on the top of their head).

ive never played a game that utilizes basic binocular vision.



1. Bindon Aiming Concept (Binocular aiming technique).
http://www.trijicon-inc.com/aiming.html

the idea here is that for reflex sights (YES that includes the ACOG) you keep BOTH eyes open to maximize your field of view and depth perception.

here is an example of a cyclops using a tubular Aimpoint red dot reflex sight (as seen by every single shooter to date)

http://i39.tinypic.com/2a5zvwg.jpg



this is what would happen if you had 2 eyes and kept them both open.

http://i43.tinypic.com/2ykflv4.jpg

note how much more of the immediate battlefield you are able to see (because the other eye is completely open and both images superimpose in your brain)


it would work exactly the same with an ACOG, you're not supposed to press your eyeball into the scope so that it obstructs your entire peripheral view. the whole point of an ACOG is to reduce the "tunnel vision" usually associated with telescopic sights.

what you should really see on screen is the same exact thing above with the transparent housing, except that the center circle inside the scope would be the only part magnified. NOT the entire screen with all the corners blacked out like it is in Vegas.



2. Binocular vs. Monocular night vision. this may be trivial to some but there are 2 kinds of NVGs. one kind is binocular NVG which covers both eyes. the other kind is monocular which covers only one eye.

in every video game you only get the binocular NVG so that the entire screen is lit by the NVGs. most of the time using NVG limits your preipheral vision and reduces the color to a monochrome green tint.

i'd like to see a game where you have the option of using a monocular NVG so that in one eye you have the advantage of enhanced lighting in dark maps, and in the other eye you have unobstructed and "untinted" regular vision.

something like this (sorry, bad photoshop job) but hopefully you get the idea. you can see that the left eye is utilizing the NVG optic (which you can see it also makes the invisible infrared laser visible, shown in bright green) and the right eye is not. both images superimposed by the brain to create a composite image.

http://i39.tinypic.com/w8l4zp.jpg

Lucifer_Armand
03-10-2009, 03:38 PM
here are some simple ideas. i think i may have already requested a Dan Wesson PPC?

but it'd also be nice if they could add the M134 Gatling Gun.... check it out..


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/wiry7ysVA9Y&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wiry7ysVA9Y&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>



the two weapons i'd like see =)


now, on to a different idea. customization. it would be awesome if you could completely customize your weapons. color, stock, scope, type of rounds they use, you know. i would also like a scope for the magnums and a laser sight for the snipers. (particularly the PSG1)

the color of the gun would just be something for fun i guess, to give your character more of a personality.

also, it would be cool if you could add trench coats (don't ask... i like trench coats...) and more gas masks as well as being able to equip a gas mask in story mode. also, you should be able to change the boots you wear. whether they be old German Jackboots from WWII or really high tech boots.

a melee button would be nice too.

and... last but not least, the ability to tell your team mates to go to two separate areas. like lets say you press A on mike fore example. he would respond with a simple "yes peach" or something or another and then you can press A on the location in which you wish him to move.

SlvrBulet
03-11-2009, 12:42 AM
Originally posted by Pieman13:
Just curious to hear what your ideas are. Post away http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I was thinking about how cool a storyline would be based in Washington, D.C. I don't know if you could pull off doing maps inside certain buildings, but it would be neat to storm the Capital rescuing hostages, sneaking in through the secret passages of the White House to rescue the first lady/family, and perhaps a shootout in front of the Lincoln Memorial and the whitehouse lawn. Some really neat concepts come to mind.

It's farfetched, but that's what these games are for!

bigrexxx
03-11-2009, 06:19 AM
Originally posted by TheSlvrBulet:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pieman13:
Just curious to hear what your ideas are. Post away http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I was thinking about how cool a storyline would be based in Washington, D.C. I don't know if you could pull off doing maps inside certain buildings, but it would be neat to storm the Capital rescuing hostages, sneaking in through the secret passages of the White House to rescue the first lady/family, and perhaps a shootout in front of the Lincoln Memorial and the whitehouse lawn. Some really neat concepts come to mind.

It's farfetched, but that's what these games are for! </div></BLOCKQUOTE>

Try the game Secret Service, it has pretty much all those elements, and the story is more believable than Vegas. A right wing paramilitary group wants to overthrow the government and create a new, stronger USA, and you play a SS agent that tries to stop them.

DeimosWilliams
03-11-2009, 11:47 AM
Originally posted by Lucifer_Armand:
he would respond with a simple "yes peach" or something or another and then you can press A on the location in which you wish him to move.

LOL. Don't forget a safety word, too.

I don't know why you would call each other peach, but regardless I think a majority of your ideas would be better suited for an ENTIRELY different game altogether.

Aj6627
03-11-2009, 03:32 PM
Rainbow has already been to the Capitol building. Play Eagle Watch.

Shootouts are NOT what Rainbow Six is supposed to be about. It's supposed to be a tactical takedown without shootouts.

Pieman13
03-15-2009, 04:02 PM
http://forums.ubi.com/images/smilies/typing.gif

DJ_Giggety
03-15-2009, 06:34 PM
If there has to be shootouts (no doubt the direction which the game has gone), I would like to see more outdoor urban environments. Particularly a shootout that goes through neighborhoods, playgrounds and such. I'd also like to take down terrorists and rescue hostages in malls, airports... maybe even a school or College campus.

The original games all took place in foreign countries at one point or another. I'd like for the next game to take place in Thailand in the next Rainbow Six game. Maybe Vietnam or the Philippines. Greece would be nice, as well.

I feel an additional team member would be extremely valuable. A typical fireteam consists of four elements. Rifleman, Grenadier (typically the team lead), Squad Support and Designated Marksman/Sniper. Three members per team works well, but having a four-man team is more tactically sound. Let's get that fourth man/woman in there!

Let's get a different heliocpter. A Sikorsky S-92 (CH-148 "Cyclone") would be nice. Or an AgustaWesltand AW101 "Merlin". Of course, a UH-60 would be perfect since the "Blackhawk" is going to be around for quite some time. What would really be cool would be an MH-6 "Little Bird".

Sikorsky S-92/CH-148 "Cyclone"
http://upload.wikimedia.org/wikipedia/en/thumb/4/4a/Sikorsky_H92.jpg/300px-Sikorsky_H92.jpg

AgustaWestland AW101 "Merlin"
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Westland.eh101.merlin.fairford.arp.jpg/300px-Westland.eh101.merlin.fairford.arp.jpg

UH-60 "Blackhawk"
http://upload.wikimedia.org/wikipedia/commons/thumb/1/14/Black_hawk.jpg/300px-Black_hawk.jpg

MH-6 "Little Bird"
http://www.specialoperations.com/Aviation/Little_Birds/littlebrd.jpg

Aj6627
03-15-2009, 06:47 PM
NO SHOOTOUTS! It is supposed to be a TACTICAL takedown game!

Also, no to all outside locations! Go play Rainbow Six and Rogue Spear and their expansions. There were very few completely outside maps. Most had an insertion outside and the level mostly inside a building.

Yes, there should be lots of different foreign locations.

No to a grenadier. There should be demolition operatives for breaching and the sort, electronics specialists for phone tapping and the sort, assault operatives, and snipers!

There is no place for a grenadier on an indoors tactical shooter. This is not a military team. It's a team of highly trained counter terrorist operatives. If you want a military type team go play Ghost Recon!

Pieman13
03-15-2009, 06:56 PM
Originally posted by DJ_Giggety:
If there has to be shootouts (no doubt the direction which the game has gone), I would like to see more outdoor urban environments. Particularly a shootout that goes through neighborhoods, playgrounds and such. I'd also like to take down terrorists and rescue hostages in malls, airports... maybe even a school or College campus.

The original games all took place in foreign countries at one point or another. I'd like for the next game to take place in Thailand in the next Rainbow Six game. Maybe Vietnam or the Philippines. Greece would be nice, as well.

I feel an additional team member would be extremely valuable. A typical fireteam consists of four elements. Rifleman, Grenadier (typically the team lead), Squad Support and Designated Marksman/Sniper. Three members per team works well, but having a four-man team is more tactically sound. Let's get that fourth man/woman in there!

Let's get a different heliocpter. A Sikorsky S-92 (CH-148 "Cyclone") would be nice. Or an AgustaWesltand AW101 "Merlin". Of course, a UH-60 would be perfect since the "Blackhawk" is going to be around for quite some time. What would really be cool would be an MH-6 "Little Bird".

Sikorsky S-92/CH-148 "Cyclone"
http://upload.wikimedia.org/wikipedia/en/thumb/4/4a/Sikorsky_H92.jpg/300px-Sikorsky_H92.jpg

AgustaWestland AW101 "Merlin"
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Westland.eh101.merlin.fairford.arp.jpg/300px-Westland.eh101.merlin.fairford.arp.jpg

UH-60 "Blackhawk"
http://upload.wikimedia.org/wikipedia/commons/thumb/1/14/Black_hawk.jpg/300px-Black_hawk.jpg

MH-6 "Little Bird"
http://www.specialoperations.com/Aviation/Little_Birds/littlebrd.jpg

heheh i love the idea of going in to Asian countries for once. I am Asian http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

how about a V-22 Osprey for a helicopter? or the UH-1Y Venom http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Just my add ons to your idea http://forums.ubi.com/images/smilies/partyhat.gif

DJ_Giggety
03-15-2009, 07:03 PM
It's funny you mention the Osprey, Pieman. I was thinking about including that in my list and your suggestions are great! Glad you liked my idea about the Asian setting, too. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wow, that's suprisingly condescending, Aj6627. There's absolutely no need to tell someone you don't like their idea by yelling at them. Instead, try explaining why it won't work or your reasons for disagreeing without screaming as if this franchise somehow belongs to you.

I could care less about previous games, regardless of how great they were. Yes, they were fantastic and held true to the original concept, but the designers of the the current Rainbow Six games (Vegas and Vegas 2) have decided to take it in a different direction which involves shootouts, both indoors and out. If you don't like it, "Go play Rainbow Six and Rogue Spear and their expansions" as you so delicately put it.

These are the changes I would want to see if, in fact, future Rainbow Six games continue in its current state. Should the Rainbow Six franchise go back to its roots, hey that would be awesome! I would welcome that with open arms. I loved the originals and I'd love to see these games go back to those roots. However, I don't believe that will happen.

Aj6627
03-15-2009, 07:06 PM
Sorry it came off like that. I didn't mean for it to.

I am one of the ones that holds the hope that the developers will come to their senses and go back to the formula that is still going 10 years later on PC, and 5 years later on Xbox.

DJ_Giggety
03-15-2009, 07:08 PM
It's okay, no worries. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I, too, would love that formula.

Pieman13
03-15-2009, 07:10 PM
Originally posted by DJ_Giggety:
no worries. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

. http://www.youtube.com/watch?v=ejEVczA8PLU

just bored so i just posted that for no reason http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

DJ_Giggety
03-15-2009, 07:24 PM
I also really like the idea of an electronics specialist for tapping, etc. Although I think, to a certain degree, that role is fulfilled by Jung.

The real deal-sealer for me regarding Rainbow Six: Vegas 2 was the FNC. Ever since I saw Heat, I've wanted to see the FNC in a video game (and I'm thinking about picking up the civilian-legal real version). I hope they keep the FNC in the next R6 game.

Pieman13
03-15-2009, 07:26 PM
I'd love to see the Galil in a video game for once. (Galil is the Israeli version of the Ak-47

maupster
03-16-2009, 03:26 AM
Originally posted by DJ_Giggety:
Please bring back the M4!

I would love to see the following weapons added to the inventory:

- Assault Rifles -
1. Colt M4 (5.56 NATO)
2. Magpul MASADA (5.56 NATO)
3. Heckler & Koch 416 (5.56 NATO)
4. FN F2000 (5.56 NATO)
5. DSArms SA58 O.S.W. (7.62 NATO)
6. Sig Sauer 556 (5.56 NATO)
7. IMI Galil (5.56 NATO)

- Light Machine Guns -
1. M60 E4 (7.62 NATO)
2. Mk. 48 (M249 chambered in 7.62 NATO)

- Sniper Rifles -
1. M40 A3 or M40 A4 (7.62 NATO)
2. FN SPR (7.62 NATO)
3. M24 SWS (7.62 NATO)

- Designated Marksman Rifles -
1. Springfield Armory M1A with JAE-100 G2 stock* (7.62 NATO)
3. DSArms SA58 SPR (7.62 NATO)
4. Heckler & Koch G3SG/1 (7.62 NATO)

* Any Springfield Armory M14 variant will do.

- Submachine Guns -
1. Heckler & Koch MP5K PDW (9mm)
2. Heckler & Koch MP5 SD (9mm collapsible stock)
3. TDI Kriss Super V (.45 ACP)

- Pistols -
1. 1911 (any manufacturer will do)
2. Steyr M-A1 series (M40-A1 preferably)
3. Springfield Armory XD (.45 ACP)
4. IMI Jericho/Magnum Research "Baby Eagle" (.40 S&W)
5. Glock 22 (.40 S&W)
6. FN Five seveN (5.7mm x 28)
7. Smith & Wesson M&P (.45 ACP)
8. Sig Sauer 226 (.40 S&W)
9. FN Forty Nine (.40 S&W)

I wouldn't mind seeing a Cornershot for any of the above pistols.

I agree!! Especially regarding the

- H&K 416;
- Sig Sauer P226

Aj6627
03-16-2009, 07:30 AM
The Galil is in Rainbow Six 3 and BA.

Pieman13
03-16-2009, 08:46 AM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Inf3rn062
03-16-2009, 06:08 PM
ghillie suits http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
oh and forest maps to use them on (although there are no forest in las vegas....but maybe a building with a FAKE forest inside), and bipods.....and the ability to lay down...

Pieman13
03-17-2009, 05:37 PM
http://forums.ubi.com/images/smilies/disagree.gif

Aj6627
03-17-2009, 05:47 PM
If you want ghillie suits, go play Ghost Recon.

Bipods would be nice for the sniper rifles, though.

LurkingAssassin
03-17-2009, 07:53 PM
I would like the game to go back to the way it used to be, ie Rainbow Six 3.

The game with lots of weapons, two hits your dead, characters actually hide thier identities, etc.

Pieman13
03-18-2009, 10:57 AM
I'd like to see more weapons from other parts of the world. Like Japan,China,South Korea and other places. I've never seen a game actually use weapons from those countries http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

SGTnormandin
03-18-2009, 10:21 PM
The only thing i would add would be a choice to add patches to your vests like a police, sheriff, FBI, ICE or DEA patch to the frount, back, or both and u could pick the color of the patches

DJ_Giggety
03-20-2009, 03:39 AM
I hate to have a one-track mind, but my only gripe about the current "Vegas" titles is the lack of fully customizable weaponry. I would like to see weapon accessories that can be added to any assault rifle regardless of model or manufacturer.

* Ace SOPMOD stock (M468 or M4 only)
http://riflestocks.com/catalog/images/M4S-M-l.jpg

* Vertical foregrip, with flashlight, for any Assault Rifle (Command Arms FGA pictured)
http://www.tactical-life.com/online/wp-content/uploads/2008/04/caa.gif

* Magpul CTR Stock (for any Assault Rifle)
http://www.magpul.com/catalog/images/moestock.jpg

* EOTech 555 Holographic Sight
https://www.gunkings.com/images/555a65.jpg

* Magpul PRS Stock
http://www.magpul.com/catalog/images/PRS.JPG

For sniper rifles (bolt-action only), I would like to see:
* Sound suppressors (aka "Silencers")

* Harris Bipod (would work for Designated Marksman Rifles like the HK PSG-1, SR25, etc.)

maupster
03-20-2009, 04:17 AM
Originally posted by DJ_Giggety:
I hate to have a one-track mind, but my only gripe about the current "Vegas" titles is the lack of fully customizable weaponry. I would like to see weapon accessories that can be added to any assault rifle regardless of model or manufacturer.

* Ace SOPMOD stock (M468 or M4 only)


* Vertical foregrip, with flashlight, for any

* Magpul CTR Stock (for any Assault Rifle)

* EOTech 555 Holographic Sight

* Magpul PRS Stock

For sniper rifles (bolt-action only), I would like to see:
* Sound suppressors (aka "Silencers")

* Harris Bipod (would work for Designated Marksman Rifles like the HK PSG-1, SR25, etc.)

http://forums.ubi.com/images/smilies/11.gif I agree totally!!!!!!!!

Pieman13
03-20-2009, 03:37 PM
http://forums.ubi.com/images/smilies/agreepost.gif

Pieman13
03-21-2009, 03:51 PM
i'd like to see more maps where there are actually some places where you can snipe. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DJ_Giggety
03-23-2009, 10:09 PM
Originally posted by Pieman13:
i'd like to see more maps where there are actually some places where you can snipe. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I couldn't agree more. I'd love to be able to get roof access (or any other elevated and unexposed area), set up your bipod and clear the way for your team to move in.

One of the things I loved about Rainbow Six: Vegas 2 was the character customization. Please keep the character customization for the next R6! The ability to tailor-make your character into someone who closely resembles you is a real deal-sealer for me.

Helmet options I'd like to see:
* Navy SEAL IBH (Integrated Ballistic Helmet)
http://i360.photobucket.com/albums/oo41/Sweeper_Lead/Other%20Stuff/SEALIBH.jpg

Uniform/Camo options I'd like to see:
* Crye Precision Multicam
http://i360.photobucket.com/albums/oo41/Sweeper_Lead/Defcon%20Airsoft/Sweeper%20Team/Sweeper%20Team%20Uniforms/CryeMulticamPants.jpg

* PT Shirt
http://www.uspatriotstore.com/images/products/BrownT.jpg

Glove options I'd like to see:
* Oakley Tactical Gloves (Black or Tan)
http://www.polimil.co.uk/acatalog/94025889.jpg

* Nomex flight gloves (Sage or Tan)
http://www.gloveguys.com/store/images/P/GGS103%20PIC.jpg

* Fingerless gloves
http://www.specopstactical.com/shop/catalog/images/3454%20ROTHCO%20TACTICAL%20FINGERLESS%20RAPPELLING %20GLOVES.jpg

Vest/Armor options I'd like to see:
* MOLLE Ranger Rack Vest
http://www.opsgear.com/v/vspfiles/photos/ATL-MOLLE-RANGER-RACK-MULTICAM-2T.jpg

* Eagle Industries CIRAS
http://www.eagletacticalsupply.com/pictures/ciras.jpg

* USMC MTV (Modular Tactical Vest)
http://soldiersystems.net/blog1/wp-content/uploads/2008/05/usmc_plate_carrier.jpg

Footwear options I'd like to see:
* Tan combat boots
http://www.aircorpcamo.com/catalog/Bates%20Army%20Infantry%20Combat%20Boot.jpg

Just thought of another thing I'd like to see in the next Rainbow Six: sound suppressors (aka "silencers") for sniper rifles!

someday_you_die
03-24-2009, 02:35 PM
I am new here and didn't read all 6 pages so far, but with another R6V, I'd like it to feel more real, less like a video game and more like an experience.

The environments in R6V1 felt more authentic: There were places to hide. Real buildings have walls and nooks, unlike the new maps.

Maybe that makes for bad player versus player battles, but what made R6V work for my friends and all the players I recruited is that casual players could jump on, play co-op with their friends, without having to be amazing at shooters. People who were good or bad at shooters could play R6V1.

R6V2 feels more like a gamer's game, and almost only that. I hardly ever get through missions solo, and my friends and I can't get through them together a lot of times. So the solution? respawns. Wow, that takes even more of the reality out of the game.

Secondly, how about instead of 3 difficulty levels, having options to turn on and off parts of the game. If I don't want my map to show and I don't want my allies to show on the map, I don't want my friends to have floating names over their heads (again, this removes suspension of disbelief), I want only 3 grenades, and I want a max of 3 clips, how about options to turn such things on and off?

To make it feel more real, don't refer to the parts as Acts. That feels like a play. I'd read if I wanted a play or a movie. I want an "experience." But that's a minor point.

do what you can to make it feel real. Other games have the "competition video game" aspect covered. Bring back the ability for less hardcore players to pick up the game, go on with friends, and game together. that doesn't mean making it *easy* to play. It means taking out the contrived Player vs. Player aspects, like buildings that have 10 doors to every room and few interior walls.

And I'd love the snake cam again. And if you're going to give me a sniper rifle, how about some places to use it?

DJ_Giggety
03-24-2009, 02:49 PM
I agree with a lot of that. I, however, never played co-op or online. So a lot of that is inconsequential for me, anyway. But I definitely see where you're comin' from. I, too, would like a video game like this to be more of an experience than a game.

I just gotta ask, what's a clip?

Simpseyyy1990
03-24-2009, 04:10 PM
i think that we should have multiple attachments on our weapon, for example an m4 with an acog scope and lazer sight/torch. i also think that we shoul be able to arrest enemy and to shout to them to get on the ground. plus i agree with the gillie suits. i also think they should include more british equipment because our so19 tactical helmets look amazing. http://forums.ubi.com/images/smilies/53.gif

Aj6627
03-24-2009, 04:31 PM
You could "arrest" enemies in R63 and BA for Xbox. You could force them to surrender and then handcuff them.

DJ_Giggety
03-24-2009, 04:38 PM
That's awesome!

Looks like I'm gonna have to play R63 and BA again!

madmatt1555
03-24-2009, 06:03 PM
i like the first rainbow six lol even tho i was to little to remember all the missonz......i think they need more customization and mabe like a knife for jabbin people lol and of corse bigger maps and more unlockables and more stuff for people that play offline cause i will problably never have live....

Aj6627
03-24-2009, 06:53 PM
NO KNIVES! SWAT teams and other similar teams don't use knives. They do tactical takedowns. Knife kills are too loud.

Pieman13
03-24-2009, 06:57 PM
but what if you run out of ammo and there is a guy guarding the door when you are trying to get out of there http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

WhiteKnight77
03-24-2009, 07:12 PM
With double taps, one should not run out of ammo.

Aj6627
03-24-2009, 07:18 PM
^Exactly. Good tactical operatives never run out of ammo.

D---Fingers
03-25-2009, 05:30 AM
Originally posted by Pieman13:
but what if you run out of ammo and there is a guy guarding the door when you are trying to get out of there http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

i think what most people here are talking about is that Rainbow should be more realistic than it is.

in reality, operators generally dont even use full auto on their weapons. they fire single shot in quick controlled bursts.

running out of ammo is not the real problem. the real problem is the fact that you are up against 3000 incredibly stupid robots and only 2 team mates to shoot them all down.

even in MP when it is 6 vs 6 or whatever, the gameplay mechanics favor a "wild west style" pop up shootout. if the game were more realistic, firefights would be quick and over before you know it...the team who wins is the team that used superior tactics, not the team that sprayed the most and prayed the hardest.

ammo count or thinking about how cool knives are wouldnt have even crossed your mind to begin with.

Simpseyyy1990
03-25-2009, 09:37 AM
I don't think there should be knives coz that pretty much copying cod4 and splinter cell. tactical takedowns are them best. its all about bringing in the originasl m4 and then attaching it with multiple attachments.plus mor clothing options for the legs and torso, and get rid of the pouches that you get with the tops, or beable to have them or not have them.

Pieman13
03-25-2009, 03:31 PM
Originally posted by AntiPersonnel:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pieman13:
but what if you run out of ammo and there is a guy guarding the door when you are trying to get out of there http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

i think what most people here are talking about is that Rainbow should be more realistic than it is.

in reality, operators generally dont even use full auto on their weapons. they fire single shot in quick controlled bursts.

running out of ammo is not the real problem. the real problem is the fact that you are up against 3000 incredibly stupid robots and only 2 team mates to shoot them all down.

even in MP when it is 6 vs 6 or whatever, the gameplay mechanics favor a "wild west style" pop up shootout. if the game were more realistic, firefights would be quick and over before you know it...the team who wins is the team that used superior tactics, not the team that sprayed the most and prayed the hardest.

ammo count or thinking about how cool knives are wouldnt have even crossed your mind to begin with. </div></BLOCKQUOTE>

ah now i get what everybody is talking about http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Wyvern0110
03-27-2009, 05:38 AM
yeah, i would like a more variable selective fire modes, the FNC, the AUG, the AUG PARA. they are my guns, and theyre designed for special operations, sans the FNC :P, but still because of which, they should have burst fire

Pieman13
03-28-2009, 01:24 PM
I hope they make a new Rainbow 6 soon http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

xTwiggyx
03-29-2009, 01:12 PM
i never wanted knives until i found how usefull they were in cod5, so i think i'd be able to use them in rainbow tdm. there's nothing like having a snipe spot, and have someone come up on you and walk right by, so you've given yourself the opportunity for a quiet kill. i really liked the options of cod gaming, like the perks and attatchment restrictions, and then they came out with mercenary team deathmatch! so i think rainbow should at least consider there ideas for gaming, like there constant cycling of games, where hosting is limited, and i'm not saying rainbow should ever become cod, but maybe be rainbow, with cod style mp gaming.

Aj6627
03-29-2009, 01:42 PM
No knives! This is supposed to be a tactical shooter... Not a run n gun game like cod. There is no need for run by knifings. If you need to kill a camper throw a grenade at him!

J-Dread616
03-30-2009, 12:06 AM
For campaign and co-op, how about mission updates and the like over headsets?

Reddisback
03-30-2009, 05:34 AM
i'd like to see more missions, atleast more than 6. about 15? city, desert jungle, Ghetto, Burning building (Casino - Bank) and perhaps a mission that is in a chopper that you have 3 teams under your direct control and drop 'em off were they need to be to kill the bad guy's.

does this sounds good to you guy's?

PerfectDuke
03-30-2009, 07:25 AM
Personally, I wish Ubisoft would go back to the days of the original Rainbow Six and Rainbow Six: Rogue Spear (especially Rogue Spear). I'd like to go back to the basics of making it a much more strategic and tactical game. Have a designated area with terrorists holding hostages or bombs or what have you that you can assault with various teams was amazing to me. I spent countless hours perfecting myself in single player against the AI. If you never played the original Rainbows you won't know what I'm talking about but this whole idea of going through an area and killing hundreds of terrorists just seems so stupid (especially areas where they continually spawn and it is evident they have spawn points). It made me lose all respect for the story of Rainbow. I now only buy Rainbow games based off multiplayer. Don't get me wrong, I love Rainbow but I love Rainbow back during the days of Red Storm. Not now with the **** Ubisoft is doing to the Tom Clancy name. Tom Clancy wrote an amazing book and the games following it were perfect to me. I just wish I could get an up-to-date, next-gen Rogue Spear. I don't even care if it's the same game, as long as they take Rainbow back to it's roots with today's technology. I remember saying this some time ago with an earlier Rainbow game. I know my voice will never be heard but still, I feel like I've gotta say it. Maybe one day, who knows. As long as they keep making Rainbow I'll be satisfied. Just not as satisfied as I could be.

PerfectDuke
03-30-2009, 07:33 AM
Ha, I did. Back in 2005. Sheesh, that was a while ago.

AWC_Pest
03-30-2009, 10:22 AM
I created a list of questions in the Vegas PC forum to ask the Devs if a new R6 is ever announced:

http://forums.ubi.com/eve/foru...1021386/m/9721027547 (http://forums.ubi.com/eve/forums/a/tpc/f/6381021386/m/9721027547)

I don't think knives the way they are done in COD4 would be appropriate in a strategic game like R6 used to be. Special Ops like Rainbow Six is supposed to be do use methods for close and silent kills though.

For silent close combat kills perhaps a garrote that can only be used from behind would be more appropriate. If you were trying for a silent kill from the front with a knife the victim would most likely make lots of noise so COD4 isn't realistic with the way it handles that.

VAN1LLA_G0R1LLA
04-01-2009, 05:08 PM
I'd like to see a more focused multiplayer.

I think weapon banning should be custom game only. I know this is sensitive for a lot of people, but taking out the more powerful weapons just gives the host even more of an advantage.

If this is a sim, then why the crosshair? It makes aiming down the sight pointless. Despite the high stakes mode, gamers will play what ever mode is the easiest to rank up in. Which is why high stakes is for the most part vacant.

Also, I'd like to see them figure out a way to keep the game in 1st person while still offering the cover mechanics. Going into third is cheap. The cover aspect is the bread and butter. But the game is not a sim when you have eyes in the back of your head.

Lukas_Farber
04-01-2009, 09:10 PM
http://forums.ubi.com/images/smilies/25.gif
tottally agree
See AntiPersonnel's post on cover system

Matu_Flp_Krawfe
04-06-2009, 09:48 PM
Originally posted by VAN1LLA_G0R1LLA:
But the game is not a sim when you have eyes in the back of your head.

No, it isn't. Rainbow six is not a sim. It may be a rather realistic FPS, but ultimately its still just a game, and so will always sacrife hindering adherance to reality for the needs of the player and overall design.

Originally posted by AntiPersonnel:
even in MP when it is 6 vs 6 or whatever, the gameplay mechanics favor a "wild west style" pop up shootout. if the game were more realistic, firefights would be quick and over before you know it...the team who wins is the team that used superior tactics, not the team that sprayed the most and prayed the hardest.

However that may just be the product of the skill and tactics of those playing the game rather than a fault of its actual design.

Remember, you are not dealing with "operators" but gamers, with all of the skill and training that playing a video game affords you.

Pieman13
04-10-2009, 05:36 PM
http://forums.ubi.com/images/smilies/typing.gif

raver20052005
04-10-2009, 10:57 PM
less homoeroticism, the game rocks, not much you could do to make it better, maybe larger maps and more coop multiplayer like tearing through the middle of bagdad and haveing stuff come from you from all angles and using realistic cover to find off enemy hordes.

Pieman13
04-19-2009, 11:19 AM
anymore ideas http://forums.ubi.com/images/smilies/sadeyes.gif

Aj6627
04-19-2009, 02:16 PM
Raver, what you want is titled Call of Duty: Modern Warfare 2!

Pieman13
04-19-2009, 07:45 PM
actually they said they are cutting Call of Duty name from the franchise...so now its just Modern Warfare 2. Darn the end of a long line of good games http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Aj6627
04-19-2009, 09:01 PM
Hopefully it'll at least mean the end of the "CoD: Return to WWII" games...

Pieman13
04-19-2009, 10:06 PM
what about a game with a WW3 FPS setting http://forums.ubi.com/images/smilies/winky.gif

or the Vietnam War http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

FREEDOMIST575
05-06-2009, 04:11 PM
bigger out door maps with spawn protection
anyone ad me FREEDOMIST575

Gauller
05-08-2009, 07:12 PM
maybe some new weapons like a colt 1911, and som new cloth like a t-shirt

Angryfirebird
05-10-2009, 02:30 AM
Lots of maps and lots of weapons.

Firefox14088
05-19-2009, 07:55 PM
More new weapons/attachments Maybe make it more about stealth then run and gun, more use of tactical assessment.

Bring back Claymores, Get rid of the glock 18 and replace it with the glock 17
Bring back the Voice commands. like "Open Flash and clear, on zulu" make the online co-op with 2 players commanding 2 followers, more hostage situations and Bomb defuse missions, make helmets actually protect the player to a degree

Do some work on weapon ballistics, and Character models.

Maybe make a few snow levels, when i played RSV2 for the first time i was happy to see a snow level at the beginning, i dunno why but Rainbow six and snow levels are like, extremely awesome.

xDEMIGODx15
05-19-2009, 11:04 PM
I think that UBI should go grab a PS2 and the SOCOM series. That game was the pinnacle of third person shooters (my opinion).

Features:
- More than one attachment for primary weapons
- Gadgets (AT4, RPG, Claymores)
- Expanded lobby system (sorta like Combat Arms only better)
- Better hosting (expanded below)
- LEANING!
- Vehicle system that was GOOD
- Ranking system based on KDR and WLR
- Single player badges (acts like the ACEs system)
- Descent SP campaigns
- More multiplayer setup options
- etc etc

* Hosting *
- For those that HAVE played SOCOM then you know about it. For those who havn't, here's how it works. A player makes a lobby, say the name was OMGNOWAINEWR6GAME!, that player is now host. The lobby fills up and you start the game. Well we all know after a while no matter HOW good a game is, you need a break. So the host leaves, and so does everyone else? No. Not in SOCOM. The server automatically picks a player that has a good connection to the other players and resumes the game. Wouldn't that be awesome?

My input.

GSG_9_Rage
05-20-2009, 01:13 AM
Now people think Rainbow Six is a third person shooter. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

WhiteKnight77
05-20-2009, 04:11 PM
Originally posted by GSG_9_Rage:
Now people think Rainbow Six is a third person shooter. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Disconcerting isn't it. A once grand FPS is now a TPS, way to go Ubi. http://forums.ubi.com/images/smilies/blink.gif

Lucifer_Armand
05-24-2009, 06:25 PM
To be honest, I'd like more armor, more clothes, possibly some coats like an army trench. I'd like to have the ability to customize weapons colors, clip size (Depending on the gun) Have more attachments, have the ability to use more than one attachment (for example, a 6x scope and laser sight for my UMP) and I would personally like to see this armor in the next R6:


http://www.dailymail.co.uk/sci...armour-soldiers.html (http://www.dailymail.co.uk/sciencetech/article-447631/U-S-military-develops-Robocop-armour-soldiers.html)


It would only make sense of how you are able to be shot and not die.



Oh, better character customization too. I'm not talking Oblivion, but more options. And it would also be nice to have a melee attack as well.

D---Fingers
05-24-2009, 06:37 PM
I would personally like to see this armor in the next R6:


http://www.dailymail.co.uk/sci...armour-soldiers.html


well...

http://img.dailymail.co.uk/i/pix/2007/04_01/robocop0904_468x591.jpg

http://ui27.gamespot.com/218/halo41_2.jpg



....seriously. that game has already been made.

Lucifer_Armand
05-24-2009, 09:31 PM
Lol, that's not a big hulking cyborg. That's actual armor in development.

WhiteKnight77
05-25-2009, 07:35 AM
It may be in development, but certainly not in use. I also do not see those doing hostage rescue wearing such body armor. Oh wait, Rainbow Six is not about hostage rescue anymore, it's just shy of all out warfare.

daddynautilus
05-25-2009, 10:06 PM
Okay, I did not read what others said but here is what I think would be nice for the next Rainbow.

- Bring back the M16!
- Make guns more realistic. (AK and AKS are powerful but that AKS
should not be getting easy kills from distance due to the short barrel.
The powerful a gun is the more recoil it should have.)
- Along with the realistic gun debate, please put the accuracy accordingly
and adjust for barrel length, round size, shooting from the hip, using
sights, and whatever else I am missing.
- Allow different variants of the guns (G36c, G36k, G36ke, G36, G36e, etc.)
- Ability for host to turn radar off for everyone as part of the
advanced tab when creating a room. So it does not take away from the 5
restrictions limit.
- The cover system should always be the way it is in "High Stakes".
- Have a "______-only" option for weapons load out. (Shotty-only,
pistol-only, etc.)
- Have a specific "No ________" option. (No snipers, no LMG, no Subs, etc)
- Have a round counter showing how many rounds each team has won for the
map they are on.
- It may also be nice to be able to set the map rotation like one would do
on a dedicated, as well as have a "best of 3, 5, or 7" option set that
way once the limit has been reached, the map will change on its own.
That being done on both a dedicated server and a hosted server.
- For reaching Elite, maybe give a nice reward such as allowing a second
attachment to at least one gun. Also make it permanent. Thus making
the decision that much more important.
- It would be nice to be able to camo our guns as well.
- It would also be nice to be able to create our own emblem for our
clans.
- A nice new attachment would be a pictinny rail w/ grip for better
accuracy.
- THE FAMAS IS NOT THAT ACCURATE. Especially spitting up to 1100 RPM!!!

That's it for now. UBI please consider these ideas.

Lukas_Farber
05-26-2009, 10:43 AM
Wow Ubi it seems the community has spoken. I strongly agree with almost everything you said daddy. Especially the parts dealing with how rounds are set up. I cannot believe I didn't think of that. IMO those oversights was just Ubi being lazy and/or not seeing the big picture. Very good post

RyanDeeAle
06-07-2009, 06:49 PM
Here's what I have to say. I think it is a very fun game and really enjoyable but I do have a couple of gripes (PS3):-

VoIP

There should be some sort of way to MUTE other players (excuse me if this is alreayd possible )

I want to be able to test my microphone to see if I'm feeding back or broadcasting without intention. I don't like feeding back to other players. It makes me feel extremely umcomfortable with using VoiP and wondering if people can hear me breathe. There should be some sort of volume control in the options too - that ACTUALLY works (personally I didn't notice any difference when using it. I spent ALOT of time trying to get my VoIP to only brodcast when I spoke but it happened from volume from the TV - no matter how low I put it and from me breathing at times).


SP

Help - Where is the storyline? (I know shooting bad guys doesn't need much of a story but isn't Tom Clancy an author?)



AI

We don't need AI to spawn in places we've already cleared. Have a limited or variable number of AI controlled assetts and have them use situational awareness/path finding rather than random spawning.

(this might all sound like me being an idiot. I do have gripes with the AI and VoIP but I haven't played in a while so I may have said the wrong things).

RyanDeeAle
06-07-2009, 06:50 PM
Originally posted by RyanDeeAle:
Here's what I have to say. I think it is a very fun game and really enjoyable but I do have a couple of gripes (PS3):-

VoIP

There should be some sort of way to MUTE other players (excuse me if this is alreayd possible )

I want to be able to test my microphone to see if I'm feeding back or broadcasting without intention. I don't like feeding back to other players. It makes me feel extremely umcomfortable with using VoiP and wondering if people can hear me breathe. There should be some sort of volume control in the options too - that ACTUALLY works (personally I didn't notice any difference when using it. I spent ALOT of time trying to get my VoIP to only brodcast when I spoke but it happened from volume from the TV - no matter how low I put it and from me breathing at times or so the indicator would have me believe).


SP

Help - Where is the storyline? (I know shooting bad guys doesn't need much of a story but isn't Tom Clancy an author?)



AI

We don't need AI to spawn in places we've already cleared. Have a limited or variable number of AI controlled assetts and have them use situational awareness/path finding rather than random spawning.

(this might all sound like me being an idiot. I do have gripes with the AI and VoIP but I haven't played in a while so I may have said the wrong things).

JCrim32
06-08-2009, 05:15 PM
Quite frankly this whole thread is getting rediculous.
1st off knives are for cutting ropes and thats about it, you want to stab people go play cod.
2nd stop throwing out pictures of guns, helicopters, and ICBM's that look cool and you think should be added to the next Rainbow.
3rd the only way this game will be good (theres a big difference between a GOOD game and a game which sells alot of copies)is for users like Anti-Personnel, WhiteKnight77, and Aj6627 to replace the game devs. They know what makes a true Tactical shooter (big emphasis on tactical). There's so much wrong with where the series currently is that i cant even try to sort it all out. Rainbow Six NEEDS to go back to its roots. Sure games which require skill and communication (and by that i DONT mean trash-talking) probably wont be as popular with the majority of gamers, but but they'd gain a fanbase which would follow them to hell and back. COD4 and Halo 3 are awsome games but just because they sell alot of games doesnt mean their gameplay styles need to be copied.

elite452009
06-08-2009, 10:47 PM
maybe some jungle missions or some water missions and air maybe helicopter driving http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

GSG_9_Rage
06-09-2009, 09:40 AM
You don't drive helicopters, you fly them. And leave those to flight sims.

AWC_Pest
06-09-2009, 12:00 PM
Originally posted by JCrim32:
Quite frankly this whole thread is getting rediculous.
1st off knives are for cutting ropes and thats about it, you want to stab people go play cod.
2nd stop throwing out pictures of guns, helicopters, and ICBM's that look cool and you think should be added to the next Rainbow.
3rd the only way this game will be good (theres a big difference between a GOOD game and a game which sells alot of copies)is for users like Anti-Personnel, WhiteKnight77, and Aj6627 to replace the game devs. They know what makes a true Tactical shooter (big emphasis on tactical). There's so much wrong with where the series currently is that i cant even try to sort it all out. Rainbow Six NEEDS to go back to its roots. Sure games which require skill and communication (and by that i DONT mean trash-talking) probably wont be as popular with the majority of gamers, but but they'd gain a fanbase which would follow them to hell and back. COD4 and Halo 3 are awsome games but just because they sell alot of games doesnt mean their gameplay styles need to be copied.

I agree with most of what you say.

I do, however, think that there is some room in a tactical and strategic Rainbow Six (like the books and original 3 PC R6 games) type game to have a method of semi-silent close up kills when you can sneak up behind someone. I don't think it should be used as a frontal attack. Even a garote type weapon would be ok.

There should also be a server option to restrict knives/garote though.

I don't want to kid myself anymore with the idea that UBI would ignore what would make them the most money in order to satisfy the hardcore fans. I do believe they should satisfy both sides with an obvious distinction between hardcore and casual game servers and modes.

CaNiBaL_Elite
06-09-2009, 04:10 PM
One thing I would really like to see in the next Multiplayer of RS is Blood trails. If a player is hit bye just 1 bullet then the player leaves a little trail of blood. The trail of blood would get more previlent as players heath bars decrease.

Lets get back to realism. Back to heath bars. Or go COD route and have a hardcore mode with health bars. Refined cover system that works "guns not in objects""Cover that can be destroyed". Bye bye sprint? Remake all the maps from all the Rainbow games and DLC each one $$. So players can DL the ones they liked. Plus give us new maps big and small. Keep it 16 players dedicated. Video capture Halo3 style would be killer to. << Bonus it would help with finding glitchs also.
Thats just some of what I would like to see in the next RS game.

JCrim32
06-09-2009, 07:01 PM
Blood trails is cool, i like the idea of meter health but than chances are they'd add syringes or red boxes which heal u in 2 seconds flat. A hardcore style mode would be awsome but make it mandatory, we all see how much of a big hit the OPTIONAL high stakes mode is. http://forums.ubi.com/images/smilies/disagree.gif I think it would awsome to not have an ammo counter or crosshairs on screen. Make people use the iron sights. As AntiPersonnel has often mentioned the auto-assist HAS got to go. Also not a big fan of the sprint and grenade indicator is the most absurd thing they've ever done.

And AWC Pest i agree with what your suggesting about the knives but chances are if they have them for surprise attacks from behind, they'd still be able to be used in frontal attacks in which case id rather not see them at all. COD4 is rediculous with the knife use.

JCrim32
06-09-2009, 07:34 PM
After reading another thread i also wanted to say the next Rainbow 6 NEEDS to go back to the old XP system in Vegas 1 which motivates players to work as a team. Loosing was a big deal in Vegas 1 so almost everyone worked as a team and called out their deaths. Now in Vegas 2 everyone wants to be a Rambo and get all the kills for themselves. There is very little teamwork thus making it even less of a tactical game.

OpTiMaL_
06-09-2009, 07:49 PM
Most people hate high stakes therefore at the most it will be an option.The assisted aim in the vegas games isnt really even noticeable and it does nothing to help you so I dont see why its there.I disagree about sprinting and think its a good idea to have it for several reasons. Any shooter game can turn into a run and gun.Having or not having sprint isnt gonna change that. Grenade indicators=bad idea.You should have to actually watch or listen for them.They kinda had the right idea with high stakes but it needed more testing.I still hate the whole running over a gun and having an instant ammo refill and of course the always popular infinite pistol ammo.Both should be changed hardcore mode or not.

JCrim32
06-09-2009, 08:00 PM
Aim assist does drastically effect gameplay. It makes it much easier to score headshots (or any other type of hit). All you have to do is have part of the circle on an enemy's head and theres a good chance u get a head shot. Thats one reason why guns like the Famas are so good. Low recoil+ high ROF+ auto assist= really good chance of headshots with little to no skill involved.

I hate to say it but even COD doesnt have that kind of crap in use.

OpTiMaL_
06-09-2009, 08:26 PM
Actually yes COD does have aim assist and its much worse then R6.The aim assist in R6 isnt anywhere near as helpful as you seem to think.

AWC_Pest
06-10-2009, 03:11 PM
Originally posted by OpTiMaL_:
Most people hate high stakes therefore at the most it will be an option..

The reason most people hate it is because fans of hardcore mode that mistakenly bought Vegas 1 would never have given Vegas 2 a chance and those that did didn't wait for the final patch. The V2 HC mode didn't even work more than 1 round for the PC crowd.

The R6 series used to be nothing but HC before Lockdown.

As COD4's popularity has proven, a game should have at least the option to play Hardcore.

OpTiMaL_
06-10-2009, 04:07 PM
People hate it because most of them want lots of grenades,ammo,health and unlimited respawns so Hardcore will never appeal to them.Its sad because anymore even in Team Deathmatch or any other team based mode it seems each person is on their own and theres very little team work if any at all.These are the kind of players flooding games like R6.

WhiteKnight77
06-10-2009, 05:27 PM
Originally posted by OpTiMaL_:
These are the kind of players flooding games like R6.

They wouldn't if Ubi had left well enough alone.

The fact that people like lots of ammo is they can't think past the just kill everything and par for the course of the ADD gamers who play linear shooter.

OpTiMaL_
06-10-2009, 08:03 PM
Lol thats very true.

Tacamo
06-10-2009, 08:48 PM
Hopefully they'll replace that noob Ding Chavez with a l33t spec ops dude like Vin Diesel in the movie XXX. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif A little bit of motorcycle action like Chuck Norris did in the Delta Force and it'll be the perfect game. To save time on development and to maximize market share it should be developed for mobile phones and ported to consoles and PC's after.

GSG_9_Rage
06-10-2009, 11:23 PM
I always love your comments Tacamo.

kleaneasy
06-11-2009, 09:01 AM
Originally posted by WhiteKnight77:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OpTiMaL_:
These are the kind of players flooding games like R6.

They wouldn't if Ubi had left well enough alone.

The fact that people like lots of ammo is they can't think past the just kill everything and par for the course of the ADD gamers who play linear shooter. </div></BLOCKQUOTE>

Can we stop with the 'ADD' gamer insults please

OpTiMaL_
06-11-2009, 02:55 PM
Rut ro