View Full Version : a couple questions

07-14-2010, 04:58 AM
1. in what Specific way will we use the other assasins? will we order them to do things like the mercs or theifs in ac2, will we just get reports of whAT THEY do or small vids of them, orrrr will we get to use them in 1st person like ezio?

2. what is advanced horse fighting?

do we counter strike and combo strike on a horse
or do we just swing like in AC1 and 2?

07-14-2010, 05:10 AM
Try looking through here (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/8031037178) and here (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/8561058178) if you want to know more about the game.

There's also a few Dev interviews posted about your particular questions, look and yee shall find... here's a snippet of one of them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

<span class="ev_code_RED">PSM3: how do you go about recruiting followers?</span>

VP: It's systemic. We wanted to dress it and justify it. We wanted it to be a portal for saving lost souls.

PP: As you take away the power of the Borgia in Rome, you increase your own power. That enables you to have a bigger guild. There are people that are fighting the Borgia in the world, and you go there, fight with them, and they see you and ask you to join the guild. Once there, you are able to send them on assassinations that happen elsewhere in Europe. you won't actually be able to play these assassinations, but players are going to be able to read the story about what happens. you also get paid buy the guild and can use it to acquire new skills.
During each mission there are assassins in the shadows and they are available on call - you use the 'L1' button for context sensitive commands. say you're in a fight, and you need help, you can have the best fighter come to your aid by tapping 'L1'.

VP: We wanted to avoid having to micromanage. There are RPG elements, but it needs to be contextual.

PP: It starts with strategy (where you upgrade characters before each mission) then once you're in the game it's more about how you react. You could use assassins to set a trap and use distrations to to access a target - like provoking a fight while you walk around undetected. They'll have access to ranged weapons, smoke bombs - all the tools you have.

... and another (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/4801000178) particularly good one!