View Full Version : What's the game engine employed

09-02-2009, 10:51 AM
More precisely I should put it this way, from the trailer it seems to me that the graphics isn't much different from IV, is it based on the same thing?

09-02-2009, 12:44 PM
If it is, I hope it is vastly improved. I hate how fog makes my watch crew translucent :P

The screens look really different to me though so far. I'm terrible at eyeing technical stuff like that though :P

09-02-2009, 01:00 PM
Originally posted by WillieAnderlots:
More precisely I should put it this way, from the trailer it seems to me that the graphics isn't much different from IV, is it based on the same thing?

Welcome to the SH Forums, WillieAnderlots. Nice to have you aboard.

Now as for your question, it is my understanding the a new graphics engine will be used in SHV. Not 100% sure of that though.

09-02-2009, 01:17 PM
According to one of the devs, they're building it on top of SH4. That then leads me to wonder if the requirements will be much different than SH4?

http://www.subsim.com/radioroo...1163432&postcount=27 (http://www.subsim.com/radioroom/showpost.php?p=1163432&postcount=27)

09-02-2009, 01:23 PM

This has confused me even more than I was already.

My understanding is that if the file structure on which it is being built is similar to that also used in SH4 and refered to in the Subsim post. that would mean that it would be of a similar type that the 'modders' are so artful at 'altering' to produce RSRD and TMO etc. Am I right??

If so, what is the 'Game engine' that is so often queried???


09-02-2009, 02:48 PM
By engine, i think this refers to code. Such as routines, algorithm's, rendering methods, things of that nature.

File structure, deals more with resources the Engine (game) uses.

The game engine, for the most part, is represented by DLL's, exe's, ACT files, etc, that reside in the SH4's main directory. Everything in the /data/ directory is a resource the game engine calls upon.

As a very basic example, a programmer can design a program to display X picture and play Y sound when Z button is pressed. The picture, sound, and button are all resources. A modder can alter these resources to change what is displayed and played when something else is pressed. But regardless of what these resources are, the program will still demand that X displays and Y plays when Z is pressed.

if that makes any sense. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

09-03-2009, 07:54 AM
There is also the graphics engine. ie: Bink Video, Unreal, etc.

09-20-2009, 04:27 PM
i'd like to see them use the cryengine2... talk about realistic looking shorelines and ports...

10-01-2009, 09:32 AM
If you ask me, I wood say they use the same Grafik engine but it have bin updatet. From the trailer its hard to what there have bin improved. There is noting wrong with the enigne they have used so far. Its all about how the eninge fit to the game. Fx> Cryses engine is good to 3D shotter but that dos not mean that ist good to a Silent hunter game.
By the way grafik is not more importent than the gameplay.

10-04-2009, 09:26 AM
The romanian developers used a self created engine called GDS-System for all their games. It's a very scaleable engine and has ports to consoles and PC's. This engine was continously extended during the development of several games like ChessmasterX, SH3, SH4, HAWX and other games of the Ubisoft Studio Romania.

10-04-2009, 10:38 AM
I hope the hostile sailors won't just disappear when the ship sinks this time http://forums.ubi.com/images/smilies/winky.gif
And also the buildings ashore, like brick and block in the classic Doom http://forums.ubi.com/images/smilies/winky.gif