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View Full Version : Solution to Carrier Qual once again



BSS_Vidar
02-10-2006, 03:04 PM
The Blacksheep have come up with a solution for us to enjoy authentic carrier operations once again. Since the majority of us play the merged version, we are installing the Stand-alone version and patching it up to v3.04 only.

Our CQ sessions will be in Pacific Fighters on Hyperlobby, and PF Stand-alone on Ubi.com.

The 1C team has swept this issue aside for too long now, so we're working around it. Good thing they dicided to make two versions. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif The braking is much more affective prior to the "v4.01 experement" which has left precission, and expediant taxiing capabilities on a flight deck ineffective.

Those who have Stand-alone v3.04 installed, and want to enjoy authentic carrier operations without firing a shot are more than welcome to join these sessions. They will not be password protected due to the later version.

S!

Nimits
02-12-2006, 01:56 AM
I guess I don't follow. Why exactly are carrier ops better in 3.03 than in 4.03?

Stackhouse25th
02-13-2006, 08:44 AM
http://forums.ubi.com/images/smilies/351.gif

Chuck_Older
02-13-2006, 12:43 PM
Vidar is of the opinion that v4.01 was an experiment that brought the sim away from reality in order to test capabilities of some aspects of the BoB flight model

He feels that 3.03 accurately reflects truer carrier operation activities, and so in an attempt to use actual carrier ops procedure, he's using the stand alone 3.03

BSS_Vidar
02-16-2006, 12:11 AM
It's not the flying that is the problem. It's the ground handeling, and braking. We BSS stack the flight deck, which makes things a little tight while aircraft are trying to land, and take-off. The braking ever since v4.01 has taken what was all ready shabby braking authority and made it worse with the addition of the torque and P-factor affects. They forgot to reduce those effects in the model while the aircraft are slow, and on the ground.

The brakes don't engage quickly enough causing the more than occasional "taxi over the deck-edge and into the drink syndrome."

v3.04 gives that control back. PF stand-alone will only be used by the BSS for carrier ops, wildst we'll do all our fighting in v4.03 merged.

S!

VT-51_Razor
02-16-2006, 12:50 AM
It is totally beyond me Vidar, how you can let brake effectiveness appease you in a DF server in lieu of wind over the deck in any other version!!!?? http://forums.ubi.com/images/smilies/35.gif

BSS_Vidar
02-16-2006, 02:06 PM
Razor,

All we are doing is coordinated operations within the carriers airspace. We are not carrying any ordinance, other than what is default in the guns. We fly with 50% gas, and that's it.

These Carrier Qual sessions are strictly a training aide to help our pilots learn to control their aircraft in slow-flight, coordinated with each other in a tight airspace, and learn authentic carrier operations.

With my flying for the Navy for 20 years, I've shown typicle "Monitor Jockeys" from all over the world how so many aircraft can get on deck so quickly, and effectively without bumping into each other.

This usually turns out to be hours of intense fun, and no one has even fired a shot. But as of late, we haven't been CQing due to the ground handeling.

I agree whole hardely that wind would be nice in combat senerios while in DF servers, but just like getting independant toe braking with separate axis, I think we've been told to "wizz up a rope."

VT-51_Razor
02-16-2006, 06:24 PM
Please don't misunderstand me Vidar. I'm just saying that ANY kind of carrier operations in a DF server, regardless of what level of effectiveness you have for the brakes, is a joke. Not to belittle your CarQual sessions or anything, because I realize that it takes a great deal of skill to sucssefully land and take off from those static carriers (certainly more so than on a moving ship). It's just that, it's so unrealistic, it's a huge immersion killer (for me anyway), and I find it curious that you would celebrate the effectiveness of the brakes of a certain version in order to have more realism to conduct CarQuals in a DF server. LOL! Am I making any sense hehe sorry. I'll crawl back into my hole now. http://forums.ubi.com/images/smilies/35.gif

BSS_Vidar
02-16-2006, 07:46 PM
There is no celebration intended here. This is just an announcement that we are reverting back to an earlier version just so we can have good contol on the flightdeck again. This would not be an option if they had not made the two versions available to us, meaning we would have been stuck with the crappy ground handeling.

We mostly do this in a DF server because a coop is unforgiving for bad landings. However, we do had coop CQ missions.

CQ on stationary carriers with no wind absolutly sux, and is unrealistic. But, we're use to it. Remember those CFS2 days? At least its better than that. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif