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Farkenal
11-27-2006, 06:31 PM
I?m a fairly new player (completed a whopping 6 missions). However I?m finding it hard to know what depth to set my torpedo?s at. In the tutorial every single torpedo on the default setting (approx 5 metres) simply bounced off the hull at perfect 90-degree angles in calm water. Then when I manually halved the depth, to what I think is 2 metres, I get an explosion nearly every time. However only once so far have I sunk a moderate sized ship (C2) with one torpedo. So my question is to what depth should I set both Magnetic and Impact torpedo?s in calm weather.

I have searched the forum but its rather confusing with so many people saying 1-2 metres and then others say 7-8. Or is this just Americans talking in feet? But then is this 1-2 metres under the water level OR metres under the draft of the ship as told in the identification manual for that particular ship etc.

If someone has the time to give screenshots of the TDC & ship identification screens with a short description of what they find to be the most successful, that would be greatly appreciated.


Two other hopefully quick questions I couldn?t find answers to are,

In the realism settings I have auto map contacts off, but then even when I?m on the surface 500 metres in calm seas from a ship I?m firing on I cant see it in the navigation or TDC maps, is this possible without taking off the realism, as when I?m in the middle of a convoy its hard to remember where exactly the ones I want are?

Is there also any way to know the water depth, after when near the English coast I hit the ocean floor at 40 metres yet I thought I was more than far enough away. Is there anyway to know a safe depth?

Thanks

Farkenal
11-27-2006, 06:31 PM
I?m a fairly new player (completed a whopping 6 missions). However I?m finding it hard to know what depth to set my torpedo?s at. In the tutorial every single torpedo on the default setting (approx 5 metres) simply bounced off the hull at perfect 90-degree angles in calm water. Then when I manually halved the depth, to what I think is 2 metres, I get an explosion nearly every time. However only once so far have I sunk a moderate sized ship (C2) with one torpedo. So my question is to what depth should I set both Magnetic and Impact torpedo?s in calm weather.

I have searched the forum but its rather confusing with so many people saying 1-2 metres and then others say 7-8. Or is this just Americans talking in feet? But then is this 1-2 metres under the water level OR metres under the draft of the ship as told in the identification manual for that particular ship etc.

If someone has the time to give screenshots of the TDC & ship identification screens with a short description of what they find to be the most successful, that would be greatly appreciated.


Two other hopefully quick questions I couldn?t find answers to are,

In the realism settings I have auto map contacts off, but then even when I?m on the surface 500 metres in calm seas from a ship I?m firing on I cant see it in the navigation or TDC maps, is this possible without taking off the realism, as when I?m in the middle of a convoy its hard to remember where exactly the ones I want are?

Is there also any way to know the water depth, after when near the English coast I hit the ocean floor at 40 metres yet I thought I was more than far enough away. Is there anyway to know a safe depth?

Thanks

Bootsmann0815
11-27-2006, 08:44 PM
Welcome to the forum! http://forums.ubi.com/images/smilies/partyhat.gif

Bouncing off at 5-6m is often caused by the curvature of the hull - the impact detonators' "whiskers" simply glide off without depressing the mechanism (historically correct). Ideallty the impact area should be on a flat piece of the hull's steel.

Impact Pistol: For any small vessel (Tug boat and smaller) set the torpedo to min. depth (just over 1 m). For larger vessels, check the target zones on your recognition manual - visible if you are within 1000 m of the target and within +/- 15 degrees of the ideal firing line. Most of these target areas, except keel, are in the 3-4m range - check depth bar on the side of the ship's outline drawing.
Note that in early war some torpedos run deeper than advertised if you have torpedo duds enabled. Generally speaking, err on the side of shallow running, you'll still get at least an impact.

Magnetic Pistol: Aim at or just under the keel, certainly set depth for no more than 2m below keel. Again, set values according to the depth shown in the reconition manual. It doesn't matter if you set the depth too shallow - if the hit is too high, it will just trigger the impact detonator which is not disabled by using magmnetic pistol. You won't get the big boom, but still a hit. In heavy seas, set magnetic detonator to no more than 0.5 m below keel. Preferably, avoid using Magnetic altogether in heavy seas - there is an increased likelihood of premature detonation.

In manual targeting with no map updates, there is no need to go to either the TCD or Nav map screen once you are into the attack. Set TDC to accept auto-input (small button with green or red ring, make sure it shows green), stay in attack periscope or UZO view, keep the target locked, do your measurements and enter the data in your notice block and the updated data will be sent to the TDC. The only things you need to set manually in the TDC are the salvo setting, the running depth, and - if you have them - the patterns for the pattern-running torpedos - you do all that before taking the final observations. Once the periscope is up, stay in periscope view, keep the target locked, and enter the uptated shot data through the notice block.
N.B. You may want to consider the suiupermod UBWA 1.92 - it gives you all the TDC buttons and knobs as a slideout usable while in periscope or UZO view. (This may also be available as a free-standing individual mod, I'm not sure).

Measuring water depth: ask your navigator to take a depth sounding using the echolot. Warning: the enemy can hear these pings and estimate your position from that, so don't use it in the presencce of enemy ships - or at least not in the presence of enemy warships. In convoy attacks, arrive early in the planned intercept area and do your depth soundings before you establish hydrophone contact with the enemy - if you can't hear them, they can't hear your pings either. Totally irrelevant for air attacks of course - enemy planes can't hear the echolot, so feel free to ping away as long as no enemy ship is present. The command "crash dive" automatically takes the boat to 70m - too much in many locations, so use the crash dive command to leave the surface quickly when a plane shows up but you can't use the flak gun, but as soon as you reach 15-20m depth, take a sounding to know when to stop the dive. Note: the Navigator gives "Depth under keel" at the moment of taking the sounding, not total water depth. Even when surfaced, "depth under keel" is 5m less than the total water depth in that location. So you'll always know how much water space you have BELOW you, while for measuring the water space ABOVE you just look at the depth meter, which shows "depth above keel" (i.e. 5m when you are surfaced).<div class="ev_tpc_signature">

Use the vertical!

Farkenal
11-27-2006, 10:12 PM
I?m just using the stock version of the game to 1.4b, and getting the knack of it all by using the auto aim/calculate method, but just so that I can be certain, if the draft of the ship is say 6 metres in the ID manual book, does that then mean that I should set my magnetic torp for running depth at 7 or 7.5 metres?

Also thanks for the tip about the echolot, (I hadn?t even heard of it) and was just wondering if I?m able to safely use it when a warship is still way over on the horizon? Eg more than 4,000 metres away?

Additionally it seems the only way I find contacts is by cruising on the surface day and night, and I spot the vast majority by visual sight, and only rarely will my qualified sonar guy find a close target for me to chase. I know about occasionally stopping to use the hydrophones, but for me these rarely find any contacts. Is there another way or is it just cause I?m in 1939?

Also due to my bold spotting tactic I?ve taken moderate damage to my coning tower, and that got fixed except for the back part (the flak gun part) with a full replenished repair team and me clicking on the damaged part and a few days not in silent mode on the surface, nothing has improved. Am I missing something or do I just have to put up with what I deserved?

And last of all, when I?ve been spotted and got a destroyer bugging me at a great distance (taking a guess as to where I am), and Im in very slow forward & submerged in silent mode is there any way to make the time compression greater than 32?

Sorry for all the questions but the game was packaged in the ?Hot? boxes they now have here in Australia, but of course they don?t come with a book manual, and the electronic one with the disk only covers so much. And I am really hooked on this awesome game, and after spending a bit of research on this forum I haven?t found these specific answers but I?m always learning so much more every moment, so thank you guys for being so informative and helpful on all your threads.

Jose.MaC
11-28-2006, 01:47 AM
1. Yes, but remember, it only works with unwounded ships in relatively calm seas. During heavy storms, get depth up to 2 meters or more. If the ship has been already shoot and is begining to sink, do a guesestimation of its actual draft.

2. It depends on the quality of the enemy crews. At 4 km or more they should be unable to listen it. Remember that only escorts do have sonar.

3. Better man yourself the hydrophones, get at 20 meters and stop the engines. You'll discover that your crew is hear impaired. And need glasses whenever there is a slight fog.

4. Anything that goes red is destroyed, so cannot be repaired while at sea. Is not strange, anyway.

5. You can tweak compresion in the cfg files in order to allow you to have a close ship. Anyway, remember that you can get from the max DC if the enemy ship has you or not http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

6. The game never game with a printed version of the digital manual (wich is rather poor and really incorrect if you do play the stock game version), so you're getting about the same we've been getting. Except some afortunates do have the recognition manual print in paper...

arhoolie
11-28-2006, 09:43 AM
And don't forget to read the community manual.
http://www.communitymanuals.com/shiii/index.php?title=Main_Page

Bootsmann0815
11-28-2006, 01:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jose.MaC:

2. It depends on the quality of the enemy crews. At 4 km or more they should be unable to listen it. Remember that only escorts do have sonar.

</div></BLOCKQUOTE>


CAREFUL! Remember the enemy has HYDROPHONE too, and this is what they hear your ping(s) with, up to at least 15 km. While they will not be able to pinpoint your precise position by hearing just one of your pings, they'll know you are there and may (indeed depending on their Crew Rating) start a more thorough search for you, using other detection methods such as ASDIC.<div class="ev_tpc_signature">

Use the vertical!

Jose.MaC
11-28-2006, 05:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bootsmann0815:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jose.MaC:

2. It depends on the quality of the enemy crews. At 4 km or more they should be unable to listen it. Remember that only escorts do have sonar.

</div></BLOCKQUOTE>


CAREFUL! Remember the enemy has HYDROPHONE too, and this is what they hear your ping(s) with, up to at least 15 km. While they will not be able to pinpoint your precise position by hearing just one of your pings, they'll know you are there and may (indeed depending on their Crew Rating) start a more thorough search for you, using other detection methods such as ASDIC. </div></BLOCKQUOTE>

The game has a bug stoping AI ships to use their sensors whenever they are far away; some people has reported to sink a DD sailing at 4000 m or more with a single steam torpedo. So if the DD is in the horitzon, I think is worth the risk.

Not being sure about the ping risk, since i use a batimetric chart (not very acurate, but enought for gaming) and i dont need to use my echolot.

Kaleun1961
11-29-2006, 09:58 AM
I sank a destroyer off the British coast from over 7,000 metres, in daylight, using auto-targeting and a steam torpedo. As far as I could tell, they didn't try to evade.<div class="ev_tpc_signature">

http://i13.photobucket.com/albums/a299/K-61/Miscellaneous/untitled.jpg

Farkenal
11-30-2006, 08:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by arhoolie:
And don't forget to read the community manual.
http://www.communitymanuals.com/shiii/index.php?title=Main_Page </div></BLOCKQUOTE>

Jeeberz, sorry about my initial question. but I must of read that community manual 4 times over and yet still managed to miss this particular detail on torpedo depth. Not to worry you guys taught me a number of useful new tricks as well
Thanks a heap

FongFongFong
11-30-2006, 08:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Farkenal:
Jeeberz, sorry about my initial question. but I must of read that community manual 4 times over and yet still managed to miss this particular detail on torpedo depth. </div></BLOCKQUOTE>http://forum.piratesahoy.com/style_emoticons/default/24.gif
Been there
Done that
Got the commerative beer stein.

Or to be kind
Always nice to re-read these things
from time to time.<div class="ev_tpc_signature">

http://i2.photobucket.com/albums/y24/rupertlittlebear/tnuke.gif
GWX the Easy Way (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/3211059025)