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View Full Version : a20 rear gunner tips needed



p1ngu666
01-24-2005, 10:27 PM
how the blazes does anyone deal with the rudder?
tried crabbing but then u just get moving bit of rudder in the way instead http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

any ideas anyone?

Jagdgeschwader2
01-24-2005, 10:45 PM
I always thought the guns would not fire
when they traversed an area where the
airframe would be in the way. I could
be wrong though. In the game I choose
not to fire from my 6 because I end
up causing more damage than the enemy.


http://home.earthlink.net/~jagdgeschwader26/sitebuildercontent/sitebuilderpictures/jagdgeschwader2s.jpg

Jagdgeschwader2
01-24-2005, 11:00 PM
I thought so!

From Biography of George Underwood:

The turret is designed to protect the airplane from attacks in the upper hemisphere. The guns rotate 360 degrees and swing from horizontal to vertical. (90 degrees to 0 degrees). The field of fire and limits of the gun movements in azimuth and in elevation are automatically controlled by cams and s witches. The gunner can follow a target freely, firing as required without the bullets striking any part of the ship or without the gun barrels bumping into any part of the fuselage.

Here is the whole story if you like.
http://members.aol.com/famjustin/Underwoodbio.html

http://home.earthlink.net/~jagdgeschwader26/sitebuildercontent/sitebuilderpictures/jagdgeschwader2s.jpg

p1ngu666
01-25-2005, 08:40 AM
yep, same as on b25, they had cutout switches, for each gun, so u could still fire 1 gun, rather than both stopping cos of fusealarge or rudder or whatever http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

3.JG51_BigBear
01-25-2005, 07:03 PM
I hate the gunnder positions on the A-20. The turret gunner is a pain with the rudder and the belly gunner is next to useless for defense from a majority of attacks. For the top turret I like to angle the nose up if at all possible and trasverse the guns up. This kinda moves the vertical stab to the bottom of your FOV a little bit and seems to give a slightly better field of fire. Its definitely not ideal especially if there is more than one attacker.

p1ngu666
01-30-2005, 07:26 PM
ta http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
maybe i could try a curve...

ImpStarDuece
01-30-2005, 10:05 PM
I had fun last night sitting in a pranged up A-20 and using the turret like a AAA emplacement. Got a He-111 and a Zero as well as a few damageds before i ran out of ammo.

No relevance to the topic, I just though I might share. I'm that kind of guy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Red_Russian13
01-30-2005, 10:12 PM
Very interesting stuff. I always wondered about that. It would be a good idea considering a focused rear gunner might not be paying much attention to those types of things.

My problem with the top turret is that I always lose my bearings. There is not point of reference sometimes and I get all buggered up. Of course, I imagine that experiencing real gravity would rectify this situation, as it would give me a frame of reference.

AWL_Spinner
01-31-2005, 03:45 AM
I've yet to learn the A20 turret, I'm becoming a dab hand at the B25's guns. Had an A20 mission last night on FBOW and got slaughtered by a 109 despite there being two of us in close formation. The AI gunners are WAY too conservative with their ammunition and not much of a deterrent.

The trouble is in the '25 I'm generally up at 12,000ft or above and can throw the plane around while sitting in a turret without danger of stacking it into the ground. Which is a very real danger on the average A20 mission which is fast and low.

p1ngu666
01-31-2005, 07:40 AM
yeah, and the rear gunner can move his head. i think the turret is the same as b25, just what is around it thats changed...

i think if u have track ir it helps because u can move that indepent of the guns http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

and yes, u cant leave the ai todo the job, cos they fire in random directions and waste ammo and stuff http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

AWL_Spinner
01-31-2005, 07:47 AM
Yeah, I'm a TrackIR user. Can't imagine life without it. Especially in a gun turret.

I like the A20 though, it's a beast. Would be good if it had some rocket loadouts but I don't know if there's any historical basis for that.

VonKlugermon
01-31-2005, 12:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ImpStarDuece:
I had fun last night sitting in a pranged up A-20 and using the turret like a AAA emplacement. Got a He-111 and a Zero as well as a few damageds before i ran out of ammo.

No relevance to the topic, I just though I might share. I'm that kind of guy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

You ain't the Lone Ranger there Imp! I enjoy providing a little extra FLAK for the home field as well. B-25 works best if available! Would love to see players able to use a quad-50 or some other mobile flak cannon to combat the vulchers, that would be a real hoot!

Willy