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View Full Version : "Create a hero" feat in homm 6 ???



smithey33
09-21-2010, 04:19 AM
basically I was thinkin it would be cool if HOMM franchise would add a create/edit a hero feat in the game. leaving a few empty "hero" spots and u get to choose a race (faction) create a face, appearance, name, history, one of the existing abbilities... that way u would actually play a campaign/anything else with your own creation... your thoughts ??? pro or anti ???

hampulina93
11-23-2010, 02:08 PM
Yes, but only for scenarios and maybe buyable from tavern as an extra hero during campaign.

It shouldn't replace the campaign's main hero.

dchalfont
11-23-2010, 04:43 PM
There already will be in custom games. They said you can choose your gender and appearance etc so I imagine it will be fairly customisable over all.

In the campaign however they said the characters would be fixed, I saw it in an official FAQ on another heroes site as answered by the devs.

smithey33
11-23-2010, 10:04 PM
nahh, its as always u can choose the race, the gender and whether its might or magic... i was talkin about making a hero from scratch - choose the race, abilities, create his/her face, hairstyle whatever, like u have the "create a character" or "create a player" mode in many other games... It can be made apart from the game and u just import the data, it kinda exists in many other games so its probably not that hard to do, IMO it kinda adds to the experiance of the game coz ur playing with someone u've made... doubt it will ever happen for homm but i thought it would be cool

nqox
11-25-2010, 08:29 AM
I think that would just totally ruin the whole game. The worst idea I have ever heard.

smithey33
11-25-2010, 11:05 PM
1. just like map editor u can import the data, hence use it or not use it, your decision...

2. why would it ruin the game anyways ?

Deimjanas
12-30-2010, 11:58 AM
That would be interesting, but I think several things can be complicated e.g. witch tipe hereo will be it should be a lot of heroes tipes if you want create a original hero. And don't talk about face and other stuf. May be not in homm 6, but in homm 7 you can see.

kodial79
12-30-2010, 12:14 PM
It should be best kept for multiplayer, to me sounds kinda needless and I won't be using it. Besides creating a hero out of nothing, feels like you create a hero outside the lore of the game, which is what turns me off the most and why I don't want it in SP. I would rather the devs spend their valuable time to create something more important like, I don't know, an RMG or more town buildings?

SwampLord450
01-01-2011, 12:10 PM
I really, really don't want heroes from scratch; part of the charm of Heroes has always been its cast of defined and definite characters. You know who you're facing and what you're up against.

If people can make custom heroes with random abilities, a) it will be EXTREMELY difficult to regulate overpowered abilities if they do happen and B) it will be an issue because you will simply not know what you're facing.

For example, in HIII, if I have Tazar and my opponent scouts my main hero, they know who he is and what he can do. But in a custom hero system, that hero could be anyone or do anything, which creates quite a bit of a problem; namely, you have no idea what you're facing.

mouserie70
02-08-2011, 05:46 AM
It would be great if all heroes can have their in-game appearance modified according to the artifacts they equip. . . Ubi please make it happen. . . We want to see the in-game heroes wielding the flaming swords, magical breastplates, boots of speed, etc.

Infiltrator-SF
02-08-2011, 06:10 AM
Originally posted by SwampLord450:
I really, really don't want heroes from scratch; part of the charm of Heroes has always been its cast of defined and definite characters. You know who you're facing and what you're up against.

If people can make custom heroes with random abilities, a) it will be EXTREMELY difficult to regulate overpowered abilities if they do happen and B) it will be an issue because you will simply not know what you're facing.

For example, in HIII, if I have Tazar and my opponent scouts my main hero, they know who he is and what he can do. But in a custom hero system, that hero could be anyone or do anything, which creates quite a bit of a problem; namely, you have no idea what you're facing.

I don't think that's the problem really. All heroes titles had pretty much best, average and horrible hero choices. If you got Tazar and the other guy got Brom then you've got a HUGE advantage, scouted or not.

The problem I foresee with the custom hero creation is that people will figure out the best combinations from the start and we'd be seeing everyone sporting their own version of Tazar. Unless they manage to actually balance the skills.

Thunion
02-08-2011, 10:04 AM
We want to see the in-game heroes wielding the flaming swords, magical breastplates, boots of speed, etc.
NO...This would totaly **** up multiplayer..."Lets see..Hey he got Cloak of X which reduces my fire spells dmg by X,i guess i better use ring of X instead of fire ring of X,that will increase my lighting dmg becouse i see he dont have any counter to lightining.."

mouserie70
02-09-2011, 09:40 PM
What I meant was that all in-game heroes should have their animation/appearance reflect the items they equip.. example disciples III:
http://image.gamespotcdn.net/gamespot/images/2008/245/921134_20080902_790screen002.jpg

Thunion
02-10-2011, 05:26 AM
If its gonna be only in menu then its cool..but if its gonna be shown on the map it will change multiplayer and will heavely enchant attacker position couse he can chose artifacts to fight against enemy ones.

SwampLord450
02-10-2011, 11:21 AM
Heroes shouldn't reflect the items they equip; that's a pointless cosmetic feature that will waste valuable time better spent making the adventure map or creatures look better. Heroes are not the focus of the game in combat, so putting so much work into their appearance wouldn't be sensible.

Destruction3402
02-11-2011, 05:22 AM
Originally posted by SwampLord450:
Heroes shouldn't reflect the items they equip; that's a pointless cosmetic feature that will waste valuable time better spent making the adventure map or creatures look better. Heroes are not the focus of the game in combat, so putting so much work into their appearance wouldn't be sensible.
So making the creatures look better isn't a cosmetic feature? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

While I don't really care that much if the equipment worn will reflect on the character or not, it isn't strictly a bad idea IMHO. :P

Shawn85
02-27-2011, 09:10 PM
Customizable heroes, atlest in multiplayer would be an incredible selling point for this software.

FeralShaman
02-28-2011, 12:12 AM
as i read in previews,that will be actually the case if i am not mistaken,you will chose stats and skills on lvl up(no randomness),you will also probably have appearance choice also in lobby as well as might or magic.

Probably only appearance will be linked to race,and portrait(and gender) to specialization

Shawn85
03-01-2011, 12:15 PM
Originally posted by nqox:
I think that would just totally ruin the whole game. The worst idea I have ever heard.

Theres allot of substance to this arguement :S

Shawn85
03-01-2011, 12:16 PM
Originally posted by SwampLord450:
Heroes shouldn't reflect the items they equip; that's a pointless cosmetic feature that will waste valuable time better spent making the adventure map or creatures look better. Heroes are not the focus of the game in combat, so putting so much work into their appearance wouldn't be sensible.

Disagreed

smithey33
03-03-2011, 10:09 AM
Originally posted by nqox:
I think that would just totally ruin the whole game. The worst idea I have ever heard.

everybody seems to speak against it yet i have yet to see one rational answer with an actual explanation that makes some logical sense.. and the poll is kinda 76% pro 17& against so i dont really get what u talkin about ??

WaterPoloLaw
03-03-2011, 12:40 PM
Not to seem disrespectful, but I entirely disagree with in-game heroes that you build from scratch. Heroes need some basic parameters set by class and faction. While customization of heroes within a class, faction, or well-defined balanced parameters that set uber abilities and special advantages is great, a fully open-ended "create-a-hero" would not work.

Battle for Middle Earth II incorporated a "create-a-hero" system into non-ladder multiplayer and it totally killed the game and, indeed, the entire franchise almost instantaneously. It was impossible to regulate overpowered abilities. Though BFMEII tried to keep it within certain class parameters, the abilities to customize your hero were, well, a little too broad and open-ended.

Such a little oversight totally devastated the game. From a strategy element, you never had a clue what you were up against and could not plan acordingly. And yet, EVERYONE had to play with their own overpowered "create-a-hero" if they wanted to have a chance at winning.

This had several effects. First, nobody played on the ladder anymore becuase their uber heroes were not allowed, thus killing ladder play. Second, nobody used any of the in-game heroes, just their own heroes who were all vastly overpowered and broken, thus killing the racial and faction definitions and parameters set by the developers.

Finally, the game became much less of a strategy game and much more of a watered down first or third-person shooter of sorts with a handful of strategy elements.

The main pull of heroes is that it remains one of the few true strategy games still avaiable on the market. It is not just an RPG battlefield experience where it is hero against hero. Rather, heroes of might and magic is also manuvers v. manuvers, armies v. armies, resource management v. resource management, town development v. town development, map control v. map control, empire dominion v. empire dominion, and a dash of good old fashioned luck.

Look, I am all for hero customization and, in general, the more customization the better. However, allowing players to totally create and define a hero (including his or her own unique, personal, class, special and faction abilities) from the ground up has the enormous potential to throw the entire strategy element of the game off balance. Total hero customization has been done in strategy games before and it is not a good idea. While broad, open and structured hero development within well-set, balanced and defined parameters is good, too much hero customization can turn a strategy game into something it was never intended to become

smithey33
03-03-2011, 03:26 PM
first of all. disrespectful ? we're all individuals so entitled to opinions of our own, if u dont agree with me, its not disrespectful... speak your mind freely

building a hero from scratch means - u choose his faction/race which limits your creation lets say necros will be able to hav light blue skin shade and few others, abbilities will of course be by default of necros... nobody is suggesting u make an orc hero with necro abbilities... abbilities themselves are of course made balanced by ubisoft, u dont make up an abbility makin yourself a superman, but u get to choose from the list of 50 or smth... however u get to make your heroes story, choose his race/faction, choose the abbility, choose gender and affiliation/ and u get to create his face add tattoos or do whatever u want with his appearance... again u cant make an undead hero that will play for inferno... makes no sense but still u can create anything u want so when u play with the hero ur playing with your own creation - sometimes i have to play with heroes i dont really like nor relate to this gives me the opportunity to play with someone i've created so by default i like him and i can give him abbilities of my choosing so IMO its a good thing... from what i;ve seen the heroes are generic and without faces in homm6... that kinda sucks...

regarding the game ur referring to, i have no idea what went there but IMO not knowing what im up against actually means i have to plan even better to win so it adds to strategy.. regarding overpowered abbilities, like i said there is a pool from which u can choose them, assuming they are made balanced by the ubisoft theres no way of makin it overpowered (i've never suggested we should imagine a certain skill and possess it there are certain number of choices so u choose what suits u the best in a similar way there wont be all the hairstyles in the world but only 50 or something to choose from)

regardng the rest of your points raised... im pretty sure i've explained what i meant by create your hero so thats that

P.S. the main point is - if i can make his face, facial hair, tattoo, a skill i prefer over useless stuff, add horns if hes inferno, add teeth if hes necro, make a funny face and hair if hes an orc... if i can do those things when playing with him i feel like im playing with my hero instead of their antons/kirils/sandors or whatever i wanna relate with whoever im playing with just like i can in dragon age for example

H5forem
03-08-2011, 11:22 AM
Originally posted by smithey33:
basically I was thinkin it would be cool if HOMM franchise would add a create/edit a hero feat in the game. leaving a few empty "hero" spots and u get to choose a race (faction) create a face, appearance, name, history, one of the existing abbilities... that way u would actually play a campaign/anything else with your own creation... your thoughts ??? pro or anti ???
I would also like to create new Specialty.

ex. from H5:

Inquisitors specialist (Inquisitors in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.)

Storm Master (Effective Spellpower of the hero is increased when casting air-based spells. Modifier depends on hero level.)

and so on...

WaterPoloLaw
03-08-2011, 01:59 PM
Originally posted by smithey33:
first of all. disrespectful ? we're all individuals so entitled to opinions of our own, if u dont agree with me, its not disrespectful... speak your mind freely

building a hero from scratch means - u choose his faction/race which limits your creation lets say necros will be able to hav light blue skin shade and few others, abbilities will of course be by default of necros... nobody is suggesting u make an orc hero with necro abbilities... abbilities themselves are of course made balanced by ubisoft, u dont make up an abbility makin yourself a superman, but u get to choose from the list of 50 or smth... however u get to make your heroes story, choose his race/faction, choose the abbility, choose gender and affiliation/ and u get to create his face add tattoos or do whatever u want with his appearance... again u cant make an undead hero that will play for inferno... makes no sense but still u can create anything u want so when u play with the hero ur playing with your own creation - sometimes i have to play with heroes i dont really like nor relate to this gives me the opportunity to play with someone i've created so by default i like him and i can give him abbilities of my choosing so IMO its a good thing... from what i;ve seen the heroes are generic and without faces in homm6... that kinda sucks...

regarding the game ur referring to, i have no idea what went there but IMO not knowing what im up against actually means i have to plan even better to win so it adds to strategy.. regarding overpowered abbilities, like i said there is a pool from which u can choose them, assuming they are made balanced by the ubisoft theres no way of makin it overpowered (i've never suggested we should imagine a certain skill and possess it there are certain number of choices so u choose what suits u the best in a similar way there wont be all the hairstyles in the world but only 50 or something to choose from)

regardng the rest of your points raised... im pretty sure i've explained what i meant by create your hero so thats that

P.S. the main point is - if i can make his face, facial hair, tattoo, a skill i prefer over useless stuff, add horns if hes inferno, add teeth if hes necro, make a funny face and hair if hes an orc... if i can do those things when playing with him i feel like im playing with my hero instead of their antons/kirils/sandors or whatever i wanna relate with whoever im playing with just like i can in dragon age for example

Yeah, that is basically what they are doing already with the skills and abilities as I understand it. They are allowing you to choose your faction and, from there, your class and gender. As long as the overall options for skills and abilities arelimited and balanced, then I for one do not see a problem.

If we are solely talking about "create a hero" meaning that you can change the look and appearance of your hero and develop a story and history for him or her, then that is not a bad idea.