View Full Version : IL2 AI

11-09-2004, 08:59 PM
Sometimes the AI in this game lets me down. While running a mission in my B-25, the lead escort taking of right behind me got shot on the runway. All the other escorts behind him tried to take of as normal, and simply ran into him and blew up. 6 out of 10 escorts ate it this way.

As I came to my target (which was a small nest of 10 AA guns) I found no resistance. You would think, out of 10 AA's, at least one would open fire. Instead, they sat there.

To say the least, it was a boring mission. So on the way back I decided to watch the 4 escorts that actually took off tangle with some bogeys. After seeing a non-stop turn war, and crappy deflection shooting that was no were even close, I took my B-25 in to help them out.

While zipping around taking down the fighters, a call came over the radio alerting me to a fighter on me six. I snap a quick F3 fly by, and sure enough...but my tailgunner musta been asleep, or forgot his bullets back in his rack 'cause he hadn't fired off a single round in defense. I as the pilot threw down an out of body experience and took over the rear gun and cleared my own six.

Now, could it bethat I bunked a setting up somewhere, or are other people are having these same anomalies of sleepy personel.

11-09-2004, 09:07 PM
Not to that extent i'm not! You occassionally find a straight flying plane in battle, but given that most aircraft were shot down without them knowing anyone was about, it doesn't irk me that much. As well as you hear some pilots say that they never even knew they were getting shot at!

The Dgen 3.11 beta patch makes the ai more aggressive (i think - they certainly seem to be) and fixes aircraft crashing into each other etcetera mostly.

11-09-2004, 09:14 PM
Eh, installed the Dgen beta. Aircraft don't run into each other as much, but at times I do have 2 fighters launching from the carrier at once. They run into each other, blow up....but only every now and then.

11-09-2004, 09:30 PM
The flak guns not firing will be due to them having a "sleep" time set. This can be used to simulate the gunners being "caught napping" so to speak.

That issue with one plane getting nailed on the strip and others crashing into it is an oldie. As is the unrealistic single file take off plan.
"Next sim" I'd say http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif