View Full Version : Realism questions

04-14-2005, 12:46 PM
I am not one of those hardcore Sturmovik simmers, but I am not a beginner either, I play from time to time.

I still have some realism questions.

1.when in the original Sturmovik I choose to dogfight one of those aces, they let me get behind them quite soon, then start to perform what looks like some aerobatics only to let me get really close behind them and shoot them like sitting ducks - I wonder how realistit that is as I don't consider myself an ace, far from it

2.on the other hand when I tried to dogfight online, it was the opposite around - although i tried to maneuver as much as possible one of those hardcore simmers got behind my tail in not time, like 12 sec and shoot me without a problem, right away, no matter how hard i maneuvre - so when you compare that with me shooting an AI ace, I don't know what is realistic

I still consider this sim the most realistic out there, but these experiences confuse me a lot, can you explain or give me some tips how to avoid being shot down so easily by online hardcore simmers? BTW online I was flying FW 190 so was he.

04-14-2005, 04:18 PM
Here (http://www.airwarfare.com/tactics/tactics_fwtactics.htm) is a good place to start

04-14-2005, 04:43 PM
with the exception of several planes that can't do much else, hard maneuvering won't get you anywhere. Energy tactics are much more effective than pure TnB. Don't Compare the AI with the online players. Being an offline experten won't guarantee you a kil online, only constant practice against humans will make you an ace. Anyhow, it happened to all of us when starting to ply online (still happens to me... am i a freak mom? http://forums.ubi.com/images/smilies/cry.gif ), but the best way to leartn is getting your *** handed in several hundred differenmt ways, and learn from your mistakes. So the answer it: practice, know your plane and you're opponents, and enjoy every single time you are shot down... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

04-15-2005, 04:40 PM
you guys tell me how to improve my PC sim skills, but I was asking how realistic it is that I shoot down an ace offline and somebody shoots me down so quickly online - so maybe online is much more realistic than offline so how come AI sucks so much? I mean I hardly hear anyone comlain about this game and I think it is still the best but don't you think ace AI should be able to shoot me down and not the other way around?

04-15-2005, 05:01 PM
Ace AI is like going up against a virtual pilot with like 20 hrs flight time, except when they fire they usually hit. Most guys online have a good 200 hrs at least if not 500 or more, not including past flight sims.

04-17-2005, 12:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by romanvalek1967:
1.when in the original Sturmovik [...] <HR></BLOCKQUOTE>

Minor additional information. AFAIK the AI pilots have significantly improved from the original Sturmovik, in later versions. In IL-2 FB, they are quite good for practice, they give me a hard time, but online aces are still better, partly because of the "refly" button.

04-17-2005, 07:53 PM
All i can say is, you lucky, lucky b@stard http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I'm stuck at the a*se-end of the world and cant get a decent net connection for love or money (well, i havent really tried love yet).
I have to make do with blowing up AI planes exclusively- most of the time if your patient they'll pull stupid maneuvours and put themselves into your sights. I cant wait until i can get online and get shot down for real http://forums.ubi.com/images/smilies/53.gif

04-18-2005, 09:56 AM
AI is a lot easier to shoot down than the average online pilot these days. As time goes on and the sim gets more and more popular there are more and more online pilots that have a lot of hours under their belt.

If you want an AI scenario for practice that equals the difficulty of online fighting, then put yourself in a full difficulty fight against four AI opponents, four on one against you. When you can regularly win this scenario then of course you will be better than you were when you could only handle one foe at a time.

Online it is not so often your immediate opponent that shoots you down, it is most often an opponents wingman, or another foe who sees your fight and flies through and takes you out.
So you have to learn to look around, be patient and you have to be able to track two, three or four other aircraft at once.

They could probably make an AI opponent to shoot you down every time just as they have chess programs that play at world class levels, but it would take so much computing power it would not be possible to have this feature and everything else the sim has now.

Just giving the AI better flight models in the next patch 4.0 is going to increase the load on the cpu. It will probably be a switchable feature, Complicated AI, just like Complicated engine management. But it will make it that much harder to run this sim with all features enabled on slower computers. S!


04-18-2005, 02:29 PM
thank you guys for all the explanation, now it all makes sense to me, I am going to practice against
4 AI aces

han freak solo
04-18-2005, 08:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>enjoy every single time you are shot down... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

D@mn, I really, really, really, really,........................................... .................................................. ............really, really, really, really,........................................... ............................ really, really, really, enjoy this feature. Frequently, really frequently. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif