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View Full Version : Radio commands/DF Spawn altitudes?



T_O_A_D
11-21-2003, 04:52 AM
Is there a way we could get it so when coming back to base we can tell our wingman to land? Instead of watching him commit suicide trying to rejoin,me on the ground.

Also along this line of questioning.
I would like to use the tab key corasponding # to send messages. To my online mates just like we can the AI. Or if you get lost you could send a call to the squad leader or your wingman and he could say his location. Just have the game engine talk between planes as if they are AI but only when instructed to by us tapping the keys. And if you lost your squad leader it would just fall to the next plane in corasponding order. Or if you get seperated from the bombers yell at them for location so you can rendevue with them again.



<Left>
131st_VFW_CO_Toad (http://www.geocities.com/vfw_131st/index.htm)

<Left>
/i/smilies/16x16_smiley-surprised.gif MY Track IR Fix read the whole thread (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_ts&id=zwqtg)


<Center>http://home.mchsi.com/~131st_vfw/Mad_toad.jpg </a>
<font size="1" color="black">After eating an entire bull, a mountain
lion felt so good he started roaring. He kept it up until a
hunter came along and shot him...
The moral: when you're full of bull, keep your mouth shut!</font>
<font size="0" color="#59626B">


Message Edited on 11/21/03 03:53AM by T_O_A_D

Message Edited on 11/21/03 03:21PM by T_O_A_D

Message Edited on 11/21/03 03:23PM by T_O_A_D

Message Edited on 11/24/0307:29AM by T_O_A_D

T_O_A_D
11-21-2003, 04:52 AM
Is there a way we could get it so when coming back to base we can tell our wingman to land? Instead of watching him commit suicide trying to rejoin,me on the ground.

Also along this line of questioning.
I would like to use the tab key corasponding # to send messages. To my online mates just like we can the AI. Or if you get lost you could send a call to the squad leader or your wingman and he could say his location. Just have the game engine talk between planes as if they are AI but only when instructed to by us tapping the keys. And if you lost your squad leader it would just fall to the next plane in corasponding order. Or if you get seperated from the bombers yell at them for location so you can rendevue with them again.



<Left>
131st_VFW_CO_Toad (http://www.geocities.com/vfw_131st/index.htm)

<Left>
/i/smilies/16x16_smiley-surprised.gif MY Track IR Fix read the whole thread (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_ts&id=zwqtg)


<Center>http://home.mchsi.com/~131st_vfw/Mad_toad.jpg </a>
<font size="1" color="black">After eating an entire bull, a mountain
lion felt so good he started roaring. He kept it up until a
hunter came along and shot him...
The moral: when you're full of bull, keep your mouth shut!</font>
<font size="0" color="#59626B">


Message Edited on 11/21/03 03:53AM by T_O_A_D

Message Edited on 11/21/03 03:21PM by T_O_A_D

Message Edited on 11/21/03 03:23PM by T_O_A_D

Message Edited on 11/24/0307:29AM by T_O_A_D

T_O_A_D
11-24-2003, 08:28 AM
Here is one bump for this.

Also going to ask since its a good idea. Can we get capability to adjust the spawn hight and speed in our Dogfight servers. Also would be nice for it to have a random placement of spawn so you don't spawn on someones six if the two or more of you died at the same time. Due to collisions or what ever.

Edit:
Oh I see crash already has it here. for the latter request.
http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=ztrvb

<Left>
131st_VFW_CO_Toad (http://www.geocities.com/vfw_131st/index.htm)

<Left>
/i/smilies/16x16_smiley-surprised.gif MY Track IR Fix read the whole thread (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_ts&id=zwqtg)


<Center>http://home.mchsi.com/~131st_vfw/Mad_toad.jpg </a>
<font size="1" color="black">After eating an entire bull, a mountain
lion felt so good he started roaring. He kept it up until a
hunter came along and shot him...
The moral: when you're full of bull, keep your mouth shut!</font>
<font size="0" color="#59626B">


Message Edited on 11/24/0308:53AM by T_O_A_D