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View Full Version : Scripted servers == online fun.



XyZspineZyX
09-17-2003, 06:19 AM
For online play, I prefer to fly on the online war type or "scripted" servers. On these servers there are generally relaxed rules of engagement. Pilot and aircraft attrition and achieved objectives are the name of the game here. Many many first person shooter type games feature this game mode. Some call it "conquest" mode. Why shouldn't flight sims have this game mode as well?

The only option we currently have is the scripted server.

Anything that simulates reality appeals to me. In my opinion, ground attack, dogfighting, pilot and aircraft attrition, and completing objectives adds to the excitement of the game.

Coming under fire while trying to scramble aircraft at your home airfield gives me a rush. On the flip side, looking down at an airfield through your bombsight and seeing those little planes trying to scramble for intercept while your bombs are detonating around them is very cool also.

Let's face it, despite a few shortcomings, this game is a masterpiece of immersion as far as online play is concerned.

To give you a flavor for how cool I think this game is, the following descibes one of the best evenings I have had playing online.

On one of my hosted dogfight maps the Germany team was tasked with using Heinkel medium bombers to take out an IL-2 aircraft factory. The factory was built around an allied airfield using hundreds of editor objects and presented a big fat juicy target for the axis bomber formations. Inside the factory, the assembly lines where crammed with IL-2 aircaft waiting completion.

Any way, I joined the Germany team and we assembled an attack formations of no less than 12 He-111's. I have to say we did fairly well maintaining our formations. We had only a few escort fighters so we were mostly on our own. This was repeated over and over as bomber attrition was faily high. To make matters worse, on our approach to target, we were confronted with a hellish barrage of anti aircraft artillery shells.

Now, this may not seem like fun to some players, but this is the kind of immersion I relish. Eventually we inflicted severe damage to the aircraft factory. The goal was achieved but at a terrible price as many bombers and their brave crews fell victim to enemy fire. All in all, my room remained full to capacity and we all had a really good night of carnage and a few laughs.

In light of some of the rooms I have hosted, I have been encouraged over and over to run a scripted server. When my new PC arrives, this may become a possibility as more horsepower will be available.

If I had one wish at this point, it would be that 1C-Maddox would add one more mode of gameplay for online play; "Online War".

With this game mode we would have a compromise between cooperative and dogfight modes. Also, the ability of adding visible target markers and functioning objectives. The main draw to this type of play over coop is the ability to respawn and continue the fight until your team either wins or loses. A mission timer would stop the round in a draw situation simulating the end of operations for that day.

All in all, the scripted online war is my preferred type of online gameplay.

Any comments?

Repsecfully,
Popov

XyZspineZyX
09-17-2003, 06:19 AM
For online play, I prefer to fly on the online war type or "scripted" servers. On these servers there are generally relaxed rules of engagement. Pilot and aircraft attrition and achieved objectives are the name of the game here. Many many first person shooter type games feature this game mode. Some call it "conquest" mode. Why shouldn't flight sims have this game mode as well?

The only option we currently have is the scripted server.

Anything that simulates reality appeals to me. In my opinion, ground attack, dogfighting, pilot and aircraft attrition, and completing objectives adds to the excitement of the game.

Coming under fire while trying to scramble aircraft at your home airfield gives me a rush. On the flip side, looking down at an airfield through your bombsight and seeing those little planes trying to scramble for intercept while your bombs are detonating around them is very cool also.

Let's face it, despite a few shortcomings, this game is a masterpiece of immersion as far as online play is concerned.

To give you a flavor for how cool I think this game is, the following descibes one of the best evenings I have had playing online.

On one of my hosted dogfight maps the Germany team was tasked with using Heinkel medium bombers to take out an IL-2 aircraft factory. The factory was built around an allied airfield using hundreds of editor objects and presented a big fat juicy target for the axis bomber formations. Inside the factory, the assembly lines where crammed with IL-2 aircaft waiting completion.

Any way, I joined the Germany team and we assembled an attack formations of no less than 12 He-111's. I have to say we did fairly well maintaining our formations. We had only a few escort fighters so we were mostly on our own. This was repeated over and over as bomber attrition was faily high. To make matters worse, on our approach to target, we were confronted with a hellish barrage of anti aircraft artillery shells.

Now, this may not seem like fun to some players, but this is the kind of immersion I relish. Eventually we inflicted severe damage to the aircraft factory. The goal was achieved but at a terrible price as many bombers and their brave crews fell victim to enemy fire. All in all, my room remained full to capacity and we all had a really good night of carnage and a few laughs.

In light of some of the rooms I have hosted, I have been encouraged over and over to run a scripted server. When my new PC arrives, this may become a possibility as more horsepower will be available.

If I had one wish at this point, it would be that 1C-Maddox would add one more mode of gameplay for online play; "Online War".

With this game mode we would have a compromise between cooperative and dogfight modes. Also, the ability of adding visible target markers and functioning objectives. The main draw to this type of play over coop is the ability to respawn and continue the fight until your team either wins or loses. A mission timer would stop the round in a draw situation simulating the end of operations for that day.

All in all, the scripted online war is my preferred type of online gameplay.

Any comments?

Repsecfully,
Popov

XyZspineZyX
09-17-2003, 08:47 AM
I love it too /i/smilies/16x16_smiley-very-happy.gif

Much more action than in COOP, while you can still fly with "Full Real"-settings and a task/goal (compared to a pure dogfight-server its much more fun).

XyZspineZyX
09-17-2003, 08:50 AM
got my vote

XyZspineZyX
09-17-2003, 09:21 AM
You bet. I been a "scripted" pilot since day one. Thanks to Bad Bernie for providing this excellent addition to online gameplay.

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XyZspineZyX
09-17-2003, 09:27 AM
Thanks for kind words!

(We will get some lag whiners in this thread soon. I say no names... :-)

/BadBernie

XyZspineZyX
09-17-2003, 09:45 AM
BadBernie wrote:
- Thanks for kind words!
-
- (We will get some lag whiners in this thread soon. I
- say no names... :-)
-
- /BadBernie
-
-

SALUTE !!! BadBernie

XyZspineZyX
09-17-2003, 10:08 AM
YES scripted servers online are great - thanks hosts and code writers!

Hunter82
09-17-2003, 11:26 AM
Scripted servers are very fun and a good way to create goal oriented co-op style play in a DF arena. The ability to use map rotations is also great...as for lag Bernie can also comment but there are many scripted servers out that run 29 players with little to no lag at all. Skin download is usually the biggest issue..

Great work Bernie...now I have to get you and Sammie to give me a map pack...I`m too damn lazy to keep making them /i/smilies/16x16_smiley-very-happy.gif

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XyZspineZyX
09-17-2003, 11:48 AM
Hunter82 wrote:
- Skin download is usually the biggest issue..

Yes, and also you cant just take the biggest map of them all and put tons of flak.

Dedicated server will solve some problems but you still have to make good missions and have plenty of memory. I even seen ppl think that dedicated server will reduce bandwith...

But one thing that will be good about dedicated server is the possibility to run FBDaemon + Stats + SQL databas + Mission generator + Webserver on a separate linux computer.

(I can smell the lag whiners... they will soon be here!)

/BadBernie

XyZspineZyX
09-17-2003, 11:49 AM
Scripted servers are great!Thanks to BadBernie and the hosts using them!

fluke39
09-17-2003, 11:58 AM
if it was you that "invented" scripted servers bernie then thank you very much!! /i/smilies/16x16_smiley-happy.gif the goals, attrition and overall sense of purpose adds a new level of immersion and gameplay that is totally absent from general DF servers.

i have so much more fun in scripted servers than in normal DF's where the only purpose is to continually and repetitivly blast the enemy out of the sky.

talking of "online wars"

is it possible (or in fact is it being done at the minute) to combine a campaign with online battles?

ie a war based on one map (or maybe eventually several)where we have front markers and the overall objective is the complete conquest of that map by the completion of several individual smaller missions and objectives such as bombing factories, airfields/ground units etc and gradually increasing your territory over a series of days perhaps until the enemy either runs out of planes/pilots or is pushed from the map completely?

perhaps even being dynamic to the point where the destruction of factories has an effect on no. of planes or tanks available - or destruction of bridges causes delays or halts in advances of ground troops ?


a online campaign of this sort would certainly be worth my time and would bring more of a sense of purpose and importance (and therefore realism/immersion) to every mission that is flown.

i guess this may be what WW2OL is like (but on a smaller scale) - is it possible in FB?? (is it being done in FB?)

thanks

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XyZspineZyX
09-17-2003, 12:16 PM
fluke39 wrote:
- if it was you that "invented" scripted servers
- bernie then thank you very much!! /i/smilies/16x16_smiley-happy.gif the goals, attrition and
- overall sense of purpose adds a new level of
- immersion and gameplay that is totally absent from
- general DF servers.

Yes I started this BUT I am not alone now, many help me! Without Sammie fbd wouldnt be same, also he made Stats.
Petter still gives me his crazy ideas.
And McFries joined the team working on his Dynamic mission generator for fbd.
AFSG_Mshine made a tool to help enter paramaters into mission files.

- talking of "online wars"
-
- is it possible (or in fact is it being done at the
- minute) to combine a campaign with online battles?
-
- ie a war based on one map (or maybe eventually
- several)where we have front markers and the overall
- objective is the complete conquest of that map by
- the completion of several individual smaller
- missions and objectives such as bombing factories,
- airfields/ground units etc and gradually increasing
- your territory over a series of days perhaps until
- the enemy either runs out of planes/pilots or is
- pushed from the map completely?
-
- perhaps even being dynamic to the point where the
- destruction of factories has an effect on no. of
- planes or tanks available - or destruction of
- bridges causes delays or halts in advances of ground
- troops ?
-
-
- a online campaign of this sort would certainly be
- worth my time and would bring more of a sense of
- purpose and importance (and therefore
- realism/immersion) to every mission that is flown.
-
- i guess this may be what WW2OL is like (but on a
- smaller scale) - is it possible in FB?? (is it being
- done in FB?)
-
- thanks

Yes, we are heading this way...
Many ppl work with different parts of FBD.
We will have pilot careers and dynamic missions pretty soon.

/BadBernie

XyZspineZyX
09-17-2003, 01:48 PM
I can honestly say, the evolution of FBD and scripted servers has been the single largest contributor to:

1. Sleep deprivation
2. Domestic disputes
3. Constant daydreaming
4. Evolution of teamwork in a DF server
5. Getting even more entertainment value from my FB dollar


Thanks BadBernie, Sammie and all other contributors that have contributed and continue to evolve this game into one of the best entertainment experiences available for the PC.

<S>



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XyZspineZyX
09-18-2003, 05:37 AM
Thanks for the script and all the work Bernie!!

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XyZspineZyX
09-18-2003, 06:16 AM
I love the scripted.

Great work and ty much Bernie and others, best thing for online yet!



Message Edited on 09/18/0305:25AM by MOH_MADMAN

adlabs6
09-18-2003, 06:31 AM
Nice post Popov.

Scripted servers are the main reason I have continued to play FB online. I encourage all who host to consider the value of even a basic script.

Map rotation must be the finest part of the script IMO. If a certain map is less than likable for a player, they only need to wait until victory (or defeat!) to be rewarded with a new map and objective.

Thanks Bernie, and all other working on scripts.

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XyZspineZyX
09-18-2003, 06:58 AM
Tonight was my first attempt at Hyperlobby and I came away pleasantly suprised.Dogfight rooms with little lag was excellent and beats the FB AI hands down.I knew the AI arent playing on the same field and this just confirms for me.I cant explain how mad I get when I dive down on a I153 at 500 plus in my 190 and when I look behind me Its gaing on me.This doesnt seem to happen everytime so I was wondering if its in my head/i/smilies/16x16_smiley-happy.gif

But what really oppened my eyes to what ive been missing is the scripted servers.Bombing out a bridge with my 190 and heading back for more bombload thru my secret mountain pass was agreat feeling.Of course there was this guy waiting at an alt i didnt see and I got pounced.I can only run online at settings (very low) in FB at 1024/768.This makes plane spotting and then recognition of friend/enemy super hard.New PC in a month or two'/i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-18-2003, 07:04 AM
Popov

I love flying on your server. I remeber once blowing the crap out of a German airfield, getting you Germans on the ground. Over and over again.

And laughing myself silly when I came back from getting a drink in time to see some He-111s bombing my IL2 into scrap metal. Over and over again.

regards

Ironhand

I wish there was an idiots guide for scripted servers.

Have had no luck setting one up.

And when I say idiot guide, I mean a very, very basic guide.

XyZspineZyX
09-18-2003, 08:11 AM
Yea. Makes the game more realistic having mission objectives for each army. It promotes team work and I feel like I'm personally contributing to the sucess or failure of my army. It's unreal and I thank those that have been and are working in this area of online play. I'd love to see a know-how page setup somewhere. I'd like to learn how you guys do that. ~S~

XyZspineZyX
09-18-2003, 08:23 AM
I also would like to extend my appreciation for scripted servers. After I started flying online, I rarely returned to my offline campaign. All I did was dogfight online. What does that mean? I didn't play with the il-2s. Ever. Isn't that what this game is called? Then, they threw in the Stuka, and the He-111, and I thought to myself, "why"?

Recently, I discovered a full-real scripted server, and found that there was a need for the bombers. A NEED! Well, I hadn't done this in a long time, but I decided to give the Il-2 a shot again, and I've been hooked on bombers ever since.

Now, it appears that some people who have contributed to this thread seem to have some role in making these, so I would like to plead for a mission where bombers have to strafe soft targets like cars and trucks. It would be short, but it's so much fun to see explosions as you rake a supply column with gunfire! Maybe have 2 sides race to destroy their targets?

XyZspineZyX
09-18-2003, 12:26 PM
Oleg needs to add support for:

1 movable targets in a df server (be nice if they could spawn and run for awhile, then respawn after awhile, say every 30 minutes a convoy sets out to deliver or a train)

2 Targets



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