PDA

View Full Version : Luftwaffe (Bf 109 and Fw190) Gunsight



stojankorda
09-01-2005, 10:48 PM
The release of BoB2 WoV has just let me appreciate this IL2 series even more. It is the best $100+ I spent on software.

Anyway maybe somebody can help me with this. I dont know if it is a bug or what, but my gunsight circle on German aircraft is not visible. I mean it is visible, but only the right side of it. Cener and left side come into view only when i am sideslipping to the left.

The cockpits are realistic by having the gunsight offset to right as they were in real aircraft. But how can we aim accurately when we cannot see the centre aiming dot?

Somebody please help.....

stojankorda
09-01-2005, 10:48 PM
The release of BoB2 WoV has just let me appreciate this IL2 series even more. It is the best $100+ I spent on software.

Anyway maybe somebody can help me with this. I dont know if it is a bug or what, but my gunsight circle on German aircraft is not visible. I mean it is visible, but only the right side of it. Cener and left side come into view only when i am sideslipping to the left.

The cockpits are realistic by having the gunsight offset to right as they were in real aircraft. But how can we aim accurately when we cannot see the centre aiming dot?

Somebody please help.....

IvanoBulo
09-01-2005, 11:15 PM
There is a button in controller setup settings called gunsight view. By default it is Ctrl+F1 or Shift+F1, not sure.

Cajun76
09-02-2005, 02:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by IvanoBulo:
There is a button in controller setup settings called gunsight view. By default it is Ctrl+F1 or Shift+F1, not sure. </div></BLOCKQUOTE>

The manual has it. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Shift-F1

HamishUK
09-02-2005, 04:38 AM
R.T.F.M

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Willey
09-02-2005, 05:57 AM
I luv that classic question http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

tigertalon
09-02-2005, 07:47 AM
http://img.photobucket.com/albums/v662/aegeeaddict/smiley.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Willey:
I luv that classic question http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>

Lol, yea, me to. Let's have a bet when next question of a type:"I am on carrier and cannot move wtf, how come nobody noticed that bug???" will appear? I say, 1 month from now, so around oct 2nd. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

And the one with Ki43 gunsight is also classic!

IIJG69-Niklaus
09-02-2005, 11:36 AM
u forgot the gear of the I16 which not want to get up.

crazyivan1970
09-02-2005, 11:48 AM
Hey, be nice folks... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

starfighter1
09-03-2005, 11:27 AM
hi,
either You try Shift+F1 or not

the pilots cockpit view is wrong in the Butcher Bird and some more planes in the running game http://forums.ubi.com/images/smilies/51.gif

Hope the normal and combat view at BoB in the camera view game engine (height of pilots view) is more to real things beside many new textures



<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cajun76:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by IvanoBulo:
There is a button in controller setup settings called gunsight view. By default it is Ctrl+F1 or Shift+F1, not sure. </div></BLOCKQUOTE>

The manual has it. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Shift-F1 </div></BLOCKQUOTE>

jurinko
09-03-2005, 02:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by IIJG69-Niklaus:
u forgot the gear of the I16 which not want to get up. </div></BLOCKQUOTE>

and what about Stuka http://forums.ubi.com/images/smilies/88.gif

JunkoIfurita
09-04-2005, 07:28 PM
raising the gear on the Stuka is EASY, man.

There's plenty of church steeples in Stalingrad just begging for a 'donation'.

----

Wolf-Strike
09-04-2005, 11:51 PM
I would love for oleg to get rid of the offset gunsight in german planes completley when in gunsight view.What I mean is instead of shifting view over so that gunsight is centered why not just move gunsight over in german planes.

The way the cockpit distorts and you lose so much situational awareness as it works now would be elimintated.Yes the gunsight would block whats behind it now but you could always hit CTRL-F1 to see the ammo counters and we would have nice realistic cockpits.

JG5_UnKle
09-07-2005, 06:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wolf-Strike:
I would love for oleg to get rid of the offset gunsight in german planes completley when in gunsight view.What I mean is instead of shifting view over so that gunsight is centered why not just move gunsight over in german planes.

The way the cockpit distorts and you lose so much situational awareness as it works now would be elimintated.Yes the gunsight would block whats behind it now but you could always hit CTRL-F1 to see the ammo counters and we would have nice realistic cockpits. </div></BLOCKQUOTE>

Burn the heretic!! Moving the gunsight would mean it would be in the wrong place.

Hey while we are at it let's move the bar on the Fw-190 http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Oh, hang on...

Wolf-Strike
09-07-2005, 06:37 PM
Yes, http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gifmoving it would mean its not in same place.It would though make for a more realistic in cockpit view in offset gun sight planes.

The fact is that right now the view shifts to center on the gunsight while in real life you would only move foward and put left eye on gunsight.This makes for a weird looking cockpit and the worst effect is seen in the ME262.

Now yes buy moving it over to center you would have an unrealistic looking cockpit but there are things that just should be changed for the fact that its inside a monitor!!

If it is moved and covers say ammo counters then hitting ctrl F1 would move it back offset and you could view the gauge.

JG5_UnKle
09-07-2005, 06:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wolf-Strike:
Yes, http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gifmoving it would mean its not in same place.It would though make for a more realistic in cockpit view in offset gun sight planes.

The fact is that right now the view shifts to center on the gunsight while in real life you would only move foward and put left eye on gunsight.This makes for a weird looking cockpit and the worst effect is seen in the ME262.

Now yes buy moving it over to center you would have an unrealistic looking cockpit but there are things that just should be changed for the fact that its inside a monitor!!

If it is moved and covers say ammo counters then hitting ctrl F1 would move it back offset and you could view the gauge. </div></BLOCKQUOTE>

I don't get it http://forums.ubi.com/images/smilies/35.gif

How could moving the gunsight into the wrong place make for a more realistic cockpit?

German gunsights were offset to be viewed through the right eye when looking into the gunsight, I don't see what is wrong with it.

The view change (Shift + F1) is also handy for looking around canopy struts and can readily improve SA http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

rednine
09-07-2005, 11:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG5_UnKle:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wolf-Strike:
Yes, http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gifmoving it would mean its not in same place.It would though make for a more realistic in cockpit view in offset gun sight planes.

The fact is that right now the view shifts to center on the gunsight while in real life you would only move foward and put left eye on gunsight.This makes for a weird looking cockpit and the worst effect is seen in the ME262.

Now yes buy moving it over to center you would have an unrealistic looking cockpit but there are things that just should be changed for the fact that its inside a monitor!!

If it is moved and covers say ammo counters then hitting ctrl F1 would move it back offset and you could view the gauge. </div></BLOCKQUOTE>

I don't get it http://forums.ubi.com/images/smilies/35.gif

How could moving the gunsight into the wrong place make for a more realistic cockpit?

German gunsights were offset to be viewed through the right eye when looking into the gunsight, I don't see what is wrong with it.

The view change (Shift + F1) is also handy for looking around canopy struts and can readily improve SA http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/351.gif http://forums.ubi.com/images/smilies/35.gif

Wolf-Strike
09-08-2005, 12:50 AM
Shift-F1 would still move the cockpit foward and backwards to see behind struts. http://forums.ubi.com/images/smilies/10.gif

When using shift-F1 your virtual head which was centered in cockpit and where it should be,now moves over to the right to put offset gunsight in center of your view.This makes the cockpit look offset.It warps my perspective slightly and I was just hoping it might be changed this one thing.

I see that you will not understand my reasoning so I will leave it at "to each his own".I know oleg wont change it so my type is wasted here.S~~

stubby
09-08-2005, 06:20 AM
6DOF will solve all these problems. Want to look over that annoying bar in the 190, just straighten up your back and look over the nose. Want to center the 109 gun site, tilt your head to the right. No more switches to hit - just move your head and that's that. 1c BOB will be awesome if 6DOF is rully implemented.

Capt_Haddock
09-08-2005, 08:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stubby:
6DOF will solve all these problems. Want to look over that annoying bar in the 190, just straighten up your back and look over the nose.... </div></BLOCKQUOTE>

So true http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
FW190 + 6DOF video (http://www.haddock.f2s.com/il2/video/FW190F8.zip)

http://www.haddock.f2s.com/sig/F19bannerh3.jpg

starfighter1
09-09-2005, 02:04 AM
hi,
yes 6DOF will improve a lot but only in case the starting position of pilot's height of view is near to real things which will mean:
the designer of the virtual cockpit or combatview is not too low like a gnomish view
in the cockpit on pilots seat.

(many designer in the past and today push the virtual view down to get more information from the panel and instruments during the virzual flight at desktop)

Normally the pilot's eyes of view recognize more than a part of the cowle even at normal flight.

I guess the late Corsair shows this more near to real things at PF.

Anyway:the basic left, right and forward view should be designed in correct height of view either someone is using the Track IR 6dof or the cooli hat at the stick to switch the view.

on the other hand a flexible gunsightview and adjustable pilot's seat is welcome http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Same problem at race sims in cockpit drive http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif




<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Capt_Haddock:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stubby:
6DOF will solve all these problems. Want to look over that annoying bar in the 190, just straighten up your back and look over the nose.... </div></BLOCKQUOTE>

So true http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
FW190 + 6DOF video (http://www.haddock.f2s.com/il2/video/FW190F8.zip)

http://www.haddock.f2s.com/sig/F19bannerh3.jpg </div></BLOCKQUOTE>

starfighter1
09-09-2005, 02:09 AM
hi,
re some pics and a old link:

http://images.snapfish.com/3433263523232%7Ffp64%3Dot%3E...8%3B%3A26%3A85ot1ls i (http://images.snapfish.com/3433263523232%7Ffp64%3Dot%3E232%3A%3D6%3B%3A%3D437 %3DXROQDF%3E232378%3B%3A26%3A85ot1lsi)


http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m...061034882#9061034882 (http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/2821092882/r/9061034882#9061034882)

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by starfighter1:
hi,
yes 6DOF will improve a lot but only in case the starting position of pilot's height of view is near to real things which will mean:
the designer of the virtual cockpit or combatview is not too low like a gnomish view
in the cockpit on pilots seat.

(many designer in the past and today push the virtual view down to get more information from the panel and instruments during the virzual flight at desktop)

Normally the pilot's eyes of view recognize more than a part of the cowle even at normal flight.

I guess the late Corsair shows this more near to real things at PF.

Anyway:the basic left, right and forward view should be designed in correct height of view either someone is using the Track IR 6dof or the cooli hat at the stick to switch the view.

on the other hand a flexible gunsightview and adjustable pilot's seat is welcome http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Same problem at race sims in cockpit drive http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif




<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Capt_Haddock:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stubby:
6DOF will solve all these problems. Want to look over that annoying bar in the 190, just straighten up your back and look over the nose.... </div></BLOCKQUOTE>

So true http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
FW190 + 6DOF video (http://www.haddock.f2s.com/il2/video/FW190F8.zip)

http://www.haddock.f2s.com/sig/F19bannerh3.jpg </div></BLOCKQUOTE> </div></BLOCKQUOTE>

KIMURA
09-09-2005, 02:22 AM
http://forums.ubi.com/images/smilies/35.gif
http://www.nepal-dia.de/Gebetsmuhlen_1_jpeg_230.jpg

starfighter1
09-09-2005, 02:59 AM
hi,
indeed many developers have not the 'sapience'
to fix their mistakes of the past http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

so users have to play on prayers wheel and hope designers don't make the mistakes in the future or if possible fix the old one http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

a normal empirical wish in rule of thumb http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

[QUOTE]Originally posted by KIMURA:
http://forums.ubi.com/images/smilies/35.gif
[

starfighter1
09-09-2005, 03:37 AM
re
by moving the prayers wheels (mantras) the buddhist in Tibet looks forward to the good karma http://forums.ubi.com/images/smilies/10.gif
on a spiritual path of perception http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

it's not a simple repeating http://forums.ubi.com/images/smilies/35.gif
as west wrong naive understanding http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
of this culture at buddhismus http://forums.ubi.com/images/smilies/10.gif



[QUOTE]Originally posted by KIMURA:

KIMURA
09-09-2005, 04:28 AM
Starfighter that game is in the stores since 5 years and Oleg stated that there will be no further work on the views, so why not to accept that? I'm sure Oleg is working on new solutions for pit views in BoB, so why posting PF-related stuff which won't be changed? That's boring and not corresponding to your know-it-all explanation of the prayer wheels ? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

starfighter1
09-09-2005, 05:35 AM
h,
I'm always looking forward in this case even to BoB http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I know : the dev-team is busy with the new above project

and maybe there is a little chance to fix small low poly design within some addons meanwhile http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
there is time to bring in new planes, why no time to fix some small design features or update them http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I'm not talking about a recode of the whole virtual game view engine http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

that was missed in the past at the step after IL-2 to FB http://forums.ubi.com/images/smilies/10.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KIMURA:
Starfighter that game is in the stores since 5 years and Oleg stated that there will be no further work on the views, so why not to accept that? I'm sure Oleg is working on new solutions for pit views in BoB, so why posting PF-related stuff which won't be changed? That's boring and not corresponding to your know-it-all explanation of the prayer wheels ? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

ECV56_Rolf
09-09-2005, 07:59 PM
I recently found this picture, it is very clear that the pilot does not fly with his head on the cushion, as it is modeled on IL-2.

http://www.ecv56condor.com.ar/~rolf/190.jpg

starfighter1
09-10-2005, 12:52 AM
hi,
in general many 3D designers and dev teams construct the pilots view more deep at desktop
flight pc-game-sims http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

In real planes the pilot is sitting nearly half to one head higher and dips down his head to recognize the panel/instruments.
But never has most of the panel or instruments as a part in his (virtual)forward view.

example: at LOCKON the player use a keystroke at numpad to get a quick look down to the instruments while he looks forward in normal cockpit view.

Special problems of different cockpit construction is a second point which is only a problem by a 'one view game engine to all planes'

on the other hand: test the different cockpits by wired frame modus with the tool 3DAnalyze to see a lot of overframed poly designs even at some bars and cockpit struts in many plane's and
cockpits even at FW 190 http://forums.ubi.com/images/smilies/10.gif

I'm looking forward to the first forward view pics of BoB and hope the dev team design a flexible view to every plane and a option to adjust pilot's seat compare to the gunsight view http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ECV56_Rolf:
I recently found this picture, it is very clear that the pilot does not fly with his head on the cushion, as it is modeled on IL-2.

http://www.ecv56condor.com.ar/~rolf/190.jpg </div></BLOCKQUOTE>

ECV56_Rolf
09-11-2005, 01:16 PM
Actually the Spits also suffer for big struts, and possibly of a to reared pilot viewing position, but the sight is in a far better position.

starfighter1
09-12-2005, 02:23 AM
hi,
indeed...
and even the virtual pilot in p-38 cockpit looks at struts by moving the view to right or left side.
normally the pilot can look much higher over ..
(better design at some addons for FS9 for example)

Anyway: I have the bad feeling that the new camera view design at BoB (see this small film of Spit MK I) is not far better in case of the pilots hight of eyes view than in the running view.

I guess most of this 3D artists believe the gamer should more recognize his famous panel and instrument designs http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif at the desktop

A fatal mistake and wrong way at combatsims http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ECV56_Rolf:
Actually the Spits also suffer for big struts, and possibly of a to reared pilot viewing position, but the sight is in a far better position. </div></BLOCKQUOTE>

Qbeesh800
09-14-2005, 06:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stojankorda:
The release of BoB2 WoV has just let me appreciate this IL2 series even more. It is the best $100+ I spent on software.

Anyway maybe somebody can help me with this. I dont know if it is a bug or what, but my gunsight circle on German aircraft is not visible. I mean it is visible, but only the right side of it. Cener and left side come into view only when i am sideslipping to the left.

The cockpits are realistic by having the gunsight offset to right as they were in real aircraft. But how can we aim accurately when we cannot see the centre aiming dot?

Somebody please help..... </div></BLOCKQUOTE>

Dude, where have you been?
Dogfighting w/o gunsight view enabled... must be tricky.

Qbeesh800
09-14-2005, 06:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tigertalon:
http://img.photobucket.com/albums/v662/aegeeaddict/smiley.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Willey:
I luv that classic question http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>

Lol, yea, me to. Let's have a bet when next question of a type:"I am on carrier and cannot move wtf, how come nobody noticed that bug???" will appear? I say, 1 month from now, so around oct 2nd. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

And the one with Ki43 gunsight is also classic! </div></BLOCKQUOTE>

you've asked
you've got

http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/3861071753