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View Full Version : I know this is a pipe dream but...



Yog_Shoggoth
02-10-2005, 08:11 PM
Wouldn't it be great if they somehow merged Silent Hunter 3 with Pacific Fighters (or Forgotten battles which is the more logical choice)? Imagine A20ing the hell out of a german sub while desperetly trying to protect your ships, or distracting them so the sub can get a free shot. Too bad it will never happen.

Yog_Shoggoth
02-10-2005, 08:11 PM
Wouldn't it be great if they somehow merged Silent Hunter 3 with Pacific Fighters (or Forgotten battles which is the more logical choice)? Imagine A20ing the hell out of a german sub while desperetly trying to protect your ships, or distracting them so the sub can get a free shot. Too bad it will never happen.

EnGaurde
02-10-2005, 10:35 PM
you touch on a subject that has been around for ages... the virutal battlefield.

i would love to see a flihgt sim, join with a naval sim, join with a tank sim, join with a first person shooter...

its obvously only a matter of time.

what we need is effective middleware to tie all these together....

heywooood
02-10-2005, 10:40 PM
but in response to this - couldnt sim. movie makers edit up a fantastic film using elements from the best of the currently available ones?...

Shakthamac
02-10-2005, 10:53 PM
you know ww2 online does this very thing. true, the graphics arent that great, and theyve been focused on the blitzkrieg for about 5 or 6 years now, but there IS an actual game where all forces combine to fight each other
ww2 online (http://www.wwiionline.com)

Da11en47
02-10-2005, 11:27 PM
it would probaly be 10 cds if it had all those simulations in it. hehe

Yog_Shoggoth
02-11-2005, 06:47 AM
And cost 600$...

Tallyho1961
02-11-2005, 01:20 PM
And its forum would be a most terrifying place to visit.

Hoatee
02-11-2005, 02:09 PM
WWIIonline is worth checking out. But you are forced to play it online (offline gives you nothing to fight against except flak batteries). That alone makes it an expensive game (monthly fee). And there are shortcomings (depending on your point of view).

One thing that puzzles me when comparing the 2 sims. They both have flyable H81's but the gunsights are different. Which is the correct version?

Owlsphone
02-11-2005, 05:01 PM
I always thought about if they made each sim individually, only after the each part was released that theyd tie them together in multiplayer with a patch or something.

Oilburner_TAW
02-11-2005, 05:18 PM
Download the Forgotten Hope mod (over a gig) for Battlefield 1942 (less than 600 meg installed lol) and you have the closest thing.

Infantry, armor, aircraft, ships, subs all fighting it out on the same map.

Slick750
02-11-2005, 09:49 PM
Imagine searching for a sub...all day long, I can't wait for SH3...looks good.

Indianer.
02-12-2005, 09:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tallyho1961:
And its forum would be a most terrifying place to visit. <HR></BLOCKQUOTE>

good god, could u imagine such a place http://forums.ubi.com/images/smilies/53.gif

Aero_Shodanjo
02-12-2005, 09:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tallyho1961:
And its forum would be a most terrifying place to visit. <HR></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/88.gif

Honestly, at first I thought that it will be awesome to have all that sims and 1st person shooter combined. But after reading your reply,...

Well, just take a look what this forum can turn into sometimes. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DuxCorvan
02-12-2005, 09:44 AM
Bah, Spanish footmen would be undermodeled and biased... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Aero_Shodanjo
02-12-2005, 01:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DuxCorvan:
Bah, Spanish footmen would be undermodeled and biased... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif <HR></BLOCKQUOTE>

But they'll posses extraordinary "sexperten desires", no? http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/88.gif

Stiglr
02-12-2005, 01:27 PM
I'm really surprised how many of you know next to nothing about WWIIOL.

Now, it's harder to find out more about the community, since they restricted access to their boards to subscribers only, where it used you could read the boards, but you had to subscribe to post.

Their boards were about like this one; a mix of good discussion, childish rants and a few flame wars. I hung out in The Hangar (the pilots' boards) mostly, and don't know how much worse (if any) the FPS section was. The tanker/trucker forum wasn't that bad either.

The problems, as I see them, for WWIIOL are these:

1) The virtual battlefield still hasn't solved a few real life issues, like a)Martial law and organization b)Player time vs. Game time and c)Spawning effects (e.g., if a player is caught in a pocket and can't escape, he has no incentive to resist (better at some point to just "die" and respawn outside the pocket), and the pocketing players get no 'reward' for capturing and outmaneuvering a large group of men (besides maybe capturing a village or two). It's fun, to be sure, but it doesn't "feel" at all like a REAL battle, with organized divisions, fronts, etc. It feels like small vignettes in time, which somehow add up to a result for the entire campaign.

2) The air module is "OK" in terms of flight modeling, but isn't what I'd consider hard core. The usual FM debates rage, but I think IL-2 has a more believable model.

3) The BIG problem. The designers seek to "playbalance" France 1940. They started out with the goal of starting with France '40 and quickly spreading to other theatres, but that was unworkable because of all the effort it takes to do any one theatre right. 3 years along now, and finally, they may be getting close to adding a new theatre.

So then, they're "stuck" with running and re-running one of the most lopsided campaigns in modern history, and have to make it "fun" for the "good guys"; so they began immediately at chipping away at the German advantages, and realism be d@mned. Starting with unrealistic decisions like unlimited French Char tanks (later corrected), then gifting the Allies with Spitfires on the continent (a plasible "what-if", but the Allies have NO consequences if it backfires and France falls anyway; thus it's highly unrealistic), then later adding large numbers of French planes that played only a minor role, and now they're flat out "adding" planes that simply weren't there, like P-39s.

Finally, they keep adding later and later vehicles and planes, but they're still fighting over France. It's futher and further away from anything like WWII.

The last foible is, the systems for supply and other strategic factors all are built to support the Allied way of fighting, but not the Blitzkrieg. Despite this, the Germans do manage to win the lion's share of the maps, but that has more to do with their overall superiority in combined arms than anything else. Still, given that situation, the Allies should rarely win at all. They usually manage to win whenever a good group of commanders emerge on the Allied side to face a bunch of non-organized German lone wolf players.

Hoatee
02-12-2005, 01:56 PM
There's still a lot going for WWIIonline. Forgotton Hope (the mod for BF1942) is good. I like the inclusion of iron sights for the artillery and tanks. So that I can get rid of the crosshairs. But then it becomes difficult to aim as rifleman.

In addition WWIIonline infantryman can look left and right. Tanks have interiors and adjustable rangefinders (on some tanks).

etc.

I wish the companies would co-operate a little more instead of competing.