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View Full Version : Realistic flaps handling in Me109s?



alert_1
08-08-2006, 07:28 AM
Dont take me wrong, I'm in love with Me109 but I'd like correct modeling of flaps manipulation, currenty one click of mouse and flaps are set to combat-takeoff/landing position, which is great in virtual combat but totally unrealistic. I RL a pilot had to turn wheel by left hand and full deployment of flaps took about 30s.
Should't be flaps handling in Me109 modelled like for ex. gear manipulation in I16 or F4F to simulate "hand driven" flaps?

JG53Frankyboy
08-08-2006, 07:35 AM
trim on slider http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


this is a game, it simpliefied a lot.........

Chuck_Older
08-08-2006, 07:37 AM
All flaps work the same in game. If you want the realism, you can simply add one 'click' every 5 seconds

The parallel between the gear in the I 16 and F4F only goes so far- there are no "manual flaps" commands in the sim, while raise/lower gear manually does exist

F19_Olli72
08-08-2006, 08:16 AM
Well most of the manual and automatic functions in IL-2 seems a bit fast compared to irl. For example: 1943 P-40 manual it states it takes about 20 seconds to retract the wheels completely, in IL-2 it takes 6 - 7 seconds.

No biggie, but of course...the more accurate sim, the better http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif