View Full Version : Airfields in BoB

01-12-2007, 01:03 AM
Hi all,

Are there any screenies of what the RAF airfields will look like in BoB SoW please? I've been studying the BoB airfields for some time and would like to see a sim that gets them right at last!


Pat http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

01-12-2007, 01:03 AM
Hi all,

Are there any screenies of what the RAF airfields will look like in BoB SoW please? I've been studying the BoB airfields for some time and would like to see a sim that gets them right at last!


Pat http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

01-12-2007, 03:51 AM
And if the RAF fields were badly represented, what can we think about the Luftwaffe ones!!!
Until now, it has always been a absolute misery: they were usualy shown as more or less "standard" airbases, without any consideration for reality whatsoever.
None of these French LW fields can be compared to another, the locations, environment, runway/taxiways/hangers implantation are all wildly different and often atypical...even the hanger configuration, size, building materials are different frome one field to the other...
I understand correct modelization would be a lot of work, but it would be worthwile!
There are still a lot of remnants out there, and basically, nothing has changed much, so photos can be taken (for French fields at least, a bit more difficult for Belgian ones, as many have utterly disappeared/changed, but some others like Maldeghem or Grimberghem are still very interesting...


01-15-2007, 09:32 PM
Relaxxx and stop hating...

In Forgotten Battles 1.0 on all the Russian maps they were "standard". But many of the newer maps over the last few years have definitely been customized, just look at Burma, NW Europe, and the Pacific maps! http://forums.ubi.com/images/smilies/25.gif

01-15-2007, 11:25 PM
Hopefully with 1 map, there'll be more attention to details.

Il-2 has a bajillion times the geographical area. It makes sense they'd have to use airfield-in-a-can.

01-16-2007, 03:27 PM

Don't worry, I don't hate nobody, and certainly not OM and his team!
But I must admit I am sensitive about this subject, especially as I live in North of France, where I have quite a good knowledge of the BoB fields, Luftwaffe side.
I am well aware of the limitations of Il2 engine, but as far as the fields are concerned, I believe the main limitation for the map makers is the rather awkward use of the runways, the lack of objects and the difficulty in making your own, especially the hangers and other fixtures (various sized concrete taxiways, for example).
I can only salute the last works of Ian B., Rama and others, considering the challenge they faced...

JV http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

01-16-2007, 05:19 PM
I just hope they are a part of the map texture and we dont have trampolien grass. That and I hope they add dampeners on the landing gears instead of the wwi undercarrage like feel of landing.<div class="ev_tpc_signature">


01-16-2007, 06:17 PM
I hope this is carefully looked into also, for both sides of the channel.

Currently there is some excellent literature for BoB airfields in SE England, but I have not seen any for German airfields in occupied France.

jvmasset, have you sent any of your research/information to the crew at 1C? Might well be worth it.

The fact is Oleg can use 2 'standard' hangar types from the period to model most of the major RAF a/f with - the 'Belfast' and the 'C-Type'.

I quote myself from the GD forum 'Airfield Hunting' topic:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">

In case any of you are interested (or Olegs reading :Smile: )

a belfast hangar menagerie:




(images at page bottom for this last one)

Enough! or I'll have to get my anorak and thermos out! </div></BLOCKQUOTE>

Belfast hangers were present at the following a/f:

Biggin Hill

Also the larger C-type hangers:

Middle Wallop

and thats just off the top of my head.

Oleg: If you or any of your team need any info and I can help with scanned images etc, please don't hesitate to contact me.<div class="ev_tpc_signature">


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01-16-2007, 06:48 PM
Airfields and their location should be fully moddable. The Devs usually get the aircraft "okay" but everything else can often be done better by the community.<div class="ev_tpc_signature">

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01-16-2007, 10:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">the lack of objects and the difficulty in making your own </div></BLOCKQUOTE>

Anyone who can model and texture could make these things for BoB.

In fact, I remember Oleg posting a request on the forum for people to model any ground structures they please and send them, "to make the world look more alive". He didn't specify, but in the past, people have been paid for models they submit (I have).

They have used anything that is complete and well done, and included them in patches.

I think it's really a matter of ground structures not being sexy enough for third parties. Most are enamoured with the idea of modeling planes or tanks or ships. No one wants to model the crates or hangars or barrackses.

Also, for planes you can get 1000 images and schematics. For fuel drum or hangar, not so many.

01-16-2007, 11:09 PM
Well a lot of the airfields the german fighters used were simple meadows or fields. For example Beaumont-le-Roger, the main base of JG 2, was a flat, long and broad meadow framed by apple trees. There were no solid buildings and only tents were used as housing. Only later it was made into a "real" airbase with solid structures and hangars, but this didn't start until 1941.<div class="ev_tpc_signature">

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