View Full Version : Be careful with the weapons in Cold Fear!

02-05-2005, 07:20 PM
The weapons in Cold Fear have very distinctive characteristics--Here are a few things to keep in mind:

The AK will have a pretty significant kick-back, and if you keep firing on auto, you'll have a hard time keeping your aim stable (duh!), so you'll do better to fire in 2-3 shot bursts. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The Flamethrower will be an effective weapon, but if you use it outside, watch out! The shifting winds of the storm can easily blow your jet of fire back, setting YOU on fire, and/or making it difficult to squarely engulf your enemies.

The Grenade launcher will incorporate physics models to allow you to bounce grenade rounds off of walls and around corners, but when you're on the ship, rocking in the storm, the grenades can roll back towards you, so again, beware!

02-05-2005, 11:39 PM
Good stuff. Please check the "Questions" thread, someone posted some good questions there. Will the game incorporate a real ohysics engine (havoc, karma, etc...) or will it use premade animations to simulate physics?

02-06-2005, 02:47 AM
Yay, this sounds amazingly realistic...appart from the monsters http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

02-06-2005, 08:33 AM
Yuuut !! This game keeps getting better and better

02-06-2005, 12:56 PM
this game keeps getting sicker and sicker.. this may be going way into the weeds on the weapon issue, but is there going to be a richochet factor for bullets and shotgun rounds when used inside the ship?... that factor would really add some craziness..

02-06-2005, 01:08 PM
No, no ricochet factor--that would be crazy if it was in the game!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

02-06-2005, 09:57 PM
http://forums.ubi.com/images/smilies/353.gifHas there been any game with ricochet bullets?!

02-07-2005, 10:10 AM
Clive Barker's Undying

02-07-2005, 10:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Karthik1984:
http://forums.ubi.com/images/smilies/353.gifHas there been any game with ricochet bullets?! <HR></BLOCKQUOTE>

why not make a game with more variables that add to the diffuculty of the game.. plus making it more realistic. but then again..it may be too hard..

02-15-2005, 05:36 PM
As far as ricochet bullets being in a game...remember in Return to Castle Wolfenstein.
The Sheild welding zombies, when the shield is up in front your rounds ricochet off, with the possiblities off hitting you...

02-16-2005, 05:27 PM
you know that bullets travel through most surfaces in games like CS, witch is more realistic than surfaces that absorb bullets, but it would be better if bullets did diffrent things on diffrent surfaces like ricochet on metal, and penetrates wood. perhaps the angle of impact influences the outcome.

02-16-2005, 05:51 PM
and with the ricchoet factor.. more skill would come into play.. one would def have to make sure that aim is dead on and center mass..