View Full Version : The reality plunge...

02-07-2006, 10:50 AM
So, I've been playing SHIII since release, followed the retail patches, and playing stock until about a month ago. I always had the intention of playing with full realism, but was concerned about the learning curve going from automatic to full manual.

Last month I finally gave into the urge, installed IUB, and removed all negative realism modifiers from the game. What a difference. I started myself a new career out of lorient, thinking that I could play it as a new green Kaleun, and saying to myself that I'd just have to learn as I went.

To everyone I suggest giving it a shot, because the game is entirely different. Last night I spent about two hours sneaking into a convoy, just squeaking behind the lead escort on ahead slow submerged in my brandy new IX, running silent. The positioning was perfect, on this small convoy, right between the port line, and single center line of ships. Two foreward shots, two stern shots yield three destroyed C2's, and one limping starboard, starting to list...

I swing the scope around my ship, the escort destroyer has peeled port, and is hammering away with his active sonar, looking for me abeam of the convoy. Safely, he is new 1600m to my stern, and I am sitting silent...

Swing back towards the bow, I seek a final target for my other two fish... Target at 600m, directly abeam... But it's a ship I've not seen before. I count four deck guns, two swept funnels, and a lifting crane, flying the British flag. A Southampton light cruiser.

Two fish fired, 4 degree spread. first impact directly into the armor belt, near the engine compartment. No apparent damage. the second fish impacts directly under the stern cannons, and the resultant explosion hulls the ship.

Hearing bulkheads collapsing just standing in the control room, I move off ahead slow, directly stern of the sinking wreck, and exit the convoy running deep and quiet, and reload the tubes.

Smiling in satisfaction, I think that I will leave the realism on, for there are very few things that the feeling of satisfaction as the pinging of active sonar fades into the wake of my ship.

I think next, I will start to write some patrol reports. Looks like fun.

To anyone who hasn't taken this plunge yet, swallow your pride... expect a few patrols of poor shooting. The curve is worth it.

02-07-2006, 11:20 AM
I once took the plunge and reality taught me there was no water in the pool, but that´s another story.

I haven´t played much out of quick missions. I tried it one time and after many hours of steaming and completing my mission, I had seen a single enemy ship or even picked up it´s props.

I´ll stick with the quick missions. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

02-07-2006, 12:17 PM
Good post. I started with point-and-shoot targeting, and auto-map, and event cameras and the like, and gradually turned everything off to 100%.

You're right it's a different game. The challenge of obtaining a solution without an Athlon or Pentium doing it for you, the drama you feel when the timer ticks past, the question of a silhouette -- is it coming or is it going?, indentifying allegience, does it have guns?, and on and on.

I played for a long time like that, then recently have re-thought my position on auto-map, and now use it. I figure the auto-map helps give the player the "picture" without having to constantly man the hydrophone as I was doing with auto-map off. It a concession, but I think of having the map on as more realistic than off as without it, the player is too blind in my opinion.

For the people who will say that letting the computer handle the solutions is more realistic, after all that's what the weapons officer was for, I say this.

On WWII sumarines the skipper (or XO in some cases or when surfaced) was repsonsible for obtaining the range, AoB and bearing of the target. The speed was then calculated by the TDC, and the proper gyro angle applied.

The weapons officer simply entered the AoB and other info into the TDC, ordered tubes readied, etc. The weapons officer did not man the scope. He was in no way responsible for obtaining targeting info, he only acted on what the skipper gave him.

The only 'realistic' way to target in SH3 is manual TDC. Any other method is "aided" by modern computer technology. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

02-07-2006, 01:09 PM
And for the final touch to my 100% career I WOULD like ... Navigation by Sextant and Chrono.

It's a real rave when you're at 100%. The tension quadruples. I prefer to do everything myself, that is AOB, ranging, setting torps, etc.. .
I usually let the deck crew handle the guns, but if they miss 3 shots in a row I'm down there kicking their butts.

02-07-2006, 03:08 PM
If you want true 100% realism...

-turn off your fridge so all the food goes bad

-every day invite 30 people over to use your toilet... and never clean it.

There's your 100% realism hehe http://forums.ubi.com/images/smilies/784.gif


02-07-2006, 04:27 PM
Full real? http://forums.ubi.com/images/smilies/blink.gif

I really don´t think you want full real. http://forums.ubi.com/images/smilies/blink.gif

You´d have to sleep with those thirty men for months. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

02-07-2006, 07:35 PM
yeah, and no bathing or shaving for sometimes months, then at dinner time cut the green and sometimes moving parts off of your food and eats whats left LOL. then add during depth chargings some guys cr*pping and pissin all over themselves and then live with them..lol.

02-08-2006, 09:45 AM
Not to mention the constant rolling/heaving of the sub that wears on your inner ear balance. Not the same as standing on dry terra firma! http://forums.ubi.com/images/smilies/53.gif

02-08-2006, 12:31 PM
If you want more realistic looking careers as far as tonnage, ships sunk, and length of patrols try the following Iron Man Rules.

1. Alway fire Fan Shots with Torpedoes.
2. Return to port if struck by gunfire from escorts.
3. Regarding the Use of Hydrophones. For general patrolling Use only:
a) At Dawn and Dusk
b) In Heavy Fog Day or Night
c) In poor visibility at night.
d) When reaching approximate position to intercept convoy.

You will probably still be in the top 100 Uboat Commanders, but won't have many 300k or 400k careers.

And obviously, sometime after May 1943 you will be submerged all the time and therefore always using the hydrophones, but then you will be
Using these rules, probably 1/3 of your patrols you will return with no contacts.

Rules work equally well with SH3, SH2, and Aces of the Deep.

02-08-2006, 12:37 PM
Originally posted by stringz54:
Not to mention the constant rolling/heaving of the sub that wears on your inner ear balance. Not the same as standing on dry terra firma! http://forums.ubi.com/images/smilies/53.gif

I can attest to this. I was at sea for a little over a month. I didn´t realize the boat was rolling any more. When I stepped on land and was walking along the pier, I was trying very carefully to walk straight, with no luck. The land was heaving and rolling.

I hadn´t drank a thing and I was staggering to the pub. http://forums.ubi.com/images/smilies/blink.gif