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Dark_Knight_667
09-04-2003, 08:37 AM
Check these out..it will show somewhat of what I am talking about..pay close attention to the ground and how dark it gets when the sun is "out of view" Some history on how light works irl. Any flat or shiny surface reflects light to varying degrees, also known as glare...we've all experienced it, especially watching tv..that annoying shine on the screen when the wife turns the kitchen light on causing us to miss the quck T and A shot in the movie we're watchin. Now, with that in mind..walk outside on a bright, sunny afternoon, and block the sun with your hand..tell me what happens to the brightness of the ground around you..answer...nada..because of reflected light, and glare.

now for the screenshots..these are jpegs in 1024x768, cockpit lights on for those wondering..

1. http://members.cox.net/cptdarkknight/sun%20position.JPG
as reference to how high the sun is on this flight, also..the light should be streaming into the cockpit
2. http://members.cox.net/cptdarkknight/cockpit%20shot.JPG
the cockpit facing forward..notice that only the right side canopy support shows any evidence of an external light source..too muted in this respect.
3. http://members.cox.net/cptdarkknight/Notice%20ground%20and%20cockpit%20brightness.JPG
Notice how bright the ground is in this shot..the sun is coming from directly above and ahead of me..in this shot the ground should be darker and harder to see because of glare..as the sun is overpowering reflected light..keep in mind..eyes work off of light reflected from an object..in this case the ground and cockpit. The cockpit panel details should also be almost undefinable..like it is in the second shot..instead of clear like they are in this one..this would be the glare of the sun at work..anyone sat in a car with the sun coming in the windshield will tell you (especially a dirty one) that the dash becomes hard to discern due to the glare...
4. http://members.cox.net/cptdarkknight/Ground%20II.JPG
The ground with no sun in view..the values are reversed..notice its darker.

if the sun were directly ahead in that last shot and blocked by the canopy (these were appriximately 2 pm game time the effect would have caused the ground to go to almost a twighlight condition..if it was being blocked by part of the aircraft. Also, aircraft don't reflect light enough..its a very dim reflection..as most of us know..metal, even painted reflects light like crazy..this is why most modern airforces make such a big deal about the paint schemes of their aircraft..greys and blacks swallow light..any other color reflects it.

Now the final shot..my video options that I fly with for those wondering.
http://members.cox.net/cptdarkknight/Vid%20options.JPG


DK



http://members.cox.net/cptdarkknight/bkbanner.jpg


The Knights have arrived. AMD 2700 XP, Radeon 9800 Pro, Turtle Beach Santa Cruz, 30 gig hdd, Gigabyte GA-7VT600-L, 52x cd rom, microsoft intellimouse explorer, Saitek x45 HOTAS

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Message Edited on 09/04/03 02:38AM by Dark_Knight_667

Message Edited on 09/04/03 02:42AM by Dark_Knight_667

Message Edited on 09/04/0302:45AM by Dark_Knight_667

Dark_Knight_667
09-04-2003, 08:37 AM
Check these out..it will show somewhat of what I am talking about..pay close attention to the ground and how dark it gets when the sun is "out of view" Some history on how light works irl. Any flat or shiny surface reflects light to varying degrees, also known as glare...we've all experienced it, especially watching tv..that annoying shine on the screen when the wife turns the kitchen light on causing us to miss the quck T and A shot in the movie we're watchin. Now, with that in mind..walk outside on a bright, sunny afternoon, and block the sun with your hand..tell me what happens to the brightness of the ground around you..answer...nada..because of reflected light, and glare.

now for the screenshots..these are jpegs in 1024x768, cockpit lights on for those wondering..

1. http://members.cox.net/cptdarkknight/sun%20position.JPG
as reference to how high the sun is on this flight, also..the light should be streaming into the cockpit
2. http://members.cox.net/cptdarkknight/cockpit%20shot.JPG
the cockpit facing forward..notice that only the right side canopy support shows any evidence of an external light source..too muted in this respect.
3. http://members.cox.net/cptdarkknight/Notice%20ground%20and%20cockpit%20brightness.JPG
Notice how bright the ground is in this shot..the sun is coming from directly above and ahead of me..in this shot the ground should be darker and harder to see because of glare..as the sun is overpowering reflected light..keep in mind..eyes work off of light reflected from an object..in this case the ground and cockpit. The cockpit panel details should also be almost undefinable..like it is in the second shot..instead of clear like they are in this one..this would be the glare of the sun at work..anyone sat in a car with the sun coming in the windshield will tell you (especially a dirty one) that the dash becomes hard to discern due to the glare...
4. http://members.cox.net/cptdarkknight/Ground%20II.JPG
The ground with no sun in view..the values are reversed..notice its darker.

if the sun were directly ahead in that last shot and blocked by the canopy (these were appriximately 2 pm game time the effect would have caused the ground to go to almost a twighlight condition..if it was being blocked by part of the aircraft. Also, aircraft don't reflect light enough..its a very dim reflection..as most of us know..metal, even painted reflects light like crazy..this is why most modern airforces make such a big deal about the paint schemes of their aircraft..greys and blacks swallow light..any other color reflects it.

Now the final shot..my video options that I fly with for those wondering.
http://members.cox.net/cptdarkknight/Vid%20options.JPG


DK



http://members.cox.net/cptdarkknight/bkbanner.jpg


The Knights have arrived. AMD 2700 XP, Radeon 9800 Pro, Turtle Beach Santa Cruz, 30 gig hdd, Gigabyte GA-7VT600-L, 52x cd rom, microsoft intellimouse explorer, Saitek x45 HOTAS

<center><a href="http://www.bloggerheads.com/mash_quiz/" target="mash"><img src="http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg" width="205" height="95" border="0"


Message Edited on 09/04/03 02:38AM by Dark_Knight_667

Message Edited on 09/04/03 02:42AM by Dark_Knight_667

Message Edited on 09/04/0302:45AM by Dark_Knight_667

Dark_Knight_667
09-04-2003, 08:49 AM
can someone plz send a link to this to oleg..appears my email server is down...

DK

http://members.cox.net/cptdarkknight/bkbanner.jpg


The Knights have arrived. AMD 2700 XP, Radeon 9800 Pro, Turtle Beach Santa Cruz, 30 gig hdd, Gigabyte GA-7VT600-L, 52x cd rom, microsoft intellimouse explorer, Saitek x45 HOTAS

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XyZspineZyX
09-04-2003, 03:50 PM
I agree. Bump.

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Posting vacuous messages since 2002

Dark_Knight_667
09-04-2003, 04:07 PM
bump

DK

http://members.cox.net/cptdarkknight/bkbanner.jpg


The Knights have arrived. AMD 2700 XP, Radeon 9800 Pro, Turtle Beach Santa Cruz, 30 gig hdd, Gigabyte GA-7VT600-L, 52x cd rom, microsoft intellimouse explorer, Saitek x45 HOTAS

<center><a href="http://www.bloggerheads.com/mash_quiz/" target="mash"><img src="http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg" width="205" height="95" border="0"

Dark_Knight_667
09-05-2003, 10:02 AM
got a reply from Oleg on this..he agrees with my thoughts on this one based on the above screenshots. Hopefully this also means that he is going to be looking into fixing it.

DK

http://members.cox.net/cptdarkknight/bkbanner.jpg


The Knights have arrived. AMD 2700 XP, Radeon 9800 Pro, Turtle Beach Santa Cruz, 30 gig hdd, Gigabyte GA-7VT600-L, 52x cd rom, microsoft intellimouse explorer, Saitek x45 HOTAS

<center><a href="http://www.bloggerheads.com/mash_quiz/" target="mash"><img src="http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg" width="205" height="95" border="0"

XyZspineZyX
09-06-2003, 06:13 AM
having same issue in 1.1F

<center> http://www.onpoi.net/ah/pics/users/ah_109_1062789885.jpg </center>

XyZspineZyX
09-06-2003, 07:38 PM
The lighting also works this way in WWII Fighters. The sun is behind, and your panel gets dark. The sun in your eyes, and its brighter. This seems to be the way the IL2 graphic engine works at the present, because looking through ANY external lighting source such as searchlights, landing lights, or as mentioned, sunlight, will light up whatever is behind it. You will also notice a difference in the way everything appears outside when you have cockpit light on, as if you were lighting the ground below you with the light from inside the plane. My guess is that this is a very complicated issue, and not easily resolved. However, if Oleg says that he will look into it, he must feel that this is fixable. If not, I can certainly live with the game as it is.

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Tsalagi Asgaya Equa!

XyZspineZyX
09-06-2003, 08:52 PM
I think it has to do with sun lens flare and overbrighting.
Unfortunatly realistic overbrighting cannot be done without floating point colors rendering. So a realistic model would require a DirectX 9.0 card and would be even slower than it is now.

Maybe for IL2 : Forgotten Uber 3D system. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

XyZspineZyX
09-06-2003, 09:35 PM
This effect occurs because the entire screen gets brighter when you look at the sun (or a searchlight) in FB. It produces the illusion of light illuminating all surfaces, when in actuality, it has the same effect of turning up the brightness of your monitor.

I realize this does not happen in real life, but like GPSnoopy said, it would be a prohibitively complex effect to render currently.

XyZspineZyX
09-06-2003, 09:50 PM
Turn off lens flare /i/smilies/16x16_smiley-happy.gif

<center>http://www.assonetart.com/jsGodsgrace.jpg </center><center>/i/smilies/16x16_smiley-happy.gif The above statue was a gift from France</center>