View Full Version : Seeking Advice for a New Player

10-03-2004, 06:26 PM
Okay, first I'll give you a summary of my last sortie then I'll ask my questions. Skip to the next paragraph if you just want to answer the queries.

***Section One €" My Last Mission***

After some basic training in flight, takeoff and landing in an IL-2 and one completed sortie under my belt (where I believe I quite successfully put my munitions on a transport column that had already been turned to ash by my wingmen) I was ready to embark on my second flight in the campaign.

After about ten to fifteen minutes of flight through rough weather we were set upon by an enemy flight of three fighters but our fighter cover managed to down at least some of those. Ten minutes later we were coming on to target.

Passing an enemy airfield just as you are about to commence an attack run however is never a good sign and sure enough our flight of three came under attack just as we were ready to begin our run. Number 2 in the flight took the brunt of it and tried to evade while I followed my wingman onto approach.

All of a sudden things were happening very quickly. With a hail of ground fire coming up at me I realised I was right in front of the target column, I lowered flaps to the combat setting and reduced the throttle immediately but was already on the target. Six rockets away in quick succession and a burst of cannon fire for good measure and I saw some healthy explosions but can't be sure if they were from my fire hitting the targets or the lead's.

I was pulling out of the attack under a hail of fire when I got the call from the flight lead to repeat the attack. Now here things get a little hazy but I remember manoeuvring the aircraft for another run and at some point realising I couldn't put the nose down no matter how far forward I moved the control column. After some confusion I figured out I could control my pitch with my airspeed so I throttled back (the only thing worse than flying slowly over an enemy airfield I figure is stalling over one), got my nose down and looked for my wingmen. I spotted one and went to join up when I realised he was under attack by enemy fighters and I couldn't manoeuvre worth a ****. So after some quick deliberation I swallowed my pride and called for a vector home.

On the twenty minute flight back I got plenty of practice flying an aircraft with no elevator controls but I was getting very nervous about the idea of landing. I was also wondering what had happened to my comrades.

I finally reached my home airfield with no further encounters just in time to see one of my wingmen, I don't know which, come in to land. After gaining landing permission myself I flew out over the coast for a long approach. At the moment I was just trying to figure out if putting this aircraft down was going to be possible at all.(Having had the external view of my aircraft described to me I had learned I had no right tail aerofoil at all and my remaining elevator was not responding to controls.) My plan was to attempt an approach but if it didn't feel right I was going to power out, point the aircraft towards the ocean and bail out over the coast.

On my first approach I realised that in order to use my throttle and airspeed to keep the nose up on landing I was going to be touching down at about 250 km/h. If this wasn't the most gentle feather touch down I was a goner. My first approach came in just a little high and I knew I'd need a lot of runway to stop so powered out of it. But, I thought, it just might be possible so I flew away, took a great lumbering 180 degree turn and lined up for another attempt. (I figured with an aircraft as banged up as mine was and no wind sock in sight to tell me the wind direction no one would complain too much about me landing in the wrong direction.) This time I controlled the decent better, with just the gentlest drop onto the runway about one quarter along. Holding my breath and hoping not to turn into an instant ball of flame I was intensely relieved when my wheels bounced off the strip into a lazy ballooning landing. But I had relaxed too soon. I tried to kick in too much rudder to correct my heading, the throttle was back and my nose dropped. The aircraft caught the ground again with too much (i.e. any) sideways motion and flipped into a fiery wreck with me roasted alive in the shattered remains. Still, for only my fourth landing [attempt] and my first without elevators I didn't feel too bad as I stepped back into the real world. Next time I thought, I'd be a little more patient and my heroic story of a novice pilot will have a happier ending. Anyway, on to my questions about the game€¦

***Section 2 - My Questions***

The manual for the game is pretty poor. So far I've watched the training tracks for the IL-2 and practiced what they've shown me in some quick missions. But I'd like to know if there are any good online resources for training missions and other guides on how to play this game well.

For some specific queries now: The radio chatter is confusing because it isn't identified by flight. Is there any way to determine when radio calls are made by your own flight, or which other flight made them?

At the moment I am flying the beginning of my first campaign (IL-2 on the Leningrad front) and I get to be the third member of a flight of three. This means I essentially get to follow the other two in on the target. When we come under attack by enemy fighters is it viable and appropriate for me to turn and engage them or should I stay with the flight and deliver my ordinance?

Will there come a time when I get to lead a flight?

Is there any other general advice you guys would have for a new player?

Cheers, thanks for reading I look forward to seeing your replies.

P.S. This is one fine game, I can't believe it took me so long to finally go out and grab a copy.

10-03-2004, 06:52 PM
Try flying online, it's a lot better and you don't have to worry about faux artificial intelligence... You can get in a hissy over faux intelligence, period.

10-03-2004, 07:06 PM
At the beginning of each radio transmission, a number will be called out, for example 'This is three, I need help!' or 'This is five, I'm going down!' or 'This is Second Staffel, roger'. Remember flights usually consist of 4, maybe less, so try to identify by that.

Go for the target, it's your main priority. Once it's dstroyed then you can engage the fighters, if you're feeling bold

Eventually, yes. Do well, and you'll get promoted. Eventually they'll let you lead a flight, then a group, then the squadron, etc

If I was you, I'd teach myself something about navigating by way of the terrain, and failing that, by compass and watch alone. If you do get to the point where you lead a flight, you'll have to be able to navigate to your target (unless you're using waypoint paths on the map)

Hope this helps http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

10-03-2004, 07:53 PM
Hi and welcolme

In reply to your questions

Good online sources are http://www.airwarfare.com/index.htm

No easy way to tell if radio chatter is for your flight-best to just follow leader

Sometimes you will have to stay with flight to destroy target to get mission complete message to enable you to progress.

Crazyif has answered this well

General advice is
practice ,practice, practice

use qmb in game and Uberdemons UQMG which is a free download see

Read User fixes in technical support forum and luckyboys guide there is a lot of useful info here

There is a lot of info on these forums to help you- use advanced search in find and you will come up with most answers.

Tracks are available from lhs menu on main site page and sometimes put up in these forums and see http://www.netwings.org/library/Forgotten_Battles/

good luck

10-04-2004, 07:31 AM
You will find an extended manual on CD 2 of FB http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
The booklet that came with FB is just a quick-guide http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Check out the sticky - threads at the top of this forum for many many links too http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Also check out www.netwings.org (http://www.netwings.org) under downloads for many add-on campaigns, speech packs, movies etc etc etc http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif (all free)

And yes - online play is far more immersing, and you don't have to fly against the porked AI http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif - just against porked online players http://forums.ubi.com/images/smilies/88.gif

Besides UBI you can also fly online at Hyperlobby ( http://hyperfighter.jinak.cz/ ) or at All Seeing Eye ( http://www.udpsoft.com/eye2/index.html ). Hyperlobby has the most players online, All Seeing Eye has the least overhead and best performance (connection quality to game).

10-04-2004, 03:15 PM
If I were you I'd just go ahead and start off the campaign at the highest rank and lead the flights from the beginning. There are a couple of benefits.

You can order the AI (to a limited extent) around....

You get to take off first which is nice for two reasons. The AI take off and climb perfectly and as a beginner you probably do not, so you'll often find yourself falling behind.
Also, if the mission is a scramble, it's nice to not have to wait patiently for the plane ahead of you to get his butt airborne while the bad guys appear inbound.