View Full Version : New Carrier-based Dive-bomber Campaign

10-24-2005, 04:18 PM
A new carrier-based dive-bomber campaign is now available at airwarfare.com. It will be found under Campaigns in the Downloads section under Zeus-cat in the Popular Authors section.

The campaign is PF standalone friendly. It was built using a merged install of 4.01m, but has been tested from start to finish on a PF standalone 4.01 install with no problems.

Oops: Two itty-bitty details were left out of the readme file.
1) Unzip the campaign folder to the Missions/Campaign/UN folder
2) The bombsight is activated by using Shift F1. Pressing Shift F1 again will turn it off.

Here is the story behind Straight Down by Zeus-cat

Early 1942: The war in the Pacific is going poorly for the United States and the other Allied forces in the months after Pearl Harbor. The Japanese are taking island after island and the Allies, although fighting stubbornly at every opportunity, are being pushed back everywhere the Japanese decide to plant the flag of the Rising Sun.

Many of the ships sunk or damaged at Pearl Harbor will not join the war for many months, but the work of raising and repairing them has begun. Bloodied, but not beaten, the U.S. Pacific fleet is prepared to fight back. You and the other men of your dive-bomber squadron are part of this task force about to embark on the great battle for the Pacific. You have been assigned to Task Force Samson, a large battlegroup consisting of four aircraft carriers, five heavy cruisers, twenty-six destroyers and numerous auxiliaries heading for Midway to confront the Emperor€s forces.

On an island so remote it has no name, only a number, the war is no longer a headline in the newspapers. At 0327 on May 14, 1942 the war became personal for the men on Island 419 when the Japanese juggernaut came ashore. In a daring move, the Japanese landed a small amphibious force in early in the morning and attacked the only base on the island. The small airfield on the northern end of the island was quickly overrun and destroyed. Some of the soldiers and airmen were captured or killed in their sleep, but many others got away. The airfield, its planes and AAA guns were all lost. A few of the valiant defenders sacrificed themselves in a fight to the death to allow their brothers in arms a chance to load a number of trucks with small weapons and supplies and make their escape. This rag tag collection of pilots, maintenance men, cooks and clerks headed south under the command of Lt. Col. Bellware to find a place to mount a defense and hold off the attackers. Upon hearing the account of the brave actions on Island 419, the brass has decided to send your carrier and two destroyers to go to the aid of the defenders. Your small force has been designated Task Force Zeus. You are to aid the defenders as best you can, evacuating them only as a last resort. The brass wants the enemy stopped cold in their tracks!

The Campaign & Settings: Straight Down is a 26 mission, single player campaign for the SBD-3 dive-bomber in the Pacific Theater of Operations. It consists of a single training mission followed by 25 combat missions on two different maps. All of the combat missions are carrier based.

Game Version: The campaign was built using a merged install of the game (4.01m), but has been fully tested on a PF standalone (4.01) and works correctly.

Weather and time of day: Some missions take place very early in the morning or late in the evening, other missions take place under poor weather conditions (rain, thunderstorms), so full real should only be attempted by those who can navigate and find targets without the mini-map.

Missions: Your first set of missions will be in support of a group of U.S. Army Air Force personnel in danger of being overrun by a Japanese invasion force shortly after the attack on Pearl Harbor. Your second set of missions will take place far out in the Pacific Ocean deep inside enemy territory. You will conduct raids against Japanese shipping, naval forces and several small island outposts.

Objectives: The Primary Objective in all combat missions is to reach the target area; therefore, the campaign can be played with €œNo Instant Success€ turned on or off. Destruction of the target is always a Secondary or Hidden Objective. Landing on the carrier is always a Hidden Objective.

Difficulty settings: The campaign can be flown at any difficulty level of you choose. Full real is an option as the briefings contain sufficient information to guide you to every target (or reasonably close).

Briefings: Briefings may contain errors regarding targets, target locations, AAA or enemy aircraft strength.

Low end PCs: The campaign has been designed so that it should play quite well on low end PCs.

If you have comments regarding Straight Down, or any of my other campaigns, send me an e-mail at zeuscat@sbcglobal.com

A continuation of Straight Down is already underway (started in October 2005). Missions for part two will include:
- Missions aboard the escort carrier Polar Viper in the frigid waters off the Aleutian Islands (sorry, but not available for PF standalone installations).
- A brief visit to Castaway Island to find a Japanese coast watcher.
- An assault against a major Japanese island airfield and supporting naval forces
- Assisting the Marines in taking a small Pacific island
- Precision attacks against targets on the Japanese homeland



Van Alien
10-24-2005, 04:38 PM
First, thanks

10-24-2005, 05:11 PM
I had the pleasurable honor of beta testing this one and I have got to say it's in my top 5 campaigns. Well briefed and thought out. One of the first campaigns i played through and didn't die once. I managed to lose 2 aircraft during the campaign as well. Highly recommended http://forums.ubi.com/images/smilies/25.gif

10-25-2005, 01:50 AM
Cool beans http://forums.ubi.com/images/smilies/25.gif Looking forward to it!

-HH- Beebop
10-25-2005, 06:14 AM
This is another great Zeus-cat campaign folks. He hosted a few of them on our Squad night. I'd say it's even better than "Straight and True" and "Straight Shot" which is saying a lot.

5 thumbs up. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

10-25-2005, 03:32 PM
Looking forward to flying your new stuff Zeus. Congratulations.

10-25-2005, 10:39 PM
Thank you very much indeed. This is what keeps me interested in this series - authors like yourself who are willing to take the time to make a quality campaign.

10-28-2005, 03:07 AM
You know, he went over it twice to make sure it was compatible with PF-Only installs as well.

A lot of effort went into this but it seems the PF crowd is hard to please. http://forums.ubi.com/images/smilies/51.gif

10-28-2005, 03:32 AM
Wow, thanks http://forums.ubi.com/images/smilies/11.gif

On my way over to aw to get it now.


10-28-2005, 06:26 AM
Cannot find it.
(Cannot find a PF page either what are they playing at over there)


10-28-2005, 03:47 PM

I just used the link in your post and it took me to the proper page.

BTW, ignore the "NO" in the PF box. This campaign has been tested in PF only and it works fine.


10-29-2005, 07:49 AM
Originally posted by Zeus-cat:

I just used the link in your post and it took me to the proper page.

BTW, ignore the "NO" in the PF box. This campaign has been tested in PF only and it works fine.

Ah I saw 'FB+AEP' in the compatability and thought it wasnt there, never thought to check the title of the camp.