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View Full Version : UQMG for IL2FB New UPGRADE 3.7.1! Net 6 Map! (All Inclusive)



XyZspineZyX
11-01-2003, 02:45 PM
Greetings to all UQMG and IL2 FB Users.

As promised previously only one update at a time will be available at my site, and it will be all inclusive, and can be installed over any previous version. I have included exciting new features like a new Map in addition to every patch and addon released so far into one package.

When you download the file from www.uberdemon.com (http://www.uberdemon.com) it will be a self-extracting zip file HOWEVER you will have to change the name of the file from a "ex_" file to an "exe" file. The reason for that is that my Web provider does not allow me to upload "exe" files. Once you download the file to the UQMG directory you installed it, change the name as instructed, close UQMG if you are running it, run self-extracting archive, don't change anything in the ZIP interface, click UNZIP button, allow it to overwrite everything, then click CLOSE. [If you do not want to read this outrageously long thread skip to the bottom for ]

As I mentioned, there are NEW features included so I will not post the entire README file, but only the newest features and the Installation instructions (and YES you get CLONING with this upgrade to overcome 32 max plane limitation... of course!) /i/smilies/16x16_smiley-happy.gif

Before you ask me the question: YES, YOU CAN INSTALL THIS OVER ANY PREVIOUS WORKING VERSION OF UQMG FOR FORGOTTEN BATTLES. (Not shouting, just attention getting)

1. Net 6 "Square Island" Map Addition
-------------------------------------
This new map has been enabled for Single Player and Coop using "Head-To-Head Air Combat" template, in addition to Dogfight Arena. The map has a Mediterranean feel to it. Many aspects of the DF Arena were kept, but were significantly improved with the following additions and features:

* Building structures for Racing-type runways
* Moving convoys and tank formations moving both in the outer perimeters as well as hidden within mountains
* Moving Ships around Island
* Fully equipped bases, including moving AA Units
* Static Ground and Static Naval Targets for more involved gameplay
* Miscellaneous objects throughout the map
* Ten new uqmg missions (5 for Red team, 5 for Blue Team) to get you started enjoying the new maps, all using cloning feature which allows more than 32 planes per mission for exciting gameplay:
* "upgrd0002 - Blue - Bomb Convoy.uqmg" - Total Number of Planes: 42.
* "upgrd0002 - Blue - Intercept Bombers En Route to Airfield.uqmg" - Total Number of Planes: 54.
* "upgrd0002 - Blue - Intercept US Naval Bombers.uqmg" - Total Number of Planes: 45.
* "upgrd0002 - Blue - Stuka Naval Attack.uqmg" - Total Number of Planes: 42.
* "upgrd0002 - Blue - Torpedo Attack.uqmg" - Total Number of Planes: 42.
* "upgrd0002 - Red - Escort Bombers on Airfield Attack.uqmg" - Total Number of Planes: 54.
* "upgrd0002 - Red - LaggIT&MiG vs He111&321&109.uqmg" - Total Number of Planes: 56.
* "upgrd0002 - Red - Luft46 Intercept German Nukes.uqmg" - Total Number of Planes: 37.
* "upgrd0002 - Red - Malta Paratroopers.uqmg" - Total Number of Planes: 45.
* "upgrd0002 - Red - P-47 Strafe Me262s.uqmg" - Total Number of Planes: 36.

When you start UQMG after the upgrade, "upgrd0002 - Blue - Stuka Naval Attack.uqmg" will be loaded.

2. QMT Integration Complete
-------------------------------------
QMT (the old version) is now available at <www.uberdemon.com>. If you have questions on QMT, please e-mail Shift_E at <qmtsupport@verizon.net>.

Shift_E's Quick Mission Tuner (QMT) has impressed me so much that I asked him if he would like to work on some minor integration. We have accomplished some good things, so I am releasing my integration a little ahead of schedule before he finishes the new version of QMT. QMT is a mission modifier/editor, and not a generator, like UQMG.

After you create a mission with UQMG, you can start QMT and modify things like:
* Skin for all aircraft in the mission
* Change weapons in an aircraft - very useful for clone flights to have different configs.
* Assign player aircraft to a clone flight.
* Disable markings
* Make aircraft available as AI only.
* Fine tune mission parameters like waypoints etc...

To configure QMT within UQMG, go to the UQMG "Tools" menu and choose the QMT options. In UQMG, you will be able to aply the changes in the single player mission to be duplicated into the Coop mission, which is convenient for the player.

When the new version of QMT comes out you will be able to:
* Assign all aircraft in a flight to have a particular skin
* Change the type of airplane in a flight - very useful if you want clones of different types.
* Edit the briefing of the mission.
* You will have full integration with UQMG, meaning regardless of which is the default directory in QMT, UQMG will be able to launch QMT at the correct location where the UQMG mission is, and only allowing you to edit the current mission.
* The new version of QMT is using the initialization files from UQMG, so when you update UQMG with new aircraft and weapons, you will be able to update the initialization files of QMT to be able to support the new aircraft and weapons. You will be able to do this update directly from the UQMG Tools menu.
* Many useful features, and even maybe a surprise or two from Shift_E.

3. International Cloning Feature Fix
-------------------------------------
Many people have had problem using the Cloning feature which allows copies of flights to be placed in a mission, increasing the 32 aircraft total limitation of both QMB and UQMG exponentially. The problem is seen in PCs that do not use the USA settigs which use ',' as the fractional separator as opposed to '.'.

The fix was to go into the Control Panel and change the settings to USA. That was a big mistake on my part and I have completely fixed that problem. Regardless of your country settings, you will have the ability to use UQMG cloning.

4. New Advanced Features
-------------------------------------
There is a new advanced menu option with two interesting features:

* Change Tug Delay - Unfortunately the AI for Glider behavior when under tow by a Tug is not too stable. It takes careful waypoint planning to allow the proper behavior especially during takeoff. You may have noticed that if you have Tugs start on the runway, the gliders only appear a few minutes after the tug take off. You can now change that delay or you can even disable the delay completely so that the glider will be present at take off; however be warned that the flight may not behave as expected, and some runways may have objects that will interfere with take off; particularly if Clones are present. In general, if you place all clones in the runway, you will have a whole lot of crashing going on. But the option is there for you to experiment with. (This does not affect missions that have teams starting on the air.)

* Change Height for Clone "Runway" Start - One way to overcome runway crowding is to provide different ways for clone flights to start the mission. In the Flight Editor, if you pick the Clone Take Off Behavior "0 - Start Flying Over Base", you will notice that the original flight will start on the runway/ground (or water), but the Clones will start flying around the takeoff point of the original flight. This option allows you to experiment with different heights for you to give the flights to start, from 10 meters (barely above the ground) to 1000 meters in increments of 10 meters.

5. New background Image
-------------------------------------
I (by that I mean my wife) updated the UQMG background picture you see when you play UQMG single player missions in IL2 FB. It is no longer in black and white. It now has a brownish tint like the other background pictures in IL-2 FB. The first time you generate a new mission with this upgrade, the picture will be updated.

Plus many new features and fixes.

Enjoy.
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)
uberdemon@uberdemon.com

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
11-01-2003, 02:45 PM
Greetings to all UQMG and IL2 FB Users.

As promised previously only one update at a time will be available at my site, and it will be all inclusive, and can be installed over any previous version. I have included exciting new features like a new Map in addition to every patch and addon released so far into one package.

When you download the file from www.uberdemon.com (http://www.uberdemon.com) it will be a self-extracting zip file HOWEVER you will have to change the name of the file from a "ex_" file to an "exe" file. The reason for that is that my Web provider does not allow me to upload "exe" files. Once you download the file to the UQMG directory you installed it, change the name as instructed, close UQMG if you are running it, run self-extracting archive, don't change anything in the ZIP interface, click UNZIP button, allow it to overwrite everything, then click CLOSE. [If you do not want to read this outrageously long thread skip to the bottom for ]

As I mentioned, there are NEW features included so I will not post the entire README file, but only the newest features and the Installation instructions (and YES you get CLONING with this upgrade to overcome 32 max plane limitation... of course!) /i/smilies/16x16_smiley-happy.gif

Before you ask me the question: YES, YOU CAN INSTALL THIS OVER ANY PREVIOUS WORKING VERSION OF UQMG FOR FORGOTTEN BATTLES. (Not shouting, just attention getting)

1. Net 6 "Square Island" Map Addition
-------------------------------------
This new map has been enabled for Single Player and Coop using "Head-To-Head Air Combat" template, in addition to Dogfight Arena. The map has a Mediterranean feel to it. Many aspects of the DF Arena were kept, but were significantly improved with the following additions and features:

* Building structures for Racing-type runways
* Moving convoys and tank formations moving both in the outer perimeters as well as hidden within mountains
* Moving Ships around Island
* Fully equipped bases, including moving AA Units
* Static Ground and Static Naval Targets for more involved gameplay
* Miscellaneous objects throughout the map
* Ten new uqmg missions (5 for Red team, 5 for Blue Team) to get you started enjoying the new maps, all using cloning feature which allows more than 32 planes per mission for exciting gameplay:
* "upgrd0002 - Blue - Bomb Convoy.uqmg" - Total Number of Planes: 42.
* "upgrd0002 - Blue - Intercept Bombers En Route to Airfield.uqmg" - Total Number of Planes: 54.
* "upgrd0002 - Blue - Intercept US Naval Bombers.uqmg" - Total Number of Planes: 45.
* "upgrd0002 - Blue - Stuka Naval Attack.uqmg" - Total Number of Planes: 42.
* "upgrd0002 - Blue - Torpedo Attack.uqmg" - Total Number of Planes: 42.
* "upgrd0002 - Red - Escort Bombers on Airfield Attack.uqmg" - Total Number of Planes: 54.
* "upgrd0002 - Red - LaggIT&MiG vs He111&321&109.uqmg" - Total Number of Planes: 56.
* "upgrd0002 - Red - Luft46 Intercept German Nukes.uqmg" - Total Number of Planes: 37.
* "upgrd0002 - Red - Malta Paratroopers.uqmg" - Total Number of Planes: 45.
* "upgrd0002 - Red - P-47 Strafe Me262s.uqmg" - Total Number of Planes: 36.

When you start UQMG after the upgrade, "upgrd0002 - Blue - Stuka Naval Attack.uqmg" will be loaded.

2. QMT Integration Complete
-------------------------------------
QMT (the old version) is now available at <www.uberdemon.com>. If you have questions on QMT, please e-mail Shift_E at <qmtsupport@verizon.net>.

Shift_E's Quick Mission Tuner (QMT) has impressed me so much that I asked him if he would like to work on some minor integration. We have accomplished some good things, so I am releasing my integration a little ahead of schedule before he finishes the new version of QMT. QMT is a mission modifier/editor, and not a generator, like UQMG.

After you create a mission with UQMG, you can start QMT and modify things like:
* Skin for all aircraft in the mission
* Change weapons in an aircraft - very useful for clone flights to have different configs.
* Assign player aircraft to a clone flight.
* Disable markings
* Make aircraft available as AI only.
* Fine tune mission parameters like waypoints etc...

To configure QMT within UQMG, go to the UQMG "Tools" menu and choose the QMT options. In UQMG, you will be able to aply the changes in the single player mission to be duplicated into the Coop mission, which is convenient for the player.

When the new version of QMT comes out you will be able to:
* Assign all aircraft in a flight to have a particular skin
* Change the type of airplane in a flight - very useful if you want clones of different types.
* Edit the briefing of the mission.
* You will have full integration with UQMG, meaning regardless of which is the default directory in QMT, UQMG will be able to launch QMT at the correct location where the UQMG mission is, and only allowing you to edit the current mission.
* The new version of QMT is using the initialization files from UQMG, so when you update UQMG with new aircraft and weapons, you will be able to update the initialization files of QMT to be able to support the new aircraft and weapons. You will be able to do this update directly from the UQMG Tools menu.
* Many useful features, and even maybe a surprise or two from Shift_E.

3. International Cloning Feature Fix
-------------------------------------
Many people have had problem using the Cloning feature which allows copies of flights to be placed in a mission, increasing the 32 aircraft total limitation of both QMB and UQMG exponentially. The problem is seen in PCs that do not use the USA settigs which use ',' as the fractional separator as opposed to '.'.

The fix was to go into the Control Panel and change the settings to USA. That was a big mistake on my part and I have completely fixed that problem. Regardless of your country settings, you will have the ability to use UQMG cloning.

4. New Advanced Features
-------------------------------------
There is a new advanced menu option with two interesting features:

* Change Tug Delay - Unfortunately the AI for Glider behavior when under tow by a Tug is not too stable. It takes careful waypoint planning to allow the proper behavior especially during takeoff. You may have noticed that if you have Tugs start on the runway, the gliders only appear a few minutes after the tug take off. You can now change that delay or you can even disable the delay completely so that the glider will be present at take off; however be warned that the flight may not behave as expected, and some runways may have objects that will interfere with take off; particularly if Clones are present. In general, if you place all clones in the runway, you will have a whole lot of crashing going on. But the option is there for you to experiment with. (This does not affect missions that have teams starting on the air.)

* Change Height for Clone "Runway" Start - One way to overcome runway crowding is to provide different ways for clone flights to start the mission. In the Flight Editor, if you pick the Clone Take Off Behavior "0 - Start Flying Over Base", you will notice that the original flight will start on the runway/ground (or water), but the Clones will start flying around the takeoff point of the original flight. This option allows you to experiment with different heights for you to give the flights to start, from 10 meters (barely above the ground) to 1000 meters in increments of 10 meters.

5. New background Image
-------------------------------------
I (by that I mean my wife) updated the UQMG background picture you see when you play UQMG single player missions in IL2 FB. It is no longer in black and white. It now has a brownish tint like the other background pictures in IL-2 FB. The first time you generate a new mission with this upgrade, the picture will be updated.

Plus many new features and fixes.

Enjoy.
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)
uberdemon@uberdemon.com

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
11-01-2003, 02:47 PM
Excellent!

I was just thinking that UberDemon's been a bit quiet lately and...

I wonder how soon after "the patch" we'll see the next update to UQMG (no pressure though /i/smilies/16x16_smiley-wink.gif )

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''
Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
11-01-2003, 02:49 PM
BTW How about some menu music in the next update?

Just an idea...

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''
Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
11-01-2003, 02:51 PM
Update for the patch will be fairly fast to include new planes... (should be able to do within the day) not so fast to include new maps, and information about planes in the database or rule sets. (time varies.)


Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
11-01-2003, 03:30 PM
got it Uber!

12th IAP "Guards"

http://12iapil2ops.0catch.com/12th_iap_home_page.htm

RHAF 5/I Fighter Group
http://12iapil2ops.0catch.com/rhaf.htm

XyZspineZyX
11-01-2003, 04:21 PM
Just keeps getting better. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
11-01-2003, 04:31 PM
Thanks Uberdemon /i/smilies/16x16_smiley-happy.gif I seem to have a bit of a problem, though. I renamed the file, but even with the new name Windows still identifies it as an "EX_" file when I check the files properties.. I tried restarting Windows after renaming it, but still the same problem. Any suggestions? I really want this upgrade . . . you know by now that I am a big fan of this creation of yours. Your willingness to share it with all of us here is appreciated more than you may know /i/smilies/16x16_smiley-happy.gif


Tsisqua

http://www.uploadit.org/files/010903-nedChristie.jpg

Tsalagi Asgaya Equa!

XyZspineZyX
11-01-2003, 04:42 PM
All...

Thank you thank you thank you.

* tsisqua

That is an easy one to fix:

Start Windows explorer, now go to the Tools menu, and select Folder Options. Now select the View Tab, and in the advanced settings, make sure that "Hide extensions for known file types" is UNCHECKED. Is that it?

Now rename the file and all is well... /i/smilies/16x16_smiley-happy.gif



Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
11-01-2003, 04:46 PM
UberDemon wrote:

- * tsisqua
-
- That is an easy one to fix: (and then told me how).



Thanks, Sir! Yup. That was it.



Tsisqua


http://www.uploadit.org/files/010903-nedChristie.jpg

Tsalagi Asgaya Equa!

XyZspineZyX
11-01-2003, 05:13 PM
Woo-hoo!

Tell me what you think of the map template.

Also take a look at the new advanced features.

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
11-01-2003, 06:06 PM
I have been a fan of your work for so long [previously i was RichardHed] that i look forward to every post of yours. if you ever collect donations i will be there. THANK YOU
come on over to Virtual War Cinema sometime and see what us movie makers are up to for entertainment. [some of them use your program to set up battles]

"It is well that war is so terrible, lest we grow too fond of it."
-- Robert E. Lee

Virtual Movie Forum at http://www.blacksheepwebdesign.net/VirtualWarCinema/


http://jrjacobs.mystarband.net/images/squad%20logo.jpg

XyZspineZyX
11-01-2003, 07:54 PM
JRJacobs,

Very nice site/forum... I was not aware of the diverse use of my program... Certainly I think that IL-2 is worth just watching, that is why I added the cameras option to the missions. Sometimes I just setup huge battles and let the computer fight it out. I just watch what goes on...

I am glad that you use my program. Not sure if this is the right location to talk about this, but if you want to make a donation, there is a link in my site for that at www.uberdemon.com (http://www.uberdemon.com).
Enjoy.

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
11-02-2003, 12:23 PM
Well deserved BUMP!

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''
Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
11-02-2003, 11:23 PM
Hi Uber D.,

2 Weeks ago I had trouble getting your generator going.It started only with a frosen cockpit.Now I installed patch 0002 and Voila! it,s working like hell.Beautiful and very exiting flying with so many planes, even american stars.I was also surprised by the magnificent english ground controlvoice.Thanks very much!

XyZspineZyX
11-03-2003, 02:00 AM
Thanks for another great update, Uberdemon. I have a very low powered rig but still your mission generator adds a tremendous amount of pleasure to my off-line play.

XyZspineZyX
11-03-2003, 09:34 PM
Potver,

Outstanding... I am glad you got it working... sometimes the old "It will be fixed in the next upgrade" works heh? Yes I think that the multi-country aspect of FB is definitely under explored. UQMG brings some of those aspects to the forefront.

Woof603,

Thank you... I know, UQMG is made to be used from the lowest end of the PC spectrum to literally PC's that were not created yet... You can trully have over 1400 planes with UQMG in literally seconds. I actually tried the max number in my PC and the mission actually loaded ... I tried playing it at 1/4 speed, but the airplanes only moved every 3-5 seconds... Regardless, just think how much fun you'll have on your next PC upgrade!

He he...



Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com