View Full Version : Oleg can we have 3d objects destoyed on the log of the mission?

11-01-2004, 07:34 AM
The log of the mission shows what aircraft, tank, vehicle, etc are destroyed on a mission. Is it possible to have the same with 3d objects (buildings, hangars, tents, decoys, etc) destroyed by each player and AI. Something like this, for example:

20:29:31 105_3d object302 destroyed by 34BAP013 at 45775.04 106414.2

302= the number of the object on the FMB.

Or that concrete hangars have armor modeled. We need this for FoF and coop missions and campaigns, because right now we must use markers to count hangars destroyed and a lot of times the "marker" (an stationary object inside the hangar) is destroyed while the hangar remains intact because the armor of the hangar isn't modeled.

Thanks a lot! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

11-01-2004, 07:38 AM
Suggested this but didnt happen somehow . Maybe too hard to add a line of code .)

11-03-2004, 07:17 AM
Bump! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

11-03-2004, 11:20 AM
I'd also like to see points awarded for each target and total points awarded for that mission to each side... it gives a more clear idea of how you're doing in the campaign.

And since we're wishing for stuff, it would also be cool to see gun hits and rounds fired tally broken down by gun type as well as a hit percentage. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


7.62 x 4: fired: 255 rounds, hit: 45 rounds, 17%
.50 x 2: fired: 102 rounds, hit: 12 rounds, 12%
37 mm x 1: fired: 17 rounds, hit: 3 rounds, 17%

And if the plane has gunners, a report should be generated for each gunnery position.