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XyZspineZyX
08-22-2003, 06:37 PM
This is my first post - apologies if the topic has been discussed before!

In the "cockpit view" you can see all of the dials and switches but it is hard to see anything else because of restrictions of looking at a flat monitor and moving your "head" with a keypad.

In "no-cockpit view" you can see much better but the only controls indicate speed, altitude and compass. It is very difficult to play on full realism in "no-cockpit view".

I think it would be a good idea if there were more "dials" around the screen in "no-cockpit view", maybe small ones up either side or something simple. They would show engine temperature, fuel remaining, oil pressure, etc. and would allow people to gain full advantage of the full-screen + all the important dials.

Just a suggestion - but it would allow greater diversity and levels of vision.

XyZspineZyX
08-22-2003, 06:37 PM
This is my first post - apologies if the topic has been discussed before!

In the "cockpit view" you can see all of the dials and switches but it is hard to see anything else because of restrictions of looking at a flat monitor and moving your "head" with a keypad.

In "no-cockpit view" you can see much better but the only controls indicate speed, altitude and compass. It is very difficult to play on full realism in "no-cockpit view".

I think it would be a good idea if there were more "dials" around the screen in "no-cockpit view", maybe small ones up either side or something simple. They would show engine temperature, fuel remaining, oil pressure, etc. and would allow people to gain full advantage of the full-screen + all the important dials.

Just a suggestion - but it would allow greater diversity and levels of vision.

XyZspineZyX
08-22-2003, 06:52 PM
No, I haven't heard something like this before but, it might be a good idea.

Maybe a tachometer for the engine RPM's?

Or a feature that enables us to switch diffrent dials might be even a better idea /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
08-22-2003, 07:10 PM
Yeah, what I meant was put all of the control panel dials around the screen, for example, a few on either side and across the bottom.

This way we can see clearly and view all of the dials as well at the same time.

It should also be a toggle so those who do not like it can turn it off if they want.

I always want to see how much fuel I have left if my engine / fuel tank gets shot, or how hot the engine is if I use the boosters / superchargers. All of the dials are important, but the "full-cockpit view" is, at times, just too hard.

At the moment the only way is to constantly switch between screens and by the time I adjust the "head view" with the keypad or hatswitch I loose focus on the game. If the "no-cockpit view" had plentiful dials around the screen then a quick glance will allow me to get the information I need and still keep an eye on the target(s).

Note: I am against a "jet fighter style HUD" as this is not in keeping with the WW2 theme - that is why I suggested dials around the screen.

XyZspineZyX
08-22-2003, 07:23 PM
Platypus_1.JaVA wrote:
- Or a feature that enables us to switch diffrent
- dials might be even a better idea


There was something similar in Jane's WW2F, and it worked well. You could switch them and have always the info you needed more.

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XyZspineZyX
08-22-2003, 10:38 PM
Nooooo! After the developers spend so much time and effort making (mostly) beautiful cockpits, people want to turn them off and use the top secret VR hood developed for pilots in WW2, which used many digital cameras to give the pilot 360degree view without obstruction from canopy.

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XyZspineZyX
08-23-2003, 04:28 PM
Yes, but they surely could incline and take a better look out. Had they to use a mouse or keys to move their heads? /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
08-23-2003, 04:49 PM
The only thing is if you fly in the no cockpit view and you want to go online, most of the multiplayer games are full real with all helps disabled. This means you will have to learn how to fly again.

I would seriously consider flying to the max so you get used to it, otherwise you will have a miserable time continually getting shot down.

XyZspineZyX
08-23-2003, 08:28 PM
~hi~ Zoolander.


A single key punch to give instant cockpit down view of instrument panel, possibly with an independent user defined zoom, with return to previous view/zoom upon key releace. I think this should break padlock though.

Flanker 1.0 had this instant instrument view (but it didn't break padlock) and it made 100% difference in ease of use of instruments. For my Flanker training I made the HUD malfunction so I had to rely on instruments which was possible cos they were easily visible...

...one of the advantages of a 2D cockpit perhaps?

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