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Mr_Shade
11-16-2010, 05:33 AM
Please use this thread for posting your initial thoughts about the latest title in the AC series, Assassin's Creed Brotherhood.
This thread is for your feedback on what you think of the game, features, story, graphics, sound and anything else which is not a bug or issue with the game.Do NOT post ANY spoilers in this thread!
This feedback will be reported back to the Developers and also Ubisoft and may help shape future titles or DLC.If you are unlucky enough to run into a bug - please report it in the thread below and also directly to Ubisoft support: Please post in this thread if you spot a Bug or glitch! (http://forums.ubi.com/showthread.php/520955-Assassins-Creed-Brotherhood-Bugs-and-Issues-thread)
Thanks for taking the time and posting your thoughts!

dchil279
11-16-2010, 07:35 PM
I like this game

keenhealz
11-16-2010, 08:45 PM
i must say i picked it up this morning @ 10 and i couldn't put it down till i had to come to work cheers on a wicked game so far, oh btw i finished memory 3 lol

dustinvu
11-16-2010, 11:03 PM
This game is absolutely brilliant, love it but, there is one thing that is just EXTREMELY annoying. Once I got into the animus and became Ezio once again, I noticed this . . . film or glare or pixelation on the top and bottome of the screen, more on the top and mainly this occurs in the daytime. It is bugging me so much. I hope you guys can fix it, good job so far.

jonv1234
11-17-2010, 02:46 AM
Unfortunately, Ubisoft has probably lost a customer because of their persistent discrimination against PC users; consistently late releases, annoying DRM even on games that do not require online service to play, etc. Although I am an avid fan of the story, and have thoroughly enjoyed the games up til now, this attitude of apathy toward PC gamers is disturbing. I have left messages with Ubisoft employees regarding this seeming company policy to back burner the PC versions of games, and have been met with at best a 'who cares' attitude, and at worst, a 'mind your own business' one. So, barring some major policy shift, my money will be spent with other companies, like Bioware, who releases all versions of their games simultaneously. Thank you.

galindo62
11-17-2010, 10:59 AM
Love the game, but over very sluggish.


By sluggish I mean, menus move slow, load slow. Games take long to start.
And the free running is slower than before.

xDARKMETHODx
11-17-2010, 11:46 AM
I love AC:Brotherhood, great job guys! Loved my collectors edition first and foremost.

Now on too a problem I see but can be fixed.

There is just too long of a loading time between waiting for players to join. I sat in a loading screen for almost 10 mins. This wait is really unacceptable but I like you guys so I'm not too mad.

The way to solve this is just open the lobby up, have people wait in their and customize themselves while we wait for others to join.

Another problem is, you guys really should think about adding a free roam type of match. Open the whole city up for play. Matches maybe longer but give us that option.

I just really love AC and want it to be the best. If you guys need more ideas just hit up my xblive tag same as my forum name.

Take care gang!

Mr_Shade
11-17-2010, 11:52 AM
Slow matchmaking is being investigated.

So please bare with us!

xDARKMETHODx
11-17-2010, 12:04 PM
Thank you Mr_Shade! http://forums.ubi.com/images/smilies/25.gif

CoreySeidel
11-17-2010, 12:35 PM
This game is very good. The game just keeps getting better. Multiplayer is very good as well other than the long waiting like darkmethod said. Awesome job Ubisoft. Can't wait for AC 3 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Dassa_
11-17-2010, 01:33 PM
I get no ingame sound at all on my ps3. Not even at the ubi intro.Sound works fine in ps menu and in all other games and this is my second copy as i tought maybe the first one was bugged.

ster1980
11-17-2010, 05:24 PM
Currently a computer game production student and member of an independent student led game review and analysis site we will be posting our full review and opinions on AC:B as soon as possible. We are aiming to be unbiased and go off technical merit but so far most of our team are excited about getting there hands on this title Friday.
Www.gamepadmagazine.co.uk (http://Www.gamepadmagazine.co.uk) it'll be post here as soon as possible we like to see technical merit and this is so far initially fulfilling our requirements roll on Friday. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

WillMoore2010
11-17-2010, 06:26 PM
On the 360 when i used the a tunnel in Rome i seem to die when i come out of it and it saves so I end up stuck in a nonstop circle of death and restart. I thought it was a one time thing but it happened again when i deleted the save and started over again.

moronicox
11-17-2010, 07:55 PM
Would it be possible to add keyboard support for the PS3 version of this game at some point in the future?

Biomedical-Fire
11-17-2010, 09:27 PM
So far, I am liking the game and the story line thus far, but when it comes to the North American CE, I have an issue. I wish that Ubisoft would release the same Collector's Editions for all regions or not release one at all. I feel that Ubisoft ripped me off of $105 USD as the CE was not worth the money. I thought the box would be made of metal, but was made of cheap cardboard and the box that housed the game, map and artbook, was made of the same cheap cardboard. This box instead of having some cool artwork on it, no, it was plain brown. The jack-in-the-box while neat, was made of a very cheap plastic. Might have looked past all this if Ubisoft would've at least included the Lineage DVD in the N.A. CE as well. So please, I implore you Ubisoft, give us Canadians and Americans the same CE for Assassins Creed III that you will give Europe or I will have to get the regular edition of the game instead of the CE.

LionHeadTM
11-17-2010, 09:30 PM
Ok. Now, I understand you are a company trying to earn money rather for the bank account or to use on upgrading for the next game (I hope this isn't the last one). But, you really rushed this one right out the door. Now I fell in love with the story, reason why I got II and Brotherhood, but I felt like it's nothing but an empty duplicate. I will admit that it does have it's ups and downs, but for now, II is definately outshining this game. Reasons are as follows.

1. The movement feels slower.
2. FIX THE DAMN CONTROLS! >:[
3. It even FEELS like a filler game.
4. Fights seem impossible. There are no sparring matches to practice with now that the little villa (adorable) place is ripped apart.
4. It doesn't feel like Rome -_-. Now that might not be your fault, I commend your impeccable skill at detail like landscapes, outfits, even character design. Also it just feels like you are there... with no purpose. just do as your told without any direction as to why.

I haven't gotten to the multiplayer yet, I like to finish story lines or campaigns before I jump into multiplayer only because of I use the entire story to get into the swing of controls (which still suck, btw...).

But I will admit I continue to play the game in hopes that it will get better and I hope... no, I PRAY that you fix the control responses in the next game. <http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif please?

Draelorn
11-17-2010, 09:59 PM
Might I ask what Ubisoft was thinking when they decided to delay AC:B a full quarter for pc when we pc players/customers are still a valid part of the market? The reason I ask this is out of curiosity and a little disappointment, for I had thought before this that you valued all of your customers equally. I truly enjoy your games and all of the hard-work that goes into them, but I ask again why would you do such a thing. You are a company that obviously knows how to market, I'm looking at you project legacy, so how could you do something that would take away from your revenue in such a way?

AuditoreLegacy
11-17-2010, 11:43 PM
... Lionhead says the controls are broken...
Ok maybe you just need to brush up on your skills.

Anyways the new things that i have noticed today while playing multiplayer are as follows.

1.)I'm glad your working on the slow matchmaking, its really the only thing keeping me from playing as much multiplayer.

2.)When climbing up a wall it would seem that your pursuer has more of an advantage, merely knocking you off the wall in a weird glitchy animation. The animations in general when being assassinated while climbing or on one of the wires that connects buildings are sketchy. Just seems to be a jumble of punching or something but i really can't tell what is going on.

3.)The chasebreaker that is the board hanging from rope that is supposed to go down after you cross over as to keep your pursuer from using it is not very responsive. It seems that their is a 2 second gap between once you jump off of it and it lowering. This allows your pursuer to easily use it before it lowers.

Thats all i have for now and will update again tommorow.
Once again this is a great game, despite a few bugs it is freaking amazing.


Thanks,
Aaron

Nadaclos
11-18-2010, 12:43 AM
I was kindda anxious about this game and now i play it, so here my thoughts.

CONTROLS:

I support the feature that control seem to be kinda broken, very similar to AC1 and is sadly because in AC2 work perfect for me. IN AC:B most of the time when you try to climb you end falling by no reason even if you land OK, but the game say you dont.

I never been in Rome , but the street in AC:B are realy crowded and the street are thin so is hard to ride a horse in the city.

STORY AND STUFF:

The game begin with a lot of action and then slow a lot and when you arrive to XXXX you have a tons and A TONS of thing to do and you dont know where to start, so if you are like me , you start to been distracted trying to do everything before get to the story. Is always good to have a lot to do, i really appreciate but seriously in this feature i think you need to start slowly and you rush a little, even with the basic stuff ^^.

GRAPHICS:

Awesome as always.

MULTIPLAYER:

Incredible, is strange, but nothing here seem to have a problem (for me at least), Controls work like a clock (strange, because in single player not work at 100%), no lag and exciting as OMG!!!!!!! RUN FOR YOUR LIFE!!!! The multiplayer really catch the scent of you are assassin and you need to be hide, really awesome and well done.

PD: Im only really mad for 1 thing.....Why you dont make an awesome Game Manual??? Seriously i dont have time in the game to enter to Animus, push Option and then User manual when i can read it in the confort of my bed, also like i said before there is a lot to do in the game so a handful manual could be really helpful.....

Lisuchan
11-18-2010, 01:23 AM
Before further wording, I've been a great fan of the AC series ever since the first game. The game is simply brilliant story-wise, graphic-wise, and control-wise. Now down to the topic: that barely keeps me from boycotting ubisoft completely.

Originally posted by jonv1234:
- this attitude of apathy toward PC gamers is disturbing
- persistent discrimination against PC users; consistently late releases, annoying DRM even on games that do not require online service to play, etc.
- I have left messages … and have been met with at best a 'who cares' attitude, and at worst, a 'mind your own business' one
Thank you, jonv1234, I fully acknowledge that PC players such as myself are well disrespected in the company. Here's why:
1. A difference between pc and other console restrictions
2. The replies pc gamers receive

Concerning point 1,
Not only are PC versions released unacceptably late and with DRMs (which make gameplay impossible at times and places), I find further evidence of disrespect in problems such as forced camera angles (despite the easy solution of using "contextual camera," which I’ve suggested. And I’ve seen no improvement).
You cannot benefit from this discrimination and disregard for pc.

Now concerning point 2,
Forum staffs from AC2 likely know me as the tragic protagonist who suffers the drastic distortion from
being a 100% rational, ubi-respecting, and word-planning gamer who takes the company's standpoints into consideration as he attempts his best to help the company excel
(proof: I took statistics into consideration, give the assumptions I use to derive that ubisoft can do better monetarily, point out flaws in the order of importance to pc-gamers, and give solutions as best I could)
to a frustrated and beaten-at-last “I’m seriously considering boycotting U (short for “you” and “ubisoft”)!”
And the reason is: I’ve come to know the ubi forum for giving me, at best, a "we'll let the company know" followed by no patches or evidence of patching-in-progress. At worst, I’ve even received a post removal!
I am eventually forced to interpret these replies in one of the following ways:
a. ubisoft builds the forum's "feedback" section to silence loyal pc-players.
b. ubisoft builds the forums as a "thank you for your suggestions. We'll take that into consideration as we make more money in the future. Meanwhile, you get nothing in return"
Naturally, I am driven away.

So dear ubisoft, evidence proves me incapable of fully boycotting your AC series; nonetheless, it also proves me capable of (unwillingly) getting $19.99 versions (instead of preordering for 3 x $19.99). And as of now, I intend to keep this monetary output and my 0-try on any of your other games!
------------------------------------------------
My point is: U're losing gravely on PC, so fix your attitude, and fix your pc problems!

Caligula__
11-18-2010, 02:24 AM
Pros:

i love the fake bottom in the Codex Edition, it's really epic


Cons:

Footpad ACB Card thing: "The target falls, the crowd cremes, but the Footpad has already vanished"

Harlequin ACB Card thing: "A corrupt nobleman underneath the mask, the Harlequin performes acts of terror among the people to further the Templar cause."



Edit - Other than that...

FREAKIN EPIC job Ubisoft!!!

N311V
11-18-2010, 05:54 AM
I recently replayed ACII with the DLC to get pumped for AC:B so I'm in a good position to compare.

Controls:

I've noticed no difference in walking, free running or climbing, feels just as good as ever.

Swordplay feels different however, timing of counter-attacks has changed, once adjusted I now think it's easier, maybe too easy. Attacking feels slower (the initial strike) and has the combo system changed? I combo now by just mashing the attack button rather than timing each attack based on when the sword connects.

The chaining kill system I'm still getting the hang of but think it will be great when I do.

Story: (no spoilers)

Only up to memory 2, so far the story is great. It's engaging and paced well, enjoy the other half of the story too.

Graphics:

In-game graphics are excellent 9/10, cut-scenes are lacking in wow factor graphically but the voice acting is top notch 8/10. The horses don't look as good to me as ACII's. Kill animations I've seen so far are good but I miss the close-up counter kill camera, haven't pulled it off yet but hoping if the last guy is killed via a chain kill I'll get the brutal close-up.

Multiplayer:

Tempting to give it a go but I want to finish single player first.

Overall first impression:

Very positive I'll be recommending it to friends. Can't comment yet but I have my fingers crossed the side missions are better integrated into the story than ACII. I stopped doing them in ACII because they felt kind of pointless.

JACKofA11TradeZ
11-18-2010, 05:59 AM
I do love this game and how Roma is HUGE, the graphics are as stunning as possible and I like the new combat system. You could make a cool DLC where Ezio gets captured by Templars and is forced to fight in the Colluseum doing missions til he escapes and kills the Templar that captured him.

_______________
"Requiescat em Pace"
-Ezio showing respect

Liljagare
11-19-2010, 05:27 AM
Love it so far, though, what happened to the horses? Not a major thing, but they went from life like beauties to, meh.. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And, there is alot of more glitching going on in cutscenes, noticed that all too soon, and on the very first one when you wake up in Rome, there is always this one guy in a hat that will pop halfway into the scene.. wierdness.

PS3 here.

Though, I love this, dang that I have to work this weekend!

pilotshardcore
11-19-2010, 05:31 AM
i love this game the entire series is awsome the game has progressivly gotten better and its about time it has multiplayer still not in story mode and free rein but cant have everything. all though it takes wa to long to load the multiplayer. and just fyi no spoilers but i can wait to see whats in store for the next one and there better be a fourth in the series.

NobleAssassin77
11-19-2010, 08:27 AM
3 THINGS NEEDING IMPROVEMENT!

1. LEVELED MATCHES - It's makes no sense to have Level 50 players in the same match with Level 1 players.

2. LOCK-ON SYSTEM - This feature needs serious fine-tuning! It is very frustrating during matches when attempting to quickly pinpoint a target/pursuer, the lock-on feature does NOT respond correctly for about 75%-80% of the time.

3. BLENDING/MORPHING - When morphing, it would be useful if the morphed group would walk towards the direction of the target in relation to the compass. Also, the directional pad could be useful here for navigating/shifting within a morphed group, so as to add more defense and not end up at the back of the group while walking.

jackscratch76
11-19-2010, 11:57 AM
I've been having so much fun with the multiplayer that I haven't actually started the campaign yet.

The one thing that jumps out at me is that the targeting occasionally has trouble with the verticality in the game.

You'll see your target clearly perching on the edge of a roof ahead, but a lot of times the targeting will keep locking onto characters wandering the street BELOW him. Seems to occasionally get confused when someone is above you.

Hadies.243
11-19-2010, 01:09 PM
The game is absolutely great- and multiplayer is awsome. But what gets on my nerves sooo much is the fact that the server is too slow, it takes me half an hour at times just to get a game! i love multiplayer but it is too slow.

PLEASE PLEASE PLEASE SPEED IT UP!

I can't bare it, i love your game but the experience is hugely tarnished but the dreadful servers!

Sporkfighter
11-19-2010, 02:38 PM
I picked the game up at midnight when it came out and have barely been able to pull myself away from it. I didn't think this series could get better after AC2 but it's just amazing. I don't know if this is the place for this but I did think of a few things that could make it more epic. Granted that Rome is huge I still feel like I did a lot more as far as exploration and stuff in AC2 it would be awesome if I could go to a citry from AC2 like Florence or Venice and be able to visit one or two cities outside of Italy like London or Moscow and set up a branch of the order there. It would be nice if players could choose from the type or robes Ezio has or the ones Altair had and then maybe an outfit that was like the Florence Noble's outfit but with a hood and a set of robes that partially covered the face like some of the assassin apprentices and be able to color them and have their armor visible. It would be awesome to have the ability to choose the final assassin robes of your level 10 assassins and the color of those robes then be able to have an optional mission(s) where Ezio could go out with one of those assassins and do a special mission together allowing Ezio to promote that assassin to a higher rank and let them watch over part of the city or be the head of a branch of the brotherhood in one of the added cities that Ezio could visit. Finally a little more customization with the multiplayer characters with their weapons or a slightly larger ability to manipulate the character skin would be sweet. But regardless of all that the game is awesome and the multiplayer is brilliant I really hope there will be DLC for the game too.

LAUSTIMUS
11-19-2010, 03:03 PM
Enhance the "Advanced Wanted" mode so that kills under 200 points don't count or are penalized in some way, that way the Halo rejects stop playing this like an action game and start playing it like a tactical stealth game.

Sporkfighter
11-19-2010, 03:39 PM
I forgot to add that you guys do need to fix the matchmaking it can really suck

italianthorn
11-19-2010, 03:49 PM
I have to some what agree about the CONTROLLER and EZIO doesnt move as fast as he did. the look is beautiful but the game isnt as smooth as i am use to with AC2. also, when you have to go through in 8 mins, you use time watching the fountains starting to flow or he decides to tell us this is a way up if i fall. wow that is a tight 8 mins. etc... but still love you guys. Oh and please, keep it away from computers or they will hack or boost into this game like MW2 and take the challenge and strategy out of it.
Originally posted by LionHeadTM:
Ok. Now, I understand you are a company trying to earn money rather for the bank account or to use on upgrading for the next game (I hope this isn't the last one). But, you really rushed this one right out the door. Now I fell in love with the story, reason why I got II and Brotherhood, but I felt like it's nothing but an empty duplicate. I will admit that it does have it's ups and downs, but for now, II is definately outshining this game. Reasons are as follows.

1. The movement feels slower.
2. FIX THE DAMN CONTROLS! >:[
3. It even FEELS like a filler game.
4. Fights seem impossible. There are no sparring matches to practice with now that the little villa (adorable) place is ripped apart.
4. It doesn't feel like Rome -_-. Now that might not be your fault, I commend your impeccable skill at detail like landscapes, outfits, even character design. Also it just feels like you are there... with no purpose. just do as your told without any direction as to why.

I haven't gotten to the multiplayer yet, I like to finish story lines or campaigns before I jump into multiplayer only because of I use the entire story to get into the swing of controls (which still suck, btw...).

But I will admit I continue to play the game in hopes that it will get better and I hope... no, I PRAY that you fix the control responses in the next game. <<img src="http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif" alt="Frown" width="15" height="15"><!--graemlin:http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif--> please?

Buzz19
11-19-2010, 05:10 PM
The game was actually pretty short. But I still loved it!

Buzz19
11-19-2010, 05:12 PM
Does anyone know anything about the next assassin's creed?

Zac2280
11-19-2010, 05:17 PM
Hey guys, I just have a problem, mainly directed at people who know why this is like this.

This isn't a particullary important question, but I have noticed something with AC Brotherhood. In AC2, I could see how Ubisoft tried to make the game as.. Well Awesome as they could, and it really showed, and it all really worked, for example, the varies styles of events and other things that were very interesting & in my opinion, amazingly fun.

But this game, AC:B, is lacking something, yes it is a game, I love the assassin's creed series, but I honestly think that this game was released too soon, mainly because, I can feel when playing this game, that it is missing something, that other games in the AC series had.

I think this game should of had a bit more effort put into it, I mean no disrespect to the creators of this game, but this does not feel right. Yes, there is a lot more todo, yes this game is bad-***, yes literally 90% of this game was amazing to play, and yet I still have not finished it to 100%, but this game lacks the originality of the other AC games.

I say this because, you released the game, and strait away, the second mission, I saw something that I could not believe, in the story writing.
Mario Auditore, ran into a frontal assault, with the apple of Eden, the very artifact that Cesare Borgia was there to take, while attacking the Villa at the same time.

To be honest, I think the 10% of the part I disliked about the game, was the story writing, it lacked effort, and it definatly lacked originality.

I am not posting this to troll over nothing, because overall I love this, and every other AC game, but I am posting this so other members can state their opinions, but please no trolling.

I am also posting this to let anyone who is a part of the Ubisoft team, that reads this forum, to let them know a honest opinion of an AC fanboy.


~Zachariah Namro

villy23
11-19-2010, 08:11 PM
This game is amazing i have just gotten to memory 4 and spent like 3 hours training up my assasins to assasino ranks and doing side missions and this goes along with the epic story mode and multiplayer is EPIC

pirate_dad
11-19-2010, 11:37 PM
Beat the game yesterday and I thoroughly enjoyed myself. My only real qualm is that the game lacks in the customization of my recruits. After the video of the recruit with the mace I thought there would be a lot of options involved with the recruits. Sadly I was mistaken. Other than this, I loved this game and will be looking forward to future DLC. Oh, on a side note, I love getting the trophies but hate when I need to do multiplayer to get 100%. Personally I will not be playing the multiplayer aspect of this game, and it disappoints me to no end that I will never get the platinum for this game like I did for AC2. Multiplayer trophies are cool for those who play it, but for those of us who don't enjoy playing games with kids online, (I am not saying ALL online players are kids)we would appreciate that those not be counted towards 100% completion.

sgt_major_goose
11-19-2010, 11:52 PM
***1 OR 2 SPOILERS...READ NO MORE IF YOU HAVEN'T FINISHED***

I don't ever post feedback or rarely anything when it comes to video games, but the assassin's creed series does not disappoint at all. I just finished brotherhood tonight after devoting soooo much time to it since it's release and exploring everything i possibly could throughout the game on the xbox 360. I will first like to applaud the devs for an outstanding story, this is the first game and sequel that I've ever seen actually taking place exactly where you left off and i love it. I also love the fact that you see the past and all the history which each and every character as well as having a present day character reliving it all, very cool.

The only 2 gripes i have, the first being you can't customize your recruits after they reach the level of assassin, such as clothing color, weapons, etc. The second gripe would be that as you begin sequence 8 main story there is no indication that from there on out you can deny any missions. That means once the main story for sequence 8 is started you have to keep going through the main story until the end, even though after stating sequence 8 is completed it shows more assassin contracts added as well as assassinations and for me the final christina memory. There should be at least a warning for the ladder or a chance to decline the missions.

Other then that bravo and bellissimo!
I can not wait to find out what happens next after that cliffhanger you left us with >:-( ;-)

Nadaclos
11-20-2010, 11:38 AM
Originally posted by Zac2280:
Hey guys, I just have a problem, mainly directed at people who know why this is like this.

This isn't a particullary important question, but I have noticed something with AC Brotherhood. In AC2, I could see how Ubisoft tried to make the game as.. Well Awesome as they could, and it really showed, and it all really worked, for example, the varies styles of events and other things that were very interesting & in my opinion, amazingly fun.

But this game, AC:B, is lacking something, yes it is a game, I love the assassin's creed series, but I honestly think that this game was released too soon, mainly because, I can feel when playing this game, that it is missing something, that other games in the AC series had.

I think this game should of had a bit more effort put into it, I mean no disrespect to the creators of this game, but this does not feel right. Yes, there is a lot more todo, yes this game is bad-***, yes literally 90% of this game was amazing to play, and yet I still have not finished it to 100%, but this game lacks the originality of the other AC games.

~Zachariah Namro

Men i cant put the words right, but im 100% agree with you, i mean the game have a ton of thing to do...YES, keep the awesome graphics..YES, they improve the combat system...YES, but the HELL men i dont understand there is something missing....i cant describe with words really, but i play AC:B with not the same smile in my face, something very importang is missing....Maybe and just maybe is the story itself, in AC 1 we play as Altair the shadow assassin, then in Ac2 we play as Ezio in Italy with all the style from italian people XD, but in AC:B we play as Ezio again in Rome....Maybe this is the wrong point, i love Ezio, like a character is fun and all, but....maybe this is the problem, this is why i dont feel the same magic as AC1 and 2, it would be better to play a whole new history in another place, like Ac: The fall...That is! is not the game itself is the story...and wow this is bad, i mean AC is all about history....

BTW (semi spoiler) i think when the developers were doing the game they are thinking in another history, another place, just see the Subject 16 stuff in AC:B is really accurate with the history and time with AC: the fall.

brazilanubis3
11-20-2010, 11:52 AM
Just wanted to say that ACB and PL are awesome in the work they work together http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I would like more content to be unlocked via these two games. ACB has a ton of things to do, I'm enjoying completing each side quest http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. I tried multiplayer and the feeling I get I know someone is about to kill me makes me walk carefully where I go. I hope we get DLC for mp and single player. The thing I like the most out of ACB are the constraint put in each mission http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I enjoyed entering Castel San Angelo without being detected, makes you feel like an assassin. Please keep it up, the AC universe is full of fun stuff, can't wait with what you guys come up with next time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Also please make more assassination animations they are vicious!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Pleko_Twist
11-20-2010, 02:23 PM
It is an amazing game but I can not play wanted or advanced wanted because it does not give me a target. It stays as a question marka dn I often do not have anyone after me so I can not die to get a new target. It is really frustrating not being able to play my favorite gametype. Hope it is fixed soon.

COMUS6969
11-20-2010, 03:46 PM
This game was missing something...im going to go on a rant about how the achievements were laid out. It makes me feel like i HAVE to play multiplayer to get all the gamerscore, i got all 1000 on AC2 unfortunately i wont be able to do this on brotherhood because about 10 achievements force me to play multiplayer which i wont do...i think you guys rushed the release of the game and focused on multiplayer instead of making the game feel like ASSASSINS CREED has felt, its just not there. No one gives a about multiplayer for assassins creed, we care about singleplayer. Saying this in a month no one will be playing multiplayer anymore, and youll have a bunch of disappointed fans who expected a much better game.

<span class="ev_code_RED">Please do not bypass the Language Filter.</span>

vagval
11-20-2010, 06:20 PM
Well again just like AC2 for us PS3 users, the frame-rate is once again. I can't bother arguing anymore about the lack of polish this series has had on ps3 for how long, and no where did i find evidence that the ps3 has equal frame to the 360. At least when the engine gets bussy the 360 doesnt collapse like ps3 STILL does. From there and one if they ment good frame when you are outside the city and its only fields well thnx alot!. I really hope when they make 3 they built a new engine cos this is just annoying with AC. You either have a 360 or you have bad quality..

<span class="ev_code_RED">Please do not bypass the Language Filter.</span>

SteelCity999
11-20-2010, 07:43 PM
I have not finished the game yet, but a few things I can definitely say so far:

1) Unlike AC1 and AC2, there is no ambience in Rome. Rome feels like a wanna be FLorence and Venice. AC1 had a very distinct feel and look to playing...as did AC2. I think the devs got the look and feel of those 2 games very well and when you changed city to city it was noticeable. Rome is very flat and a rather boring city.

2) Rome is too big and not structured enough for the game to flow well. It feels like a free-for-all in some respects. Yeah there are districts so to speak but they are not incorporated into the story well.

3) Combat seems much better - if this had been in AC2 it would have been approaching a near perfect game.

4) You can definitely see where this was originally supposed to be a part of AC2 and was expanded on by adding alot of side missions. I've read alot of complaints about how short it is and reallly have to wonder how exaggerated Ubi was in its length.

lordoftheapes79
11-20-2010, 08:31 PM
The game has left me with some seriously mixed feelings. It felt like a continuation of AC2 not a sequel, which is ok it was still fun. But Holy Ubi learn to program! its so glitchy its not even funny. From locking up when you're moving too fast(which completely ruins the game since thats have the fun) locking up riding a horse, too many civilians clogs up the works! Trophies don't pop once you play multiplayer, load screens are really long, You suck Ubi. I can't believe you up the trophy data again.

<span class="ev_code_RED">Please do not bypass the Language Filter.</span>

thecasecloser
11-20-2010, 08:34 PM
My topic about why I was disappointed in ACB was closed for no reason. I put "spoilers" in the title and gave a warning before I started the post about spoilers. I didn't break any rules, why would it be deleted? Are you just trying to censor why I thought ACB was disappointing because you don't want other people to agree? I'm really just disappointed even farther now.

rb2610
11-20-2010, 09:13 PM
Originally posted by COMUS6969:
This game was missing something...im going to go on a rant about how the achievements were laid out. It makes me feel like i HAVE to play multiplayer to get all the gamerscore, i got all 1000 on AC2 unfortunately i wont be able to do this on brotherhood because about 10 achievements force me to play multiplayer which i wont do...i think you guys rushed the release of the game and focused on multiplayer instead of making the game feel like ASSASSINS CREED has felt, its just not there. No one gives a about multiplayer for assassins creed, we care about singleplayer. Saying this in a month no one will be playing multiplayer anymore, and youll have a bunch of disappointed fans who expected a much better game.

<span class="ev_code_RED">Please do not bypass the Language Filter.</span>

WTF? I have spent about the same amount of time on Multiplayer and Single Player, I have enjoyed both equally so far.

Why exactly do you refuse to play multiplayer? Lack of internet or just plain stubborness?

LionHeadTM
11-20-2010, 09:56 PM
Ok, so I played the game alot more, trying it again, and as I said, the controls, aren't really good at responding to what I say. (whoever your name was, it's not my skills, it's the random actions that would happen. so think about what you're about to say before you're outwardly attacking my skills. thanks.)

Anyway, I'm still getting really sick of running straight off of a rooftop and somehow, i jump in a completely random direction (even almost backwards).

I also feel like a pinball in some segments. counters aren't working on the normal enemies, dodge works, but somehow i'm up in the enemies face... And every once in a while, things don't appear like someone's head/clothing/objects/entire people sometimes even. But it's not often and I'm sure that would happen. The story really did pick up but it wasn't until halfway through I really started getting involved...

I am liking the added assassin's, the views, the extra stuff to renovate, and if I could own that belt buckle of Ezio's, it would prove I'm completely dedicated to the design of this game.



So to summarize:
Design of the everything is great, the story DOES pick up and get better, controls still need fixed (I'm a little sick of randomly jumping into guards I'm trying to run AWAY from) and the multiplayer takes a time or two to get the hang of, but isn't half bad.

And btw... Where did you get your influences for all the outfits? They are pretty amazing! (Yes, I notice the detail. <3)

AuditoreLegacy
11-20-2010, 10:23 PM
This will be my third post outlining a few bugs

1.) Foremost the matchmaking can only be described as "SLOW". I am waiting to get into a match at this moment and i did rematch and it has been going for about 20 minutes. I haven't seen this slow of a load time since the beta. Please fix this. I'm sure you already have people working on it.

2.) In wanted mode every once and a while you will get into a match where the response time from after you kill your target and getting assigned a new one takes a long time. Even though you see the action list on the left saying that people have killed eachother.

3.) Sometimes theres a glitch where a target is assigned and the compass goes full when your near it. But theres no one in the spot and when you kill a civilian it says missed target. But its over a empty spot. Like the person is invisible

I will continue to update here everyday

Thanks and i have high hopes for the next patch

-Aaron-

Anduril79
11-20-2010, 10:36 PM
I was so looking forward to this game coming out, now to find out that I have to wait another 3 months to come out for the PC!! This is total <span class="ev_code_RED">[edit: Please do not bypass the swear filter]</span> . I'm so sick of consoles getting their version out and the PC version takes a back seat!

sincereferrets
11-20-2010, 11:05 PM
Yeah I'm noticing a huge issue with lag in the multiplayer when kills take place and when being near kills taking place.....

pirate_dad
11-21-2010, 07:40 AM
Originally posted by COMUS6969:
This game was missing something...im going to go on a rant about how the achievements were laid out. It makes me feel like i HAVE to play multiplayer to get all the gamerscore, i got all 1000 on AC2 unfortunately i wont be able to do this on brotherhood because about 10 achievements force me to play multiplayer which i wont do...i think you guys rushed the release of the game and focused on multiplayer instead of making the game feel like ASSASSINS CREED has felt, its just not there. No one gives a about multiplayer for assassins creed, we care about singleplayer. Saying this in a month no one will be playing multiplayer anymore, and youll have a bunch of disappointed fans who expected a much better game.

<span class="ev_code_RED">Please do not bypass the Language Filter.</span>


Originally posted by rb2610:
WTF? I have spent about the same amount of time on Multiplayer and Single Player, I have enjoyed both equally so far.

Why exactly do you refuse to play multiplayer? Lack of internet or just plain stubborness?

How about a general lack of interest? Not everyone wants to play online. This is easy to understand when you take into account that different people want different things out of their games. I tried out the multiplayer and while I can understand how people would find that fun, I personally don't want to play it. I know many people who will not be playing the multiplayer either. My, and other peoples, concern is that we can't get the platinum trophy without the multiplayer. These trophies should not be counted towards my platinum.

lindholt
11-21-2010, 08:28 AM
training:

What is up with the lack of hints doing training? I have trained and trained without getting better because i dont know what to do. The training in the second game was much better.

Controls:

Imposible not to get hit when you fight be cause the sheild function is to slow. Also better in the second game.

Gliches:

I get gliches alle the time on my ps3, i have had horses 1 m under ground.

General: Great story

bpfisher
11-21-2010, 08:44 AM
I see that the long multiplayer load times hasn't been addressed yet. I use one monitor for my xbox and computer. I had time to switch to my computer, find this thread, sign up for an ubi account, post a reply, all before going back to my xbox to see the load screen no further progressed. It's pretty bad.

Anth2020
11-21-2010, 10:14 AM
Loved the game. I hear a lot of people talking about how it's missing "something". I can understand this. I put this down to the nature of the game itself. This is supposed to be a sort of interlude between AC2 and AC3. We aren't seeing a new assassin or historical period, more of a continuation of AC2. That's why it doesn't feel as magical as before. But that's fine, I wouldn't expect that from a game designed as an interlude, and I don't.

The new assassin recruits are REALLY enjoyable to play with. especially enjoy fighting alongside them in combat, levelling them up, appointing them as official assasins. It's been brilliantly done. Although it seemed a bit anticlimatic. The final sequence didn't allow you to use your recruits. I would have loved a final battle with my recuits against Cesare.

Also, some of the abilities and weapons feel a bit overpowered. The Arrow Storm feels like an inbuilt "I WIN!" button, although it's REALLY fun to use. favourite moment is tailing Micheletto, he walks past four guards. as I try to pass them they try to stop me. Arrow storm, they fall as I nonchalantly walk by, epic. The Crossbow also feels a bit too strong. I could pretty much kill most of the borgia guards with it, even if I was caught. Maybe make it ineffective if your seen?

The Glyph puzzles are ALOT harder than AC2. I needed to use a walkthrough on nearly all of them. Probably worth toning down the difficulty of them. I like how we have to find the glyphs though, climbing into shining portals etched into the side of buildings. Much better than AC2.

The economic system in this game was fun, but seemed to counter Ezio's role as an Assassin. The Assassins are meant to be these counter-cultural figures who hide in the underground. Allowing Ezio to buy property and make profits seems to counter this. Montereginni made sense in AC2 because it was a completely different city belonging to the Assassin's. But here, your money is invested directly into Rome, a public city. Perhaps, this is just a suggestion, but an economic system could centre on investing in the Assassin's guild; buying training grounds, investing in missons, living quarters, secret bases.

I like the upgrade to the combat system. Previously, all I could do was stand in place for over 10 seconds, waiting for someone to strike so I can counter. The streak system makes combat far more enjoyable, more fast paced. Your streak can easily be broken if your not careful and different enemies require different tactics. I can't really think of an improvement, it's brilliant.

This one is more of a suggestion, but allowing more customisation of your Assassin would be cool. You put all this work into picking your preferred weapon, outfit etc for your Ezio, but when the Son's of Romulus missions are complete, the best looking outfit is already chosen for you. It would be nice if the character avatar I have by the end of the game isn't necessarily identical to everyone else's avatar.

Asides from all that, the game is brilliant. Had me hooked. Keep it up http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DavisP92
11-21-2010, 10:41 AM
Originally posted by Pdavis3:
Brotherhood was a fun game, the graphics are amazing. and the story still draws me in. but for the next assassin's creed game (maybe 2011) they should add a lot of things in order to make the gamers happy.

1. Let us change the outfits of the assassins, not just the color.

2. Co-op of course, but it needs its own story and a better customization foundation (like one player can have their own style that they work on and make better and the other player can have another). for single and co-op story allow us to wear what we want. I don't want the right shoulder armor, a lot of people don't.

3. Please ubisoft if u show us something in the CGI trailer, actually put it in the game for us to have (the one sided shoulder armor and same vambraces).

4. Other animals, if they do this it would be cool to have a pet. but not gonna happen. Since you already have started to improve on the horse idea. why not make it take it further. allow us to train our horse, make it faster. I jumped from horse to horse so i wasn't attached to any. but it would be cool if we could find a horse and make it our personal horse for the rest of the game.

5. for the co-op, let us make our own outfit. including designs on the assassin outfit including the armors. maybe even have a completely different location then the single player. lets say single player is in france and co-op is in egypt.

6. Armor should slow u down not make us a tank.

7. Have more weather that effects the gameplay. if it rains, you can slip. if it snows u move slower.

8. Allow your assassin's (if they have them) to swim and actually have more of an important role. talk to them, let them have more to say. you don't even need the recruits/assassin's in coop story since we will be playing with a friend.

9. If our gun can kill them in one shot, why can't the templars do that?

10. Real stealth, Assassin's creed is a stealth action. Don't forget that the stealth part, what's in the game now isn't that stealthy. but its still enjoyable

11. Allow the players more freedom in weapons. Why can't I use the two swords or two daggers. I'd prefer to use a bow and arrow rather than a crossbow. thats just me tho.

12. for the next AC game u have to add some new weapon, and some cool and better design for the hidden blade.

13. An assassin should be fast and nibble, quick to strike. so the bigger the armor the slower we are. make the next assassin not have bulky armor unless the gamers want that. (different armor sets (heavy=more health. light= faster running and attacks).

13. in certain videos and dev diaries. developers said that they would have advanced horse fighting in the game. As i played through it the only improvement in the horse fights were 1 new strike when on the horse and the ability to shoot guards. thats not that advanced, since Assassin's creed was built on counters (the new combat system in increadible) why not have some sort of counter when on a horse?

thats all i can think of now, personally i'd prefer to play as a male assassin since i'm a male and it would really work if the next ancestor is female cuz desmond might start to act like her lol. but if the coop is how i imagine it, then ubisoft should have it so we can either pic to play as a male or female assassin in the coop story. and make it as good as the single player. if single player is 40-50+ hours at least make the coop 30-40+ hours. A lot of ppl prefer coop to multiplayer including me. some ppl can't play online either. so split screen is required.

Zafar1981
11-21-2010, 11:09 AM
The thing which I like about AC series is history. No game other than AC had focused on history and I would like to play any AC game if it relate to the past events of mankind. It is right that what is delivered in AC may not be 100% accurate but how many of us know that hows the life in mid evil and in Renaissance era.

(edited to remove spoilers)

SpidermanBR
11-21-2010, 11:15 AM
I liked this game. But she could have it for mac http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Valaquen_
11-21-2010, 12:31 PM
I think ACB's biggest and most glaring drawback was its story. Not the story itself, which is fantastic, but the corners that seemed to have been cut once Ezio arrives in Rome. None of Cesare's 'generals' [the banker, etc.] seem to have any real association with him. In AC2, we see the enemies conspire together, but not here. Aside from their unfortunate relationship to Cesare, I saw or felt no real pressing reason why killing these men would be for the better. Cesare himself is a wonderful villian - except he's not really all that villainous. We know from history that Cesare was a bad seed, and the game tells us at points that he's bad, but we never really see him committing atrocities or conspiring ala Rodrigo Borgia. Rodrigo himself takes a backseat. I understand that the villian of AC2 would feel ... emasculated ... after 25 years of plotting was revealed to be a farce, and that he would be a shade of his former self, but it's never really touched on. You can almost [almost, but not quite] feel a little sympathy for him -- but either way, if we're to feel anger or pity for Borgia, we're not given enough to truly feel anything but a middling sense of 'eh, there he is ... now there he isn't'. Other subplots that could have been expanded included Ezio's tenuous relationship with his sister and her induction into the Assassin Order, and Leonardo's dilemna, as well as the downfall of Cesare [I think the Machiavelli/La Volpe plot was spot-on].

I think, unanimously, people come to AC because of the story. Of course, the design, music, gameplay, executions etc are all cool, but it'd be nowt without the plot and characters. AC1 touched and laid the foundations, AC2 really kicked into gear with the story of a boy becoming a man,and ACB scratched the surface of generational struggle and passing of the baton. The recruited Assassins played little narrative role, and though a great gameplay element, the plot of ACB seemed to promise the rise of a Brotherhood to overthrow and restore Rome, which didn't seem to happen, story-wise.

The moment where Desmond realises he's in Monteriggioni was great, as was seeing old Ezio in the Sanctuary. Moments like these really rammed home the theme of AC: that of familial legacy, from races [TWCB to humanity] and families themselves [Altair to Ezio to Desmond]. I'm not disappointed in ACB, though I am underwhelmed, and I don't think it should be afraid to have Legacy of Kain-esque cutscenes [AC1, to me, seems to have been inspired somewhat by Legacy of Kain, what with the tracking down of nine men to restore your honour/revenge and save the world along the way].

In short, more plot, it's AC2's greatest strength and ACB's weak knee. Keep up the great work, because AC is one of the first, and only, great story-based games since Metal Gear and Legacy of Kain and I'm already in line to buy the third installment.

Rodriquezzz
11-21-2010, 01:42 PM
The guards still attack like wussies and watch Ezio slaughter their mates, where is the "more agressive" behavior? I cannot see it

Limely
11-21-2010, 03:35 PM
Just finished it and I very much enjoyed it. I When's the next one coming? Heh.

Some things though... I would have loved to see the assassin recruits more developed. As it is now they are not really an integrated part of the game; you only really use them in one storyline quest and for the rest of the game they are just an useful mechanic. I kind of expected something... more, especially from watching the awesome trailer where Ezio scales the colloseum with the trainees, but in the end spending all the time I'd had on training assassins felt sort of like a waste. Still, seeing them swoop down on their prey from the rooftops was super-cool.

Regarding the difficulty of the 16-puzzles. I managed to solve all of them without help even though they were challenging, and I really really enjoyed them. Would hate to see this dumbed down, games are simple enough already. For a series so full of conspiracies as AC, the difficulty really fits. It actually feels like you are unveiling important secrets, not just like a puzzle you have to get trough, and solving them feels very rewarding.

Also really enjoyed that you could take Desmond outside and run a little about Monteriggioni. There was no goals there (just those items to find) but I still did it quite often for some reason. Hope there will be stuff to do for Desmond in AC3 as well, not just walking around staring at blood-stains on walls and snooping in computers.

That's all I could think of for now really. Loved the game, this one was totally a hook. Can barely wait for the next.

D0menic93
11-21-2010, 03:39 PM
my problem is that part way through the game I noticed that the items attached to my D-pad for my 360 changed Like it when from Up being assasin's blade to the hidden gun, than latter like near the end of the game it changed even more.

Radman500
11-21-2010, 04:06 PM
awsome game.. loved every millisecond of it

cant wait for AC3

i do wish though that you guys add like a weather system in it.. so we can see rain, snow, sleet, lighting, storms etc.. that would be sweet..

NinjaMaster707
11-21-2010, 04:09 PM
Okay I'm not sure if the developers read or are aware of these forums, but here I am, hoping they can take in some good input.

First off, great game. I loved Assassin's Creed Brotherhood and I haven't taken it out of my xbox since I've bought it. However, I noticed some little things that could make the game much more realistic and much better. Please take them into consideration. Here's the list.

WEATHER:
I noticed, in all the Assassin's Creed games, the days have always been clear. I also noticed in the last one you guys have developed a unique shadow system using the clouds with the sun. What I'm looking for is random weather. Every now and then it would be awesome to see it rain. You guys already have the "wet assassin" after he gets out of the water, so just use that when it begins to rain. Also, fog. It would be even better to have fog come in during a mission, making it much harder to see your targets in plain sight, more of a challenge if you ask me.

WANTED POSTERS:
Now here's the thing, the notoriety deal is really good, and I play in full notoriety a lot to challenge myself. However, while playing through the story, it's not only a big pain to get up on the ROOF to get a wanted poster that is supposed to be for everybody to view. Don't you think? I know you're just trying to make it more challenging, having to go on the rooftops to get them, but honestly, who is going to go on the rooftops to view the wanted posters? Please keep them at ground level, which leads to my next idea on this subject.

Instead of making it challenging for us to climb things, instead maybe set a few civilians next to the poster. Maybe a civilian passing nearby or is standing in that area sees you ripping a poster down, and immediately runs to tell the guards, comprimising your anonymous status, you can choose to stay and kill the informed guards, or you can get out of that immediate area while the civilian is running to the nearest guards. I think that would be more fun.

ASSASSINS:
First off, I love the new assassin idea. I have no idea what's in store for the new game, but I truly do wish you could keep them, but here's one thing I noticed that would be a bit better.

They work just fine, but you know how they run away soon after they assassinate a target or get into a fight? Instead, just make it to where after they do their action, they can follow you like a thief would. When you're not targeting anybody, you can then hit the LB or L1 button to send them away, and then the bar will start to recharge. However while they're following you, they can help you when you get into a fight, or you can send those 2 assassins after another target or into another fight from afar.

Well that's all I have for now. I understand games are a pain to make work properly but if you could get these ideas to work they would be great, and make the Assassin's Creed experience much more enjoyable. If Ubisoft wants anymore good ideas I'm always coming up with more, and you have my e-mail. And if anybody agrees with what I have offered on this page, feel free to post a comment to agree with these ideas. Thank you.

MolochXX
11-21-2010, 04:30 PM
I don't know if I missed something, but it seemed like there was little to no closure to Ezio's story. Even the cheesiest of "we must now maintain peace in Roma and never let our guard down though our enemies are defeated" style monologues would have been better than nothing in particular.

I think it speaks to the general shortcomings of the plot in this game. Like someone else said, there's no sense that the people we're killing (the disappointingly small number of them, by the way) are worth killing except insofar as we are told they should be killed. Nor does there seem to be any acknowledgment of their deaths by Cesare in any cutscene we see.

After months of seeing all this talk about the BAM and training assassins, I was really expecting them to figure more heavily into the actual story. I know you guys were always talking about how they are merely another tool in our arsenal, so I can't exactly nail you for being deceptive. But I don't think any of us expected the assassins to be little more than a novelty weapon. Without getting into spoiler levels of specificity, the one mission where your brotherhood takes part in the assassination with you was really well done! I'd have liked to see more of that, is all.

The city of Roma was incredibly intricate in the detail of its design, but seemed to lack any exciting ambiance or distinguishing features, even across different districts. After harkening back to Venice for a certain mission, I couldn't help but think to myself, "Wow, I wish Roma was this beautifully designed." Places like Venice in ACII had such a rich ambiance and beauty of design. Roma is certainly well designed, but the buildings kind of bleed together in an endless blur of tan walls and famous landmarks that lost a great deal of their beauty centuries beforehand. I know it wouldn't have been in any way realistic, but I almost wish buying all the landmarks meant that they got restored to functionality, even if just a bit. As it stands, they just seemed more like a money sink than something we would actually want to own.

Now, the Subject 16 glyphs were amazing, I loved all the insights it brought us into Abstergo by way of phone logs and such. That was really well done! The lairs of Romulus were plenty fun, I just wish I had seen rain in the game more than that one time (I genuinely hope that the next AC game has something in the way of different weather. I know not all of Italy is perpetually hot and sunny). The armor and weapon you get for the Lairs is pretty damn cool, really it is. Only way it could've been better is if I could pick which cape I want to wear with it, or dye my hood different colors or something. Not that big a deal.

Fighting was markedly improved. While the guards are only a bit more aggressive (I smiled when I found I was actually taking damage once in a while), the nature of this combat system succeeds in making you not really care if they are easy to kill. In ACII, the weakness of the guards was exacerbated by the fact that we had to sit and wait for them to make a move in order to kill them. It seemed like their greatest strength was in being tedious. In this game, though they are flimsy still, we don't have time to sit and think about how irritating they are because combos let us wipe them all out in a fluid manner. I wouldn't call it the ultimate fix (I still hope their difficulty is stepped up in the next AC) but I will definitely call it good enough for ACB.

One thing I definitely miss is the philosophical discussions Altair had with his victims over their dying bodies in ACI. This game brings us back to the "cloudy void room" as I call it, but the victims seldom say anything more than "OMFG WTF THIS SUX."

You guys do a great job justifying most parts of your games. One thing I think you guys should work in justifying in the next one is the fact that our hero is toppling these authoritarian, evil men... only to buy up every piece of property in the city and become a landlord tycoon that rakes in massive profits every twenty minutes. :P


All in all, a pretty damn good game, you guys. For whatever flaws it may have, if you guys take the criticism you've read from players to heart and let it inform the design of the next AC game, Brotherhood will have been more than worth the purchase.

OutOf36
11-21-2010, 04:45 PM
Loving the game so far, apart from the waiting to join multiplayer sessions that people have pointed out.
I don't know if its a glitch for everyone,just on my game or how it is supposed to be but whenever i die, come back to a saved game or change locations that require a break in play (such as the secret locations) I lose my parachutes and have to purchase them all again from the shop, its a bit annoying, especially as I found out from jumping at a height and dying.

Other than that loving it.
Best features:
1. Assassin's - good fun to call in a sticky situation
2. Story line - Very good historical accuracy as always, a lot of thought put into it, unlike other devs
3. Crossbow - Wanted this from the AC1 preview vid that showed it

Worst features:
1. Slow mulitplayer loading - need to sort out a quicker way to group people into matches
2. Glitches - Parachute loses and a few times Ive seen a citizen change appearance about 100 times a minute slowing all movement down (easily fixed)
3. Nothing, make AC3 a bit longer and with multiplayer and youll have best game ever
3.

Theassassin4756
11-21-2010, 05:44 PM
Regarding Weather... the Romulous Lair in St.Peter is pouring down rain... so it would be easy to implement ubi...make it happen! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sporkfighter
11-21-2010, 07:48 PM
I finished the game yesterday and all I can say is that it was awesome I loved it but like a lot of people are saying it just felt like something was missing. It may have been the fact that it felt really short or that there was nothing really new from AC2 as far as enemies went. Plus it really sucks that the people playing on 360 such as myself got ****ed over not having the two bonus maps PS3 users got. Otherwise I love the multiplayer but I don't think we can stress this enough, fix the matchmaking!!! It needs to have some sort of system to merge lobbies and stuff better, match faster, and match people based on level. It would have been nice to have more customization in both modes but I have a post about that already.

stealth995
11-21-2010, 09:56 PM
First let me say I think that this gam is great and I love it. However a few small options and fixes would be nice.


Please change the mode requirements so i can play a manhunt private match 1 vs 1 with my friend. (or 2 on 2, etc.)
It would work great and be easy to fix. Please ubisoft.... please =)

its hard to get a party of six and often it would be nice to just play with a couple friends.

ALso another fix i would love is take away proximity chat and just keep chat always open... because playing wanted with friends just isnt fun without continous chat.

Thanks

mattnexus
11-21-2010, 10:45 PM
I just wanted to congratulate ubisoft on another FANTASTIC game, Keep up the good work guys

Nocturnalverse
11-21-2010, 11:46 PM
Started another thread before I saw this.

Good: Weapons
Brotherhood Assassins
Parachute
Chain Kills
Smarter AI Fighters
Fighting system in general
Mostly feeling like a big-bad-mofo


Bad:
Disconnected story with little cohesion.

Please stop taking my powers at the beginning of the game, REALLY, STOP. I've played 3 of these things now. It's not that hard for newer players to figure out anyway with the special tutorial style missions you put in there. If I know what I'm doing let me go buck wild from the beginning.

100% sync criteria ruins mission immersion. How can Desmond's DNA remember something incorrectly? You made the rules and what we do, no matter how we do it should be the way it was done because we are "remembering" it. From the game play perspective you have just sucked me out of my game into your meta game that I really haven't cared for so far. No, I can't ignore because there's a series of pop-ups walking me through the missions.

Far too easy to desync in many missions

Too few important-feeling Assassinations

Far too easy to desync from distance

Mission objectives and desync criteria can be confusing at times. I actually killed Lucrezia right off and desynced b/c I figured that was a no-brainer assassination... guess I was wrong. I can't count the number of times I've desynced and had no clue why.

Desync criteria feels like the developers are railroading me for no good reason sometimes.

Just too many damn desyncs for silly reasons.

Auto-moving camera screws me up in fights and platforming.

Too many unimportant cut-scenes ruins my immersion. Furthermore it seems to take just as long to skip them as it does to watch them. What happened to the illusion of control we had during previous games' cut-scenes?

The missions are not fun. Walking from A to B is not fun. I want to kill people b/c I am an Assassin. I am just at the "lead your men onto the stage mission and at this point I am probably not even going to buy the next one for 6 months after it is out if I buy it at all b/c I've spent most of my playtime yelling at my TV "what the", "why the", or "you've got to be kidding me".

I reserve the right to amend this post as I continue playing. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<span class="ev_code_RED">Please do not bypass the Language Filter.</span>

Ariego1990
11-22-2010, 01:30 AM
I really like the game, the only thing that i could find that i would love to see in a DLC or patch is the ability to take OFF armor, not downgrade it but take it completely OFF, just google it to see how many people would like to see this, the res of the game rocks!

blackadder1914
11-22-2010, 02:43 AM
Needs Hardcore Mode
The Assassin games have always been a little too easy and I would like to suggest this for brotherhood as a hardcore expansion where I would gladly buy.

Things it should include:
. Only 4 health bars and no potions. (must go the the doctor to heal)
. Any fall that would have just hurt you will now break your legs and kill you.
. Being idle for more than 5 minutes will automatically pause the game (so you cant leave the game running and getting heaps of cash).
. The notoriety meter is 4 times as easy to gain and 4 times as difficult to lose (More on the run and more of an outlaw)
. Ammo Drops rarely from guards and mercenaries and ammo cost a lot from the blacksmith. (Only using range attacks for a last resort)
. Achievement for beating hardcore mode and get a kickass outfit =)

I love the story and the game play but on my second play through I would love a challenge. It shouldnt be too hard for ya ubisoft as ya not really adding anything to the game besides the kickass outfit.

mr_jebus
11-22-2010, 04:38 AM
bloody game

i'm holding ubisoft directly responsible for my lack of sleep over the weekend.. thursday got to sleep at 4am, friday 4.30am, saturday 5.30am..

it's not bloody good enough.. there should be a warning saying this game is addictive don't start..

my lawyers will be in touch..

oh and while i have your attention.. on the multiplayer we've noticed that to get any decent points as the hunted you have to break cover to run around to attract attention to break the attention to go back into cover..

was that the idea?? or could you put a bonus in for staying hidden for 60 seconds or something??

WirableSea
11-22-2010, 05:05 AM
Hi Ubi,

Freaking awesome game i'm loving every minute of it. However I would like to know by the forum manager if there is a patch incoming that will sort out the really really really annoying white gradient on the top half of the screen when in dark areas? I know its a widespread issue and i know for a fact its not my tv. It's just really ruining the experience! I'm on the ps3 at the moment and ive seen other people who have had the same problem on xbox however it don't seem to be as bad on the 360. Please let me know if it is going to be sorted. I know it can be as on mulitplayer there is no sign of this white gradient anywhere. Its just in the singleplayer.

Thanks!

cluster1990
11-22-2010, 08:09 AM
The game is good, single player wise. online I found to be a bit stupid as it's completely un-balanced. as for the PS3 community we also like our trophies, I don't get why you rushed this game and charged full retail for it. It's got it's charms but it's built on the engine of Assassins Creed 2,and I feel it was only made because of the success of the last. I enjoy the game but there are no excuses for it to be so buggy on release. Also the current trend of ubisoft giving the better end of the stick to the UK when you have a large install based in the US/Canada is stupid. we wanted prince of persia HD remakes on disk, and we wanted the better collectors edition not a crappy made in china jack in the box.

alorinion
11-22-2010, 09:04 AM
Man, I hardly got any sleep over the weekend... I think Brotherhood is the best game in the series.

Here's my feedback.
- The brotherhood assassins management system is simplistic. They should have felt more like characters in a story, not a sort of air strike that you call for when you need it.
- I loved the improvement of the guards AI, but I think they should attack all at once when they have you surrounded. Maybe even try to disarm you, jump all over you to pin you down and capture you alive. They are still waiting their turn to attack you.
- At night, the streets in the city should be almost empty. And guards on high alert should be on patrol. In daytime - people on the streets and guards more relaxed.
- You're not supposed to get away easily after killing someone in the middle of the street in broad daylight. People do react, that's true, but things calm down in seconds and everything resumes as if nothing happened. Make it more like real life. There should be a clear difference between killing someone on a dark alley at night and doing it at noon in the market square with 1000 witnesses around.
- Make the economy really matter. After a while, money becomes no issue and it feels like there's no point to it, since you can basically afford anything. Maybe you're supposed to think real hard before buying equipment, depending on your approach: ranged attack or up close and personal.

That's it for now...

Rodriquezzz
11-22-2010, 10:45 AM
The assassins system is more than experimental and set up, i mean they just appear out of nowhere and kill your targets and then dissapear just like that.

Well there is much room for improvement to give them more depth, instead of just using them as cannonfodder and sending them on missions, which consist of clicking a button in a menu and a xx% chance of survival. Pretty lackluster, but i guess they didn't have enough time or will to finish this.

beaglebond
11-22-2010, 11:34 AM
I get the fact that rome is really big and you think it makes up for multiple cities. It doesent, going to multiple cities experiencing new things was a great feature. Please resolve this in ac3 otherwise it was a great game

ZuluBull
11-22-2010, 01:11 PM
Brilliant Game loved it although was boring playing the main story line just in rome :-(
But truely one of the best games I'v played, still prefer ACII! But ACB had alot more gadgets and fighting!

Online is awesome but sadly Ubisoft you let me down, I keep getting Disconected when my Network is Topnotch! Your servers are Awfull! Please fix it. I'v lost over 35k (Over all of Server connection loss) worth of Assassin points! NOT COOL! If you are going to patch up the Online Side of the Game, please please pleaase do something about Joining/Creathing/Waiting for a session! The loading for a session is BAD! it takes an Average 5 to 15min for a session to start! Create a lobby room the current Queue system is slow.

Eurostar7
11-22-2010, 01:43 PM
I played some of this at my friends' house and i loved it. I got AC1 and loved it, i recently bought AC2 and i loved that one even more, and after previewing AC2B, i plan on treating myself to AC2B, after i fully beat AC2 lol.

One thing, i would love to see the brotherhood aspect more in-depth. Maybe more specialties? More variety in what they look like? Make dispatching members on missions more tactical? Multiple jobs within the brotherhood maybe?

The inclusion of magician would be AWESOME, similar to those in the movie 300. Its not magic per-se, but they use confetti bombs, bombs with harmful objects (spikes, nails, ect) or fireworks bombs to blind, attack, or just run away.

Maybe a special character after you complete a VERY hard 'quest' that could unlock somebody who is of Minerva's bloodline? Someone thats half 'god' and half human?

This game can do a LOT of things lol just some suggestions

granitedevil
11-22-2010, 02:45 PM
Excellent game. Love the 100% synch conditions (nice and challenging), love the story, LOVE the fighting and execution streaks. Also just as good are Ezio's recruits.

Yup. I love this game.

Jacobmiles2010
11-22-2010, 04:10 PM
loved the game but would have prefered more in depth Brotherhood missions...maybe I could escort them to Constantinople or London for one mission...maybe? Please?

9.9/10

witchlordsameus
11-22-2010, 07:27 PM
My initial thoughts:

Single player: definatley a good move picking off from where AC2 left off, it definatley gives a feeling of story advancement and I do enjoy the pace of the opening, the learning curve may be steeper to begin with but all the better for it. I utterly adore the new combo execution system being someone that mainly uses the hidden blades, its both extremely satisfying and interesting to see Ezio execute swathes of enemies in quick succession.

Some people have been moaning about how "Farmville" and "mafia wars" the new Rome rebuilding and brotherhood system is, to be perfectly honest, I dont think the micro management of several assassins or an entire city could be done any other way and it fits in brilliantly, freeing you up to continue on with your other business with Ezio and not having to worry about "waiting to farm mobs for xp" in a whack a mole fashion to upgrade your assassins.

It does have a couple of bugs, Pathing issues sometimes crop up when calling in your brotherhood with your assassins clumsily walking into walls and each other and NPC's being stuck in terrain, but nothing really game breaking or heavily detracting from the experience on a whole.

I really enjoy the challenge posed with the 100% synchonisation through a sequence, with several missions during a sequence often requiring you to be on the top of your game, this could keep the Vets busy in single player for quite some time.

Multiplayer:

The first thing I did with my copy of brotherhood after using my codes was going straight to multiplayer. I will say now this is the most enjoyment I've had in a long time from a multiplayer experience, the pace often changes, your brain is always engaged and a true sense of paranoia washes over you as you eye the horizon for any glimpse of your would-be murderer.

I would definatley love some new modes, such as more on the coop side or even a Brotherhood Vs Templars mode 4 v 4 like manhunt but operating on the Wanted style rather than taking turns to hunt and be hunted.

The Multiplayer has a couple of issues that can be, a little frustrating however:

1: Smoke bombs are not reliably forcing a would-be assassin into the choking animation, ive smoke bombed on several occassions to find myself assassinated when the person should have been effected by the smoke.

2: Chase mode sometimes doesnt trigger, even when you blatantly know the person you just stood face to face with is your would-be assassin (red triangle meaning they made enough movement to be noticed by you)I've ran from a rooftop when i saw someone blatantly coming for me, to go through a chase breaker and them aerial assassinate me for a full icognito score despite the fact they gave themselves away beforehand

3: compass can act wierdly and point you in the totally wrong direction, ive had full lock bright blue (like im stood next to the target) to have it tell me i missed them and them being half way across the other side of the map, this seems to happen more commonly in advanced wanted mode and alliance.

with those few things fixed ill be a very happy gamer indeed! good show.

SirPhist
11-22-2010, 09:16 PM
Originally posted by LAUSTIMUS:
Enhance the "Advanced Wanted" mode so that kills under 200 points don't count or are penalized in some way, that way the Halo rejects stop playing this like an action game and start playing it like a tactical stealth game.

YES!! Thank you! I even think civilians kills should deduct just as many points for the kill just as if it were a contract target. Kill a civilian stealthily, get a stealthy amount of points subtracted.

Ur_Madjis-T
11-23-2010, 01:14 AM
Some feedback I wanted to say about the game:

Single Player:
1) I was expecting more from the customisability of the assassins, such as being able to customise part/all of their outfit/colours (e.g. whether they have a mouthcover on or not, the robes they wear etc) but generally it's a good system (The whole assisting thing and the management system).

2) The game feels somewhat lacking, there's a lot of much emphasis on Rome and yet there's hardly any variety in terms of the city's appearance. Despite different districts, there's hardly any variety in the look of the city. I felt like I was going through the same places over and over. At least with the other games there was more than one city I could travel to, each with a different theme/style (e.g. Venice had lots of water) and different looking guards (e.g. Forli had green uniformed guards).

5) Why does the Altair outfit have Ezio's beard on it? :S Not that it's a problem as I love the beard, but I would've liked the option to play as Altair himself (like in AC2) as well...

Overall a great game, I really love the combat system and the chaining - I was thinking that combo kills should be brought back until I started being able to perform executions every 3 strikes so I can live without those http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. And war machines FTW!!

Multiplayer:
1)


Originally posted by witchlordsameus:
3: compass can act wierdly and point you in the totally wrong direction, ive had full lock bright blue (like im stood next to the target) to have it tell me i missed them and them being half way across the other side of the map, this seems to happen more commonly in advanced wanted mode and alliance.
This, it's very frustrating when I kill someone right next to me, only for the actual target to be a fair ways away (Even with the EXTRA precision streak on).

2) Loading times for multiplayer matches could do with improvement (As many have said).

3) Having to kill the same target (or be killed by the same pursuer) repeatedly REALLY bugs me. It makes sense if I failed to kill the target before, but even though I did kill my target I end up getting the same person again after one target or even have them again right after I kill them. There should be some sort of cooldown that doesn't the system assign the same target until you've killed/failed at least 3 contracts, otherwise I just feel like I'm harassing some player/being harassed ><.

4) Some of the kill animations could be more unique to certain classes (e.g. the hands on stuff like neckbreaking could be exclusive to classes like the hunter/prowler or priest etc).

Otherwise a very nice multiplayer mode, one of my favourites out of most games I've played.

Jenesis92
11-23-2010, 02:43 AM
Beautiful graphics and music; intriguing story.
Though the main story missions "seem" to be pretty short...

More maps (other than one big Rome) to explore would be nice.

Can't wait for the next one!

ps. since fans loved AC Lineage, why not make an actual movie?

Catie
11-23-2010, 04:58 AM
I totally loved the game. Been playing it day out and day in. Can't put it down, b-e-a-utiful graphics, sounds and the story of course is sooo good. And the fighting scenes are the best ever. And I LOVED Ezio, he's sooo charming and badass (maybe it's because i'm a girl, hehe :P), I really hope we will see many more DLC's in the future. It's too bad we won't get another game with Ezio :'(, but still I wish...

P.S: And maybe we could have a DLC where you have some of your assassins with you at ALL times. That would look kinda cool... Oh, and the ability to remove Ezios armor. I think he looks cool without any armor and it is more challenging for us to play http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

And as to what Jenesis92 said: Oh, if that movie happened. A whole movie about Ezio... I don't know what I would do. The wait would be VERY long, especially if the one who played Ezio actually looked like him :P I REALLY hoipe they would make a movie about AC2/ACB

yaminoshyuen
11-23-2010, 05:40 AM
from what i have played of it so far i love it. just finishing chapter 2...

what i have been havig problems with is the multi-player...

i will get into points where i am waiting to connect and it never happens...
or i am getting my #/# for the game and it will just lookse everything even though i had enough people...

the worst is while playing the icon in the upper right that gives you your target will just sit there and blink. i wont get any target. it just sits and blinks. and then i have to wait till some one comes to kill me before i can respawn and see if i get any target.there has been a match where i killed 1 person and i never got another person the whole match and no one was set to target me... so i ended up having a really crappy score caz i was never able to get target s/ed.

davedarave01uk
11-23-2010, 06:56 AM
I just don't know what to really say, I have just this moment finished the story and you have left me wanting more and I cannot wait.


Overall the game is fantastic, The graphics as per usual are very nice. Game play was good as well.
Story was excellent. So many questions to ask and no real answers as of yet.

The only niggling aspect was the controls and some jumping, Maybe it's just my clunky fingers but I felt that it was very sensitive and at times erratic. Hard to explain.


Regarding a the comments I have read about a movie.... Make it happen. I would go see it and buy it.


Edit: One other thing that bugs me is the Armour you purchase or collect via each sequence. I find it tedious that I have to buy shops ect.. to get better armour or go though loads of sequences just to get a better armour meaning it's pretty useless when your about finished the game.

The Stick
11-23-2010, 06:58 AM
So far, I'm loving AC:B. Haven't played multiplayer, yet, but the single-player is just as addicting as AC1 and AC2 was (if not more so).

Haven't run into any glitches or bugs, so my experience has been nothing but positive!

*runs off to go play more AC:B*

Requiescat in pace...

RomanDozer
11-23-2010, 07:25 AM
Always felt music plays a vital role in blending together the scenery of a game and help provide emotion to situations, places, people and so on and I have to say, as always, the music is 'spot on' amazing! The visuals, once again blown away by how beautifully drawn the architecture is in this game. And of course it still baffles me to no end how incredibly impressive it is to have so many interactable objects on said architecture structures. These games continue to get better and better with each new release and if I had to give any advice on what I would love to see continue to happen with the "AC" game line... please do not lose any options. Please keep every little detail you have added into this game line, down to what may even seem miniscule and irrelevant, in the games future releases.

On a negative note, here are my only complaints and although they are very small, one of them I feel would really help impact chase and evade scenes. First: This one is really annoying...really really really annoying. The RIGHT thumbstick can be pressed down to quickly snap your characters view in that direction. However, I think it's an incredible pain to try and move with the left stick and hold down the "A" button to sprint, jump, etc then have to switch back to the right stick when I round a corner, which only slows me down because I do not have to thumbs on my right hand. I think a much more logical choice for changing the characters view would be the LEFT thumbstick. Since it's the most used object on the controller and we have to use it to move anyhow, wouldn't it make sense to have it be the left thumbstick???? Anyone???
Lastly...what the heck happened to being able to make your horse run faster by holding down the "A" button? Damn do I miss that feature...

All that aside, "AC" has been such a freshing break from the ridiculously over-priced 3 hour beat-and-shelf-it titles *cough*COD Black OPS, SW:Force Unleashed 2*. I understand and believe that having a Game Fly account nowadays is getting to be more and more the way to go as I will not justify paying top dollar for something I can beat with as little time as it takes to eat an apple. It sickens me to see the industry dumping out titles that take no time to beat and have extremely little depth to story or character development. It seems all I ever hear from people and some of my friends are, "Oh the graphics this and the graphics that"... Correct me if I'm wrong, but most people around my age and older are what helped start this industry. We played 8bit games on the NES and Sega MS that took many days to beat, had incredible story-telling and depth and character developement...hell, games back in the day had it all. As we move forward in life, we should be learning from our mistakes. That's how humans learn, right? So I can only assume that the industries out there are not humans because they are not learning and still dumping BNS (beat-n-shelf) on us. You can polish a turd but it's still a turd. I have grown up with this industry (Atari, Intellivision, Koleco vision, etc) and it ****es me off to no end seeing people paying $60 for a title and it only lasted a few hours long. Why are people supporting this? Casual gamers? What? I thought we all sat down to play video games as a release or get away and by doing this we want to spend time this way. So why the half hour sitcom games?!?!? Why is this happening? Are American gamers nowadays so young that their mommy and daddy will fork out the money and the developing companies just see them as dollar signs to release another title in a short amount of time to milk the community? Hell all Activision has to do anymore is stick a "Call of Duty" name on an empty box and people would buy it.

Yeah yeah it's my opinion but it's a pretty damn loud one because I know the old school gamers out there and some of the ones making games for you and me and everyone else, come from that same old school belief. The majority of video games during the 8 and 16 bit days were the best. So it falls on the hands of companies now, the ones that can make a solid vid, Ubisoft for example, to continue to lead the way. I have to tip my hat to you all for that. Thank you so very much.

So I just wanted to say, it brings tears of joy to know that there still is a company out there besides Kojima Productions and Bioware that can not only give us our money's worth in time, but over-all, every in-game aspect of enjoyment. Bravo on another kick *** title Ubisoft! Keep them coming and please for the love of God, make an MMORPG out of this game world or a campaign co-op. Gawd... either would be beastly.

acbigfan
11-23-2010, 07:31 AM
Brotherhood was a fun game, the graphics are amazing. and the story still draws me in. but for the next assassin's creed game (maybe 2011) they should add a lot of things in order to make the gamers happy.

1. Let us change the outfits of the assassins, not just the color.

2. Co-op of course, but it needs its own story and a better customization foundation (like one player can have their own style that they work on and make better and the other player can have another). for single and co-op story allow us to wear what we want. I don't want the right shoulder armor, a lot of people don't.

3. Please ubisoft if u show us something in the CGI trailer, actually put it in the game for us to have (the one sided shoulder armor and same vambraces).

4. Other animals, if they do this it would be cool to have a pet. but not gonna happen. Since you already have started to improve on the horse idea. why not make it take it further. allow us to train our horse, make it faster. I jumped from horse to horse so i wasn't attached to any. but it would be cool if we could find a horse and make it our personal horse for the rest of the game.

5. for the co-op, let us make our own outfit. including designs on the assassin outfit including the armors. maybe even have a completely different location then the single player. lets say single player is in france and co-op is in egypt.

6. Armor should slow u down not make us a tank.

7. Have more weather that effects the gameplay. if it rains, you can slip. if it snows u move slower.

8. Allow your assassin's (if they have them) to swim and actually have more of an important role. talk to them, let them have more to say. you don't even need the recruits/assassin's in coop story since we will be playing with a friend.

9. If our gun can kill them in one shot, why can't the templars do that?

10. Real stealth, Assassin's creed is a stealth action. Don't forget that the stealth part, what's in the game now isn't that stealthy. but its still enjoyable

11. Allow the players more freedom in weapons. Why can't I use the two swords or two daggers. I'd prefer to use a bow and arrow rather than a crossbow. thats just me tho.

12. for the next AC game u have to add some new weapon, and some cool and better design for the hidden blade.

13. An assassin should be fast and nibble, quick to strike. so the bigger the armor the slower we are. make the next assassin not have bulky armor unless the gamers want that. (different armor sets (heavy=more health. light= faster running and attacks).

13. in certain videos and dev diaries. developers said that they would have advanced horse fighting in the game. As i played through it the only improvement in the horse fights were 1 new strike when on the horse and the ability to shoot guards. thats not that advanced, since Assassin's creed was built on counters (the new combat system in increadible) why not have some sort of counter when on a horse?

14. All of the characters hands are... not that attractive. if you could make them more realistic then it would be better.

15. When ezio is walking his outfit at the bottom left side always pops up. this happens no matter where u are its just when u walk. can you please make sure nothing like that happens in the next game.

thats all i can think of now, personally i'd prefer to play as a male assassin since i'm a male and it would really work if the next ancestor is female cuz desmond might start to act like her lol. but if the coop is how i imagine it, then ubisoft should have it so we can either pic to play as a male or female assassin in the coop story. and make it as good as the single player. if single player is 40-50+ hours at least make the coop 30-40+ hours. A lot of ppl prefer coop to multiplayer including me. some ppl can't play online either. so split screen is required.[/QUOTE][/QUOTE]

RomanDozer
11-23-2010, 07:39 AM
ACBIGFAN hit on a lot of really good things. More character customization would be really nice and how ironic, I was just telling my friend, the heavier the armor I wear, the more it should directly relate to how more resistant I am to taking blows, slow my run and attack speed down too. All of those are really solid points. What about being able to craft our own weapons? Assassins' weapons are just as important to their survival as their heart, what if "we" could choose how to create and or customize weapons? A light/ dark meter and sound meter would be nice too. Take the "Tenchu" games for example there. The faster you move, the more noise you make. (What about crafting armor? Padded soles so we can run without making noise, but make them hard to create or expensive, etc) If we stand in the light while trying to hide, make us more prone to draw attention. Look how Ezio is dressed? Pretty scary if you ask me...I mean, if I looked over and saw someone even blending wearing all that, I'd be concerned. But if they were dressed like that and in the shadows? Well I probably wouldn't notice them. So what if the more armor and weapons we wore had an impact on our presense? We clank or reflect light with heavy armor. Really work the equipment more in the next release. That would also, be beastly.

RomanDozer
11-23-2010, 07:44 AM
Last post here.

Training assassins. Beautiful addition, I love it absolutely love it. The next release, add to it. I have all the confidence these games will continue to add more amazing content in them as the series moves forward...but I'm italian, can't keep my mouth shut or stop moving my hands. (yes I was talking while writing this). Work the allies more. Maybe a hot jump in, jump out for a friend to join in the campaign too? Again with the co-op, I know, but a lot of vids are now getting the hint and jumping on the co-op band wagon. I don't think I could love these games any more than I do, but if they had co-op, no ****, I'd buy two copies and put one in a vaccuum sealed display case marking the birth of one of the best video games ever made.

jcoyle_hull
11-23-2010, 08:16 AM
This is my favorite game series of all time and assassins creed brotherhood is a great addition to the series.

STORY: In my opinion i do feel that the story to this game was lost a little with all the new elements of the game.

BROTHERHOOD: In my opinion i feel that the way you level your assassins could have been made a bit better then just clicking on which mission to send them on it ended up being like a facebook game. Maybe a short video of how there mission went would make it better?
Also the assassins weren't customisable which was a bit of a bummer which i was really looking forward too. I do love this aspect of the game i just hope it is expanded in the future games from assassins creed.

RENOVATING ROME: The whole upgrading of buildings could of been better it just got a bit repetative having to run around renovating the same things over and over again.
Shops each individual type of shop was the same was each time
Tunnels were a great addition to the game and also very well merged into the city of rome.
The landmarks didnt really make a difference except the amount of money you recieved.

HORSE: The horse was also not as good as i expected and sort of hard to assasinate and start free running off.

LAIRS: The lair's i felt werent as good as AC 2's tomb's.

LEONARDO's SIDE MISSIONS: These i felt were brilliant i love leonardo as a charecter and all his inventions are great for the game.

The overall game as a whole was good but if it was an expansion it would be amazing, i think as a whole new game it didnt live up to the standards i have come to know from assassins creed.

pain100
11-23-2010, 08:42 AM
My review that I wrote for my blog: http://blog.habboi.co.uk

Now I'm a big fan of the AC series because it combines many great factors that all add up to a fascinating game. Not only do you get to visit the past in a futuristic machine but you also get to see a re-imagining of the present day which appears to be a bit more advanced than our present.

So ACB follows on from Assassin's Creed 2 exactly from the point it ended and continues the story of Ezio Auditore. I would like to add that the developers only spent a year making this game which is an impressive feat considering how big and detailed the game is however I have some negative points that I think could have been addressed had they spent more time on it

First of all I felt that Rome was still too small even though they said it is three times bigger than Florence. That is a minor issue I know but I would have liked just a few more places to explore. In fact I wish they had included more underground tunnels as it was always fun discovering them and looking for treasure.

Speaking of underground tunnels, the Romulus Tombs which are basically the same as the Assassin Tombs from AC2 were also a big disappointment. I appreciate that they tried to tie a story to these tombs but the thing I loved about the ones in AC2 was the lack of a story and NPC's. Why? Because it created a powerful atmosphere and allowed me to appreciate the work that went into creating those landmarks. Instead ACB quite often forces me to either rush through them in 8 minutes, concentrate on not losing any health or cause great frustration due to unforgiving jumps. Oh and don't get me started on the "Good, if I fall I can use this to get back up." line that Ezio kept saying every two minutes.

Overall though, again, I can appreciate the whole tie in with the Romans but I honestly get enough combat and story outside in the open world. I looked forward to the tombs because they are a way to relax and enjoy the sights. Instead I'm running through a church while rain and thunder (which reminds me of God of War 3 for some reason) falls down on me and I am left no time to appreciate the art.

Once you get the Romulus armour from completing these tombs, you may be disappointed. I know I keep saying this but I like how it ties in with the Romans but the overall design, in my opinion, doesn't fit in with the assassin look. I think it was one of those moments where the design team and the art team were split on connecting it with the story of the Romans and making it aesthetically pleasing to fans of the AC series. At least it's not required unlike the armour of Altair from AC2.

Another issue I had with the game was the stress it sometimes created. Funny enough I came across Ubisoft's job page and they have videos of developers talking about their experiences and what the jobs involve. One of the developers then talks about their design philosophy and how games can't always be happy, there must be times of great stress. I'm sorry but I strongly disagree with that statement to some degree. While we all like a challenge I have to state that there's "stress" and then there's "STRESS".

For example I was running after a target in one of the Romulus tunnels when the automatic jumping decided to make me miss a pole and fall in the water. Now, my target is getting further and further away and the game is yelling at me to "hurry up" while at the same time I'm being hit with stones from nearby NPC's causing me to fail my full synchronization. You could argue that's all my fault but I must note that even the review on Game Trailers bashes the automatic jumping which causes quite a few miss-jumps. So really Ubisoft probably could have tweaked that if they had more time to test it but it's really just a minor issue and I just laughed it off.

So my next issue is the AI. It's still as dumb as ever and here is an example. I was doing that task where you have to follow the man who is giving Borgia soldiers Roman costumes for a play. I walked up to the guards and summoned my assassin's while he was standing right next to them. I think any normal person would suspect something and I believe the AI is something that Ubisoft needs to improve in their next game.

Continuing on from AI, I will admit that they are much cleverer when fighting. Grabbing you from behind and attacking you while you're countering all adds up to a really intense fight scenario. So good job there Ubisoft! The combat is also so much better now that you are rewarded for attacking first.

Now onto some positives. Going back a little, the opening really pulled me in. Not just the opening with Ezio but the present day section as well. Quite honestly the very first parts as Desmond were my overall favourite part of the entire game as sad as that is to write. I'm a big sci-fi nerd and I love exploring so going through the caves of Monteriggioni and seeing all the technology set up in Altair's tomb really excited me. Makes me think Ubisoft should work on a separate series with game play similar to that opening section. I'm getting Uncharted 2 vibes just thinking about it. Oh on a final note the dialogue between Demond, Lucy and the rest of the gang is top notch and very funny.

My second favourite part in the game was when you had to infiltrate the Borgia Castello. I literally said out loud to myself "This is why I love the AC series. Reminds me of Splinter Cell and makes me 'feel' like an assassin." My hope is that Ubisoft reads this and includes more infiltrating and sneaking.

Next positive is the music which is the most important factor for me when deciding if a game is "good" or "great". Jesper Kyd has once again created some of the most atmospheric songs I have ever heard in a videogame. If Ubisoft ever want to keep creating great games they must keep him! I also like the usual inclusion of Acre Underworld from Assassin's Creed 1. The first time I heard it was in the abandoned church (Romulus Tomb) and it really, really made the environment feel eerie. I literally had my hand ready on my sword because I was seriously expecting someone to jump out and attack me. My favourite song overall though was the one that is played when you're in the present. It's mysterious but also has moments of sadness and that's just how good of a composer Jesper is. So a big hand to Jesper Kyd, may he keep on creating great ambience.

The voice acting was very good as expected and I want to praise the voice of Cesare Borgia, Andreas Apergis. His voice suited the villain and really made me hate him as an antagonist. His last words were very chilling...

Improving Rome using money was a nice touch and maybe it was just me but I didn't see any difference afterwards. I think the actual lighting was brighter and more vibrant and there were more NPC's than before but overall I don't think it had that big of an impact on me than I was expecting. What is also very strange is how expensive the landmarks were and yet they don't give any real benefit once purchased. I was saving up my money to buy the bigger landmarks because I thought it would benefit me more. You know? "Spend money to make money". So really, buying the landmarks are pointless and are only there for "completionists".

The flash back moments in the game were a nice touch and I especially connected with the one scene where Ezio had to carry the bodies of his family. That was a touching moment so good job Ubi. I also liked the ability of accessing emails in the present as it was a missed feature from AC1.

VR training was also a welcome addition as it adds one more task to the list. I spent a good half hour completing them all for the Raiden outfit because I was curious what it looked like and whether Ubi modelled it or were given the assets by Konami. Still not sure about that...

So now on to the main factor which is the new addition of hiring assassin brothers / sisters to join your cause. Honestly, it felt tacked on, as if it was a last minute idea. What I would have liked to have experienced was the ability to join them on their missions outside of Rome and it would have been nice if they had more life in them. Instead, they are just tools for the player to obtain. One other thing that someone else mentioned was the fact that you can customise them but as soon as they reach the rank of assassin you lose that ability. Quite strange since it's like allowing the player to use any weapon for 50% of the game and then only letting them use the hidden blade.

Finally, the ending. I won't spoil anything but you may get hints from just reading what I have to say. If I recall, Ubisoft said we, the fans, would like the ending. When I read that I was expecting some sort of real closure to Ezio's life but instead it left it more open than ever. At the start of the game, Desmond sees an old Ezio caused by the bleeding effect. When I first saw that I was excited because it started conjuring up ideas in my head that we'd get to see an old Ezio dying in his death bed. I even went as far as to believe that the pyramid painted on the wall was a hint at the next time period for AC3. Boy was I wrong.

Overall I was disappointed by the ending. It was too cryptic and my struggle through the Animus to reach the end felt pointless. I went through all that for answers and all I got were questions. This is a debatable subject however because I'm sure a lot of people like mysteries and are no doubt debating about it on forums all over the world. I just can't accept it because I was expecting real solid answers and a closed book to Ezio's life.

Oh and was I the only one who thought, maybe, Mario was still alive? The opening and the ending were different from each other by a few words. Also was I just being dumb when I thought the Piece of Eden was under their feet back in Monteriggioni?

So on a final note; I believe that a year wasn't enough for Ubisoft to finish this game. If they had just one more year, imagine what they could have improved. I would like to see more of Desmond, perhaps 50/50 and I hope the ending for the next game isn't so cryptic.

P.S. You probably think I missed the multiplayer but the truth is I haven't played it yet. I only played the beta and I thought it was pretty good. Reminded me of "The Ship". And yes, I have "heard" of the issue involving the developers of The Ship and Ubisoft.

tonynator93
11-23-2010, 12:46 PM
This is my first posting in any forum concerning a video-game.
First of all, I'd like to thank Ubisoft, the developers and the story-writers for an incredible game.
I have never wished so badly, that a game will become better as I do concerning the Assassin's Creed series.

Honestly, if there ever should be a final game of Assassin's Creed, I'll probably not even buy it and imagine my own never-ending story ;-)
So, following this I beg you and I mean BEGGING NOT repeating NOT to end Assassin's Creed with part 3.
There is so much which can be improved, so much which can be added and so much, which can satisfy the needs of millions of gamers.
Of course the story of Desmond has to end at some point. Unfortunately no writer has been born who is able to write never-ending, but always exciting stories. Well, not so far ;-P

But don't abandon the idea of Assassin's Creed. Maybe the story of subject 16 could be the focus of following ACs.
Just keep your brainstorming going =) you'll eventually come up with something ^^

Ok, let's get down to the basics.
AC is meant to be for players of the age-groups 16-???. So please ajust the level of difficulty. Or let the players change the level of difficulty.
The already expressed wish for a hardcore-mode is only a part of it. I don't know whether it would make it much more difficult to program or not.
Here some ideas on it:
- wanted:
posters: can be between 1% and 25%, locations where MANY people are around. not on 2nd-store or stuff like that. I like the idea of NPCs near them informing guards when they see you ;-)
witness/guy-you-kill-because-he-wears-weird-hat: 20-75%, plus the option NOT to kill them, but instead menace them, so they won't get on your nerves.
herolds: 5-50%
amount of those items: three options
1. number total
2. regional dispersion (eg. all over italy, only small district in florence)
3. short to long regeneration time-span (time until a new poster is being put up, etc.) the closer you get to the wanted mode, the faster this regeneration should take place!
people: if you are wanted, ALL NPCs should see through your "disguise" (which really cannot be called that way, because Ezio is wearing 100 pounds of weapons and armor) and react in that way: running away, screaming, begging for pity, attacking you with small knives or sth like this
actions: assassinations in public should lead to more celebrity (forgot the term used ^^) the more people see it and the more you perform
wanted: if you were wanted once, it should take less actions to become wanted again. this is just pure reality! so people killing a thousand guards in public will have problems to perform extreme stealth-missions like following somebody.
people: the more you do for the population, like killing tyrants/templars/etc. the less they act against you, and the more they should support you. this can be done with an increasing number of guys grabbing the soldiers who follow you and the decreasing number of civilians turning against you, as they detect you.
decreasing celebrity: maybe another option instead of 25-75% handling would be a percentage-handling, where you have to eliminate a certain percentage of all items put up, to become inkognito again. I hate seeing all 200 posters disappear as soon as I've bribed one out of 10 heralds and killed one out of 5 witnesses...
- combat:
attack speed of guards: slow to frenzy
combo-abilities for guards: few to OMFG (I'ld love to fight against swiss guards who are actually a match for me, then my assassins would fulfill some kind of purpose ^^)
damage by guards: small to deadly
healing ability during fights: on/off/limited
tiring effect/refreshing abilities: nobody can fight 24h/7d a week without showing some tiredness. it should be possible to turn tiring completely off. refreshing abilities could be things like: nap, drink, medecine, courtesans (maybe some small clips? xD), etc.
refreshing for BAM: slow to quick
(more to add.. jeez, I can't stop anymore xD)

- free running:
traps: the closer to wanted or even wanted the more traps are set up and the more deadly they are eg:
hiding-places:
haystacks filled with nails/poisoned nails/only covered with hay, but rocks beneath.
guards prepared for a surprise assault
structures:
halfway sawn beams, which break, if you stay too long on them
rocks which fall out if you want to grab them to climb up something
traps only make sense, when they are accumulated around templar bases
tiring effect/refreshing abilities: you cannot jump as far if you ran for the last 300 metres and so on.
- assassins:
less chance of success on lower levels. they should assist you at first during your fights to gain some experience, before going out there alone.
less chance of success if you call them via BAM on lower levels. enemies (especially swiss guards) should be able to resist direct assassination by low-level assassins.
increased vulnerability
- radius of search:
the bigger and bloodier your actions, the bigger the search radius of the guards, the longer the duration until inkognito again, and the more guards attentive

all those things could be managed by the players themselves. maybe 2 layouts? noobs and experts? or to say it less snobby: general and detailed?
hell, include those settings and this game will NEVER lose it's value for all those action-game players out there who really want to have some challenge!!!
no seriously, i would probably start praying for the sake of you programmers ^^

of course not all of this can be done in one year, but i swear: i'ld wait 5 years if you could manage this.

as far as i'm concerned not even half has been said, but i'll stop for today and i'll fill your pool with some other ideas the days to come.

pirate_dad
11-23-2010, 01:49 PM
I just wanted to throw into the mix here that I really enjoyed this game. I wish that the trophies were single player only, but oh well. I liked just about everything in this game, except for the full synch requirements. They were interesting, but I hate having to replay a mission over and over and over and over again because of a stray arrow or wildly lucky hit. The missions where you can't take any damage were by far the most difficult of them all. Not taking more than half or a quarter health would have been fine, giving me a little bit of breathing room. But with no damage constraints it would always seem to boil down to someone getting in 1 (ONE) lucky hit on me. I would always complete the mission anyways, just to see and it would always be that one darn hit on me forcing me to replay the entire dang mission. I'm a single dad with a job and a son in school, I don't have very much time to play these games, and I hate to see my days gaming time go to only one mission, replayed about 10 times. Other than these points mentioned, I really loved this game. I hope in the next you will expand on the assassin recruits, as they seemed to only be a glorified kill button in this one.

hannsull
11-23-2010, 09:25 PM
I've already finished the game and I'm pretty disappointed. I think this game is better than AC but AC2 is much better than Brotherhood. I love the Assassin's Creed games and I'm a huge fan but I thought this game was going to be better. What did you guys think?
I'm disappointed because

-I was under the impression that you would be able to customize your Assassin recruit from head to toe. I wasn't shocked that a player couldn't change the Assassin's hair color but I thought we could teach them specific skills or equip them with armor or weapons unique to that Assassin.

-The game was short. AC2 had 14 memory sequences (correct me if I'm wrong-I think it's 14) while ACB only had 9 memory sequences. I felt that I waited so long for a game I played in 12 hours. I didn't have time to completely rebuild Rome. I was going around updating most of my building and stores and doing a main memory here or there and then leaving to check my email, but when I neared the end I entered this line of memories that I couldn't exit. The memories took me from sequence 8-9 and the memory/missions didn't have a "don't accept" button so I was forced to finish the game while Rome was 60% rebuilt.

-The beginning was slow. I liked the monologue in the beginning because it refreshed my memory on what happened last game, but having to play as Ezio walks out of the temple-room-area where Minerva appeared watch him explain things to the other Assassins and have him do "good deeds" around Monteriggioni was boring and unnecessary. I had hoped we'd being a while after, right when Cesare was attacking.

-The ending was okay (Ezio's ending and Desmond's ending) but Ezio's ending was random and boring. It was the same fight as all of the other games but this was pretty easy. I also had hoped it would take place at the Pantheon like in the trailer. Did anyone see that trailer? I wanted a big fight between forces where Cesare had the apple for Ezio to fight against and eventually earn when Cesare was defeated. The whole game was reliant on Cesare's final showdown which kind of sucked because it didn't even take place in Rome. He had gone to jail and escaped or something lame like that..

-Some things were completely random and had no relevance. Like having email, shop quests where you find certain items (really hard), Cristina missions (Did anyone do those?), Juno/Minerva appearing with nothing new to say (The 6 sense thing was new but I can't find any real thread for it to follow in the next Assassins Creed. We basically still know that there are temple's for Desmond to find..), and at one point Lucy leaves? I never found out where she went. And Lucy's death. I know why it happened, but now that she's dead they killed the only interesting character pair, which I'm not happy about.

-The missions were easy. I never felt like the game picked up speed because the missions were short and easy to complete even when doing the full synch. I had also hoped for some amazing missions like how in AC2 there was the Renaissance Masked Event (there's a name for it I just can't remember) and it was a big affair . They got close with the play, and having to pose as a guard and guide them back to the banker with out assistance but it was still too simple.

I definitely liked the game and will continue to follow the series! I just wanted to express how I was disappointed.. No one will probably read this but I feel better after venting

DavisP92
11-23-2010, 09:55 PM
Originally posted by hannsull:
I've already finished the game and I'm pretty disappointed. I think this game is better than AC but AC2 is much better than Brotherhood. I love the Assassin's Creed games and I'm a huge fan but I thought this game was going to be better. What did you guys think?
I'm disappointed because

i don't know about you but i loved the christina missions. i felt they brought a new feel to the game and they should have missions like that for the rest of the game. most of the missions were easy and they didn't really end ezio's story. probably so they can have dlcs. but i also like the time off in Monteriggioni. But i do agree with u on the assassins part, i was hoping they would have more development both in customization and story. but for the next game idk if they should have 12 assassins. but instead have like 2 or 3 ally assassins for the main character and the 3 or 4 of them are deeply connected to the story. like two brother assassins or a bro and sis. or child friend assassins.

-I was under the impression that you would be able to customize your Assassin recruit from head to toe. I wasn't shocked that a player couldn't change the Assassin's hair color but I thought we could teach them specific skills or equip them with armor or weapons unique to that Assassin.

-The game was short. AC2 had 14 memory sequences (correct me if I'm wrong-I think it's 14) while ACB only had 9 memory sequences. I felt that I waited so long for a game I played in 12 hours. I didn't have time to completely rebuild Rome. I was going around updating most of my building and stores and doing a main memory here or there and then leaving to check my email, but when I neared the end I entered this line of memories that I couldn't exit. The memories took me from sequence 8-9 and the memory/missions didn't have a "don't accept" button so I was forced to finish the game while Rome was 60% rebuilt.

-The beginning was slow. I liked the monologue in the beginning because it refreshed my memory on what happened last game, but having to play as Ezio walks out of the temple-room-area where Minerva appeared watch him explain things to the other Assassins and have him do "good deeds" around Monteriggioni was boring and unnecessary. I had hoped we'd being a while after, right when Cesare was attacking.

-The ending was okay (Ezio's ending and Desmond's ending) but Ezio's ending was random and boring. It was the same fight as all of the other games but this was pretty easy. I also had hoped it would take place at the Pantheon like in the trailer. Did anyone see that trailer? I wanted a big fight between forces where Cesare had the apple for Ezio to fight against and eventually earn when Cesare was defeated. The whole game was reliant on Cesare's final showdown which kind of sucked because it didn't even take place in Rome. He had gone to jail and escaped or something lame like that..

-Some things were completely random and had no relevance. Like having email, shop quests where you find certain items (really hard), Cristina missions (Did anyone do those?), Juno/Minerva appearing with nothing new to say (The 6 sense thing was new but I can't find any real thread for it to follow in the next Assassins Creed. We basically still know that there are temple's for Desmond to find..), and at one point Lucy leaves? I never found out where she went. And Lucy's death. I know why it happened, but now that she's dead they killed the only interesting character pair, which I'm not happy about.

-The missions were easy. I never felt like the game picked up speed because the missions were short and easy to complete even when doing the full synch. I had also hoped for some amazing missions like how in AC2 there was the Renaissance Masked Event (there's a name for it I just can't remember) and it was a big affair . They got close with the play, and having to pose as a guard and guide them back to the banker with out assistance but it was still too simple.

I definitely liked the game and will continue to follow the series! I just wanted to express how I was disappointed.. No one will probably read this but I feel better after venting

Haywood92
11-23-2010, 10:15 PM
I liked the story in the game, but it was a bit too short compared to what I've expected with Assassin's Creed. Don't sacrifice story for multiplayer, Ubisoft. Stick to what makes AC so great!

Pitalla
11-23-2010, 11:12 PM
I would like to Applaud and congratulate Ubisoft for the awesome expansion game that is Brotherhood. They found a way to beat the gameplay of the predecessors and exploit some really nice aspects. It was very well done and tough, it didn't brought silly stuff like the last one did.

Something that really caught my attention tough was the Cristina Missions, despite not giving you achievements it did fleshed out Ezio's character and gave an emotional feeling that not many games have. I really enjoyed it and I hope it see more of that stuff. It was quite sad thought quite a tragedy.

Anyways I would invite you guys some cookies but I do not live in Montreal. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

I would rate this game with a 9.5. Reason why it didnt whent higher is perhaps because of the framerate and some stiff animations but its not that important tough.

RomanDozer
11-23-2010, 11:41 PM
QUEST TITLE:
THE SIXTH DAY:
Raid the Pope's old residence to find the shrine to Romulus.

Best mood setting music since Final Fantasy 7. OMG the composer is now officially a musical beast! a genuis. Show me getting the soundtrack time meow.

http://forums.ubi.com/images/smilies/11.gif
http://forums.ubi.com/images/smilies/11.gif
http://forums.ubi.com/images/smilies/11.gif

update: My hands are soaked with sweat...gross...but the heights are freaking me out so that I'm almost ready to make my friend get through the section for me. The vertical scaling that is done now from hand hold to hand hold is so awesome and so scary. Anyone know a good controller with built in fan system? LoL http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

RomanDozer
11-23-2010, 11:50 PM
[QUOTE]Originally posted by Pitalla:
I would like to Applaud and congratulate Ubisoft for the awesome expansion game that is Brotherhood. They found a way to beat the gameplay of the predecessors and exploit some really nice aspects. It was very well done and tough, it didn't brought silly stuff like the last one did.

Something that really caught my attention tough was the Cristina Missions, despite not giving you achievements it did fleshed out Ezio's character and gave an emotional feeling that not many games have. I really enjoyed it and I hope it see more of that stuff. It was quite sad thought quite a tragedy.QUOTE]

That's what I call awesome character developement. Those missions helped give Ezio so much depth. They were beautiful.

The timed missions though in the Romulus tunnels...

Look UBISOFT, if you make a gorgeous gem such as this game, let us take our time to enjoy and take in the sights and sounds. The tombs in AC:2, even the one's without enemies were BEASTLY because there was no rush. We (gamers) got to enjoy every second because we had time to take in the work you put in on graphics, platforming, sound and music. I was never a big fan of timed missions. (The rooftop races are ok). There is a time and place for timed events and I don't see those Romulus tombs timers helping but only hurting what you created. Everything else for the FULL SYNC was great though, no problem. Don't lose "X" health missions? PERFECT! It gave me time to form a tactical plan, take in the environment and proceed with caution, as an assassin should. Again, there is a time and place for time constraints.
As for not being able to revert to a prior save state: This leads to extreme frustration. It's one thing to make an area challenging so we have to figure out the meta-game plan to beat a mission. However, it's entirely different forcing us to replay an entire segment all over again. That just slows down the tempo of the game. You want to find a good balance of difficulty yet not set the player up for failure so hard. Perhaps try to balance this a little better. Give us the option to save our game whenever, where ever we want. That would rock. Save states for the win. Then I don't think any of us would mind so extreme replays because at least we have reached a breathing point of relief, not entirely frustration.

Hell, I am petrified of heights! I have never once in my life, (watching a movie, reading a book or playing any game) been so sweaty-palmed and tingle feeling between my legs from a game. These games get to me, on a pretty deep level. I think the only other games I've played that actually made me react in a physical and emotional way from fear were: Fear and Alan Wake. But to instill a fear of heights in a game... damn, you scare the hell out of me. Bravo! And that's another reason what made the tombs in AC:2 work. Fear of falling from several hundred stories http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Amazing, don't lose that aspect please!

On another note, money... It's too fast to make money in the game. I never have to worry about money because like in AC:2, I spend all my time devoted to renovating first, then MQ (main quest). Instead of weapons and armor being found in blacksmith shops, why not put those assassin tombs in again but have a unique item, sword, bp, bow, leggings, cape, etc... as the treasure? There's already enough money in the games. Just an idea. I always loved searching dungeons for phat loot. Please incorporate that in the next release? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RomanDozer
11-24-2010, 03:14 AM
Uplay and Facebook content and any other non-disc form of content: Leave it out please, please, please.

I was really disappointed to see that some items require us to perform actions outside of the game. I understand trying to promote the game through various means to appeal to more people and draw in a larger player base. However I really think this hurts the retail game as those items could have been put in via a quest, or raiding a tomb. I don't want to quit the game and jump into something else just to obtain an item that should be attainable in the software I spent money for. It just seems kind of cheap... please refrain from this in future releases. I want to 100% the game, but now it seems I have to make a Facebook account and Uplay account to do so. This is a lame feeling http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

sososean
11-24-2010, 05:57 AM
I've played all 3 of the console AC games and I really enjoy them. Below is my feedback on Brotherhood and what could be improvemed for AC3. Hopefully some of my gripes/ideas are taken into consideration http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Two Main Gripes:

Gripe 1 (Rushed story):

Sequence 8 - 9 felt completely rushed and hurt the story overall. The missions jumped from location to location with little exposition and it was very unsatisfying/annoying to say the least.

The final mission in Ezio's story was terrible as there was essentially no exposition and the game places you in a raging battle randomly. This lead me to question where am I, why should I care, what is going on? This mission was shown at the start of the game and it highlighted the final battle between Ezio and his nemesis. We all knew the game was going to come to a close at this point and after watching the opening scene, I wondered how I was going to reach this inevitable brutal battle.

I've beaten the game and I'm still wondering how I got there, what was going on and why I should care. Uh it really frustrates me that I was enjoying the story so much due to the pacing being just right. Then after you acquire a certain item and flee the scene everything just goes downhill from there.

Clearly the game was rushed or this was just terrible story writing/gameplay design. It would of made the experience so much more enjoyable had you taken the time to explain in far greater detail what was occurring and how certain events came to take place.

SPOILER:

I mean really, Cesare is arrested and is apparently placed in a jail cell. We switch to Ezio believing that he may one day break out and he needs to leave the city. Fast forward to 1503 and Cesare has somehow, without explanation escaped incarceration and rebuilt his army with unknown funds and help. This leads us to confronting Cesare while he is in the midst of a war between an unknown faction for what ever reason. You would think we would of at least been able to have some story development that explains how Cesare escaped and rebuilt his army and why he is attacking this seemingly unknown country. As there is now a brotherhood in place Ezio could of been easily informed of Cesare's movement and rise to power but it appears as if Ezio went on a 3 year holiday by the looks of it. The last scene we see Ezio is again, rushed and very unsatisfying. He places the Apple of Eden in the Colosseum Vault with no explanation how he knew it existed or when he returned to Rome in the first place.

END SPOILER.

Please in the next game spend more time on the story development and don't rush these sequences when it negatively affects the pacing of the game and its understandability. I would of enjoyed the game a lot more had the story been more fleshed out during these sequences so I could have a chance to understand what was going on, why I should care, where I was going and what it was that I was supposed to do.

Gripe 2 (Checkpoint/save state/synchronization challenge doesn't reset):

I really enjoyed the challenge to get 100% synchronization on every mission. This was a great idea but executed poorly. The reason for this is that if you attempt a mission with an optional challenge, you may sometimes stuff it up and you must redo the entire mission again which is very stupid. For example, there is a mission where you have to take no damage in a war machine, if you get hit, you can't die and restart the checkpoint with the challenge reset. You have to do the whole mission again which really hurts the pacing, frustrates the user and makes the game very annoying. With that said in AC3 please make an option to restart from checkpoint and when doing so please reset the challenge to the state it was at during that checkpoint. Hence in the tank mission, if I get hit (challenged failed), I can restart checkpoint from where I first enter the tank thus the challenge is reset.

These two things listed above would solve all my two main grips/frustrations with the game.

---

Other Things:

GUI (Tunnels system):

The tunnel map screen was very annoying to use for two reasons. You select your destination via name (I don't know the district names so I would have manually go down each one until I found that correct tunnel I wanted to go to) This was annoying since the names weren't sorted by district/alphabetically but seemingly random so it was a pain to find where I wanted to go. Also every time you would select a new destination, the map would flicker (go white and reload) with the new highlighted destination. This was very, very annoying as it is just a map with a red icon changing locations... why does it have to flicker, makes no sense.

A better alternative would be to just have a map similar to the default map and have the user manually select where they want to go either with a thumb stick or directional pad. (Similar to how you place a marker on the normal map) As there are many tunnels, it is hard to remember the name of each one excluding the main ones, like the hideout, barracks, thief guild etc so it was very time consuming when trying to go to other destinations.

Items/Shop Quests:

This was an okay idea but it got very annoying when I had 300k f and I couldn't buy the items I wanted from the shops. I mean I got the best armor in the game (Brutus) but since I don't like the look of it, I wanted the best standard armor instead. This meant having to gather 2 very rare items which apparently only appear twice in the game, which I had to Google the locations or try my luck tackling random couriers, not fun. If this system remains in the game, in AC3 make it so there is an item store, where all items are available to purpose, have these rare items very expensive like 50k f or whatever since trying to find them becomes pain very fast. This gives players a reason to keep gathering money once Rome is complete.

Improvements (Assassin Recruits):

I loved the idea of Assassin Recruits and they are quite fun to use. However they can only be used for limited amount of purposes. Taking out a lone guard stealthily, fighting multiple guards or arrow storm. When playing with them, sometimes they would throw a smoke bomb before engaging a group of enemies which would mean they took out two enemies, I run in and take out the other two with my hidden blades - this was awesome but I had no control on this.

It would of been nice if I could control the individual actions of each assassin, even if that meant I could use only half of them. For example, I set assassin 1 to throw a smoke bomb at x group of enemies and assassin 2 to throw a smoke bomb at another group of enemies. Use assassin 3 to take out the lone rooftop archer is able to see me. Then I issue an execute order and this all happens simultaneously while I rush in, kill the target and escape before the other soldiers know what hit them. This means I would be able to plan attacks with much greater detail and much more variety/diversity.

Removing Items:

Lastly I would like the ability to remove armor/items I'm carrying on Ezio. Currently if I wanted to remove my armor I would have to start a new game and not purchase any of them so as to not to wear any. Also the skins available to use such as Altair and Desmond only have one hidden blade so I would of liked to the ability to remove the second hidden blade so the animations don't look as silly and revert to the animations of one hidden blade. In addition, the crossbow has a lot of clipping when not using the default Ezio model so I would of liked to be able to remove it when required.

This isn't a very important addition to the game but it would allow me to customize the Ezio the way I want him and replay missions with a lack of items/armor to make it harder/more fun for myself.

Thanks for taking the time to read my feedback. Hopefully some of things are fixed/added to AC3.

jcoyle_hull
11-24-2010, 06:26 AM
sososean i agree with everything you said your ideas are great too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I think the assassins were abit of a let down , the way you described planning the missions sounds ace, when you send them on contracts you should be able to plan there mission for them etc.
Also the renovating of shops tunnels and landmarks was poor and also the horse wasn't what i expected.

DavisP92
11-24-2010, 09:31 AM
Brotherhood was a fun game, the graphics are amazing. and the story still draws me in. but for the next assassin's creed game (maybe 2011) they should add a lot of things in order to make the gamers happy.

1. Let us change the outfits of the assassins, not just the color. allow us to control them even more then just calling them to do what they want. allow us to tell them to attack someone in a specific way, like kill someone while in a haystack so the body is hidden. or use poisen. make them better assassins and let us choose what weapons they use.

2. Co-op of course, but it needs its own story and a better customization foundation (like one player can have their own style that they work on and make better and the other player can have another). for single and co-op story allow us to wear what we want. I don't want the right shoulder armor, a lot of people don't.

3. Please ubisoft if u show us something in the CGI trailer, actually put it in the game for us to have (the one sided shoulder armor and same vambraces).

4. Other animals, if they do this it would be cool to have a pet. but not gonna happen. Since you already have started to improve on the horse idea. why not make it take it further. allow us to train our horse, make it faster. I jumped from horse to horse so i wasn't attached to any. but it would be cool if we could find a horse and make it our personal horse for the rest of the game.

5. for the co-op, let us make our own outfit. including designs on the assassin outfit including the armors. maybe even have a completely different location then the single player. lets say single player is in france and co-op is in egypt.

6. Armor should slow u down not make us a tank. make the decision between having more armor and no armor a harder choice. let us take off what we want.

7. Have more weather that effects the gameplay. if it rains, you can slip. if it snows u move slower.

8. Allow your assassin's (if they have them) to swim and actually have more of an important role. talk to them, let them have more to say. you don't even need the recruits/assassin's in coop story since we will be playing with a friend.

9. If our gun can kill them in one shot, why can't the templars do that? on the topic of making the enemies stronger, the game was still easy. i noticed how the guards were attacking more often which made me smile, but i still was able to kill them rather easily. keep the execution kill streak gameplay, in fact improve on it and maybe add the execution to the hand to hand fighting. and guards should die from all the fist fights.

10. Real stealth, Assassin's creed is a stealth action. Don't forget that the stealth part, what's in the game now isn't that stealthy, but its still enjoyable. maybe if we can hide behind walls, on missions were if we're seen at all the we desych. on that point some of the guards' AI weren't able to understand that I the assassin who just killed the guy and stood in plain view was the killer and still asked who did it.

11. Allow the players more freedom in weapons. Why can't I use the two swords or two daggers. I'd prefer to use a bow and arrow rather than a crossbow. thats just me tho. i like that we can throw long and heavy weapons u should be able to throw swords too.

12. for the next AC game u have to add some new weapon, and some cool and better design for the hidden blade.

13. An assassin should be fast and nibble, quick to strike. so the bigger the armor the slower we are. make the next assassin not have bulky armor unless the gamers want that. (different armor sets (heavy=more health. light= faster running and attacks).

13. in certain videos and dev diaries. developers said that they would have advanced horse fighting in the game. As i played through it the only improvement in the horse fights were 1 new strike when on the horse and the ability to shoot guards. thats not that advanced, since Assassin's creed was built on counters (the new combat system in increadible) why not have some sort of counter when on a horse?

14. All of the characters hands are... not that attractive. if you could make them more realistic then it would be better.

15. When ezio is walking his outfit at the bottom left side always pops up. this happens no matter where u are its just when u walk. can you please make sure nothing like that happens in the next game. as for the next outfit, the new assassin should resemble his fellow assassins but still have something thats different about him or her. not just the armor. but the design on the outfit.

thats all i can think of now, personally i'd prefer to play as a male assassin since i'm a male and it would really work if the next ancestor is female cuz desmond might start to act like her lol. but if the coop is how i imagine it, then ubisoft should have it so we can either pic to play as a male or female assassin in the coop story. and make it as good as the single player. if single player is 40-50+ hours at least make the coop 30-40+ hours. A lot of ppl prefer coop to multiplayer including me. some ppl can't play online either. so split screen is required, if ur still trying to justify coop, then here is how u do it. have a seperate coop story, where two brothers go into the animus and relive their ancestors lives who are brother as well.

Venezia303
11-24-2010, 02:04 PM
This is a very good game and I haven't experienced any glitches. There is only one thing that bothers me and it would be the fact that when recruits are raised to the rank of assassin they all end up looking like Ezio. I wish they could each have their own unique costume as it would make them unique and give them personality.

Venezia303
11-24-2010, 02:10 PM
I was under the impression that their own skills such as free running and specific combat skills would be customizable. If the developers could work to provide an update to make your brotherhood much more unique then I see the game without bothersome flaws. Controlling the brotherhood by customizing each assassin and interacting with them would flesh out the game as that is what the game is about a Brotherhood

Frawns.
11-24-2010, 05:54 PM
I got the game 2 days ago and I'm just as hooked as I was to AC 1&2!
I only have one thing that really bothers me up to this point, and I actually looked up these forums to express my opinion on it.

I'm talking about the 100% Syncing objectives.
WHY!!??OH DEAR GOD WHY!?
*cough*
I really have no idea why you added this feature.

What I have liked about the assassination missions in AC 1&2, is the idea that you get handed weapons, gadgets and you learn skills; then you get a target. How you kill this target was totally up to you. NOW, you take away that freedom by forcing me to complete objectives that most often than not has nothing to do with the mission.

Two examples:
1. I get a mission to take out two targets. Then if I want 100% completion, I have to use my hidden daggers. There is no reason why, I just have to do it to get 100%. If I kill the targets how I want, I only get 50%.
2. I find a dungeon where I'm to find an object. If I want 100%, I have to rush through it and be done in 8 minutes. Why? No reason, just do it.

So I get two options (and I have in pretty much all missions so far)
1. Do the mission as the objectives instruct, and get 100%
2. Do the mission however I want, and get punished for it, receiving only 50%.

I'm probably making a way too big a deal out of this, but since you ask for feedback, I deliver it. It's just so annoying since I really enjoyed playing the game MY way.

P.S And don't come and say "Just replay the missions."

Besides this, AC Brotherhood is EPIC!
Can't wait for AC 3, and PLEASE! Don't tell me how to play it!

narego
11-24-2010, 06:21 PM
I think the game should be harder and now i dont mean harder like; if someone spots you you fail the missions and there are like 60000 guards all over the place. I think you should not be able to beat huge amounth of guards by countering them. This got better from ac1->ac2->acb its not so easy to kill guy but i think you shouldnt be able to take so many hits. Now many start telling me that i should skip all the cool armors, weapons etc... But do i really need to do that so i can have harder game? Maybe difficulty setting which makes you gain less armor etc from some items you purchase.

In my opinion assassins creed brotherhood was pretty short, did the multiplayer eat the lenght of single player story ? :/ This game lacked something from AC1 and AC2.. not enough assassination targerts. Sure there are plenty of those where you can send your assassins on missions etc. But this game really lacks the assassination missions like the one with Banker.

By the way, the game should make you play the side missions, like 3 - 5 before you can go on with the "main" story line... I found myself after finishing the main battle doing many many side missions... Sure this might be me just rushing threw the campaing, but i seriously tried not to rush. I hate rushing threw campaings.. and if i failed to do something cool i would just ****** the mission.

Borgian towers, oh god i loved that idea!! Its really really cool idea, the one who came up with it.. damn you are amazing!!! and i also like when bunch of thiefs try to rob you.

And this has been bothering me from..ac2 i think? When you are going fast (riding horse or something) normal people just seem to pop up from nowhere and the buildings details draw annyoingly slow :S and i also experienced some lag (using playstation 3 + HD tv with HDMI pretty good tv for gaming) I have also set the super white and.. RGRP HD thing from limited to full (this should improve the grapics which it did)

Anyway, the game was amazing.. story was really nice and jokes were funny which i noticed. But i would have had more missions like in the AC2 when you were showing off the mission where you kill the guy with black skirt / suit and you also showed us the disarm (Which i love by the way, i only use hidden blades and fists most of the time http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

For sure going to buy the next AC... And by the way.. you are not allowed to stop making these games!!!!!!!!!!!!!

This feedback probably is full of typons / fail spelling but its not my grammar so forgive me! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

#Howler54

It doesnt matter if you get 50% or 100%... Well sure i might have something to do with trophys / achievments but who cares about those, i dont.

Evan_on_Earth
11-24-2010, 08:57 PM
I ****ING LOVE THIS GAME

xCr0wnedNorris
11-24-2010, 09:03 PM
The game, overall, is amazing in both single player and multiplayer. The single player has a long storyline (about the length of GTA 4?) with plenty of side missions for hours of gameplay. You see massive character developement in both present day and renaissance(hard word to spell) Italy. If there's negatives to the single player, it's that it can be a bit glitchy at times, and the only city in the game is Rome. While true that the city is humungous, it can lead to dull scenery since the climate and scenery look the same. Perhaps a DLC could be released where Ezio visits other cities in Italy to release the Templar influence? The multiplayer is great as well, with a variety of tactics that can be used to assassinate your target. With the beautifully detailed maps, and extensive gameplay, the multiplayer provides countless hours of replayability. However, it's not without its flaws as well. There's a lack of variety when it comes to game modes. Generally there's 3: Wanted, Manhunt, and Alliance (advanced falling into the same categories). I'm disappointed that there aren't online Co-op game modes, where players have to work together to assassinate a target. Also, it appears that it's extremely difficult for you to defend yourself if your pursuer discovers you (which, with the use of Templars Vision, is extremely easy to accomplish). You're supposed to be a Master Assassin, yet you can't even defend yourself other than the stun option, which is nearly useless compared to everything your pursuer can do.

Other than that, like I said before, the game is amazing. Ubisoft, you guys and gals certainly know how to take a great game and make it better. I can't wait for the next installment in the Assassin's Creed saga and, hopefully, it'll have multiplayer a well (just a thought *wink*).

RomanDozer
11-24-2010, 10:04 PM
Combat was much more fluid and I feel we should have been just in our right to slaughter guards by the bundle. Let's look how long Ezio has been doing this and how he was trained, where he was brought up... everything points to him having extremely honed skills by this juncture in the game. I really think the step up to more action combat and rewarding those that go on the offense was well put in. If someone smacks me with a sword, do you think I'm going to be able to defend myself for the next hit that's coming? DOUBTFUL. The brutality is spot on too, as that's how terrible people died back then with melee weapons (and when people actually had courage to face their attackers, but that's another topic, world)

***SPOILER ALERT***CRISTINA MEMORIES***SPOILER***
Again I can't stress how important the back-story was with Ezio's family and Cristina. Each of us gamers look at our Ezio and love making him interact with the world and turning him into a human blender with our skills and awesome loot. We almost feel unstopable, like a force that nothing can bring sway to. But the back-story brought a fresh look on the character we love so much. The Cristina memories put a weak spot in Ezio's armor. Maybe it gave him a flaw in some way which I feel was clearly evident and done with amazing hind sight on how he saves Caterina Sforza. It made Ezio "human". I think in Ezio's mind, he wasn't just saving Caterina, he was saving himself too. Whether this intention was deliberate or not, that's how I took it and it played wonderfully. (Yeah I'll admit I was a little choked up!) I really believe that scenario, as terribly sad and tragic as it was for Ezio, Cristina and her husband gave us gamers something to truly relate to the character with. (Let's face it, we all can't climb like a monkey and run around shankin people) Everything about that story was incredible, from the story, character depth, to the "good old memories of AC:2 scenes and music". That was perfectly executed Ubi. Perfect.

Let's see more of that back flash in future content because it works! http://forums.ubi.com/images/smilies/25.gif

assassinato_862
11-24-2010, 11:42 PM
I'm not a first time player, but my friend is. I actually MADE him buy it, and he was actually interested. I was HOOKED to the game the first few minutes, but I noticed something. I felt, I don't know, overwhelmed in Rome. I wanted to get all the feathers, borgia flags, etc. before I actually started the story.Also, I thought that the VR training were tutorials to fighting, I got the hang of it, but the first few missions were excruciatingly painful. I lost A LOT of health squares and possibly died more than three times. Well, I also failed a lot of full synch challenges. I'm not saying make the game easier, I'm saying that it felt WAY too fast in the beginning, it's like running before walking, and my friend was totally turned off. So he traded in for Black Ops...http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif. But, he's not a diehard fan like me, so I didn't trade it in, instead I bought the guide. The guide itself had some flaws, but it DEFINATELY helped me get started. Minor bugs were here and there such as "invisible" pedestrians. I would've also like to galloped in the countryside of Rome instead of cantering. And maybe call ALL of my assassins at once into a battle. That would be cool, maybe in a VR? THE ENDING WAS EXCELLENT!!!! You guys have a talent for cliffhangers.

assassinato_862
11-25-2010, 12:16 AM
I was also a little disappointed with the Assassin ceromonies. I thought each assassin would be different instead of looking just like ezio without armor, a little unsetlling. Also, if Ezio's soulmate isn't revealed in this game who is? Rosa? I would've liked to see her in this game since the Cristina memories showed that Ezio was having some romantic problems...he clearly liked Caterina, and then she blew him off, "just to make sure you would give me your armies." DAMN that was mean, he really needed som consolation, but we didn't see anything...also maybe a little more use of the poison darts? I bought ALL of them, but ended up not using them. I found it EXTREMELY difficult not being able to find the shrunken heads, I REALLY wanted the Seusenhoffer armor, cuz the Brutus, wasn't really doing it for me cuz I wanted to see the Auditore cape. Maybe more explanations on things? I didn't understamd when Cesare said, "no man can kill me!" What did he mean? Was he just being prideful? If this is being asnwered in AC3 than great! What was the purpose of the collectibles outside the animus? It took me HOURS to find them, only to find out they did nothing but look pretty. Also, how did Ezio find out about the colliseum? I wasn't sure if it was the Romulus scrolls, the scrolls vaguely allude to that. Did Ezio see Juno? I also saw a picture in the guide that showed Desmond looking DIRECTLY at Ezio, no ghost, solidly. I'm not sure if that's shopped or what, but that threw me off. The french part was hilarious, it showed that Ezio has a little bacground to him. Um, what else...ah yes. The Full Synch requrements were alright, it made me tense up a lot, and I failed most of them and didn't feel like replaying missions cuz then it's just boring. One annoying one was near the end when Ezio got the apple back and the Full Synch was DON'T LOSE ANY HEALTH. But the apple itself made you lose health, so that was extremely challenging, but it was fun to replay it. The execution streaks made fighting too easy, but keep em because I liked them and they are cool.I think some sequences were obscenely short and gave little depth to assassanation targets such as the banker, and the Michelleto memories. But, still the game was really good and the story was excellent, just minor flaws. But seriously you guys are good.

KCizzll
11-25-2010, 01:36 AM
2 things:

1: Needs WAY more difficulty in combat. It's still way too easy. Adding the brotherhood just made it comepletely ridiculous. I can defeat any conflict with the push of one button... I mean c'mon.

2: The first war-machine mission. That map would make a perfect MP map. Also the view from the cliff-edge is really cool, props to the art crew responsible.

dearlvt
11-25-2010, 10:28 AM
I've done a lot of googling and can't seem to find anyone else with a similar issue to me so I'm wondering if its just my copy of the game. But when I started playing the game, everything was fine (except for my health bar spazzing out), but the more I play it, the more I notice a distinct sound lag. It seems gradual, to the point of after playing for an hour, there's a solid second of lag between the audio and video. Pretty annoying

KinkyLinky
11-26-2010, 02:32 AM
Love the single player campaign with the partially synchronised and 100%, the way maps for feathers and flags have been added... Gold
Good work on the trade items although some of them are really hard to find and there aren't enough theives, ambushes and messengers to scavange off if i set out looking for items.

On the Multiplayer. Love it to the point that while typing this i've waited over 15 minutes for a game of wanted to start. this waiting is too much though.
i've seen it written that being able to customise the character perk/ability page whilst in the "WAITING FOR ABSTERGO AGENTS (X/6)"screen would make it more tolerable. I don't know what could be done to reduce waiting times but it would be great to be able to find a match and play within a reasonable amount of time.

Good work on the single player though, made the pre order worth it

DavisP92
11-26-2010, 08:53 AM
Okay i've been thinking, but Assassin's Creed is supposed to be a social stealth game where u blend in with the crowd. but u never really look like the crowd u blend in with (AC2 and ACB). So why not add to the notoriety system, have in AC3 the new assassin not carry any weapons but the hidden blades, smoke bombs and throwing knives. and the gamer can choose to curry more weapons like swords, daggers, and pretty much all the weapons ezio had. but if they carry all these weapons then the guards are more on edge and are more likely to attack u for small reasons like running then if u wore no visable weapons. So of course we need a cool looking assassin and maybe some other cool assassin allies (recruit assassins). Its funny how Mario, La Volpe, and the other main characters who were master assassins. didn't even look like assassins except la volpe, but all he had was the hood. None of them had hidden blades and most of them didn't even have a hood. Please make the new Main characters look more like assassins. SPOILER..............................
<span class="ev_code_WHITE">Like why did La Volpe try to kill Machiavelli with a knife and not the hidden blade.</span>
End Spoiler

recklesschords
11-26-2010, 10:50 AM
Just bought AC:B the other day by the skin of my teeth (fortunately, the man behind the counter didn't mind the several dollars worth of quarters used) and I've got to say, I'm absolutely loving it. It's a huge step up from AC2, which was a huge step up from AC1, so with this kind of progress I'm really excited to see what's going to happen with AC3.


Major Likes:
- The graphics are gorgeous.
- Horses in the city! I remember thinking in AC2, "*******, why can't my horse go into the city? I want to plow down pedestrians!"
- Ease of play. Everything just moves so smoothly.
- Fighting. I see that some people have complained at how easy the fighting sequences are, but for me I think they're perfectly fine. It takes a little more thought to kill a challenging opponent than just hack, hack, hack. Too, I account for the fact that Ezio is a master assassin; he's supposed to kick *** and take names.
- The storyline. Do me a favour: Hug your scriptwriters, please.

Dislikes:
- Barriers for inaccessible memories. There've been times when I'm riding my horse through the countryside, and then, ohmygod memory barrier thing getout getout getout. A little bit of a warning would be nice.


All that being said, I've not tried Multiplayer yet, and I'm not finished with the main storyline either.

TrevIsGod
11-26-2010, 11:41 AM
First off, I want to say, I love Assassin's Creed and have loved the series since AC1 so please keep making them. Some people like getting a new CoD every year, well, I'm like that, but with Assassin's Creed :P

AC:B is probably much more fun then AC2 to me, but I just didn't feel the need to complete the story like I did for AC2. Don't get me wrong, the story was amazing and helped spread a bit of depth to Ezio, who is an awesome character, but I just felt that the story line was more pushed out then thought about like AC2.

Multiplayer seems like a bit of a let down though. Not that the idea of your gametypes aren't bad, they are actually ground breaking in the multiplayer world and I love them, it's just that most people tend to take it fast and get the quick kill instead of playing it like it should be, so my guess is increase the rewards for doing what was intended(hiding, sneaking, blending, etc...)

Another thing I dislike, but this one is just me nit-picking, is that when I send my Assassins out on a contract, I don't feel as though nothing changed when they succeed. I like to have that sense of knowing that what just happened has meaning. I'm not sure if the feature will be back in AC3 but if it is, please make it feel more meaningful.

Another nit-pick(sorry :P) is that when I rebuilt Roma, and I have it 100% already, is that I don't feel like I have done anything to help besides get rich faster. In AC2, the Villa would be cleaner and nicer when I rebuilt it, kinda, but in Roma, nothing changes except that little shop, and I didn't even notice a difference in the landmarks when I "renovated" them. So if this feature is back, make rebuild or building a city/villa/fortress seem more important and make it have not only a visual change, but a change in people's attitude and way they act around you. Of course, you don't have to, but I think it would be better that way.


P.S. Followers of Romulus rules!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SteelCity999
11-26-2010, 11:46 AM
I can honestly say that Ubi really missed an great opportunity to make a GREAT game.

1) You can tell that this was originally part of AC2 for starters.

2) They failed to capitalize on a great enemy in Cesare Borgia and Rodrigo. This is where you can tell it was meant to be part of AC2 and the lack of development time comes plainly into view. For example, in AC2 you felt as if there really was an enemy throughout the entire game. There was tension and a sense of having something to finish. In ACB, you get no real sense of having an enemy. While Cesare is shown to be ruthless in a few scenes, he is far from being involved as Rodrigo was in AC2. None of the main missions seem to directly help in taking down Cesare. In fact, the side missions (such as Leonardo's War Machines) probably should have been part of the mainstory as they are more important to eliminating Cesare's tyranny. Ubi made more of a deal about internal conflict in the brotherhood than any external conflict. Lastly, the amount of side missions relative to main story blatantly shows this was just pumped out to get out a game - it's easy to just come up with side missions and much harder to make a cohesive story and missions.

3) The gameplay was much improved and at times faster paced - which is nice. Ubi did a good job at varying the pace of stealth play and action. The opening sequence at the villa was a good change of pace as was some of the other side missions. The addition of 100% sync challenges were a good addition. Combat was much improved. The crossbow was great. The amount of stealth missions was a great addition as well.

4) The financial system was improved from AC2 but still needs some work. Upgrading Rome was really a bit boring - the mechanic of the villa was better(having different levels of upgrades). I think if they were to do this again they need to introduce some variety into the mix and put the levels of upgrade back in. It was definitely not as easy to get florins this time around so that was a fix from AC2.

5) The brotherhood assassins - nice concept, bad execution. Not nearly enough customization or leveling - which I take is on purpose because of the games main story length. I mean really, you are promoted to an assassin and have only 4 weapons?? Should have been more fun to deal with these guys.

Overall, I much need step in the AC series but I think lack of dev time is the biggest crime. Its fun to play and enjoyable as is all the other AC games but you have to feel like you ordered a hamburger and you only got the bread to eat. AC2 had a great story and ACB had great gameplay - they just need to get them both in the ssame game and we will all be happy for it.

Catie
11-26-2010, 04:38 PM
Maybe some more of Leonardo?

E_Razor
11-27-2010, 01:34 AM
i have played the previous AC games many times over and enjoyed the fluid action (even though AC1 was a little repetative) AC2 was totally one of the best games i have ever played. ACB has the scope for been even better the only thing that let it down are little points that add the polish. the target lock on can be a little dodgy sometimes and the sheer amount of things to d are a little distracting (in my opinion it would be better if they side quests were fazed in far more gradualy) the shop quests are really annoying because like many people i had sold a lot of my items before i even knew that there were shop quests and that i would need said item later. but everything else in the single player game is pefect.
Multi player on the other hand is not as good as i first thought it would be i am currently level 17 and have enjoyed it so far but there doesn't seem to be any skill involved in playing the game it is just a question of luck as to where your target is in relation to you attacker (to closer the target the more chance of getting a good kill before have to break away to escape / hide). also i would like to know if there is any planned up dates for the MP as i really cannot see the thrill / enjoyment lasting long with the current selection of very similar games. If a game was ever in serious need of a free roam then this is it or co-op missions would be a nice add on.
ACB could so easliy have been a contender for game of the year but i think it is sadly a little lacking the the MP area, which from all the reports i read, was going to be the main deal about it.
Ubi you are so close to making the perfect game please go that little further.

Tired-Kid363
11-27-2010, 04:10 AM
There needs to be more free form assassinations, like in AC1. I liked how you would stalk your target and assassinate him in different ways. Although doing missions like pickpocketing in the first game got repetitive, the actual assassinations were the best, and then running away. I wish there was a way to plan escape routes in advance, instead of just running until you were anonymous. Possibly a free form deal where you could investigate your target (in a non repetitive way, of course), find out where he will be and make it so you could plan your escape route and have your brotherhood install "chasebreakers" and roadblocks and ambushes of your choice to stop the guards, and some would be more effective than others, and so on. What I'm saying is I wish you could put more thought into both assassinating and escaping instead of just playing through the game until it tells you to chase someone and kill them, then randomly run on rooftops then jumping into hay, or fighting your way out with the overpowered (but super awesome) combat. I think it builds more tension in the game. And I wish there were more assassinations! The only one really was Juan Borgia. I guess I am being picky but that would be ideal for me.

MaciejMarchewka
11-27-2010, 04:28 AM
i just love that game! got the Codex edition of it.

story - i thought that after AC 2, the next game will be with number 3 on the cover, i didnt expect that Ubisoft will go with Ezio's story, but it was nice suprisehttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif story is nicely told. as far as Desmond's... ill just say what he said in AC2 - "what. the. f**k." :O the game left me with this need and hunger for the answers!! which is very good. Cant wait for next game!!!

music - just blown me away! very good job Mr. Kyd!

graphics - very good. in my case no bigger problems.

in general the game deserves for 10/10 :P

Valkyre4
11-27-2010, 05:42 AM
Can you please do something about the horrendous framerate of the ps3 version when running, parkour-ing inside the center of the city of ROME?

Seriously guys its really really bad...just make it more stable, i'm hoping for a patch, the game is great and all the immersion instantly dies when you try to have fluid motion and the game keeps running in 15 frames per second.

Dimitri949
11-27-2010, 10:30 AM
Love the game and the multiplayer is awesome. Here is my only suggestion though, please for the love of all make it so that the target of the hunters in manhunt is randomized at spawn in. Almost no one ever switches targets and for some reason when I play it always has the entire team target me (in every game) and if the kill a civilian, it just retargets me when after they get stunned. I understand the point is to work in teams, but c'mon, it gets annoying after awhile to always have everyone targetting you by default.

Coolgerb
11-27-2010, 02:08 PM
Reposting from this topic:

http://forums.ubi.com/eve/foru...1069024/m/9741048498 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/9741048498)


Ubi, you have done an absolutely amazing job, you managed to improve even AC2, even small details I was annoyed by.

For example, in AC1 and 2, when you held B in low profile, I always got annoyed by the fact Altaïr and Ezio already moved their arm for no reason. Again, it's a small detail but it adds so much to the experience.

And the combat, wow. While it's still not perfect, it's pretty damn close. All it needs now is better AI (they're more aggresive now which is great, but still not as intelligent as I'd like), even more animations (hey, the more the better http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ), and a better camera in confined spaces.

I'd like the shop quests gone though, or that is, how they're currently implemented. Getting the items is way too random, and can stop you from getting a good upgrade until even the end of the game just because you didn't get lucky.

And the multiplayer is among the best multiplayers I have ever seen. It actually encourages skill, instead of getting as much kills as possible.
But I do think it can be improved though:

-Customization. The options you already putt in are pretty decent, but on some characters you barely notice any difference. What I'm hoping for, but not sure if it's realistically possible, is that we can chose a character and get a load of options we can change, like different types of clothing (specific parts, not whole sets), and adjust colour of each specific part. Halo: Reach is a great example.

-More kinds of modes. The most obvious addition should be co-op. Completing the campaign with 1 or more friends (as a brotherhood) will be pretty much perfect. I'd also like to see some kind of horde mode, where you fight against an endless (?) stream of enemies together with friends (or alone).
Another mode that would be great is only you (and perhaps some friends) facing off against computer controlled Abstergo Agents (CCAA from now). I find myself having to play the Introductory Session way too much, to test specific bonus combo's and new skills. This is obviously not perfect, due to the constant interruptions. This mode should have as option that the CCAA's aren't doing anything, so you can test anything you'd like, and the option that they're playing as normal Abstergo Agents, as a kind of advanced training.

-Better online experience. I'm not talking about the game itself, merely the technical part. For example let us pick our character already even when the room isn't full yet.
And let us cancel our chosen character, because currently we're stuck if we pick one, until the next round.
I'd also like to see people who have the same kind of skill, level, and playstyle being putt together, this way the people who know how to play won't have to putt up with runners, and low levels won't be at a disadvantage due to some perks and skills.
A meter that shows us our own and others' latency is pretty basic, I still can't understand why not every multiplayer has it.
I would also love to see the option for system link. For some reason I can only play together with people in my dormitory over system link, and not online.

-Bonuses. Allow us to see specific info about all our kills in the end-of-game score screen, as well as others'. I'd like to know exactly how I managed that perfect 1200 point kill, right before I got murdered myself for example.
And show us which bonuses our pursuer got for killing us, as a lot of times I feel certain scores are really not deserved.



I can't wait until the next AC, or perhaps some kind of huge patch / DLC which fixes / adds all this http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



P.S.: I feel I've forgotten quite a lot of stuff, so I will edit when needed.

Deaghaidh
11-27-2010, 02:23 PM
First of all, great game
Second of all SPOILERS maybe



When I got to starting the mission "Key to the Castello" (I think, it's the one you go to when you see the Pope and Cesare, the Pope dies, etc) I didn't realize I would have no choice but to play all the remaining primary memories through to the end. I was nowhere near ready, hadn't gotten the armor from the Romulans, hadn't taken down all the Borgia towers, there were whole neighborhoods of Roma I hadn't visited yet. I never did get the parachute from Leonardo either.

Sure, I can go back and do them now, but I would have appreciated some kind of warning or choice. After having so many choices all game suddenly not having any say in what I do next is a bit annoying.

All told, a great experience though.

Colossus_1191
11-27-2010, 02:28 PM
Fantastic game ubisoft. My only criticism is that it failed from a technical persective. At least from my experience, I had issues with a horrible framerate and pop-ups. Took me out of the experience a little bit, but overall was a great game jam packed with content.

HikaruFire
11-27-2010, 04:04 PM
Gotta admit i didn't think you could top AC 2 but you did.

this game is a lot of fun and is very beautiful Rome is amazing and huge there aren't a lot of games in which i go for 100% completion but this game was so good i just had to get 100%.

and the ending well ill quote ezio at the end of AC 2.

"What the F***?"

I'm gonna miss ezio a lot requesta de pache Ezio Auditore da Firenze you truly were an amazing Assassin.

lol and not to mention the multiplayer is so much fun i hope it returns in future games.

Dan77777777777
11-27-2010, 06:45 PM
Best AC game yet. The graphics are even better; I overall very pleased with the story mode, the extra missions and things in the story mode, and the multiplayer. There are just two things that i wonder about. Why do the assassin recruits look different than the videos and pictures of the game that were shown before the release date. Its like they are just pure white with no red at all on them. It'd be pretty cool if the assassin white uniform they have looked more like the advertised ones. And also, i wonder why you still cannot take off any armor. Plenty of other players would like to be able to do that too. I don't know if that could be an update to the game.

DavisP92
11-28-2010, 12:38 PM
AC3 should have a more defined fist fighting style. we should be able to use fist fighting in order to kill or knockout someone. if i kick someone in the balls twice lol (actually in the game) then that should be a knockout. not a kill. i lost a 100% sych cuz i killed someone in a fist fight when it said only kill one guy. NOT COOL. plz change this

jcoyle_hull
11-28-2010, 01:00 PM
BIG BIG BIG BIG BIG problem with Cesare Borgia he didnt feel like a villain or a bad guy at all, and another thing is he wasn't hardly ever around i think it was like 3 missions we saw him or something like that and the rest of the time he was out the country "wtf!" how can the main villain not even be there? Rodrigo felt like an old man who couldnt wipe his own arse anymore, in AC 2 i felt quite angry with all the guys who i killed as i wanted to get revenge and kill the full family,

I just feel this was a part of AC2 tat wouldnt fit so they tryed to make it into a full game and they did say alot its a full new game but i think it would of been better as a KICK *** expansion/DLC than a okay full game.

Alolo91
11-28-2010, 02:15 PM
I bought the game today and my xbox has already frozen 5 times. My god, that's ridiculous.

dchil279
11-28-2010, 03:12 PM
I love all the games in the series and i always go for the 100% sync but im getting anoyed with the extra terms to get 100% i have done them all apart from the "dont get detected" ones and they are realy ****ing me off as you almost finish the replay and get seen and then it a waste of time, and have to start over again. Is there anyone esle out there that hates these or is it just me????

OZombiePenguinO
11-28-2010, 05:06 PM
I love the game, it's my new favorite game of the year. I didn't think anything would top Read Dead Redemption, or even Black Ops (Which was my second favorite) but Brotherhood came and blew the other two away.

The only things that I think are wrong with the game are:

-The hidden blade assassination animations. We've had the exact same animations for 4 years, I hope in the next AC that there are some new ones to spice it up. I mean it gets to a point where I don't want to kill my targets with the hidden blade, but use a sword and be detected instead :\

-The multiplayer's limits. Don't get me wrong, I love the multiplayer. I think it's quite possibly the most innovative, yet surprisingly FUN multiplayer game of all time. I think we can all be honest here, we didn't expect the multiplayer to be all that great. When a developer goes from only single player in a series to multiplayer, it's usually not that fun. But Brotherhood surprised me, it's a very fun multiplayer, and doesn't feel tacked on at all.

HOWEVER, if there's one thing wrong with it, it's the few game types. I would've hoped for a lot more, like a free mode kind of thing, or capture the flag. When I did the capture the flag mission in AC2 last year, the first thing that came to mind was "Hey... this would work really well with multiplayer.". Also, I was hoping for sword / dagger fighting in multiplayer. You know, have combat exactly like Ezio, be able to use swords, combo kills, counters, grabs, etc etc. I know it would need a lot of reworking, because if we had 2 people equivalent to Ezio fighting each other it probably wouldn't be that enjoyable, but it's not that hard to rework. Just look at games like UFC, then add parkour, and blades.


Those are the only things I thought could have been better. Thanks Ubisoft, this was a fantastic game. Unlike AC2, I actually want to get 100% synchronization on this game in total, even without an achievement for it. I also predict to be playing MP all the way up to level 50. Oh right, and the ending was well, a little bit frustrating :P but in a way it's good, because I'll be getting the next Assassin's Creed on the first day for sure.

piercedthrough
11-28-2010, 06:56 PM
I agree with all that was said above but i wanna add my two cents..and blackwidow told me to repost here.
Ok well first off before I say any of this i want to make it clear that i LOVE these games. But lets be honest, Brotherhood, however amazing and great it is, is not a perfect game. I would be the LAST person to criticize an AC game but I feel that the advertising and the marketing for this game was a little...misleading. Like they gave the wrong impressions on some parts of the game.
Things that were OVERemphasized
Persona Customization- Alright well this was just a big peeve of mine. Gabe gave us the impression in some of his videos that the colors and the gear for the characters was gonna be AMAZING. I was anticipating full blown clothing customization and maybe a little armor. I mean I understand why they couldn't implement this as there would be morons running around with a pink and purple priest or something but...well you get the idea
The Brotherhood- This was an excellent feature that wasn't implemented to its fullest. The customization was a little weak (I'm a customization freak haha) and i felt more like I was using my assassins as failproof tools than actual recruits that i had trained. If one died, so what? It was easy beyond belief to get another one.
Horses- These were stated to be indispensable tools that we would use all the time in our freerunning and combat. I disagree. I have never once used the horse for free running other than to get the challenge for the thieves guild and the same goes for the combat. Honestly, maybe because i had just played Red Dead Redemption before this game, but i felt that the horses were slow...veeerrry slow, and i think i actually could outrun the war horse.
The Multiplayer Game Modes- Ok in all seriousness these are variations of deathmatch. I understand that this was a new excursion for the AC games but come on, advanced wanted?? And the DLC thats to be released later is just Advanced Alliance. There are dozens of possibilities for this franchise as a multiplayer game...and Ubisoft isn't really capitalizing on it.
Random things that sorta bugged me- these aren't really things that Ubisoft stated would be different, but i was annoyed all the same.
Rebuilding Rome- I kinda thought that when we purchased the landmarks they would change like the shops or at least contribute to the florins i gained every 20 minutes.
Some of the 100% sync missions *cough TANK*- I understand that these are supposed to be challenges but theres a fine line between challenging and infuriatingly impossible (at least for a mediocre gamer like me)
Like I said in the beginning this is a GREAT game but it could have been excellent if some changes were made.

CheeseMan_89
11-28-2010, 08:17 PM
I really loved this game and I am looking forward to the next installment in this series.

I felt like you improved the combat a lot. It became more than just waiting to counter in the middle of a circle of guards.

I liked the idea of having a small challenge to get 100% synchronization in the memories. It brought a challenge to the missions.

I loved all the side missions in this game. At one point all of the markers on my map looked a bit intimidating lol!

However something I was unhappy with was the level of customization with the assassin recruits. I don't understand why we became unable to dye their clothes after they become assassins. I also am not sure if this is possible but I would love for there to be a few different outfits that we could use on the recruits.

I also did not like the design of the Brutus Armor. It felt a little too bulky to me and I am not a fan of the wolf pelt and the way the hood looks.

And maybe it was just me but the frame rate on the ps3 version was pretty bad. Not enough to get me to stop playing but it was really noticeable.

Also is there some reason why only six of the assassins appear inside the hideout? It's not really a problem it just kind of bugged me.

All in all I thought that AC Brotherhood was a great game. I had a great time playing it and I personally feel like it is a goty contender.

OZombiePenguinO
11-28-2010, 08:46 PM
Yeah, you're right. Just to get this out there, I absolutely LOVED the brotherhood feature, but it could have had a little bit more to it. And I felt the exact same way with the horses, they're way slower than Red Dead's horses. It may not seem like it, but they are, in fact, faster than Ezio.

G.J.V.
11-29-2010, 06:46 AM
I truly truly love Brotherhood. I can't think of any way that I'd like to see the main game improved, so good job there.

On the multiplayer (which is my favourite multiplayer ever), there is a list of all the potential bonuses that can be earned, but unless I'm just blind, there's no way to tell how many times you've done each. For me, this would be very good, especially as there's a trophy for getting them all.

jcoyle_hull
11-29-2010, 06:48 AM
Another thought i have just had is the assassins customization on top of the colours and armours and styles we should of had for them we should of also unlocked disguises for them through killing people, like we kill so many of one type of soldier and we can send out our assassins in their uniforms and as officers and noblemen etc, as most the assassins arent actually running around in capes as your uncle didnt and leonardo etc. just a thought.

sjefen85
11-29-2010, 08:30 AM
I have bought all the Assassin's Creed game for my PS3 and I really like them, but all of them have had terrible framerate and screen tearing issues. This time around Ubisoft said that they have put a lot of effort in to the PS3 version to make it run better, but I can't see that at all.

I am very disappointed at Ubisoft. They make this awesome game, but it doesn't look like they can handle the PS3 and that's a real shame. I don't know how this game runs on the 360, but it can't be worse then on the PS3. It would be better if they just didn't make it for the PS3 cause this is just ridicules. It ruins the whole experience for me when the game runs this bad. How can you guys at Ubisoft release a game in this condition? If this doesn't improve in the future I wont buy more games from Ubisoft. Sorry

Wilko19902008
11-29-2010, 08:32 AM
Finished the SP well nearly got it all 100% sync and i must say it was very very good once again.

Really enjoying multiplayer at the moment its new different and a whole lot of fun with my mates.

Also a game that has no problems with framerate or lag in MP on the ps3 at last (at least for me)

Only problem is when we play wanted, we cant hear each other unless we are near each other...this should not be done in future titles http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Other than that fantastic game.

swimer700
11-29-2010, 02:22 PM
I love the game alot but the coppernico DLC is incredibly repetitive...

assassin087
11-29-2010, 05:28 PM
I was a little dissapointed with not being able to take off aromour. I was also hoping for Brand new codex weapons with new abilities. Also make shop quests a little easier to find the items. Custimization was also a little dissapointing but over all this was a good game with some minor improvements to be made.

OZombiePenguinO
11-29-2010, 06:00 PM
Oh yeah, and one thing I think should be changed in multiplayer is the stun effectiveness. If you stun your assassin, they'll have about a full 2 seconds (It seems) to kill you. I don't think this is fair, if you've had the better instinct / reflex, then you should be rewarded. I know that the prey isn't supposed to fight back rather than escape, I completely understand that. But in a position when it's your best option, it becomes a bit unfair.

Example: I saw my pursuer, and so I used a smoke bomb and ran. I found myself in a corner that I could run anywhere in. So while he was disabled by the smoke, I went to him while he was still coughing, and began a stun. During the animation, he had enough time to recover from the smoke and kill me. It was pretty frustrating.

DarthViscer
11-29-2010, 08:15 PM
Alright, Brotherhood is an awesome game it takes everything from AC and ACII and makes a great mash-up of all that is Assassins. On the other hand I had a few gripes that I just couldn't wrap my head around as to why this happened

1. Sequence Time Stamps: In ACII we had these stamps at the beginning of each sequence to tell us where we were and what year it was. AC:B does this in the first two memories and then not again until Sequence 8, now this upset me. I had no idea what year it was until I went to look at the portrait of Juan Borgia after I killed him. I was like "It's 1503 already, wasn't it just 1500?" When Sequence 8 comes along we get 3 stamps in a row, what happened Ubisoft?

2. Sequence 8 Itself: Using the Apple of Eden is great and all but why so much of a rush for these last memories? I sped through 5 months in about 20 minutes? Couldn't you guys have made it a bit beefier, a little investigation rather than "Hey Alviano/Maria, tell me **** and I'll go kill some Templars". Memories 1-3 were awesome but 4-6 were pathetic,

3. Feathers: Ubi you seemed to have gone back on your word after ACII. Before ACII came out you said you'd no longer have collectibles without rewards. Where is my reward for feathers?

4. Capes: Does anyone else feel as though Ubi dropped the ball when it comes to capes. The outfits are all awesome and I change them up frequently, but since when does the Auditore cape give us incog status? I would've much more preferred
Full Notoriety: Auditore (for 100% Rome)
Incognito: Borgia (for Flags)
or even
Incog: Roman symbol cape (for 100% Rome) and Borgia (for Flags)
Full Notoriety: Auditore (for feathers)

Here is my DLC idea and I think it'd be a cool pack, I'd pay for it.

Disguise/Assassins Cape Outfit Pack
This Add-on includes
Borgia Captain Disguise (The Banker Seqeunce)
French Captain Disguise (Baron Sequence)
Roman Centurion Disguise (Micheletto Sequence)
Assassin Guild Cape (I think they should make a cape with a sort of stylized Assassins symbol and give it to us as a reward for 10 feathers)

KinkyLinky
11-30-2010, 12:49 AM
Love the multiplayer gameplay but i do have an issue with the waiting time to find a match, if possible selecting which match type to play and starting a game should be a lot faster

Heartist_of_All
11-30-2010, 03:25 AM
Full Synchronizations is the step in the right direction. It leaves more than running from A to B, it actually makes you feel like an assassin. It requires perception, stealth, and skill. I think it should become a standard.

The way it was implemented was just perfect. It wasn't required to be done. If people want to finish their objective, they could. And move on. However, I always aimed for 100%. Quite rewarding. Finally feels like missions with a purpose. It made sense.

Everything else about the game factors in and is very well done. The full synchronizations, however, the best.

FrankieSatt
11-30-2010, 07:20 AM
While the game was good, it wasn't great and it sure wasn't worth a $60 price tag and most definitly not the $100 price tag for the collectors edition.

This was a DLC that they charged full price for. People can say it wasn't but there isn't one thing that looks different or plays different than ACII. The graphics are the same, just a new playground. The gameplay is the same, no really new and exciting moves other than in combat and on the horse which could have been and should have been added in ACII.

There just wasn't anything in Brotherhood that made the game look and feel different than ACII. That is a DLC.

Now on to the horrible war machines. Putting a 1,000+ lbs cannon, just estimating the weight, on pretty much a hand glider isn't just stupid it's outright absurd. The thing should have fallen like a rock and never been able to fly. Putting the same cannon on what amounts to a dingy is also absurd as the the boat would sink to the bottom, not float. The only thing that would remotely work would be the tank, and that just doesn't fit in the era. It doesn't look right, it doesn't feel right. Please leave out the war machines in future AC Games, they aren't needed.

The shop quests are purely absurd as well. I have close to 500,000 coin and I can't find a freaking tomato, or buy one, to complete a shop quest? Please. Half the crap you need you can't find, shrunken heads and cardinal dye among other things. I shouldn't have to go on a scavanger hunt to buy shop items. Please remove the shop quests in future AC games, they are not needed.

The parachutes are bugged and are useless if you have to be at a certain height to use, but are never told or can determine at what height that is. Further more they are taken from you when you enter a romulus tomb, or on certain missions, and then you have to repurchase them when you get done. Either fix them or just remove them in future AC games.

The story line was again great and the highlight of the game. Multiplayer was added, not only to justify the price tag but because it's the "IN" thing to do. Every game now a days has multiplayer, even those games that don't need it like the AC series. It's a great single player game and a great single player story line. Instead of wasting time on multiplayer that time could have been used to fix all the problems, better graphics, better game play and pretty much make the game worth the price that was charged.

The bottom line is this, when making AC III start from SCRATCH. A new engine, new graphics, new game play.... pretty much make a game that doesn't feel, look and play like a DLC. As the old saying goes, if it quacks like a duck and looks like a duck, it's a duck.

Overall score of Brotherhood: 5 out of 10. An average game that even a great story line can't even make better.

DannyStrong
11-30-2010, 09:52 AM
The single player has a few bugs, and it get a little choppy framerate wise when free running through a heavy populated area, (the previous games didn't have this problem). Also I could have done without the loading screen tips spoiling the game for me, (ie revealing borgia towers in the screen tip before getting to the part of the game where you get to take down your first tower) but overall the single player game rocks.

The multiplayer is lots of fun (in terms of once you get in a game and start playing, it's a blat). Though there are a couple of annoyances i have with it

1- everytime you open a menu or change a menu item it seems it has to do this 3 or 4 second loading process (espeically in the personas screen). All of this stuff really ought to be preloaded. Halo Reach has about the same complexity (maybe even more complex) of menus, but doesn't require tons of mini loading sequences when browsing through the menus

2- The time it takes to connect to a game is very long. Though it's not always long, sometimes its very short, prehaps about the same amount of time in halo reach (I keep comparing to halo reach because it has a very succesful multiplayer), this generally depends on the time of day. I have a much easier time getting games during the night but before midnight hours. I have two suggestions for handling the match making process:

2a) I think the game should first of all display an estimate of how many other abstergo agents are online in matchmaking (maybe even show a breakdown per game type)..

2b) It should give us something to do during the "looking for abstergo agents" sequence, this can sometime take a good 3-5+ minutes (though sometimes only 1 or 2), I'm not saying necesarilly put in a mini game, but allow us to access the multiplayer menu like you can in halo reach while it searches for matches. I could build new ability presets, adjust the apperances of my personas etc etc. I could do this all before starting match making, but if you could do it while waiting for a match, the wait won't seem as long.

3 - I think that the multiplayer matches should be longer, or there should be a new game type featuring longer matches. It is very hard to think stealthy when there are only 10 minutes in a game. I always feel like everyone is in a rush, and is sacrificing stealth,The stealthy players still usually end up with the best game scores, but the fun is in the hunt, and 10 minutes isnt a good amount of hunting time.

If there were maybe 20 minute rounds, there first 10 minutes there might be a real stealthy game, people taking their time and looking for the right opening to get great kill bonuses. And only in the last couple of minutes the game might heat up and people might risk exposure more to get the last few points they need.

c0l3rs
11-30-2010, 02:39 PM
I would have rated this game 10/10, the fighting and free running seems more fluid, the graphics seem better,a good story, cool weapons, and a good multiplayer, that is until I wasnt allowed to re-enter the animus and there for can no longer play single player. I know these things happen but the way ubisoft has treated the customers who paid good money for this game that like me are affected with this bug has been dispicable. Weve been ignored and the few times they even acknowledge us all they say is they're working on it. They've known of this bug since day 2 and the cause has been nailed down for at least 2 weeks and the fact that there is no impending patch is just disrespectful. And the fact that they are going to release new dlc In a few weeks when hundreds of us cant even play is just rude.

What ever happened to valuing and respecting the customer?

driger697
11-30-2010, 03:37 PM
First of all the shop quest need to be set so that you can buy items from shops, but you should have a buyout option where if you have enough florins so that everyone get the armor or weapon. Secons, the horse mechanics for both locomotion and fight. As far as locomotion goes if you hold x on the ps3 you should still be able to gallop. When it comes to fight, I'm talking about horse to horse combat there needs to be some diffrent moves other then just swinging ramndomly. And lastly if your gonna let us jump from horse to beam put more beams around the city so we can actually get some use out of that feature.

kenneff08
11-30-2010, 03:37 PM
so far, the single-player is amazing; however, i've been experiencing a lot of glitches with the multiplayer.

1. Even after i throw down a smoke bomb, sometimes my assassin still manages to kill me.
2. the firecracker is pretty useless. Once somebody uses it, all you need to do is throw down a smoke bomb and stun your attacker. A blinded character should not be able to use his/her abilities.
3. the multiplayer emphasizes on stealth, but its so frustrating when im trying to be stealthy and all the players are running on the rooftops, getting 100 pts kills. this is not a major issue, but maybe you could penalize these specific players for this or something...
4. sometimes i can't stun my attackers

other than these issues i've listed, i've been having a blast with the multiplayer.
Courtesan FTW!

Jack-Reacher
11-30-2010, 04:45 PM
Please fix the free running in multiplayer. I think X should be climb, not JUST R1.

Many times I will be running down a narrow alley and run up a wall accidentally, you should have to be sprinting to do this

Lithos2009
11-30-2010, 05:07 PM
I posted this somewhere else, but will put it here as well in the hopes it makes into a future patch: I was wondering if it would be at all possible to add a "rear view mirror" camera when you press the right stick? Both in MP and SP. It would be very useful when you are paranoid about being followed.

OZombiePenguinO
11-30-2010, 05:28 PM
Agreed, it worked very well in GTA 4, and it would work even better in AC

Keksus
11-30-2010, 06:21 PM
I wish they had a mode that had a score limit rather than a time limit.

I approve of this. Would be great if you could create a custom match with settings like: Map, winning conditions, time / score limit and so on.

Runner swould always lose in a match with a winning condition of getting 10000 points or something like this.

obliviondoll
11-30-2010, 06:42 PM
Originally posted by LionHeadTM:
4. Fights seem impossible. There are no sparring matches to practice with now that the little villa (adorable) place is ripped apart.
VR Training.

Another comment needing to be made (from this thread (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/5341006598)):

Fix multiplayer controls.

Holding R1 (for PS3 - RT I think for XBox) to be in high profile shouldn't make you climb walls. It doesn't in single, why does it in multi?

Can get rather frustrating if you cut a corner too tight and end up climbing - giving yourself away to target and pursuer(s)

Dan77777777777
11-30-2010, 10:41 PM
A few more things:

The assassin recruits are a good idea but its potential wasn't lived up to its fullest. The game is titled Brotherhood, but the brotherhood in the game doesn't seem to be one of the main focuses. I believe there should have been some more cutscenes and other things that shows Ezio getting to know the recruits. Maybe even give them real names instead of random ones. Put them in the middle of the story. Making the build up of the brotherhood a full sequence may have been more suitable. Show their struggle to becoming assassins instead of sending them to moscow for twelve minutes. I could have cared less about reading the descriptions of the assassin recruits contracts after a few of them. They didn't have much of a unique look to them. Give them more of an assassin look with the white and red robes, but not exactly like ezio. Thats how they were advertised in some videos and even the back of the case of the game.

As far as the single player, it got very repetitive in its own way. But then again, it was an add on to AC II. At least it took two games (AC II and ACB) for assassins creed to become repetitive instead of just one (the first assassins creed game). Maybe a new engine will keep away the repetitiveness. Halfway through the story i just wanted to be done with it. Things can be added to the stealth action part like better alertness from guards. Taking more damage from bullets and bolts would be better too. I believe taking off armor should be added to the next game too. Honestly i think the first assassins creed health system was the best. Going to doctors gets annoying, and carrying around a bunch of apothecary supplies that can even be used during the middle of combat is pretty dumb. Its like you're indestructable. Armor is alright but some people like to take it off. It may be time to add more to city details. Add children and other animals besides horses in the city. Add more featured assassination targets, this isn't vigiliantes creed. The more detail that can possibly added will make a game that people enjoy alot more.
There is one problem that i would like to see fixed in the next game
Whenever i want to use a special move like stab somebody with the sword then shoot the gun at the same time, it won't allow me to do it because it calls the assassins. (You have to touch LB on the xbox controller) Making the call assassins button something better than LB would be nice.
And one more thing: When i saw the E3 demo and i saw Ezio and the assassins climbing the colloseum, i was excited about that scenery combined with the assassination. When i play them game, that scene never comes up. It wasn't even an assassination. I was an actor in a play and played ambulance for Jesus Christ and a doctor who just happened to only be thirty seconds away. It was kindof a letdown because that scene was advertised but was never used.

Dan77777777777
11-30-2010, 10:43 PM
What does everyone else think about what i just said in my previous post

OZombiePenguinO
11-30-2010, 10:55 PM
You know, you speak of taking more damage, guards having heightened senses, and less armor. I personally think that a great solution would be an unlockable Hard difficulty once you beat the game, then you can beat it again with much more challenge. I'm thinking:

- that medicine can't be bought, you have to get healed by a doctor.
- On average, it only takes guards 3 good hits to kill you. Spear men 2, Brutes 1. Bullets and crossbows kill in one hit.
- Guards are much more aware, and much more unforgiving

just some ideas. To be honest, I'd totally beat the game again if they had something like that.

Grandmaster_Z
12-01-2010, 08:06 AM
ability to remove armor, unequip weapons

NanoKitty
12-01-2010, 08:18 AM
I loved how the soliders could now use horses. Now if only they could swim... and maybe stop taking turns to attack - more teamwork within enemy guards.

I did like how the missions flowed more smoothly this time around. Great job there!

Cristina Missions = Awesome character development.

I really liked how, during the early sequence, Ezio was injured and could not climb, etc. I would expand this to take effect whenever Ezio drops to a few health blocks.

Not nearly enough was done with Desmond and the bleeding effect, though! I keep reading the messages in-game about how Desmond is screaming in his sleep and how everyone is worried for him, but do we see ANY of that? No! I'd definitely put more animus-side-effects in. Anyone remember the game Eternal Darkness? Don't get me wrong, I'm not suggesting a sanity meter, but merely adding in more bleeding-effects would really add to the game. For instance, it would be neat to be in the middle of a mission as Ezio, then suddenly have the scene shift to a city from AC1; or even having the scene shift back to Desmond, and realizing that the last mission he'd been doing was an out-of-animius hallucination. The possibilities are endless!

Oh, and a minor gripe -- becoming notorious just wasn't as fun this time around. It might just be that the music change was much more subtle? I'd like to see even more of a change in guards' behavior. Like actually having guards not on a set track that are searching the city for you.

One more thing. I love being ambushed. That was a fun side-mission. I would love it if they actually set a really really tough trap for Ezio. With how much chaos Ezio is causing, I would think they would concentrate harder on finding him. And how about getting caught and having to escape before being publicly executed?

SteelCity999
12-01-2010, 12:32 PM
The weather effects in the one secret location was a GREAT addition and something that would make the game as a whole better if you could incorporate it more throughout. Together with the soundtrack, it makes for some enjoyable gameplay.

OZombiePenguinO
12-01-2010, 02:22 PM
That hallucination idea for a mission is awesome, NanoKitty!

NanoKitty
12-01-2010, 02:43 PM
Originally posted by OZombiePenguinO:
That hallucination idea for a mission is awesome, NanoKitty!

Thanks. When I play a game like this, I want to be surprised. The more convolution, the better. And quite frankly, with the animus' bleeding effect, there are SO many possibilities that could - and should - be tapped. It's a shame that it's not exploited more. And not just with large-scale hallucinations, either. Adding several hallucinations that are small and subtle enough that the player isn't even quite sure they're there can also have a profound impact.

ElGrandeLupo
12-02-2010, 06:10 AM
As i've said in one of my posts here, i would really like something to use all my money for after completing all the renovations.
Currently i have 1.1 milion f and only have to buy meds, ammo and other small stuff.

More "attack guard camps" missions would be great ( without the "don't take any damage" or "don't be detected" stuff but some massive fights where you really get to use your assassins. Could be rescue missions or to get a speciffic item for someone.

jcoyle_hull
12-02-2010, 09:08 AM
@ ElGrandeLupo ---------------------------------


i really like the ideas for missions you had, ive been thinking about the borgia towers
1. when you capture them and put 1 lone assassin in there what would he do if he was attacked by the borgia for a start? maybe spend money on hiring mercenery gaurds to protect these towers?
2. why would you even have assassins in towers there not gna be stood there all day in a locked up tower watching the streets below are they, and there sposed to be underground knowbody knew about the assassins not big towers there in thats why i think the assassins should be more like your uncle and your father and leonardo wearing normal noble clothes and having normal jobs so knowone is sucpicious, maybe when you hire the assassins they go away for a while training at your mansion and they come back and they are now rich bussinessmen who move into these towers and you send them off on missions every now and again. Its not really a brotherhood more like a few tramps on the street who was getting bullied who you send away to learn to fight. no connection no feeling like brothers of the hidden blade

Annastasya1978
12-02-2010, 04:28 PM
I've been playing the series since it first came out, and really love the storyline. Linking in conspiracy theories the way that you do is brilliant. There are so many layers to it all, and a great IP to debate over. Having a main character in two time periods at a time really keeps things interesting.

As for Brotherhood, I loved the single player. Found the war machine missions a bit tedious and not very fun. But story and cutscenes are top notch. And the length of it was superb. Its really nice to see a game with some value for money. It took me easily over 20 hours to do every mission I could find. Compare that to Force Unleashed II which I finished in around 4. Tsk. And that didn't even have a multiplayer mode to play with!

The multiplayer I find a little repetitive. Sure, its fun, but I would have liked to have seen more options and perhaps some mode with more stories and co-op gaming against NPCs. More customisation would be a must too.

For ACIII, I'd really like to see a new assassin. Alot of reports are that the next character is female. Personally, I'd love to see this as it would give an extra dimension to missions and story.

As for what time period... Hmm. American Civil War? Victorian London? All I know is, we need to get away from the biege and orange colors that we have had in the other games. Something darker. More grey.

And of course, we need a conclusion to Desmond's story. I'm not sure I can take another cliffhanger ending!

All in all, love this game. Love the series. Would love to see an MMORPG in this universe someday.

Keep up the great work Ubi.

OZombiePenguinO
12-02-2010, 04:56 PM
Agree with you. Multiplayer is really fun, but a Co Op mode would be awesome. Think Splinter Cell: Conviction. There could be a bunch of varied missions / objectives that you can do with a buddy that require team work, with lots of fun combat and stealth.

And a female character would be cool. I still think it would be really awesome if it was in feudal Japan. That's what I'd like to see the most. And even mix in a bit more gameplay with Desmond.

Just think, Feudal Japan would be a big change. Something that we kinda need. Very different environment, and a very interesting one at that. You could be a ninja, enemies would be Samurai, etc. Plus, there would be some fun new weapons and toys to use, and new skills.

And to people who say things like "It wouldn't make sense, Desmond seems completely white." Well there are 2 easy answers:

-Only a small portion of his family was Japanese, most of it European. Overwhelming the Japanese genes by the time Desmond was born

-Some of his / one of his caucasian ancestors moved / traveled to Japan for whatever reason

DavisP92
12-02-2010, 05:59 PM
again no female character plz. well don't make the playble character female, but have a female main character in it. have the main character and her work together through out the story and have the main playble character fall for her.

NanoKitty
12-02-2010, 07:13 PM
I have to agree, sorry - no female main character. And again please, no Japan. This topic has been argued extensively.

I would love to see more weather, though. The weather in the one secret location was to die for. Really. Now if we could only have weather over the city when free running.

Oh, and I'd love to see same-console co-op.

OZombiePenguinO
12-02-2010, 07:39 PM
I don't understand why some people don't like the idea of Japan. I think it'd be nothing short of great :O

NanoKitty
12-03-2010, 05:27 AM
Originally posted by OZombiePenguinO:
I don't understand why some people don't like the idea of Japan. I think it'd be nothing short of great :O

I'm too lazy to rehash the reasons for it. Use the search command at the top of the page to search for "Japan". It seems to me there were several a huge discussions on it in many threads including the "Assassin's Creed 3 (and Beyond)" thread.

Grandmaster_Z
12-03-2010, 08:26 AM
stop auto locking onto someone when they hit you

SirPhist
12-03-2010, 10:15 AM
I think it would've been Brotherhood-like to be walking on my horse down the road, lock onto a wanted poster and signal an assassin to rip it down. They could also appear out of the crowd and pay a herald. We can already kill officials with them, you know that's cool.

obliviondoll
12-03-2010, 09:46 PM
Just had a VERY glitchy Adv. Wanted match in San Donato.

One player was invisible.

Morph would only intermittently work, and only on moving groups.

Blender intermittently failed - usually only working on stationary groups.

There were two moving blend groups which weren't moving - the characters were standing without any animations at all in the middle of a doorway in one case, and in a walkway in another part of the map. When a player joined either of these groups, they'd have the usual walking animation, but would be staying in one place like they're Michael Jackson.

Was still kind of fun in a funny way, but I'd rather it was the proper assassiny fun we all know and love.

EDIT:

And another one with a different batch of glitches on Venice. Advanced Wanted again.

Got chases initiating and had to run my targets down twice without ever going out of a blend group or hitting high profile.

Tyfosken
12-04-2010, 10:07 AM
All in all, great game.
However, my main reason in posting is thus:
Getting full sync for the tank level made me want to kill myself.
Let's start with some info: It takes an absolute minimum, going balls to the wall and making absolutely no mistakes and skipping everything you can, of seven minutes to get a single attempt at piloting the tank. The time it takes you to fail the full sync: less than two seconds if you miss with your first shot. If you don't, you still have to navigate the canyon of hell filled with the 16th century's cannon sniper elite ******nozzle army, circlestrafe another tank while avoiding mines in a minefield, then eliminate two at once while solving the geometrically impossible scenerio of dodging both their attacks simultaneously. I am so glad that reverting to a checkpoint does not give me another chance at that full sync either, nor is there any way to actually choose to revert to a checkpoint other than committing medieval suicide. I am sure that if I ever came across the entity "ubisoft" in a mortal kombat tournament it would finish me with a brutality in every round despite the fact the game was designed to only allow it in the second.
Also, for the "jump from horse to beam" challenge: Load 9mm round into chamber. Aim at face. Become an hero.

OZombiePenguinO
12-04-2010, 12:04 PM
Originally posted by Tyfosken:
All in all, great game.
However, my main reason in posting is thus:
Getting full sync for the tank level made me want to kill myself.
Let's start with some info: It takes an absolute minimum, going balls to the wall and making absolutely no mistakes and skipping everything you can, of seven minutes to get a single attempt at piloting the tank. The time it takes you to fail the full sync: less than two seconds if you miss with your first shot. If you don't, you still have to navigate the canyon of hell filled with the 16th century's cannon sniper elite ******nozzle army, circlestrafe another tank while avoiding mines in a minefield, then eliminate two at once while solving the geometrically impossible scenerio of dodging both their attacks simultaneously. I am so glad that reverting to a checkpoint does not give me another chance at that full sync either, nor is there any way to actually choose to revert to a checkpoint other than committing medieval suicide. I am sure that if I ever came across the entity "ubisoft" in a mortal kombat tournament it would finish me with a brutality in every round despite the fact the game was designed to only allow it in the second.
Also, for the "jump from horse to beam" challenge: Load 9mm round into chamber. Aim at face. Become an hero.

Everything you said I agree with. I'd be okay with it if I didn't have to spend the time to travel to the tank all over again, then get hit and do it all over again. You know it's hard to get practice at the part when you only have a brief amount of time to do it. If there were checkpoints, like you said, that held the full synchronizations as well, then this would be way easier. Still challenging, but way easier. Same goes for the flying machine one... I still don't have that, I always get hit as soon as I begin.

jack_crysis
12-04-2010, 01:52 PM
Originally posted by Mr_Shade:
Slow matchmaking is being investigated.

So please bare with us!

Thank God http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

jcoyle_hull
12-04-2010, 04:42 PM
first of all im new to forums so could someone explain how to do a quote properly please http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

But in regards to the comment about the tank mission i did it once and only got hit once so it cant be that hard, all i did was tend to not stop moving whilst shooting constantly, hit the tank thats going to hit you then hit the second whilst at the same time with the other finger on the other anologue stick moveing constantly. easy peasy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

thetardis42
12-04-2010, 06:54 PM
Loved the game, loved all the AC games so far. One thought for AC3. The tailors seem kind of pointless. There's no point to dying your clothing. I was thinking it'd be neat if changing your clothes would affect your notoriety (if they're looking for someone in white they'd be less likely to notice someone in red)

Just a thought.

obliviondoll
12-04-2010, 07:34 PM
Not sure if I missed it or if it really hasn't been posted yet, but this is an IMPORTANT consideration.

WE HAVE A NEWS MENU IN MULTIPLAYER.

USE IT FOR NEWS (like "Server maintenance on Tuesday") NOT STUFF THAT BELONGS IN THE MANUAL ("The Morth Ability").

NanoKitty
12-04-2010, 09:14 PM
Originally posted by thetardis42:
Loved the game, loved all the AC games so far. rOne thought for AC3. The tailors seem kind of pointless. There's no point to dying your clothing. I was thinking it'd be neat if changing your clothes would affect your notoriety (if they're looking for someone in white they'd be less likely to notice someone in red)

Just a thought.

Okay, now this is a brilliant idea with a ton of potential. I would love to see a reworking of the notoriety system to make it more complex. This could also possibly affect how effective blending is. Love the idea!

Ezio513
12-04-2010, 09:52 PM
2 things, me and some other people I know have experinced this. I beleive it's after the Banker sequence that when it starts, It directs me straight to Multiplayer. I restart the game turn of XBox and I press start at menu and it goes straight to MP. I'm past it now but id just like to share.
2. Gameplay - I miss the core gameplay, in AC1, the whole bein a BadA** assassin and hunting down your prey and hiding in the crowd and doing an EPIC assassination. Basically i miss what AC was focused on, Assassinating. In The new ones i feel as if it's based on story (as confusing as it is it's the best out there) rather then the core gameplay of - Assassinating! just sayin . . .

OneLostSamurai
12-05-2010, 05:22 AM
Fix the multiplayer.
Take less than a month to upload a patch addressing all of the issues with your game.

That's all I want.

1. Multiplayer - Occasionally the loading in progress screen never stops loading (PS3).
2. Multiplayer - As I type this i've been waiting in a lobby for 25 minutes that is full with 7 players. Assuming because there are issues at times with joining a game already in progress.
3. Multiplayer - Enable players to search or set a preference for match types so we can stop being dropped into the same match type over and over.
4. Multiplayer - Matchmaking is horrendous. I don't even believe there are any criteria set for a person to join a match. You just bunch high levels, mid levels, and low levels all together. No one low on the totem poll wants to consistently be on the receiving end of a high level player with everything unlocked running circles around them.
5. Multiplayer - Finding a match to begin with is like finding a needle in a haystack. Waiting for 5 minutes to find a match and another 5 for players is a pain. Did I mention sometimes these games never start? Oh well, all that time I spent waiting was for nothing!

Now i've been waiting in the same lobby for 33 minutes. Love how you had a beta for the multiplayer component and you still couldn't release it at launch stable and working correctly.

Groenbaek
12-05-2010, 09:34 AM
Things I would like to see improved:

1. Throwing knives are not displayed on Ezio in the single player game!
I don't know if this is as glitch or intended. How ever they seem to appear shortly when changing armor or color on Ezio!
Further more as they appear (shortly) they don't seem to resemble the in game model!
Personally I'd prefer the were visible and RESEMBLED the in game model (as in AC2).

2. The lock on (targeting) function!
I'm bothered more then need be by the lock on system... I'd prefer if the lock on (engage combat) etc. were more refined! I think it would work better if I had an option to toggle the button function from tab to hold! (This was an option in AC1).
Ex: Hold to engage combat (lock on), release to disengage combat (lock off).
I think this would improve the combat experience.

Other then that: great gamehttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Edit:

3. Heavy weapons should be carried on the back rather then as normal weapons! It just seem a bit awkward otherwise (they are so big)...
Further more the empty slot (only used shortly for the apple of eden) in the inventory wheel could be used for heavy weapons - allowing Ezio to carry a sword, a dagger AND a heavy weapon...
I just think it would be way coolerhttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

OZombiePenguinO
12-05-2010, 12:29 PM
Originally posted by OneLostSamurai:
Fix the multiplayer.
Take less than a month to upload a patch addressing all of the issues with your game.

That's all I want.

1. Multiplayer - Occasionally the loading in progress screen never stops loading (PS3).
2. Multiplayer - As I type this i've been waiting in a lobby for 25 minutes that is full with 7 players. Assuming because there are issues at times with joining a game already in progress.
3. Multiplayer - Enable players to search or set a preference for match types so we can stop being dropped into the same match type over and over.
4. Multiplayer - Matchmaking is horrendous. I don't even believe there are any criteria set for a person to join a match. You just bunch high levels, mid levels, and low levels all together. No one low on the totem poll wants to consistently be on the receiving end of a high level player with everything unlocked running circles around them.
5. Multiplayer - Finding a match to begin with is like finding a needle in a haystack. Waiting for 5 minutes to find a match and another 5 for players is a pain. Did I mention sometimes these games never start? Oh well, all that time I spent waiting was for nothing!

Now i've been waiting in the same lobby for 33 minutes. Love how you had a beta for the multiplayer component and you still couldn't release it at launch stable and working correctly.

1. I'm on 360, so I dunno. Never had this problem
2. Leave the lobby and join another one. It always works for me.
3. You know... you can SELECT what game type you want to play, right?
4. Odd, with me I always get fairly rounded lobbies.
5. See 2

Jcmp920
12-05-2010, 01:46 PM
Just throwing out some quick impressions. Definitely the best game so far, only a few things I really took issue with and they were things that existed in the 2nd game as well.

Storyline seems much more consistent. Only a few small things grabbed me as inconsistent. One was the introduction or the Baron. Ezio seems to know of him although his name was never mentioned. Another is that if you finish the game and then finish the Subject 16 clusters, there are voice-overs that don't make sense after the fact.

Combat is once again improved but there are a few issues mostly carried from AC2. In the 2nd game you could counter long or heavy weapons with a long or heavy weapon. In this game you can only counter a heavy weapon with a long weapon and a long weapon with a long weapon but no other variation, although I have run into a very specific circumstance where you can counter a long weapon with a heavy weapon. In order for this counter to occur, you must be in the middle of an execution streak; meaning an enemy with a long range weapon must attack you and then a counter is performed but only if you are in the middle of a streak.

Similarly, a lot of the executions from the previous game are available but only in certain situations. For instance the double blade execution where Ezio stabs the enemy a bunch of times in quick succession to his stomach will occur most often if the enemy is stunned by sand in his eyes. It happens like a normal execution vary rarely and the executions for the other weapons from the previous games work the same way. These instances along with the previous counter mentioned seem like they were almost not supposed to be in the game.

The assassinations from haystack and rooftop hide spots still have collision detections issues. The enemy is generally either not an Ezio's grasp or completely clipped into Ezio, but mostly the 1st instance occurs.

Ezio still "slides" into place for double assassinations. This used to be the case with the treasure chests too (although he clipped into place, not slid) but that was fixed with a camera cut. Also the context for the double assassinations are wonky. I could be standing directly behind two guys, go into high profile and press X(or Square) and Ezio will assassinate the two guys in front of the two people I intended with a jumping double assassination.

Additionally, there are weapon specific kills for a certain dagger you acquire, but none of the other unlockable weapons offer anything different other than a cosmetic change; statistics don't really matter when it comes to weapons. If you get into a streak, everyone dies no matter what the damage, deflect and speed. The differences are only apparent between weapon types (heavy, medium, long, short) not really between weapons of the same type. I was excited to see weapon specific kills to add that extra level of variety but call me greedy in that I was disappointed it was just the one weapon.

The Assassins under your control are very cool, but why can't I customize them when they're fully leveled?

I'll post more as it comes to mind.

Shawn-Spenstar
12-05-2010, 02:53 PM
If Quest specific items are going to be able to be sold before they are used up in a quest (Doctor's Fast Poison quest), there needs to be more ways of obtaining the items than a finite number of chests and rare drops off of rare spawns such as the pickpocket. In the end, I realized I had obtained all but one tomato from chests and had sold them all before finally getting the Aconite that the doctor's quest needed. Itself an unpleasant pain in the neck that marred an otherwise superb experience.

There needs to be a Buy Back option for these Trade Items, or skip the ability to sell them altogether. If absolutely nothing else, if the developers really feel there needs to be more of a timesink that adds onto the 20+ hours I enjoyed going through the game, then there needs to be an obvious way to trigger Pickpockets to spawn so they can be "farmed" for the random trade items.

tlov7
12-06-2010, 03:49 PM
Assassin's creed may be my favorite game series everrrrrrrrrr. Brilliant gameplay, absolutely stunning graphics, and it makes you think...Although I wish someone would hav an indefinite answer as to who Subject 16 is referring to in the Final Truth, and also a general hint or something to where the next assassin's creed is going to take place (yes brotherhood just came out but im impatient). P.S. Russian revolution would b tight...



-T L Rocks ftw!!!!!!!!

obliviondoll
12-06-2010, 06:38 PM
If that latest patch was meant to fix the matchmaking, can you unpatch it please?

Since the update, I've been made to wait on the "waiting for Abstergo Agents 6/6" (or 7/7 or 8/8) screen more often and for longer than I ever did before it.

TheRantingFool
12-07-2010, 12:34 AM
Originally posted by Tyfosken:
All in all, great game.
However, my main reason in posting is thus:
Getting full sync for the tank level made me want to kill myself.
Let's start with some info: It takes an absolute minimum, going balls to the wall and making absolutely no mistakes and skipping everything you can, of seven minutes to get a single attempt at piloting the tank. The time it takes you to fail the full sync: less than two seconds if you miss with your first shot. If you don't, you still have to navigate the canyon of hell filled with the 16th century's cannon sniper elite ******nozzle army, circlestrafe another tank while avoiding mines in a minefield, then eliminate two at once while solving the geometrically impossible scenerio of dodging both their attacks simultaneously. I am so glad that reverting to a checkpoint does not give me another chance at that full sync either, nor is there any way to actually choose to revert to a checkpoint other than committing medieval suicide. I am sure that if I ever came across the entity "ubisoft" in a mortal kombat tournament it would finish me with a brutality in every round despite the fact the game was designed to only allow it in the second.
Also, for the "jump from horse to beam" challenge: Load 9mm round into chamber. Aim at face. Become an hero.

i did this on the second go just keep moving dont stop !

TheRantingFool
12-07-2010, 12:36 AM
Originally posted by OZombiePenguinO:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tyfosken:
All in all, great game.
However, my main reason in posting is thus:
Getting full sync for the tank level made me want to kill myself.
Let's start with some info: It takes an absolute minimum, going balls to the wall and making absolutely no mistakes and skipping everything you can, of seven minutes to get a single attempt at piloting the tank. The time it takes you to fail the full sync: less than two seconds if you miss with your first shot. If you don't, you still have to navigate the canyon of hell filled with the 16th century's cannon sniper elite ******nozzle army, circlestrafe another tank while avoiding mines in a minefield, then eliminate two at once while solving the geometrically impossible scenerio of dodging both their attacks simultaneously. I am so glad that reverting to a checkpoint does not give me another chance at that full sync either, nor is there any way to actually choose to revert to a checkpoint other than committing medieval suicide. I am sure that if I ever came across the entity "ubisoft" in a mortal kombat tournament it would finish me with a brutality in every round despite the fact the game was designed to only allow it in the second.
Also, for the "jump from horse to beam" challenge: Load 9mm round into chamber. Aim at face. Become an hero.

Everything you said I agree with. I'd be okay with it if I didn't have to spend the time to travel to the tank all over again, then get hit and do it all over again. You know it's hard to get practice at the part when you only have a brief amount of time to do it. If there were checkpoints, like you said, that held the full synchronizations as well, then this would be way easier. Still challenging, but way easier. Same goes for the flying machine one... I still don't have that, I always get hit as soon as I begin. </div></BLOCKQUOTE>

with the flying mission always keep yourself high so there flaming arrows cant reach you...

W.E.S.P
12-07-2010, 07:07 AM
I'll edit as i go

Up/down needs to go or you need to bring out the Advanced mode for ManHunt. MH as it is is far to easy and is getting boreing fast. For us that want a more stealth based MP i think this will do the trick. I know im going to be much harder to catch in AMH.

Im not talking about air to ground here but ground to ground range at which you can assassinate youre target is to far. By that i mean youre pursuer can jump from 8ft behind you and kill you. This added to all the advantages that the assassin already has makes it an even more 1 sided game. If my pursuer has started a chase then the max he should be able to grab me is at 2 ft.

Jack-Reacher
12-07-2010, 04:51 PM
Why are the stats on assassin network website tracked by PLAYER stats? All my stats are RANKED, it seems stupid that joining RANKED games doesnt add your stats to the website, so my scores look silly compared to my team now. Will this be implemented later?

Jcmp920
12-07-2010, 05:12 PM
Something else to add. In the 1st mission where Ezio is in disguise, the hidden blades do not extend. The sound effects are present but the blades aren't there...this comes off a little lazy since this is an issue with all the alternate outfits and especially because it was originally in AC2 when Ezio was in disguise. Oddly too, Ezio is in disguise more than once in the game and I seem to recall that this was not the case the 2nd time but I could just be remembering incorrectly. Similarly, the poison blade make a sound for extension and retraction but there is no visible graphic although Ezio's animation might suggest that there would be. Another small note; has anyone noticed that the hidden gun does not actually line up with the targeting line that appears when it's used? The gun appears to be angle upward instead of straight down along the same path as the blade itself. Most people might not ever notice the orientation of the gun but the small details are what grab me most.

LUR21
12-07-2010, 05:55 PM
Hey guys,
I think it would be pretty awesome if they brought out some DLC that enabled you to use Leonardo's Flying Machine around Rome! It would be so awesome to go around bombing guards.

Also if they could bring out DLC that enabled you to dye special outfits for those who want to change a locked colour. Plus get rid of that wolves fur of the armor of brutus .

Also I think it would be sweet if we had more skins or more options of clothing for example ezio's original Assassin outfit and the french armor he is at some point of brotherhood.

I must say I really hope they bring out Single player maps from AC2 such as florence, venice, forli so on and so on. They have already made the maps so it should not be to hard. I dont really care if there are missions there or not, I think it be awesome to run through city's from AC2.

Now lastly they should fix the whole horse not galloping issue I'm still not able to find a place where you can. I know you can in some missions but I think in the least allow galloping in the open country side or everywhere.

Just a couple of Ideas for you. Let me know what you think

I'm even pretty sure in Assassins Creed 2 when you flew around Venice and later Forli that they had no civilians but just guards. So it wouldn't be that hard for them to do. I think I'll go through AC2 again to check. But I definetly think that it would be great for extending the longevity of the game. And if someone could direct me in the direction of someone from ubisoft about this that would be great. I'm not really used to doing these forums yet. Thanks

ShadowRage41
12-07-2010, 06:10 PM
I felt like the game was the best in the series. JMO. I liked the faction missions as well as using the brotherhood. Everything about the game was improved over the previous two games. I have enjoyed the multiplayer as well.

The play and the story continue to have a unique feel to them. Well done Ubi soft IMHO you have hit three homeruns in three at bats. pretty good average. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

One thing I would like to see added as a dlc is more Templar missions. Those were a lot of fun. XD

Markie577
12-08-2010, 01:21 AM
Posted Tue December 07 2010 05:07
Well I assume we all heard of AC: Lost legacy.
And for me as a huge fan of the AC series but without the capability to play the hand held games I am deeply sorrow that we aren't going to get to play these games. These quite vital story's of AC.

So I my idea is that we try to get these stories in a form of DLC.

What are your idea's about this?

Wombat_1337
12-08-2010, 05:02 AM
We must be able to save whenever we want in later installments. That would allow us to actually play the game even if we would experience the Animus bug or something similar.

ClixWizard
12-08-2010, 12:39 PM
Thanks for making another awesome game. I love the inclusion of the Assassin's Guild in the campaign, fast travel points, and so much more.

My biggest critique though, is that when fast traveling thru tunnels it's annoying to select it from a list. Instead, if you could just move a cursor over whuch tunnel you want to go to it'd be much better. Also show your waypoint on the fast travel map.

Kombinat
12-08-2010, 01:16 PM
It's probably just my double digit IQ, but why is the combat system in ACB so full of pauses, slow animations and non-abortable commands like carry / grab? I can semi appreciate the complicated command and timing idea, but when it's so difficult to keep things flowing I think the purpose is defeated.

I've played a few games in similar genres with excellent and intuitive combat systems: with this game combat is frustrating and full of control traps that punish you for missing very tight timing or choosing the incorrect button combination out of many confusing options.

I hate to compare, especially to such a silly game, but the fighting in the bizarre Bayonetta title is actually fun as opposed to this, which is more or less an annoying side note to an otherwise really nicely done game.

I don't know who moderates this, but please advise the system designers that they should destroy combat build 0.8 entirely and recompile with less silly animations, less slowdowns, less targeted attacks which leave you locked with your back undefended against the 5 people behind you, less wrangling of your direction control, less confusing commands and greater motion control / movement flow / killing / death / destruction of enemy limbs and hope for victorious after party. That, or place an automatic battle control button into the wonderfully confusing command listing layout.

I've generally avoided Ubisoft games for years because of small issues like this. This game is more like a story, much like this outrageously long post, and I will finish it because the story is interesting. It will take a demo displaying an excellent combat system to lure me into authoring a positive review or actually buying my own copy of any further Ubisoft adventure offering. I do appreciate your work on this excellent title, however, so this is not a ferocious flaming attack on anything other that my own combat confusion and rage. Thank you and goodbye sirs.

Spartiates_Monk
12-08-2010, 01:51 PM
The "Shop Quests" are broken and need to be fixed. Very rare items should be very rare, but limited in number: they need to spawn/re-spawn in some way or form. I'm probably one of thousands of people who sold a shrunken head, or other essential quest item early in the game, because there was no explanation of the rarity/limited number or even the hint that they would be essential to a quest.

In an open-world game like this, the world need to revitalize itself in general, over time, and not become "dead".

The 100% competition needs more checkpoints. Many of the missions are so long that it's based on luck as much as skill, and although Icould have kept redoing missions over and over again to get the 100% sync, it totally destroys the flow of the game to do so, especially since so many times it was a control-related issue. Simply putting in checkpoints more frequently would fix this: having to replay more than a couple of min of the game after making a minor error is tedious, not challenging.

There should be a way to remove all armor and weapons.

Multilayer:

Great idea, but needs lots of work.

A Co-Op mission-based mode would be great, as well as a more traditional team v. team mode (maybe more objective-based than combat-based), in addition to the very innovative modes now.

Replace the tedious menus with a free-roam arena. You've already got Rome made, why not let players run around the entire city? All in all the multiplayer feels to small compared to the grand-scale of the single player game, where you can run in one directions for minutes at a time.

I'd rather see a manhunt where the winner is getting 2-3 kills over ten min because the map is massive, than a cluster of assassins hitting each other. A way to vote on maps would be a welcome addition as well. I haven't spent a ton of time playing online, but from what I gather, there are still maps I haven't seen, while I've played a couple maps over and over.

More DLC. I know the game is new, but there is an incredible amount of tedium involved in getting to 100% completion, and if you move through the story-line at a reasonable pace you end end up done with nothing to do but open chests (which contain non of the items needed for the incomplete store quests, and gold, by which point you have more than enough of)and find flags, and hit the quotas for the various guilds (the Assassins seems the best designed because making progress with it actually helps you get through the game, where most of the others require you to really divert from the story rather than enriching it).

It seems that at regular intervals you could throw in some assassination-type DLC quests: that would be another easy way to introduce more of those "limited" quantity rare items into the world, in addition to the obvious of having them be regularly carried by messengers and bandits, and as the reward for the quests you send your assassins out on.

OZombiePenguinO
12-08-2010, 02:08 PM
Kombinat, I'm guessing you haven't played AC1 or AC2? Because I find the combat easy, very fluid, and fun.

Kombinat
12-08-2010, 02:11 PM
Originally posted by OZombiePenguinO:
Kombinat, I'm guessing you haven't played AC1 or AC2? Because I find the combat easy, very fluid, and fun.

Yes, I'm starting to realize I'm just bad so far. Managed 13 kills in the hidden blade challenge, so I'm slowly figuring it out. Still, it is enraging. I want to master a main component in less than 2 minutes, but that's probably because I'm savagely impatient.

OZombiePenguinO
12-08-2010, 02:24 PM
I suggest playing AC1 and 2. See the reason why I find Brotherhood so easy and fun is because AC1's combat was pretty simple, and easy to master. AC2 added more things to the combat, and they were easy to learn as well. And now that we have Brotherhood, there's way more than there was in AC1, but since I played the games in order, I've still mastered it easily.

Kombinat
12-08-2010, 04:06 PM
That sounds like a plan. I'll do that

N311V
12-08-2010, 08:11 PM
I just finished brotherhood and have to say I loved it. Graphics, soundtrack, gameplay and story are all excellent. This is the first AC where I enjoyed and felt compelled to do the side quests. A little disappointed I didn't find a second shrunken head for the forth set of armor. Speaking of which I liked all but the third set. Also I never the market that comes with the codex edition. Apart from that the game is a master peice.

Playing MP now, a lot of fun but finding a session can take a long time. Also I keep getting matched with people that are far above my level.

Can't wait till next November for AC3!!!

Jack-Reacher
12-09-2010, 12:06 AM
Getting really ****ed off at the group system online

Many times I have tried to play with friends, and my mate either gets kicked, or we both get sent to different games.

Also almost everyone on my PSN says unreachable on Join games, instead of game full

RobertSlover
12-09-2010, 12:11 AM
The game is great overall. The graphics are amazing, there's plenty to do, the story is pretty good, and the added multiplayer is just kick****.

I do have some issues/suggestions.

1. Add offline co-op for AC3. Or even online co-op.
2. The multiplayer servers do give off a good bit of lag. People strolling into a Smoke Bomb after it's fully deployed on your side and running past a hunter who's 10+m away and you are forced to stop and get killed is a bit annoying.
3. Extend the reach of a 'Rooftop' assassination in multiplayer. I've managed a 3 story kill on some one who was 5-m away, but can't on some one from a stall (about half a story) who is 5-7m away. Take into account the distance from the top of the stall/building and where the victim is and it doesn't make much sense.
4. Do something with the camera. More than once I've been running from some one and the camera decides to swivel and force me to either run up a wall I don't want to or stop climbing the direction I'm pointing my joystick (meaning if I'm going up and it swivels, I either stop or start moving to the side)

But in all, the game is great. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wombat_1337
12-09-2010, 05:43 AM
I've got one issue; Animus Bug.

Jcmp920
12-09-2010, 09:45 AM
Something else to add. Some variation in the canned animations of the downed enemy after you beat him up with fists would be nice, especially since a lot of those take downs would leave them dead or immobile. For instance, Ezio just gouged the dude's eyes and broke his arm, but he's moving it around just fine on the ground. Or how about he just stomped on his foot and broke his leg. That leg immobile? Nope. Still moving like nothing happened. Or what about how Ezio just threw the guy to the ground and stomped on his head, or broke his neck over his shoulder, or crushed his throat after punching him in the stomach. The guy is dead right? ....nope...just moaning and rolling around on the ground. So what happens if I pick up the dude afterwords. Does Ezio cradle the guy because he's still alive? No, his body goes limp as he throws him over his shoulder, but then when I throw him back down he starts rolling around again.

Also I mentioned in an earlier post that counters against heavy weapons and long weapons only work in a long vs long combination and a long(Ezio's possession) vs heavy. I also mentioned a very specific circumstance where heavy(Ezio's possession) vs long would work. I've just confirmed that the specific circumstance is also the case for heavy vs heavy. To reiterate, the ONLY time you can counter in the two special cases (Heavy(Ezio) vs long and Heavy(Ezio) vs Heavy)is where Ezio is already in a kill streak. While in the streak an enemy with either a long or heavy weapon attacks him and you follow up by countering. Through my observation you can not counter otherwise; you will just eat the hit. Was this not supposed to be in the game? It's a very rare context and it doesn't really make sense that you can't perform the counters outside of it.

Hofner Chris
12-09-2010, 12:02 PM
To the developers of Assassins Creed: Thank You! Your attention to detail, story and overall gameplay is right on. I am totally invested in the series and cannot wait until the next one and beyond! I sincerely hope that you will continue to bring the Assassins Creed fans more and more. I love the time periods you have chosen. It allows the player to utilize unique costumes, weapons and lets the player get creative with their Assassinations. I have heard rumors that the series migrating to Feudal Japan. Thumbs up. Seems very rich in environment and story. Not to mention what that will do for game sales in Japan.

Lastly, you asked us to comment on any glitch or bug. The only thing I noticed as a problem was that if you equip an Armor like the Drachen Armor, Altair's Armor, etc., it overrides Ezio's outfit in the Cristina Memories in the game. I had to be conscious to remove my Armor before accessing a Cristina Memory.

Thanks again and keep up the good work.

castillo123
12-09-2010, 12:39 PM
i hate the fact that after i take off the clothes i have from th beggining and the armour of romulus(idk) i cant ever wear it again its [edit] stupid what was the point of doing all the damn underground if when i take off the armour im never wearing it

marturo47
12-09-2010, 02:28 PM
Great game but you guys should have left in the old mechanics from the older games. I hate how you can't free-run on to the horse, you have push "o", that is really lame. And now when you fight you have to be locked on to a guard to do a counter, that's lame too, I liked it in the 1st game when a guy was going to attack you, you could still do a counter move with out being locked on to him, that just made you seem like a badass.And I just gotta say the graphics on the 1st game are a thousand times better than both games. It actually looked like a movie and how you got to watch your prey right before you killed them was really cool, and I also liked the screen gitches during the cutscenes.

marturo47
12-09-2010, 02:41 PM
You guys should get some more inspiration from the first AC that is a great game.Large map, to the point, mysterious,GREAT GRAPHICS,and better control mechanics, and pulls you in more. It's cool to have other stuff to do but too much is bad, just have costumization and weapon choice. And only have assassination missions from the creed not from random characters in the game, And make them have a visible impact in the game.

marturo47
12-09-2010, 02:46 PM
Put an actual C.D. for the soundtrack next time. so we can listen to it other than just on our tv!

Shintenpu
12-09-2010, 03:42 PM
First off, I really love this game, but it is far from flawless.

Let's start with the story shall we? THere are many strange things at the start of the game: Why are the characters wearing different clothes? How did all this stuff fit in their mini van? The structure under monterigioni, why are they made that way? Nobody would do that.

Ezio story is also kind of strange. I mean, near the end, you play one mission, skip 3 years, one mission, skip three years. You don't feel the pressure of an epic journey coming to an end. And the boss fight was horrific. I'm an Assassin, why can't I have a super infiltration last boss like in ACII? Why do I have to fight like a barbarian? It is important for a last boss to be representative of the skills acquired through the game.

Mechanics: What is wrong the money? I mean, I'm always super uber rich and the only thing I can buy is stuff to make me richer. This is unbalanced. And what I am doing with the ruins? Owning them? There are still guards in it after I bought them. Restoring them? No, they are still ruins after I spent my money. Speaking of which, Legacy gives you even more money.

I love the secondary objective thingy to get full synchronization. But why do I have to start over when I miss? I mean, Ezio dies and it's okay to start back from a check point, but a guards sees me and dies before alerting anyone, but I have to start over a 20 minutes mission.

Multiplayer: Two major problems. First, let's say I'm on a rooftop. My target is below me but too far to assassinate. If I jump down, I land farther than it's position, so why can't my character just kill the target? Second, the smoke bomb lag thigny. I often use a smoke bomb and because of the lag, my pursuer isn't affected and kills me. As if the server thinks I threw my bomb AFTER dying. It's okay, but at least don't make me wait the refreshing time!

And finally, the Doctor, my favourite persona, has some weird advanced gear: The symbol on his chest isn't the medicine symbol. Look it up on wikipedia: caduceus vs Rod of Asclepius.

Oh and I forgot. I'd love to mute people while waiting/loading, but I have to suffer their prepubescent spanish voices.

OZombiePenguinO
12-09-2010, 03:43 PM
Actually you can counter some one without being locked on... I do it all the time...

But I guess I agree with one thing, I do really like the assassination focused mission structure from the first game

Shintenpu
12-09-2010, 04:38 PM
And by the way, The Abstergo kit Sweepstakes is US only. That's mean.

Grand_Arcanum
12-09-2010, 10:55 PM
First off I'd like to say that the next main entry in Assassin's Creed should have at least 18 months in development. Brotherhood was solid, but still didn't have the same polish that AC2 did.

What I Liked

I absolutely loved the multiplayer mode. There's nothing quite as challenging and exhilarating than hunting down another human while avoiding becoming prey yourself. It's as close to The Most Dangerous Game without the actual danger. In the future, I'd like to see the fruits of Abstergo's efforts put into effect within the single player.

As for the single player, the Christina missions were an excellent vehicle for Ezio's character development. It was also great to see Venice and Florence again. I also loved destroying Borgia Towers. There's no bigger symbol of liberation from an oppressive military force than setting a small fortress on fire. The new sound track for Brotherhood, the themes associated with the Borgia in particular, created an excellent atmosphere for the downtrodden city of Rome.

What I Missed

Ezio's womanizing is gone, how could you! That was part of what made him so much fun as a character. I know he's 45 years old, a senior citizen by the standards of his time, but that doesn't mean the old fox can't have a little fun every now and again.

There seem to be very few Assassin Contracts in this game. Those were my favorite side missions in AC2, and provided for some great gameplay when I wanted to take a break from the main story. There also seems to be fewer areas for hiring factions, and fewer situations for them to be useful. I know that our Assassin Recruits are much stronger (more on that later), but I'd like to run around with Thieves, Courtesans, and Mercenaries as part of a few Core/ Side memories. They come into play far too infrequently.

I also miss the variety of city atmospheres. Florence feels different from Venice, which feels different from Forli, ect. Rome, for the most part, feels same-y the whole way through, with the exceptions of the land marks.

What Just Went Wrong

Ezio hadn't developed much as a character. I understand this: he's a grown man who's sure of his identity and his place in life. Brotherhood should have focused upon how Ezio's character influenced others, namely the Brotherhood and the citizens of Rome.

The Assassin Recruits were more than helpful, but they were poorly executed as a part of the plot. There was little interaction with the recruits or their missions across Europe. I had hoped that they would actually be characters with backstories and personalities much like Rosa, La Volpe, and the other Assassins met in AC2. Instead, they were just bots with random faces and names. If they should die in combat, I should feel something and watch a mournful funeral ceremony (sending them down the Tiber perhaps). Most importantly, they should not be replaced willy-nilly. Even the "Historical" missions aren't given much precedence. If we got a short movie of our Recruit's exploits when they finish their mission, I'd feel like what they're doing actually has an impact on the world.

Then there's the Templars. Once again, the Abstergo Templars don't get the development that I had hoped they would. Most, if not all, should have been a part of the Core story and very much involved with Cesare's plotting. As for Cesare's co-conspirators, I felt that they were not given as much build up as the targets from AC2. They really don't do much of any plotting, bribery, assassinations, or brutality like the previous villains. They're just kinda there. Worst of all, we were denied Shaun's narrated Villain Bio entries, which I very much enjoyed from AC2. Then there's Cesare himself, whom I feel never got the sort of development that he should have. I would have also liked to see Cesare as more of a foil to Ezio when it comes to leadership, leadership being one of the themes in Brotherhood. I did enjoy Cesare's grandiose introduction, as well as his fall. What's lacking with him is everything in between.

Gameplay

Stealth and platforming is still fun, and I loved the Lairs of Romulus as drab as they were compared to half of the Assassin's tombs. Leonardo's machines were a fun concept, though the controls on the Tank and the Navel Cannon were awkward and sticky. The puzzles within the clusters were fun brain teasers too.

Combat still needs a face lift. It's not as tedious as before, but it's still far too shallow and easy. AC is a stealth game so escape should always be more attractive than fighting. I have a few recommendations:

Reward carefully timed comboes, much like AC1. The finisher should be cool, but not necessarily instant death if the target still has the health to survive.

Dump the uber-counters in exchange for something similar to AC2's deflect-counters. Instead of executing an instant kill move, the counter would simply execute a faster attack that opens up the target for a combo. The timing of the counter-combo should be fairly tight, as it was the deflect-counter was in AC2. It should be impossible to counter attacks from the back. Hidden Blade counter is still instant kill.

Bring back Strafe by holding down the Legs button and using the analog stick. Kick is executed with a quick tap.

Incorporate a a Battle Sync Gauge. As you continue to fight, a gauge fills up as you inflict damage. The gauge allow you to perform chain-kills. Each Chain-kill expends a bit of the gauge until you're forced to stop. Being hit mid chain will not only cause the gauge to empty, but will also cost a lot more health than usual. Chain-Kills should be very risky. Keeping your guard up also drains the gauge.

Allow higher ranked enemies to counter-combo as well.

Medicine can't be used mid-battle.

Jack-Reacher
12-10-2010, 01:42 AM
This is getting really pathetic, I can tell im going to get banned from this site because multiplayer is going to make me post many rage posts in this topic

4th time we got all 6 players ready fora Alliance, yet none of us could choose our teams, it just sat in limbo for a good 5 minutes for each match. You shouldnt have rushed this game for the xmas release, why even bother with a beta if the game wont even run?

I have tried with 6 seperate friends to play a ranked match ( on different days, with each friend individually) and we always get some error or get split up, rarely can we play together. each one also says they have the same problems with their other friends

Mr_Shade
12-10-2010, 03:09 AM
Anyone still having issues with things that should have been fixed, please contact Ubisoft Support so they are aware of it.

Details of how to contact them are in the game's manual, if you have one, or you can either use www.ubi.com (http://www.ubi.com) or the direct weblink in my signature.

Comixfan
12-10-2010, 07:03 AM
Can I ask that important news such as patch updates or server reboots be posted to the in-game news feed?

All we're getting instead is advertising for the Facebook game, the forums, and hints on using things like Morph! This isn't news.

Priorities, Ubisoft!

ClixWizard
12-10-2010, 09:42 AM
Originally posted by marturo47:
Put an actual C.D. for the soundtrack next time. so we can listen to it other than just on our tv! A CD soundtrack would have been great. The only ones out there are the few that were part of press kits, and are fairly rare. I love the soundtrack and would have loved a CD release.

farje
12-10-2010, 06:06 PM
most fantastic idea ever to recruit new assasins. To progress on that point is to allow you to customize them a little more, what weapon each individual assasin will prefer to use. like one might use a hidden blade so sneak attacks is what that assasin mostly will do, while another may prefer a crossbow or a sword.

Then you can stack them into groups to cover all areas.

farje
12-10-2010, 06:32 PM
Read thru some of these posts and i guess i were lucky, it wasent many glitches nor bugs for me, maybe i am not that picky after trying to play fallout new vegas, wich i cant finish because of all the bugs.

Back to the recruits, maybe one could als improve movmentagilty, strenght and so on on the recruits, so you get to work with them and shape them as you would like them

Codemaster247
12-11-2010, 01:50 PM
Not that many gadgets. The Dev Diaries stated that Leonardo would construct you new gadgets but the only thing that is new is just the poison darts and parachute. Not really that innovative. The double hidden blade and that climbing metal glove thing are old gadgets. I don't even know why the metal glove is there. It was a SKILL that Ezio gained from ACII not bought or something. Besides it looks ugly anyways.
Ezio shouldn't be wearing bulky armor like a crusader. He's an Assassin for God's sake! Stick to More Clothing and Less Armor. Believe me it does look cool but gets boring after. At least give the option to "REMOVE" it. Never had the option to remove it in ACII but we could just not buy any armor at all which was good enough. Now Were forced to buy it in the beginning. Afraid we might get shot? This adds for more stealth when sneaking up on a gunner.
Recruiting Assassins is cool but seems pointless. Their s no need for them besides being allies for 10 seconds. The kill chain is there already to make things even easier with the NON-AGGRESSIVE AI, now with Assassins it'll be too easy that combat isn't as long but 5 seconds. Plus their not customizable. Their original novice outfit seems much better while their Assassin outfit like Ezio's, seems rushed. It doesn't even look or move like his. By the time their Assassino, they have the crossbow. What was the point of that. Just design? Maybe. They only use Knives. Arrow Shower? More like Knife Shower. I saw the Gamescon video and it was EPIC! They used arrow shower along with sound effects too. It looked and sounded great.
Where are the so called "PAPAL GUARDS"? I saw only 4 of them near the Vatican. They appear mostly near Cesare and in Memories but not during free roam. Those are most likely the only aggressive AI in the entire game. The other AI including all Archtypes are weak and only attack one at a time. Even the AI in ACII was more aggressive, and better too.
Why only patrols of 4 guards? In AC1 There were single guards walking about, 3 guards, 4guards, 6 and I think 12 once. Lot of patrols with different amounts of guards.
Whats up with this 100% sync thing? It's not fun. This makes the game more linear and forces you to do it the harder way or in way that conflicts with want we want. Aren't we supposed to be able to play it the way we want? I know it's the Animus and were reliving the Memories but it doesn't allow freedom to execute assassinations in the way we want it or approach targets. Near the end when you were racing against Cesare to get the apple of eden there was millions of guards including PAPAL. To get 100%, (this is by far stupid, sorry) you cannot and I mean you CANNOT KILL ANYONE! This part was like the ultimate time to use the kill chain thingy but I couldn't because I wanted to get 100% since I'm a perfectionist.
On the cover of every AC game it shows the Protagonist either Altair or Ezio having different looks on them. Why can't it be in the game? At least make it a costume that's just cosmetic. ACII showed Ezio wearing a glove instead of a vambrace. In ACB, they you included the glove on the right hand but doesn't fit with his new master outfit. His outfit in ACII was more detailed and sharper I suppose. So many concept art of Ezio wearing stuff differently which looks amazing. He has two of the same Vambrace which looks fantastic with a single shoulder peice and no darn chest plate. At least you included the boot which I never replaced with armor.
Graphics in multiplayer kill singleplayer graphics not by far but far enoug for you to see the difference. Venice looks amazing as well as Florence and ROME. Rome in the singleplayer didn't seem that cool but more specific, the Pantheon. Free running in multiplayer was mouch easier, just remove the unrealistic parts. Given the fact that Ezio is much older, he should be able to wall run just a little bit higher.
The combat is fun but I noticed that most of the old counter kills were removed. Why? They were slower, yes, but they were really cool like when Ezio would punch the guard in the face which causes him to collapse followed by Ezio stabbing him in the chest. You didn't have to remove it but keep everything. The more the better so you wouldn't get bored seeing the same thing over and over again. In AC1, guards would attack slowly increasing their damage which is a good addition since it can add to the combat.

Well that's about it, cheers!

assassin087
12-11-2010, 05:49 PM
I agree about you with the removing armour and papal guards but not everything else. First of all 100 synch is optional, so are the recruits.

Codemaster247
12-11-2010, 06:57 PM</