View Full Version : Does anyone else feel disappointed at the lack of difficulty options?

05-21-2008, 02:31 PM
I know it's already been well established and discussed about the game being rather easy in the grand scheme of things. And I did a search but could only find references in other threads, not an actual thread. But really, don't you think it would have been nice to have a scalable difficulty setting to add a little variety to the game? Is it still too late for a future patch to add such an option?

05-21-2008, 03:07 PM
If you knew it was already well established and discussed, why make another thread about it? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

On the bright side, I'll give you a pat for using the search button http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

05-21-2008, 03:27 PM
You can do what I did and not use counter or block. I always (well once I got the skill) Dodged and attacked myself. Manual counter I suppose.

05-21-2008, 03:47 PM

05-21-2008, 03:50 PM
There was this thread, about adding difficulty levels in a patch:
http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/7...801008016#1801008016 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/7131067016?r=1801008016#1801008016)

And that was made way back last November after the Console release, and refers to an earlier 3 page thread about difficulty options.

05-21-2008, 04:20 PM
I did use the search function but didn't find that thread. All I found were a few, and I mean, like, only six or seven, individual postings with people complaining about the game being too easy so, apologies for flogging a dead horse. I just have a thing about flagellation

05-21-2008, 08:20 PM
difficulty level would have been nice. hopefully for second one they add it in.

05-21-2008, 08:25 PM
Yeah, that's what I'm thinking. Varying difficulty levels really add to the dynamic of a game. Giving the light uses and season users a challenge suited more to their personal tastes

05-22-2008, 08:51 PM
I'm okay with it as is and enjoying the game.

For AC II, difficulty choice would be good, as would a manual savegame feature.

05-22-2008, 09:34 PM
I don't really miss it yet. I make my own difficulties, hehe. Sometimes I try not to counter unless it's hidden blade, or try to get through a fight without getting hit, etc... For fun sometimes I just keep dodging until I get bored. *Cue "Can't touch this"* http://forums.ubi.com/images/smilies/88.gif

05-25-2008, 09:34 PM
i didnt feel like playing for a while because of the easiness of the fighting http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif