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Grrbob25
01-14-2006, 02:26 PM
poop, im angery!!! how come everyone gets huge convoys with carriers and stuff and i get nothing but lone merchants! (incase some havnt noticed im not angery..im pouting)

Grrbob25
01-14-2006, 02:26 PM
poop, im angery!!! how come everyone gets huge convoys with carriers and stuff and i get nothing but lone merchants! (incase some havnt noticed im not angery..im pouting)

VikingGrandad
01-14-2006, 02:35 PM
How many patrols have you done? Where are you trying to find convoys?

bunkerratt
01-14-2006, 02:56 PM
what year are you in ..what if any mods are you running...and as v g said ..where are looking ... http://forums.ubi.com/images/smilies/blink.gif

paulhager
01-14-2006, 03:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Grrbob25:
poop, im angery!!! how come everyone gets huge convoys with carriers and stuff and i get nothing but lone merchants! (incase some havnt noticed im not angery..im pouting) </div></BLOCKQUOTE>

You're pretty much guaranteed to find convoys along the routes shown on the map that comes with the game. If you follow my Murmansk convoy series (the latest is "The Day of the Three Condors" - Murmansk #4 (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/4431094893)) you'll see where I've been doing my hunting.

The other technique for finding convoys is to make periodic dives and then listen on the hydrophone. There is also a "feature" or "exploit" one can use. When close to a convoy and running the game at TCx256 or above, the clock will ultimately freeze and jump and the game will become somewhat unresponsive. No doubt the game uses an inefficient sighting algorithm which is easily overtaxed. I say it's a programming problem because even folks with really fast processors have observed this behavior. Once the game goes into this freeze-jump mode, immediately start hitting &lt;ESC&gt; until you go to the save screen. Then hit continue and you'll be running at TCx1. Submerge to at least periscope depth, cut your engines and then go to the SO station and listen directly over your speakers while spinning the hydrophone dial. When you hear the sounds of merchants-escorts or capital ships-escorts, plot that bearing and then do a series of quick runs and dives to establish the convoy's course. Every task force I've found has been by this method.

Grrbob25
01-14-2006, 03:35 PM
Year:1943
Mods:None
Patrol: #19
Hunting In:North Sea (Launching from Bergen)

thefalen
01-14-2006, 03:39 PM
Why does this freeze jump help? What is better about doing it then as opposed to anytime?

WilhelmSchulz.
01-14-2006, 06:42 PM
Alot of ships pop up the game slows down. http://forums.ubi.com/images/smilies/35.gif

And dont search the north sea. nothing goes through there but loners. http://forums.ubi.com/images/smilies/51.gif

paulhager
01-14-2006, 09:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thefalen:
Why does this freeze jump help? What is better about doing it then as opposed to anytime? </div></BLOCKQUOTE>

When you dive for a hydrophone check after the "freeze-jump", you will ALWAYS pick up ships. Thus, it tells you when to make your hydrophone checks. Note that when you listen over your speakers, you will detect ships BEFORE your AI Sonar Operator. Thus, the "exploit" plus bare-ear listening effectively increases your detection range.

I also like to run at all slow, TCx1024, and dive to 25 meters. Continue until the CO2 reaches the first tickmark, then surface until batteries recharged and dive again to 25 meters. Since the hydrophone operator picks up ships at beyond visual range, this expands your overall detection range. When the hydrophone operator has a contact, you drop to TCx1.

When both of the above techniques are used, your ability to spot targets is maximized. Then all you need to do is concentrate your searches along the convoy routes.

vanjast
01-15-2006, 01:00 PM
When listening on your sonar for ships a long way off..
- Go to 20-25m depth.
- Turn off engines.
- You'll hear the ship before your operator does.
- Turn your sonar pointer to the ship, You MUST DO THIS before you tell your sonar operator to follow it. He suddenly has very good hearing.
- Plan intercept course and start up engines.

If the operator loses contact do the procedure again.
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