View Full Version : IL-2 versions & differing flight characteristics?

03-24-2005, 07:34 AM

I got the orig. version cheaply a while ago, and this is what I've noticed so far in comparison to FB/AEP/PF v.3.04m:

* The flight models are more difficult in the original - stalls and spins f.e. are harder to correct.

* There's more prop torque in the original - the planes rotate hard when you suddendly cut/apply power.

* There's more drag in the original - your airspeed bleeds off rapidly when you apply flaps & gear on finals etc.


1) The original flight physics were unrealistically hard, because 1C has seemingly mellowed them in later versions, OR:

2) The original flight physics were too _realistic_ & planes therefore too hard for the _average_ customer, forcing 1C to tame them in later versions because of customer complaints etc., OR:

3) Neither of these statements is correct & I'm an idiot http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

But what do YOU guys think? And yep - civilised talk only please, as is fitting for gentlemen aviators like us http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

03-24-2005, 06:23 PM
A little of both probably.

03-24-2005, 06:42 PM
Im still flying the origional unpatched version (cant get the patches to take) until I get a faster computer, but Ive become fairly adept at dealing with the characteristics, which are alot harder and probably more realistic than in MS CFS-2. However, ive noticed a few issues I kinda wondered had been adressed in later versions of the sim-the 109 is surprisingly easy to stall in a turning fight, and I never read anything about that trait....the landing and takeoff are pretty hairy, which seems to be accurate with the accounts-current flying 109s dont fly too long before ground looping it seems.

The worse problem I'm hoping has been dealt with is the deadeye AI gunners who hit you in the engine with the first burst at maximum range EVERY TIME, even if given rookie skill level.

I've also noticed a considerable difference between AI planes and the ones I'm flying-no way can I keep up with my AI flight members unless i put it on auto pilot, but I think that was dealt with a while back.

03-24-2005, 11:37 PM

Make sure you have the right patches. Also, make sure that the patches are pointed to your game's directory folder.

If you have IL-2 Sturmovik (and not Forgotten Battles) then you need patches found here (http://www.il2sturmovik.com/games_elts/updates.php).

I'm copy/pasting the red subheaders above the patches you need to make them easier to find.

Specifically, install in this order:
1. "IL-2 Sturmovik Upgrade Version 1.1 from Version 1.0 - il2upgrade_1.1a.exe (75 MB)"
2. "IL-2 Sturmovik Upgrade Version 1.2 from Version 1.1 - il2upgrade_1.2.exe"
3. "IL-2 Sturmovik Upgrade Version 1.2ov from Version 1.2 - il2upgrade_1.2ov.exe - 38.1Mb"

* Note: 1.2ov is optional and allows you to use custom speech packs. You must install 1.2 before installing 1.2ov.


The accuracy of the rear gunners did change slightly after IL-2, but is still disputably too accurate. Staying on a bomber's six is not recommended.

As for keeping up with the AI, I don't have any problem with this anymore. I can't remember if this was fixed in FB 1.0 or later. The 'fix' was to make the AI use a slower cruise speed, I believe ... maybe the easier FMs for the player helps even things out.

Speaking of less drag, it seems to me that some of the planes (like the P-51) are really hard to slow down even with throttle chopped. I watched two F4Us with dead engines glide for several minutes, leaving enemy airspace around Palau and eventually belly landing next to friendly carriers.

03-25-2005, 04:44 AM
when something is too easy , or not moddeled correctly . . . .

then harder absolutly is more realistic

03-25-2005, 06:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Badsight.:
when something is too easy , or not moddeled correctly . . . .
then harder absolutly is more realistic <HR></BLOCKQUOTE>

Not sure about that. Some planes were renouned for their ease of handling a harmnoy of controls. Making them harder to fly wouldn't necessarily make them more realistic http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The most frightening experiences I've had as a virtual pilot have been in Operation Flashpoint. The flight model is incredibly innacurate and strangely simplified (i.e. unrealistic) but landing in one piece some of its aircraft is as hard as I've ever seen it in a game.