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View Full Version : What You Want In Silent Hunter 5 2010 Re-Visited



owner20071963
08-26-2009, 08:59 PM
Yes http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
What do You want in Silent Hunter 5 Multiplay?
6 month old post in SH3 Forums?
True,
let the Dev Team know here,
What You Want In Silent Hunter 5,,
Only Here http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
On Ubisoft Silent Hunter forum http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

enigma1978
08-27-2009, 03:50 AM
I saw the trailer. Quite impressive, but it does not show me anything of what I really want in SHV.

The most important thing to develop (besides graphics) I think is the AI, which gives the actual gaming experience. The enemy as well as the friendly. On micro level (i.e. escort formations and destroyer hunting formations) as well as on macro level (rerouting of convoys, allied interception of messages, hunter killer group missions, etc).

walkirie
08-27-2009, 04:16 AM
Please UBISOFT why dont add the Dynamic Shadows in the next edition/version of the Silent Hunter series ,the Dynamic Shadows add so much to the inmersion factor ,the Dynamic Shadows feature in SH3 have been partially developed but later were totally cancelled and deleted with the excuse of lowering frame per seconds , in SH4 were no Dynamic Shadows at all , the excuse that Dynamic Sadows lowering Frame per seconds is ridiculous and not true because I have many other games with enabled Dynamic Shadows and my computer with a very very old Nvidia 8800Gt dont have problem with dynamic shadows,

http://i194.photobucket.com/albums/z58/tonschk/silent-hunter-v-20090819111129205.jpg
http://i194.photobucket.com/albums/z58/tonschk/il-2-sturmovik-birds-of-prey-200905.jpg
http://i194.photobucket.com/albums/z58/tonschk/battlestations-pacific-200904230245.jpg
http://i194.photobucket.com/albums/z58/tonschk/dqi.jpg
http://i194.photobucket.com/albums/z58/tonschk/fop.jpg
http://i194.photobucket.com/albums/z58/tonschk/colinmcraedirt_1a.jpg
http://i194.photobucket.com/albums/z58/tonschk/s34176_pc_3.jpg
http://i194.photobucket.com/albums/z58/tonschk/s34176_pc_11.jpg
http://i194.photobucket.com/albums/z58/tonschk/T342026nov202007206.jpg

shaene2007
08-29-2009, 06:49 AM
Dear walkirie,

Ive just come across the Silent Hunter V Forum and noticed these amazing screenshots of a Tiger Tank and was wondering what this game is it looks amazing.

After having played Silent Hunter III and loved it I cant wait for Silent Hunter V as I love U Boats and Tiger Tanks and would be most grateful for any info on this Panzer Game.

Hope I havent been a nuisance to you

gratefully
Shaene2007

shaene2007
08-29-2009, 07:32 AM
Dear Silent Hunter V developers,

THANKS for continuing our UBoat gaming experience with Silent Hunter V. I CANT WAIT!!!

Silent Hunter III is BRILLIANT so Im salivating for Silent Hunter V.

One thing Id like to see more of if its possible, is maybe more UBoat Fleet interaction, like tracking a convoy, radioing its position and waiting for a coordinated UBoat attack on the Convoy as happened in the early parts of the UBoat campaign in WWII.

Maybe the AI is a bit much to ask for being able to cordinate a multiple UBoat attack, however, Id love to see some UBoat interaction at sea maybe.

Keep up the great work and THANKS for the exceptional UBoat gaming youve provided all of us around the world with the exceptional Silent Hunter Ubisoft Games.

pacific_breeze
08-29-2009, 08:27 AM
Originally posted by shaene2007:
Dear Silent Hunter V developers,

THANKS for continuing our UBoat gaming experience with Silent Hunter V. I CANT WAIT!!!

Silent Hunter III is BRILLIANT so Im salivating for Silent Hunter V.

One thing Id like to see more of if its possible, is maybe more UBoat Fleet interaction, like tracking a convoy, radioing its position and waiting for a coordinated UBoat attack on the Convoy as happened in the early parts of the UBoat campaign in WWII.

Maybe the AI is a bit much to ask for being able to cordinate a multiple UBoat attack, however, Id love to see some UBoat interaction at sea maybe.

Keep up the great work and THANKS for the exceptional UBoat gaming youve provided all of us around the world with the exceptional Silent Hunter Ubisoft Games.

Hi shaene2007,
It may be more effective to put your suggestions and questions through "Community Q&A" The thread was provided so GKane will read through one source as he'll be unlikely to go through other threads http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

shaene2007
08-29-2009, 08:54 AM
THANKS for the heads up Pacific Breeze. Im still very new to all of this so thanks for the help.

horseman1985
08-31-2009, 01:32 PM
yeah I know it will be tough and I'm sure a bunch of ppl have asked, but I want an honest wolf pack http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Liddabit
08-31-2009, 02:59 PM
Wow those games with the HE-111 and the tiger look amazing :O

MWolfe1963
09-01-2009, 05:37 AM
Sure hope we can see planes taking off the carriers....the few there will be.

Dknauf
09-01-2009, 12:15 PM
I'd like a faster way back to port after a mission is "completed" like in previous installments of the series.

kungura
09-01-2009, 03:59 PM
yea +1 on the panzer game, what's it called? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

walkirie
09-04-2009, 08:32 AM
The Screenshots of the Panzer game are from " Tiger vs. T-34 developed by LightHouse interactive " but unfortunately that game went....... http://forums.ubi.com/images/smilies/bigtears.gif

jhildebrandt
09-04-2009, 01:07 PM
Interacticities with other german or friendly submarines and ships would be a great achievement for part 5 of the series. But one thing I'd like to be put in.

More Intel-News of friendly units which are standing "in sea". espescially warships like gneisenau, scharnhorst, bismarck and co erent't really often in duty and when they were these missions were very well documented even by radio sit-reps. so why dont't intake these historic correct missions as gimmicks. if the player want he can take part in these missions but just wihtin a running mission and not to be choosen in the main menu.

plesase don't comment my bad english. i'm out of school for 6 years now.

klcarroll
09-04-2009, 01:42 PM
@jhildebrandt;

Welcome to the forums!!!!

Don't worry about your English!! ....We are very accustomed to people who do not speak English as their first language!!!

We welcome your participation!!!

klcarroll

Liddabit
09-04-2009, 07:14 PM
Don't worry, I speak English as my native language and I still have trouble http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Samofrome
09-05-2009, 04:41 AM
i would like to see that it works on all computers (baseacilly 0.01 ghz and 300 mb ram)
and is still better then sh4 grapics
with better options
and so on
(you did ask!!!)
i know it won't happen
http://forums.ubi.com/images/smilies/bigtears.gif

Etna1951
09-10-2009, 12:59 AM
With the next one there will be well 5 editions
of Silent Hunter and none of theme with the italian submarine !!!
Each time wishing with final deep illusion.
This time also,it is easy to thing thatno italian sub will be available.
Really do you expect that all italian player will buy it ?? Italians too,they wrote the history in the Atlantic,this means absolutely no
respect ! Forget I'll buy it this time.
Cpt.ETNA

GertFroebe_neu
09-10-2009, 06:55 AM
I mean no disrespect, but I think that italian submarines did not play a huge role in WWII. Of course they were there fighting brave, but I wouldn't care for italian subs in SH5. It would be a nice extra, but nothing more.

walkirie
09-14-2009, 04:55 AM
Originally posted by GertFroebe_neu:
I mean no disrespect, but I think that italian submarines did not play a huge role in WWII. Of course they were there fighting brave, but I wouldn't care for italian subs in SH5. It would be a nice extra, but nothing more.

I agree , It would be a nice extra, but nothing more



.

pstorr
09-15-2009, 01:28 PM
hi,

thanks for the oppotunity for this input.

I have to say I would like to hear more personal voiceings,"look out - Whats that" men talking, joking, etc etc. Also more people on the bridge during depth charging, hanging on. More simple animations of men wiping dials, taping intruments and looking busy, there must have been a million things to do on a uboat. Men just passing through the command room from time to time saying "excuse me".

I know you have made efforts in Sh4, well done and thanks for that, but please starting thinking like a uboat captain, the posibilities are endless, see subsim, little things go a long way.

pete,UK

jhildebrandt
09-16-2009, 01:50 PM
@pstorr:

Let's express it the simple way. General boardlife in deep facettes. I think the best way to give an example is "DAS BOOT". I hope that was it what you meant. That my wish too.

Mehring1917
09-17-2009, 08:52 AM
I know I'm not the first to raise a doubt, this first person interaction with the AI crew is causing anxiety among some. How many things will each crew member be able to say, and if more than one, how will they know its appropriate to the situation?

If this isn't done well, it will be really irksome after the first five minutes. I'll stomach being asked to try the soup a few times before I switch back to SH IV, but if the crew's full of Stallone B movie one liners and with American accents to boot, SH V is going in the bin.

Please, Ubi, pleasantly suprise us.

pstorr
09-21-2009, 11:20 AM
smiles,

Good one Mehring1917, of coarse your right. But I have to say I one worked in a high pressure enviroment, and the pressure never let up until the work was completed. Jhildebrandt is also right "das boot" , it's just it gets tiring when the sprites just stand there looking through binoculars forever. The fact is computer power is greater than ever and the only thing I know that challenges that power, is a good sim, and amoung sims SH is the best and getting better all the time.

I dread the of the real sim, the uboat is sunk our pc is sunk as well and you have to go out and buy a new one, smiles.

pete

owner20071963
09-23-2009, 07:57 PM
Originally posted by pstorr:
hi,

thanks for the oppotunity for this input.

I have to say I would like to hear more personal voiceings,"look out - Whats that" men talking, joking, etc etc. Also more people on the bridge during depth charging, hanging on. More simple animations of men wiping dials, taping intruments and looking busy, there must have been a million things to do on a uboat. Men just passing through the command room from time to time saying "excuse me".

I know you have made efforts in Sh4, well done and thanks for that, but please starting thinking like a uboat captain, the posibilities are endless, see subsim, little things go a long way.

pete,UK

See Subsim? is not a good post,
Here is where You Register,
Your Game,
How many Subsim Members remember to post here?
Yet alone login?
None Or very Few,
Why?
Subsim forum members are part of a club Forum,
an old Club,Lets Move On,
Ubisoft Forums are here,
Why Go Elsewhere?????

Injin1963
09-24-2009, 03:01 AM
I hope that the Germans sound like Germans, and not use the same over the top American accent as used in the trailer.

Looking forward to the sim.

Ken.

silenthunter300
09-24-2009, 03:49 AM
I want silent hunter 5 to totally immerse the player in ww2. The career approach is fundamental to this. A sense of time place and self development from mission to mission. The advancement of graphic simulation seems evident in the trailer and I am very excited to experience it. What worries me however is the possibility of AI going wrong. For instance the cook asking you to try his soup while being depth charged. Suspension of belief is paramount. I'm sure you can do it. Thanks for a wonderful game. The best I have ever played.

klcarroll
09-24-2009, 08:13 AM
For instance the cook asking you to try his soup while being depth charged.


Well, ....during a Depth Charge Attack, maybe they can change to cook's line to; "Last chance to try my soup!" http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif


klcarroll

Treetop64
09-24-2009, 08:14 PM
What do I want in SH-V?

> Battleships that don't have portholes along the hull where the armored belt should be.

> Yamatos and Takaos with the "Hump" (if the Pacific is being visited again).

> The player having the ability to walk around inside the whole boat; berthing areas, engine room, topside, everything; as well as traveling between decks.

> Occasionally show a family of dolphins swimming alongside the bow (this happens much more often than one might think!).

> During a depth charge attack, the cook should call out "Last chance to try my soup!"

Niewitch
09-25-2009, 10:19 PM
1. I havent ever seen any battles in any SH. So I want to see active AI. AI should move wisely his naval forces and attack and defend places. There should be naval and air battles.
2. AI should land invasions and capture places....etc
3. You should have more command on AI behave.
4. You should have help from AI if any friendly forces near.
5. AI should be much clever one.
6. Damage model should be totally rewritten to much better and realistic one.
7. Units should be actually appearing realistic and have goals. they should start from ports and end to ports. They should not just appear there like nowhere.
8. Campaing should be totally dynamic and all the time changing depended on how AI and your actions are going.
9. There should be also enemy subs and using torbedoes against your side of navals.
10. There should be somekind of rule how much there is naval, air and other forces on each country and they should have losses and gain of new forces realistic ways and that this losses affect the campaing here or there.
11. Only one dynamic campaing and you choose the side of war at the beginning on any country that have subs on either side.

nelson92506
09-26-2009, 05:42 AM
When I am in a desparate and hopeless situation with only seconds to live as a destroyer makes its final "sure kill" attack run, I would like to be able to fire all remaining torpedoes in desparation without having to have a proper firing solution. In other words, I would like to have the capability to FIRE BLIND and PRAY for a MIRACLE HIT! At the very least, I would like to have this capability when firing accoustic torpedoes. I also wish that the game would continue to run until all torpedoes have completed their runs even though my U-boat has been destroyed. It would be satisfying to know that your final torpedo attacks had not been in vain.

nelson92506
09-26-2009, 07:07 AM
Each U-boat should have its own personality that loosely reflects the personality of the commanding officer and his command style. Is the captain a hard ***, no nonsense disciplinarian? Or is he a good natured fellow with a jovial disposition who expects his crew to do their duty to the best of their ability. This could be reflected in crew moral and their overall conduct. Crew members interaction with officers and each other should vary with changes in morale and combat situation. Crew attitude and tone of voice should reflect these changes. Certain features of crew personality should be user selectable.

Mehring1917
09-26-2009, 09:37 AM
You can already fire your torpedos anywhere you like in SH IV, as long as you're not too deep. As for morale modelling relative to command style, perhaps this will find expression in the loss of crew morale for following an order mentioned in some of the publicity blurb I've read.

...and shouldn't the cook ask "anyone for the last supper?" or would that be sacriligious?

cc881976
10-02-2009, 06:54 PM
I haven't played SH4 but improvments from SH 3.

Crew Management
Some of the more annoying aspects of SH3. Barely tolerable with GWX.

In SH5 there should be three watches both seagoing and engineering crew. All player have to do is set right amount crewmen to each watch. Changes are automatic and so is battle stations too.
Crewmembers shoud earn experience, get promotionsand medals and raise skill levels. Simple set of skills is enough. Something like: navigation/boat handling, gunnery, flak, radio/sonar, torpedo firing and repair.
Some meaningful crew circulation too. Like 1 wo is leaving to take command his own boat or obermaat Steiner is promoted to bootsmann to a another boat.

On patrol
Not just patrol grid AM 2 for 24hrs.

During patrol BdU assings you to a diffirent patrol location.
Also possibilty to home on to a radio beacon signal of shadowing u boat and participate on wolfpack attack. Hard core subsim commanders also want to shadow convoys.
More radio traffic, more orders.

Renown
Absolutely removed. U boat get it's upgrades when they are historically available. Boat changes should happen randomly. Like 2-6 patrol with type II then change to type VII and later type IX. Choosing Flotilla should affect this. I personally want to start with type II boat.

TACU753
10-05-2009, 04:47 PM
The beta testing codes would be nice HA! HA! http://forums.ubi.com/images/smilies/11.gif

myuboat05
10-22-2009, 08:59 PM
more compartments open to see the crew members in action at engine room torpedo room loading
more ships to find on arrival at grids on 24 hours arrivals
better sonar detection being able to turn up sound and distance using the knob better.
more songs to play on grammar phone with a bit more clarity to some songs. gets boring to play all the same 8 - 10 songs songs over and over. crews usually had more selections
keep screen clear not like silent hunter 4 too many things to move around.
keep the same format used in silent hunter 3
choice to remove the orange marker when traveling under the water option on each voyage.
more chance to approach ships on surface in bad weather instead of being hit with a destroyer with a shell first shot it takes.
change the selection on saving the games
or starting a new career. it is to easy to make mistake and have to start all over or put in prompt do you really want to start your career again.. more background talking from crews when not at battle stations.
easier options to change the level of sounds music speech sections to give an example before you pick them -D +Decibels do not seem to work that well gives nothing to compare with.
Spy messages from headquarters giving info where big ships and capital ships are hiding at allied ports. along with recent info to anti sub nets.
friendly aircraft condor type meeting at sea. giving updates to convoy.
more meetings of other u boats at edge of grid
but above all please leave the games similar to SH3 and not SH4
thank you for allowing my input .

owner20071963
10-23-2009, 09:37 PM
I agree with TACU,Let Members Here Test The Beta Of Silent Hunter 5?
You All Agree?
Lets send out Codes Like Other Big Dev Gamers Do?
After all its 2009/2010?
You Agree????

spaced_monkey
10-24-2009, 12:24 AM
1. I would like to see German torpedoes act like German torpedoes, there magnetic detonators never seem to work.

2. deck gun damage need to be massively increased, the book i have with actual stories from u-boat crews points out that most cargo ships sink after 3-5 solid hits, not 20 that iv become accustomed to.

3. fire damage should not be a way to show damage but rather a cumulative source of damage. ( if the ships on fire for more then 10 min. the crews abandoned it.

4. allied cargo ships should be able to surrendered to surfaced subs, it did happen.

5. It would be nice if they would name the ships and modify historical events based on your ships kills ( example you sink the king George the Fifth in 1940, obviously that ship would not be invited to the Bismarck party in 1941 )

I know I'm asking for Miracles but maybe this time they might just grant one of them http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

jimbuna
10-24-2009, 05:51 AM
Originally posted by TACU753:
The beta testing codes would be nice HA! HA! http://forums.ubi.com/images/smilies/11.gif

Beta testing is already underway, plus beta testers were employed in Romania http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Zest.fin
10-28-2009, 02:02 AM
Couple of things i would like to see in SHV

- Realistic navigation/sailing. Possibility to lost your position in storm/fog or in extended dive when evaiding hunters. You need stars and sun to get your locations. (SH games allready have realistic star patterns and sun rise/set times depending longitude)

- Improved GUI, poking those little gauges with mouse is not very accurate. If want to go heading 273, or set depth to 87 meters you usually have to poke that little gauge several times get it right. You should able to input you orders into that chat box what gives you crew notifications from diffent stations. Or make those command dials much much more larger. Players who has 22" or larger monitor would agree to this, those dials are just to small.

bandit_ralphi
10-29-2009, 12:10 PM
Hi Community, well i've got also some ideas to implement in the new SH V,
- increased interaction with "BDU" (Befehlshaber der Unterseeboote): requesting/receiving informations from airborne recon planes, receiving new mission objectives, receiving information from other boats etc. i missed that in SH3, so that the player felt often lost allone.
- more binding between captain/crew and the boat: changing interior/exterior during the time, (and keeping these changes also for further missions): for example there could be rust (inside and outside) for older boats, with the option for repainting in the base; food stock should decrease during a mission( when the boats left the base, usually there were plain of food in every corner); once damaged, the damage could be visible until arrival at the base and maybe even later (eg. especially tend the end of war smaller damages weren't repaired)
- and that's a point i often critisized in SH3... The game shouldn't be over if a critical damage is taken and everyone killed. Better: the captain should have the option of giving the command to leave the boat. (Some crews survived when their boat sunk in shallow waters... or even like in "Das Boot" try to repair critical damage, when the boat lies on the ground. that would surely be a very interesting scene. can the crew repair the boat or will thei fail.)
Well enough for today. I hope that some developers read this and conclude the good ideas of this thread. I suppose there are the one or the other good idea inside this thread.
Greetings from Switzerland

burner1232009
10-29-2009, 05:36 PM
What do i want in silent Hunter V well a couple of things:
Narrated tutorials for help in employing tactics to sink ships and how to aim and find all the measurements to shoot a torpedo ( I had a tough time with that in SH4)

Also the ability to hunt in wolfpacks. Such as keep in contact with another U boat close by and fight together.

RockinRobbins
10-29-2009, 10:26 PM
The design is frozen. They are publishing exactly what they decided to publish months ago. We're wasting our time and electrons here.

wedgie2007
10-30-2009, 04:49 PM
hi there

one thing i would like to have in the game is the captain (player) to be armed with a side arm and the ability to shoot any of my crew if they do not follow orders,such as make a sound while silent running.

Now that the game has a FP addition to it this could be useful and fun.

I am a sick individual but i love FP shooters and think that if we are going to have the addition of FP the we should have some shooting in side the sub.....to stop mutiny.

Pacific_Ace
10-30-2009, 05:44 PM
to stop mutiny
There have only been two mutinies in the history of the German Navy.
Neither involved U-boat crews. The first involved an entire fleet in WW1, the other a minesweeper just days before Germany surrendered in WW2.

wedgie2007
10-30-2009, 05:52 PM
Originally posted by Pacific_Ace:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">to stop mutiny
There have only been two mutinies in the history of the German Navy.
Neither involved U-boat crews. The first involved an entire fleet in WW1, the other a minesweeper just days before Germany surrendered in WW2. </div></BLOCKQUOTE>

Who cares about real life history, this is a PC game and we create our own history.

KaptajnNP
10-31-2009, 04:38 AM
Originally posted by wedgie2007:
hi there

one thing i would like to have in the game is the captain (player) to be armed with a side arm and the ability to shoot any of my crew if they do not follow orders,such as make a sound while silent running.

Now that the game has a FP addition to it this could be useful and fun.

I am a sick individual but i love FP shooters and think that if we are going to have the addition of FP the we should have some shooting in side the sub.....to stop mutiny.

Too shoot someone when silent running you will give the DD's a perfect "firing solution" http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

jimbuna
10-31-2009, 06:42 AM
Why not make do with a club and a nail protruding from the end of it.

http://img142.imageshack.us/img142/2391/bubblegum21.gif

MMiicckkyy
10-31-2009, 09:33 AM
I agree INJIN 1963. German accents please.

DragonKing1990
10-31-2009, 09:34 AM
Well one thing I really, really, really want is to be able to break ALL merchant, war vessels in half. Take the Hood for example. That ship broke right in half.

Johnny_JG2
11-04-2009, 11:48 AM
1. Show us the time in hrs:mins:secs for each and every mark we make on the map. That's what we'd do in real life if we were making marks on a plot while tracking contacts. "Mark xx" as the only info for marks doesn't help us. Let us right-click and make notes on marks also - would be really useful.

2. Show us the heading of ruler lines.

3. Give us some sort of slide-rule function to calculate time to distance, speed, etc... Could be just a simple dialog box that you enter distance between two points, for instance, and it'll calculate speed.

4. Let me enter the EXACT speed/depth/heading!!!!!!!!!!!!!!!!!!!!! It's silly that we have to use a cursor to click on an inaccurate gauge to issue the order. In real life, the captain says the exact number that he wants, and the crew follows the order. The captain doesn't walk up to a gauge and point his fat finger at a number, and let the crew figure out which one he was trying to point at... I want to go heading 256 at depth 185. Why is that so hard to implement?

myuboat05
11-05-2009, 10:12 AM
1. Could we have the crew shout Alarm in some cases such as when aircraft approaching too quickly, or destroyers coming out of the fog banks instead of just crash dive.

2. Contact captain faint sounds like one ship or a convoy and the direction or bearings given.

3. pots pans crashing to floor on a serious crash dive.

4.Someone yelling Be quiet you idiots on silent running while lowering the background noises.

5. After depth charge attack words like too close they missed us reports on leaks damage hurry.

6. Any chance they could make a recognition signal by hand light from the sail when meeting another U boat in edge of coordinates or bad weather

Thanks again I forgot to as them to my last suggestions

Good hunting, fellow U boat members See you in the north Atlantic

Do not look for the King George. I sunk her off Ireland a few days ago it took 6 fish . Returning to Lorient as my periscopes are inoperable deck gun flack gun destroyed

Uboat 05

Matz0r
11-08-2009, 10:09 AM
Alot of good suggestions in here and I would like to add one:

FW-200 Condor scouts reporting enemy ship positions in the early years. Also hurricat would nice to see at the same time.

nelson92506
11-14-2009, 03:25 PM
Game Saves: Too many times SH3 crashed unexpectedly and I had not made a recent game save. I would like to see an automatic game save feature in SH5. The time interval could be user selectable. For example: every 4, 8, 12, or 24 hours. These automatic game saves would be augmented by user initiated game saves. I would also wish that the allotted space for the name of the Game Save be increased to allow for a modest description such as "Convoy Sighted". SH3 allotted only 9 spaces. That was much too short.

Additional Features For Tool Bar: I would like to see a couple Pull Down Menues added to the Tool Bar On the Navigation Map. One Menu should include several clickable map overlays. These map overlays should include:

Suspected Shipping Lanes for the current time frame of the war.

Allied and German Air Coverage areas for the current time frame of the war. The German area would show where u-boats might expect to see support from the Luftwaffe against allied shipping.

Suspected enemy and friendly minefields, anti-sub nets, submerged block ships and other hazards.

Sunken Ship Icons. These icons would indicate the location of all ships sunk during the current patrol. They could be color coded to indicate whether the sunken ship was a warship, cargo ship, tanker, etc. The icons themselves should be clickabe in order to bring up pertinant information such as ship type, when it was sunk, tonnage, nationality, etc.

All of the above map overlays could be turned on or off at will. Navigation Map clutter could be kept at a minimum until the information was needed. Availability of the above overlays could be restricted depending on the selected difficulty level for the game.

Additional Tool Charts For The Tool Bar: I would like to see several tools added to the Tool Bar. These would include:

A drop down nomograph with scales for Speed(knots), Time(hours) and Distance(kilometers). Speed X Time = Distance

Selecting a point on each of two of the three scales would initiate the drawing of a straight line through the 2 points that also intersects the third scale. The point of intersection on the third scale is the solution.

Nomographs have the unique ability to give a visual range of solutions to a problem at the same time. Two lines would then be drawn on the nomograph. The solutions would include both the maximum and minimum values and all the values in between. An example problem might be: How far does a "slow" convoy travel in 24 hours? You know the possible maximum speed and you know the possible minimum speed. The Time is 24 Hours in both cases. To get the solutions, draw a line for each case on the nomograph. The 2 intersection points of the 2 lines on the Distance scale represent the maximum and minimum distances that a slow convoy would travel in 24 hours. All the values on the Distance Scale between the 2 intersection points are also solutions.

In addition to the nomograph I would also like to see a drop down conversion table added to the Tool Bar: This would do essentially the same thing as the nomograph above, but it would be in a chart form. The chart would give the total Distance(kilometers) traveled for a ship traveling at a particular Speed(knots) for a particular period of Time(hours). Speed X Time = Distance.

conrad2000
11-20-2009, 12:43 PM
Sorry to go on (re other posts!) but tidal currents and heights would be a great addition. Even in the Med these had an effect. My cousin was 1st Lt on the sub HMS Vampire operating from Malta. In his journal he talks about tactics for getting through the Kineros straight (against 2 kts current coming out of the Bosphorus). His captain preferred to go deep and avoid mines despite the risk of encountering hostile forces at the other end of the straight with a depleted battery. Other captains preferred to avoid the current in shallower water and risk the mines.