PDA

View Full Version : Full Mission Builder in PF - how to start?



ketoujin
10-25-2005, 03:57 AM
Hi,
I'm hoping someone can tell me how to start a mission in the full mission builder. I try to load objects on the map but nothing will stick. What do I need to do to load objects and commence the mission once I've built it? Thanks for answering my dumb neophyte's question.
Thanks,
Gunnar

Maple_Tiger
10-25-2005, 04:15 AM
Well, when you is finished, you need to safe it. You either safe it in the coop folder or DF folder. To do this, click on the file Tab. After your done, and you want test it out, click file again and click on play.

Just make sure you make one of the planes the "Payer" by putting a check in the box. Uncheck player and safe it if your going to be running as a Coop lol.

lowfighter
10-25-2005, 05:44 AM
here's Flying Nutcase's tutorial on mission building:

http://www.jumpintojapan.com/index.html

You can also go to Full Mission Builder forum for tips etc

Good luck!

Flying_Nutcase
10-25-2005, 06:41 AM
The FMB is great. Release your creativity and you'll have a ball. Start with the 'Getting Started with the FMB' tutorial, and go from there. Link thru my sig or from lowfighter's link + make sure you check out the FMB forum. Good blokes there.

There are other tutorials around too, like at airwarefare.com.

Good luck!

Bearcat99
10-25-2005, 07:27 AM
Nutcase I have your FMB tutorial and NDs aircraft reference guide in one bound book..... a must have.

Flying_Nutcase
10-25-2005, 08:02 AM
Originally posted by Bearcat99:
Nutcase I have your FMB tutorial and NDs aircraft reference guide in one bound book..... a must have.

I'm truly honoured. Thanks for letting me know. http://www.jumpintojapan.com/images/smileys/cheers.gif Neural Dream's reference guide is great, huh? I'll be printing that out too.

Well, after I get a new catridge. http://www.jumpintojapan.com/images/smileys/monalisa.gif

Hoatee
10-30-2005, 05:28 AM
In my opinion, this game has just about the best UI of all out there. Everything is easily accessible. FMB is easy to work with. The QMB is brilliant for instant action mode. Etc.,

It should be adopted as the standard interface for all of Ubi's wargames. SHIII would have been improved with an integrated mission editor (currently a seperate programme - with copy protection, too - and not as userfriendly as the FMB - bla, bla bla).