View Full Version : Escorts and AI

05-16-2006, 03:19 PM
First off this is my first post, let me take the time to say hello to everyone.

I have been playing for the last two weeks now and I must say I do enjoy playing the game. Im slowing working my way up the realism settings but I just cant seem to let go of the dud torp and auto targeting. But soon!

Ok now the issue I am having is when encountering Destroyers. I havent seen anything bigger yet so this is my only example. It seems I am having no problem evading them. Not that my tactics are out of a book or anything special, I just fire my shots, dive deep, change course, and run silent. Its getting to the point not where I am lucky if the escorts even start to ping me.

A good example is last night. I managed to put myself in the path of a rather large convoy. I stayed at about 13-20 meters under looking through the periscope a few times as they drew closers. Once the convoy was above me I then came to rest at periscope depth and started to plot my targets. I made my first wave of attacks. Two fish into a T3 and C3 each and a aft shot to a C2. First two sank and the C2 was dead in the water. Turned to follow the course of the now zig zaging convoy, at flank speed and begun reloading my tubes. As each tube would reload I would plot a new target and firing. Needless to say after using up all my internal fish, I had to plan my escape. During this whole time for the better part of 20 to 30 minutes. The Escorts remained on the outside of the convoy never moving in to engage me. Now I just sunk 7 ships and another two still burning.

I plotted a course to head 350* NNW diving down to about 150m and rigged for silent running. After emerging from the remaining convoy(USA ships) I didnt even so much as get pinged. Although two of the three destroyers did come around my general area I didnt feel threatened at all. At one point I wanted to surface the boat just to take a bow shot at one of them and then duck back under. But I didnt push my luck...

Now is this just because I am in the era of mid 1940. Im in a VII B with a pretty experienced crew. Now are the destroyers not equipted for anti-sub hunting or are they really just this lame? I dont see anywhere that I can turn the AI levels up so will they get better on thier own or am I just lucky? Ive read alot of the posts here and it seems like some people are having some real hard times with escorts. Maybe Im just finding the Z team?!?!

Im still looking for my first tasks force. Im getting itchy to get my first Carrier or Battleship. Hoping for a long trip mission too. Patroling around Britian kinda sucks. Its always raining!!!


05-16-2006, 03:54 PM
try 1943+ you'll be begging them to stop! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
welcome aboard http://forums.ubi.com/images/smilies/25.gif

05-16-2006, 04:16 PM
Welcome aboard http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hmmmm... so you want to be depth-charged??! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Only joking. How many of these 'amateur' destroyers have you encountered so far?

The escorts do have much more basic ASW detection equipment in the early war period than they do later in the war - so maybe you've escaped attack by being a good/lucky Kaleun who doesn't take risks when destroyers are around. As I understand it, each escort you come across has a random level of competency, so it could be that the game has been kind to you so far and given you low-competency escorts (the Z-teams!).

I assume you've updated the game to v1.4b? Got any mods installed?

If you're convinced that something isn't working properly in the game, it might be worth letting an enemy warship spot you, just to check what happens (save your game first!). If you do get attacked/hunted, then everything is probably OK. If you don't get attacked/hunted, then that's a problem I've never heard of before http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

05-16-2006, 04:49 PM
Im currently playing a stock game with the 1.4 patch. I have download a few of the mods but have been hesitant on using them. Not sure which one to use. Would like to see more ships in the ports. And would really like to paint my own boat.

I would say that this has happen with every encounter I have had with the convoys. Im on partol 8 now got the IIV B after my fourth partrol. Seen three now only cause after I patrol my assigned location I make a run to the AM 52 area.

I did get a nice chase from a single destroyer off the coast of Dover as I was coming through the channel but again after the intital pingng and one wave of Depth Charges that was all I seen of him.

I have been playing it real cautious but after my recent luck I have been finding myself taking more chances. Like the before metioned convoy, reloading 5 fish during my attack run at flank speed within the convoy. I find it hard to believe that one of them merchants didnt see my periscope pop up from time to time. Aswell as the bubble trails from my T1's and alert the escorts of my presents.

Alhtough I did notice that during the whole event I never seen the message "We have been detected!" It was early morning and the sun hadent quite made it up over the horizon yet when the attack started. It just seemed very easy to sink that many ships in 30 minutes without any resistance...

I dont waste much time trying to engage the destroyers, I stick to the orders of merchants. Atleast until I find my first carrier or battleship then its on like donkey kong!

05-16-2006, 10:34 PM
Welcome Kaluen DHover,
It seems to me that perhaps the realism settings may also be a little too easy for you. This is Ok because it is like a practice career for you. When you feel confident enough, try one patrol on +80% realism and see how that feels. Honestly, after about 1942 when one DD has found you, the rest will folow in waves. on one recent patrol I sat still at 160m for two hours waiting for the contacts to fade, and after starting again on silent ahead slow, they honed in on me again and the dc's started again. I eventually got away, but the point i'm making is that you sound like a player who enjoys a challenge - and if you let it, this game will challenge you.
Don't treat it like a point & shoot console game, and don't forget to visit the academy from time to time,
Enjoy yourself & goodluck

05-16-2006, 10:51 PM
Just wait until 1944. You so much as raise your periscope near an escort and you'll be shelled, rammed, depth-charged, hedgehogged, and then bombed by 2 or 3 different kinds of aircraft, probably all at the same time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

05-17-2006, 04:35 AM
I would start with disabling the auto-aiming, so u cant just sale-point-shoot. when u have to plot a solution for each row of ships manualy, things will get tougher. look for some of the maual-aim guids for ref.

05-17-2006, 03:12 PM
I bumped it up last night after returning from my 10th patrol. I got issued orders of NULL think its just a base move. So I headed towards the west side of France and came across a merchant. Thanks goodness for the deck gun, cause I need to read up on the aiming and plotting. Going to give it some workouts tonight

05-17-2006, 03:14 PM
Oh I bumped it up too 100%... I really hope the dud topredoes doesnt boil my blood!

05-17-2006, 03:31 PM
The only thing more annoying than a dud fish, is an electric fish that explodes about 100m short of the target giving you away.All of a sudden, you are having to plot your fish at a zig-zagging target.
Congrats at giving 100% a go, you may find it hard, but you'll enjoy the challenge

05-17-2006, 03:55 PM
Try the Following:

1.Go to Data\Cfg
2.Open "Sim.cfg" in notepad.
3.Set the "Sonar Detection time" to something from 15-5.
4.Set the "Hydrophone Noise factor" to 0.3
5.Save the Changes.


Now you got you're "Expert Destroyers".

05-17-2006, 04:18 PM
I will check this site every so often for a post from you entitled "WTF!! I can't get near the convoys" Mummy help me.
Don't be too impatient grasshopper the tide of war will turn against you sooner than you think.