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View Full Version : progress on the second periscope?



oscar0072004
10-27-2004, 04:49 PM
i would love to know how the progress is on the second nav/air scope? the dev team stated that we will get we will get besides the attack scope a nav/air scope . i would love to see some of this in screen-shots.

finchOU
10-27-2004, 05:44 PM
it is the attack scope that we have been waiting for ....not the nav/sky scope if I am correct.

HeibgesU999
10-27-2004, 05:49 PM
How about some fold-down handles on each periscope?

Leif...
10-28-2004, 01:28 AM
There are no fold down handles on a type VII attack scope.

Leif€¦

oscar0072004
10-28-2004, 05:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by finchOU:
it is the attack scope that we have been waiting for ....not the nav/sky scope if I am correct. <HR></BLOCKQUOTE>

no you are not correct . if you look at the screenshots its the attack scope thats has been raised all the time . the nav scope in the front is not functional . in the current version of sh-3 the attack scope is in the controll room while in should be in the conning tower .

GertFroebe
10-28-2004, 05:52 AM
I still hope this Periscope thing will be corrected by the DEV team, but that would make it necessary to build a conning tower interior.

A correction of the radio-captains-cabin-messroom-section would be nice also!

But hey... the DEV team stressed the word "realism" so much http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Voyager532
10-28-2004, 06:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I still hope this Periscope thing will be corrected by the DEV team, but that would make it necessary to build a conning tower interior.
<HR></BLOCKQUOTE>

Mhm, I thougt that the conning tower is already part of the interior...

Kapitan_Nereus
10-28-2004, 07:04 AM
Voyager is correct, it is already modeled
its in the game play video with the ice berg
why they didn't model both scopes when they have the conning tower already done is just beyond me http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
its like waiting till the alpha phase to ask the consumer what they want

the devs have made some mistakes in the past, but seem dedicated to setting it all right, which is admirable http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

oscar0072004
10-28-2004, 02:05 PM
anyway the new VIIB/C screenshots never show the nav scope raised , or anything that indicates that there working on it.

one.zero
10-28-2004, 02:47 PM
Yes...what is the deal with a second scope? I just finshed reading the thread on this subject and immediately watched the iceberg scene in the video. I see that we have a conning tower interior, but I don't see any scopes in that compartment.

Are we going to have two scopes or not? If yes, will they actualy be in the correct compartment and also be functional?

GertFroebe
10-28-2004, 02:59 PM
@ Voyager532

I did not see the INTERIOR of the conning tower yet. This should be the room where the Attack-Periscope is located!

The Scope that should be up there is down in the Zentrale right now, where it does not belong!

GertFroebe
10-30-2004, 02:19 AM
According to the new subsim preview the attack-scope will finally find its way, where it belong: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> For the first time you can enter the conning tower and man the attack scope (which in this build was the same as the navigational scope). <HR></BLOCKQUOTE>
I hope they build this large cylinder into the Zentrale, which functions as the homing of the attack-scope!

finchOU
11-01-2004, 09:16 PM
(which in this build was the same as the navigational scope).

I take that to mean that there is no difference between the two??? So they model both, but they are the same?? this doesent make sense to me.....someone elaborate if they have any info on this, please!

maybe "this build" is what they consider to this point in production....so maybe there is hope for this?

hauitsme
11-01-2004, 10:17 PM
The place to keep an eye on for more info is over at the SubSim SH3 Forum. Quite a few questions are being asked there about the demo played. What was in it, what wasn't.
Apparently, the 'build' they had was missing quite a lot of things that are still being worked on. I would think that even though the two scopes were the same type, it's only because they haven't finished the second scope yet, but they put where it's going to be with the first, since they have that one done. Seems like a reasonable explanation to me.(I think)
http://img.photobucket.com/albums/v325/hauitsme/dodge.gif

Leif...
11-02-2004, 12:21 AM
Yes, with €build€ they mean the version they where trying out. A large program like a simulator consists of a truckload of different files. The actual executable code is €œbuilt€ from these files. So each time they make a change in the source code and want to test the new modification they have to build the executable.

So I take it as the build they where testing didn€t have the code for the second scope finished, but instead of no second scope at all they slammed a copy of the first scope in place.

Leif€¦

hauitsme
11-02-2004, 12:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by one.zero:
Are we going to have two scopes or not? If yes, will they actualy be in the correct compartment and also be functional? <HR></BLOCKQUOTE>

Question R-5 <span class="ev_code_YELLOW">Silent Hunter III FAQ</span> (http://207.44.164.159/phpBB/viewtopic.php?t=23215)http://img.photobucket.com/albums/v325/hauitsme/flowers.gif

HeibgesU999
01-05-2005, 10:03 PM
I did not know that in the Type IX, both the attack and observation periscope were both in the conning tower.

blue_76
01-06-2005, 10:21 AM
how was the nav scope used? i mean was it used to spot the north star to determine position? being a amateur astronomer, i'd love to make use of this feature.. what was the magnification level of such a scope? i can't seem to find any details about it on the net. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Capt.LoneRanger
01-06-2005, 10:34 AM
Thanks, hauitsme.

I remembered the Q&A-list when I read the thread tomorrow, but didn't have the time to answer and search for the link. http://forums.ubi.com/images/smilies/25.gif

U-551 Kapitan
01-06-2005, 10:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt.LoneRanger:
I remembered the Q&A-list when I read the thread tomorrow, <HR></BLOCKQUOTE>

You read the thread tommorrow? http://forums.ubi.com/images/smilies/35.gif Did you go Back to the Future? http://forums.ubi.com/images/smilies/53.gif

flyingdane
01-06-2005, 12:09 PM
[QUOTE]Originally posted by Capt.LoneRanger:
Thanks, hauitsme.

I remembered the Q&A-list when I read the thread tomorrow, but didn't have the time to answer and search for the link. http://forums.ubi.com/images/smilies/25.gif[
/QUOTE]

I think his name is realy Capt.loneRanger:jfox http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/images/smilies/59.gif
sorry i could not help myself (i tryed)

one.zero
01-06-2005, 01:17 PM
I watched the videos last night...all of them. I did not see any exterior scopes greater than 1-scope. On the interior, I only saw one scope what I presume to be the attack scope because of the gradiated lens.

Any comments here? How many scopes should we have? Where are they?

Lanzfeld
01-06-2005, 02:23 PM
Just part of the "dumbing-down" process. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Bowfin
01-06-2005, 04:27 PM
11.(martes86): Will you add the two periscopes (coning tower and vessel command) and if you do, fully accessible?
(Devteam): SH3 will feature both the attack periscope and the observation periscope, each with its own characteristics (stealth, zoom level, field of view, light sensitivity and instruments).

(RedTerex): Will the player be able to 'walk' around inside the U-boat or will he be fixed?
(SH3DevTeam): Yes, the player will be able to walk around the boat, in certain locations: the command room, the radio/sonar room, the conning tower, the bridge. However, to be really efficient in controlling the boat, you will need to "jump" from station to station.

scourtney2
01-09-2005, 03:53 AM
God, I just hope that they get the Nav scope in front of the conning tower ladder where it belongs, by the depth controlls! There is currently NO nav scope in all the type VII screens ive seen. That scope poking down behind the conning tower ladder disturbs me and fill me with a sense of dread! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

necrobaron
01-09-2005, 04:06 AM
Bear with me, but how many scopes did U-boats(VII,IX,etc.) have and what was the difference between the different scope types? I know "Nav" scopes were used for navigating and "attack" scopes for attacking of course, but how were they different? What is the scope that we always famously see protruding out of the water from a submerged sub?

U-551 Kapitan
01-09-2005, 04:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bowfin:
(RedTerex): Will the player be able to 'walk' around inside the U-boat or will he be fixed?
(SH3DevTeam): Yes, the player will be able to walk around the boat, in certain locations: the command room, the radio/sonar room, the conning tower, the bridge. However, to be really efficient in controlling the boat, you will need to "jump" from station to station. <HR></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gifArgh, my heart just stopped! I've been campaigning for this my entire SH3 life (I was born August of last year). I can't believe my dreams have finally been answered. Is this on main page as in the daily questions? Why didn't I see it?! Or is this just a hoax to get my hopes up, becuase you do know that if it is, my heart will stop again in sadness http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/cry.gif

Yarrick_
01-09-2005, 10:04 AM
To necrobaron, I can only say as far as I know that the attack periscope is much more difficult to see (that is, stealthier), and the nav periscope is appropiate for searching for planes too.

blue_76
01-09-2005, 02:20 PM
Anyone know how the sky periscope works? I can't find any references to it http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
how was it used? at what depth could the scope be used? did it have a wide angle view? how was it used for navigation? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
anyone got any pointers or reference i can look at??

RedTerex
01-10-2005, 07:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U-551 Kapitan:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bowfin:
(RedTerex): Will the player be able to 'walk' around inside the U-boat or will he be fixed?
(SH3DevTeam): Yes, the player will be able to walk around the boat, in certain locations: the command room, the radio/sonar room, the conning tower, the bridge. However, to be really efficient in controlling the boat, you will need to "jump" from station to station. <HR></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gifArgh, my heart just stopped! I've been campaigning for this my entire SH3 life (I was born August of last year). I can't believe my dreams have finally been answered. Is this on main page as in the daily questions? Why didn't I see it?! Or is this just a hoax to get my hopes up, becuase you do know that if it is, my heart will stop again in sadness http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/cry.gif <HR></BLOCKQUOTE>

Its the real deal Kapitan, not a hoax. http://forums.ubi.com/images/smilies/25.gif
I campaigned for it along with lifeboats, Im glad that 50% of my wants where in the devs mind to include anyway LOL.

RedTerex
01-10-2005, 07:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RedTerex:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U-551 Kapitan:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bowfin:
(RedTerex): Will the player be able to 'walk' around inside the U-boat or will he be fixed?
(SH3DevTeam): Yes, the player will be able to walk around the boat, in certain locations: the command room, the radio/sonar room, the conning tower, the bridge. However, to be really efficient in controlling the boat, you will need to "jump" from station to station. <HR></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gifArgh, my heart just stopped! I've been campaigning for this my entire SH3 life (I was born August of last year). I can't believe my dreams have finally been answered. Is this on main page as in the daily questions? Why didn't I see it?! Or is this just a hoax to get my hopes up, becuase you do know that if it is, my heart will stop again in sadness http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/cry.gif <HR></BLOCKQUOTE>

Its the real deal Kapitan, not a hoax. http://forums.ubi.com/images/smilies/25.gif
I campaigned for it along with lifeboats, Im glad that 50% of my wants were in the devs mind to include anyway LOL. <HR></BLOCKQUOTE>

Leif...
01-10-2005, 08:11 AM
Well I€m still not convinced as we haven€t seen any example of walking inside the sub in any video so far. Only panning around and zooming has been showed as far as I know.

Leif€¦

U-551 Kapitan
01-10-2005, 10:37 AM
Well, if they confirmed it, they'll have a hell of a lot of explaining to do if it isn't there and I doubt their career as a dev team will survive if they cannot keep their promises.
btw, where has the walking feature been confirmed? I want to see this for my own eyes. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Stormfly_II
01-10-2005, 11:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Leif...:
Well I€m still not convinced as we haven€t seen any example of walking inside the sub in any video so far. Only panning around and zooming has been showed as far as I know.

Leif€¦ <HR></BLOCKQUOTE>

Hi Leif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

...i think it could be possible to have a free moving cam working indside the boat, some screens are made with it. The bad thing will be, that it wouldn`t be possible to open the hatches to enter the tower/bridge/radioroom for looking/walking inside and so on. It would be great if you could see your crew running across the command-room while crash-diving...