View Full Version : SOT: KoTS update

05-12-2007, 07:39 AM
Now this (http://www.gennadich.com/id/639/) looks intriguing. To me those maps look like squadron basings at different dates, but what are they for, actually?
I wonder how much the campaign will resemble the one in Red Baron, too early to judge from these shots. Still, looking good. http://forums.ubi.com/images/smilies/25.gif

05-12-2007, 08:19 AM
Looking good. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

05-12-2007, 08:23 AM
From the interview on SimHQ:


Comparisons to "The Benchmark"

When one thinks of WWI simulations, invariably the benchmark is Sierra's Red Baron 3D, which still has a large community supporting and playing it. The hallmark of the sim beyond what (at the time) was enhanced graphics, flight and damage models, was the dynamic campaign, including personal challenges from historic aces, invitations to join other squadrons, and random encounters based on historical locations of units.

Q. Will KoTS have a similar dynamic campaign?

A. Not for the release date. The reason is time. By the way, as far as I know (please correct me if I am wrong) RBII was long in the development stage because of its detailed campaign and was released long after it was scheduled. But, it doesn't mean that we will not try to make a dynamic campaign. We have everything we need for it " except time. So we are planning to make it an add-on.

Q. Will the campaign system be strictly historically based in outcome, or will the player have an impact on the overall war's progress?

A. Historically based with player involvement in some "turning points".

Q. Will the campaign environment be persist ant; that is, if a railway station or bridge is bombed in one mission, will it "remember" its destruction in the next?

A. Yes and no, since as I described we will have a static campaign for the release.