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GR142-Pipper
02-06-2006, 03:36 AM
Reds, when flying if you happen to collide with a 109, make a mental note of how often the red plane goes down and how often the 109 doesn't.

GR142-Pipper

WOLFMondo
02-06-2006, 03:38 AM
Another conspiracy against red planes!!!!111222eleven111!!!

Give it a rest.

Capt.LoneRanger
02-06-2006, 03:47 AM
yawns

Sturm_Williger
02-06-2006, 03:51 AM
And here I thought it was all to do with netlag and who's PC "sees" the collision.

Doh ! http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

carguy_
02-06-2006, 03:55 AM
nuts

HART_dreyer
02-06-2006, 03:59 AM
Originally posted by Sturm_Williger:
And here I thought it was all to do with netlag and who's PC "sees" the collision.

Doh ! http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

You are correct!

Hetzer_II
02-06-2006, 04:37 AM
What did you expect from pippi....

;-)

Hristo_
02-06-2006, 05:26 AM
And there I was thinking my new exploit would go unnoticed. Just yesterday I rammed and knocked out of the game dozen of planes which should have won the online war.

mynameisroland
02-06-2006, 05:43 AM
some threads are total rubbish

anarchy52
02-06-2006, 05:51 AM
Originally posted by mynameisroland:
some threads are total rubbish

Started by the same people. In the new version P-51s will be able to plough through nazi planes

http://marvin.kset.org/~riddler/FB_USA.jpg

DIRTY-MAC
02-06-2006, 05:52 AM
http://prague.tv/galleries/funny-pics7/get-a-brain.jpg

no comment......

JG5_UnKle
02-06-2006, 06:47 AM
http://forums.ubi.com/images/smilies/88.gif

The-Pizza-Man
02-06-2006, 06:54 AM
Wasn't someone complaining about spits tearing through other planes in mid-airs a while back?

robban75
02-06-2006, 06:58 AM
The slower plane wont break up as badly as the faster plane. Try it, you'll see.

Grue_
02-06-2006, 07:01 AM
Which model of 109 are you talking about?

Historical documents have proved that Messerschmitt made the 109 much tougher in 1943 to counter ramming tactics by american pilots who complained that their guns didn't work properly.

AustinPowers_
02-06-2006, 07:35 AM
I made a mental note... but I forgot. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

HayateAce
02-06-2006, 09:08 AM
Good replies so far. Confirms the shallow gene pool around here.

http://forums.ubi.com/images/smilies/34.gif

http://web.ncf.ca/cj871/blog/dim-bulb.png

gx-warspite
02-06-2006, 09:23 AM
Originally posted by HayateAce:
Good replies so far. Confirms the shallow gene pool around here.
Are you sure it's the replies, and not the original post?

Brain32
02-06-2006, 09:37 AM
Another original thread by our friend Piper...
ROTFLMAO

georgeo76
02-06-2006, 09:46 AM
It's not just 109s. Sometimes online one client will collide while the other will suffer no damage. I was accused of cheating once because of this. I was flying a hellcat vs Zero.

HayateAce
02-06-2006, 10:41 AM
Oleg has it right a few patches ago. Online collisions 95% of time resulted in catastrophic failure for both colliding ******s.

Game is foob'ed.

Kocur_
02-06-2006, 10:49 AM
Reds, when flying if you happen to collide with a 109, make a mental note of how often the red plane goes down and how often the 109 doesn't.

Emm... Nah, never mind...

http://forums.ubi.com/images/smilies/88.gif

HayateAce
02-06-2006, 11:18 AM
Fly 109Z, Twice as much chance for collide.

http://forums.ubi.com/images/smilies/11.gif

Kuna15
02-06-2006, 11:23 AM
Originally posted by GR142-Pipper:
Reds, when flying if you happen to collide with a 109, make a mental note of how often the red plane goes down and how often the 109 doesn't.

GR142-Pipper

Slower plane left unharmed faster gets owned. It is coded that way.
In any other case it is coincidence.

Lucius_Esox
02-06-2006, 11:34 AM
Hmmm, thought the 108 was overmodelled in those head-ons http://forums.ubi.com/images/smilies/blink.gif

JG53_Goetz
02-06-2006, 11:35 AM
Originally posted by GR142-Pipper:
Reds, when flying if you happen to collide with a 109, make a mental note of how often the red plane goes down and how often the 109 doesn't.

GR142-Pipper

Seems somebody is a bit frustrated, hmm? http://forums.ubi.com/images/smilies/59.gif
Made bad experiences?

Jetbuff
02-06-2006, 11:41 AM
Originally posted by robban75:
The slower plane wont break up as badly as the faster plane. Try it, you'll see.
Spot on. And before you complain know that this was requested by the 'community'. They wanted to penalize the collider more than the collidee and Maddox Games coders seem to have relied on speed at the collision to determine who initiated it.

PS: So, what's Bud Anderson's take on this? Was he not afraid to ram LW planes? http://forums.ubi.com/images/smilies/88.gif

HayateAce
02-06-2006, 11:43 AM
Even better, try collisions with this tvrd.

http://www.kheichhorn.de/assets/images/Foe_Me323late.jpg

blackpulpit1970
02-06-2006, 12:06 PM
Hayate is your car sig from a game or something, i thought it might be from the great racing game rFACTOR.Just curious

Waldo.Pepper
02-06-2006, 01:00 PM
When I was learning to sail I was given some good advice that I think applies here.

Avoid collisions.

crazyivan1970
02-06-2006, 01:23 PM
If it`s a fishing attempt... i give it 8 out of 10... if this is for real... then it`s just booring http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

danjama
02-06-2006, 02:12 PM
Its true though!

Im just still deciding what i mean by that.... http://forums.ubi.com/images/smilies/blink.gif

Pirschjaeger
02-06-2006, 03:45 PM
Originally posted by Waldo.Pepper:
When I was learning to sail I was given some good advice that I think applies here.

Avoid collisions.

Can I use this for a mental note? http://forums.ubi.com/images/smilies/blink.gif

Fritz

Pirschjaeger
02-06-2006, 03:47 PM
Speaking of a mental notes, can you guyz guess which frequency I´m humming in my imagination? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Fritz

DIRTY-MAC
02-06-2006, 03:50 PM
Originally posted by crazyivan1970:
If it`s a fishing attempt... i give it 8 out of 10... if this is for real... then it`s just booring http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

In GR142-Pippers world this is real.....

faustnik
02-06-2006, 03:56 PM
Originally posted by DIRTY-MAC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crazyivan1970:
If it`s a fishing attempt... i give it 8 out of 10... if this is for real... then it`s just booring http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

In GR142-Pippers world this is real..... </div></BLOCKQUOTE>

He isn't the only one living on Planet Pipper.

<span class="ev_code_YELLOW">#1 Rule of online Dogfighting - the plane that shoots you down is ALWAYS overmodeled.</span>

DIRTY-MAC
02-06-2006, 04:21 PM
Originally posted by faustnik:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DIRTY-MAC:
[QUOTE]Originally posted by crazyivan1970:
If it`s a fishing attempt... i give it 8 out of 10... if this is for real... then it`s just booring http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

In GR142-Pippers world this is real..... </div></BLOCKQUOTE>

"He isn't the only one living on Planet Pipper"

he he, he certainly aint

HayateAce
02-06-2006, 05:28 PM
http://www.pasty.com/fishing/images/original%20images/fish%20dock%20nice.JPG

GR142-Pipper
02-06-2006, 08:02 PM
Originally posted by Jetbuff:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by robban75:
The slower plane wont break up as badly as the faster plane. Try it, you'll see.
Spot on. And before you complain know that this was requested by the 'community'. They wanted to penalize the collider more than the collidee and Maddox Games coders seem to have relied on speed at the collision to determine who initiated it. </div></BLOCKQUOTE>So a completely unrealistic situation was requested by the "community" and Oleg just programmed it right in, eh? And here we all thought that the programming was done to represent how things occur in real life. Go figure.

GR142-Pipper

Akronnick
02-07-2006, 12:10 AM
Originally posted by Pirschjaeger:
Speaking of a mental notes, can you guyz guess which frequency I´m humming in my imagination? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Fritz

I'm guessing 60Hz, and that's not your imagination, it's resonance from your monitor, you need to adjust your foil hat http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

La7_brook
02-07-2006, 02:27 AM
i like one about the 50 cal killing tiger tanks

Pirschjaeger
02-07-2006, 04:11 AM
Originally posted by Akronnick:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pirschjaeger:
Speaking of a mental notes, can you guyz guess which frequency I´m humming in my imagination? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Fritz

I'm guessing 60Hz, and that's not your imagination, it's resonance from your monitor, you need to adjust your foil hat http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Dohhh! http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Ok, you win this round, but I´ll be back! http://forums.ubi.com/images/smilies/blink.gif

WOLFMondo
02-07-2006, 04:24 AM
Originally posted by GR142-Pipper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jetbuff:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by robban75:
The slower plane wont break up as badly as the faster plane. Try it, you'll see.
Spot on. And before you complain know that this was requested by the 'community'. They wanted to penalize the collider more than the collidee and Maddox Games coders seem to have relied on speed at the collision to determine who initiated it. </div></BLOCKQUOTE>So a completely unrealistic situation was requested by the "community" and Oleg just programmed it right in, eh? And here we all thought that the programming was done to represent how things occur in real life. Go figure.

GR142-Pipper </div></BLOCKQUOTE>

We can read something into this, you keep getting rammed by faster 109's when your low and slow? http://forums.ubi.com/images/smilies/blink.gif

PF_Coastie
02-07-2006, 05:10 AM
Whether its a fishing attempt or not, this happens all the time. It is NOT related to slower or faster planes though.

Its all about the net connection.

Brain32
02-07-2006, 06:36 AM
Yesterday one of my kills was a BF109 which rammed me, he lost a wing I was intact and got a kill(I was in a Spitfire)...

DIRTY-MAC
02-07-2006, 06:39 AM
WTF Pipper, whats your problem, do you really
want a P-51 made of flubber or what?
I say loose that idea and let someone teach you how to play this game instead http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Pirschjaeger
02-07-2006, 07:39 AM
I´d say, that for someone to complain about this, considering all other issues, that person must have a lot of colissions. When I played online, collisions were very rare.

Kinda makes you think the problem is more about pilots rather than the game.

Fritz

cawimmer430
02-07-2006, 08:31 AM
When I collide with the 109, it is me who goes down in flames! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Chuck_Older
02-07-2006, 11:01 AM
Originally posted by Akronnick:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pirschjaeger:
Speaking of a mental notes, can you guyz guess which frequency I´m humming in my imagination? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Fritz

I'm guessing 60Hz, and that's not your imagination, it's resonance from your monitor, you need to adjust your foil hat http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

my vote for Reply of the Month http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

GR142-Pipper
02-07-2006, 04:12 PM
Originally posted by Pirschjaeger:
I´d say, that for someone to complain about this, considering all other issues, that person must have a lot of colissions. When I played online, collisions were very rare.

Kinda makes you think the problem is more about pilots rather than the game.

Fritz Actually, my purpose in starting this thread was to bring some attention as to how collisions are handled in a completely unrealistic manner. They nearly always result in the loss of both aircraft (and often their crews as well) in real life. Collisions are ficticiously modeled in this game and it would be a simple programming change to fix it.

GR142-Pipper

Pirschjaeger
02-07-2006, 04:57 PM
You´re not the first to bring this up, nor will you be the last, but if it were so simple, don´t you think Oleg would have fixed it by now?

Somehow I think there is more than one reason, such as lag, and that of course is out of Oleg´s control. Chances are, a simple program change wouldn't be enough.

Avoid collisions. I´m guessing you like to make a lot of headon shots. That can be your problem. A good headon shot is not truly headon. It´s about 3 degrees off and you give full yaw just before you pass, and rake the complete fuselage.

Fritz

Low_Flyer_MkVb
02-07-2006, 05:01 PM
Have you ever thought that like Remington Steele, Oleg is just some character thought up by Ubi to cop the flak that goes with marketing a combat flight sim?

Pirschjaeger
02-07-2006, 05:05 PM
Many times. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

ICDP
02-07-2006, 05:07 PM
Originally posted by GR142-Pipper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pirschjaeger:
I´d say, that for someone to complain about this, considering all other issues, that person must have a lot of colissions. When I played online, collisions were very rare.

Kinda makes you think the problem is more about pilots rather than the game.

Fritz Actually, my purpose in starting this thread was to bring some attention as to how collisions are handled in a completely unrealistic manner. They nearly always result in the loss of both aircraft (and often their crews as well) in real life. Collisions are ficticiously modeled in this game and it would be a simple programming change to fix it.GR142-Pipper </div></BLOCKQUOTE>

If that was trully the case then you wouldn't have singled out the 109 as surviving collisions. You blatantly singled out the 109 in another conspiracy theory. Had you simply stated that the collision bug needs looked at you would have received a lot of support.

HayateAce
02-07-2006, 05:59 PM
http://www.hasslefreeclipart.com/clipart_food/popcorn.gif

GR142-Pipper
02-07-2006, 10:44 PM
Originally posted by Pirschjaeger:
You´re not the first to bring this up, nor will you be the last, but if it were so simple, don´t you think Oleg would have fixed it by now? Why would you come to that conclusion? We have 50's that don't punch, wings that fly off, R-2800's that can be taken out with one plink, 109's that turn nearly as well as Yaks, P-51's/P-47's/F4U's that fly like cr@p patch after patch, etc., etc. So if these issues don't command his attention and dispite it's merits, it's not unreasonable for Maddox to overlook this (even though it's aircraft independent).


Somehow I think there is more than one reason, such as lag, and that of course is out of Oleg´s control. Chances are, a simple program change wouldn't be enough. Oh, it's quite enough. It's much more difficult to craft a complex collision model than it is to craft a simple one. Apparently, the present one is more complex because it supposedly takes the two colliding aircraft's speed into consideration and then arbitrates which aircraft will survive. The simple (and accurate) model dispenses with this and no aircraft survive.


Avoid collisions. Respectfully, that's akin to saying if you don't sin you go to heaven. Everyone knows that.
I´m guessing you like to make a lot of headon shots. That can be your problem. A good headon shot is not truly headon. It´s about 3 degrees off and you give full yaw just before you pass, and rake the complete fuselage. Not so. I avoid head on shots but this has nothing to do with what I do. My comments are strictly to make one aspect of the game better depict what goes on in real life. No more, no less.

GR142-Pipper

GR142-Pipper
02-07-2006, 10:47 PM
Originally posted by ICDP:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GR142-Pipper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pirschjaeger:
I´d say, that for someone to complain about this, considering all other issues, that person must have a lot of colissions. When I played online, collisions were very rare.

Kinda makes you think the problem is more about pilots rather than the game.

Fritz Actually, my purpose in starting this thread was to bring some attention as to how collisions are handled in a completely unrealistic manner. They nearly always result in the loss of both aircraft (and often their crews as well) in real life. Collisions are ficticiously modeled in this game and it would be a simple programming change to fix it.GR142-Pipper </div></BLOCKQUOTE>

If that was trully the case then you wouldn't have singled out the 109 as surviving collisions. You blatantly singled out the 109 in another conspiracy theory. Had you simply stated that the collision bug needs looked at you would have received a lot of support. </div></BLOCKQUOTE>That's a fair criticism. Accepted.

GR142-Pipper

Badsight.
02-07-2006, 11:04 PM
ive been the faster plane & come off second best

ive been the slower plane & come off second best

ive been the slightly higher plane & lost the collision

ive been the slightly lower plane & lost the collision

ive been firing & lost the collision

ive held fire & still lost a wing whereas the other guy didnt

i have ripped thru the weak outer wing section of four engine bombers at over 600 kmh & lost a wing whereas the bomber flew away fine

it has nothing to do with your attitude in the collision or the plane your flying

its netlag & whose PC says what "happened" to the server

GR142-Pipper
02-07-2006, 11:27 PM
Originally posted by Badsight.:
its netlag & whose PC says what "happened" to the server It doesn't matter. In the real world, collisions (particularly involving fighter type aircaft) most often result in both aircraft being lost. This is especially true when both aircraft collide with their wings. Is there an occasional rare exception, sure. But it's very rare.

GR142-Pipper

Pirschjaeger
02-08-2006, 12:46 AM
Originally posted by GR142-Pipper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Badsight.:
its netlag & whose PC says what "happened" to the server It doesn't matter. In the real world, collisions (particularly involving fighter type aircaft) most often result in both aircraft being lost. This is especially true when both aircraft collide with their wings. Is there an occasional rare exception, sure. But it's very rare.

GR142-Pipper </div></BLOCKQUOTE>

So now you are saying that the netlag and the decisions made by the pc or server doesn´t matter. http://forums.ubi.com/images/smilies/blink.gif

Those are only two of the variables involved. You claim that it´s a simple program adjustment. Do you also claim that that simple program change will correct the two variables that Badsight mentioned?

This would mean, Oleg could end netlag if he wanted. Oleg is good, but not that good.

Collisions are, as in real life, like dog poo. Avoid them.

Fritz

Z4K
02-08-2006, 12:49 AM
Originally posted by Pirschjaeger:
... if it were so simple, don´t you think Oleg would have fixed it by now?


Like the two accountants who saw a $50 note on the footpath outside a bank. One bent over to pick it and the other said:
"Don't bother. If it was worth picking up, someone else would have done it by now."


Also, the "all collisions == instadeath for all colliders" is a bad arrangement IMHO. Modelling aircraft/aircraft collisions should be just like modelling aircraft/bullet collisions. The damage model of the planes involved should be taken into account. A fuselage/fuselage collision should (almost always - I'm sure there'd be exceptions) result in two lost a/c. A vertical stabiliser/wing root collision might not have any losses, just damage.

My biggest gripe with the current model is when the surviving a/c seems unscathed (including when I'm flying it).

Badsight.
02-08-2006, 01:08 AM
Originally posted by GR142-Pipper:
In the real world, collisions (particularly involving fighter type aircaft) most often result in both aircraft being lost. This is especially true when both aircraft collide with their wings. Is there an occasional rare exception, sure. But it's very rare. & the exceptions are comparativly rare in FB as well , most collisions in this game result in damadge to both planes

GR142-Pipper
02-08-2006, 02:55 AM
Originally posted by Badsight.:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GR142-Pipper:
In the real world, collisions (particularly involving fighter type aircaft) most often result in both aircraft being lost. This is especially true when both aircraft collide with their wings. Is there an occasional rare exception, sure. But it's very rare. & the exceptions are comparativly rare in FB as well , most collisions in this game result in damadge to both planes </div></BLOCKQUOTE>It's by no means rare in this game and I don't collide often. Damage (usually flight-ending) should occur very nearly ALL the time to both aircraft...not just once in a while. Face it, it's a flaw...an easily correctable flaw.

GR142-Pipper

GR142-Pipper
02-08-2006, 03:02 AM
Originally posted by Pirschjaeger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GR142-Pipper:
[QUOTE]Originally posted by Badsight.:
its netlag & whose PC says what "happened" to the server It doesn't matter. In the real world, collisions (particularly involving fighter type aircaft) most often result in both aircraft being lost. This is especially true when both aircraft collide with their wings. Is there an occasional rare exception, sure. But it's very rare.

GR142-Pipper </div></BLOCKQUOTE>


So now you are saying that the netlag and the decisions made by the pc or server doesn´t matter. http://forums.ubi.com/images/smilies/blink.gif

Those are only two of the variables involved. You claim that it´s a simple program adjustment. Do you also claim that that simple program change will correct the two variables that Badsight mentioned? I could care less about what variables Badsight or anyone else mentioned as they don't matter. The fact is two aircraft collided. It doesn't matter if it's lag or pilot-induced.


Collisions are, as in real life, like dog poo. Avoid them. The fact is that they DO occur and it's obvious they aren't handled well. It's one of the most arcadish characteristics in this game and well below what Maddox is capable of.

GR142-Pipper

WOLFMondo
02-08-2006, 03:47 AM
There not going to change the collision detection on aircraft at this stage in a games development.

Were lucky to get anything new and any changes considering the age of this sim and the fact they are trying to make BoB too.

Sturm_Williger
02-08-2006, 04:33 AM
Damage model IS used if the lag isn't too bad, Z4K. ( Oleg obviously does what he can ).

I've definitely seen a friend cut a bomber wing off with his vertical stabiliser. He lost the vertical stab, the bomber lost the outer third of its wing and went down.

But if the server doesn't get the relevant info in time, I don't know what program fix could be implemented.

Z4K
02-08-2006, 05:58 AM
Sturm_Williger:

Don't get me wrong. I didn't mean to imply that it isn't, but that it should continue to be used (as opposed to what is seems some others are saying: collision = instadeath).

That said, if I had a Magic Wand of Changing Minor Things in the Universe Magically, then I'd like to do something about eliminating lag and lag-related issues.

Pirschjaeger
02-08-2006, 08:33 AM
Originally posted by GR142-Pipper:

Those are only two of the variables involved. You claim that it´s a simple program adjustment. Do you also claim that that simple program change will correct the two variables that Badsight mentioned? I could care less about what variables Badsight or anyone else mentioned as they don't matter. The fact is two aircraft collided. It doesn't matter if it's lag or pilot-induced.


GR142-Pipper[/QUOTE]

Ok, maybe I can make it clearer for you,....or maybe not.

Three variables have been mentioned. Imagine a basket of apples(three apples in total). Each apple represents a variable. Each variable causes the problem you want fixed. For this, we will say you want an empty basket.

Taking out one apple would be like fixing one variable. Would the problem be solved? No, you still have two variable(apples) and the basket is not empty(problem not fixed).

Dude, in order to fix the problem, you NEED to care about the other variables.

Other than that, I can´t think of any other way to explain it.

Have you gone to ORR and posted such a thread? http://forums.ubi.com/images/smilies/blink.gif

Fritz

Pirschjaeger
02-08-2006, 08:35 AM
Originally posted by Z4K:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pirschjaeger:
... if it were so simple, don´t you think Oleg would have fixed it by now?


Like the two accountants who saw a $50 note on the footpath outside a bank. One bent over to pick it and the other said:
"Don't bother. If it was worth picking up, someone else would have done it by now."


Also, the "all collisions == instadeath for all colliders" is a bad arrangement IMHO. Modelling aircraft/aircraft collisions should be just like modelling aircraft/bullet collisions. The damage model of the planes involved should be taken into account. A fuselage/fuselage collision should (almost always - I'm sure there'd be exceptions) result in two lost a/c. A vertical stabiliser/wing root collision might not have any losses, just damage.

My biggest gripe with the current model is when the surviving a/c seems unscathed (including when I'm flying it). </div></BLOCKQUOTE>

It is annoying, but other than direct lan cables, it cannot be fix. We do the next best thing and avoid collisions.

To add, and this is more for Pipper, there are many corrections needed in the game. What is priority? Can we ask Oleg to drop everything he is doing, including BoB, and try in vain to fix this minor proplem?

Avoid collisions. I don´t collide with people online, why should you?

Fritz

Fritz

AnaK774
02-08-2006, 10:44 AM
Well, of course this is common tactic http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://rapidshare.de/files/12818405/Bad_Shot.wmv.html

edgflyer
02-08-2006, 11:50 AM
So if what I am reading here is all true, if my wifes frying pan is traveling faster than my head, then all damage should be on the frying pan. http://forums.ubi.com/images/smilies/35.gif

Pirschjaeger
02-08-2006, 12:15 PM
http://forums.ubi.com/images/smilies/88.gif

Ok, we´ll wait for the results.

GR142-Pipper
02-09-2006, 01:37 AM
Originally posted by Pirschjaeger:
Dude, in order to fix the problem, you NEED to care about the other variables. If the game can recognize that a collision took place at all, then destroy both aircraft. While absolute, it's a far better solution than the ridiculous collision model that currently exists and I just don't believe that this type of programming fix is at all difficult to implement.

GR142-Pipper

Pirschjaeger
02-09-2006, 05:56 AM
Originally posted by GR142-Pipper:
If the game can recognize that a collision took place at all, then destroy both aircraft.
GR142-Pipper

I would agree with this, but it seems to me that that is the problem, the game cannot recognize a collision due to the other two variables. Oleg is not stupid, I would think he prgrammed the game to destroy both a/c, but when your pc gets the info and obliterates you, it doesn´t mean the other guy's pc gets the same info.

Have you ever noticed the diferent effects offline? You can use your rudder to slice off the opponant's wing. You'll lose your rudder and he'll lose his wing, but you can still land if you are patient enough.

Offline, a collision is a collision. It´s one pc. Online, a collision can be many thigs because it is two pc's with miles in between and a lot of info to sift through.

But you haven´t answered my question. Did you start the same thread in ORR and get a definitive answer from Oleg? Somehow I doubt it and it seems you are colliding with yourself right now.

Dude, what more can we say?

Fritz

GR142-Pipper
02-09-2006, 09:38 PM
Originally posted by Pirschjaeger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GR142-Pipper:
If the game can recognize that a collision took place at all, then destroy both aircraft.
GR142-Pipper


I would agree with this, but it seems to me that that is the problem, the game cannot recognize a collision due to the other two variables. Oleg is not stupid, I would think he prgrammed the game to destroy both a/c, but when your pc gets the info and obliterates you, it doesn´t mean the other guy's pc gets the same info. Sure it does because the game credits the surviving aircraft with a kill on the very aircraft that was lost due to the collision.


Have you ever noticed the diferent effects offline? You can use your rudder to slice off the opponant's wing. You'll lose your rudder and he'll lose his wing, but you can still land if you are patient enough

Offline, a collision is a collision. It´s one pc. Online, a collision can be many thigs because it is two pc's with miles in between and a lot of info to sift through. . I certainly have noticed a difference in the handling feel of some aircraft but I haven't noticed much difference in the way of collision differences. I'm not saying it's not there but I just haven't noticed a difference.


But you haven´t answered my question. Did you start the same thread in ORR and get a definitive answer from Oleg? Somehow I doubt it and it seems you are colliding with yourself right now. I haven't started this same thread topic in ORR. There's no doubt that Oleg is aware of this issue and that it remains the same is not accidental.


Dude, what more can we say? Probably not much other than to agree that collision handling is presently a weak feature of the game.

GR142-Pipper

Fritz </div></BLOCKQUOTE>

Badsight.
02-09-2006, 10:12 PM
Pipper , this shows how much a Tool you are

you cannot hold Maddox Games to be conspiracists in holding the entire World Wide Web to "lag" whever a German Aircraft is involved in a near , or actual collision in their game

you really are a whiney ***** you know that ? not everything about online gaming is under the communist influence of Evil Oleg Maddox

my god your incredibly biased , pathetic & stupid all at the same time

(BTW , more collisions end in both parties wasted than not , yet another thing that your eternally wrong about)

GR142-Pipper
02-10-2006, 03:47 AM
Originally posted by Badsight.:
Pipper , this shows how much a Tool you are

you cannot hold Maddox Games to be conspiracists in holding the entire World Wide Web to "lag" whever a German Aircraft is involved in a near , or actual collision in their game The only thing that Maddox is being "held" to in this thread is the fact that this specific aspect of the game is weak...and it is. If you weren't off on your little bad hair day rant, this might have occurred to you. But then again, Badweenie, you've never been accused of being the brightest bulb on the marquee.

GR142-Pipper

kameron1974
02-10-2006, 03:39 PM
Why would I want to collide another plane?

plumps_
02-10-2006, 05:06 PM
The problem with online collisions is that due to netlag everybody sees a different version of what's going on.

Pipper, here's a link (http://www.errthum.com/troy/warbirds/tests/netlag.html) for you. It's about "Warbirds", but should apply to IL-2 as well.