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GazzaMataz
09-16-2007, 07:46 AM
I know that the Hurricane didn't have that good a rate of climb or top speed. It was good at turning and a good gun platform, but it really does seem just too slow.

I have read a few books and learnt about the Hurri taking down Zeros and the Bf109e but in this game it just seems like a lot harder than it was in real life.

So is the Hurri just too slow in this game or is it just me?

VW-IceFire
09-16-2007, 07:53 AM
Its just you. Although you should know that the Hurricane Mark I we have in game isn't quite as good as the Hurricane Mark I used by the RAF during the Battle of Britain (I think our Mark I was modeled as the one that the Finnish Air Force used). The Mark II on the other hand is pretty much what it should be with any of the speed charts I've had a look at.

Hurricanes had a terrible time with Zeros and were hard pressed to keep up with 109s so not sure what books you were reading. The biggest problem with Zeros was simply tactics...they were trained to defeat 109s and they turned better than 109s so thats the move they used. Against Zeros the situation was reversed.

What the Hurricane ultimately had for it was that it was relatively robust and easy to fix, its performance was just good enough to compete, and it was relatively easy to fly. In other words it was the perfect aircraft for the Battle of Britain.

The key with speed in the Hurricane is to conserve it. You can get bogged down in turn battles but its not worth it. Use the turn sparingly (like you should in any fighter) and ensure that you're properly trimmed out at all times. Especially rudder trim which both Hawker fighters in this game seem to need allot of.

GazzaMataz
09-16-2007, 09:48 AM
Hurricanes had a terrible time with Zeros and were hard pressed to keep up with 109s so not sure what books you were reading.

I am not saying that the Hurri was a better plane but what I have read is that they could take out Zeros and Bf109s which actually happened. I guess it also depended on the pilot who was flying it. In the hands of Stanford Tuck, Bader, Lacey etc it would be more leathal.

Guess I will have to practice a bit more :-)

DKoor
09-16-2007, 09:53 AM
Bring your fingers over CTRL+E when you meet 109F.
Be surehttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

major_setback
09-16-2007, 09:54 AM
I found that it is really manouvreable if you learn to use that big rudder correctly, it 'slips' nicely if you use opposite rudder (opposite direction to how it would normally be used with aileronns)the ailerons. It won't outurn a zero though, I don't suppose, but you can jinx out of the way from his fire quite well.

GazzaMataz
09-16-2007, 11:21 AM
Bring your fingers over CTRL+E when you meet 109F.
I don't usually get a chance. Normally I see tracers and then it\s no wing left http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

[quote]I found that it is really manouverable if you learn to use that big rudder correctly{/quote]
I will try that. It sounds similar to a trick I heard hat a real BoB pilot used to use.

Choctaw111
09-16-2007, 12:03 PM
Originally posted by GazzaMataz:
[QUOTE]Bring your fingers over CTRL+E when you meet 109F.
I don't usually get a chance. Normally I see tracers and then it\s no wing left http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Don't you mean no left wing? http://forums.ubi.com/images/smilies/88.gif

You just have to get the 109 to fight on your terms. Lure into a turn fight and when you finally get him in your sights you can start to rake him with your well aimed fire. It won't be too long before your enemy succumbs to the punishment.