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IMBigredhog
03-15-2005, 06:14 PM
Been away from flight sims for a while. I just got Pacific fighters and I cant seem to get off the deck in the F6F5. I can take off with an empty load but with the default load I get to go swimming. I run up 100% throttle and mixture, flaps take off, prop pitch 100% canopy open, prior to roll out. I retract my gear as soon as I leave the deck and dont attempt to climb but I just sink like a rock. Iam a licensed Private pilot Cessnas, Pipers and so forth so Im no stranger to aviation but I must be missing something. Thanks in advance!
Feelin real STOOPID http://forums.ubi.com/images/smilies/35.gif LOL
Mark

IMBigredhog
03-15-2005, 06:14 PM
Been away from flight sims for a while. I just got Pacific fighters and I cant seem to get off the deck in the F6F5. I can take off with an empty load but with the default load I get to go swimming. I run up 100% throttle and mixture, flaps take off, prop pitch 100% canopy open, prior to roll out. I retract my gear as soon as I leave the deck and dont attempt to climb but I just sink like a rock. Iam a licensed Private pilot Cessnas, Pipers and so forth so Im no stranger to aviation but I must be missing something. Thanks in advance!
Feelin real STOOPID http://forums.ubi.com/images/smilies/35.gif LOL
Mark

ImpStarDuece
03-15-2005, 06:37 PM
What load out and what carrier?

On the escort carriers, particularly if they are static, it is VERY difficult to get a 'cat up with a full load.

JadehawkII
03-15-2005, 06:48 PM
I always pull up slightly prior to leaving the flight deck. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif It's preferred to pull up on the stick some to keep the bird in the air. Otherwise, you DO sink and in the drink ya go! http://forums.ubi.com/images/smilies/1072.gif
More so when you have a load hanging from your wings! http://forums.ubi.com/images/smilies/25.gif When I start, I apply full power and let the engine rev up for 10 seconds before I let loose of the chocks. Then accelerate down the deck and start to pull up some on the stick right before my nose gets to the end of the deck from the cockpit view. http://forums.ubi.com/images/smilies/25.gif

To date, I tried flying the F4U1C with 2 napalm tanks, a drop tank and could never get it from going into the drink. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif Same with AI just does the same thing...all my flight went into the drink. http://forums.ubi.com/images/smilies/blink.gif It's a flaw in the game and was not modeled accurately in my opinion. Maybe they will fix this, I dunno. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/blink.gif

Hope this helps and have fun!

heywooood
03-15-2005, 07:03 PM
Mark - check to see if it is a static carrier.

The FM's were tweaked in the last patch and some things got screwed up unintentionally...there will be some ammendments to the FM's in the next patch.

If it is a training mission, and the carrier is static, there isn't much you can do.
If it is a campaign, you need to learn how to use the Full Mission Builder so you can modify the loadout or the carrier speed in that mission.

VW-IceFire
03-15-2005, 07:19 PM
You're doing all the right things. I'd drop the takeoff flaps as soon as you leave the deck...then followed by retracting the gear. I usually tap the trim key a bit too so that your trimmed a bit nose high when you leave the deck. Not sure if thats proper procedure for carrier ops but it seems to work.

Hellcat is easier to get off the deck then the Corsair and other USN birds so if you can master this one, move onto the rest http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wildcat may be easier too.

GRYPHON_401Cdn
03-15-2005, 07:46 PM
DOnt use 'default' ie 100% fuel unless you aim to fly for over 4 hours.

25% is all you need for an hour. ANd you can get off the deck on a static carrier with 25%

IMBigredhog
03-15-2005, 11:52 PM
Thanks guys dumped some fuel and sure enough no swimmin!! Man I just got my Track IR goin and this thing is incredible. Again thx all back to practicing!

XyZspineZyX
03-16-2005, 01:15 AM
Hello,
it also depends on which patch you have - e.g. 3.03 would not let you start a F4U from a carrier.

Anyway, that's what i do:
Control weapon loadout and fuel (75 percent will do in most cases).
Brake shoes applied, both magnetoes, full mixture, full prop pitch, lock tailwheel (will make the starting path a bit straighter, more speed).
For aerodynamic reasons, canopy shut, radiator closed, not automatic. For same reason, no flaps now - more speed.
Start engine, let it idle a short time. 3 minutes or more would be great, 'cause a warmer engine will develop more thrust - maybe you do not have the time, though. Apply full throttle (110 percent or 100 percent and WEP). Wait till engine reaches it's max revolutions.
Brake shoes away, try to go as straight as possible and lift the tailwheel a.s.a.p., it will probably go up from the prop-wind immediately = more speed, no drag from tailwheel.
20 percent before the end of the deck apply start or even full flaps, depends on plane.
Leaving the deck raise gear and hold the nose straight or even a bit down = more speed. Carefully pull the stick, speed is all.
At some 200 km/h reduce flaps to 'fighting' position, however that again depends on the plane... hope it helps.

Greetings,
VIIseas