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nte70
07-31-2009, 07:08 AM
Excuse my spelling.
1st,thanx to nugget and flat spin man for all they have done here. I would be lost without you both.
Now, i got a bit of a moral dillema.
flying through the the pacific,i spotted some japenese carriers.I had a look see, and then headed home.
on the way my wingman and i were jumped by some very good zero piolets.
i got some distance ,but my wingman got caught.
we are out gunned ,and out numbered and i got some pretty important info for my boss.
what is the right thing to do?
help my mate, or run?

danjama
07-31-2009, 07:11 AM
Help.

JtD
07-31-2009, 07:12 AM
Run.

ImMoreBetter
07-31-2009, 07:16 AM
Run and get help.

DKoor
07-31-2009, 07:18 AM
Bail out.
Just saying.
Japanese wont understand your move.

Man needs to have options.

Monty_Thrud
07-31-2009, 07:58 AM
Duke Nukem...

JG52Uther
07-31-2009, 08:24 AM
Originally posted by ImMoreBetter:
Run and get help.

http://forums.ubi.com/images/smilies/11.gif

Personally I always run,but thats because I consider myself the most important person in my squad.Not sure the others agree with me though!

Gammelpreusse
07-31-2009, 08:34 AM
Depends on your assessment of the situation. If you think your help and self esteem will secure both your and your wingman's survival, go help him. If not, head home. Simple and applyable to all situations you may ecounter.

There are no set rules for such moments.

BillSwagger
07-31-2009, 08:47 AM
If it is conceivable that your wing can be helped then do it, but if it would also seal your fate then i'm sure he would understand if you bailed or made a run for it.

Worf101
07-31-2009, 09:19 AM
Woah... reminds me of that "Twilight Zone" episode where the pilot from WWI shows up at an airbase in the 1960s. He ran and left a squaddie in peril, but somehow he ran forward in time. He learned then the consequences of his actions... in the end he got back in his Sopwith and went back in time to save a man who would later on do big things in WWII.

Good yarn that.

Da Worfster

rnzoli
07-31-2009, 10:33 AM
Very good question.

In situations like this, logic would dictate to me that I run with the precious info, because it can save a lot more lives than my wingman's.

However, at the same time, emotions would dicate to me, that I go back and try to save my wingman - which is, in real life, probably my friend also. I could no longer look into the mirror, if I leave him without any help, and discovering even the smallest possibility to save him would torment my concience for the rest of my life.


So in my case, it all comes down to the question, how nice guy is my wingman http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

danjama
07-31-2009, 10:38 AM
It really depends how your frames per second are over the combat area...anything below 20 is unacceptable IMO.

wheelsup_cavu
07-31-2009, 12:27 PM
Originally posted by Worf101:
Woah... reminds me of that "Twilight Zone" episode where the pilot from WWI shows up at an airbase in the 1960s. He ran and left a squaddie in peril, but somehow he ran forward in time. He learned then the consequences of his actions... in the end he got back in his Sopwith and went back in time to save a man who would later on do big things in WWII.

Good yarn that.

Da Worfster
Here you go Worf:
18. The Twilight Zone - The Last Flight (http://www.veoh.com/browse/videos/category/entertainment/watch/v14073628JaDycAKK)

It was a great episode, IMO. http://forums.ubi.com/images/smilies/clap.gif


Wheels

Choctaw111
07-31-2009, 12:37 PM
Every situation is different, but in this case you had some very important intel to deliver. Being bounced by several experienced enemy fighters does not change that.
Had you stayed and fought, it is very likely that the both of you would have been shot down and the intel never passed on.
I believe you did the right thing and I hope your wingman thinks so also.
If I would have been the wingman, I would have told you to go on and deliver the intel while I tangled with the enemy fighters to give you as much time as possible to escape.

K_Freddie
07-31-2009, 12:52 PM
We all know that sometime our time will come.. Your wingman's time has come.. and you both know the odds.

BUT.. how many zeros are there ? if there's more than 2 it can be a problem, but sizing up the tactical situation might put you in the advantage.

The best is for you wingman to go into a shallow dive, to the side of you, to keep ahead of the zero's, and putting them lower than you. You can then do the thatch weave onto the persuers at high speed, helping to shake off the zeros. But once below 2000m just keep running.
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Saburo_0
07-31-2009, 01:57 PM
Since your wingman is too stupid to do what you tell him, such as staying together and weaving; he deserves what he gets for jumping into a scrap with those Zeros. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

BSS_CUDA
08-01-2009, 07:17 AM
IRL run.

Mr Spock said
the needs of the many out-weigh the needs of the few, or the one
your info can save MANY more lives.

in game. depends on if your a point ***** and how good a friend your wingman is

FlatSpinMan
08-01-2009, 09:27 AM
Originally posted by nte70:
Excuse my spelling.
1st,thanx to nugget and flat spin man for all they have done here. I would be lost without you both.


Anytime. Now what was it that I did? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

DuxCorvan
08-01-2009, 10:47 AM
Run and live to be President.

MD_Titus
08-03-2009, 03:04 PM
Originally posted by Worf101:
Woah... reminds me of that "Twilight Zone" episode where the pilot from WWI shows up at an airbase in the 1960s. He ran and left a squaddie in peril, but somehow he ran forward in time. He learned then the consequences of his actions... in the end he got back in his Sopwith and went back in time to save a man who would later on do big things in WWII.

Good yarn that.

Da Worfster
wouldn't be you-tube that would it?
nm, read thread then reply.