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View Full Version : Quick Question, do I have to restart campaigns to



XyZspineZyX
08-12-2003, 11:21 PM
First..big thanks to Team Maddox for the patch.


Do I have to restart my existing campaigns to have the new features work, like the dynamic campign mission pathing avoiding AAA? ect... If so,no big deal just wish to know, I am more than ready to start 6 or 10 new campaigns http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
08-12-2003, 11:21 PM
First..big thanks to Team Maddox for the patch.


Do I have to restart my existing campaigns to have the new features work, like the dynamic campign mission pathing avoiding AAA? ect... If so,no big deal just wish to know, I am more than ready to start 6 or 10 new campaigns http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
08-12-2003, 11:27 PM
Ok, Im impatient must have waited 2 minutes, no answer.

Im hovering here. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

/me simulates 2 smiley faces clicking beer mugs together.

XyZspineZyX
08-12-2003, 11:47 PM
I don't think you'll have to restart your campaigns to get the effects of the AAA avoiding flight paths, since the way Dgen works is it generates a new mission everytime you "apply" the just flown mission. Since the new code in the patch supports this new feature, the new missions generated should from then on should avoid AAA. Continue flying your old campaign missions and after the first mission in each campaign ( if you have more than one ) will generate to avoid the flack. Try it and I think you'll find I'm right.