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slappedsilly
03-15-2007, 10:25 AM
Sounds good http://www.simhq.com/_air9/air_290a.html

WWSpinDry
03-15-2007, 10:28 AM
I can't help feeling they're "rushing to release" before a lot of (IMNSDHO) very important stuff has been developed. That's going to hurt initial sales (people holding out until their favorite features are implemented). I hope it doesn't stifle the initial rush so badly no further development gets funded.

That being said, I'll probably buy it right away--vote with my dollars.

Rebel_Yell_21
03-15-2007, 10:32 AM
Agreed. Too many cases of "not with the initial release". They obviously need some cash flow to continue development.

Sad to hear they will try to eventually have a RB style dynamic campaign, but it won't be until later, if ever. Hard to believe that can't be recreated more easily now than way back then.

Old_Canuck
03-15-2007, 11:33 AM
I'll be helping them out with my cash flow be sure. Flight sims of this nature fall into the sim-for-the-sake-of-the-art category IMO and they deserve to be encouraged ... [takes CFS3 disc out of the freezer and talks to it] "you hear that you money grubbing, marketing-is-everything piece of useless polycarbonate?"

pacettid
03-15-2007, 11:37 AM
LOL, you guys crack me up...already wringing your hands about what's not going to be in the initial release - c'mon guys, cheer up.

I think this sim will be awesome, and FA_IKKYO and I are already making plans to host it on the Winds of War, as a separate dedicated server.

Waldo.Pepper
03-15-2007, 11:56 AM
Fingers crossed - tightly.

Capt.LoneRanger
03-15-2007, 12:01 PM
About flight modeling, our FM engineer is an author of the Su-25T advanced flight model in LockOn, so you will be able to benefit from his knowledge in flight dynamics when you try it out.

http://forums.ubi.com/images/smilies/25.gif


Sounds great and it has some points, we desperately hoped and waited for in IL2.

Really looking forward to this one.

WWSpinDry
03-15-2007, 12:01 PM
Heh; sorry, pace. It's just those of us still clinging to our tattered old memories of RB3D have been waiting so long for a worthy successor, and have been disappointed so many times...well, hand-wringing is a good way of putting it. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

slappedsilly
03-15-2007, 02:14 PM
I'm an addict. I'll have to buy it. A new engine is exciting, because I'm hoping it will lead into other eras. Alot of hard work is already done, so it only seem obvious to get as much money out of it as possible.

M_Gunz
03-15-2007, 02:36 PM
The good sign is they have the "later on's" as part of the original plan rather than
something to be wedged into the design later on. Big difference when the engine is set up
for it as opposed to "now make it do this" that was never part of the original design.

jannaspookie
03-15-2007, 03:03 PM
OMG, I'm going nuts for this to come out. I've been watching the development for a while now, and have been DROOLING. I can't believe the system specs used to run it though. They seem much lower than I would've thought! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

sukebeboy
03-15-2007, 05:23 PM
Originally posted by WWSpinDry:
Heh; sorry, pace. It's just those of us still clinging to our tattered old memories of RB3D have been waiting so long for a worthy successor, and have been disappointed so many times...well, hand-wringing is a good way of putting it. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Am I the only one who wasn't too impressed with RB3D? I much preferred Rowan's Flying Corps.

PBNA-Boosher
03-15-2007, 08:19 PM
Gonna be sweet!

Bearcat99
03-15-2007, 08:56 PM
Originally posted by pacettid:
LOL, you guys crack me up...already wringing your hands about what's not going to be in the initial release - c'mon guys, cheer up.
I think this sim will be awesome, and FA_IKKYO and I are already making plans to host it on the Winds of War, as a separate dedicated server.


Originally posted by Old_Canuck:
I'll be helping them out with my cash flow be sure. Flight sims of this nature fall into the sim-for-the-sake-of-the-art category IMO and they deserve to be encouraged ... [takes CFS3 disc out of the freezer and talks to it] "you hear that you money grubbing, marketing-is-everything piece of useless polycarbonate?"

My sentiments exactly. This sim will be a classic example of biting the hand that feeds you....... or not. Depending on how well it does will more than likely be the sole determining factor of whether or not it lives or dies. I for one will have it as soon as it comes out.... If you don't support the genre then you really cant complain much about what it lacks....

I particularly liked some of this:

Q. What sort of add-on support will there be for modding skins, the flight model, damage model, objects, maps, missions, campaigns?

A. After the initial release: skins, missions, and campaigns.

Q. Will the GT team be offering add-on aircraft after the initial release?

A. Yes.

Q. Is there any expectation of third party inclusion?

A. Well, at the moment we can't pay for third party modelers. Maybe in the future. Right now we have one person who is a volunteer.

Q. What will the player be able to modify in the sim?

A. Its still under discussion, but "for sure" as I described above: skins, missions, campaigns.

and

Q. How will multiplayer cheating be prevented?

A. By our own protocol protection system.

Q. Will the protection against cheating be a third-party application such as "PunkBuster"?

A. No.

Q. How does a server enforce what flight model online aircraft use?

A. It will check it with its protection mechanism.

Q. Will there be a distinction between offline and online flight models, as was done in RB3D?

A. No.......

Q. Is NaturalPoint's TrackIR "Six Degrees of Freedom" technology in the simulation?

A. Yes.

Q. The development shots are incredibly detailed and near photorealistic. What are the projected system requirements?

A. Recommended system requirements is: Pentium 4, 3.0GHz., 1GB RAM, GeForce 6600GT with 256MB. And by-the-way, all of the sample video and graphic updates on our web site were made on such a system. Most of our office PC`s have same the configuration.

Q. Will it be a DX10 title?

A. Yes, but after the initial release (in add-ons and patches).

and

Q. Will there be a way to record missions both online and offline, such as the .ntrk system in the IL-2 series?

A. Yes.

Q. Any possibility of including an internal recorder for .avi like Eagle Dynamics has in "Lock On" and Lead-Pursuit has in "Falcon 4.0: Allied Force"?

A. Yes, such future capabilities are planned.

Q. How much of the IL-2 engine (which was ultimately discarded for the new engine) translated into the current simulation engine?

A. None.

Q. What elements or factors caused the team to switch to a different engine?

A. We can't discuss this technical information but one "open" detail is: old engine. As we are going to use the latest technologies in our engine, IL-2 doesn't support our own advanced flight and damage modeling and many other aspects.

Q. Was the decision to switch first suggested by one team member, or did all the team realize the idea at the same time?

A. It was an expertise conclusion of programming part of team, and a management decision too.

I honestly think that is one of the reasons why this sim has lasted so long. That and the ongoing support from 1C/RRG/UBI. We can certainly see where things could be better in the chain but lets face it.... if UBI had said "No more.." after IL2... where would we be now?

heywooood
03-15-2007, 10:45 PM
Well I think its a great idea to get it out the way they plan to do it...anymore with the money it takes to develope the rest of it (campaigns, multiple manned positions etc..) this is the proven way to get the cash flowing.

Oleg kind of paved the way for flight sims going forward with his 'developement on the fly' method..

This way - we get to familiarize ourselves with the flight dynamics, controls and characteristics including the WWI fm's and the whole atmospherics of the sim - have a little input with the GT guys as to what works and where the bugs are - as well as what might not work so well.

Then they (GT) can focus on improving the sim with their revenue streams and not spend more pre-release time perfecting aspects of the sim that might not work or be as interesting to the community (if thats possible)and we get to have the essentials of KotS that much sooner.

Good Idea

tagTaken2
03-16-2007, 12:32 AM
Sooner is better, don't care if it only has one flyable.

I'm so freakin excited by this.

I wonder just how close their models are going to be to "reality". It's going to be a weird and frustrating experience if guns jam, engines have to be gunned every two seconds, and wings come away like wet paper. Something else I'm curious about is pilot damage model. With no armour, it's going to be a significant factor.

pacettid
03-16-2007, 07:04 AM
Hello again all http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

So far, I have been very impressed with the Gennadich team. The IL2 Server Commander application they built to support online dedicated servers is truly awesome, and it has greatly eased mission design for the Winds of War.

We plan to support them in this effort, and really look forward to its release.

WWSpinDry
03-16-2007, 07:10 AM
Several of our squad members will be jumping on board with this one right away. We certainly agree we should vote with our dollars and keep this effort alive.

As for RB3D, it's far from perfect but had just the right combo of features (and came at just the right time) to foster a thriving (and loyal) community that is still going strong to this day. When a new WWI offering gets the blessing as its successor that will signal quite a surge to adopt it. Third Wire missed the boat, but we have high hopes for GT to be "the one."

Just pleasepleaseplease let a SPAD be in the initial aircraft mix. http://forums.ubi.com/images/smilies/inlove.gif

RaVe_N
03-16-2007, 07:44 AM
SO Il2 was a work of perfection off the shelf??

KOS will be better than IL2 was of the rack be sure.

Good things take time ,hang in there.

oh and did you guys happen to notice the grass in that screen shot ...holy photo realistic its looking really good.

In the mean time Id recommend getting used to the old birds as allot of us are now doing in *Guts and Glory WWI* server
in hyper
(;D shameless plug) but what the hell try it ...
http://8raven8.proboards44.com/index.cgi?board=wwi&acti...ay&thread=1172871695 (http://8raven8.proboards44.com/index.cgi?board=wwi&action=display&thread=1172871695)

Hawgdog
03-16-2007, 01:59 PM
screenies of the beta sopwitholio anyone?

http://i40.photobucket.com/albums/e245/CWOS/fighters.jpg

WWSpinDry
03-16-2007, 02:08 PM
Where are the ding-dang SPADs, already!? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

crazyivan1970
03-16-2007, 02:47 PM
Nice interview. Thanks for linking to it. I know some of GT guys, one of the most dedicated groups i ever met. Wishing them great success.

EDCF_Rama
03-16-2007, 02:47 PM
Originally posted by WWSpinDry:
Where are the ding-dang SPADs, already!?

Here the Spad XIII:
http://www.gennadich.com/images/144_pic_en.jpg

And the Spad VII pit: http://www.gennadich.com/images/379_pic_multi.jpg

WWSpinDry
03-16-2007, 03:01 PM
Okay, I can die happy now. http://forums.ubi.com/images/smilies/35.gif

LEXX_Luthor
03-16-2007, 08:08 PM
They need a dynamic campaign, but they don't have to make it in Moscow!

Our independent 3rd Party dynamic campaign modder Lowengrin will be all over this one, IF the WW1 sim offers a text file recording of air and surface unit combat results across the map (like our eventlog file in FB/PF), even if just a simplified recording -- many sims offer rather useless recordings of...

X fired MG, miss
X fired MG, miss
X fired MG, miss
http://forums.ubi.com/images/smilies/51.gif

All they need is to record kills on aircraft and surface units, although damage recording would be nice. As we know, Lowengrin is the master dynamic campaign modder for this sim, but for the StrikeFighters sim, Lowengrin can only make an "editor" to ease changing the stock player-centric "dynamic" campaign generator -- because SF sim does not offer a text file record of combat actions (outside the player's squadron which is not enough to build a true dynamic campaign generator). If THE GENNADICH can make a simple all-map and all-unit text file combat results recorder, Lowengrin or others will mod the dynamic campaigns for the customers.

Hawgdog
03-17-2007, 06:56 AM
Having just watched Flyboys...
which keys will be mapped for....

ctrl+P (pistol)
shift+H (head)
alt+IOFACJO (I'm on fire and cant jump out)

Feathered_IV
03-17-2007, 07:11 AM
I just saw Flyboys too. A very stupid movie.
Thank God I didn't pay to see it.

Spectre1968
03-17-2007, 08:05 AM
Originally posted by Old_Canuck:
I'll be helping them out with my cash flow be sure. Flight sims of this nature fall into the sim-for-the-sake-of-the-art category IMO and they deserve to be encouraged ... [takes CFS3 disc out of the freezer and talks to it] "you hear that you money grubbing, marketing-is-everything piece of useless polycarbonate?"
Is that a passing reference to "Dark Star" if so Cool film.
Anyway I don`t care if there is only one or two flyables to start with (il2) I love WWI aircraft and it`s good to see an excellent flight of that era (hopefully) wonder if the fm on the camel is as deadly as the real thing a real handfull apparently http://www.gennadich.com/images/563_pic_multi.jpg

heywooood
03-17-2007, 10:33 AM
I sure hope so Spectre. I will be disappointed if it isn't a real handfull.

You can get used to flying anything in a sim because it doesn't kill you really when you get it wrong. Makes practicing alot easier.

And as far as a few typos or whatever in their press release goes?
I don't care what you call spaghetti or how you spell it, it is always spaghetti and thats a good thing...

As you know - the Russians call WWII the Great Patriotic War and this sim is being developed by a partnership in Russia, so if they called WWI by another name, we all still know what it is. Don't we?

I know one thing WRT WWI flight models - these early planes with their heavy wooden props and torquey rotary engines relied on strong rudder authority for the pilots to have any control in the air at all - might be time to invest in rudder pedals. I think I might develope Popeye forearem or worse trying to fly these planes with a twisty stick.

jamesdietz
03-17-2007, 10:38 AM
Any body got release date ( i know,I know- 2weeks...) Seriously....

Old_Canuck
03-17-2007, 07:39 PM
Originally posted by Spectre1968:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Old_Canuck:
I'll be helping them out with my cash flow be sure. Flight sims of this nature fall into the sim-for-the-sake-of-the-art category IMO and they deserve to be encouraged ... [takes CFS3 disc out of the freezer and talks to it] "you hear that you money grubbing, marketing-is-everything piece of useless polycarbonate?"
Is that a passing reference to "Dark Star" if so Cool film.
Anyway I don`t care if there is only one or two flyables to start with (il2) I love WWI aircraft and it`s good to see an excellent flight of that era (hopefully) wonder if the fm on the camel is as deadly as the real thing a real handfull apparently http://www.gennadich.com/images/563_pic_multi.jpg </div></BLOCKQUOTE>

Spectre1968, It was passing reference to the Idi Amin myth where he reputedly stored his enemy's heads in the freezer and took them out to speak with them from time to time.

heywooood
03-17-2007, 09:35 PM
well these screenshots and so on are just driving me nuts already.

I don't think I can wait 'til Q4 '07


I'm gonna go talk to Don Knotts' head - I think its still in the freezer...hope I didn't leave it on the counter again.

tagTaken2
03-18-2007, 02:49 AM
Originally posted by Old_Canuck:

Spectre1968, It was passing reference to the Idi Amin myth where he reputedly stored his enemy's heads in the freezer and took them out to speak with them from time to time.

I would totally do this if my freezer wasn't iced up.