View Full Version : General Gaming Feedback Poll

Pages : [1] 2 3

04-04-2011, 10:25 AM
As you know, the Assassinís Creed team is constantly searching for ways to better serve you and create games that you want to play!

Please help us in our efforts by giving us feedback on the following questions, using the numbers in your response will help us to organize our findings:

1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

So, for example, please post using the numbers as reference as follows:

1, I like exploring new areas and finding hidden spots

2, I hate getting lost!

3, No - It's amazing!

Feel free to expand on your points, however a clear and concise post will help no end!

This thread is VERY specific, so please keep to the questions posed - do not spam or use it for any other feed back please.

Your answers can shape the future titles, so please post wisely!

04-04-2011, 10:37 AM
I thought we didn't like polls on here Shadey, suppose you're just the messenger. *fires a warning shot*


1. The sense of scale when it comes to open world games is ridiculous, especially in the AC universe. The first look you get out over Rome in AC:B was exactly how I was expecting it. I knew I was going to love exploring every corner of the city, which I'm still doing now.

2. There isn't much I dislike about AC:B and it's environment, but if I was to be really critical I'd say there could be more variation in free-running objects and towers. The standard looking scaffolding has been there since AC and the trellising on most of the buildings is identical. it makes it a little repetitive.

3. Some missions can seem a little pointless at times, and even with the Full Sync system, the majority of them still seem quite easy. I'd like some more puzzle orientated missions. Like the Rifts, but in normal missions.

04-04-2011, 10:40 AM
1 - Not a very big fan of the open world concept, but AC has done it well. I love the fact that every nook and cranny feels alive. Nothing is lazily left bare like in some other games where we find random walls of textures..

2 - I hate having to travel long distances to get from mission to mission.

3 - The fact that there's no proper checkpoint system for 100% sync. Makes it frustrating. Please remember that challenging shouldn't mean frustrating.
(eg. In the mission Castello Crasher, I got to the very last point where I have to kill the two guards, and somehow, I assassinated one guard instead of performing a dual assassination. Needless to say, I failed 100% sync. There should be a "restart memory from checkpoint" option to prevent having to come back all the way from the beginning.)

04-04-2011, 10:49 AM
Are these questions in terms of single player, multi player or both...

Because my answer is different for each.

04-04-2011, 10:56 AM
1 - Being in control of what I want to do, as opposed to solely mission based games that are extremely linear (go here, do x, come back, do y, etc...). Feeling like there is a setting that is identifiable and seems real-ish.

2 - Games that have insane loading times to bring up different parts of the world.

3 - Being able to kill any and every guard without trouble. Hold right trigger, press x, counter kill. Repeat. Combat is too easy. I know Ezio is the baddest of bad***es, but come on. Maybe just have guards attack more than one at a time when they have Ezio surrounded.

04-04-2011, 11:20 AM
1. The feeling of freedom, and especially with this game, the beauty of the huge structures, towns and areas.
2. Well, I think this game could be so much better, with better scripting and better depths of character. Not trying to sound rude, but alot of it just felt quite lazy to me, and unimaginative.
3. The fact that missions are in general very easy, and repetitive. I did like the big scale missions, like Leonardos. However most of the missions, it was like a mission idea was come up with, and then repeated over and over with just varied characters and script, not very exciting.

04-04-2011, 11:43 AM
1. I LOVE Open World games, having the freedom to choose where I want to go, to do what I want, and play the games main mission whenever I choose to, is so much more fun to me than being told to go here and do this etc etc

2. Nothing really, the game is awesome .... although if I was to be nit-picky (which I am about to) I always did wonder why though that if Ezio is supposed to be a Bad *** Assassin, with epic free running skills, why is it that it seems that everyone and their Grandma can free run in Rome, I dunno, makes it feel not as unique to me because of that, being the only one (or one of very very few) to be able to do this would make it that much cooler in my opinion, but again not a biggy and just my opinion, probably a useless one at that lol

3. To be honest, the side missions to me were getting a little stale they just seem a little repetitive, assassinate this person, discover the hidden treasure, I would prefer some side missions with a little story to them, for example, the Christina Missions were great, as where the Followers of Romulus missions as when you got to the end, you got a key towards some new Armour, I would love for the Hidden Treasure/Templar Lair missions to give you more than Florins at the end, for example, A new Weapon, A Dye for your Clothes, A Piece of Clothing so you can customise your outfit, ooo or an extra special unlock of a Horse that is faster than any other horse in the Game http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif , sorry I am rambling now, I tend to do that, but yeah, this is just my opinion and not everyone will feel the same, but erm yeah lol

All in all, AC is a beautiful game as it is, and no matter what changes may or may not come, I will still love it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

04-04-2011, 11:46 AM
1. The freedom, and the replay value for exploring.
2. The game needs a proper stealth system. Infiltrations are so stupid when all you can do is stand, and it looks ridiculous walking from cover. Just like Mordor, one does not simply walk into cover. So maybe even just a simple crouch should be added.
3. The game feels sort of static. Play Uncharted for example; Drake interacts with the world around him e.g. if he's sneaking up behind someone he'll crouch without the need to press a button, if you stand next to cover he'll lean against it slightly without actually engaging he cover system. It's little things like that that make a game more realistic.

04-04-2011, 12:04 PM
1) The ability to choose when to do alot of primary/secondary tasks is the number one thing. Second is the variety that can be put into an open world. AC does a fairly good job at making it feel real - although I think there needs to be some extra effort made to make the cityscape and shops feel more original, when improving Rome it didn't really feel like I did much, very basic. Third, is the way the story is driven in AC. In comparison, it is much more driven in a direction that makes sense as opposed to say RDR which is really a bunch of mish mash missions put together to somehow make a story in the end.

2) The repetitiveness is obivous now in the AC series. Some of the new maps in MP really need to be put into the SP - St Michel(sp?), Siena, Pisa are all good maps that would break up the repetitive nature of the cities which we are gettin now. Also the fact that so many of the buildings look the same - it would be nice to have some variations. The graphical advancement is stale as well. We are lookng at the 4th installment in the series and there hasn't been much improvement.

3) Nothing specific but the variety of missions need to be a major point of concern going forward. I think there has been alot of variety up until now but we are going to need to see some different things inthe future to keep it not getting boring. Maybe taking some of the MP concepts and putting them in the SP arena will help. Above all variety is the only thing that will keep people interested over time and games. Weather change would be a geat way to make the cities feel more real and add some variety.

04-04-2011, 12:27 PM
1. What do you enjoy most about open world games?

Exploration and realism. I absolutely love just walking around exploring places that are BIG and OPEN. It's a very fun thing for me, and particularly fun because this, to me, is realism. It's something I could go and do, in person, IRL... Just explore some area. That was one factor that hooked me from the start in the first Assassin's Creed. Walking around crowded streets, finding ways to climb up buildings to get to the roof...Stuff I could do to explore IRL. (No I probably won't because I'd have to answer to cops maybe, lol)

2. What do you hate the most?

I can't really say I hate anything about a real, true open world game. The only thing I hate is when game developers tote being open world when they're not. I hate it when you have this big world that they call "open", but all it really is, is a series of obstacle courses. You can't go this way because this is in the way. You can't go over here through here because of this. This is walled off, there's a cliff here, height ceiling here...etc.

It's something that the MMO franchise I play the most (Everquest to Everquest 2) did. In the original game, aside from the "zone walls" that were the borders, the zones were indeed totally open to explore and very large. You didn't see many huge obnoxious cliffs barring the way, or some hill with a stupid height ceiling preventing you from getting the top. In the sequel? Finding zones that DO NOT have that was nearly impossible for 6-7 years until they introduced flight and said hey, let's not make our zones so annoying.

Even then, while they removed invisible walls and height ceilings, there are major issues revolving around just cliffs and obstacles and just arrgggh.

In Assassin's creed? Sure, you have walls and obstacles...but there's the thing....YOU CAN CLIMB THEM. THAT is what makes it feel truly opening and inviting to explore and become immersed in.

This was very, very well done in AC1 and AC2. In Brotherhood....Most of the design was great, but honestly, the cliffs in the countryside were very tedious and immersion-breaking to me.

The thing is, with these unclimbable walls and cliffs, you have to use them VERY VERY sparingly or the world begins to shrink in a person's mine, become less accessible and less fun. In AC1, there were cliffs in the kingdom. But here's the thing...We generally ran through the kingdom unless we were after templars. We didn't see these particular cliffs very often at all. And then when we got where we needed to go, we were welcomed by another giant, open city. in Brotherhood, we actually have to go by the cliffed areas pretty frequently, and that's not good.

Don't get me wrong, all in all the world design in Brotherhood is great, just giving feedback on one point of improvement.

3. Are there any aspects of AC that you are getting tired of?

Assassinate was a mistake. There were loopholes that pretty much made that mode kill multiplayer completely for me. Target acquisition should come from something other than actually targeting the player. Maybe an assassination board, I don't know. But the way it's done in Assassinate mode is just not fun at all. A lot of people play it but I honestly think it's just because everybody else plays the mode. Kind of like why so many still play World of Warcraft...Because it's easy to fall back on, there are tons of people there, mainly because there are so many other people/friends there.

I have no real suggestions that would be satisfactory, I think, on how to improve it, except those that change some powerups for the mode.

I don't know, I just think the mode executes so terribly it's hard to make myself care.

Aside from that, no, I honestly don't think there are any aspects I'm tired of. You should be able to sprint on horseback aside from pre-determined scenes though. You could do it in AC1, it should be doable in any game with horses.

04-04-2011, 12:28 PM
Originally posted by sackboy411:
1. The freedom, and the replay value for exploring.
2. The game needs a proper stealth system. Infiltrations are so stupid when all you can do is stand, and it looks ridiculous walking from cover. Just like Mordor, one does not simply walk into cover. So maybe even just a simple crouch should be added.
3. The game feels sort of static. Play Uncharted for example; Drake interacts with the world around him e.g. if he's sneaking up behind someone he'll crouch without the need to press a button, if you stand next to cover he'll lean against it slightly without actually engaging he cover system. It's little things like that that make a game more realistic.

If you want to talk about realism and cover...If you DON'T just walk into cover, rather than say, crouch or something, and you are spotted before getting to it...

Well, if you're walking, that's somewhat normal, Passable. If you're crouching? It's gonna be hey, what the **** is that guy doing? That's suspicious.

04-04-2011, 12:51 PM
1.Discovering the awesome stuff that lies in the corners of the world. Maybe next time you let us scower the world for the perfect assassain hideout, make it multiplayer, and try finding and destroying others' hideouts without them finding ours?

2.That the worlds do eventually end. Instead of having us send our recruits out, why can't we accompany them, or even go ourselves?

3.The wash, rinse, repeat combat system, it is far too easy.

04-04-2011, 01:14 PM
1. What do you enjoy most about open world games?
Being able to 'take time off' from the main story and do other tasks for a while. I have to compliment you on AC:B that there is always something to do, you're never far from a little task that can help you along and keep you interested, for example a thief will appear to chase down.

2. What do you hate the most?
Kind of contradicting 1, often there can be a disconnect between the story and the world, if you're not on a mission you wouldn't know the story is going on in the same world. I don't mean this as an absolute, not all the time, and to a certain extent it makes sense as AC is more about being covert than overt. I guess what I'm driving at is a lack of change in the world from the player's actions, visible and gameplay things such as the people occupying the world.

3. Are there any aspects of AC that you are getting tired of?
If I had to choose one, I'd say collecting things mysteriously placed in random spots. Not to say you shouldn't have to collect things, or gain money, but it doesn't really make a ton of sense in the world that people leave chests of money out. You could replace it with robbery if you're going for a more criminal/evil approach, or earning or trading for items. Have it make sense within the world.

Another thing I'd like to see changed a bit is the weapon selection, it's almost as though there's too many tools for the job, without clear distinction between them. Not something to solve with a heavy handed approach. I've no idea if this will be approached anyway in a future AC in a different time period.

Also character movement could be tuned up a little, less lemming behaviour and running up 3 foot chimneys during chases. If you're not taking inspiration from BRINK you should be.

A PC version released with, or very soon after the console releases would be nice.

Oh, and a pony.

04-04-2011, 01:15 PM
1. The ability to get lost in the world doing random tasks and collecting random objects that do add to the gameplay, but do not forward the story.

2. NPCs that are lifeless and NPCs that are spawned in a specific way. AC is notorious for this. NPC interactions are still very basic.

3. The inconsistent framerate and screen-tearing.

04-04-2011, 01:25 PM
1. I absolutely love the way AC has done open world. I think Robson said it best.

2. I wouldn't say I actually hate anything, though I'm sure my self playing would disagree with myself a month or so since. I did not like, however, how using the tunnels would cancel a mission. What sense does this make? Why would Ezio have not used the tunnels for a mission?
I also agree with Robson on point 2 as well.

3. As for point I can't recall any, then again I think I will have to replay story mode and get back to you http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

04-04-2011, 01:38 PM
1. I love immersing myself in a different world and AC has done a great job so far, but i want to feel even more involved next game-maybe being able to explore more buildings inside for example climbing a tower from the inside then jumping out a window for a viewpoint

2. i hate the predictability of the AI/combat-its too easy. also i dont like how the full sync system in some missions only applies late on in the mission for example the tank mission for 100% sync says dont take damage in the tank but it takes a long time before you are in the tank and then you are in the tank a long time so if you fail 100% sync you have to start all that again-so frustrating! also dont get desynchronised for being detected just lose health as a consequence instead the you should get killed in combat not by being detected!

3. im a bit tired of the outdated graphics-they do look slightly cartoonish i think a better graphics engine is needed-GET RID OF TREASURE CHESTS/FEATHERS/FLAGS

04-04-2011, 01:38 PM
1. What do you enjoy most about open world games?
Exploring new areas (this includes new cities, as featured in AC2), getting lost, finding hidden spots, treasure, world PvP in MMO or free roaming in SP (basically I love infiltrating enemy territory and taking them out from the inside) etc.
AC specific: free running(especially with epic background music looking over a beautiful city panorama - reminds me of that game, Mirror's Edge http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif), stealthily killing guards, picking fights, checking out the beautiful panorama from the highest reachable points in the game, being a wreckless maniac :P Opposed to AC1, I also loved AC2 and ACB better for the aspect of just being inside the animus at the end, having the entire world at your feet, instead of having to load a specific memory to get to a specific city.
I also love the fact that the environment really exists/existed. But I don't think it would impact my opinion of the game very much if it was an epic, but fictive, urban environment (again, Mirror's Edge was awesome, but lacked replay value because it didn't have an extensive open world)

2. What do you hate the most?
Not much, especially not with travel hubs. But I guess I dislike not being allowed to kill random civilians... I mean, some of em are really annoying...
EDIT: After reading some of these posts, I keep ending up with more to add. But I agree a lot with the below post about AC2 having multiple cities to go to, and now we only have Rome - unless you replay a memory. I, too, would've liked multiple cities better than just 1. A change of scenery is important to keep the game fresh. One day I'd rather chase the guards of Rome, the other day I'd love to be in Venice or Florence - the bigger cities are the more enjoyable ones, if you ask me :P

3. Are there any aspects of AC that you are getting tired of?
Some of the multiplayer maps are annoying, the lag and connection issues, punkbuster, bugs, glitches etc. Other then that: no, awesome game, awesome concept http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

04-04-2011, 01:44 PM
1. What do you enjoy most about open world games?

What I like about the singleplayer Assassin's Creed sections is the aspect of fast flowing movement that I can pull off.

I also love the historical context of the games, as well as how they make their cutscenes compelling to watch, and as a player, I learn about sections of history through an interactive experience.

Templar Lairs and Hidden Places are something I also enjoy, as I like using my freerunning abilities to move around these hidden tombs.

2. What do you hate the most?

Brotherhood as a whole never matched up with the first part of itself, especially the high packed action of escaping the crumbling Monteriggioni.

It seemed that after making our way back to Rome, the game simply reverted back to the easy attitude of AC2.

Also, Rome was boring.

AC2 had many visual differences through the game. We had the busy, active segment of Florence, with its insistance of terracotta houses. Then afterwards, we were put into the cramped space of Tuscany, complete with its abundance of towers.

After this we went to the dank, damp and dirty town of muddy Forli, before ending on the vibrant colourful town of Venice.

With Brotherhood, we only had Rome. And while it had its elements, basing a whole game around one city after being used to having three to four, it was kind of a disappointment for me.

You could say that it was a continuation, but it still didn't have the same effect for me.

Though that was mainly AC Brotherhood vs. AC2, I would enjoy it if they made their next game with the same thought and creativity as they did for AC2, as opposed to containing all the elements in one space.

3. Are there any aspects of AC that you are getting tired of?


There are so many. I know I enjoy the flow of movements, but I appreciate freerunning more when it's in a Templar Lair than if it is on the streets.

Ubisoft have made it so that there are so many tiny alleyways here and there, so that the roofs are the only way to ever get through the game the fastest.

Though slightly true, it almost encourages players to not use the streets at all. This could be counteracted with more 'Do not use the rooftops' 100% syncs.

04-04-2011, 02:47 PM
1. What do you enjoy most about open world games?
Ability to do something that will help with the MAIN story so u feel rewarded for accualy exploring all that world and revaling its secrets. Looking at the sunset from the highest tower, visiting famous landmarks. I just love that u at Ubisoft choose all those great cities such as Venice and Rome, especily in the time it is in. So nice to get away from the modern era in a more diffrent enviroment where other values are present. I so like the options to buy paitings, rly admired by the artwork in AC2 and ACB.

2. What do you hate the most?
When the world doesnt change. I just cant stress this much out. I dont wont to kill the tyrant that held Rome at his feet only to hear npcs saying He will kill them all. (hey, i already did that) It would be far better if npcs play a bigger role and are more diffrent. The renovations of rome are so basic. Why can't i acctualy renovate the Pentheon other than just buying the landmark. Renovating shops is way to basic. And the big picture of the world accualy changing- NO. With everything u do...put more details. Try to make those little things matter. More epic sidequests...better rewards. So someone can feel better and more rewarded doin it.

3. Are there any aspects of AC that you are getting tired of?
I can see that u listen a bit the feedback or u just got bored of it yourself so u downed the number of view points from as i recall in AC2 from 74 view points to 24 in ACB. Thats good, and as less of them the better...and mby u can try some new ways of looking around.
Plz i saw a post up plz plz...remove flags/feathers and think of something way better for players to spend more time in the game with.
Also remove those treasure chests...144 of them..omg...330 in AC2. LOL!
Think of a another way to make gold, this one is bad.

So to put it this way, stay open world, make the world change more and make charakters in it more important. Remove boring task and think of the fun ways for ppl to do in that world and put them as optional but rewarding.

Btw about the combat, i understand ppl say its easy, but hell IS FUN!. UBISOFT GZ on THIS. THE combat is awsome. Killin streaks are so fun. Make even more kill animations. Me personaly like the story part of a game so i dont like loosing to much nerve on combat, and this is just great for me. Ofc if u can think of a way to make it togher do it, but leave those fun stuff, never take em away. Just epic combat i like it very much. About the 100% sync missions, like someone said before plz we should be able to load checkpoints. Its fun trying to do 100% but with this system it can be so frustrating which tooks out ALL the fun.
For havens sake think of a better camera.

04-04-2011, 03:06 PM
Oh, an additional point, I wish the AC2 Pigeon Coops were re-introduced, along with the abundance of side missions that it had.

Although, this time, could it maybe have you have to do a certain amount of these side stories to unlock additional things, or have the player have to pull off a certain amount of these missions before they could continue with the story.

04-04-2011, 03:16 PM
1. What do you enjoy most about open world games?

As everyone else has said, i like the idea that i'm in control of where i want to go. If i fancy a wander to admire the scenery then i can, if i want to do side missions for a while, i can. The AC games pull ths off beautifully.

2. What do you hate the most?

In AC theres nothing i hate about the open world system

3. Are there any aspects of AC that you are getting tired of?

a) combat, its way, way, way too easy. AC1 if you got into a fight with some guards it was an EPIC battle followed by a 5 minute chase half way across the city. It took real ability and quick thinking to escape the guards. The whole AI of the guards just isn't right at present

b)the whole money system. Its too easy to get money and upgrade your equipment.

C)i was a little upset that Brotherhood did not contain any of the explanations/discussions between Ezio and his target following an assassination. It adds to the feel of the game.

d)I wasn't a fan of just 1 city in Brotherhood (although Rome was fantastic). As someone above said, the different cities in AC2 was a refreshing change. If you get bored of Venice, pop to Florence etc etc.

e) did not like the 100% sync thing on each mission. That should be able to be turned off, or you should be able to select a difficulty level at the start of the game.

f) Notoriety needs improving. its too easy to kill someone in front of several NPC's and just walk away as if nothing happened. NPC's should be running to inform guards of incidents and whereabouts of the killer etc

04-04-2011, 03:34 PM
Originally posted by misterB2001:
Notoriety needs improving. its too easy to kill someone in front of several NPC's and just walk away as if nothing happened. NPC's should be running to inform guards of incidents and whereabouts of the killer etc

What I find silly about notoriety is the pickpocket function.

Your notoriety should only go up if you stay around the NPC you stole from, long enough for them to identify you as the thief.

If you steal and then get far enough so that they can no longer identify you (Run a certain distance, out of line of sight, join another blend group) then you should not recieve notoriety, as they could not point you out and make you notorious.

04-04-2011, 03:37 PM
I absolutely love the freedom, and in AC you have been sooo good with the details. Everything from NPC behavior to the builings are great and I still feel there's more to discover.

2. I hate traveling long distances. However, I usually didnt use the tunnel systems, because I was afraid I might miss something. Theres something wrong about "teleporting" in a game as beautiful as this, but why are the horses so damn slow? Make them gallop or three times as fast and I'll be a happy camper.

I also wish there were more ways to interact with the surroundings. Only when I started with the thieves' challenges (?) did I realize I could throw guys into scaffolds, but why not tip a scaffold ontop of guards? Set fire to a haytruck and push it on them as a smoke bomb/bomb? Slap a horse to go amok and act as a diversion?

Also, It's ridiculous that a highly trained assassin cant crouch, and be less visible both on roofs and when in cover. A little more Metal Gear Solid would be nice, since I desynched or were forced into high profile alot because of this. More skills and upgrades in general would be great, as I remember how excited I was when Ezio learned the climb-jump. Dont need more Da Vinci gadgets, but skills are welcome. Especially after getting used to the wall climber- perk in MP, it's hard to go back (but don't need morph).

3. Theres nothing I can think of that I'm tired of, just these small tweaks. Also, more random weird stuff all around the map would be cool. Red Dead Redemption was really good like this, and the forums are full of weird and rare experiences by NPC's that bring a big dimension of "real" to the game.

Keep up the good work!

04-04-2011, 03:50 PM
1. Reaching the top of very, very high buildings. I'd like higher and cooler climbing in future AC games. I'd prefer it if you weren't climbing around a "column" for some of the View Points, but that there were bridges and little towers spouting off the building so that navigation is more complex and risky. I want more gaspy moments of "Oh my god, I'm going to plummet to my death!"
If you'd be so kind. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

2. I don't hate a single thing about AC. It's all megasupercoolchocolatecoated goodness! One criticism; I think the swordplay of Ezio is too strength focused. I'd like the next ancestor to use faster and lighter moves, with more of a fencing element in it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

3. I am tired of waiting! I know it sounds rude and I don't expect Ubisoft to hurry up, I want them to take their time. But if I'm being honest, the waiting for the next game and the hoodie is killing me! I live off creed, it feeds me and I want more! Take your time though. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

04-04-2011, 05:37 PM
1. What do you enjoy most about open world games?

The freedom to explore.

2. What do you hate the most?

While there is nothing really to hate, I do find that often times climbable areas are too prominent. i.e. looking at the texture or even the color of a ledge kind of gives it away that you have to go/can only go in said direction.

If you make an open world that is climable or scalable, then make it so that climbable areas looks like the rest of the design.

Not have 'scrapes' on the wall where one can climb up. Some 'grab ons' looked out of place like the lamp/hanging pot (?) you used to swing around a corner. Why were they only placed on corners, and why could you only swing on them around corners, and not swing on them in other ways, like straight ahead.

Having said the above, I do applaud the different ways to climb/scale a building but at the end of the day it is all the same.

3. Are there any aspects of AC that you are getting tired of?

Chases/Races (the latter being pointless), and tailing.
Can't stand any of them.

The tailing, because it is so slow, and there isn't really a challenge to it.

Chases, well the one being chased is programmed to not fall, or make a mistake, and merely runs a determined path up to a point you catch up to him.
It's pretty tedious, and hugely annoying when you come to a sudden stop at an edge (make an about-to-fall motion, or mis-jump).

The races - meh...

04-04-2011, 05:41 PM
1. I've always loved the exquisite detail in the cities of AC. Sometimes I don't feel like rushing ahead to progress the story, I just like to walk around marveling at the buildings and making up my own stories about what kind of people might live there. I like varied environments, like the three main cities in the first AC which all had a distinctly different style and feel. In the games centered around Ezio there is slightly less variety, considering it all takes place in Italy and there's only so much architecture can change in different parts of the same country. Still, the designers have made a commendable effort to keep different locations varied and interesting, so it doesn't get boring to travel through them.

2. In AC2 and AC:B, it's a little annoying how you can sometimes get stuck inside the areas that are off-limits ("This area is not available yet. WARNING: Desynchronisation imminent"). In AC1, the off-limits areas were a solid wall, with no risk of accidentally falling from the wrong side of a building or being pushed by an enemy and being desynchronised because you spent too long inside an off-limits area. It's really annoying when it's not your fault when you accidentally venture in and can't get out in time. If the area is not available anyway, why make dying in it an option?

3. The citizens don't seem to react very realistically to the assassin's public acts of violence. One of the driving ideas behind AC was the importance of stealth and blending into the crowd. People will run and scream for a little while if you slaughter an entire group of soldiers, but within five minutes they've all forgotten what happened. There should at least be general panic until the corpses of the soldiers disappear from the street. As it is, the people who weren't there to see what happened just walk past the bodies, maybe give them a little glance. "Oh, a bunch of dead guards. That's odd. Yawn, I wonder what's for dinner?"

Also, the number of treasure chests is still ridiculous. I find it hard to believe the poor people of Rome would have so many valuable objects to hide in plain sight. The player already makes too much money from missions, templar lairs, assassination contracts and renovating shops. The treasure chests should be less abundant and should only contain collectable objects for shop quests, no money.

04-04-2011, 05:46 PM
1- I love open world games. Most of the games I own are open world. It's the exploring I love most and messing with the NPC's, and the openness, sometimes I just feel like wandering around and watching my surroundings. Next to RDR the AC series has the best scenery to look at. I like the "do it when you want to do it" aspect of open world games.

2- The repetative nature of the NPC's mainly. I loved the random events that popped up during RDR, even though they repeated themselves it was a nice distraction when you were deciding what to next.

3- Not much, it's a great series, you enhance the game instead of down right changing the whole game. But there are some things you could change:

A- The Assassin recruits. I would have loved to have trained them myself instead of sending them out on mission's so they could gain Xp. And to have the option to customize their out fits or have given them special abilities.

B- Templar Lairs/Followers of Romulus. I want more of these missions and the ability to return to these locations and explore them some more. Better rewards for reaching the end, I loved the story with the Followers and how it led you to an ultimate goal.

C- Chests/Flags/Feathers. I hate the chests, doesn't make sense why people would leave valuables out in the open or why you would steal from the people you are trying to save. Flags and feathers i hate, I understand why their in the game but these collectibles need an update, maybe collecting Templar coins, like in Bloodlines, or seals off of Templar owned buildings or locations.

D- The VR sessions. These are so pointless, I know it's a training tool for Desmond but how many people do you see nowadays that carry a sword on them. Knife training or personal defense weaponry would've been more logical.

E- This is the big one, I love the full sync requirements as it makes the missions a little more challenging or gets you to play a different way but we need a check point system. I know I'm not the only one that says the tank mission was the worst mission in the whole game. And it shouldn't penalize you if you fail a part of the mission and require you to redo the whole thing to receive full sync.

04-04-2011, 06:05 PM
Originally posted by BatemanKID:
B- Templar Lairs/Followers of Romulus. I want more of these missions and the ability to return to these locations and explore them some more. Better rewards for reaching the end, I loved the story with the Followers and how it led you to an ultimate goal.

You can replay the Romulus Lairs by going into the DNA section of the Start menu and choosing the Templar Lair section.

Other than that, I agree on all of your points.

04-04-2011, 06:23 PM
1. I enjoy that I can do things when I want and explore. I like that while I'm walking to next memory sequence I can get treasure and upgrade rome. One thing I love about creed the most is the attention to detail on how all the cities look. It really gives you a sense of being there and when I see pictures I think "Hey I jumped off that". Creed does such a good job at transporting you back in time and to different places I love it. Especially in AC2 I was all look there is like a lion carved into the wall on the building that is so cool.

2. What do you hate the most?
In creed I really wish they didn't even have tunnel system. I never use it because there is always something to see, and it takes away from the game. Rome is big but it wasn't big enough that it needed a tunnel system.

3. Are there any aspects of AC that you are getting tired of?

When people ask me what is my favorite AC game I can't tell them because each have really strong points.
AC1 I loved because Altair outfit served a purpose of blending. Ezio kind of stands out. I also liked how each main target was different. It wasn't as easy as it was in the other two games. Some would run etc. It made it exciting. So I wish the new game incorporated some of these.
AC2 was stunning! There is nothing I would change except it wasn't very hard so it took me less time to beat it. I want all AC games to be long because they are so amazing.
AC3 I liked rebuilding Rome. I also liked full sync but some of the full syncs took away from the game I feel. My friend never used the apple because it would make you lose full sync but itís totally cool when you use it. Also things like don't kill anyone are annoying because "hello I'm an assassin!"
Also I didn't like the fact there were girl assassin recruits. I'm a girl and it just wasn't historically correct I felt. It took away from the full emersion of the time period. I liked that they would combine with the facebook game but I felt it just could have been improved slightly.
And sometimes the town people should say different things. I could have sworn someone the other day said "nice pants" I was like "WHAT?! lol"

04-04-2011, 07:38 PM
1. What do you enjoy most about open world games?
I really like open world games. I was actually thinking of an AC game where you could have even more freedom and where you could do even more things than just economy (like in Rome). More places to go and being able to travel by ship, a crew that you recruit, etc. I don't know, if it's called as an open-world game, make it look like it! Take all the time you need (there's coming another one right?), we have an extraordinary multiplayer for the time being.

2. What do you hate the most?
What I do hate is when there's not enough freedom (xD). Really, nothing else, I love these games.

3. Are there any aspects of AC that you are getting tired of?
I get really tired (and annoyed) with the full synchronization feature. Yeah, I understand that that was the way the ancestor did it, but it totally breaks of what an open world-game would be. There aren't any choices to make. I have a friend who did liked AC 1 because of its gameplay, but he didn't like it because there was a lack of ways to do things of such (even without the full sync thing). Besides that, nothing else.

Good job! http://forums.ubi.com/images/smilies/25.gif

04-04-2011, 07:41 PM
1) Having to deal with random events, controlling businesses, actually being someone. For example, would be nice doing missions for businesses to have their incomes be increased, unlocking items/features, and seeing the buildings being upgraded physically. The missions we had for businesses in AC were pretty lame, receiving items was not fun at all. We should be also able to kill people who cause trouble in your business environment, for they would lower your income as well. Whether it's a bunch of criminals or guards. Also would be nice to have "gang wars" similar to GTA. Maybe having to see your own assassins walking around the places that you own and getting them to come with you during a mission, rather than having them pop out of no where. Getting recruits was too repetitive and the mission and level aspect of it was pretty lame. Would be nice upgrading all of your assassins the more you use them, rather than just individual ones.

2) Repetition, which is why I recommend more features, new executions, and new weapons for each game. Also, not being able to see physical progression, the only physical progression was ezio's avatar.

3) Collecting flags/feathers and also playing with freerunning puzzles. It's better to add these during a mission where you're trying to stalk someone or kill someone. Stealing is also getting annoying, I'd rather earn money from businesses. Stealing just makes the game way too easy. Investing was pretty bad too...

04-04-2011, 08:16 PM
1. What do you enjoy most about open world games?A general answer: They are more believable than non-open world ones, as it breaks the magic when the player realizes that the "world" around him is just a backdrop. It's also both beautiful and relaxing to sometimes wander around, exploring and enjoying the game world and its creator's vision.

2. What do you hate the most?Also a general answer: Hmm, getting lost? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Also, when the world isn't rich enough, going through it can get boring and tiring, especially if it's big and objectives are far apart.

Apart from that, nothing. Just an observation that not every game needs to have an open world as following a good script and story can produce a very satisfying experience too.
3. Are there any aspects of AC that you are getting tired of?I really appreciate how well the AC formula was tweaked for brotherhood, but I'm getting tired of the cliffhangers at the end.

Individual AC games offer a well rounded experience as they tell a whole historic chapter, the one being relived through the Animus. The series as a whole doesn't do that and that spoils the experience. I'm not suggesting, God forbid, to end the whole series, but concluding this chapter about the planned satellite launch and then continuing the saga with some new plot, much like AC2 and ACB both feature Ezio, but each represent a complete chapter, would be highly appreciated.

Oh, and I'm a little tired of finding gorgeous buildings, churches, for exapmle, and not being able to get in.

04-04-2011, 09:05 PM
Originally posted by Mr_Shade:
1. What do you enjoy most about open world games?
Freedom to explore and complete parts of the game in my own time, at my own pace, and to go exploring just because I can.

Originally posted by Mr_Shade:
2. What do you hate the most?
Generally the freedom is achieved by a lack of direction, or limited by a tight storyline (not much of a negative either way, in my opinion. You can't have it both ways with current-gen technology)

Originally posted by Mr_Shade:
3. Are there any aspects of AC that you are getting tired of?
Lack of depth to the combat system.
AC1 had a deep and balanced combat system.
AC2 broke it by removing guard-breaks, and had to dumb down enemies to make it work.
ACB added a new guard-break move that's so overpowered it breaks combat the other way.
Please bring back AC1's combat system, but add in the Kill Streak system from ACB, because that was a good addition.

Also, the combat animations for AC1 are visibly more fluid than the later games - the extra weapons/stats/new moves seem to have weakened this area a little. It's visible in all aspects of the game, but combat is where it's most annoying.

The best thing about the AC series is the fluidity of the animations. Don't let the animation fall just to get prettier screenshots and new moves. It's already starting to affect gameplay in ACB, if you take it further, the next game will come out broken.

trikky d
04-04-2011, 10:06 PM
1. What do you enjoy most about open world games?

The player has the ability to go at their own pace, without being pushed a long by linear timeline. If the open world is fully fleshed out and feels real, it offers a much more immersive experience, and sometimes it's just fun to hang out in that world, and put the quests on hold.

Exploration is fun if the exploration is rewarding. I think the best reward for exploration is not a treasure chest or a shiny feather, but a snippet of information about the world or the characters in the world, that helps educate the player on the world that they're inhabiting. AC2 and ACB did this a little bit with the Database feature, but other games have done this better, for example, the Codex in Mass Effect 1 (fully voiced), and the Inmate Interview Tapes from Batman Arkham Asylum. These were entertaining snippets that really added to the immersion of the game, and weren't merely fetch quests.

2. What do you hate the most?

Following on from my last paragraph. I hate pointless fetch quests in open world games. Collect X many Orbs, or feathers, or Templar flags.

I'm sure that some of these things have been added to AC games in order to encourage players to explore, but if the player is going to spend their in game time collecting X many flags, instead of the only reward being an Xbox Achievement or a PS Trophy, make the reward something that adds to the gaming experience.

For example after we clear out all the Templar flags, a new meaningful quest is unlocked, or some Roman citizens muster up the courage to stage a rebellion of sorts, y'know just something that is meaningful.

3. Are there any aspects of AC that you are getting tired of?

Assassins Creed Monopoly!

The whole real estate angle in AC2 and ACB. Why guys, just WHY!? It was almost like you wanted AC to be like Fable. In AC2 it made sense to renovate Monteriggioni because it belonged to the Auditore's, but in ACB; Ezio going through Rome and buying out the majority of the real estate, including every historical landmark, made absolutely no sense. It just felt like a flimsy excuse to include that feature from the previous game.

Meaningless Money

So much money, sooooo much money. Using money as a reward is useful only if money is in short supply. But in AC2 and ACB you end up basically being richer than the Pope! In ACB the majority of your money was spent on items or buildings that had no impact on the game, sure they'd get a shiny new paint job, but the main reason to buy them was that they would increase your income slightly. Giving you more money to spend on pointless crap.

Enemy AI

This is what I found laughable, I am able to draw the attention of a guard in a restricted area, and just before the guard is about to become "fully alerted" I would drop into a hay bail in plain sight of the guard. I am then met with the response "Where did he go?". Surely you can see the absurdity of this.

I would like to see guards investigate further, so when I slip around a corner after drawing the attention of the guard, I'd like to see them follow me around that corner, and not just stop still and give up as soon as I slip out of sight. This would make evading guards more of a rewarding challenge.

I have more feedback/ideas but unfortunately I have to get back to work.

Randy 355
04-05-2011, 03:01 AM
1: Something I enjoy about open world games is that even after you've beaten the main storyline, and sometimes after a year or two of playing the game, you can still find something new you have never seen. I also like the options it can give you in missions, so not only do you have an option of actions, but you also have a variety of ways to go to achieve any goals set.

2:An issue most open world games have is lack of variety in scenery and objects. I understand the world is large and a lot of time can be saved by using the same, or at least similar objects and structures in various locations, but it's quite obvious and can make the game monotonous. Rome in Assassin's Creed Brotherhood did have this problem. While there was a multitude of locations to go, the standard buildings were all the same in design. Also, the lack in variety of weather was truly a shame. I'd like some heavy rain and snow that sticks to the ground!

3: As far as things I'm tired of seeing in Assassin's Creed, I have to say I'm sick of tombs that give lame cash rewards. Every special tomb should have a neat reward, whether it be a special weapon or some new clothing, to even learning a new technique. I was sorely disappointed to not find Altair's sword in the Auditore family tomb in ACII, instead you bought it in a shop several feet away. That was a good chance to do it! Since I'm on the subject of tombs, I'd like for them to be more discreet and secretive. It would be cool to find a secret tomb after playing the game for a year, and find a new short sword or something you never knew about! (Considering you don't look on the internet, but I don't cause I like the surprise).

Anyway, keep it up Ubi! Assassin's Creed is great so far. I'm looking forward to the next major installment.

04-05-2011, 03:57 AM
1. What do you enjoy most about open world games?
Well open world games are my favorite.I like the whole freedom of it,the perfect immersion when roaming due to the lack of annoying loading screens;the fact that i can take a break from the main story if i want and roam around doing random stuff for hours thus adding great replay value;in AC i love the face that is based on history because the feeling of visiting real places ,meeting real characters in real historical times is very rewarding.
2. What do you hate the most?
Well although AC is my favorite franchise it's not perfect and there is always room for improvement:
-the open world sometimes feels empty because we cannot enter to many buildings
-i don't like the treasure chests because their placement is absurd (why would you find a treasure chest in the middle of the road ,protected by guards?);so it would make sense to enter people houses and steal their chests from there;another thing is the placement of the wanted posters(who would see them on rooftops?)
-the NPC variety is great(but could be added upon) but their AI needs much improvement because they seem shallow:for example if they are doing some activity and you touch them or run pass them they seem to forget what the hell they were doing and walk in the other direction;so if you push them and they drop their object they should curse and then pick it up again
-i also don't like the fact that at nighttime the streets are still crowded;the fact that the nights are to bright;and why is there only a full moon? i want to see variety like all the moon phases and moonless nights and stuff like that;the same thing for the lack of weather:there should be a random weather system with light rain,heavy rain,strong winds,clear skies,clouded skies,hot days etc. maybe even seasons.
- i don't like the area not available thing because the way that white wall appears is just ugly...so find another less intrusive way of restricting an area.
-the main story should be much longer and give freedom in regard to the main missions:i'm referring to the 8th and 9th sequences in ACB,the 8th one was the worst in any AC game,moving you around from memory to memory,not being able to use other weapons etc.
-the lack of a stealth system ,investigations(like in AC1) and interrogations.
-like in any open world game there are draw distance and pop-up problems,and the overall graphics and textures should be improved.
-another thing that is bugging me is the timed sequences for 100% sync...i want to take my time with missions and explore not rush to them,for example in the tombs where you have to finish in 8 minutes,you don't have time to collect flags or treasures.
3. Are there any aspects of AC that you are getting tired of?
Not really,i only want more content in the game http://forums.ubi.com/images/smilies/25.gif

04-05-2011, 04:26 AM
1. What do you enjoy most about open world games?

Freedom. The ability to do what you like, when you like.
You can leave the main mission for as long as you like, and go off and do countless amounts of side missions without a problem.

I love, love, love the way the environment's been done. The re-creation of the buildings is top notch. Right from AC1. Simply stunning.

For me, the AC games work well to combine open world as well as putting you on a track to follow.
I like to explore, to have the freedom to do what i want, when i want, but i am the kind of player that also likes to know where i'm going and how i'm getting there.

Which is what makes AC good, because even with climbing puzzles there is a path for you to follow that makes sense and is logical. I would hate for it to be totally free, and have to take you hours to find your way around the ledges. If it was like that, i would not buy the game.

2. What do you hate the most?

Getting a tad confused when you first start the game. This is first time i've been so. AC1 and AC2 didn't give me this feeling, and i'm not quite sure why.

You're never lost, because the map is excellent, and points where you're meant to go are marked out, but i was a little unsure as to what i had to do after Monteriggioni.

As someone else said, after Monteriggioni, the game hits a plateau, from which is doesn't really seem to move.
Being just in one city gets boring after a while. It just seems the same old stuff, just that you're standing in a different spot on the map.

I don't mind that the whole map isn't open, and that the 'open world' ends in places. I'm fine with that. As i said, i like to be shown a path, for a game to still have some linearity to it.

3. Are there any aspects of AC that you are getting tired of?

a) Tearing down wanted posters.

Having them put up when i pickpocket even though no one saw me do it!

b) Pickpocketing. I want to walk fast, because i'm following someone, and instead i rob everyone i see, then more wanted posters. No point to pickpocket. You're rolling in cash anyway.

b) Money. Having hardly any money when you start, to having mountains of it shortly into the game.

c) Going round and round the damn viewpoints. I don't mind them, and i don't mind having to climb them. And i'm ever so thankful that there are less then before.
But even so, just give me a straight path up there. It's something i have to do, and making me go around and around the tower is frustrating.

d) Combat system. Everyone's saying it's easy, and i can understand why. But for me, i actually don't love it.
I like to take my time. I don't mind standing and waiting.
Here, i'm punished for it. I have to rush in, to be fast, and that's just not my style. So i'm actually finding it, if anything, harder.
I don't want to be attacked by 10 guards at the same time.

I also would love more stealth. Would love to be able to crouch down behind something and wait for the guard to turn his back http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

e) Massive climbs. It seems to me, that as the series has gone on, more climbing puzzles have crept in. I'm especially talking about the lairs and temples.
Not that you can really call them 'puzzles' as they have a straight linear path. But no more please. They are just 'yet another tedious massive climbing session'.

The good one for me, so far, was the Wolves Amongst The Dead, which was a well done enviroment. Felt creepy walking through. Create a feeling, rather than just massive scale climbs.

P.S - Why can i buy the Colloseum? What for?
Renovating Monteriggioni had a point, it was Ezio's.
Owning all of Rome is silly.

04-05-2011, 04:47 AM
1. As for AC I love how real and alive the world feels. It's unique in many ways and different from other free roaming games which is a great thing.

2. Hate is a strong word. I don't hate anything in AC. But NPC's should do more than just walk around in scripted manner. It's not a big deal, but it would add a whole new level of realism of the world if NPC's talked with each other and did some stuff other than walking aimlessly. But I'm just nitpicking now. The level of detail that went into creating the world of AC is bigger than in any other free roaming game I've played.
Also, when making the PC version you should keep in mind that keyboard and mouse offer a lot more options with all the buttons. So you should try to make controls for PC version more complex because the keyboard allows it. For example fast walking doesn't have to be tied with stealing money on PC version. We have enough buttons on keyboard to assign stealing to a whole new button. Same goes for any other dual command. It's a necessity on consoles because of the controller limitations, but it shouldn't be a problem on PC.

3. I'm getting tired off exclusive DLC. It makes me feel like I'm not getting the full experience. Either make the DLC for all platforms or don't make it at all.

04-05-2011, 05:04 AM
1.I really like open world games and i think there isn't anything you can change.Maybe the only thing you can change is some of the areas.Make them more unique and one of a kind.
2.Sometimes i don't like travelling big distances.It sometimes gets boring,but that doesn't mean you should make maps smaller.Even make them bigger,but many different ways to travel from one point to a nother.
3.Maybe sometimes its just too easy.You walk next to the guard and he doesnt see you.Make them more smart(if i can say it that way).Or somethimes i just wonder.Ezio is the main chareter and should have more unique free running skills.Why does everyone has the same skills like him.You just feel very ordinary.The last thing you can change is the oufit foe me.All the armors are the same only the colours are different.Make missions give you more cool stuff.Like new weapon,new dye clothes,or news skills.
Im sorry for my english bacause im bulgarian.I hope i helped http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

04-05-2011, 05:10 AM
1. I like finding and exporing things and games where you can move around and then go into combat gameplay and all that.
2. I do not really like travelling in cars or on horse to much.
3. Only when you have to travel to far places and also being in the same city to much.

I think that in the next ac game, there should be a bit of a suprise in there like for example, why not make the main character in the storyline a girl

04-05-2011, 06:41 AM
1 I like finding new missions

2 I hate tracking missions

3 i get tired of Maachavelli with his stupid voice

Originally posted by Mr_Shade:
As you know, the Assassinís Creed team is constantly searching for ways to better serve you and create games that you want to play!

Please help us in our efforts by giving us feedback on the following questions, using the numbers in your response will help us to organize our findings:

1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

So, for example, please post using the numbers as reference as follows:

1, I like exploring new areas and finding hidden spots

2, I hate getting lost!

3, No - It's amazing!

Feel free to expand on your points, however a clear and concise post will help no end!

This thread is VERY specific, so please keep to the questions posed - do not spam or use it for any other feed back please.

Your answers can shape the future titles, so please post wisely!

04-05-2011, 08:16 AM
1. I like open world games as you don't feel restricted and confined to one area, letting you explore the game in more detail.

2. I sometimes feel that I can sometime become bored of the game quite quickly if there isn't enough things to do in the open world game.

3. I think you'll need to add more verity to the game. I felt it was just: Kill this guy, run over here, kill this guy, run over there.

04-05-2011, 08:18 AM
1. The freedom to do whatever you want, wherever you want to. Scaling buildings that seem unclimbable.

2. Nothing that I seriously hate. Combat could be more refined like Batman Arkham Asylum though.

3. It seems a bit too easy at times. Perhaps different difficulty settings would help. Moreover, I think there should be a Hardcore mode for more intricate climbing/scaling of structures (not just pressing up while on high-alert mode). Next, I sort of wish there were different types of characters for different regions of a map, not just the generic variation throughout. For example, specific clans, families, and noticeable characters with whom one can interact with but are not part of the central story. And finally, playing an entire game with a single ancestor is really no problem for me but I'm surprised Desmond hasn't accessed multiple ancestors to gain more unique abilities. It would be cool to play different sections of the game in different timelines (eg Western Assassin, Feudal Japan Assassin, etc.).

04-05-2011, 08:21 AM
1. The free running and the open worldness, makes me feel free.

2. Nothing.

3. Variations, I wish that AC3 moves not only in the past but also in the modern times where you get to used desmond and switches to Ezio or whoever the current ancestor would be.

04-05-2011, 08:22 AM
1. I like having stuff to do; saving the Assassin recruits was a nice touch in ACB. I love exploring, too. Having a huge world to explore is always awesome....

2... But not too big. I detested Rome in ACB because it was simply too big. Riding a horse around the world was much more drab than freerunning. The fast travel system within the city was nice, though. Another thing I didn't like was how the only city that was accessible in ACB was Rome. A bit more of variety in the next game, like in AC2, would be nice.

3. Nothing really comes to mind, in terms of things I'm getting tired of. Assassin's Creed Brotherhood, despite being a bit of a flop in terms of story (Compared to the epic of AC2), was amazing in terms of graphics and gameplay. I also absolutely loved being able to extensively play as Desmond. I suppose the one thing I'm getting tired of is wait to play as Desmond - Next game, I hope to see his hood up and his blade out, ready to kill some Templars.

04-05-2011, 08:22 AM
1) being able to attempt multiple missions at a time.

2) having to travel long distance, think morrowind, having to maintain character at the loss of stats... think Gta San Andreas, Having to upkeep friends, think GTA 4.

3) the fact my xbox is rrod... the experience level matching on multiplayer...the fact there is no counter kill on MP (i mean come on this is AC) the movement the series has taken from historical accuracies, to just plain killing, although the plot is getting really good.

04-05-2011, 08:25 AM
1. That I can find MY way to solve a mission, come at it from an angle that I like, not go along some carefully scripted route and do something in the exact same way as everyone else.

2. Making my way across the map to get to where I want to be.

3. It really annoys me that I can kill a guard in the middle of nowhere, he is only able to let out half of the word "Hey!" and yet that is somehow "detected".

04-05-2011, 08:29 AM
1. I love the HUGE cities and finding random hidden things and side quests. Like in the GTA series where theres just so much other random stuff to do even after you beat the game. I love free run chase sequences. (both being chased and chasing someone)
I love how in AC1 you can plot your moves assassinate it many different ways, that is why i consider that the best of the series. kinda like in the Hitman series, where there are so many ways to complete your hit.

2. I dont like the graphical pop-in.

3. I dont really like the templar lairs. Too much like PoP and tomb raider, I play AC because of the freedom to climb anywhere/anything. I don't like how there is too much structure when you are assassinating. (full sync, etc.)
Also, this is probably my biggest gripe, why can't we REMOVE/UNEQUIP Armor/weapons!!

04-05-2011, 08:29 AM
I was impressed with the graphics and the game play, however I was very disapointed getting to end of the game or main missions and the credits appearing, it doesnt give you the option to go back to the game to complete anything that is unfinished/leonardo/treasure etc etc, there were a few things that would annoy me such as area not available until had completed a certain mission etc,

04-05-2011, 08:29 AM
1. Open world is the best way to design a game, it's very refreshing to log into a character with a large open world at your feet and a lot of exploring and climbing and racing thieves and messengers and just causing a mess and running away.

2. Nothing's wrong with open world. Every game should have open world.

3. Brotherhood was perfect! Only thing I liked in the first Assassin's Creed more was the variety of jerusalem vs. damascus vs. acre... in AC2 and Brotherhood it's just Italy so it's not as much variety. Maybe a more modern (like western/steampunk/industrial/contemporary ) new world would be even better http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif especially western. In Karl May's novels (Winnetou and Old Surehand and Old Shatterhand and so on) the cowboy characters often leave for the Arabic countries ( like in Hidalgo ) and then turn back to the good ol' western cities. Just saying http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
But I'm sure you're already half done with AC3, especially the script, so my rant is useless... I'd love anything you put out! Just make it Open World!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

04-05-2011, 08:30 AM
1: I enjoy the freedom, and in AC the possibilety to plot different ways to catch your target

2: collectables

3: Hardly - besides the collactebles. love subject 16 puzles thoug!

In AC1 it had a tad of a detective to it, pickpocketing to learn about guard locations, listening in to find out about alternative route's into a building etc. I know that there was criticism to its repeated manner, but these side missions towards a target where fun to do!

04-05-2011, 08:30 AM

04-05-2011, 08:30 AM
1 - I like exploring new areas, looking for things, etc, it is a good thing to have open world overall.

2 - However I hate several things about it. The very most is that here is this giant, beautiful city, and the story missions barely make use of it, and the side missions don't make up for this either, rather a lot of them is located on separate maps. I think this is a waste, because if the story does not make use of it all, I would be glad with a smaller map and faster load times. (Cause load times are pretty long). By the way the fast travel system does not help on this, if I wait until it loads by using the sewers, or I just horse myself to the spot, it takes roughly the same time.

3. I would exclude the collectibles from the 100% sync. Of course some people love it, but ever since the first AC when I collected all the 420 flags and 60 templars... I do not really like that. I think there should be an option wether to take the collectibles or some other challenge into account. Though in ACB the flags were at least signed on the map (Not in romulus missions though, that is also frustrating. - Another thing: Free run. The buildings in rome were seriously over complex compared to ACII and in my view free-run was much more fluent in ACII than ACB. in the new game I see a lot of accidental drops, misses, unbalancing of the character, etc. Simpler pathways would not only help the looks of the animation but also the progressing of the player. Cause otherwise I love the free-run, especially in the first two games.

04-05-2011, 08:31 AM
1. Freedom ! With real hidden secret (like easter eggs); When you can remake the story as way you want

2. A fake freedom, when you can't do really what you want (to much script or triggerless world)
(you should be able to kill this NPC here and now, but congratz, you do it ! So let me enjoying it and don't blam me with a "fail" message http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

3. Run, target, kill... what that's not the targetes ! ; run jump w00t dam cam !; run take my sword... dam I can't get it, turn over, ok now it's selected !
It's an action game, You start your action and for some stupid reason you getting stuck or you stop your move !
It's unsmooth feelings. I want to be able to make a good action/move without any interupt.

04-05-2011, 08:31 AM
1. What do you enjoy most about open world games?

Being able to explore the vast (and in the case of AC - beautiful) landscapes and cities and being given the choice of what to do next and when to do it. For example, I love taking virtual tours of Florence, Venice and Rome sometimes. Can't wait to actually go there. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

2. What do you hate the most?
Something that has been addressed in ACB - the travel time from mission to mission. Otherwise, there really isn't much to hate about open world games.

3. Are there any aspects of AC that you are getting tired of?
The ease with which I can kill gueards and escape from them. Escaping was at least a bit challenging in AC1, but since then it's got a bit too easy if you ask me.

04-05-2011, 08:32 AM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. No loadings when moving from area to another and the feeling of actually living inside the world because you get to know it so well

2. Even though I believe they're made to "feel like a real deal would" I really hate all the "special parts" where the cannons, horse carriages and the flying machines are so hard to control!

3. There's nothing in general that I'm getting tired off, but as T0xicLotus said, a little story to the side missions wouldn't hurt, they were getting a little boring and repetitive. T0xicLotus also had a good point in question 2, it's pretty amusing that the more "normal" people are able to jump on roofs and run like an assassins

04-05-2011, 08:33 AM
Originally posted by kulien2010:
I was impressed with the graphics and the game play, however I was very disapointed getting to end of the game or main missions and the credits appearing, it doesnt give you the option to go back to the game to complete anything that is unfinished/leonardo/treasure etc etc, there were a few things that would annoy me such as area not available until had completed a certain mission etc,
If you wait till the end of the credits you get back in the animus and may continue whatever you like.

04-05-2011, 08:35 AM
1)It's that i get to explore and wide open spaces. I don't mind walking or driving long distances in a game some times but not always.

2)online multiplayer that is just punishing to new players participating in the game types that are offered by the game.

3)AC the way it's just perfectly good fun. with the whole cat and mouse game. the thrill and adrenaline rush you get from playing the online.

04-05-2011, 08:36 AM
1. I enjoy the sense of scale and the sense that I am slowly knowing/protecting/controlling the region. In AC:B that sense comes from getting rid of towers and buying businesses. Something similar in ACII. In other franchises the same emotion is evoked but through different means (taking gang HQs in Saints Row 2, new regions unlocking in Red Dead, etc.)

2. I hate getting lost more than anything else. I'm an adult gamer with somewhat limited time to play single player games. Once I get lost a few times frustration sets in and I typically simply give up on the game. I have a big enough backlog and so many multiplayer games that there is no reason for me to sit frustrated with a game.
Another thing that sometimes is a problem in open world games is so many side missions that the main story becomes obscured.

3. Multiplayer in Brotherhood is hands down the best multiplayer game on the console right now. Wanted mode is the perfect balance of tension and reward. However matchmaking is a nightmare. I have probably spent hours waiting for a match or getting into one but not everyone in my party is with me. It really gives a black eye to what I think is the freshest multiplayer experience I have had in several years.

04-05-2011, 08:36 AM
1. I love the sense of freedom, but ecspecially a complete and open world. The attention put into making an open world game feel like a real breathing world, and not just a level is incredibly important.

2. I love open world games to pieces, but if fast travel isn't easily accssable, then it becomes a big problem. In addition, if an open world game doesn't change, that breaks it for me. There's gpt to be dynamism, there's got to be the oppurtunity to change the world. Otherwise, its not an open world game, its just non-linear.

3. Hmmm. Repitition. Maybe a little skip option for those sequences like the viewpoint turning, etc. I'd tip my hat to the guy who pointed out that people don't just leave treasure chests all over the city, and no art merchant would go about making a map of said treasure chests. Probably more profit in grabbing them himself http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Also, if you bring back the glyphs, make them a bit easier to find. Having to run helter-skelter in the dark with eagle vision on just isn't fun, ecspecially with virtually no guidence as to the locations of these glyphs.

Just in general, look out for level design - I remember the mission where you have to grab that evil, evil woman in the castle, to get the key, and free your lady-friend, the one in the Pope's Castle in ACB... my goggle, that was annoying. Not only would that stupid woman break out every thirty seconds (by which point I wish I could have slapped her silly and knocked her out) but I also had no idea where to go. So, I was wandering around for like a half hour, with this woman running off every ten seconds... just some of the least fun I've had in a video game, smack in the middle of one of my absolute faves.

Keep it up, let's see more Desmond, real world tie ins. The game rocks.

04-05-2011, 08:40 AM
Okay so here are my responses.

1. I enjoy feeling the freedom to explore and see what new secrets I can find.
2. I hate that sometimes it becomes too easy to ruin the mood of a mission by going off course.
3. I'd have to say that it is the lack of puzzles. Personally I'd like to see some of the platforming puzzles similar to Prince of Persia brought in. They don't have to be overly extravagant, it would just be pleasant if they existed.

04-05-2011, 08:40 AM
Originally posted by Serrachio:
Oh, an additional point, I wish the AC2 Pigeon Coops were re-introduced, along with the abundance of side missions that it had.

Although, this time, could it maybe have you have to do a certain amount of these side stories to unlock additional things, or have the player have to pull off a certain amount of these missions before they could continue with the story.

there are the pidgeon coops - you get assassination contracts of which there weren't enough in-game but plenty of contracts for your peons/recruits.

04-05-2011, 08:43 AM
1, It's just a great feeling being able to run around in a huge, open world and being able to do whatever I feel like.

2, Something that's been bothering me a little bit is the weather. It's always perfect weather, some changes to the weather, some cloudy, rainy days would be great if you asked me.

Other than that, I think the shop quests were a good idea but badly implemented. There should at least be some more ways of getting a hold of the items needed, the shrunken heads or whatever they were for example. Took me ages to find all I needed. It ended up being a bit frustrating trying to find all the materials needed.

Oh, and the end of Brotherhood, the Ezio part that is. The ultimate end where you fight Cesare was amazing, but the part before was... Odd. It was choppy, weird and just confusing.

3, Hmm, I can't really think of anything that I'm getting tired of, every game has had nice new additions and I can't really think of something that is getting boring or tedious.

04-05-2011, 08:43 AM
Originally posted by kulien2010:
I was impressed with the graphics and the game play, however I was very disapointed getting to end of the game or main missions and the credits appearing, it doesnt give you the option to go back to the game to complete anything that is unfinished/leonardo/treasure etc etc, there were a few things that would annoy me such as area not available until had completed a certain mission etc,

you can replay any mission using the DNA option in the pause menu to get 100% sync at any time.

04-05-2011, 08:44 AM
1. the freedom to do anything you want and go anywhere you want. I like to see what developers add to there open world. The AC series is an example of how i enjoy the architecture and detail that is put into these open worlds.

2. To be honest I didnt find anything wrong with the open worlds in AC. The only thing that bothered me in AC2 but was fixed on brotherhood was the assassinate contracts. I remember in AC2 you go to a pigeon coop and ur mission is not only timed but ur at the opposite of the city. In brotherhood, you all made it better by actually putting the pigeon towers closer to the target.

3. I'm sort of getting tired of doing races for thiefs, maybe it should be incorporated more into an independent type of thing, (kinda like the game hazard or the mercenaries fighting game). Other then that i love the way you guys made the side missions more entertaining and fun. I like how u gave them a story and how it relates to helping you and rome out.

Keep up the good work!! I'm having one heck of a fun time playing these games! I can't wait till AC3http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

04-05-2011, 08:46 AM
1.the freedom to do, go and explore what ever I like when ever i like and the immersion of the area i am exploring

2.there does need to be somesort of stalk or crouch option when you are infiltrating certain areas because it just looks odd when you walk into an area your not meant to be in and your assasin just walks proudly and up right everywhere when he is not meant to be there also i think there should be a difficulty setting of some kind as fighting is pretty easy but it is still so very cool maybe the opposition should have a one hit kill move that the player would need to dodge so the player does'nt feel to over powering and god like.

3. I did feel in the last game that some events and things were a bit random in the story and you found yourself in situations out of the blue (especially towards the end) i think it needed a bit more refinements of pacing. I also think rather than having companions appear out of the blue and randomly show up there should be some sort of squad based tactical element to the game instead of a one button press thing just all round better control of multiple people when you do control them.

all in all i found the last game so much more open worldly than the last and i thought that was going to be as open worlded as it gets after AC2 and i eagerly await the next installment

04-05-2011, 08:46 AM
1. The freedom to explore and to interact with the world of the game in a way you choose.

2. The fact that the visual quality is inevitably sacrificed, so that 90% of the locations look copy-and-pasted and the graphics arenít as impressive as they can be in linear games.

3. Missions where you have to follow someone across half the town before the mission per se starts. Unskippable cutscenes. Forced camera angles where you have no idea what button corresponds to which direction anymore. Timed races where you have only seconds to determine if the next checkpoint is above you, below you, or in front of you (the 2D map is no help, and the checkpoints themselves are only visible at a close distance). The glitch that makes it impossible to jump off a railing. The fact that the buildings and sites listed in the database are not indicated on the map. Easy fights ó they were a lot better in the original AC.

04-05-2011, 08:47 AM
1. Being able to decide what I can do and where I do that. This gives plenty of variety to the game and ensures that if I get bored with one activity I can just switch to different one. AC is not open world game by this definition. Maybe it has map with doesn't limit you where you go (apart from city boundaries), but it limits you on what you can do (just kill/beat people). I liked that you could send assassins on missions to different cities, but I didn't like that those didn't affect my work at Rome, nor I couldn't do those missions myself.

2. When it gets repetitive. Whats the use of map such big as in Buggerfall (ops, Daggerfall) when its all copy and paste from some small pool. It can also get boring if there is not enough content, empty.

3. Sometimes I think that there is too much climbing. I once took that templar agent side mission and either I was unlucky, or its just the way it is - there was a LOT of puzzles and jumping there, with wasn't all that bad [actually enjoyable] until I had to chase that dude all over that quarry. Camera job was awful and sometimes I would jump in the wrong place or wouldn't see good enough where I'm supposed to jump now.
Puzzles are either too easy or too hard - would be nice if you could adjust difficulty on those [puzzles].
Fight with Cesare didn't impress me.

04-05-2011, 08:48 AM
1. What do you enjoy most about open world games?
If it's Open World, it must have a great diversity of places and people! It's kinda boring see the same NPC's everywhere. And I love when I can get into a building! Makes everything seems to be more realistic!

2. What do you hate the most?
Feathers and Borgia Flags for one trophy! (It was a great advance to have the Borgia flags located in the map, but at the secret locations... It isn't cool to get all of them, there's too many! And you feel forced by the trophy...)

3. Are there any aspects of AC that you are getting tired of?
- Collective items like Feathers and Borgia Flags;
- The distance between the roofs! The game is lot much funnier when you're able to do a sequence of smooth moves like in the lairs on Brotherhood. From AC2 to ACBrotherhood it became more distant, I think... many times I prefer go running the streets than "saving time" on the roofs. It's not saving time anymore, since you take some time to climb, than you find yourself without a path and you need to get down and climb again. And I hate too much to lost life squares falling because there's no path anymore.


That's it! It's one of my favorite games! The story is so good that makes me play wanting to see what happens next! And it's so detailed and mysterious that you have different points of view, so you can talk to your friends later, it's very interesting!

04-05-2011, 08:50 AM
1. The huge amount of freedom it grants you, especially during missions, the sheer amount of different ways you can complete it is brilliant. Also the beautiful detail put in to make each area of the city have its own feel

2. When there is a lack of navigational tools outside of the mini map, eg signs, clearly recognisable 'key' streets, so that people use the mini map too much and dont take in the awesome surroundings (hint play with your minimap off, once you learn the layout its totally worth it)

3. Missions can get a bit repetitive after a while, and sometimes there isnt a coherent narrative of WHY, in the grand scheme of things, ezio is doing what he is (e.g. why is he taking down this borgia tower after only being in the city a few hours?) so the little plot details that greatly add to the story are lost. Oh and although you can 'blend' to remain undetected it would be nice to be able to use cover (crouch behind a low wall, hide in a tree) to avoid detection, even throw stones to distract guards, and generally have a greater stealth aspect

Also just a side plea to have some locations outside of the missions that are fun to just explore, like being able to get into a mansion, or explore a cave by the tiber or even having more borgia towers which you to go through the inside to complete them,

oh and thanks for the increasingly awesome games!!!

04-05-2011, 08:51 AM
Ah! Thank you very much! It is exactly the kind of questions that I woul like to answer! Lots of things to say (and I hope my approximate english - I'm french - won't be a problem)

1. What do you enjoy most about open world games?

Please, please, continue creating the sorts of maps you developped for Assassin's Creed 2 and Brotherhood. Be sure to respect the period of time you are displaying. For example, the dome of Saint Peter of Rome was not as finished as it is in AC2... Ok, a small detail, and I like it like it is in the game, but continue to be as close as it was during the time. It is so good for someone who has never seen these cities to visit them in the game, don't forget this aspect of the game, "VISIT"

2. What do you hate the most?

THE MAP was AWFUL in Assassin's Creed Brotherhood. The way to print on the map just the things you require is too complicated. There should be an option to remove every marker on the map and select just what you want after that. And, of course, an option to put every marker back.

3. Are there any aspects of AC that you are getting tired of?

The plot! I mean, the pieces of Eden plot. It doesn't follow any logic. Why, for example, did Ezio, had to put the apple back in the Temple of Juno? I thought the temples were created to protect the world from the destruction? This particular apple was never here before, or was it? In Roma? Before going to Jerusalem by whichever way? And try not to be so stupid about a conspiracy theory... I don't want to see Venus in an holographic bra with pointy teets in Mount Rushmore saying that the world will disappear or whatever nonsense!

And please, America during Secession War was not SO great concerning cities to explore. No big churchs, nothing similar to old european cities... If you have to make a plot with Secession War, please involve french Revolution with it. French Revolution was directly caused by the same people than Secession War, Free Masons, and there were loads of links between the two event. Look at La Fayette for example, and rememebr why there is the only remaining key of Bastille fortress in George Washington's Mount Vernon. Exploring Paris during French Revolution would be awesome for every gamers! France is the first country for tourism!

04-05-2011, 08:57 AM
1.exploration, discovery, adventure and at time on other games the manipulation of the game world the ability change the appearance and functionality of some places

2.when it glitches and your stuck in areas and falling forever just cause you jumped in a weird spot and loading. cause sometimes it results in freezing which ticks me off

3.THE FREE RUNNING!! seriously fix it Ezio or whoever I use they don't go where I want them to and it annoys the hell out of me jump forward and instead he jumps to the left. chasing a guy the guy jumps to the next ledge and ezio decides to jump to the ledge in the opposite direction and continue in that direction till I stop him and turn him around jumping around town all of a sudden jumps in the direction of a cliff instead of the next ledge RAAAAAAAAAGE!!!
also armour upgrades could use a little more variety but it's kinda leveled out with the dying of clothes

04-05-2011, 08:59 AM
1. Open world games are great as long as there are faster means of travel the bigger the world gets.

2. It got really annoying when I ran across half the map to get to a Borgia tower only to have the desync warning window pop up. If there's a huge map the game should have some way of telling you, "Hey, you can't be here yet," before I actually get there.

3. I'm a BA assassin who can literally take on an entire compound but if I get caught even once during the Leonardo stealth missions it's an auto fail. I understand making me hide before I progress. I mean, hey, the getting away from guards I angered was actually kinda fun, but auto failing on detection is stupid and annoys the pure hell out of me.

04-05-2011, 09:01 AM
I love all the AC games right from Altair to Ezio's adventures in Rome...totally Awesome!!! I still play Assassins Creed 1 occasionally..

1. What do you enjoy most about open world games?

The sheer size and number of things to do gives the player purpose within open world games. The fact details are given very high importance ensures near perfect environment and in game surroundings.

In AC I just Love the music. Jesper Kyd is so totally awesome!! Keep him and make more of this great OST!!!! I my playlist mostly consist of rock and metal and the only thing tht uniquely stands out is this game's beautiful OST!!!!

2. What do you hate the most?

Loading times from area to area are pretty irritating. One thing i don't like is that a lot of open world games cannot be modded. Very few can (like Elder Scrolls games). If modding tools were provided the game's re-playability, and life would extend indefinitely not to mention it'd make the game worth even more...moreover modding also promotes the game hence its a win win situation...

3. Are there any aspects of AC that you are getting tired of?

The AC series is one of those unique games that are 99% perfect!! AC is awesome but nonetheless there are a few things that bother me:

1. Assassins Creed had brilliant graphics but AC 2's disappointed me...m talking abt textures, details, etc...i'm not sure how to put it in technical terms but i'll give an analogy...

In AC 1 Altair's robes actually looked and 'felt' like cloth especially while running...but in AC 2 Ezio's robes looked and 'felt' more like leather/plasma/'stretchy cloth like thingy'...ACB's graphics are like way more of an improvement over AC2's but I feel AC1 had already high standards that were brought down in AC2 and then tht was kind of compensated for in ACB...i guees texture resolution was really high in AC(one of the things i really enjoyed while playin AC) as compared to the other 2...

2. AC is acclaimed for (apart from gameplay mechanics) its story, intensity, portrayal of emotions, and feel of the game. Having said that I feel there is lack of romantic mini-stories in the games...i admit the Cristina repaired memories were there...but those are not part of the current story as such...It'd be something fresh to introduce in the next AC installment...Romance, love, etc...adds to the overall storyline and AC as a game has a lot of untapped potential in tht direction since Ezio is a verified ladies' man...eg: mini stories that tie in with the main storyline(like love, betrayal, etc...it'd be cool)

M not sayin they shud be like how relationships are in for example Mass Effect 2 (choices and everything)...just a lil more spice to add to an already hot game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

3. Ezio's beard: Seriously wats with the unkempt facial hair?? Don't tell me they dint shave bak then cuz Altair was clean shaven all the time...Based on the trailer I expected Ezio to have just a French beard and not the extra stubble...that just makes him look like he just got out of bed :S...please make the next Assassin a lil more stylish facial hair wise(not talking abt the robes they're awesome!)

4. Sounds: Ok..AC1 had very realistic sounds...like wen landing on wood and landing on stone (2 distinct sounds)...in AC2 and ACB it sounds the same for both and its annoying...i know its petty to pick on such small things but why try to fix wat's not broken? :S

Other than the above (which are not too big issues but things that can be improved nonetheless) AC series is top notch...a unique and outstanding series...like a breath of fresh air that comes and amazes the hell outta me each and every time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

*edit: OH and one VERY annoying thing...PLEASE for GOD's SAKE release the PC versions along with the console!!! If not tht...atleast within a month after tht!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It sux that us PC gamers cant get the game simultaneously as the console gamers!!!

U guys shud come out with another Parkour based game...perhaps another Prince of Persia game set in India...theres a lot of myth and legend in Indian lore...just a suggestion :P

04-05-2011, 09:04 AM
1. What do you enjoy most about open world games?
Freedom and Integrating with my character. In Assassin's Creed sequence running too much is a very bad thing.You must walk!,Because when you play the game you must act like Altair/Ezio/Desmond. Are we running to every place in real world? I think the answer is "NO". Becoming the Part of your Character makes the game better than you expected. Also In open-world games you must pay attention to your environment,so you can feel more like your character.Thanks to Assassin's Creed we Have Walk-Fast Walk-Run and Sprint . So use them when necessary.
2. What do you hate the most?
I don't hate it anytihng about Assassin's Creed but the CPU must be more smart.And Missions must be Harder.

Oh and Ragdolls I can say I hate them too they are too artificial for a realistic game like Assassin's Creed.
3. Are there any aspects of AC that you are getting tired of?
Some Game Bugs are bad.But Thanks to Patch system we'll get rid of them, Right Ubisoft?.

So,Assassin's Creed developing very well and It'll be more than a game soon. Ubisoft achieve to compose a new "Truth" comprehension on our minds! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

04-05-2011, 09:07 AM
1. I love being able to explore an entire city and be enveloped in a realistic world from which I always want a little bit more

2. This rarely applies to assasins creed but I hate it when gameplay disrupts the realism a game has worked so hard to create. For example in GTA you can spend time running people over and shooting pedestrians. This never happens in real life cities and destroys the illusion of reality. Games like Assasin's creed and red dead always seem to punish you for unrealistic behaviour and force you to act in a reasonable manner for your character.

3. I'd change horses so that if you knock people down you get notoriety or some other punishment. Also I'd like to see more varied conversation between citizens, as this can get very repetitive. The combat should be sped up or it should be easier to attack, if you're fighting off three guys, you can spend ages waiting to get attacked because all your enemies block your attacks. Finally the items system needs revision, after an couple of hours play I sold all my items to get enough money to buy a landmark, including about ten tomatoes, which I though were useless until I found the fast poison shop quest and couldn't ever complete it. After this I didn't sell anything for fear that I'd need it later. Finally the money that you get from landmarks should be more proportional to the amount spent on them.

Think that's everything!

04-05-2011, 09:07 AM
First let me give tons of kudos to not only UBI but also all that have replied. Some great points here.

1.I love the exploration of an open world. I like being able to feel as if I'm actually in a realistic place. The realism of the settings is incredible.

2. I can't stand not being able to get somewhere. Just because I don't have missions there yet shouldn't mean I can't explore. I don't like the fact that you can't explore buildings and there are many times where it looks like Ezio should be able to pull off a clime or jump but simply can't. That limits a free world experience for me.

3. I'm a single player gamer. I hate multiplayer. That said I think you should put some more time into the story. I'm tired of doing the glyph quests only to have it not relate directly to my game experience and it be just a little cut scene or something. It seems like you are afraid to make your storyline points in case you offend someone. I like the ideas you use and I get them but they need to be fleshed out. The conspiracy/hidden world truth needs to be let out.
I'm in total agreement about the chests/feathers.
The leonardo missions are great but the flying machine is the worst controlling piece of crap I've ever played with.
Full Sync is a bit of a joke without checkpoints and there isn't much reward for getting it either.
The assasins were great but having them all off gaining skills means they can't be used. That's fine except I want to use them and if I use them then I am unable to have them reach assassin by the end of the game. That needs tweaking.
I would love to see relationships with your assasins develop. Give them each a character and a story so I actually care that I have them.
The only other thing I have a problem with is the ease that you are detected. It seems that a guard looking left can see me coming from his right only because I happen to be where he was looking a second ago.

Overall I love the AC franchise. It's one of the few that gets me truly excited when there is a new release. I would enjoy seeing more environments/cities to explore. If you add more locales and give us some more story that would be great.

04-05-2011, 09:08 AM
1, Exploration and finding hidden "easter eggs"

2, Not being able to continue to explore after finishing the story

3, No, my complaints have all been fixed with each new game

04-05-2011, 09:12 AM
First off

This is a multiplayer discussion not the main game mode.

1. I enjoy the freedom of multiplayer allowing for team or single player modes

2.I hate most-is how NONE of the modes promote slow stealth assassinations. Its race race race
I wish ubisoft would remember its roots like "splinter cell" and develop a mode that truely rewards slow stealth planned kills. Maybe have a mode that only scores on incoginto kills or a run meter or come up with something else surprise me.

3.Getting kind of tired of the same old abilities or perks maybe try adding sunglasses-so firecrackers don't effect and you still duck if someone uses them or bullet proof vest to counter the gun use or a gas mask that negates smoke bomb or templar skin lotion which negates templar vision. So the players that hunt the same way all the time will be forced to change tactics keeping the game fresh. This could also allow you to raise the levels forcing some people to complete the challenges.

04-05-2011, 09:14 AM
1, I love the depth of exploration. The non linear approach. I love how you can go and explore anything you want in whatever order rather than JUST following the story (Though I love the story as well). Much like the story, the open world has secrets within secrets.

2, I dislike how certain missions need to be done under a certain constraint, like not being noticed, but I also understand that this is usually necessary.

3, I do think it's time to move to a different setting.

04-05-2011, 09:14 AM
1. What do you enjoy most about open world games?
Been able to tackle both main story missions and side quests at my own pace depending on my mood and current curiosity.

2. What do you hate the most?
Not much but sometimes it can be unclear if parts of story will be closed off due to progressing past a certain point.
No way of telling if something had already been renovated from looking at the map markers.

3. Are there any aspects of AC that you are getting tired of?
I miss how the overall conspiracy and story was uncovered by having to gather information and take down targets from AC1. The sudden cuts between cinematics and game play can sometimes be too jarring and the flow and dialogue gets lost and muddled. Even though I could burn down Borgia towers my actions never seemed to actually impact the game world. Even after renovating shops little changes especially how the NPC's interact with you. Greater NPC interaction/intelligence in general. Ezio and his world felt too polished to me I liked the grit of AC1.

04-05-2011, 09:16 AM
1- I really enjoyed the open world. The fact that you can choose and do what you want , when you want to do it...
The monuments! It's really beautiful and there is many good place!
In the next AC you must keep those little info box about the city, street, castles etc... it's like being a tourist in this city and we can learn many informations!!!
The peoples on the street, i want them to be more realistic, having discussions, talking about news etc...
Keep the "economic system" of brotherhood to the futures AC!!!
(investment, architect...)

2-The map. It's difficult to make a mark on the map because this map had so much icons...

3-No but maybe you can make more missions. I want missions like "hearing" a discussion (those missions was on AC I ). It's cool and make the city more realistic.

04-05-2011, 09:17 AM
For what it's worth, I'll make this my first post...

1. What do you enjoy most about open world games?

The ridiculous size of the world you can explore and the multiple levels available. I like being able to slowly discover elements rather than being thrown the whole and thing and regular re-visiting of previously 'unlocked' areas is just great. I love being able to develop different parts of the world (upgrading shops, etc) and seeing the effect on the 'world' with more people around and so on...

2. What do you hate the most?

Regarding open-world gameplay specifically? I think it's already been mentioned - but the repetitive nature of the NPC's and the dialog. Few more character models wouldn't go astray roaming around and SOME (not all) of the buildings and colours can seem a little "samey" after a while. You could get around the colour aspect by "colour grading" certain parts of the city or certain moments in the game (basically, the same as movies are colour graded depending on the point in the film, to suit the mood etc).

3. Are there any aspects of AC that you are getting tired of?

For me - I DETEST the time-trial missions. They're laborious and frustrating. I usually skip over them or avoid them entirely. The "50% Sync" thing is also frustrating without a checkpoint option or "restart-from-most recent sync" kinda feature. It's HORRIBLE to make it all the way through the multiple checkpoints with a 100% record only to be chasing your last target across the rooftops and he falls off the side to his death and you get a 50% sync cause you were supposed to kill all targets with your hidden blade. It's happened to me NUMEROUS times on the PC version and rather than just re-starting from a checkpoint, I've gotta do the whole thing again.

....and, for the record. I love Ezio to bits, but I think he's had his run. I'd like to keep moving forward period-wise and maybe put us in a scenario where we're 'on the run' rather than just 'stuck' in one or two cities at time. Constantly having to be on the move, changing locations... coming back to old ones... that sort of thing would be really interesting and would keep the 'variety' of worlds fresh. I also love the new 'exploration' option when in the tombs and things, where you have to find your 'own way' to the treasure or target. Although, I will say you still haven't sorted out the camera in these levels as I'm constantly fighting the camera time and time again.

What about an 'Eagle Vision' option whereby, instead of having the camera 'lead' you along the way, you simply switch on eagle vision and that guides you to the next check-point or move along the wall, or whatever.

Just a thought.

Anyways, first post... long time lurker, even long-time AC player and I love the games to bits. Keep em coming, just maybe... retire Ezio while he's still awesome... Dead horses being beaten n'all that.

Thanks guys.



One last thing. The puzzles are the best part about AC and they way they were used in the Leonardo downloadable content was absolutely PERFECT. Finding the hidden messages in his paintings and interaction from Ezio was spot on. More of that, please. More Glyphs... if anything, those kinda side-quests are just top notch and great fun. My wife loves joining in on the puzzles with me and it's just really good, intelligent fun.

04-05-2011, 09:18 AM
1. What do you enjoy most about open world games?
What I like about open world games is to go everywhere and do anything I want, especially with AC with the the climbing and running on the rooftops.

2. What do you hate the most?
The long distance traveling if you havenīt bought any traveling tunnels.

3. Are there any aspects of AC that you are getting tired of?
The single-player missions have become to easy since you can let other assassins assassinate your target. Also the MP Should be more expanded, because AC is so much more than only killing and chest capture.

04-05-2011, 09:23 AM
1. What do you enjoy most about open world games?

Exploration, the sense of being a small part of something huge, added immersion from the worlds feeling alive and bustling.

2. What do you hate the most?

Open world games tend to have trouble keeping you on track and keeping the story consistant. An advantage of linear level design is an ability to shape every inch of the game to exactly how the developers intend your playthrough to be, resulting in a more polished, tightly-scripted and engaging experience if done properly. In open world design however, its more difficult to do this because the player can approach from ways the developers didn't intend. I can imagine this being very difficult for a game designer to combat, but I do think steps can be taken to make the story flow a bit more naturally in your worlds.

Both linear and non-linear level design have their pros and cons but I think ultimately Assassin's Creed works much better as an open world game.

3. Are there any aspects of AC that you are getting tired of?

In AC2 and ACB where there was very little to spend your money on. Mostly you renovated more stores to earn money to simply renovate more stores and earn more money, and buying weapons and armor was very easy with the money earned and I always had a LOT left over even after buying anything. Maybe think up some new ideas of things players can spend their money on so there is more incentive to make more money.

I found the treasure/feather collecting to be fairly pointless too with limited rewards for doing so and both made little sense in the context of the game's world.

I think the control system is pretty good but needs tightening up. There were some great improvements in that area from AC - AC2 but it's still far from perfect.

Drunks hitting you, beggars latching onto you, bards blocking your way to sing to you.... you know what I mean. This needs to go. I understand why it's there but I'm confident that pretty much everyone finds it too irritating when trying to remain casual in the crowd.

04-05-2011, 09:26 AM
1. I love the open world especially bieng able to free run about and especially if theres different places like in the 1st and 2nd AC

2.Nothing i hate but the amount of ranged weapons is making the game too easy whith knives,gun,poison darts,and crossbow, more close quarters or less ranged needed.

3. I think the free running is obviously one of the best parts and integral to the game but could be made a bit more interactive rather than just holding action and sprint. eg having to tap jump at right time or making the climbing towers more complicated.

04-05-2011, 09:28 AM
1. Atmosphere (as a huge factor of immersion).
This was especially great in Venice with the background-music, but not as much in Brotherhood.
As an example from World of Warcraft, some zones have beautiful environments and good music with fitting objects within the zones (Winterspring, Nagrand and Sholazar Basin)

Other enjoyments are sidequests, but not all of them. In AC, I liked the Assassination-sidequests more than races, collecting flags and beating up those wiv- erh, husbands.

Lastly: Overall fun things.
In AC1, 2 and Brotherhood it was always fun to walk around, assassinate guards, walk away, hearing "WHO DID THIS" and walk away with a smirk on the face.
Climbing also touched that inch in my brain which produce "fun", and especially when you could climb faster in AC2 and AC:B.

2. Lack of immersion.
This is the reason I stopped playing Oblivion and Fallout 3. I think both of those were boring, because they simply did not feel "alive".

The "what to do now"-sense of feeling, something I currently have in WoW: The feeling of knowing there is something to do, but it is so boring you cannot be arsed to do it. I find AC goes around this very smoothly by the climbing, but it sometimes come back.

3. In AC:B: One city.
In the Assassin's Creed-series, change is surroundings is needed. Rome's surroundings get boring fast, compared to the other assassin's creeds, where you change your surroundings roughly every sequence (or main kill in AC1).
(As a personal note: I would love to see Assassin's Creed in a snowy city, a jungle city and a normal city in one Assassin's Creed game)

NPCs can't swim.

Beggars and Bards.

Some sidequests doesn't seem to make much sense: Why did people want to race with Ezio when he was a hooded mysterious man, who should be anonymous? Why did AltaÔr have to collect flags for some of the Creed-members and how much information can those flags hold?

Why did I have to restart the whole memory just to get 100% sync?

Why can't I customize the colour of the ultima armor in AC2 and AC:B?

Lastly: I do not understand the idea with not being able to have 10 bullets, you need to use Ubisoft units (orwhatchacallit). Why?

All this said, Assassin's Creed 1, 2 and Brotherhood are 3 games, which I can say with a straight face that I've had most fun with in the last few years.

04-05-2011, 09:28 AM
1. Having an abundance of fun and varied challenges to complete, along with plenty of unlockables, bonuses and easter eggs.

2. A poorly developed map system and fast travel system, and the inability to check how many of certain collectible items have been found (the DNA menu in AC2 and ACB is a great example of when it works well.

3. Cutscenes where my watching it feels redundant. They're fine if it's just talking (as long as they aren't played too often) but cutscenes where your character does stuff that the player could easily be doing are annoying. I've found that all of the AC games have relied too much on the use of cutscenes to tell the story, it works best when the story and gameplay blend together. The guard detection system has also been a little annoying, seeing as desynchronisations can occur after being detected, even when the person who saw you dies a second later without alerting other guards. The notoriety system, while a good idea, does also have the same issue where notoriety is gained in some circumstances where no one can see you. Whether you do a high profile or low profile assassination for a lone rooftop guard should not affect the increase in notoriety.

Thanks for making such a great series!

04-05-2011, 09:35 AM
Originally posted by Mr_Shade:
As you know, the Assassinís Creed team is constantly searching for ways to better serve you and create games that you want to play!

Please help us in our efforts by giving us feedback on the following questions, using the numbers in your response will help us to organize our findings:

1. What do you enjoy most about open world games?

- I enjoy the sense of freedom. In many Assassin's Creed Games I liked the idea that one day I could wake up and say to myself: "You know what? I want to do an eagle's dive off the Parthenon". Games like Halo and even Splinter Cell sort of force you into a linear progression (which there is nothing wrong with that). You must go here and gather the intel. Then right after that you must go and arm the bomb. In games like Assassin's Creed and GTA it allows the user to explore the play environment around them. These environments are also used in the multiplayer so exploring them and learning where a low lying ledge is or where a lift will always be is important. I think it's important to emphasize the buildings as well. In GTA IV for example, you couldn't go into every building (which is understandable due to disk space and programing) but being able to enter some buildings was fun.

2. What do you hate the most?

- There are few things I hate about open worlded games like GTA and Assassin's Creed but there are still things. First off, I don't like the means of Transport. In Assassin's Creed I all you could do was run or use a horse. ACII solved that by using travel stations but it still was difficult to get around. AC:Brotherhood also solved it but not perfectly. The tunnels were a nice addition but I still had to do a good bit of running/horse use to get to destinations. Parachutes were fun but didn't always work so I often had to survive falls with ledge grabs.

3. Are there any aspects of AC that you are getting tired of?

- Missions types were a nice change up but felt a bit repetitive. I played and loved Splinter Cell and I thought you could have added a few things from there into ACB. An idea came to me while I was watching Paul Blart: Mall Cop. There was a scene in which he was sneaking around surveying where the hostages were. My brain danced with the idea combined with infiltration (from Splinter Cell Convictions?). The idea that you (the main character assassin) had to go to a place and sneak around silently taking out guards. Failure to do so would result in the death of the hostages and failure of the mission. I also thought of more or less unconventional missions. You are an Assassin but sometimes you aren't the one that always has to kill someone. If you've ever played the game Hitman it would be similar to the idea of Sabotage. Perhaps an Assassin would sneak into a stable and "tamper" with a chariot before a big race. There by killing the rider and allowing an ally to win and gain favor. Missions that wouldnt' actually require a player to dirty their blade, but keeps the idea that Assassin's are more "stealth" oriented. Project Legacy has also alot of good story ideas.

- Also, I don't like the rooftop guards. I feel as if getting rid of them should be as simple as running and tapping X at the right moment. It only takes one guard to turn a free running motion towards a target to a war. I watched Assassin's Creed Lineage and saw how Giovanni (attempting to get close to the Duke's Attacker) kept running and just sliced his throat with the hidden blade. The game should play in similar fashion. Obviously harder guards will be able to dodge and it should take skill to perfectly time hidden blades strikes while runnning but the pay off is avoid a lengthy fight while a target gets away.

04-05-2011, 09:35 AM
1. What do you enjoy most about open world games?

Exploring!! (Specifically, I really love love love climbing/finding my way through tombs.)

I almost cried in ACII when Rome was revealed... and then the game was over before I could explore. XD

2. What do you hate the most?

Being restricted. I set out to destroy all the Boriga towers in Brotherhood one night and couldn't without advancing the storyline. There was that wonderful blueish/whitish misty barrier.

I understand WHY it had to be that way, but it still really bugged me.

3. Are there any aspects of AC that you are getting tired of?

I hate sidequests where you have to gather obscure items just to build more obscure items. I mean, seek/find missions are okay, like the "get these paintings" stuff in the Da Vinci pack, or gathering the seals to unlock the armor in ACII. I'm talking more about things like the shop quests where you had to find some ultimate rare item in a chest hidden somewhere to upgrade armor/whatever. Feathers/flags are getting old too. Having to find 10-20 is fun. Finding 100? Yeah, not so much. (I like solving puzzles for legit items, not finding needles in haystacks for garbage.)

Also? Minstrels/beggars that won't leave you alone. One once in awhile is tolerable, but being assaulted and followed around by four is really annoying. (Being able to kill them without consequence would be satisfying, but I know that's not going to happen. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

04-05-2011, 09:39 AM
1. What do you enjoy most about open world games?
In most open world games, youíre not stuck constantly doing missions. Even though those missions might be good I always love a break to explore and see what else there is to do. Would love to see non-combat oriented things. Like GTAís comedy club.

2. What do you hate the most?
I hate when a game ends, youíve done the side quests and the main story and the world feels empty. No story, no NPCs to randomly talk to.. nothing but having to make your own entertainment. Iíd say random in-game entertainment spots and/or co-op could fix that. Or in Assassinís Creed, play those missions you send your guild on. Like take control over them on that mission? That might be fun.. or maybe see a show, a random hanging, drunk parkour! lol.

3. Are there any aspects of AC that you are getting tired of?
The lack of stealth perhaps? Sure thereís the random crowd blending, or not being seen behind a wall. How about crouching while walking like in MGS to soften your steps and to keep a low visibility while hunting. Or add in Splinter Cell type stealth?

I get tired of seeing the obviously placed objects, potholes and sticks just for that one freerun purpose, not being able to climb if the wall doesnít have anything that looks like these objects. The city looks too much designed with free running in mind, rather than making you use your head to find your own path.. thereís random makeshift stairs with those boxes that just happen to be placed with a slightly higher beam in front of it, a random box/pile of hay just for you to dive in. The new rope lift seems to be stuck in the oddest places, like itís only possible reason for it being there is to get up to an higher platform rather being what itís device is meant to do.

Combat too, you seem to get locked into the same combat routine with one guy attacking you with several other guys dancing around waiting until youíre not busy like an old kung fu movie. How about some fast paced combat using parkour? Running up guys like Law from Tekken, randomly jumping over them to stab them in the back or break their neck, dodging attacks so the enemies hit each other. Rather being locked in, do some free movement combat or something, or if dual wielding in the current system, fight off two guys at once.

Also, one little annoyance I have with parkour. If thereís some hay under me but I want to jump to the next building. Iíd automatically dive into the hay.

04-05-2011, 09:48 AM
1. The many ways to kill things, also building up the city (AC:b)
2. the horses in AC:b, useless and annoying, also trying to find a way up cliff sides.
3.I get tired of the missions where there is no option to be stealthy (chase mission/boss fights) but I guess it is kind of needed. AC:b didn't seem to have the stealth aspect AC1 did, but if you tried hard you could make it work that way.

04-05-2011, 09:49 AM
1. I enjoy being able to interact with everything i see, in some way shape or form.

2. I really dislike that you have to unlock certain zones, it completely breaks the immersion for me and it feels completely arbitrary

3. I am really getting tired of the multiplayer. Honesly Ubisoft i love you guys, and i love the ***-Creed games, but multiplayer needs a lot of work. I last played about a month ago so this may have been improved since but i doubt it. The entire interface needs to be more intuitive. I will wait for a game for close to 15 minutes some days and then less than 1 on others. What is more is that often i will wait my 10+ minutes (the average i find) only to join a game with 30 seconds left and then have to start the whole process over again. It is what made me stop playing.

For the multiplayer i have 3 suggestions
A) Keep the actual gameplay fairly similar to what it is now, that is a lot of fun. If it is not broken don't fix it.
B) Take notes from games like halo and COD when it comes to multiplayer. they both have 'waiting rooms' with stuff to interact with to keep the players from noticing longer wait times, and it also shows how close to getting a game it is. (the current system of '4/6 found' is woefully inadequate and often i see it drop just as the last person needed is coming in.)
C)In addition when all 6/6 or 8/8 are there, we should not have to wait another 2-3 minutes, that is 'pants on head ******ed.' If extra loading time is needed this would be the perfect time to let players select avatars and profile sets, so that does not take extra time.

I have much more to say, but i do not have time. Overall i like the game, and i like the multiplayer. But i stopped playing when after 10 minutes i joined a game that had less than a minute left (that would be point d) only to wait another 10+ minutes. i actually never waited the whole time, i shut my system down and went to play something else, that i could actually play when i wanted to play.

04-05-2011, 09:52 AM
1. What do you enjoy most about open world games?
Being able to go anywhere, at anytime, and feeling a sense of belonging.

2. What do you hate the most?
I, for the most part, don't strongly dislike anything. Sometimes, because of the nature of programming I understand, the environment can get stale. Buildings look the same, countryside looks the same etc etc.

3. Are there any aspects of AC that you are getting tired of?
Post game stuff. What do you do when you love a game, have 100% sych, have all the gear, and collected everything with 4 million $$ burning a hole in my coinpurse...

The need to redo an ENTIRE sequence if I mess up 30 minutes into it on the psych...common...CHECKPOINTS Pretty Please.

The combat system is missing two key features...

1) how to close long distances while targeted (short of un-targeting, then running in, and re-targeting). Why not have a dash...or a button to push in to run?

2) Weapon choice: While the variety of weapons has increased...there are not many benefits to choose anything other than the "best damage, speed" weapon. The weapons should use the same damage scale, but be more realistic as they relate to eachother. A great hammer, great sword, great spear should be slow (maybe 1/2 stars) but do great damage (4 or 5 stars), while a rapier/dagger/stiletto should do little damage (1 or 2 stars) but be really quick (4 or 5 stars). I know that Ubi took a good shot at this, but still failed on realism IMO. I know that there are different weapon classes, but still...the Dagger of Brutus should not do more damage as the Spadone. There should be perks and draw backs for each type/style of weapon...which then falls into the players style of fighting. There is no reason in this type of game, if you follow these rules, to hold back types of weapons from purchase. And it is okay to let multiple weapons have the same ratings..as long as it makes sense (great axe/hammer for example). If you're worried about player being too strong/too fast, then put a damage cap on a weapon until it's used for x number of missions...or something...maybe strikes...

As far as the Assassin Brotherhood goes: I think that giving the player the feeling of training their guild members is a great idea, but it still feels very superficial. More depth in characterizing and the usability of the trained assassin's should be something more deeply developed.

Deeper interactions with NPC's would also bolster the feeling of the interactions with the world.

No more treasure boxes that provide 200 f where I'm getting 80k every 20 mins...need fewer treasures, but have them be worth a lot more.

Scale down the rate of income...or make the amount to invest in something much greater...with an even much greater return.

04-05-2011, 09:53 AM
1- I enjoy the ability to explore the world without apparent loading times! AC:B made a great game because it took place in the single large setting.

2- Nothing that I really "hated." But there are some things that came up to be a little annoying at the few times they happened. For instance, 100% syncing. Whenever the parameters were not met, the whole sequence must be aborted and the memory had to be restarted by talking to the NPC or reactivating the pidgeon coop. It would have been less stressful if when the player chooses restart mission, the 100% sync was also reset so the player can attempt again for the sync instead of completely aborting.

3- Not tired of anything! Really! The playable assassin can run for days; maybe implement a fatigue system so a player can't just hold run/sprint forever. Hiding is almost dead in AC:B, the player can just run out of the danger area and bam, anonymous. Maybe do a reverse of the system where instead of a danger area circle, a safe area ring where the player must run into the ring(not ring but area outside of the previous danger circle) and is forced to hide.
Maybe make the dyed clothes have a use in the game? Wherein the player may carry an extra set of clothing that is dyed another color and when the player needs to become anonymous, they can jump into a hiding place like the roof "boxes" and change and get out and have the guards much less likely to notice.[Balance it out though, like make dying more expensive or player can only carry one extra set at a time, and once a set of colors is used, it becomes "remembered" by the Templars/Abstergo for a little while] Make the guards more aggressive!
AC:B was quite easy with the "single guard attack, others wait" set-up. Maybe step it up to 3 at once? And maybe some cool instant kill counters for those 3 at once http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Maybe some large buildings that can be entered to kill a target? [Let's get inside Abstergo and get those Templars!]

04-05-2011, 09:54 AM
1. I enjoy the freedom of going wherever I want whenever I want in the game and the ability to keep playing even after I have completed the story.

2. The general lack of things to do with the vast environment although Assassins Creed has done far better than most games with this. Also, most games do not give enough things to do after a story mode has been beaten.

3. Tailing people can be rather tedious at times. Also, trying to find dozens of things spread throughout the world that provide little or no reward is kind of irritating.

04-05-2011, 09:55 AM
1. What do you enjoy most about open world games?
1. I like the feeling and knowledge that the world is one continuous space rather than broken up by loading screens.
In the AC games, being able to quickly get around on rooftops and surprise-kill guards is great.
The feeling of having somewhere called "home" and other areas that are more dangerous exploring.

2. What do you hate the most?
2. Having to mindlessly transport myself to stuff, especially in narrow alleys that's difficult to learn and avoiding a bunch of guards for the thousandth time (of course, removing those guys removes half the challenge). Large streets or the fields outside Rome was awesome in that regard.
Having to open the map and minimap a lot to reach something is also an annoyance. I want to play the guy who knows the city like his pocket, and looking so much at the map breaks that wish.

3. Are there any aspects of AC that you are getting tired of?
3. Synchronizing from all those towers have gotten quite repetitive. Can't I just buy a map, have different challenges (like platform/puzzles inside towers) to reach it and perhaps fewer of them (AC2 was way too many, AC:B was better).

04-05-2011, 09:56 AM
1) I love free roaming it makes the game so much more fun that you can just do it all day and i love the extra leanardo and courtsan missions
2)Nothing at all!
3)No i have completed the game twice and done the da vinci dlc and still play storymode more than online multiplayer http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

04-05-2011, 10:00 AM
Originally posted by imdumby:
i 100% agree with point #3

other than that i love the gameplay story and everything else you guys do. i take it for what it is most of the time, it's just frustrating to have to do the entire mission because of one tiny screw up. but at the same time i do see why it is that way. like he said and option, so we can choose the level of difficulty and perfection with 100% sync

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kolitha.kuruppu:

3 - The fact that there's no proper checkpoint system for 100% sync. Makes it frustrating. Please remember that challenging shouldn't mean frustrating.
(eg. In the mission Castello Crasher, I got to the very last point where I have to kill the two guards, and somehow, I assassinated one guard instead of performing a dual assassination. Needless to say, I failed 100% sync. There should be a "restart memory from checkpoint" option to prevent having to come back all the way from the beginning.) </div></BLOCKQUOTE>

04-05-2011, 10:01 AM
1. I love feeling a small part of a huge living world. When things are independently happening around you and both influence the way you interact with it and are influenced by what you do or don't. AC does a great job with this, so do GTA4 and Far Cry 2.

2. I don't like when there's too much things in an open world to just fill the space without interactive options, or when you notice the world is sort of 'dead' when you're not around, and didn't progress. Luckily AC hardly has such occurrences. Though there's always room for improvement.

3. Sometimes it leans a bit too much on escort missions and lacks depth during stealth.

04-05-2011, 10:03 AM
I enjoy the online multiplayer best. I don't hate anything and Assassins Creed Brotherhood is perfect and amazing the way it is!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Jedi JTB92
04-05-2011, 10:09 AM
1. What do you enjoy most about open world games?
I love how realistic it is, and how there's so much to do.

2. What do you hate the most?
I hate collecting stuff (flags, feathers, etc.), especially when there's no reward for it (no reward for finding feathers). I also hate that for a stealthy assassination game, there's not a whole lot of stealth involved in missions. There is some, but i'm looking for a Splinter Cell type stealth system, where stealth is the main objective. I do also like the open combat though, so maybe there's some balance between the two that you guys could try for.

3. Are there any aspects of AC that you are getting tired of?
Even though we're in different places every game, the free running remains the same. The same scaffolding, crates, poles, etc. are used for every game. I also think that the "getaway" system is very repetetive. It's literally the same thing for all three games: You get detected, you run, you lose them, you hide in a hay bale, or blend, or hide in one of those rooftop things. And what the heck is with the guards doing parkour? Ezio's a Master Assassin and they're just guards! They shouldn't be able to climb buildings and free run! Now, I can see a special type of guard trained to do that, like the agile guards, but they should be the only ones able to pursue you on rooftops.

Despite my criticisms, I really do love this game, and I cannot wait for the next one to come out!!!!! Requiescat in Pace.
EDIT: I would also like to add that I think a leveling system for the next main character would be awesome! And also have different skills and abilities to choose from, so you can have a more customized Assassin. Oh, which gives me another idea. Maybe you could make a character creation in the next game, so we can have a completely customized Assassin!! That would be so sick! But they're still Desmond's ancestor or whatever.

04-05-2011, 10:11 AM
Originally posted by Mr_Shade:
1. What do you enjoy most about open world games?

Possibility to explore especially if you can explore buildings like the Assassin's Fortress in Masyaf or the Citadel in Forli. It also has to bear in mind that there are different variant places like the 4 different cities in AC1 and AC2 where you were able to travel between the but also the ground zero like the Kingdom in AC1 which was really important to me since I enjoyed harassing the crusaders camps and the Saracen's but sadly it was missing in AC2 and Brotherhood. Brotherhood did it a bit but the problem was it took place in one place Rome. Don't get me wrong I enjoyed Rome but I would have loved if to travel to other cities too like in AC2 and AC1.

Originally posted by Mr_Shade:
2. What do you hate the most?

If the area is getting repetitive like it got a bit in Brotherhood even though I enjoyed it.

Originally posted by Mr_Shade:
3. Are there any aspects of AC that you are getting tired of?

Can't come up with anything right now but I might update a bit later.

04-05-2011, 10:17 AM
1. I enjoy searching the city, and getting closer to 100% doing all the different missions and completely beating the game ! Tell me to find 100 Mice I'll find them xD

More different game modes more fun !

2. [ well who sow my post looks like that i bouth the game just in time for patches , one patch was done i gon in to the game been online like 10 minutes and got kicked off the server, I hate patches ! but thank god they fix problems http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

3. I'm getting tired of slow climbing, and i mean only on the end, you run up against a wall all the way to the top in like 5 sec and then it takes him 5 sec to pull him self up

04-05-2011, 10:19 AM
Well, its just great that you guys are actually asking for suggestions. I mean I thought you already were, seeing the improvements we had in ACB from AC2...
The game is really immersive, and addictive. The way the entire environment is created; the music, the herald announcements, the accents, the conversations of stationery blend groups, they are just amazing. I would plug in my earphones and I would be in Roma...

Well one of things that annoys me in particular, not about the specific game, but about the entire series is the story arc spread through different platforms... Ezio is a remarksble character, but the upcoming "Lost Legacy" is gonna be only on Gameboy DS. Now i don't own a Gameboy, so i feel like i'm missing out on a lot. "Bloodlines" was another platform specific, but at least a little about AlTair's journey in Cyprus was explained in the codex...

Also the characters in the game are just so relate-able. The Cristina missions were a treat. The emotions, the whole 'back to Firenze' experience was truly moving.

Most of the points about the horse gallop, and similar scaffolds, have already been covered by fellow fans.
I would like to add this one observation about the lack of crouch/cover system. I think a an Assassin sneaking around crouched on ground level seems pretty awkward. The lack of it shows the finesse by which he can complete his task; one second he's just walking by, and the next the guard's staggering, clutching his chest.
At some points where you really have to take cover behind low objects. I would stand still and push the 'jump' and 'high profile' buttons. and he's jump charging/crouching. :-D

Amazing game, Amazing concept. Awesome story, The Desmond angle truly amazing...

04-05-2011, 10:28 AM
[quote]Posted Mon April 04 2011 09:25
As you know, the Assassinís Creed team is constantly searching for ways to better serve you and create games that you want to play!

Please help us in our efforts by giving us feedback on the following questions, using the numbers in your response will help us to organize our findings:

Posted Mon April 04 2011 09:25
As you know, the Assassinís Creed team is constantly searching for ways to better serve you and create games that you want to play!

Please help us in our efforts by giving us feedback on the following questions, using the numbers in your response will help us to organize our findings:

1. What do you enjoy most about open world games?
there is always something to do whether it is attacking guards, opening chests, free running, climbing, there is never a point where you can say i have nothing to do

2. What do you hate the most?
when free running/ climbing, some times your character doesnt respond in the way it should making it really frustrating, especially when in a race

3. Are there any aspects of AC that you are getting tired of?
multiplayer in general isnt that great, very repetitive and boring, also it takes too long to join into a session.

04-05-2011, 10:31 AM
1. I like the freedom an open world gives you to explore, it makes me feel more in touch with the character by being more immersed in the surroundings. The ability to interact with anyone you want whenever you want, gives you a feeling that you can't get from games where you have to follow a set path.

2. The only thing I hate about open world games is when you have to travel long distances to get to the next mission or start point but in ACB that annoyance has been solved by use of the tunnels.

3. No, AC has evolved greatly and the monotony of the first game is a thing of the past.

04-05-2011, 10:31 AM
1) I love the freedom of open world games. Its incredebly fun to be able to choose when to play, what missions to do, or what to explore next.

2) The focus camara system. I hate that it automatically centers on who you focus on. I think you should just keep the multiplayer approach, put a tag on the head of the person you are focused on, even if they are behind buildings or behind you, and then have you follow it on your own, or maybe add a button that allows you to center the camara on the target when you choose if you get lost. Its really anoying when you are chasing someone and then they jump left, the camara turns left with them, and you got to stop runing, turn, and then start chasing them again, or if you get nocked of a building and have to climb back up while the camara is going crazy, its really really anoying. Also, I hate when I want to focus on a guard and instead the camara targets the person next to them, so I spend half a minute trying to steer the camara just the right way so it targets the right guy. This is especially anoying during chases when the target is running by a bunch of people and when you go for an air assassination the camara locks on someone else and you kill them instead of the target, destroying what was an epic end to an epic chase/hunt across the city.

3)I loved how you could improve Montegriori in AC2, you actually saw the new buildings being built and closed off areas being opened. Unfortunatly, this did not carry on Brotherhood, buying a place did not change its appearance, except for shops and the aqueducts. Also, make the game more reward system, I liked how in AC2 you had to progress in the game to get Leonardos gadgets, but in Brotherhood you could buy all of them in one go if you had enough money. Also, make useless things have a purpose other than just for the fun of it. In other words, make buying works of art have some sort of meaning besides just being collected, maybe like in the DaVinci disapearance, paintings could have secret messages on them or stuff like that. Make changing your clothes colors have a purpose, I mean if everybody is looking for a guy in a white hood, then nobody is going to notice the guy wearing the red hood. Also, bring back more choice like in the first game. I loved that you had many different ways to enter a city or kill a target in AC, in AC2 and Brotherhood someone just told you were they where and you killed them, make assassinations a bit more complex than just that. Finally, make the weapon distinctions more clear. I mean I get that a heavy weapon does more damage and that it can be trown, but there is little difference between the sword and the dagger, maybe you can make different enemies have differente weaknesses and strengths. This would make combat more difficult and give you a reason to change which weapons you use. Also, give side missions a bit of a story line, I loved how in Brotherhood, there recruit missiosn that had STARS these missions had a story to them, and when your recruits finished them a new one would pop up continuing the story, yet non of the Ezio side missions had a story, thats was either funny, captivating, or historically relevant, except for the Christina Missions, which you have my out most gratitude for putting them in, since I always wondered what had happen to her after Ezio was expelled from Florence.

I know I'm criticising alot, but you guys have made one epic game series and I think everybody here wants it to be as epic as possible. So a few more things. Make cities more roomie. I loved Brotherhood, but it kinda bothered me that half the map was a really compacted city and the other half was open country side. How about giving the city more space and giving little towns or communities to the coutnry side that are bigger than 5 or 6 buildings and a watchtower. Also, work on the notority system, assassinations should not make you notorious if nobody sees you do it, same for pickpocketing, on the other hand, if someone does see you do it, it should increase your notorety by alot. Once full notorious people should back away from you, preventing you from blending with them, and guards suspicion should automatically be in yellow the moment they see you, this will make it more fun to sneak around. And speaking of guards, it made perfect sense to me that the "agile" enemy, could climb buildings, but they should be the only ones allowed to do that, everybody else uses the ladders, period, no exceptions. Oh and one last thing(yeah I know its about time). Make the allied groups more interactive. I got that mercenaries go and attack whoever you tell them to, no problems here, and that the thiefs can climb buildings and the prostitudes can help you blend, again no problem here. What I find a bit unrealistic is that the thiefs cant be ordered to steal from normal people or that perhaps(in a mission when you need to pickpocket something) you can order a single thief to quickly steal the item and bring it back to you. For the prostitudes, as sexy as the are(lol). Something about just standing there and suddenly the guards becoming distracted does not seem real, how about making them mingle with the, whisper in their ears, that sort of stuff and then lead them "AWAY" from where they are posted. This would be an excellent way to open up a path or to "LEAD" a target out of hiding.

Well I think thats it, and please dont think I'm ripping on the game. This game was the reason I got a PS3 and I've been following it since day one. I absolutely love this game and I secretly wish it would become as big a franchise as Final Fantasy or Metal Gear, instead of just 3 main games. Speaking of which, I would love if in the next game, you could focus more on the main characters training. Like maybe go and see the main characters childhood and see how he was taught to free-run, climb buildings, fight with weapons, that kind of stuff. I think you did a great job on it in AC2, but it could have been better if Ezio did not know how to even counter or any of that stuff until he started to train with Mario. I hope you read my post and it would be awesome if some of my ideas get in the game. Best of lucks to everybody working on the next game and please please please even if its just a few pictures of the new game, anything to give us an idea of what to expect would be great.

Please never let this epic series end!!!!

04-05-2011, 10:33 AM
1) I enjoy traveling actually. I enjoy the scenery and the fun of free runnung all over the place. Especially in the Assassins Creed Games. Theres nothing more fun than scaling a building, killing a guard, and roof top escaping.
2)I don't hate anything about open world games.
3) No, at first yes, but then AC2 came around, then AC Brotherhood came and even better refined the series by mixing the best of both the first and second.

04-05-2011, 10:33 AM
1. What do you enjoy most about open world games?
The Ability do go exploring without having to be somewhere or do something specific, I like getting in to a battle royale at will, or to grab a horse and go for a wander.

The random people inhabiting the landscape.

2. What do you hate the most?
That no one ever does interiors, I don't want to have to go over that building to catch that guy, anyone with a head on their shoulders would go through. I understand the time and effort that would entail with all the design and modelling but at the same time I can see Ezio hurtling through someone's kitchen and out the window to get to the target quicker.

The overuse of the duplicated architectural structures.
When the landmarks aren't unique enough to let you know where you are.

Birds aside, where's the wildlife?

3. Are there any aspects of AC that you are getting tired of?

We are generally playing as the deadliest and most talented assassin of the time. Why does he throw wide open haymakers? And while the unarmed assassinations are cool, He seems like he should be way more proficient while unarmed.

Not being able to switch between one and two hidden blades at will.

I loved placing the gun with the sword & the Dagger with the throwing knives in tandem, but wish I could move those so he could use the hidden blades with the gun, etc.

Spear + horse would be Awesome.

Reloading with the crossbow, Longbow would be fun.

Some form of Bolas to catch people non lethally.

The assassin brothers using pretty much the same tactics every time, Rather than appearing out of nowhere, It would be really nice to place them ahead or tell them where to attack from as well.
Id also like to see the other assassins helping more actively along the way rather than just when you call. And at least 3 or 4 of them being a part of the story, they seemed to lack personality.

Ezio being able to scale a church wall, but not a cliff!

Having the only form of cover on a roof top be a chimney and not being able to crouch behind it.
We need a Crouch!

Timed races, at what point did these roman thieves ever own a stopwatch?!
Not that they were hard, but Id rather race the person not a clock.

04-05-2011, 10:34 AM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. many missions that take months to finish

2. not a lot of interactivity with the user to other computerized characters and from the computerized charaters to others of the same.

3. just touching or bumping a computerized character makes them stop what they're doing and just walk away. that is pretty odd. why not just let them continue what they were doing?....I dont like timed missions that much. They frustrate me the most.

04-05-2011, 10:41 AM
1. What do you enjoy most about open world games?
i love exploring new parts of the cities being able to just put the story mission aside for a few mins and just explore the open world in ac the only thing that needs improving about the open world is making it more rewarding to find certain places or just keeping certain things hidden so its alot more rewarding when u find them also open world CO-OP with be amazing for the story line i always wanted to play the story mode with my friends basically telling them "you get that guy" "ill get this guy" "lets meet up over there for the last target" things like that it would just make the story stronger and completely perfect for me. a few more acrobatic moves would be nice for the next one u know like a little bit of parkour...

2. What do you hate the most?
the only thing i hate is not having CO-OP still is all im asking for AC3 other then that theres nothing about it i hate well maybe after beating the game and having alot of money and all the upgrades and everything it doesnt feel rewarding cause i dont get to use any of it so maybe that could change...

3. Are there any aspects of AC that you are getting tired of?
i was getting tired of the flags but with the maps that i was allowed to buy towards the end i no longer feel that way. anyway i love the AC series just for the story alone is just oh yea after reading some the things the others are saying i do agree with alot of them also such the any guard doing parkour i think certain guards should, and also the getting away and hiding thing is gotta be a little different every now and then, also when a stealth mission is necessary it shouldnt be as rewarding as just jumping in and killing everyone n moving on thats no fair if i spend my time and wasnt detected so a little extra reward for sneakiness should be given, oh and i also dont dig the fact that ezio had a 1000 weapons at hes disposal it made it too easy i hardly used any of my assassins just cause i had so many weapons to choose from i think if you guys just make a limit on how many things you are allow to carry at one time would be cool such as a dagger 2 hidden blades and sword, then any combination like that, anyway the game is incredible i love it definatly one of my favorite games keep it up ubi! i hope the critic was helpful i love the game as it is just few little things that it can improve on.

04-05-2011, 10:44 AM
1 I love the multiple missions to explore. I do wish that you had the hub-system of AC2 where you could go to the villa and from one location buy building upgrades. The open system was nice but there should also be a central.

2. What I hate most about Assassin's Creed difficult to find a hate, but there should be difficulty levels. All of the improvements are great, but it's like hitting a fly with a nuke. I'm tired of feeling like an Assassin God. I need a challenge I'm replaying Brotherhood without upgrading any gear including the sword. And I'm making it through the game easily.

3 The notoriety system is great but it would be awesome if for instance with greater notoriety levels you have more templar assassins coming after you. This could be achieved by allowing a Demon's Souls like environment merging the multi-single player experience and allowing Assassin's to invade other players worlds. Or an AI could do this. Either way make the game more difficult and you will make the game more fun. Multi-Player is so fun now because you cant be the undying Assassin God.

Other than the above Assassin's Creed series is my favorite series right now!

04-05-2011, 10:44 AM
1. What do you enjoy most about open world games?

basically when i play open world games, i was able to do stuffs that i like, when i like. its really fun actually, like squeezing out every source of enjoyment on the game itself. it really creates a bigger value on my purchase. just like AC2. i finished it a couple of times and in AC:B? i wanna do the same - even more than what i did on the prequels.

2. What do you hate the most?

i just having a single map was kinda giving me the same taste every time i play. in my opinion, the size of rome was too big (again, that's my opinion). the houses and structures on the towns are kinda compressed thus, it makes me feel that free running on the roof was thoroughly emphasized.

i guess adding another map wouldn't hurt that much - although i feel that it can the physical size of the game to be so big. nah, i know you guys can pull that off better. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

oh btw, checkpoints are really crucial on this Assassin's Creed. i wish you guys can let the players choose from their accomplished checkpoints. like when we get only 50% syched, at least we'll be able to go back from where we want on every memory.

3. Are there any aspects of AC that you are getting tired of?

none actually. can't think of anything. lol. ou guys are really putting some improvements on every sequel. i'm really glad i was able to experience Assassin's Creed.

04-05-2011, 10:44 AM
1. What do you enjoy most about open world games?
freedom pure simple freedom to go anywhere i want and just screw around

2. What do you hate the most?
me no. my girlfriend though really hated you killing lucy at the end

3. Are there any aspects of AC that you are getting tired of?

04-05-2011, 10:47 AM
1. I love the whole fighting system in the first and the second Assassins Creed, other games I hate it how I have to throw like 40 hits just to kill someone, and this game has a Unique fighting system. But I think because some people like more of a challenge it would be cool to have a setting in the options menu for the fighting system. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
2. The only thing I disliked about Brotherhood was it wasn't like the first Assassins Creed where I could travel the world.

3. I don't think anything seems tiring. A lot of game companies make the mistake of removing things from games that a lot of players enjoyed. So I just love the adding things, I would hate to see the cool weapons and fighting system disappear.

04-05-2011, 10:47 AM
Totally forgot to add to my last post. It would be cool if you could have your assassins join up with you like in the E3 trailer or like mercenaries so that you can feel like a group!

04-05-2011, 10:48 AM
1. What do you enjoy most about open world games?

The thing I enjoy most is the exploration. I go back to ACB just for hunting treasure and doing little side missions. It keeps me immersed in the gameplay and experience of it all.

The one thing that keeps me coming back more than anything else is the achievements and DLC. You've built this gigantic world and stunted it's growth by only focusing on a single story? Throw more at me, keep me in that world till it's fit to burst and a new game has to come along to move things forwards. The DaVinci Disappearance did a great job of this (talk about story expansion and feeding the theory makers amongst us) and others (like Lost and Damned/Ballad of Gay Tony) add core changes to the entire game as a whole.

A wide ranging environment with lots of nooks to search out is great, even better if there are truly hidden spaces to find and take advantage of.

2. What do you hate the most?

Forced Linearity is my biggest frustration. What if I just want to do the all the side missions first? I don't want some wall getting in the way to stop me from achieving my own enjoyment. Plain and simple, I bought the game because I liked the idea, don't make me follow your path if there are others I can enjoy.

3. Are there any aspects of AC that you are getting tired of?

Honestly, none. I find the story compelling, the characters deep and meaningful and the missions (from ACB) made a huge difference to how the gameplay lasted out. The only thing that I do find frustrated with at times is that certain movements or actions can be a little cumbersome, often causing missteps or mistakes that cost things like sync bonuses and clean kills (this was worse in AC2 so you've definitely fixed some of the major issues here)

4. What would you like to see more of?

I know you didn't strictly ask this, but I've added this separately so as not to confuse or frustrate your pole. You could even ignore this http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

One thing that I have really enjoyed that's part of the ACB experience is Project Legacy on FB. It's not to everyone's tastes but the story growth is immense. There are elements of that game that the core game could really benefit from as side/parallel story. Crafting and Training for example. These could be expanded greatly (under the guise of training from Leonardo or something) to create some of the tools you may need, even the possibility of giving yourself an upper hand or training other NPC's to work on tasks etc

When speaking generally, away from AC, I think this level of depth is greatly missing from a great number of Open World games. I'm a micro-manager at heart and having a bunch of side tasks to complete like crafting objects, training people to do tasks to enforce my abilities etc are all things I would love to see. Even development of the landscape intrigues me. ACB hinted at this with placing 'trades' in buildings around the map and re-opening stores etc, but what... in all honesty.. is stopping me from building a building anywhere? Searching for locations that don't get highlighted on the map (like underground springs for example.. maybe you meet a geologist who hints at the notion of them being around) could allow you to dig a well, which allows people to drink and irrigate land... etc etc..

I have yet to see an open world game implement these aspects (other than maybe Minecraft or Dwarf Fortress, but they're not exactly mainstream AAA titles and definitely core parts of their gameplay mechanics) but they would be greatly appreciated for the growth of the experience. This could also lend itself to multiplayer ventures where people are manipulating the landscape and allowing people to visit their settlements for combat or what-have-you... think of it like a level design mechanic that's built into the main game rather than a stand alone edit tool.

It's ended in a bit of a ramble, but I think I've been clear enough for you to take or leave what you like.

04-05-2011, 10:53 AM
1. that its open, duh
the fact i can do almost anything i want whenever i want
2. open world has 1 of 2 draw backs(in my opinion)
a) 2 few things 2 do, which puts u in tunnel vision, & kills the open world feel OR
b) 2 many things 2 do, & u lose the sense of a story & it also kills any want of a replay
3. not really... although that may change if i don't hear anything about the next game soon :P

04-05-2011, 10:57 AM
1. Plenty of soldiers marching about to break up the monotony of traveling with a few assassinations.
2. Thing I hate most is when I go jumping the wrong way and fall to my death because a camera angle is off or something.
3. Probably how exploration kinda become routine, maybe try for some random encounters.

04-05-2011, 10:58 AM
1. I like being able to choose how I approach a mission. Sometimes I just want to go straight at it, other times I like to creep in the sneaky way and appear on the scene out of nowhere. It also helps the immersion, as I feel like I'm in a real, actual big place.

2. Areas that are too difficult to get to easily. The Fortress in Acre, the top of the Basilica in San Marco, those don't need to be that difficult to reach. Particularly when they have viewpoints or glyphs on them.

3. ROOFTOP GUARDS. It was frequently faster to walk around on the ground to get places in Venice in AC2. Please please PLEASE give us an option in future games to buy them off, reduce their numbers, or kill them without breaking stride. Also, a slightly richer combat experience would be appreciated. Brotherhood is a step in the right direction, but I would like to see other tactics become viable as well, like convincing a guard to stab his buddies on accident.

04-05-2011, 11:00 AM
1. the ability to go anywhere you want when you want to.

2. goes with number 1- i like to go where i want to go when i want to go there but some times that's hard when there's a white desync wall or a huge mountain or hill you can't climb is in the way and you have to go all the way around it or go else where because you can't access that area yet.

3. No restart checkpoints on missions. Makes the missions really frustrating and takes the fun out of the game when you get to the very end of the mission and lose the full mission sync and have to do the whole thing again. Case in point the tank mission- I played that mission several times before I got 100% because I kept getting hit before I could finish and that mission was a long one to have to redo over and over. MADE ME REALLY REALLY ANGRY.

04-05-2011, 11:01 AM
ok first, you're doing a brilliant job, keep it up.
1. the exploring's great, and i love climbing. also, Love the inside parts, reminds me PoPSoT and the Tomb Raider series. I think one of the more enjoyable parts of open-world, is being able to approach things from various angles and strategies.

2. I think what i find most irritating, is the amount of empty space there is. sure, it's alright for a horse, but i wouldn't use a horse simply for travelling, if i could help it. i'd like more city chases. main problems in brotherhood were guards on horses just blundering in and breaking up a good fight. it's strange, because i never see them simply going about in the city...

3. only thing i'm gettin tired of is the lack of puzzles. as I referred to in point 1, PoP and Tomb raider both have a history of having massive puzzles. AC kind of has that, but not enough of it, and it tends to make it too obvious and linear. oh and i'm slightly tired of not being able to go into taverns and places like that. would be a great way of simply gaining information, or gettin into a fight. would also be very interesting to see how the character's abilities were altered after a drink or two.
perhaps a lack of types of people that will talk to you is a problem, too. Would add something if people wouldn't talk to you because you looked like the wrong sort.

04-05-2011, 11:02 AM
1. Exploring, platforming, and discovering every single thing that is possible is one of the best things about AC's open world. Also I enjoy an open world that is fun and will challenge you and offer many different ways of navigating around it. I appreciate an enviroment that will interact/react with you and feel alive and beautiful and sometimes dead and dark. Lastly I like an open world with many intrinsic details that will make each playthrough feel unique as you discover new things.

2. Glitches and framerate issues that take you out of the open world experience. Different type of soldiers should be evenly distributed across the city: brutes and papal guards were rare and nearly nonexistent. Missions, puzzles, and combat were too easy/forgiving ("Bene, now I have a way to get back up here.") There are too many checkpoints.

I have a neutral stance with the renovation feature: at first it was sort of fun/interesting but after a while it felt too repetitive/boring. The same with training Assassin Recruits... eventually training felt more like a chore and not fun at all.

3. The types of missions (story and side missions) feel a little old. It's hard to come up with good ideas for new types of missions but I would like to see some. Also I'm getting tired of too many side missions that felt more like fillers. Also getting tired of the camera showing the solution for every puzzle and when the camera pans 360 degrees when you sync a viewpoint. Lastly I'm tired of soldiers that aren't relentless when they have the advantage (ex: when they throw sand in your eyes or have you in a stranglehold).

04-05-2011, 11:04 AM
1. Exploration, finding the best spots to look awesome from, finding ledges i can perch on, peering over the streets and choosing my targets and approach!

2. In race sequences i want to see where im going, not some indication of direction- show me the current target nav point AND the next.
3. Id love to skip a cutscene now and then.. And return the quicktime events! Also, sp customization pl0x

04-05-2011, 11:06 AM
First of all I've been playing for a long time since AC 1.. anyways...

1.-The freedom, the crowd reaction to your actions and the way evrything interacts with everything, more than anything the freedom to roam.... and do what I want, whatever i want...

2.-I hate the multiplayer glitch... they are there since day 1 and nobody seems to care... the campaign has some glitch but nothing serious, but in multiplayer they are actually annoying, like in manhunt or almost every team mode game, when someone stun you and he and his partners just stands there and wait until you wake up and stun you again, and again and again, should't be a inmunity little time after you stand up? I mean maybe you can't kill them in that time but they also can't stun you again, that would be fair, and when you're trying to scape and you cross some doors that are supposed to save you ( because they close automatically behind you) but even if they get closed your pursuer jumps across the closed doors and kills you, and also i hate HATE HATE "Charge", the game is about blending, being cautious, and kill stealthy but with charge skills doesn't matter you could hide in the perfect place attack when the time is right and blend right in again but when someone uses charge none of that matters...to kill someone you're supposed to spot the behaviour so you can tell witch one is cpu and witch one is human, but charge ruins that... I mean it would be different if that kind of kill give less points like 100 like the gun but no, sometimes it gives even more, or maybe if the hability works only for stun, not to kill...

3.- Franlky just the glitch's i expliained up... i used to play every day but now I only play every other day... I mean I'm already lvl 50, and lvl Abstergo...and doenloaded all the DLC, so when someone uses charge or stun me again and again and again i just change the game...

04-05-2011, 11:10 AM
1. What I really enjoy is that everything ist so realistic. I love that the bulidings like in the reality. It fells like I would stand right before the Duomo :3 And the important thing ist, that I can spend al long time, by seaching for all the treasures and stuff like that.

2. The most thing I hate is, that there is no way I could change the level of difficulty. I hope it would be in ACB but there was nothing. I would really enjoy it to play AC3 three or four times because I just change the level of difficulty. And again and again in a hardcore level, where you need really more time to kill the boss http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

3. Hmmmm~ I think about it a long time but I didn't find a thing Im tired of, except for the civilians which are alllllllways in my way and appear out of nowhere, walk around which there stupid boxes and walk right into me.
I also think that the MP is not necessary, I didn't like it from the beginning.

04-05-2011, 11:11 AM
1. What do you enjoy most about open world games?

*The freedom to do what you want & how you want.
*Using the suroundings
E.G. Wall running,throwing dirt, moving an attacking oppenent as a sheild for an incomming attack,etc.

2. What do you hate the most?
*The level of Limited options.

3. Are there any aspects of AC that you are getting tired of?

The Assassin recruits aren't as unique or individual as I've hoped.

04-05-2011, 11:13 AM
1. What do you enjoy most about open world games?
The open world structure of the game. This means I can go everywhere, visit well-known places, explore every corner of the entire city and choose what I want to do first. It's clear that ACB missions have this structure, as I can choose to play assassination missions, play the main story missions, courtesan missions, etc. The more side missions, the better. There's a different aspect to the open world structure - it's being able to use my own approach to complete missions. There should be more than one way to complete a task and thanks to the open world of the game, it's possible. I love when the world of the game feels alive - ACB is a big improvement over the previous titles as you can see the citizens eating fruits, carrying umbrellas and so on. This makes the game more immersive. Obviously, all missions don't have to take place in this one open world area, as ACB proved with stellar Cristina, Leonardo Machines, Followers of Romulus and Da Vinci Disappearance missions.

2. What do you hate the most?
I don't like that some characters are so underused and the fact that they stand in one place most of the time. I realize that it's not the most important thing in open world games, but I think there's a room for improvement. The best example is Leonardo da Vinci, which is Ezio's friend, but his character should be more important during the course of the game. These characters definitely need more screen time and more interaction with the main protagonist. For example, it was great to meet with Leonardo after Ezio has dealt with Borgias. On the other hand, it was very annoying to meet Leonardo in later parts of AC2, when he would only repeat "you found another codex page" and there was no more interaction from him. The same goes to Ezio's mother and sister which were basically stuck in one place for almost 20 years of the game's storyline. I think it would be great if you could meet with these characters just to have these small talks with these background characters. It would help flesh out these characters and make all players feel more attached to them. The game also needs a believable character progression. AC2 lacked this and sometimes it didn't feel that it's been 20 years since the beginning of the game's story. The characters need to change to become more believable and real. I think NPCs could be also improved, especially interactions with them and their AI.

3. Are there any aspects of AC that you are getting tired of?
There are some things in AC that I think can be improved.<UL TYPE=SQUARE> <LI> First of all, the side missions. They're mostly fun, but some missions feel really strange - for example "husband" missions from AC2. It was fun to punch these bad guys, but they felt out of place in Assassin's Creed world.
<LI> There's one mission type that I think was definitely overused - following your target. I found these missions to be really tiresome and slow.
<LI> There are missions that require you to travel long distance without being able to use the fast travel points. It can be a bit annoying.
<LI> Something that needs a comeback from AC1 - long and epic escapes through the entire city. It's just too easy to disappear in AC2 and ACB, I especially dislike the disappearing guards - there was always a chase sequence after the assassination in AC1, but in later games, some guards simply disappear after the successful assassination. Adding the escape and hide element would make the missions more challenging.
<LI> In ACB I didn't like the fact that Ezio lost his basic abilities from AC2, the double blade and "climbing glove". It doesn't really make sense to strip the player of these abilities, which most of AC2 players already know and force them to go back. The double blade was especially annoying, as you had to wait til the sequence 4 or 5 to get it back again.
<LI> Stealth should be improved, blending in a group of people is not exactly enough and sometimes it's hard to tell if the guard can see you
<LI> One thing I had to mention - the fact that you delay PC version. Please, if you're going to delay the PC version of new AC game, just say it at the beginning, don't say it will be released simultaneously. It's very, very annoying. [/list]

04-05-2011, 11:13 AM
1- the freedom to explore is fantastic,its great to be able to choose when to start a particular mission.
2- i kinda miss the templars from AC1,they were a tougher than avarage enemy, and it was a break in the pace to have something to explore for, which would then do its best to kill you.
3- after three games of climbing tall things (viewpoints) and then jumping off... well its gotten a bit tiring. the borgia towers did a bit to alleviate this.
4(stuff that doesnt quite fit in 1, 2, or 3)- the combat mechanics are fantastic, killing guards has never been more awesome, and the only change that could be implemented to improve it would be some added animations. the problem i see is this: what happens to all that when the game moves into a world where guns play a larger part? its also a bit tough to freerun up a skyscraper. so moving this game into modern times could very easily be the sudden addition of a massive load of straws that breaks the cammels back

04-05-2011, 11:15 AM
1 - I don't like open worlds very much. Except for AC. I love the interactions with the npcs (better in AC1 and 2), the way that everything looks usable during free runing (Better in ACB), exploring, hidden spots, acrobatics (Dungeons, towers and lairs), Horse acrobatics.

2 - Wander without purpose. Or cross the whole city for a mission.

3- Timed stuff. The puzzle oriented side missions are awesome but the timed ones suck; and races. The endless await for the PC version.

04-05-2011, 11:16 AM
1. Like:Playing in big worlds compared to games that pretty much run from left to right.
2. Hate:Open World Games where you have no idea where you are supposed to be going or how you are supposed to get there.
3. Nothing

04-05-2011, 11:16 AM
1) I enjoy the scenery and the fun of free runnung all over the place. The freedom to do whatever you want, wherever you want to.
2) I can't really say I hate anything about a real open world game. i don't like collecting items like Borgia Flags and Feathers.
and i want to see more hard missions.
3) No, not really only when you have to travel to far places ( or make horses faster. Assassin can run faster than a horse O.o ) and also being in the same city to much.

in the next AC game, there should be a bit of suprise for example a main girl character in the storyline.

04-05-2011, 11:19 AM
Love the game - notice a lot of people have issues with chests being out in the open, seem pointless. And I notice that there are a lot of doors in hidden areas that would be great to be enter-able. What if that could be combined where we would actually have to enter a small room behind many of these closed doors to find chests. It would give us more of a reason to explore the myriad of beautifully designed streets and alleyways.

The ONLY thing I missed in brotherhood were longer roof runs. At times it was very satisfying to just 'balls-out' run across the top of the city for as long as possible. AC:B had a lot of stoppers.

That being said, i'm willing to accept whatever Ubisoft throws at us, as they have improved this game with every iteration so far.

04-05-2011, 11:23 AM
1. What do you enjoy most about open world games?
I am a true fan of the open world games. I love the feeling of freedom and be able to go where you want wtihout limits, enjoy the landscapes and see all the city from the top of a high tower.
Also, I think that AC games exploit all the qualities of the open world genre, specially with the free running.

2. What do you hate the most?
I hate useless tasks, if we have to collect stuff (feathers, flags), I want that do it will have a powerful effect in the game, like new abilites, the discovering of an ancient assassin treasure.....something!
Rome was great, it was very big and I love the city, his history and all his monuments, but I want more than one city (the contrast between Florence, Toscany, Venice, and Forli was simply awesome).

3.Are there any aspects of AC that you're getting tired of?
Free running system is quite and very intuitive,I wouldn't change it, maybe include more city object to improve it.
Combat System has been improved in Brotherhood compared to AC1 and AC2, but I think it is still too easy and repetitive. The introduction of the chain of executions in open combat has made the combat more fluid, but at the same time it has eliminated strategy present in AC2, because now you can kill a brute, an agile or even a papal guard with one single strike. The combat should be improved to mix fluidity with strategy.
The Borgia Towers are a great idea, like a way to fight for the city and weaken the templars at the same time the assassins become stronger, but is too easy and repetitive and after the fifth tower it becomes boring. There should be another way to show the fight for the city.
Also I think that is too easy to escape from the guards, I loved the long persecutions of the first AC that permits you use free running under some tension. Now you simply hide and you're a simple citizen, when you kill someone important (specially an important templar), all the guards should be in permanent alert during some time.
My final critic is about the final boss batlles, I think that the fight with Cesare could be more epic, because after fight him all the game, you simply go and throw him from the top of the wall. The batlles against Al Mualim and Rodrigo were more exciting, maybe thanks to the use of some Pieces of Eden.

Great improvements of Brotherhood had been the use of the Apple of Eden in Sequence 8 (we want more), the appearance of the crossbow and the parachute (I hope to see them again in the following games of the series), the 100% synchronization objective (do the mission like Ezio did), and the multiplayer mode.

In general aspects I love the Subject Sixteen truth rifts, the Story, the mix between future, present and past, and the personality of the main characters and the allies and the amazing and frustrating ends of the games.

I am looking forward for AC3!

04-05-2011, 11:26 AM
Originally posted by Zrvan:

3. ROOFTOP GUARDS. It was frequently faster to walk around on the ground to get places in Venice in AC2. Please please PLEASE give us an option in future games to buy them off, reduce their numbers, or kill them without breaking stride. .

This is a terrific idea. Perhaps a running throat punch, or a running sword swing. Some sort of running attack that allows us to keep that momentum going but deal with a guard who may be about to shoot us with a crossbow as we start to leave him behind.

Great idea Zrvan!

Dash Morel
04-05-2011, 11:33 AM
1. What do you enjoy most about open world games?

I enjoy the freedome to run wild in open source worlds. Being able to do anything and go wherever.

2. What do you hate the most?

I don't like how nobody gets it all the way right yea sure they have a wonderful view of the world and you can go almost anywhere but buildings are always shut there should be some way to enter any building anytime as well as caves no game ever really has caves or underground areas that have more than one purpose. most games do one or two things great but don't really think to much about the other areas. or the interaction between people and the environment. one should be able to find or make tools to go anywhere. I like the new input that was used in brotherhood with being able to collect things but that needs to go further to if you can think it you can make it almost.

3. Are there any aspects of AC that you are getting tired of?

There is nothing that I am getting tired of other than not having much of a "real world" outside the animus.

Dash Morel
04-05-2011, 11:36 AM
Originally posted by Kraeg:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zrvan:

3. ROOFTOP GUARDS. It was frequently faster to walk around on the ground to get places in Venice in AC2. Please please PLEASE give us an option in future games to buy them off, reduce their numbers, or kill them without breaking stride. .

they did in brotherhood they gave you the assassins I found they were a good way to get rid of guards while running. when the guards shimmer they are selected and can be assassinated. though the load time for that needed to be faster when you got more assassins as in as long as you had one available they could assassinate one person
This is a terrific idea. Perhaps a running throat punch, or a running sword swing. Some sort of running attack that allows us to keep that momentum going but deal with a guard who may be about to shoot us with a crossbow as we start to leave him behind.

Great idea Zrvan! </div></BLOCKQUOTE>

04-05-2011, 11:39 AM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. I like exploring new areas

2. I hate the armors, and you have to buy spaulders in sequence 2. So Ubisoft should add option to unequip armors. and there would be some difficulty with no armors

3. Too easy combat in singleplayer

04-05-2011, 11:49 AM
1. Open world games are all about the freedom. Decision-making and choice add a deeper element of gameplay that really enhances the experience.
2. The worst part, plain and simple: getting lost. Sometimes, I simply can't get to where I want to be. Also, finding secret items (like flags) in an open world is amusing, but is agonizing to perfectionists.
3. One asepct of open world navigation is simply choosing a path. The "eagle vision" mode in the first game helped identify targets and ememies. Perhaps, a sort of "route recognition" system could be built on the same idea, that being a separate vision mode that outlines a path that you can choose to follow (or not) to move through open environments with greater ease. Apart from that, the AC environments are astounding and open to freedom, which I love.

04-05-2011, 11:58 AM
1. What do you enjoy most about open world games?

I love that you can explore every part of the world. One of my favorite things about the Assassin's Creed games is that you can interact with everything. Also, I love that the world is so huge. Brotherhood really hit the nail on the head with being able to use the tunnels to travel from one place to another, but I usually don't bother with the horses when I'm within the city.

2. What do you hate the most?

I wouldn't say that I really hate anything about the game. Well, that's not true. I hate the harassers, but I understand the need for them to be in the game. I actually have a degree in history, so I'm often impressed by the historical accuracy of how life was like in that time period. Harassing panhandlers were certainly a major part of life in Renaissance Rome, so I can't be too upset about that.

3. Are there any aspects of AC that you are getting tired of?

Not really, but I would like more of the Templar/Assassin/Romulus lairs. Maybe more puzzles throughout, like in the rifts. You could solve a puzzle to gain access to one of the lairs, for example. Also, I don't understand the need to climb up scaffolding or sides of random walls 2 stories above the street to remove wanted posters. No one is realistically going to put a wanted poster somewhere where everyone can't see it. Keep them on street level.

Also, I liked that in AC2, we could wear the different capes in the different cities to kind of "protect" us from notoriety increases. In the next one, it would be nice to have some piece of clothing or something to do the same.

Overall, I absolutely love these games. I can lose myself in the world and it challenges my mind. Keep up the great work!

Dash Morel
04-05-2011, 12:01 PM
Originally posted by Point137:
1. Open world games are all about the freedom. Decision-making and choice add a deeper element of gameplay that really enhances the experience.
2. The worst part, plain and simple: getting lost. Sometimes, I simply can't get to where I want to be. Also, finding secret items (like flags) in an open world is amusing, but is agonizing to perfectionists.
3. One asepct of open world navigation is simply choosing a path. The "eagle vision" mode in the first game helped identify targets and ememies. Perhaps, a sort of "route recognition" system could be built on the same idea, that being a separate vision mode that outlines a path that you can choose to follow (or not) to move through open environments with greater ease. Apart from that, the AC environments are astounding and open to freedom, which I love.

I like the idea of a path finder perhaps a skill-set where one could learn how to better tracking skills and other skills. or to learn new skills. say finding people who specialize in certain areas but they have to be found and wouldn't be in the same area all the time

04-05-2011, 12:14 PM
1. I love that you can explore the world of the game and seeing things you thought you would never get to see in real life.

2. I hate not being able to access some areas of the games until you have completed certain events.

3. No, there is nothing that needs to be changed at all, just keep making them the way you are making them.

04-05-2011, 12:15 PM
1.I enjoy the fact that I could go anywhere I choose and really do whatever I want. It's great to know that I'm not stuck in a linear environment packed with borders and invisible walls. Also it's fun to be able to climb things. It's like having an all access pass to the world.

2.I dislike certain repetativenesses in the environments. We have to climb the same tower 19 times, some buildings looks the same as others. Even though there are different cities, they overall feel the same due to these aspects. Also enemies are way too easy to defeat.

3. Yes, some aspects of the environment such as towers, ect. I would like to see more wildlife and wilderness. Have Ezio/Altair/Desmond/(or whoever) climb a mountain for once, or wander into the woods. It would be cool to be attacked by ACTUAL wolves and explore bear caves. Some missions get repretative, but not as bad as in the first game. Just add like another three types of missions or something. Also increase the enemies A.I. and have them be a little more skilled at combat and team work. They are trained soldiers after all, and it doesn't make sense for them to take turns attacking like they're stuck on a turn based system. That get's boring. Look back at older hack n' slashes like The Lord of the Rings games back on PS2 and watch how the A.I. would not hold back in fights. Assassination's are too easy as well.

Thanks for actual caring about our input.
-aragorn767 (JeanPaul Tauler of MD)

04-05-2011, 12:26 PM
1. I love lots of things about the games but I have to say my favorite thing is the near perfect recreations of cities and places the way they were hundreds of years ago and the inclusion of real historical figures and the "real" story of how they lived/died. I love the movement and controls in assassin's creed and the new combat which is slightly flawed is also a good addition although I had no real problem with the old combat.
2. The one thing I simply hate about the games is the overbearing liberal agenda in the games. I am not a stupid liberal, but I absolutely love the games, which is difficult for me to deal with. I am already sensing a slight fatigue in the games mostly due to this issue and I am just sick of seeing this franchise demonize Christianity the way it does. It seems to have gotten progressively worse in each game. I also feel the annualization of the games contributes to this feeling as well as I feel brotherhood was a cool addition to the second but it wasn't a real game and I have no obsessive need to play it like I have had in the past with the previous games. I feel this has to do with seeing the same city over and over. Although I think Rome is awesome, I feel it gets old quickly as I am already growing tired of the game only 4 months in. where as I played the previous two constantly until the next game was released.
3. Like I mentioned in number 2, I am sick of the same old city over and over. The games kind of need to have at least a couple destinations especially with the repetitivness of the games. Speaking of how repetitive the games are I have said this before, the games need to have randomly generated events occur the way they do in RDR. The side dice game was a good idea but it needs more than that. I also don't like how all of the fighting games are timed. I prefer it the way it was before where you could just go in and fight as long as I wanted and it would be cool to pick how many guys you can take at once.

04-05-2011, 12:26 PM
1. What do you enjoy most about open world games?

I enjoy exploration, locomotion and the freedom to choose between doing side missions and story missions. In Assassin's Creed, the exploration in a detailed environment modeled after real locations is very nice. I also like the ability to interact with an open world. By this I mean to change it somehow through my actions and being able to interact with some of the people in that world. I really enjoy finding the viewpoints and climbing them to synchronize the map. Actually kinda wished ACB had a few more of them.

I love finding things in an open world. I like the collectables and that Brotherhood made it a little easier to find them all. I really like finding the Glyphs and Rifts and that you get the reward of the puzzles and story elements when you do.

2. What do you hate the most?

Hate is a strong word, so I'll say dislike for this section. I like traveling in open world games when the method is fun, fast and fluid. Sometimes in Assassin's Creed this doesn't feel like the case. Free-running is fun, but when you have to stop because you run out of roofs, it gets frustrating. Maybe we need a new skill to help in cases like this.

I wish that AC had more interaction with the environments. I want to see the environment change a little more over time because of your actions. I really want to see more reactions from the citizens of the city. I think the guard chases should return a little more to the style of the first game, where they felt more epic and difficult. Please don't make them too frustrating though.

I would like to see more random events happening in the city. I liked that you got ambushed in Brotherhood, but it did get a little old after a while. Borgia Messengers and pickpockets were nice too, but I'd like to see this evolved to have more variety. I like that you can cause disturbances of your own and play with that, so random optional events that happen to you would be a nice complementary feature.

3. Are there any aspects of AC that you are getting tired of?

I'm getting a little tired of the combat. Maybe the way to fix that is to offer more solutions to avoid it or escape it when you want to. Right now escaping combat is not always fun because it's hard to break a line of sight, and the Agiles always catch up to you way too fast.

04-05-2011, 12:26 PM
Originally posted by Dash-Morel:

they did in brotherhood they gave you the assassins I found they were a good way to get rid of guards while running. when the guards shimmer they are selected and can be assassinated. though the load time for that needed to be faster when you got more assassins as in as long as you had one available they could assassinate one person]

Not quite as satisfying though as being able to take them out yourself. I used them a lot and had fun with them, but to be able to veer toward a guard yourself, take him down with a well executed stab or punch, while never slowing down, could be useful in so many instances where you feel more involved than when you summon assassins to do it for you.

04-05-2011, 12:28 PM
1. The side missions and choice of where you want to go

2. How long it takes to travel to certain places and rather than having to rebuild a city i preferred a city like AC2

3. The countless glitches in Brotherhood, and also the character design in AC2 and 1 was so much better than brotherhood, also you should have the choice to remove armor.

04-05-2011, 12:33 PM
1. What do you enjoy most about open world games?
Freedom. Moving wherever I want, doing whatever I want, and no obligations to do anything in particular. So if I feel like it I can just go sightseeing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I also like finding hidden things (with some exceptions, see below) and interesting places.

2. What do you hate the most?
Things that break the immersion. NPCs acting weird, responding weird to whatever is happening around, or the worst - not responding at all.
Another thing is an artificial way of restricting an area. If an area is to be restricted, don't make an artificial wall. I know it's not always possible but I think it can be avoided sometimes.

3. Are there any aspects of AC that you are getting tired of?
First thing that comes to mind ? CHESTS ! They'd be ok if they were really hidden, guarded and generally harder to find, reach and loot. Remember banks from AC 2 ? That was better idea than chests scattered around the city to which you can buy maps ! Make less of them with more money inside, and hide them better and it'll be ok (breaking into houses maybe ?, picking locks ?, smashing windows ?)
Apart from that: STUPID and BLIND guards ! They're line of sight is ridiculous. Seriously. I can climb 2 stories higher than he is and he'll lose sight of me even though I'm still hanging on the side of a wall. I can kill another guard in front of him but 20 m (65 ft) away and he won't notice anything. And if he discovers a body, what does he do ? Look around a bit and then he's back to whatever he was doing. He doesn't even get more vigilant or anything.

04-05-2011, 12:33 PM
1) I reckon that the concept of a open world is a GREAT ONE!! because you can rome rather than games like Halo and games where you can only do the mission you can't explore as much as you should be able to whereas ACB does show that it can be fun just roaming.

2) Not much really but that there is less freedom for you unlike the last 2 games where you could travel to different citys and the enemies had different abilities in each city and also that how come your "recruits" get to go out on missions but you can't i mean what's up with that your the pro.

3) No none i guess but a suggestion is that you make the horses faster like a king horse or something that you can unlock and maybe a greatest sword but i'm not sure that there is one in ACB unlike the Brutus armor and Knife also perhaps it could be possible to dye the armor different colors say like wetland ebony i was kind of let down when i couldn't change the color of Brutus's armor.

Thanks for listening
Hope it helps http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Dash Morel
04-05-2011, 12:43 PM
Originally posted by Pirate_PL:
1. What do you enjoy most about open world games?
Freedom. Moving wherever I want, doing whatever I want, and no obligations to do anything in particular. So if I feel like it I can just go sightseeing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I also like finding hidden things (with some exceptions, see below) and interesting places.

2. What do you hate the most?
Things that break the immersion. NPCs acting weird, responding weird to whatever is happening around, or the worst - not responding at all.
Another thing is an artificial way of restricting an area. If an area is to be restricted, don't make an artificial wall. I know it's not always possible but I think it can be avoided sometimes.

3. Are there any aspects of AC that you are getting tired of?
First thing that comes to mind ? CHESTS ! They'd be ok if they were really hidden, guarded and generally harder to find, reach and loot. Remember banks from AC 2 ? That was better idea than chests scattered around the city to which you can buy maps ! Make less of them with more money inside, and hide them better and it'll be ok (breaking into houses maybe ?, picking locks ?, smashing windows ?)
Apart from that: STUPID and BLIND guards ! They're line of sight is ridiculous. Seriously. I can climb 2 stories higher than he is and he'll lose sight of me even though I'm still hanging on the side of a wall. I can kill another guard in front of him but 20 m (65 ft) away and he won't notice anything. And if he discovers a body, what does he do ? Look around a bit and then he's back to whatever he was doing. He doesn't even get more vigilant or anything.

I know some flight games when you went to far you would just automatically turn around that would probably work better than an artificial wall. your character has no need to go that way so he just turns back around

04-05-2011, 12:44 PM
(Bold text summarizes the responses, if you're not interested in the explanation or if you want to review quickly)

1. What do you enjoy most about open world games?

The immersion they give the player. You have an actual city/country/planet full of life, when you can explore and interact with everything (to different degrees, but yeah). In my opinion console games should go in that direction, immersing the player. That's what they have against the ever growing mobile games.

2. What do you hate the most?

Repetitive missions, in-your-face HUDs, anything that reminds you you're playing a game. Also, when the apparent freedom is limited by invisible borders, in space (this area is not available!) or actions (why can't I just kill that guy!?). However I quickly forget this if the story is good.

3. Are there any aspects of AC that you are getting tired of?

The loading before missions can be tiring, but a necessary evil. I think I'm more tired of the obtrusive white screen than the time.
More importantly, and at a higher level, I'm getting a bit tired of playing in the past when we all know the juice is in the present. It's coming and we all feel it!
At the multiplayer level, I'm a bit tired of the players running around in my assassins game http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif I understand the Assassinate mode is a response to this and will try to adapt to it.
Also, I'm very tired of reconfiguring profile sets. First they didn't save (no hard feelings) and now we have more game modes than profile sets.

Everything considered, Assassin's Creed 2 and Brotherhood (the two I've played so far) are very good and excel on this type of games. Of course they have little thorns but nothing that takes the fun out of it!

04-05-2011, 12:46 PM
1. The thing I enjoy most about open world games are many hours of re-playability they offer. They should offer plenty of fun and options to customize and create in the world.

2. The thing I hate the most about open world games are the wait times for different areas. I like open worlds to be seamless. One problem from Assassin's Creed I would say was the load time for the tunnels. I felt that by the time I selected the right point and the screen loaded, I could have already been there by horse.

3.An aspect of Assassin's Creed I'm getting tired of are the flags and feathers. I feel that it artificially extends game play. If there were less flags, it would feel more like the Easter Egg hunt that I think it should be.

04-05-2011, 12:51 PM
1. What do you enjoy most about open world games?

i like roaming and exploring the "world" freely.
in AC:B i love the fact that its about one city so there is no more wasted time when moving to another city, and more when the other city is not that diffrent from the other (it was very wise that the city is on the side and not on the center of the map).

2. What do you hate the most?

A- i really hate the "loading" times when moving through tunnels, there should be an option to turn of the cinematics. the same when buying shops.
B- the weapons are very similar: ezio can`t hold spears/halberds? what about hiding blade that can be thrown away?
C- there is the clothes and dye that can be changed, but you can buy a full custom but you can`t customize the parts of the body (the colors).

3. Are there any aspects of AC that you are getting tired of?

A- how many time its going to be a story about the same story.. can`t this be about a ninja or something ... the brutes can be samurai. or a new job specialization?
B- on every AC there was only one Character its all about.. what about a twin this time - brother and sister?
C- the clothing system is really a cool change, what about adding an armor that ezio can wear (like brutes); on this custom ezio can`t climp building.. but can take much damge and can perform special kills.
D- its really annoying how when i need a doctor .. the shop is very far away. its better if there is less shops with more variations.
E- talking about less and more - its the same about flags and treasures; its very disappointing that there is NO reward when gathering all of them.
F- instead of a gallery of weapons, its better to gather all the weapons on one place, there is times i forget that i have been awarded
an X weapons, or i didn`t know where it is on the gallery.

<span class="flash-video"> </span> G- the horses is a key factor on the game, why don`t use another animals on the game?
-a dog? that can company ezio and find a trace of a theaf?
-an eagle that can give him an overview?
-a horse that is given for ezio as a gift and it is faster than other horses? and can be customized (color? armored?)
-what about using a wagon for trading missions?
the Call Horse function only calls the last horse you rode- i love the borgia Horses, so if by mistake i used another horse.. i got to go and look for another one,, very annoying.

04-05-2011, 12:54 PM
As a preface, i play a lot of MMO games (EVE online at the moment) and have always liked the 'open world' feel of games. that said, as many have said, 'open' is only defined so much. that, i suppose, leads into number 1, so i'll leave off until then. anyway, i have played AC, AC2, and AC:B all on the PC, and enjoyed all immensely. i have not, however, tried out AC:B's multiplayer. I say all this to try to give a proper idea as to where my response is coming from. and so, the response.

1. What do you enjoy most about open world games?

Finding the true bounds of the word 'Open', i suppose. i have long dreamt of a game that is open world in the most absolute sense of the word: a single sandbox, with no limit to players or player ambitions. such a thing, however, is limited, due to the simple fact that one must actually code it in, not to mention have the hardware to support it. so, my final answer would be: my favorite part of an Open World style game is having the freedom to do anything i want to. i'm not suggesting that ezio get in a spaceship and **** roma if he really wants to - i understand that there will always be genre constraints. but beyond that, i think that a -true- open-world game leaves no stone unturned. that said, i dont believe the AC series to be an 'open world' game by that definition. Ezio and Altair had jobs to do - namely, remove individuals from the populace. They did them, and well at that. The term 'open world' comes not from an open world, but rather from the fact that the player has any number of choices in how he will remove his target. climb the wall and come in from above? blend with the crowd and jump him as he passes? go in swinging? these were best shown in AC, and most restricted in AC:B. AC:B's full synchro scheme really took from that sense of freedom - you had the choice to do it any way you wanted, but for the full thing, one must jump through hoops x, y, and z. that does not make it -not- open world, but it certainly hampers it.

2. What do you hate the most?

a couple things. one, like i said in the last question, the full synchro effect in brotherhood. that really made it feel less than open. on top of that, if you failed that, instead of just going back to before the failure, one had to restart the entire memory. that, too, is a double-edged sword for me - restarting memories, while yes makes sense for the animus concept, also really makes it feel more like a game and less like a world. failed the full synch? restart RIGHTNOW. perhaps that stems back to the full synch issue, though.
Another thing that consistantly has me swearing at Altair and Ezio is wall-jumping. i'm sorry, but they would know better than to jump off into oblivion, and nine times out of ten they're jumping that way because i'm a milimeter off on my mouse movement or WASD keys. i'm not saying make climbing easier (if anything, climbing is my favorite part, and i would love to see it expanded and made infinitely more difficult), but rather make it a little more interprative. Ezio would know not to jump a foot to the left of that rope and fall to his death. also on the pathing issue, for brotherhood at least - when one goes to hit shift to jump off a ledge onto a horse, one should not fall and grasp the ledge. gah.
One last thing about brotherhood: the PC version was noticably not bug-tested enough. it ran, and 90% of it was watertight, but major crash bugs should not be in the release candidate. i experienced one such on multiple occasions - usually having to do with climbing up from ground or water, into the crouched-wallhang position. this caused the camera to freak out, clip through the ground, display all sorts of wacky backround images, then explode the program. in addition, when counter-killing, ezio will frequently get hung-up by other enemies, but still make the kill with the enemy reacting - four feet away.
One last, minor issue: the shop quests make no sense to me. i want 7 vlad the impaler coins before i will sell you this sword? oh, and for that armor, i want two shrunken heads and other random stuff? it is arbitrary, and on top of that no merchant in their right mind, especially in that period, would pass up good coin. and the 'needs the items to make the item' idea doesnt hold up - you need shrunken heads in order to make steel armor that bears no such item on it? neext.
Also, yes, ezio, we know that's a way up if you fall. now stop talking to yourself. PLEASE.

3. Are there any aspects of AC that you are getting tired of?

Absolutely not. however, i would desperately love to see many of them expanded upon, especially climbing. climbing, unlike most of the other features, has remained relatively static - there's a path one can take, and it's easy to see if you know what to look for. perhaps instead, produce ledges that crumble when you climb on them. in particular, lookout points are often somewhat.. straightforward. i never understood why they were all clearly marked on one's map. perhaps require effort to actually track down said lookout points, rather than having a 'reveal moar map here' pointer on the map.
also, the ranged weapons category is desperately underdeveloped - while the crossbow is not only serviceable, it's possibly my most-used weapon, it is entirely possible to add different things in with different weapons. say, a blowgun that you can fire poison darts out of (thereby making obsolete the 'we just do wacky **** to your bracer, we swear' explanation), or on that note actual rifles. bows, short and long. heck, if the guards can throw rocks at ezio, why cant ezio throw rocks at the guards?
Medicine as well seems to need tweaking. while it is nice to believe, a couple drops from a vial does -not- heal either gaping sword wounds or compound fractures of the legs. in addition to this, ezio never seems to take damage, beyond loosing arbitrary 'health points'. perhaps introduce a crippling system? take a crossbow bolt to the arm, no using that arm? it would make the double blade much more invaluable beyond 'i can stab two guys at once lololol'. also, if i fall off a building and lose 90% of my heath, i dont think i'm then going to go for a brisk jog and free-run across buildings - i'm going to spend a little time removing my knees from my nostrils first, if not lying on the ground screaming in pain as the number of individual bones in my legs quadruples. to make a long story short, the health system (like the climbing one) seems highly underdeveloped.

..screw it, you guys looking for a summer intern that lives around DC? i make great coffee. =D

04-05-2011, 12:57 PM
1. What do you enjoy most about open world games?

I'm not a huge fan of open-world games, but I love the AC series does it. I'm the kind of gamer who loves linear gameplay, but I know that's not what AC is. So, what I do like is how the world isn't just empty. When I'm exploring the AC world, there are always viewpoints, Templars, guards, etc. everywhere. The key thing is that it's not just an empty field, there is something to do besides just running around aimlessly. I loved the viewpoints in the huge open field in AC:1 and contrary to some people it seems, was disappointed to see the number reduced. I also liked finding the Templars whether it be hideouts or lone ones guarding a treasure. What would be pretty cool is if while doing a main story mission, we come across hidden locations in (insert country/city name location of next game) that the Templars guard and we have to get the treasure (whatever it may be, knowledge/gold/equipment etc) by means of stealth, diversionary tactics, straight-up combat or whatever new tactic you come up with. I guess my point is that I like something to do in the large open world and not wandering aimlessly, which you've done well

2. What do you hate the most?

Not being able to gallop with the horse like you could in AC1, it made sprinting and riding a horse equal in terms of speed and that was ridiculous and aggravating. Like I said above, I hate wandering around in a big open space for no reason and nothing really to do or doing things not advancing either my character or the story, if even just to acquire new and interesting information or an interesting side story. Instead of the same old fetch quest with no backstory to it. Even if it's just comic relief, it's nice to have some story to go with even minor missions. While I love linearity, sometimes it would be cool to be your own detective; how do i know exactly where my target is when no one else does and I don't have a map of his location? We would just get a mission and immediately know where to go on our map/compass and that makes no sense in an open world, especially in AC, where we are trying to solve a mystery yet somehow our compass knows exactly where everything is but no one else does. More detective work in missions to try and find out where our objective is could break that up. Through hearing random NPC's talking in the streets or finding a map or even just putting in something in the mission briefing saying that "(insert name) knows where it is at, but is unable to get it" or "we know there in this section of town, look for these markers to find it" and not have our compass point it out when we find it. Make us use our brains a little bit, you already do for subject 16's glitches, so why not do it a little bit more?

3. Are there any aspects of AC that you are getting tired of?

The weapon system, there are a few dozen weapons and I know I only used a handful of them. There are way too many when we only use the best one, what would be cool instead is a weapon upgrade system. Instead of buying new weapons, buy a whet stone to sharpen your blade to give it +1 DMG permanently or find a new metal to make a lighter sword to give it +1 speed. Just something besides buying a dozen needless weapons to store in my house/hideout. The banking system also seemed broken in both games, it should be done away with, or made more useful. I honestly don't know what your other option(s) could be but I think something needs to change there. The other thing that I'm not really tired of but I think has the possibility of making the game better, would be to make every collectible or side-mission more story related or have a story in and of itself, like Da Vinci's machines or Romulus caverns. Don't just give assassination missions as filler, quality over quantity, which is something you've all done well. Just don't feel you need to add missions to fill time, like it seemed with a lot of the pigeon coop assassination missions, as an example. I love everything to do with free-running, but when I make some unbelievable jump from roof to roof running from a guard and when I turn around I see him do the same thing takes the wind out of my sails, so to speak. It makes being an assassin feel like everyone else instead of a super agile human being. Along those lines, any puzzle like things like maybe moving something on a building or affecting the environment in some way to diversify the climbing/free-running experience and make it more involving than just loking for the next handhold.

I know this is just about open-world gaming, so the one last thing. I love the story, but what I probably love more is the way it is told through 16, Desmond, and every other character that provides just a small piece of the puzzle to create this huge masterpiece.

I hope I wrote enough... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

04-05-2011, 01:10 PM
1. Its the absolute freedom, whats not to like?
2. Not much I dislike, but the slow horses are one thing, and the fact that I cant use a spear is another one, and I cant carry those spears permanently, I can carry heavy weapons, but not longer ones, which I just dont like.
3. There is absolutely nothing other than the spear thing that I am getting tired of.

04-05-2011, 01:36 PM
1. What do you enjoy most about open world games?
I love open world games! The appeal of being able to go anywhere and do side missions at random is what makes the game so fun. Procrastinating between missions and jumping about town is highly relaxing for me. Thank you Ubi for making the AC series.

2. What do you hate the most?
The main story line towards the end. It almost feels as if the writers got tired and just decided to do huge time skips and cue ending. It had such a good build-up too.

Also while Rome is nice and big, Ezio is very jealous of his recruits when they go all around Europe, while he is stuck in Italy.

And Leonardo in real life had an awesome long curly beard. Why is his beard so ugly in AC:B???

3. Are there any aspects of AC that you are getting tired of?
Make the guards a little bit harder? Maybe more building types? More animals you can interact with other than just horses? Maybe be able to pick up more stuff that people dropped? I mean when the box guys drop their boxes, those boxes disappear! What is with that?

And the boss fights. Can they be harder? Can there be multiple harder medium bosses with different unique attacks? The Borgia captains were a nice addition, but still easily defeated in 1 on 1 combat.

And why are there no kids on the streets? We see adults of different professions and age, but no little kids.

04-05-2011, 02:02 PM
1. I love open world games for the freedom it offers, while yes some can get tiring when it "Go from point B to A which is halfway across the map" but AC:B manages to do it in a fashion that eliminates the boredom. The attention to detail in the world is absolutely stunning. When I went flag hunting I couldn't believe the detail I found in areas most players will never even see.

2. Ok honestly, I felt you ruined what I enjoyed most in AC1, I want to feel like a hunter again! AC:B makes steps to come back to that feeling. But ultimately nothing has yet to beat the second assassination in Acre. in that particular mission you showed us the castle and said "Figure it out" THAT was an amazing experience. I want to hunt my targets. Not fight them.

3. The follow said person for five minutes missions got very boring and very tiring fast. So I would either change them up or get rid of the mission structure entirely.

04-05-2011, 02:14 PM
1. I like that you are not restricted to a small room or specific route that leads you to the next part of the game....You have many possibilities to interact with stuff...revisit areas , find secrets or glitches !!! that are by mistake created....BUT let's not overreact...Big single player maps, especially changing ones, from island to island, or town to town, etc are great but NOT too big... If someone wants to make a huge game map he should put something like teleporting gates or underground tunnels or even fast travel stations... They were used in the AC series but still require improvement.

2. This whole thing of gathering idiotic flags in the first game AC and in the 2nd and third with the feathers and treasures was SO boring...I mean WHY? there was no reason for this nonsense... Why don't let the character evolve in time or even find hidden treasures only?/ why run around the whole open world to get the treasures??? Useless...This thing really frustrated me in all 3 games...And another thing: Something must be done about the blend thingamabob... It is OK to hide from guards and use factions for cover but it requires also some improvement....Finally what's with the aliens, alas ???
But the thing I hated the MOST was the 100% Full synchronization that did not let you enjoy and plan the assassination or the mission as you wish. Don't do this don't do that ?? Bad asset of the game...very bad...But the targeting was HUGE SUCCESS..

3. Well the viewpoints, although they are getting fewer and fewer and although I like getting to high places, should be replaced by tall enough towers so that the whole city is visible from there. And no more that 10 such buildings around the city that would require great skill to climb....I am SURELY getting tired of the similarity among the missions...I believe the next AC game, if there is one, should have about a 100 of different missions, none alike each other,one of a kind, featuring assassinations, pickpocketing, eavesdropping, paragliding, horse racing, rooftop-free-run races, stealth kills, NOT time trials, diving, constructing, puzzle solving, conversationalist skills, meeting new people, cleaning the hideout, recruiting, burying targets, poisoning, shooting, seducing, spying, etc...i leave the rest to the Ubi stuff

04-05-2011, 02:22 PM
1. I enjoy free roaming and free running. However it gets monotaneous after a while, i'm glad they've introduced the lifts however it lacks abit of excitment. I enjoy seeing the land marks, however the districts lack personality. The rich and poor seem to have relatively the smae housing, in that time there was a clear distinction between them. It would make the environments more unique.
2. I hate THE REPETITION OF THE MULTIPLAYER. Kill this, kill that. Boring. There are so many glitches, even though multiplayer is my favourite part. The boring dialoge between characters! do i care about their social interactions? No because it goes on for hours. I hate the gun, this is assassin's creed not COD. Multiplayer could do with more interesting modes, with sub missions in them. Like a certain player has to do a certain objective.
3. I'm tired of the sub missions, no creativty involved whatsoever. NPC actions need improving.

04-05-2011, 02:28 PM
1. What do you enjoy most about open world games?

That you are able in most open world games to get your own unique way to tackle a mission.
And that you are free to explore the world.

2. What do you hate the most?

When nothing happens in the open world or when al the buildings and characters look the same and are just there to make the setting bigger but not better.This is not that much the case in ac but still more than in games like GTA and RDR.

3. Are there any aspects of AC that you are getting tired of?

None in singleplayer but in the last multiplayer addition the server problems get on my nerves.

PS:Excuse me for the bad English but I speak dutch.

04-05-2011, 02:41 PM
1. I enjoy the freedom of the open world in such gaming. Having the choice of either doing an involved story mission, or tidying up something small. To single out AC: B, upgrading shops and the architecture of Rome itself was a masterful stroke, indeed. I sometimes felt that the city of Roma itself was the main character of the story, with her crowds, infrastructure, and various drama.
2. The traveling sometimes gets tedious. In AC: B, the majority was mapped well, and there were multiple ways of traveling (horse, tunnel, hoofing it out on the ground, or free-running the rooftops and walls.) This helped cut down on the repetetive nature of the travel.
3. Any time a strategy guide is necessary to not spend hours doing a menial task, it works to the detriment of game flow and my own personal play style. There was a lot in AC: B that can be accomplished through exploration that makes sense, but I did hang up from time to time on figuring out some little things. All in all, that wasn't bad. Some of the trophies are tedious: It seperates the platinum gamers, though. There could maybe be more of a story to the game itself, but I wouldn't say that more of the same would turn me off. The story is just so good, it always left me wanting more, and Project Legacy filled in a good chunk of that.

04-05-2011, 02:41 PM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. I actually love the time it takes to get from one place to another when the game is done as artfully and spectacularly as AC, it makes the game seem more immersing? The fast travels are nice at times, but overall I'd rather ride a horse, free run/whatever because I lose that feeling of being in the game whenever I get a loading screen.

2. I believe this is referencing the previous 'open world' aspect. To that I would answer only the wide open areas, but I understand they need to be there. If this is a general overall game question, then my answer is the Multi-player. Personally I play AC because I love the story, I don't care about vs. other players (it's a cool feature, but not why I play AC).

3. I got tired of the multi-player real fast, again I love the story, and that's why I play the game. So dropping multi-player and adding more story would get a huge thumbs up from me! :-)

04-05-2011, 02:46 PM
1. I love the goodies scattered throughout the world, making it rewarding to explore extensively. The large number of available side quests also really expands the game.

2. I dislike the 100% sync system that forces a long mission have some difficult feat met without allowing real checkpoints along the way.

3. Accidentally pickpocketing when I want to walk fast and having notariety rise. Having to break off to gather money when the bucket is full (why should the bank be full?). Another problem is having no use for that money at the end of the game (I'm not sure how that can be fixed, but it is irritating).


04-05-2011, 02:49 PM
1. What do you enjoy most about open world games?

Environmental variation. If I'm going to be spending a lot of time exploring this open space, I want to at the very least be able to look around at the scenery and say "Ooooo, pretty," and AC has always been great at that. I also enjoy stumbling across quests or areas with interesting stuff to do in them that might never have been found just by staying in the main areas, which AC has not really been so good at.

2. What do you hate the most?

Aimless side quests that are essentially just filler. I am a big completionist, and loved that there was SO MUCH to do in ACB, but then when the story ended and there were still all these unimportant side jobs to do it felt far more tedious than fun.
I also have gripes about the almost pointless economy system as cash is ridiculously easy to come by and so the newest armor is always easy to get, and while there is variation in weapons it always feels like there's one with the best stats at any given time while the others have no value besides buying them for completetion's sake.

3. Are there any aspects of AC that you are getting tired of?

AC seems to follow a story trend where the beginning and ending are absolutely amazing and mind blowing, but the middle kind of lags. Desmond's assassin's tomb-like beginning and the WTF end in ACB were incredible, but then to only have e-mails to read (which revealed nothing) and pointless excursions outside during the middle was very disappointing. AC1 at the least did Desmond's Animus breaks right.
Also, as much as I love Ezio, Desmond's story is infinitely more interesting and I want to see more of it.
I am also extrememly tired of notoriety and tearing those damn posters down every time I pickpocket someone. The system fails because it's always extremely easy to reduce your notoriety so it never reaches full but to do so is tedious and distracts you from whatever you'd rather be doing.
Finally, give me more tombs! Those sequences were easily some of the best parts of AC2 and ACB.

04-05-2011, 02:51 PM
1. What do you enjoy most about open world games?

~ Being able to walk around with people in the streets, the freedom, and being able to interact with different people (talking people getting side quests). For Assassin's Creed I like climbing the building and doing the parkour.

2. What do you hate the most?

~ I hate having less freedom then I should if the game was open world, for Assassin's Creed I would like to change my outfit completely. Not just color but design as well (more options).

3. Are there any aspects of AC that you are getting tired of?

~ I'm getting tired of almost all the mission becoming similar, and the synhnization System. Yea I did it with 100% but it takes away the freedom of the game.

~ If Iím carrying 4 or 5 different weapons then guards should notice that and go after u more even if I haven't done anything. An assassin in AC was created to be hidden in the crowd, not stand out when Iím just standing there. Weapons should be concealed, thus retractable swords and daggers, and possible even bows should be in the game. We should have weapons that only assassins should use. Weapons that can be concealed (conceal a bow by taking it apart and placing it on your body).

~ Make the game more realistic, which would make it harder. The armor system is disappointed in that aspect, more armor does not mean more health. Instead it will make you slower and take more hits, but less armor makes u move, and attack faster. For example no armor means u can do flips and spins to dodge attacks, while armor allows u to hit away a sword away with your arm-plate.

~ More parkour should be added, the movements of the assassin have been the same for the last two games. Add monkey jumps and possible some moves for POP. But don't make it unrealistic like it.

~ Not being able to play a co-op story after multiplayer has already been added to the game is somewhat disappointing, and the co-op should have different aspects that the single player doesn't have. Co-op moves and attacks should be added. DO NOT just add another assassin; I don't want to play with the same exact character as my friend. Add a class system, an archer, bomb or poison skilled assassin. All three could be used for stealth (ps. Assassin's Creed SHOULD GO BACK TO BEING MORE STEALTHY). Having a bomb strapped on an arrow and shot in a group would be interesting. When it comes to the different weapons, we shouldn't be carrying all weapons. Have an upgrade system where if I use a bow and arrow, and hidden blade more than my friend I should gain experience only in those two things I use to level them up. (level ups for the bow could be zoom in, and shoot more than one arrow and the hidden blade could be two hidden blades, and maybe a wire attached to the blade to make a whip weapon.)And if my friend uses the gun and bomb and sword more then he should gain experience in those. (Gun level ups could be two guns, sword is sword and gun, and bombs could be different bombs.)

~ Take away the lock-on system, add an aiming system. It will make the game harder. Doing this will make the idea of an archer class more interesting with arrows that arch. Shooting a person in the foot shouldn't kill them, rather just wound them. An arrow to the foot should stick the guard into the ground; u could also should a guardís shoulder into a wall or even maybe a horse :P. What should kill people are headshots, chest shots, and the stomach.

~ When I kill a guard on a roof and no-one saw it, then why is my notoriety system rise? It's the same with pick pocketing, the guy or girl doesn't know I did it if I get away fast enough then why does my notoriety system rise?

04-05-2011, 02:55 PM
1 You are able to explore more areas of the game. The bounderies are not limited.
2 Getting lost in the game. Unable to exscape a lot of gaurds when doing a mission. Sometimes I get trapped in a corner where there is no way out of it.
3 No. I love the gaming details. I am a history nut and this is a great eye-opener into the past and to be able to participate with it. Its so realistic looking its absolutely amazing!
The graphic designers did a fantastic job with the historic details. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

04-05-2011, 02:59 PM
The first thing is: sorry for my bad English.

1. What do you enjoy most about open world games?
I think that it is a freedom - not even a freedom to move as I want but a freedom to do things that I couldn't do in a game with a strict structure. I'm particularly fond of "economic" or "sim" features like expanding your home/villa/brotherhood, buying new stuff and customizing your character.

2. What do you hate the most?
I don't really like when I have to move on a really long distance just to do one thing (tunnels in AC:B are great, thank you for that!).

3. Are there any aspects of AC that you are getting tired of?
Though these are great games there are many thing I could complain on.

I hate starting a mission from the begining again and again. There's been a progress in AC in this case - since ACII you can just restart a mission and in AC:B it works better - but still I'd like to start from the last checkpoint. Mission with Leonardo's machines are the worst. You have to sneak for several minutes and then if you take any damage while in the machine you must restart the whole quest. It's annoying.

I hate those cliffs in AC:B. You just cant climb then, even though it looks like you could. In ACII there was more swimming and I hated that when you fell in water you often couldn't find a place to climb back and you had to swim to the nearest bridge.

Maybe I'm just not good at it but freerunning could be more intuitive. Often when I see a place on a rooftop to do the leap of faith I just jump and then I land on the ground, taking damage, because the game didn't "notice" that I was aiming for a haystack. Also, particularly in ACII, I was having troubles when I was trying to jump on those ropes between houses from a rooftop. And stuff like that. I think it should better guess what I'm trying to do and, for example, when I'm on a rooftop and I push a jump button the game should look for a "target" that's also on a rooftop and let me fall only if there's no other way.

On the other hand sometimes Ezio sticks to some wall while standing on it and it's difficult and slow to go down. Also when you use your free hand with a high profile, Ezio jump on some people on a street - I hate that! I'd like him just to go down the wall faster.

Also, stealth. Before AC came off I thought it would be like Hitman in medieval. But it wasn't. You weren't hiding at all and you never assassinated your target quietly, there was always a fight eventually. The same aplies to ACII and AC:B, although in the latter there's a crossbow which makes things more interesting. But still I'd like to see more stealth, changing dress etc. (PS. Missions, where you had a crossbow but for some reason - magic? - couldn't use it, are just silly.)

Finally, the Brotherhood. It's a really interesting feature but there could be more to it. I mean, it could as well be some sort of spell. You know, a magic pet as a support and a fireball that kills all enemies. I thought other assassins would be more important. For example there's a mission in which you have to kill a target during some wild party. I thought it would be great if some of your assassins were there, dressed as guests. You could walk with them without making attention or use them to distract guards. (Also you had to kill a target from a bench for full synchronization. And then guards were attacking you. It didin't make sense. Why not poison the guy, everyone think he's drunk and you go without anyone noticing you. That would be much more fun.)

PS. I have an idea for the game. It's a special ability that would allow the player to slow down or pause the game and choose where he wants to hit an enemy or enemies. Then it would go back to normal and Ezio/main character would perform a deadly combination. It's like the thing in Call of Juarez.
For example he could hit a strong, armoured enemy (a mini-boss?) several times in torso to kill him or choose his arms to disarm him and then finish him the usual way. Or he could choose guards' legs and then easily escape them.
Of course it would only make sense if the combat system was somehow changed because it's already quite easy as it is.

04-05-2011, 03:01 PM
1. What do you enjoy most about open world games?
Freedom of course, secrets to find, side-quests, travelling to other countries/cities.
Specifically on AC:B: all the above, infinite killing and the awsome new fighting style

2. What do you hate the most?
Really long distances when you have no means to get to your objective faster. Specifically on AC:B: A little slow horses, not being able to carry spears pemanently and I think the most hated thing about Brotherhood is when you fail the 100% sync in a mission and have to restart from the very beginning. I love this new feature I love the new missions and I understand you have to restart the mission to do like Ezio did but some missions are too horrible to have to restart(Yes, I'm talking about Da Vinci's Tank, which by the way is very nice, the Da Vinci Machines are great missions).
Instead of making mandatory to have to restart, give us the option to start all over or choose a checkpoint.

3. Are there any aspects of AC that you are getting tired of?

I absolutely love AC, I would take it as my religion if possible, it's amazing.
The one thing I would like is to use more the Pieces of Eden, as weapons, to improve my character and/or my equipment, to gain knowledge and so on and maybe, as a open world game, let Ezio interact more with the allied guilds and other NPCs(specially the Courtesans =D). One thing I hate about the enemies is when you're kill streaking and someone grabs one and you lose you kill streak. Lastly, the second vambrace not existing in the game, not being able to remove your armor, maybe not being able to change outfits, real outfits not just skins and about the Armor of Altair being just visual was a little bad for me.

Sorry for the long post.
I absolutely adore the AC series and I REALLY HOPE you DON'T launch Assassin's Creed 3 this year. Leave it to next year, which is THE YEAR to the AC series. Make another awsome game or DLC to this year but leave the 3rd to next year.

AC FTW \o/

04-05-2011, 03:15 PM
1. The ability to choose which memory event to do in which order.

2. STEALTH MISSIONS. Where you have to be stealthy the whole time.

3. The fact the NPC's that are carrying boxes freak out if you get to close and drop them... I feel bad making them mess up....

BrockieGod 10k
04-05-2011, 03:25 PM
1. They often come with many, many things to do that aren't just part of the main story path. Also the freedom that comes with choosing what order to do things, just explore awhile, etc.

2. Collection items are nice, but can be excessive. 100 things to collect? Make it three different types of 33, etc..

3. Not really...

04-05-2011, 03:31 PM
1. What do you enjoy most about open world games?
I enjoy being able to do everything with my own way . most likely that i feel myself as the charcter iam playing with , wich was like 99% in AC1 , and quite like 80% in AC2 , the full sync in brotherhood at first seemed so dumb to me , but i found it more challenging ( for many times i reply missions just to prove am able to be an assassin and make it 100%) basicly brotherhood w'd take for me 9.5/10

2. What do you hate the most?
-Not being able to remove the ARMOR ( i really hate that)
-the way crowds act , and the guards , i kinda find the meter thing stuiped , i.e like in castello , a guard on a post see me climbing , and when he turns back its like there was no one climbing or no one tryin to get inside and kill his boss , i'd rather see guards attack me withing time of 2-3 seconds ,this way you'll kill everyone that stands in yourway

3. Are there any aspects of AC that you are getting tired of?
Iam a super fan for AC , im gettin tired of being limited , that i have to do the things the way ezio did it ,i'd rather do the things the way i feel it'd work , not that way ezio felt it'd work and worked ,but still AC:B was a great joy to me i finished it but still i cant hold myself off free roaming in it =).

04-05-2011, 03:40 PM
. What do you enjoy most about open world games?
What i enjoy the most is being easly distracted..I love side mission just poping up. For example in Red Dead Redemption while minding your own buisness people would just show up needing your help. I loved that and knowing that you still had a job to do or another mission to finish. I also love collecting things, another thing i think that RDR pioneerd perfectly.A little customization wouldnt hurt either. I love diffrent types of places, from being in a beautiful city then perhaps going to the forest. What i love about Assassins Creed is that it teaches you a little history along the way. The Leonardo missions were the best. Open world games have so many things to do besides the main story.There were days when i would play RDR and get so sidetracked doing other things ( collecting flowers, killing bird and trying to get all the horses) and i loved the fact that i had a marker on the map reminding me that i had other things to do. Sorry for comparing it to RDR, its just that game had SO many things to do and i loved it.

2. What do you hate the most?
Repetition,Repetition. I loved AC2 so much mainly because it was so diffrent than AC1. The main character the setting the locations. EVERYTHING. When i started playing AC: Brotherhood i was kinda wanting another assassin. Even though i knew it was a continuation of Ezio's story. Just give us new locations and new assassins. I think Ubisoft has something really special with AC franchise. Imagine every year or so fans can be asking themselves " i wonder where the Creed is taking us this year?" is it Victorian England? Imperial Japan? Solviet Russia? American Revolution or