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TatianaZ2010
04-08-2011, 01:26 PM
1. What do you enjoy most about open world games?

I like the idea of having some safe place as Monterrigioni or Tiberin island, where you can feel safe whatever is going on outside.
I adore collectables. But they shouldn't be obligatory, just for the trophy. ACB is ideal game for me, as I fell in love with AC2, but it was too short, and here you have so much to do and accomplish. I like the combat sistem in ACB (animation and sound) And the opportunity to go back into templar's lairs and other hidden spots is great.

2. What do you hate the most?
The only thing I don't like about games with open world is that they can have some parts where you can't go back and as a result you loose trophy. Like in FFXIII - miss one treasure and you have to play from the start. Ridiculous!


3. Are there any aspects of AC that you are getting tired of?
Not really. Maybe races. I love races in virtual training, but in the game it makes me nervous.

Micronius
04-08-2011, 01:38 PM
1. What do you enjoy most about open world games?

I enjoy seeing the impact my actions have on the world. The renovations are great and an improvement by far but it's all the same besides landmarks which don't actually change after purchase. It would be cool if they could be upgraded multiple times for a higher-tier building, possibly by global investments?

I like having one area to work with, it makes you feel more involved but there wasn't enough diversity in landscape, there were small forest areas that I would like to see the future assassin star be able to cut through.

2. What do you hate the most?

Two-handed weapons in general, there is absolutely no reason to use them. I would actually like for there to be though like a juggernaut armored type that needs to be weakened with your two-handers.

Flags, there were probably too many of them but I think they should have more reward. Like at 10/25/50 maybe award some florins.

The delay between console and PC release was ridiculous and the graphics could be improved for PC.

As it is there is very little story for Desmond, his character has always been very limited. Still, it is much better this time though, I loved the modern free-runs with Desmond.

Full synchs need a restart at checkpoint option. There is no reason to waste the player's time.

3. Are there any aspects of AC that you are getting tired of?

The standard missions, chase that, kill that. I think the full synchronizations added a bit more of a goal for it to keep it interesting but they were sometimes too easy still and could probably be doing a lot more to breathe life into these stale missions.

Devincougar
04-08-2011, 03:07 PM
i love this game the only prob is too many glicthes but overall this and R.U.S.E are very exellent games and i love my assassin recruits.

Rice89
04-08-2011, 03:11 PM
What do you enjoy most about open world games?
~Like every one else, the sights and views. I also like listening to the heralds and NPCs talking about things that are happening around them. I also like how you aren't limited to only the main story plot and can follow the path if you please

What do you hate the most?
~Races.... Dear Lord do I hate the races.Chases I can understand... non-assassins have legs too... they can bolt from the death I rain down upon them but the races succeed at making me hate playing. If it was something that I could do for fun for perhaps extra money (although gaining money is a little too easy in AC:B and I'm a millionaire)maybe I'd like it more but when it messes with my sync with the thieves guild or like in AC2 where there was a capture the flag like mission to advance the plot in general its infuriating. My friend and I had so many issues just getting through that we would literally call each other screaming because we just wanted to advance the plot. Also, As with many on here, stealth system, crouch etc. My method of stealth right now looks something similar to putting Ezio in time out rather than him being a stealthy assassin.

3. Are there any aspects of AC that you are getting tired of?
First, all 5 billion of the collectibles. when you reduced the feathers down to ten, It was manageable to find but 150+ gets frustrating and even with the maps I didn't exactly want to waste my time on them any more. Secondly, the full sync. I like the idea and it pressures me to do things that I might not do if I had free range but the lack of check points makes that one failed sync a bear to get over when it happens at the end of the mission. Especially when not being detected is involved. I try things to the point that I get flustered and just refuse to do it at all. Perhaps difficulty ranges or multiple factors that count towards your sync could play into this too because I'm the queen of missteps that lead me in to the snowball effect of 50% syncs or failing all together.

Devincougar
04-08-2011, 03:18 PM
What do you hate the most?
~Races.... Dear Lord do I hate the races.Chases I can understand... non-assassins have legs too... they can bolt from the death I rain down upon them but the races succeed at making me hate playing. If it was something that I could do for fun for perhaps extra money (although gaining money is a little too easy in AC:B and I'm a millionaire)maybe I'd like it more but when it messes with my sync with the thieves guild or like in AC2 where there was a capture the flag like mission to advance the plot in general its infuriating. My friend and I had so many issues just getting through that we would literally call each other screaming because we just wanted to advance the plot. Also, As with many on here, stealth system, crouch etc. My method of stealth right now looks something similar to putting Ezio in time out rather than him being a stealthy assassin.

3. Are there any aspects of AC that you are getting tired of?
First, all 5 billion of the collectibles. when you reduced the feathers down to ten, It was manageable to find but 150+ gets frustrating and even with the maps I didn't exactly want to waste my time on them any more. Secondly, the full sync. I like the idea and it pressures me to do things that I might not do if I had free range but the lack of check points makes that one failed sync a bear to get over when it happens at the end of the mission. Especially when not being detected is involved. I try things to the point that I get flustered and just refuse to do it at all. Perhaps difficulty ranges or multiple factors that count towards your sync could play into this too because I'm the queen of missteps that lead me in to the snowball effect of 50% syncs or failing all together.[/QUOTE] what i hate is the races against thieves but chase sequences are fun

Devincougar
04-08-2011, 04:38 PM
i hate races but i like chase sequences

yermaw666
04-08-2011, 04:50 PM
1. What do you enjoy most about open world games?

The freedom to do what I like when I like.

2. What do you hate the most?
The travelling to places - the caravans were a great idea - but collectibles ticked me off - thank god for maps - maybe even have a ful lcollectible map available on completion ro a tool to help you

3. Are there any aspects of AC that you are getting tired of?

In ACB the uplay points not matching up has really annoyed me. And only an iphone app - sorry i didnt want ot jump on that band wagon and got a blackberry instead - and yes i would happily pay a couple of quid to get a blackberry ubisoft app - or i would even pay acouple of quid to buy ubi points - i dont care - ijust need ten more to get all ACB rewards

youknowwho77
04-09-2011, 09:05 AM
1.Riding a horse, exploring the beautiful environment and the possibility to do what a want to. Full FREEDOM!!!
2.Absolutely nothing!
3.The story is not so long enough!

BigBadWolf82
04-09-2011, 10:05 AM
1.
Open worlds basically are supposed to give you the freedom what you want to do. In the AC series, this is pretty much as it should be, nothing at all to be changed here.

2.
What has annoyed me since the original AC, are the civilians who only seem to be wanting to annoy the main character. In the original AC, Altaďr was kept being knocked over by the ******s, in the last 2 episodes, Ezio was the only one being annoyed by the musicians. IRL, I don't think a musician would be harrassing someone who's A) running away from you and B) carrying a sword, dagger, throwing knives and a crossbow..

Second: why is it that in restricted areas all civilians can roam freely around, but when you show up, guard immediately want to attack. Restricted areas should always be clean of civilians as well. An alternative option to infiltrate would be to steal a guard's uniform in the beginning of the game which would then be made available in your outfit screen.

3.
Races: they're boring, annoying and especially referring to the 1 race in ACB with all the guards picking on you: a cause for some massive frustration. I have little doubt a poll on this issue would show few people would miss them.



further: this may seem like a negative post, but above I have posted the only 3 negative aspects I could think of. I have played and enjoyed all 3 games for PC and kept being amazed at the progress in gameplay and plain fun with the arrival of each new episode. I have pre-ordered ACB the very first day it was made public and will undoubtly do the same for the next episode in this marvelous series.

Maybe 2 further requests:
1. the sidemissions which offer the most fun, are the assassination contracts. What these are concerned: imo it's the more, the merrier http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
2. please don't let the PC gamers wait a further 4 months again after the game's been released for other platforms, waiting this extra time for the release of ACB as well as AC2 the year before were stonecold torture...

TheDjentleOne
04-09-2011, 12:05 PM
PLEASE DON'T SKIP MY POST BECAUSE ITS LONG! I REALLY HOPE THAT I PUT IN SOME GOOD INSIGHT.

1. What do you enjoy most about open world games?
Assassin's Creed is the only open world game I play! Its just so beautiful and really well done (although the pop-in can be annoying)!


2. What do you hate the most?

I love Assassin's Creed, and wouldn't say I "hate" anything about it, there's just plenty of room for improvement! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif First: PLEASE take your time making the games. Releasing a half-decent game every year just to milk the series would be the one thing that would turn me away from the AC series. I don't mind waiting two years for an amazing new release.

Specifically to Brotherhood: It's too easy. I miss the feeling of the first game (and the second game, to an extent) where you were Altair. Almost entirely alone in a strange city with a job to do. A somewhat tough job at that.
I love what you guys have done with AC2 and AC:B but it has become easy and the constant feeling of allies around you doesn't give that assassin/outcast/feared/hunted feeling.

I get that feeling from Project Legacy more than Brotherhood... Actually, I love the stories in Project Legacy and the idea of "forging" documents, poisons, supplies and see different parts of the assassin's world AND stories about Pieces of Eden!!! Whoever is behind PL, you're doing a great job.

I also agree with the few people who say that the NPC interaction is very limited and basic. I really want to be a part of the world of the ancestor, and I feel like that the limited interaction is a big barrier to being integrated.

I say make crowds look less...put together and make it so that they actually look more random and walk in more random formations (instead of groups of 3-6 make them BIG (like 10-30)! And maybe make some parts of cities notoriously busy at certain times of the day that could mess with eagle vision or just missions in general! That would be really cool.) There's plenty of little things that can be added to give NPCs a more real look/feel.

And there's also the assassin recruits. I feel like they can be improved a lot (if they're going to be in the next AC release). Firstly, I think it'd be really cool if it was more like how it is in Project Legacy. You get to know your recruits by name and face and you grow attached to them. I think that way, when/if they die, you feel even more emotion for they're passing. Perhaps make recruits death a common problem/challenge. In real life, people died in sword battles. No "army" can go into battle without losing a few people, even if they are trained assassins/warriors. :P

Also, I think it'd be cool if you could plan certain missions, such as ambushes, assaults, thefts, etc. with your recruits (again, inspired by Project Legacy). For example, you know a caravan of Borgia supplies is leaving Rome. At the city outskirts, you set up certain recruits as archers, and place others around to create the optimal attack strategy. That would be incredible and could replace sending out recruits on missions to foreign countries for 10 minutes to gain experience.

OH! And full customization on Recruits would be a plus too!

I have so many thoughts and ideas on Assassin's Creed gameplay that I can't even write everything here. These are just a few of the thoughts that I can think of at the moment.

3. Are there any aspects of AC that you are getting tired of?

I feel like the engine (specifically graphics and gameplay) could use a remodel. I think the next AC release needs to be really fresh or it'll be a disappointment. Brotherhood was just borderline satisfactory for myself and a few friends I've talked to.

I find there are a bunch of little things that can be tedious from time to time. Sometimes I feel like the free-running actions could use a tweak (e.i sometimes I jump the wrong way due to awkward platforming and that can be really annoying). The rooftops in the southern part of the Centro district were very awkward.

Some of the missions were really nice and new feeling in Brotherhood such as planting evidence on someone or protecting a scholar, but some weren't fun at all like the ones where you tail an NPC. When the NPC turns around for like 5 seconds to see if they're being tailed, it can be grueling just because the mission feels long and not very enjoyable.

I feel like Eagle Vision needs to be improved or thrown out. I rarely use it other than in select missions. I don't have any ideas how to really improve it though.

And maybe make chases harder? Escaping can be pretty easy sometimes and I rarely use actually hiding spots like the roof gardens and haystacks. I'm not sure how that can be made to make players use them more though. :l

There's so much I would like to say! Mainly, I say make it more of a FUN challenge (100% syncs don't count, in my opinion, because some of them can be frustrating or not a challenge at all). Perhaps add difficulties? On an easier setting, you can fight eight guards at once like the other AC games, but on the harder difficulty guards can over take you easily and playing the game requires much more stealth and reliance on recruits (with some smarter AI). It'd be nice if while fight guards, they stayed close to you or even held a certain back-to-back formation! Just some thoughts of mine. :P

OH!!! And WEATHER! Weather would be so amazing! Just to have a rainy day, where the crowds are low and you're on an assassin mission with the feeling of seclusion and loneliness would be so fitting in the rain/thunderstorm! Rainy, cloudy, sunny, windy and maybe even SNOWY? All of it would so so so cool.

I think it'd be really nice if TIME was a bigger factor in the AC Universe. I understand with the animus that it wouldn't be practical where you can skip ahead, but it'd be cool to have to wait a few "days" (by days I mean days in the Animus, not real life) before certain missions are available. In the meantime, you work on recruiting/training recruits (please add in a way to train recruits yourself), fighting some kind of guards post(something similar to Borgia towers, but harder [they were too easy in Brotherhood]), and planning. Perhaps this could be integrated into that "harder" difficulty idea I was talking about earlier.

Anyways, I'm rambling. You guys have a lot of potential with the AC universe! Please take your time in making the games. I'm hoping AC3 will be a MAJOR improvement. You guys have a great story, but please keep the gameplay and game overall fresh!

-Steve

assassyun
04-09-2011, 03:31 PM
1. The total freedom and variety,there is more than 1 way to complete a mission.

2.The bad framerate, long loading times,being repetitive.Also old weapons from previous games.

3.Weapons getting re used from AC2 ,level design.

Dash Morel
04-09-2011, 03:33 PM
Oh one more thing it really annoying when the courtesans just run of willy-nilly at any guard you pass there should be some way to keep them next to you so you can pass and only have them active to send out when you want them to

Bonkorz
04-10-2011, 12:38 AM
1. Open world games give you the ability to free-roam and explore to your heart's content. Assassin's Creed makes it even more fun with free-running, assassinations, and direct combat.



2. The main thing I hate is when EVERYTHING is achieved in a free-roaming game, especially Assassin's Creed. The fighting and assassinations become hard to come across, since less guards will be present when everything is achieved, renovated, etc. Also, the horse gameplay is excruciating. Not inputting the gallop button was the worst thing about horses. At least have it so tapping X in high profile makes Ezio stand, and holding X makes the horse gallop.



3. Some missions seem very pointless and repetitive. Killing enemies in combat has also become FAR too easy. I think that combat should become much more difficult, that way, players are encouraged to be stealthy assassins, rather than a big and obvious 1-man-army. Kill-streaks are fun, but they are far too easy to perform and maintain. Countering during a kill-streak is far too easy for players. In addition, the new "kick" guard break is way too easy to pull off, unlike the original guard break from the 1st AC that took good timing to pull off. The old guard break should be reinserted into the next AC installment. Also, ranged weapons have also become far too easy to use, and Poison is a tactic that is never used seriously, only for fun. The Crossbow and Hidden Gun easily replace the Throwing Knives for a ranged weapon. The Throwing Knives are only useful for multiple kills. In addition, the Hidden Gun and Crossbow reach perfect aim too quickly. The Hidden Gun's aim speed is fine as it is, since it has such a small ammo supply, but the Crossbow should aim a little bit slower to compensate for the large ammo supply. Poison was never a very useful weapon in ACII, and it's not much more useful in Brotherhood. Sure, it's been made into a projectile, but it is still more efficient to just use a ranged weapon or simply fighting in the open. I liked the idea of making the Hidden Blade(s) a melee weapon at first, but in Brotherhood, the Hidden Blades are simply too powerful and easy too use. The counters are just far too easy to pull off, unlike the 1st AC. I think the Counter Kill timer should be reduced for all weapons. The execution gameplay mechanic is also makes the game ridiculously easy. Every Counter or 4th consecutive hit on an enemy GUARANTEES a kill if uninterrupted (unless it is a boss). This makes weapon stats pretty much pointless. The only stat that actually matters for weapons is the speed stat, since executions and counters makes power and deflect useless. Also, getting killed in this game is nearly impossible unless you fall from a great height. The health bar should not automatically recharge if it is only "dented", or Ezio should at least die when the health bar is empty, instead of a flashing red screen warning the player that he'll die if he gets hit 6 more times when he literally has no health left. The Shop Quests and Apprentice System are also completely pointless gameplay mechanics in the game. The Shop Quests are frustrating if you have sold something you needed in the game (Shrunken Heads), which means you must make a whole new file just to get 2 pieces of armor. The Apprentices showed up far too late in the game, and pretty much have no good use in the game whatsoever. They only serve very minimal help for Ezio, and an entire game could be played without any difficulties not ever recruiting one Apprentice.

tl;dr This game has become WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too easy to play. In my opinion, this game could be beaten by any 3-year-old as long as they learn the controls.

Sup1000u
04-10-2011, 05:15 AM
1.I can go everywhere I want and Do anything I like ...I can even make my own casual mission (for AC series... I love carry spear around and provoke whole city guard and try to fight them all at once without losing my spear :lol )

2.Traveling ...But I not really need easy fast travel I just need more fun way to running around (like more thieve and messenger to catch or ppl in need I can jump down and kill some guard for a little side quest and get a little profit ...or I can ignore it if I in hurry)

3.Buying and restore properties ...come on. we play Action games not Renaissance Sim City! I think it would be more fun if buying properties is mean I can decorate my Villa as I like ...or it's mean I got more safehouse to hide...Oh ...but one thing I like from AC:B is buy faction building...co'z I can make it's strategically serve my mission...that's what I think more profit than buying collosium but not really got anything in return

dex3108
04-10-2011, 06:26 AM
1. What do you enjoy most about open world games?

I enjoy looking under every stone, observing details in environment, watching peoples reaction to my actions, Interacting with environment, doing things when i want and how i want, i enjoy exploring it to the smallest parts and discovering interesting things.

2. What do you hate the most?

I hate hat i can't do things on a several different ways. For example: We have Rome and AC:B is open world game. We have building such is Colosseum, Pantheon etc. that we can buy. For what? Why we can't use them for example Colosseum could be used for making theater shows and we can invite our targets to the shows. Targets can accept or reject invitation. Churches that we can buy could be used for hiding, Trajan market could be used for buying different things in specific time, for example one seller from England selling special swords and hi is on market only every few days. I hate UPlay also because it doesn't have any purpose. Rewards are not really interesting.

3. Are there any aspects of AC that you are getting tired of?

Hmmm not really but some things could be improved. For example reward system for actions. You could expand UPlay points on side missions and collector missions. For example we can get 20 points for collecting all feathers, 20 points for collecting all chests etc.


That is all for now because i don't have time to write all improvements that you could make but i will in near future http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

marinsabchev
04-10-2011, 08:38 AM
1.i love open world games. they're fun and interesting and shouldn't be changed.
2.the Assassin's Creed franchise is the best thing i have ever played and i dont think that will change. There's only one thing i dont like and that's the guards. I know that making a good game is hard, and making an amazing game like AC is harder, but the guards continue to be either really easy to kill, or they cant kill you, but still they are really annoying, just tossing you around. I think it would be better if they have some kind of tactics or something, i know this doesnt make sence but just making them more bright can also be good. It's verry funny when 10 people chase after you for 20minutes and when they give up and you magically appear in front of them from the haystack, they do nothing, like " who's that guy??",so that's my only problem - the guards are too easy to evade and/or kill.
3.I really enjoyed AC Brotherhood, it had a ton of new things, and i mainly enjoyed the Virtual training, and i would really enjoy a fighting mode, that lets you use the best guns,all of your ammo, etc., but you dont have any medicine and guards continue to come untill you die.
About the actual story - i guess i liked the full and half sinc., but i actually expected something better when i had 100% sinc., like a unique piece of armor or a weapon. Those are the first two things, that came to my mind. But the games are the best and i cant wait for the 3rd part.

SGlen2010
04-10-2011, 10:31 AM
1, I like how the free roam gives so much freedom. Your given a map and apart from the boundries of that map there is now limit. I love seeing places in games that I've been to. I was in Rome a few months before AC:B came out and its amazing how the landmarks look almost exactly the same in the game to real life.

2, The story line in AC games is always to short and i don't think there's enough gameplay to give full credit of the maps. I think more missions should have included the Pantheon or Vatican. The Kingdom in the first AC is a great example of a great map being wasted. It had no part in the story line or any missions apart from being the link between maps and having some collectables. I don't hate it but it does annoy me.

3, I'm not getting tired of AC games, there actually my favoutite series of games, but you need to add more to the story lines and more to the missions.

RollinWithYoMom
04-10-2011, 11:54 AM
1, I enjoy the fact that I can walk around and am not ristricted to just a one way thing. I like to go out and explore and mess with the people a bit. That is always fun.
2, What I hate the most is the pointless things in story mode like theif racing. They just get on my nerves. I also do not like the 100% sync. I do not like to be restricted to one thing. I would perfer to assassinate and carry on buisness in story mode the way I want to. Another thing is the Virtual Training missions. I understand the concept. But I would rather learn how to play the game by playing the game. Another thing ha to deal with multiplayer. I hate the whole stunning thing. I go to stun someone and they flp me over there shoulder or they jump back and then kill me. That is a real aggravatting issue. But that is the only one.
3, There is not really any aspect I am getting tird of. I think overall it is a good game.

yeppyepp
04-10-2011, 03:46 PM
1.
- Freedom to travel wherever you want between missions.

- There is a distance to travel before starting a mission, which makes it more real (instead of accepting a mission and "BOOM - suddenly you're somewhere else completely").

2.
- The complete uselessness of the entire enormous world once you've completed the story. Sure, there are a few side-quests; races, beatups, assassination contracts etc, but it's no fun when you know nothing new will happen. Everyone knows once the story is done and no new characters will appear and no new areas will be unlocked, climbing viewpoints is pointless (yes i thought that last bit was funny). This of course including treasures and feathers and whatever else.

- Not being able to enter more random houses. We've all climbed ten thousand walls, windows and balconys and never were there rooms to go into. Imagine what an easy upgrade making them open, even without doors, so you can enter, look around, find something like a treasure, and look down on the street, or shoot somebody from them, or hide in them. Easily done and alot of possibilities there.

- No campaign co-op.

- Not enough difference in lighting from day til night. Sucks that guards/player vision isn't affected more. Why not make certain areas/streets etc less bright so you can hide/semi-hide in shadows between streetlights. That would be great.

- Once you got Brutus armour in brotherhood, there was no way of changing the outfit (unless you wanted to change armour or look like raiden). More choices in outfits.

- Fighting guards with guns and not being able to use their weapons. I know it might kill the game if you could shoot freely, but it just reminds the player of the limitations of the game, and that it is, in fact, a game. Limit the usage of a rifle to certain areas of missions but don't tell us it can't be used at all.

- Having to adjust to playing all missions in one city in Brotherhood , after being spoiled with several different cities in AC2. A large city is very nice, but venice/florence was large enough if you have several.

- The fact that when you pickpocket someone you don't see the object. A quick view of whatever it is your holding in your hand would be brilliant. Like the Romulous-keys. Make more small objects to see, interact with and find around the world.

3.
- So little variation in people's outfits and behaviour in different parts of town/countryside. I'd like more distinct areas where there might be more/less crowds, more/less thieves which you can tackle, more/less gangs who wanna rob you. Simply more variation in areas.

- So little variation in difficulty in fighting enemies. From simplest soldier to toughest, you fight them all the same way. Dodge and strike or strike when attacked. Why not make it possible to choose weapon depending on the enemy (More than using the hidden blade 'cos it's just easy and fast and works on anyone).

- Brotherhood did a good job making it worthwhile to loot the bodies, but the items you find are not logical. Tomatoes on a guard? Why not a key, a letter, something to use.

- Not being able to crouch, get down on the ground, for cover or whatever else you can think of.

- Pointless wooden structures to throw guards into. Why have them when it's easier to kill someone instantly.

- Repetitive missions; "Get in without being noticed, kill the guy, escape the guards". Keep those to a minimum. Why not make more of them more advanced; "Rob a guy while he's distraced to get a key, use it to enter his house, steal some documents, let someone decrypt the documents into a weapon-design, take the weapon design to any blacksmith and BAM! you got a new weapon. " Now that's a mission! Forget templar lairs and make missions like those instead.

This was a long reply, but that's because the AC gameseries is brilliant! I'm hooked and can't wait 'til AC3! You're doing a great job!

crash3
04-10-2011, 04:01 PM
Originally posted by Serrachio:
1. What do you enjoy most about open world games?

3. Are there any aspects of AC that you are getting tired of?

Roofs.

There are so many. I know I enjoy the flow of movements, but I appreciate freerunning more when it's in a Templar Lair than if it is on the streets.

Ubisoft have made it so that there are so many tiny alleyways here and there, so that the roofs are the only way to ever get through the game the fastest.

Though slightly true, it almost encourages players to not use the streets at all. This could be counteracted with more 'Do not use the rooftops' 100% syncs.

although i love free-running i sort of agree-what they should do in AC3 is make it a SUSPICIOUS thing to be seen climbing a building or be seen on the roof-it would be an AI improvemnent and it would make the game harder which is what most of us want

a game that does this really well is the SABOTEUR-if you climb and are in sight of nazi soldiers they get suspicious and will start shooting you if you dont get down-templar soldiers should do that (maybe not with guns but start chasing you/throwing rocks)

MichaelElboim
04-10-2011, 04:14 PM
These are hard questions, what makes me think we players don't usually know what we want...
But i'll try to be as honest as I can!


1. What do you enjoy most about open world games?

- Choosing my own path.
- Discovering secrets.
- Collecting rare stuff, but not to many of them. I remember collecting animal pictures for Beyond Good & Evil for example, which was really fun.
- I also like the Metroid and Aquaria genre. The feeling that you can go wherever you want and the game would continue. There isn't a linear path.
- The feeling that you are on your own. No party or partners, no one to take care of. You are alone, versus the whole world.
- You can choose if you want to go on, explore, or just run away from everything.


2. What do you hate the most?

- Long boring running (there should always be a faster way to travel).
- Seeing the same landscapes (seeing the same colors for too long gets boring).
- Not having a map or a compass that will hint me where to go to keep with the story or to search for the rare stuff (ACB took care of that perfectly!).


3. Are there any aspects of AC that you are getting tired of?

- Slow menus\map. There is always a white flash when opening menus\map. Menus\map should open as fast as possible.

- Long loading times every time I fail a mission or get detected. Just get me back to before I failed, don't make me wait 15 seconds as punishment...

- Unable to skip cutscenes. The first time I play I want to watch them all, but the second time I want to just play. The story should be told while playing, and Ubisoft can do this.

- Mini-games or any kind of game style that isn't the normal one. I liked Leonardo's machines, but I don't like having a different gameplay style. I chose a game because it had a specific gameplay style I liked. I don't want to change it, even for short moments. Using the Flying Machine was one of the most frustrating moments in AC2 and ACB.

- Though I like it, I think Viewpoints should be done differently, since it gets repetitive.
Actually, ANYTHING repetitive should be gone form future AC games:

- I don't want to see the same character twice (make a random clothes-colors generator), or get the same mission twice.

- I don't want to see the same background twice, or the same kind of leaves for Leap of Faith. I want crates, cardboards, mattresses, ANYTHING that is new and not repetitive. Make every Leap of Faith different and new.

- And of course, I don't want guards or ANY NPC's to repeat lines. I hate to hear the same line every time a guard detects me. Come on, you can record like 300 different short-lines and make some random generator to make it new every time (Like Boyd from Psychonauts is talking, but so that we wouldn't notice it's a random generator).


I see the perfect game as a game with no repetition what so ever, like real life!
I want every time in every thing I do in AC, to feel like the first time!


That's it generally.
I really like where AC is going, and I think Ubisoft is doing an AMAZING job in making the most beautiful game series ever made.

Thank you.

ColdestAngel
04-10-2011, 06:18 PM
Think they should change movement options, so the character is able to move like an assassin, hug walls, attack from corners, they could learn from other games, like Splinter Cell.
After all, it is an assassin game, make it that way instead of a shooter like.
Just my two cents.
Apart from that, I just marvel at the graphics, simply stunning.
And well, most of the story I actually enjoy.

Lynxtuari
04-10-2011, 09:36 PM
My only Dislike
was the fact that i had to play through all sequences before unlocking every single weapon and piece of armor.

with the use of the economy system give the player freedom to upgrade their weapons/armor at anytime. maybe add an element to the game so that weapons/armor conditions depreciate over course of battles/use (seeing weapons break during battle would be interesting). health upgrades can come as the story plays through.

barter/trade strategy would suffice as well, give the player an opportunity to 'trade up' the gear Ezio has on hand at any given time in addition to armor repairs.



"Leaving the Animus" would be interesting to see Desmond kick out of the animus automatically at random/key moments/sequences due to information/data overload.

izzyeckerslike
04-11-2011, 08:01 AM
(1), exactly what it says on the tin! the ability to roam freely wherever I want, there's nothing I hate more than being sent on a tightly preset path so if you replay over & over it's always exactly the same.

(2) I hate games with checkpoints that put you way back to the start of the level if you die etc. so the version in AC games is far easier on your blood pressure as it normally puts you back just a couple of minutes earlier so this is one checkpoint system I approve of if there is no alternative such as quick save.

(3)
I did get tired opening treasure chests in AC2 as there was no point really after you already had more cash than you needed.
Adding other stuff for shop quests in ACB was a master stroke and gives a good reason to find and check them all out. The part I didn't like the most? the modern day stuff with Desmond and I just wanted to get back to 16th century Rome.
My final comment: I would love to see this game set in Medieval London

ximenadelumbra
04-11-2011, 04:47 PM
1. I love the general concept. This game has a real Tomb Raider vibe which I like alot

2. I HATE the way the camera angles change when you're mid move, so one moment I'm jumping him, forward, the next he's falling off a cliff, or missing the beam! The number of times I've missed full synch coz the camera changed direction on me mid move!

3. He's very good at catching and pulling himself up. I think if he catches a ledge or such with only one hand, there should be a prompt for the player to hit a button to get him to grab witht he other hand, or he falls down. Would also really like a crouch / creep option.

DYRWIN
04-11-2011, 05:10 PM
1.I think open world games give players the freedom they constantly desire from closed world level by level games there are obviously a number of pros and cons such as in brotherhood players were restricted to Rome whereas in AC II we had a variety of different locations to travel between. However the roman map was rather large in scale, the tunnel travel system does provide a suitable system of traveling from one region to another making up for the large tedious amount of traveling we would otherwise have to incur.

2.Usually repetitive landscapes can become particularly frustrating in open world games however, AC Brotherhood has managed to stick to one large are and focus all attention to this one location. I think i would prefer to see more of the other Italian cities available in AC II but I am glad you decided to focus on the single landscape and the smaller details.

3.I would like to see the next Assassins Creed focus on Desmond and finally tell us his story and what is going to happen next... without indulging in spoilers i think fans of the series would like to see Desmond acquire a second hidden blade and finally a conclusion to the side story that has been taking place over the last three Assassins Creed game. P.S Brotherhood is amazing and many aspects just made the whole franchise spectacular especially the army of Assassino's and the introduction of a banking system was a nice touch... (a little inconvenient at times but still a nice touch)

joaomuas
04-11-2011, 05:50 PM
1. I love exploring. In an open-world game, you can discover various and different places and locations freely, with no limits. But of course, the world must be diverse and packed with lots of things to do. That is the other thing I love: side-quests. You can balance the story missions with lots of other mission and challenges, resulting in a more diverse experience. And also, the world must be big, giving more places to discover, as well as it must give you lots of options and fun things to play, otherwise it will become boring. But don't forget, an open-world game is way cooler if you can climb and use parkour movements, resulting in the perfect package.

2. What I hate are the popping structures. In most open-world games, there are many popping structures that, only when you get close enough, you can see how that structure really is. I also hate bugs, as they are more frequent in this kind of games.

3. I can't remember anything I'm getting tired of, besides the really low difficulty level.

neo4lex
04-11-2011, 06:38 PM
1. What do you enjoy most about open world games?

The freedom to take a break from the story and roam around exploring. As a suggestion, more random encounters would be cool. Random side mission NPCs or something http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

2. What do you hate the most?

Nothing to hate about open world.

3. Are there any aspects of AC that you are getting tired of?

I'm not a big fan of the Tomb Raider style dungeons TBH. I did enjoy the Romulus Lairs that were action oriented (chasing the adherents etc), that was a very fresh change from the AC2 timed dungeons.

Speaking of which, I really do hate the timed switches etc, such as the sequence at the end of AC:B, what's the point of forcing you to go back to flip the switch to activate the panels, it doesn't add challenge to the game, just frustration.

While I'm moaning about aspects of the game, some of the 100% synch requirements were ridiculous: the flying machine mission, honestly, took me a good couple of hours, had to destroy all the towers before moving on to the targets. The worst thing was that each time I failed the synch, I had to restart from the beginning and go through the stealth part of the mission again and again. Really should have been split up in 2 synch memories.

Tank mission - honestly, was a bit much. Should have been "Do not drop below half health". I admit, I glitched that 100% by shooting at the last two tanks out of the desynch zone.

All in all though, a great franchise, AC: B was insanely good and I enjoyed my time zooming through the story.

gothpunkboy89
04-11-2011, 09:05 PM
1. What do you enjoy most about open world games?

just the ability to go and explore. do things at my pace instead of the game pace. were if i finish 1 mission i have to immediately go onto the next one. and if i want to stop doing the story missions i can go do some races, or assassination missions. i really enjoy that.

2. What do you hate the most?

travel restrictions. like i start a mission at the Thieves Guild but were i have to go is by the Vatican district. yet i can't use the tunnels for a quick trip to the Courtesans guild to shave off a little time in the travel. but nope. i have to travel from one side of Rome all the way to the other just to actually do the mission. this really really really ****es me off. i get an assassinate contract i look at the map and he is all the way on the other side of the lvl. near a travel tunnel. but i can't use it and i have to ride/run/climb all the way over there. so a mission that once i get there takes about 5 mins to do and get 100% sync on it i have to spend 10 mins riding just to get there.

3. Are there any aspects of AC that you are getting tired of?

the climbing puzzles. this includes both the lair or Romulus and Borgia towers. it was fun in the first game. and ok in the 2nd one. yea i climb 3 feet on one side. then i have to shimmy over from one side to a completely new side of the tower to climb another 3 feet then repeat. its dull. i know for realistic sakes you can't always have a ladder going from the floor to roof. but the way some of those towers are made just annoy the hell out of me. 4 mins to climb a tower i will never go to the top of again.

Romulus lairs some of them are the same way. its an obvious pre layed out path. and i spend most of the time moving slowly along a wall. i understand why it was put in and it is ok for a bit but honestly it bores me so much.

lanep25
04-12-2011, 01:57 AM
1. Being able to explore the 'open world', unlike many FPS. In AC, being able to free-climb the buildings was revolutionary to 'open world' games. Finding unique sections of the land, whether it be buildings or natural terrain, are easter eggs for an explorer. This is what makes story games/rpg's so special and more memorable than some FPS where it's all the same, just a different maze to go through.

2.Being blocked by a big blue wall, that if I go through, I will be desynchronized. In what world is that a 'open world' game? It's not. I don't want to jump through hoops to be able to access a lay of the land. I want it now!
Not being able to scale certain buildings... So what if I want to climb the castle wall and kill everyone inside? ... Oh wait, I can't because it can't be scaled.(that was really annoying)
3. The repetitive lairs (once you've done a couple of them, it seems like you've done them all). See Q#1 concerning mazes.

No more open fields on a city map. Did half the city sink into the ground? I don't want see green fields on the inside of the city walls.

The truth puzzles have to be hard, but not unsolvable, but most of them are just too easy.

The recruits were nice, but took away from solo vibe that AC1&2 provided.

Blending in a group of 4 or less seems silly, especially if they are courtesans. A dude in the middle of 4 ******s is like waving a flag that says "Hi!!! I'm right here!" Now if it were a chick as the protagonist in the next one it just might work.

Tailing people. What a failure. Most of the tails you're supposed trail have no idea who you are, but somehow they detect you as if they know you are... How that make any sense is beyond me.

A boring story!!!! You guys went from betrayal, and uncovering conspiracy plots, and exercising revenge in AC2; to the ol' "oh there's a bad guy! Let's get him!" AC:B story was weak. I hope the next AC won't be a disappointment.

ChaosxNetwork
04-12-2011, 04:15 AM
1) Not having to follow a set story. Meaning I can do side missions when and where I want. So I can nail the Primary missions then have a break and complete a secondary or two.
2) Travelling across large EMPTY spaces. Fields/Desert/ocean that go on forever until finally re-reaching civilisation.
3) Yeah, the difficulty. The audience is comprised of mostly Adults 18ish+ yet we play a game with the same difficulty level as Mario? I liked the idea of the "100% Sync/Do it like Ezio" idea but in my opinion doing the Pythagorean Temple was harder than the Leonardo Tank Mission (Which I did first time on my first play through) Also Papal guards were not a challenge really. Between your own Assassin's and Hidden Gun/Crossbow and the new Fight System (Which I love but contradicts my point haha)killing them was a breese.

crash3
04-12-2011, 10:57 AM
1. Medicine

We saw ezio heal immediately after being wounded, medicine should be a more gradual thing that makes you heal over time shown by the health bar which should be a 0-100% Sync Bar not zig zag squares (they looked cartoonish).

For AC3 we should be able to see wounds on our assassin and as he gets more and more wounded he loses certain abilities like being able to defend himself properly or being able to sprint for extended periods of time-this should force us to escape by horse or by doing a BAM-we should see our assassin limping like ezio at the beginning of ACB so he has to visit a doctor and maybe we could seea quick cinematic of the assassin being bandaged/stitched up

2 Fatigue

all too often ive seen guards hold back due to fatigue-assassins should get tired too

actions like sprinting/free running and offensive combat moves should tire the assassin out shown by say an energy bar that refills when doing a less strenuous activity for example the assassin can sprint for 30 seconds before having to jog for 10 seconds whilst he gets his energy back forcing us to choose our paths carefully so the guards dont catch up-if our assassin is completely exhausted he should have very limited abilities in combat and free-running, forcing us to call in help or try to escape

we fight defensively initially and let guards get tired the we fight back and have COMBAT streaks not KILL streaks-no more chain kills we need some proper skills for the guards now and not just some increased health bar for elite guards as that leads to buttuon smashing

3. Poison Hiiden Blade in Shoe

a contraption where a blade sticks out of the assassins shoe and he dicreetly scratches a guards/targets leg and they start flailing about it would be stealthier-but keep poison drts in the hidden blade

4. Using a knife for stealthy kills

adding to the many stealthy ways of killing someone-like slitting someones throat i know you can slit throats in AC2/ACB but that was a full on high profile move-say in the beginning of the game you are a recruit and you have to use knives first before ranking up to be able to use the hidden blade

5. Parrying Attacks

i think combat is so easy just holding down R1 (ps3) to deflect attacks
what should be done is each time a guard attacks, we tap R1 (deflect button) to parry the attack instead of just holding it down and we move the analog stick in the direction of the attack so the assasin has to turn to face it
this would add more difficulty and emphasize how crucial timing is in combat

6. Wounds/Blood graphics

id like to see some more realisitic wounds inflicted on guards-stabs wounds slash wounds even the odd chopped off hand or something but we also need to see that on the assassin to show that he needs to escape/get help/healed

7. this has been said loads of times but the assassin needs to be able to crouch behind low walla/objects

8. dont have hooded robes as the outfit-use something more discreet that blends with the fashion of the time-only in secret assassin ceremonies shopuld robes be worn

9. how can ezio possibly carry 25 crossbow bolts, 15 medicines, 20 throwing knives etc?

limit the supplies of the next assassin forcing us to choose our targets/equipment used against them more carefully

10. if we send recruits on missions in AC3 we should accompany them on their first missions as they are only raw recruits plus we get to explore more european cities after that we should be given a quick cinematic showing how the recruits carried out their missions-also if the recruits fail a mission it shouldnt automatically mean that they die-they may escape and returen to tell the tale of what happened

hope that wasnt too long winded! any extra ideas?

Altair73037
04-12-2011, 01:18 PM
1.Climbing and huge maps

2.Nothing

3.I am not getting tired of anything it's the best game but I want a bit of more action

Altair73037
04-12-2011, 01:39 PM
I want to add something

1.The landscapes/buildings everything was amazing and the virtual training,replay value,secret locations and Leonardo's missions were awesome

2.In ACB sometimes the double assassination was not working like in AC2

3.I would like to use the flying machine at the viewpoints whenever you want

crash3
04-12-2011, 02:19 PM
i would like to see the hidden blade become more of an exclusive weapon-firstly it should be used as a weapon on its own in combat-maybe use it alongside the sword in combat like the wrist gun was used alongside the sword in ACB i could see some pretty cool moves being created from that.

also i dont get how i can kill about 4 more guards in low profile with the hidden blade even after i have been detected-in AC1 if you were being watched and you tried to assassinate a guard front-on they would stop you and push you away-forcing more stealth to be used while using the hidden blade


if people still want some form of gun-no worries, the assassin can use an 18th century style pistol carried on his back which would be the equivalent of the crossbow in ACB

so we keep the gun and make the hidden blade more exclusive therefore realistic after all the hidden blade is meant to ASSASSINATE people not hack them to pieces

Altair73037
04-12-2011, 02:33 PM
1.Everything that AC games have is what I need to have a complete open world game

2.You actually liberate all Roma but not even one citizen thank's you for what you've done or something

3.Make the story being 50-50 on Desmond and on a new ancestor make it stealthier and a lot of times I was running on a guard to assassinate him and a second before I assassinate him he sounds the alarm and I lose 100% synchronisation :/ But the whole game was awesome so don't change anything

crash3
04-12-2011, 02:33 PM
Sabre Sparring Mike vs Nick AHF Sword Training Fight

type this in youtube and watch video-this is how ac3 sword fighting sword fighting would be to match the style at the time (1789)

Lisuchan
04-12-2011, 03:56 PM
I bought the game two days ago, and I noticed that the developers have added a lot of new (and fun) functions. However, some of the old AC2 issues do not seem to be solved.
In particular, I am focusing on the game's decision on whether the player intends to kill a marked target or a civilian.
I recently got desynchronized after the following sequence of actions:
1. I locked onto an official (the one whose death results in Notoriety -75)
2. I tried to crossbow him from the roof (I shot an innocent instead)
3. I tried to hidden blade him (and hidden bladed another innocent), and
4. I tried to crossbow him from the ground (thus killing my 3rd innocent target in a row).

My concern is that the #1 thing a game should never do is ... well, putting drm's that make the game unplayable, but that problem has probably been solved by now. (I haven't actually tried the offline mode, so I can't be sure)

And the #2 thing a game should never do is make the player worry that the key he/she thinks he/she should press may not be the same key the game thinks the player should press.

Any idea where I should post this? because posting it on the forum's feedback page didn't seem to work for AC2.

Two other minor points:
1. Since Rome is such a huge map, the game should probably mark out which areas are available. By this I mean that the players shouldn't have to travel long distances to a marked out Borgia tower, possibly fighting off tens of guards on the way, only to find that that area's memory is not yet available.
2. Some 100% Synchronization requirements actually make the game less likable. One of which is finishing a Follower of Romulus Map in under 8 minutes. I mean, as AC2's Developer Diary has pointed out, one thing the player should experience while exploring these maps is an appreciation of the bigness of the place. Yet the time restraint directs the player's attention toward the stress of being timed.

Otherwise, AC:B is a fabulous game overall, and I have had the pleasure of playing it 10hr/day for 2 days in a row.

Mr_Thrill91
04-12-2011, 09:33 PM
I liked the variety of weapons that are available in AC: Brotherhood, and the fact that we have a huge map to explore.

One thing I didn't really like, were a few of the puzzles (Subject 16). Some of them were confusing. I agree with some of the people about adding visual scars to the player, and I also think that after you assassinate a person, their blood should stay on you until you wash it off somehow... just to make things a bit more realistic.

I'd like to see Desmond get some fighting action, like at the end of AC2, instead of just having the Hidden Blade, and no one to use it on.

I also like that you're able to bring your horse into town with you. The 18th century pistol thing for a crossbow replacement sounded cool. I thought it would be cool too, if the next assassin had blades he could shoot from his hidden blade, maybe in addition to his actual throwing knives. And maybe Desmond could get an assault rifle, and a second hidden blade.

Overall, I really like the AC series, and am looking forward to the next one. Oh, one last thought. I'd like to find out who Desmond's son and wife will be. Maybe it can be touched on more in the next one?

Maurice_Wijma
04-13-2011, 05:35 AM
1. What do you enjoy most about open world games?
- Freedom. If you want to follow the story, you are able to do that. When you just like to walk around, do some random stuff, you are also able to do that.

2. What do you hate the most?
- The lack of need to use stealth. Hiding somewhere in time before getting noticed. Really sneaking up to somebody. Finding more then 1 way to get into a building, with difference in advantages. Like some are saver to walk, but are in reach of archers on other buildings. Others are physical challenges, not getting detected at all, but you have to drop from great hights and lose health.
And the overflow of money. Halfway Brotherhood it is easy to rebuild Rome fully, with spare money for whatever you need. And mostly you don't need to buy anything beside of weapons and armor, because guards have everything, and even give money with it.

3. Are there any aspects of AC that you are getting tired of?
- The global easyness of the whole game. With a load of health-potions, a load of ranged weapons, and a healthbar of a Mammoth it is nearly impossible to fail a mission because of low health. Also the opponents aren't difficult to overpower. Kill one lower ranked guard, and kill everybody around is very easy, even against Papal guards.
Like mentioned before, frustrating does not mean challanging, but this is a walk in the park.

So to give one subject what I like to get more notice, it must be stealth. Like in the first assassination of AC2, were you needed to stealthally get past a load of guards. That was pretty hard at first, and asked full attention and timing. AC:B also had it, but it has to be more present, and in more kinds of ways.

crash3
04-13-2011, 06:24 AM
1.replying to the overflow of money-we need to get rid of the randomly placed chests around the city as we get paid for doing missions anyway-spend money on developing more missions instead of placing random chests/flags/feathers around the city-we need a more interesting way of exploring each and every city we visit

2.i loved the variety of weapons you could buy but there werent enough missions to use them all including the side missions (i thought the side missions were a massive improvement to AC2s side missions we just need more of them and should be harder)

3. i liked the improvements to the regular citizens in ACB they didnt just walk around i saw them having picnics or eating apples just loads of stuff that made them more human-but i would like to see more interaction with them next game because they still feel like mere objects and Ezio is completely invincible/in control-we should see citizens saying hello to the assassin say if he/she has liberated that part of the city so is famous or if the assassin assaults the citizen there should be severe consequences for it-not just some desynchronisation warning

dpk5e7
04-13-2011, 04:08 PM
1. What do you enjoy most about open world games?

Freedom to do missions whenever you want. Though, in ACB, Sequences 4, 5, & 6 probably could've been done in any order. It would've been neat if we had the option to complete those missions in any order.

2. What do you hate the most?

Not being able to use a tunnel while in a memory. If Ezio would've had to travel halfway across Rome to get to a target location, don't you think he would take the shortcut?

I also don't like that I can't replay the Desmond sequences without restarting the game.

3. Are there any aspects of AC that you are getting tired of?

Nothing off the top of my head.

Great game. Looking forward to the next one.

KZarr
04-13-2011, 04:26 PM
1. The world itself. It has to be lively and attractive. After I'm done with the game I have to have a feeling that world itself is a big player in the game.

2. The missions that make me follow someone without getting detected are really boring and kill the fast paced mood of the game.

3. I've seen Ezio too much now. I'm actually starting to hate him. Also I can't stand the assassination targets that have no real personality. In AC1 the targets left you wondering on whether you had done the right thing everytime you killed them. Their deathspeech were also a lot better written. Now I just skip almost every death speech because I know they're going to say something that will totally kill the character.

crash3
04-13-2011, 04:40 PM
Originally posted by KZarr:
1. The world itself. It has to be lively and attractive. After I'm done with the game I have to have a feeling that world itself is a big player in the game.

2. The missions that make me follow someone without getting detected are really boring and kill the fast paced mood of the game.

3. I've seen Ezio too much now. I'm actually starting to hate him. Also I can't stand the assassination targets that have no real personality. In AC1 the targets left you wondering on whether you had done the right thing everytime you killed them. Their deathspeech were also a lot better written. Now I just skip almost every death speech because I know they're going to say something that will totally kill the character.

i agree ACB assassination targets were so insignificant

what we need is the in depth conversations from AC1 and the quick information videos from AC2 regarding the templars

lokanoth2010
04-13-2011, 06:29 PM
1. What do you enjoy most about open world games?
I enjoy freely walking around a fully articulated deeply detailed city.

2. What do you hate the most? Frustration in multiplayer when we clearly must be functioning at different speeds. You owe me money for a broken controller I couldn't keep myself from throwing.

3. Are there any aspects of AC that you are getting tired of? I don't know if anyone has mentioned this, or if it bothers anyone else, but I'm an artist, and this does bother me. A self-portrait of Titian at 90 years old is hanging for sale, at every art outlet, as if all outlets would have the same paintings, more importantly, he was a small child when the events of this tale happened, and here he is with a long white beard, annoying. It's not a big deal, but it catches the eye. Other things: paintings that should just be in the Vatican are also in San Marco's in Venice. (exchanging of the keys), Many paintings shown arbitrarily cut in half and then shown repeatedly like no one cares. Then the dumbest thing, people doing plien air painting, painting outside, which no one did till the 19th century, then what are they painting? Either the same dumb landscape, or The Beheading of Holifernes by Boticelli, totally stupid. A little thing but very easily fixed, it wouldn't take much effort to make the painting make as much sense as the architecture, I would appreciate it, it would make a difference to me.

crash3
04-14-2011, 07:05 AM
with regards to the different MP speeds, ive just given up on ACB MP, it was working fine at first now i cant even get a decent game going, the only sessions i manage to join have like 30 seconds left on them then most people leave after, could just be bad luck but i think multiplayer should be converted into a CO-op version that is a parallel storyloine to desmonds where we play online together completing missions in a different time period say like ancient greece or something

ekispert
04-14-2011, 10:43 AM
1. What do you enjoy most about open world games?
2. What do you hate the most?
3. Are there any aspects of AC that you are getting tired of?

1. I am going to make this question more specific, and try to explain what I love most about Assassin's Creed games, not open world games in general. I think what Assassin's Creed games have done exceptionally well is re-create the time period of the setting. When playing a game, it is easy to tell that the game designers actually studied the architecture, fashion, and customs of the day to make an amazingly detailed world that is easy to get lost in. To me that is the most important aspect of the series, and it has had me hooked since day one.

2. I really disliked the "100% synchronization" aspect of the last game. While I like that it encourages you to go back and replay missions, I don't like that there is nothing new to be gained during the replay. For example, having to go back to replay a Lair of Romulus and speed run through it to try to hit 8 minutes doesn't bring anything new to the experience. I get that it's like turning the lair into a race, but I just got sick of going back and replaying the same thing a hundred times. Having replay that encourages exploration seems more appropriate.

I feel like the concept of stealthiness was both well-explored and not fully taken advantage of in all of the games thus far. For example, following people and blending--brilliant idea. But engaging in open conflict as regularly as the games require doesn't seem very Assassin-like. I think that more elements of stealthiness could be introduced into future games.

3. While I like the idea of getting one new major gameplay feature per title, (e.g. the crossbow) ACB really seemed to overemphasize new moves. One company in an unrelated field that has done a fantastic job of finding new uses for things is LEGO. They amazed me through the years by taking a piece I had used in several sets and finding a completely new use for it. It might be nice to use that tactic to build different uses for EXISTING weapons into the gameplay.

I really love doing viewpoints, but felt like AC2 had a few too many (especially in Venice) and ACB had too few--and half of the ones it did have were boring Borgia Towers. I know there has been some terrific variety in types of viewpoints already, but more would be even better!

Thanks for taking the time to read through my input. That is another thing that Ubisoft does exceptionally well, listening to its customers. I am sure that I will once again pre-order the upcoming title in this series and help all the work you put into these games pay off!

Erik

HoneysuckleRose
04-14-2011, 11:29 AM
1. What do you enjoy most about open world games?

It makes the gaming experience feel more real, as though you're really living through events rather than just being led through the game performing one set task after another. I love being able to explore the cities and their surroundings and I always make time to check out the spectacular views, it gives you a real feeling of freedom. It's nice having the side quests to encourage you to visit parts of the map you might not otherwise visit, it's also nice having them so if you don't fancy continuing with the main story for a while there's plenty of other things to do. AC has really done this all very well, I love the sights and sounds you have created, I thought hearing the crack of cannons in the distance in Rome was very atmospheric for example.

2. What do you hate the most?

Nothing really! It's nice to have the option of the Assassin Tunnels and Fast Travel Stations but, to be honest, I loved the scenery so much that traveling through it, whether running or by horse, was a real pleasure! For me, AC is a game to be savoured, not rushed.

3. Are there any aspects of AC that you are getting tired of?

As much as I love the guy, I feel our time with Ezio has reached a natural conclusion. I really feel it's time for a new assassin. I enjoyed following Ezio throughout his life, watching him grow and mature, so I would love to do the same with a new protagonist. After the end of AC2 I was desperate for more time with Ezio and I think Brotherhood really rounded his chapter off nicely. Maybe that's something you could do for future episodes, a main game then a smaller one afterwards? Just a thought.
As far as Desmond and the rest of the occurrences outside of the Animus goes, I like all the characters very much, it was nice to exit the Animus in Brotherhood but other than that I'm really not that interested in spending more time with them. I enjoy AC for being able to 'visit' other places in the world and other times in history. The modern world is boring, I spend every day in it as it is! I appreciate that the reason we play during these periods of history is because of Desmond but I wouldn't want to play an entire game as him, that would be so dull.

As a side note: The AC games seem to be coming out fairly frequently (the next one is to be announced next month I believe). I have no problem with this, I love AC! It's just I worry that in trying to keep this pace up the devs might not have the time to create the level of detail and involvement which makes AC what it is. I'd rather wait a bit longer and have a better game! I'm begging you, please don't rush it and cut corners!

Oh, and make sure you always have the soundtracks composed by Jesper Kyd! His work is incredible!

Thanks for reading this, I hope it helps! Keep up the excellent work! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Altair73037
04-14-2011, 12:27 PM
1.I like running around big cities on rooftops climbing on view points and watching the beautiful landscape

2.I don't hate anything

3.I would like AC to have weather changes because it didn't ever rain

Altair73037
04-14-2011, 12:47 PM
Plus when I wanted to replay a mission I lost my parachutes and then I had to buy them again and something happened to my game and I couldn't get Bartolomeo's axe.I want more view points because it is the reason I love AC so much the cities are amazing.The 100% sync was not so bad it was a challenge but it was good.Going out of the animus was really good.The multiplayer was good but I couldn't find players easily.There were some buildings and cliffs that I couldn't climb.

jasper5381997
04-14-2011, 01:44 PM
Lol

crash3
04-14-2011, 01:53 PM
Originally posted by Altair73037:
Plus when I wanted to replay a mission I lost my parachutes and then I had to buy them again and something happened to my game and I couldn't get Bartolomeo's axe.I want more view points because it is the reason I love AC so much the cities are amazing.The 100% sync was not so bad it was a challenge but it was good.Going out of the animus was really good.The multiplayer was good but I couldn't find players easily.There were some buildings and cliffs that I couldn't climb.

i think ACB had the right number of viewpoints considering it was only in one city, plus it htink the borgia towers offered a nice variation to the viewpoints which can be a bit monotonous/repetitive-i would like to see more ways of reaching a viewpoint, even something as simple as going up the stairs inside the building-it would make us feel more interacted with the city instead of just climbing large stone objects with a wooden ledge sticking out on the top

Googolplex_5
04-14-2011, 03:12 PM
1. What do you enjoy most about open world games?

The open-worldness, lol. If anything, I would like to see an Assassin's Creed city the size of "The Capitol Wasteland" from Fallout 3 someday. The bigger the better. I hate invisiwalls, and scaling up the scope is one way to help me feel like I'm in a real, living world.

2. What do you hate the most?

Ezio's sticky little gecko-hands. While the free-running, I would have to admit, is done better than any I have personally played before, I would like to see it become more fluid. Yet, there's nothing worse than running from guards, or players to have my character jump onto a wall, when I reaally wasn't even close to trying (or intending) to go that direction. I understand why it does that, it's just frustrating sometimes. (Maybe add a device that can read my mind!) I would also love to see the combat evolve some more. Guards that you can just bash endlessly and they never get injured because they are wearing better armor, kinda ticks me off, leaving "countering" my only option.

3. Are there any aspects of AC that you are getting tired of?

Yeah...Sean! I just want to smack that guy!

Erindor
04-14-2011, 10:52 PM
1. No linear boundaries so when I am conflicted with a problem, I can solve it my way. Not the way the game wants me to.

2.
I hate the lack of cinematics. Sure open world games give plenty of freedom, but too much freedom can prevent the player from being immersed into the events.
3.
The major thing is probably the anti-climactic final boss fights. The first game had a good one, but the second was a bit strange. I think it was weird how they went from an epic battle with the pieces of eden to a lousy fist fight. Last I checked Ezio wanted to kill Rodrigo Borgia for all of his treachery. In Brotherhood, I liked the boss fight, but I felt that it was lacking variety. All it was was: kill minions with a killing spree, spam attacks at Cesare, rinse and repeat. The final bosses were never much of a challenge, besides Al Maulim. I'm tired of getting disappointed every time I beat an Assassins Creed game. I never feel that I truly beat the game.

Another thing I'm getting sick of is the lock-on system. It never seems to lock onto the right enemy that I'm trying to target. The worst of it is in multiplayer, when I clearly aim the pointer at a specific target, but it locks onto the one closest to me instead.

I'm also getting sick of how lame the soldiers act. Their personalities are always cowardly and greedy, and they always remind me of elementary school kids. None of them truly. They never appear to be much of a threat due to their personalities always being pesky, rather than aggressive. The only exception is the brutes. Also their faces are so randomly designed. Some of them don't even look like they would be soldiers. The soldiers in the first Assassins Creed were much cooler and much more threatening. Also the fact that many of them spoke different languages made them somewhat scarier.

Finally, I'm tried of the repetetive nature of assassinating major enemies. Before in the first game, assassinations had a greater variety such as the corrupt doctor in Acre, and the one in the middle of an execution. My personal favorite was the big fat guy who poisoned everybody at his party.

Just a little thought: I think that some of the mission types in the first game should be brought back, like pickpocketing. Just pickpocketing for small change isn't enough. Also eavesdropping would be cool as well. Although it doesn't have much player interaction, it can allow a more cinematic experience.

crash3
04-15-2011, 04:21 AM
Originally posted by erindor00:
1. No linear boundaries so when I am conflicted with a problem, I can solve it my way. Not the way the game wants me to.

2.
I hate the lack of cinematics. Sure open world games give plenty of freedom, but too much freedom can prevent the player from being immersed into the events.
3.
The major thing is probably the anti-climactic final boss fights. The first game had a good one, but the second was a bit strange. I think it was weird how they went from an epic battle with the pieces of eden to a lousy fist fight. Last I checked Ezio wanted to kill Rodrigo Borgia for all of his treachery. In Brotherhood, I liked the boss fight, but I felt that it was lacking variety. All it was was: kill minions with a killing spree, spam attacks at Cesare, rinse and repeat. The final bosses were never much of a challenge, besides Al Maulim. I'm tired of getting disappointed every time I beat an Assassins Creed game. I never feel that I truly beat the game.

Another thing I'm getting sick of is the lock-on system. It never seems to lock onto the right enemy that I'm trying to target. The worst of it is in multiplayer, when I clearly aim the pointer at a specific target, but it locks onto the one closest to me instead.

I'm also getting sick of how lame the soldiers act. Their personalities are always cowardly and greedy, and they always remind me of elementary school kids. None of them truly. They never appear to be much of a threat due to their personalities always being pesky, rather than aggressive. The only exception is the brutes. Also their faces are so randomly designed. Some of them don't even look like they would be soldiers. The soldiers in the first Assassins Creed were much cooler and much more threatening. Also the fact that many of them spoke different languages made them somewhat scarier.

Finally, I'm tried of the repetetive nature of assassinating major enemies. Before in the first game, assassinations had a greater variety such as the corrupt doctor in Acre, and the one in the middle of an execution. My personal favorite was the big fat guy who poisoned everybody at his party.

Just a little thought: I think that some of the mission types in the first game should be brought back, like pickpocketing. Just pickpocketing for small change isn't enough. Also eavesdropping would be cool as well. Although it doesn't have much player interaction, it can allow a more cinematic experience.

i agree, pickpocketing in ACB was stupid it was so casually easy, all for just a fw pennies, it should be more like the pickpocketing from AC1 that required more stealth

eavesdropping would be ok to have again as long as its made harder somehow

in ACB you couldnt kill elite soldiers like borgia captains or cesare hmself in the cool style that all other guards were killed, it just cme down to button smashing which was such a disappointment after those trailers that spoke about cesare being the greatest enemy yet

wukelanren2010
04-15-2011, 05:36 AM
1. I like that this game is telling about the past days of our world and the player can see what it was by himself. Also the player can participate in the events of the past that no one could even imagine. And as for me, what I like the most in AC:
1) I can enter the greatest buildings in the world for finding something interesting things and observing the building itself.
2) I can get to know some interesting facts about people and cities of the past, that totally helps me in writing my own book.
3) The AC helps me to learn how to make the story interesting and how to show the characters.
4) I like that in this game I can explore the secret places such as the different tombs and layers.

2. I can't say that I hate something in this game.

3. I think you know what you can add to this game to make it more effective and more interesting. Maybe I can say that you don't have to stop only in Italy. You have to move on, and take your players to some new plaices and countries. Maybe to make some new character as a female, who lives in England or Spain, and who lost her family in early childhood and was adopted by one of the assassins of this country. But I can write and develop this story too long and I'm leaving it to your purpose.

ColdestAngel
04-15-2011, 08:20 AM
I'm still amazed at the game' content.
The beauty of the graphics in the scenerie as well as the charachters.
What I'm bothered about is that noone else is concerned with the fact that this is supposed to be a assassin' game, yet the feature of sneaking around is almost lost in the game.
I'ts mostly just run run run, jump, runm jump garb, run, jump.
Where is the sneaky in that?
And as others mention, Ezio, boring characther, outplayed by now.
And what the F is this fascination with the bleedin Italian sceenery?
Did they only have assassins in Italy?
Don't get me wrong, I love Italy, but c'mon enough is enough, new country.
Japan?
Ninjas?
China?
Monks?
Ring a bell?
We see a feature in the ACB, (which I'm not gonna spoil for others), how about letting us go as well?
Bring some more sneaking into the game for pete' sake.
Let us hide and use the surroundings (clinch against walls etc), let us strike from out of the shadows as assassins do.
I'm amazed as said, that noone mentions this and even more, that the developers didn't think of this in the new versions, after all, ya have an abundance of other games to draw experience from (not mention titles this time, as you know them).
C'mon peps, we know ya can do it, ya shown it before and adding seasoning to a great dish, just makes it better, ya know it.
Ok, again, just my two cents.
Still, notice, I do love AC, just wanna add some things to make it better.

crash3
04-15-2011, 09:52 AM
-better graphics
-better AI/combat
-much longer storyline/more missions
-get rid of treasure chests/flags/feathers
-more stealth involved
-only have a tiny bit of armour
-customizable outfits/equipment
-more interaction with NPCs
-introduce a greater sense of excitement/danger

blueaaron
04-15-2011, 01:51 PM
1. I enjoy the freedom that it gives. I can do what I want when I want to, and then still being able to carry on once the storyline is finished.

2. I don't like the way you have to restart whole missions sometimes- there should be a restart from checkpoint system in place.

3. There isn't anything I'm tired of but maybe some things that seem a bit pointless e.g. shop quests.

blueaaron
04-15-2011, 01:54 PM
Another thought is that once I put an outfit on and I want to take it off I can't. It would be nice to able to change my clothes every once in a while.

crash3
04-15-2011, 03:20 PM
Originally posted by blueaaron:
Another thought is that once I put an outfit on and I want to take it off I can't. It would be nice to able to change my clothes every once in a while.

i see what you mean we need a variety of outfits, not just colours and things we could add on or take off the outfits like hoods or capes-different pieces of an outfit should give different benefits. for example a hood will obviously arouse suspicious guards but iff you kill someone, your identity isnt revealed so you dont become notorious. also capes would conceal your weapons better but it would make you slower at running/climbing

mialtzz
04-17-2011, 07:32 AM
3 - The fact that there's no proper checkpoint system for 100% sync. Makes it frustrating. Please remember that challenging shouldn't mean frustrating.
(eg. In the mission Castello Crasher, I got to the very last point where I have to kill the two guards, and somehow, I assassinated one guard instead of performing a dual assassination. Needless to say, I failed 100% sync. There should be a "restart memory from checkpoint" option to prevent having to come back all the way from the beginning.)[/QUOTE]

I agree with you, I had to follow the private murderer of Cesare too the performance in the Collo, I didn't kill anyone except the once I were allowed to kill, until I come in front of this Private murderer, I lock onto him and when I pushed the assasinate button, he pushes him away and assasinates a civilian behind him. Big failure of the lock system if you ask me!

zipper009
04-17-2011, 07:54 AM
1. What do you enjoy most about open world games?
Side mission bonuses and goodies ,plus bonuses which don't even have a mission aspect to it, such as the shops in Rome and Leonardo's upgrades. Finding that extra something to get the upper hand in the main story is awesome. Haha,see what I did there? The upper hand? Leonardo's upgrades? Yeah. ^_^

Rome is stunning by-the-way.

2. What do you hate the most?
The 'Hell on Wheels' mission WITHOUT A CHECKPOINT SYSTEM!!! That mission stares at me from all my other 100% syncs from Leonardo's Machines.

3. Are there any aspects of AC that you are getting tired of?
Combat is to easy,even if the animations are totally epic. When I have the choice of hiding or fighting the guards,fighting always won. I could take all 10 guys down in a couple of seconds opposed to 2 minutes of ducking down alleys and then hiding in a hay bale.

samc25
04-17-2011, 08:34 AM
1. open world games are great, in my opinion they are the best type of game.

2. I think, without being to critical after you finish the game it gets boring quite quickly, although the side missions are good the game could do with an extra sequence or two after the official end of the story, just running around doing things for people/killing people but make sure you keep a bit of a story going. Also with the new da vinci disappearance it would be good if you got something for your work like a new gadget from Leonardo (e.g. a new crossbow that is faster at aiming and more accurate).

3.other than what i have mentioned there are no bad points other than a few glitches that i have found.

crash3
04-17-2011, 09:38 AM
i dont deny the freedom is great but i do wish that we could have at least visited the cities from AC2. it would give us more freedom and i would love to try out the new combat system in those cities

also it would feel great going into your map and zooming out and it shows a series of italian cities that you have visited and liberated

i think it was a big mistake not allowing us outside of rome whilst we are free-roaming

mabe in the next dlc you could include the ac2 cities for us to explore

mialtzz
04-17-2011, 09:59 AM
1. If feels more real being in a open world game.

But as a improvement to the game it would be nice with changing weather or if that isn't possible maybe be some other locations in the game with different weather conditions like russia in the snow of Egypt with their heat.

2. As I said once the fact that if you screwed up by a mistake of the game or you accidentally push the wrong button which leads to 50% synchronization. My idea to this are checkpoints through the whole mission so you don't have to replay the whole mission just to make a different action at the end of mission. And i also want to make a comment about the 100% synchronizations in the secret locations. The ones where I "have" to get out of there within 8 minutes, is ridiculous. The story is important but I don't get the time to explore the good work that your technicians have done in the secret locations.

3. The number one thing are the "De Borgia" towers. At first it was a good idea but after a while it gets boring because you have to kill the captain at the tower and then burn the tower. I mean at least you could put variety in the locations where you have to kill the captain and not always at the the tower. Like in a pub, where you have to poison his drink or you have to kill him in a harbor and make it look like an accident of try to put the blame on someone else. Just as this extra mission, you could maybe also put more variety into some other extra missions like the missions you send you assassins onto, maybe you could have the possibility to participate in their missions, like strategical planning for the assassins.
Or one thing I really enjoyed were the infiltrating missions. You should make more of those and also make it possible to let your recruits to infiltrate so that they can: Gain information, assassinate of distract. So you can finish it.

And also another comment. The customization in AC B was great but not the best, please try to add more customization possibilities with: Ezio, your hideout/properties, your recruits and assassins strategies.

Omegaplib
04-17-2011, 01:38 PM
1. Because it has a great replay value and is more fun than playing a game that you can't return to places that you already visited.

2. I like the 100% synchronization things, but if I fail at 100% synch only because I did a minor error and have to replay the entire mission, WE start to get very frustated, and some things like Don't get hit in a super hard mission like the tank one and the finish the memory in 8 minutes are ******ed, so basically what I am saying is that you should put checkpoints so that we can get 100% from a checkpoint even if we fails in the middle of the memory.

3. Armor! Armor! Armor!, I want to be able to remove and put back my armor, and I hate the ****ing Brutus Armor it is so ugly, and we need a variation on the armors! and it ****es me off that us pc players don't get the exclusive content later as the console version did with the Da Vinci Dissapearance, some of us, pc players are willing to pay for it too, Ubisoft! Don't forget about us.

crash3
04-17-2011, 01:44 PM
i would like to participate in recruits missions too itll give us more to explore-giving us a fuller experience

M1 S3V
04-17-2011, 05:36 PM
1. I like exploring the are and not being held to one main trail.

2. I hate getting lost or when the character doesnt react as fast as you press the button.

3. I'm getting tired of not having enough assassin missions or how the assassins are rarely needed. I think the assassin recruit should me able to be played as well to help with experience.

mikl001
04-17-2011, 06:36 PM
1. What do I enjoy most? The exploration factor. Sometimes it's nice to take a break from the missions and the story and just wander around, find treasures, interact with the environment, and generally goof off.
2. What do I hate most? Not much. I'm enjoying where this is going and haven't got much in the way of negatives to speak of except...
3. Aspects I'm getting tired of? Honestly, Ezio. I think it's time to move away from this ancestor and this period of history it was cool in 2, and though a little disappointing, still cool with the enhancements in AC:B. However, it's time to move on. How about a backward step. How about the time of the Roman Empire. Start out with an ancestor in say Egypt, travel to Gaul, Londinium, and eventually to Rome itself in search of another piece the ancients left behind. Perhaps the root of the Caesar's power explaining how a small city state takes over the entire known world.

SrPicolo
04-17-2011, 09:33 PM
1. What do you enjoy most about open world games?
I really like the freedoom that you get when playing open world, you can feel the game, watch every place all the time, power of choose what you want to do, like "I Don't want to get this armor now, I want to do a assassinate mission. That's what makes open world so fun.
2. What do you hate the most?
It's not possible to hate this game at any point. I just have my complains about some aspects. Like, AC gives you a free world so you can choose what you want to do, when you want to do that's realy awsome, but when you are playing a mision, that open world gets "closed", I mean the game gives you a only way to do the mission, that some times makes the game boring especially when is a infiltrate(and/or assassinate) mission. You guys could give some other choices to acomplish the mission (choices that you don't die or get caught).
Another thing is that AC, in my opinion, should have a difficult level, the game gets very easy after a few hours of playing, what makes the game looks like it's suppose to be easy (of course there's a lot of missions that is difficult to acomplish, but after a few tries you can do it) especially when you got familier with the controls, Ezio turns a unstopable killing machine.
3. Are there any aspects of AC that you are getting tired of?
Some of the secundary missions, like assassination,thieves, mercenaries, gets boring over the time, like it doesn't gives you a reason to acomplish it. I apriciated the Copernico mission's, but I LOVED Christina's Missions, it really get my attention, and for a while I was only playing the story missions to unlock the rest of it, almost cried at the end (said ALMOST! xD).
Multiplayer is getting boring now, I bought the Dlc 3 but it doesn't chagend most of the playing. Assassinate was a good idea but it realy doesn't fit at the game. Like when is nobody killing, nobody is killing, you got a lame match with few points (2000-3000), but when is someone killing, everybody is killing you got a massacre (completly out of a assassin way). By the way Escort is a great multiplayer game mode, really fun when playing with friends.
I have some ideas for multiplayer game modes that doesn't change a lot of yours. With you find intersting about it try to contact me by pm. It's always good to help, especialy when is about a game that I love.

See ya.

izzyeckerslike
04-18-2011, 04:25 AM
Originally posted by Omegaplib:

3. Armor! Armor! Armor!, I want to be able to remove and put back my armor, and I hate the ****ing Brutus Armor it is so ugly, and we need a variation on the armors! and it ****es me off that us pc players don't get the exclusive content later as the console version did with the Da Vinci Dissapearance, some of us, pc players are willing to pay for it too, Ubisoft! Don't forget about us.


LOL, have you not gone into Enzio's hideout?

There you can change the armour & weapons at any time in the game.

Also Da Vinci Dissapearance PC version

has it included free on the disk version but you have to activate it via the Uplay rewards you earned (on the first splash screen) which also has some different armour & other stuff to spend your points on

cheetah_ibr
04-18-2011, 07:41 AM
i love to give such responses to paricipate

1. yes, i definitly like the open wolrd games specialy when it comes to keep exploring the full city, doing things and interacting with objects and people as you realy live in it. thats realy awsome attractive.

2. thing i am hate most in ac series is the confusion which is always created in the mind of player specialy at the endig of story. as it is now on my nerves to get the next part. many thing should be resolved in story..

3. in assessin creed brotherhood, the option of completing a mission in full synchronisation, i think it attracts the playes to be restriced in doing the mission.

ALSO i have noticed that the main story of ACB was very short and bit boring (it takes me 2 days to complete the main story with 50% of side missions, while i waited this game for a year) as compared to AC2 whic takes me 2 weeks atleast. so i sujjest that the next installment should have enough story to quensh the thrust of our wait.
i said the story bit boring as to complete a sequence you just have to do some little tasks and then to kill the main target and sequence is done. so in next installment a new approach to have a mission should be introduced in much interesting manner..but please not leaving further confusions...

crash3
04-18-2011, 02:44 PM
100%sync should have loads of things to do within the mission and should be possible to do from checkpoints- not having to start whole mission again (most frustrating mission is by far the tank mission!) maybe have more than just 50 and 100% sync have 25, 50, 75, 100% depending on how many objectives we complete within the mission-it would give more incentive to replay missions with enthusiasm not out of frustration. it would give more variety to the restriction that 100% sync does to missions

Stormix_Kross
04-18-2011, 03:50 PM
2 : I hate cinematics that we can't skip, especially when we fail and have to watch it again and again and again...

xX-krackers-Xx
04-19-2011, 03:06 AM
OK I LOVE THE ASSASSINS CREED SERIES BUT THERE ARE PROBLEMS WITH IT. i love every choice you make but i can dissagree on some, like ezio, i mean prfff been there done that and now he just goes to rome to kill 2 guys as a quest boring it never had a chance to stand up to ac2 but it was fun and enjoable it just went to quick and to much to do thats right i had no idea what to do main mission side mission contracts collectables all that and then mulitplayer ow the multiplayer was great but in the next game i think there shouldnt be tdm or stuff it should only have a co op story or one player drops in and is a random assain member like ezios recruits but maybe none italy

IDEAS
i personaly think that their should only be a desmond story line and that he travels to all different parts of the globe through a secrete ?teloporting? deviece in the appel and it has complete free roam all the time even after the game is finnished and his montronigoni or masayaf is his old assassin village. he has multiplae outfits that he can wear and no armour the health system is a regenertive one like ac1 and the leap of faith could go in slo-mo or be more meaning ful i think rather then an escape route and some of the small glitches like clothing when i jumo or sprint that shouldnt anoy me DO ANOEY ME so plz try and keep it as 2000s as possible ( imean no full on Monk robes or capes) his hoody could be raised up or down maybe with an option on the weapon wheel that would be cool and bad *** ( standing on high point looks out to city or sea or environmental place and then pulls up his hoody) ohwwww DRAMATIC thats what i like with this series it gets you suked in and you must keep playing and playing

as much as i love almost every ubisoft game AC is the best and it should never stop (who knows might even countine the BIG FRANCHISE YOU GOT GOING http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Riprie1
04-19-2011, 07:09 AM
Originally posted by Riprie1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mr_Shade:
3. Are there any aspects of AC that you are getting tired of?

Can't come up with anything right now but I might update a bit later. </div></BLOCKQUOTE>

All right noticed one. Developers made the horses a bit more useful but man I wish I could have some epic action on horse back. Make sure in the next game they will have carriage. I enjoyed that mission in AC2. I only wish there was more to it and the carriages were part of more missions and would be in the free roaming environment like farmers using them to move their stuff or soldiers their war equipment. More "horsing around" would be nice. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Rebel-Hank
04-19-2011, 11:14 AM
1. really dont understand how people get ridiculous amounts points in multiplayer .seems like hackers to me

2. some of the game sync's seem a lil hard then normal. maybe i should be 12 years old again

3. theres a lot of unexplained playing tactics and i have all 3 A.C.'S

4. i dont believe there was enough game play with the whole brotherhood as joint missions

5. Game overall was good

matheus_737
04-19-2011, 02:20 PM
1- The liberty to explorer any place I want, still, kill anyone on streets. Do another mission and more.

2- Bugs and bad A.I.

3- I think the graffic's game are exceeded and non-realistic. The combat system are repetitious

I'm from Brazil and I expect you read this and please we love AC in my countrie portuguese legends please and thank you Ubi.

SamuPR
04-19-2011, 04:30 PM
1. Exploration and the freedom to travel as you wish unhindered.

2. Too restricted/empty spaces, I suppose. Hard to say.

3. Assassin's Creed 1, if one may call it that, is still my favorite of the series. The simplicity of it is what I loved. I mean, sure, it was complex somewhat, but in comparison to AC: II and AC: Brotherhood it is much more down to earth.

And as has been said by some in other threads before, the assassinations/missions felt much better in the first game: you had to inch your way forward, discover new aspects to the mission, research etc. and on top of that you really acted just as an assassin and nothing more!

In the later games the assassinations/missions are too quick and straightforward, and although the new gadgets, more lavish storylines etc. are all fine for a while, it gets disappointing when you're not working hard to track down and kill single targets but are instead buying new sets of weapons or expanding businesses in Rome.

So, 3 in short: Assassin's Creed is shifting AWAY from its original scope of focus: assassination!

crash3
04-20-2011, 03:41 AM
i like the idea of building up a city but you shouldnt be recognised for it so that the brotherhood isnt compromised which was a big aspect in AC1 whereas in ACB there didnt seem to be much secrecy especially that fight at the gate in rome "vittore agli assassini!" (hope i spelt that right)

you want to gain the people support but you dont want to gain fame as that would compromise the brotherhoods secrecy

xacimo
04-20-2011, 06:06 PM
1. What do you love the most about open world games

I love it when open worlds respond to the player's actions. The world should begin to feel different as the player progresses. Little touches like NPCs talking about the things you have done make a big difference. The world needs to feel like it has a soul and is more than a collection of buildings.

I also love missions where the player gets a lot of freedom deciding how to carry out the objectives. My favourite AC missions are the ones where you are given free reign to infiltrate a fortress and make an assassination. It is a lot of fun to plan out routes over the walls and pick off the guards one by one.

What do you hate about open world games?
I hate it when open world games get ruined by linear gameplay being forced on the player.

If the player is scaling a fortress instead of a set route using checkpoints, make a couple of different possible paths and let the player figure it out for themselves. In Brotherhood near the end of the main quest, scaling the Castle to try kill Cesare, there were too many checkpoints which took away the fun. If people need hand holding on these sorts of missions there should be optional hints.

Also don't have fun ruining rules like 'No detection'. This ruined some of the Leonardo missions in Brotherhood for me. It is no fun repeating the same part of a mission several times because some guard saw you. Instead, how about a system where if guards detect you they will start running for help and you have a chance to kill them before they tell the other guards. This eliminates the annoying moments when a guard detects you just as you are about to kill them and you have to start from the last checkpoint.

What aspects of Assassins Creed are you tired of?

I am tired of hundreds of small side missions all involving following people around and all unrelated to each other. The mission style needs to become more like Assassins Creed 1. By this I mean several missions in a story arc building up to a major assassination. These could include shadowing and eavesdropping targets, killing off minor targets, gathering materials etc and should cumulate in a major assassination. What I am getting at here is that are too many boring small missions like courtesian assignments and minor assassinations, and not enough interesting ones.

The Cristina Memories and the Leonardo missions are examples of side missions done right. With the Cristina Memories I was desperate to find out what happened because I cared about the characters and the story even though the gameplay was bland. With the Leonardo missions there wasn't much storyline but at least they were damn fun. (The infiltration was fun - driving fantasy machines with frustrating controls - not so much).

I am also tired of the setting and character. I hope the next game has a new setting and protagonist. That said, I REALLY WANT TO SEE/PLAY THE END OF EZIO'S STORY. After seeing his life unfold and the things he has gone through, I care about his character and want to see him get a well deserved happy ending.

Edit: Romulus Lairs! I hate these motherf***rs so badly. I didn't mind the AC2 tombs because I got to see inside some of the fantastic architecture but I hate platforming in caves/dungeons with a vengeance. If people want to crawl along walls in a dark hole then let them buy tomb raider. There is nothing more frustrating than underground platforming (especially when its timed). I like it if I get to climb all over some beautiful cathedral but caves and tombs are damn boring. (The Romulus cult also seemed very contrived and pointless unlike the Assassin's tombs which actually tied into the storyline of AC2,

Sorry if this was a bit of an essay ;p

the3rdbrownie
04-21-2011, 03:54 AM
1. I love the way you can choose your own way to complete missions. It isn't a linear game and you can apply your own 'style' to it (example: either stealth or run in all blades blazing). Also it is a replayable game in the free roam world, simply because there are various different ways of playing.
2. Hate is a very strong word http://forums.ubi.com/images/smilies/sleepzzz.gif , but i would have to say the repetitiveness of the buildings is a bit tedeous.
3. The main aspect that is somewhat boring, is the fact that the combat system is waaay too easy. At first sight, one might think ' wow, how amazingly simple and fun the way I'm cutting down these borgias!', but then the inner-gamer kicks in and says after a while ' actually, this is too easy'. Sorry to say that i think they should put a maximum streak of 3 or something on, because i was slaying the papal guards with a knife in less than 15 seconds. And please just make the hidden blade less overpowered.
And well apart from that, add some more side missions, just to make the gaming experience that little bit longer and exciting.

My apologies if I was a bit too long.

crash3
04-21-2011, 04:30 AM
main storyline needs to be much longer with plenty of side missions to PRACTICE YOUR SKILLS in and maybe have ties to the main story

the next games equivalents of tombs should be similar to the AC2 tombs where they are in Major/famous buildings

hidden blade needs to be a more exclusive weapon, it was ridiculous how it was able to kill fully armoured guards with swords and axes. it needs to be strictly a stealth weapon. or you could have it as a secondary weapon when using your sword like you used the wrist gun in ACB alongside the sword and then the gun would become the crossbow replacement as they didnt have crossbows in the 1700's

i think instead of moving from one mission to another you should complete a main mission then you have to wait some time before the next main mission is available therefore in the mean time you do some exploring/side missions in the city

Mike Langlois
04-21-2011, 09:24 AM
Multiplayer is the one thing i hate about Brotherhood.

Whos idea was it to pit level 50's with everything unlocked against level 5's with nothing unlocked?

rain89c
04-21-2011, 05:30 PM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. Feeling you are roaming a realistic city in the past. (The third person view adds a lot to the enjoyment. DONT change AC to a first person viewer!) No other game compares to AC's atmosphere of cityscape and realism except for Red Dead Redemption.
Like many others have said, the freedom to roam and explore where whenever and do primary missions or take a break and do secondary missions at will.

2. The limited amount of things to do in such a beautiful living breathing world.
AC1 revolutionized open world games with its realistic graphics and breathing world, and the ability to climb any structure within the cityscape. In AC3, I would like to be able to do more than just climb anywhere, I would like to be able to walk into any structural building, interact with any civilians besides shoving and gently pushing, more things to do in the city. Mini games like in Red Dead Redemption where you get to hunt animals, etc.
The limited amount of moves and actions the main protagonist can do are also what I am slowly developing a hate for.
I would like to see more acrobatic moves from the protagonist, more free running skills, etc.
Another thing I hate about Brotherhood specifically is that there is only 1 city. I would like multiple full cities to roam in for the change of atmosphere and scenery.

Combat animation deteriorated in AC2 and ACB compared to AC1. I would like fluid animations from AC1 in AC3.

Last but not least, TIMED MISSIONS <- I HATE THESE SO BAD. I want to take my time and admire the game levels!

3. I'm getting tired of Ezio and staying in Europe. I would like to see a major change in scenic landscapes in AC3, preferably set in ancient China or Japan for the ancestor.

chek234
04-21-2011, 05:58 PM
ok so here is the thing:
1.I love to explore the open world games becaus basicly there is a lot to explore...
2.i hate when im located at one side of the game map and i need to get to the other side(the tunels really helped me...)
3.i dont think it was smart to make the fight easyer and fster becaus it kinda took away all the part of sneacing or hiding or using mercunaries.
i feel like its not assassins creed anymore and its just kill as you want game and the game supose to be hard so pleas undo it on the next game or at least limit the kill strake to a streak of 3 for example so the game will be a little harder and more like real assassins creed...

nownz
04-22-2011, 09:07 AM
1. What do you enjoy most about open world games?

I LOVE the sensation of not being rushed to do what to do, ever since i was a little kid i hated video games because i felt controlled or obligated to follow the next mission, but in AC i feel like it's my video game i can do what i want and i can go where i wish, not the other way around like the other games where i felt like it told me what to do and i HAD to do it,in response to your question I ABSOLUTELY love the open world and i love that your basically putting me in a playground and giving me a killing machine in AC and that i get MANY options to do what i wish (example) if i don't want to follow the mission at the moment i go and steal, fight guards or even destroy some war machines.
2. What do you hate the most?

I don't really hate anything from AC i love it all but what makes me mad the most are how there's a over flock of pedestrians when i am free running on a chase mission and i get knocked over D: (sucks at pushing them over)
3. Are there any aspects of AC that you are getting tired of?

The only thing I'm possibly getting tired of is the fact that i finished all the missions D:!!!! I LOVED THEM TOOO MUCHHHHH Q-Q

doggnuttz
04-22-2011, 09:51 AM
1. I love all of the AC games, exploring collecting, and acheiving 100%( or at least trying). I thoroughly enjoy all of the side missions and perks.

2. I hate that the worlds require so much travel between them, like one person listed- Why cant you go into the tunnels during a mission? I feel all access should be all access.
2-A. MP- there is no antidote for the poison. One cannot hide while using the gun for more points. It is too difficult to counter, even when you know well ahead of time who is coming to get you - I think that if you can target them as well you have the upperhand, especially if you spot them before they spot you. Speaking of targeting, the system sucks- it doesn't work like it explains, it often targets someone out of the triangle, and proves difficult when in play to target the right person without making it obvious you are looking around. Why put the "lt" over someones head and have the target system, if they can't work together?(assassinate mode)

3. MP-Getting tired of server issues, it gets fixed for a week or so, and then something else pops up. End Game booting is no fun either, I don't like to receive the same challenges 4 matches in a row, because of the server.

I think it would be nice to have more elaborate, map specific ways of killing - similar to the SP where you can drop the weight on a guards head as you go up. The ability to change classes after a kill streak would be nice so that you can mix it up more and get better varieties. I also think more ranged weapons would be good, like being able to throw a spear, or horseback in multiplayer (probably wont work well, just a thought)

doggnuttz
04-22-2011, 10:02 AM
... as they didnt have crossbows in the 1700's

[/QUOTE]
are you an idjut?
First, The story is set in the 1500's
second- well, edjumacate yerself:
http://en.wikipedia.org/wiki/Crossbow

crash3
04-22-2011, 11:11 AM
we should be able to rob shops/stands next game as well as pickpocketing. purely for variety

vinnie2121
04-22-2011, 04:08 PM
hi ubisoft, for the nexted ac i think u should make the mood better. in the trialers for brotherhood it looked like u wanted the city to look and fell miserable but it wasn't. so i sujest for the ac3 that you have the citizens look like the mood u want it to be, if poor have them being said,for government corrustion have guards roobing killing and terrorising citizens. thax for your time and please add this. also make the combat easier, it was fun but i mastered the fighting to quickly, also i hate the hidden gun i could kill papal guards to fast, papal guards were to be the elite and hard but i killed them easy. also, in brotherhood u had to kill the banker by going to his party, in the new one have parties being more grand. i loved the series but i think this will make the game just that much better

LichDesiign
04-23-2011, 03:32 AM
1. I like the huge areas, reality in the LIVING city and the most important thing is that i can do what i want. It would be cool to improve this reality and i prefer huge maps like Rome but it should be more cities and locations to be explored. I also like the combat in open world games, more guards or more variety of the enemies should be cool because the fight is a bit easy i feel like a hunter who can kill anyone who want.

2. In my opinion, the story is very very SHORT! I love the story anyway and im very inquisitive in every second what will happen. Well the side missions are a bit like grinding your way through them, assassinate somebody, get this get that etc.. and its a bit boring especially because you won't get some cool reward like when you go through the Romulus missions, they're pretty awesome! Some times the control is very annoying like when Ezio don't jump the way where i actually want, it's a bit confusing sometimes maybe with a joypad it's fine but i didn't try it so anyway, i just want to see Ezio is jumping or running that way where i actually pushed my keyboard and rotated the mouse. I'd also like to see the virtual training to be improved, this feature is badass and i think there is a lot of things should happen with them. I just don't like too much to do it only like a race, i don't hate it but i don't like it because there's no opinion like you just in an arena and fighting like a survivor or you could just do it in coop with your friends with a huge waves of very powerful enemies or something like that. More features in a game, more addictive.

3. There is only one thing that makes me getting tired of. I have to wait a lot if I want to play multiplayer when it says waiting for other players. It should be better to play on server based games and I'd also prefer to play with more than 16 players with combat system that is a bit closer to single player's.

Thanks that i could share this. Keep the good work on these cool AC games. http://forums.ubi.com/images/smilies/11.gif

Soviiets
04-23-2011, 05:47 AM
1. What I like the most is having a world that feel alive to me.

2. What I hate is in mp some people just run around and do not try to play the game of how it meant to be play.

3. I am tired of a feeling of that I have not affect the world what I would like to see is the world change as you do stuff like when you buy a shop I want to see Rome charge to look more richer and when you kill someone of high power I want to see the people happier and more active in there city life.

crash3
04-23-2011, 06:18 AM
Originally posted by Soviiets:
1. What I like the most is having a world that feel alive to me.

2. What I hate is in mp some people just run around and do not try to play the game of how it meant to be play.

3. I am tired of a feeling of that I have not affect the world what I would like to see is the world change as you do stuff like when you buy a shop I want to see Rome charge to look more richer and when you kill someone of high power I want to see the people happier and more active in there city life.

weather should show change in the cities. dark clouds/wind/rain in occupied areas and bright clear sun in liberated areas but we should still have changing seasons

bannanna-peel
04-23-2011, 11:43 AM
1. I enjoy the freedom of being able to do what ever you can't without ruining your own life. I also like the freedom.
2.I hate that you can't split screen on storymode. This is just me, but I think it would be cool to fight against and along side your friend's in Rome.(Like 1/2 are guards and the other 1/2 is assassin's, or even all on the assassin side?)
3. The glitches like, invincble gaurds that do nothing, stabbing the aiir and a guard 10 feet away dies, and buying all flag maps and only like 86 appear(I have checked all the art shops to?)

SWJS
04-23-2011, 05:40 PM
1. What do you enjoy most about open world games?

I love open world games. I love having the freedom to go where I want and do what I want. I love exploring, going into buildings, driving, riding, roof hopping, flying, etc. I also love customization, being able to make my character actually mine, decide what they drive, where they live, etc. I also love having a huge variety in weapons and things to do. This is why I enjoy Saints Row 2 A LOT. You could even choice the voice of your character. Though realism can be enjoyable, I perfer any game where the world is my plaything, where I have powers and abilities outside of real life.

2. What do you hate the most?

I can't stand it when games focus soley on graphics and realism. I also hate it when games get repetative, especially if the mechanic that is being repetative is horrible and makes the game frustrating. I'm looking at you GTA IV, and you're endless chase missions. I also hate it when a game is short. I beat Crackdown 2 withing two days, and Force Unleashed II in 8 hours. The story is great, but it's short lived, and while Crackdown 2 was open world, there were so few side missions that there was practically nothing to do. Also Fetch Quests and Escort Missions. ESPECIALLY with stupid AI.

3. Are there any aspects of AC that you are getting tired of?

Shop Quests. Nearly impossile to do, frustrating. Get rid of them. Also, no more flags hidden in secret lairs, especially when full sync requires you to finish in 8 minutes. I hate it when games try to force extra longevity that way. I should replay a mission because I enjoyed it, not because of crap I missed trying to beat the clock. Other than that I'm A-Okay with AC. It has been able to satisfy me up until now, and I'm confident in Ubisoft. I trust that they'll be able to deliver.

Son_Luk_Dong13
04-23-2011, 06:32 PM
1/ I enjoy the exploration part, all the secrets that you can find, and the side - quests, external story missions which shed light on the story and interact with the gamer and thair perceptions on the cahracters and the plot, including mini games and interactibility.

2/ When its not too open from the beginning. E.G in ACB you could practically go anywhere in rome from the begininning of the game. But in ac 2 you gained new items etc slowly, as the story progressed, and new cities to explore slowly withnew weapons and techniques are unlocked slowly. - I like that better- because it fits the story.

3/ I think its fluid and it works, but its my opinion, but i think stealth in the story should be implemented more as well as fighting should be harder - an assassins should be stealthy, not attracting enemies attention and mowing them down.
In ac3 i was hoping to see missions involving desmond using hi-tech technology to interrogate or eavesdrop, dodging things like invisible lazer security systems in a high vault security, motion sensors, night vision glasses, hacking security cameras, etc and possible more teamwork involved, with a co - op campaign implemented or something. I want to see things like parachutes and rapelling off walls etc, and things like snipers to assassinate people. - to get an idea - play 007 nightfire - i know it would fit in with the storyline of ac universe - in 2012 - assassins would have better technology to assasinate rather than a hidden blade - there should be something new involved.

Another thing i am getting tired of is the fighting can get a little repetitive - we need a greater difficulty for some enemies, and maybe mini bosses or something, or an online system where you can encounter someone else, during the story and choose to help each other or fight each other or betray each other.

Places i wanna see explored in the ac universe : feudal japan, revoloution france, viking scandinavia, egypt bc, ww2/1 london, hippy america, russian/soviet, greek and its mythology etc.

Note that there doesnt need to involve desmond in everything if there are future games after ac3 (which should be a trilogy)
but maybe introduce an new character, or just set it in the past already, for the whole game, with no references to ancestors or the animus, but its still an ac game.

sorry for the long read, but please do read it.

Son_Luk_Dong13
04-23-2011, 06:35 PM
also the vitrual training is very good - im not getting tired of that - just add more things to do., make the prizes worth getting if you get a gold medal in the missions, -compettions online or something etc.

jlog951
04-23-2011, 07:20 PM
1. What do you enjoy most about open world games?
I like the ability to go where I need to when I want to. Not "Oh, you just did this, now you have to go here without doing anything else." Obviously there can and should be exceptions to this but you get my drift.

2. What do you hate the most?
Frankly, I love them but if I had to pick something it's repetitiveness of some of the missions, I realize that sometimes there is no way around it but...

3. Are there any aspects of AC that you are getting tired of?
The fact that you DON'T have to be a stealthy assassin to succeed. I always looked forward to the missions where for 100% sync you couldn't be detected. It actually made you work instead of letting me go, "Lol here is mah sword and I'mma kill all 50 of ya'll gaurds right here and now."

Oh, and Rome, I understand that it's much bigger than the maps in AC2 but it's the same thing... for hours upon hours in the story mode it's the same setting and you rarely, rarely get to leave.

ajl992008
04-24-2011, 02:58 AM
1. What do you enjoy most about open world games?

the ability to explore is what i really enjoyed, Ac was my first open world game and it did it very well.

2. What do you hate the most?

i felt that the game was a bit on the short side and i felt that some of the side missions were a bit higher quality to be labelled as side missions, such as the leonardo missions, if they were in the main storyline it would have helped with pacing. the borgia towers were good but repetitive, how i would have improved this is by combining the templar agent missions with the borgia tower missions,by adding unique investigation methods for each assassination i would have made it more varied. also i felt there were not enough relevant targets in the game, there were only 4 which really annoyed me.
i feel that less time should have been spent on the side missions and more on the main storyline. the last issue i have is although the game is open world the assassinations felt quite linear as they wuodl tell you what to do rather than you choosing, ac1 and ac2 did this well but acb felt a lot more linear in terms of missions. but the thing i hated the msot was that the main storyline was short, i completed it in 10 hours and i spent around 20 on ac2.

3. Are there any aspects of AC that you are getting tired of?

none whatsoever the as you introduce new things to the series to keep it fresh. i would definatly want a new ancester and new time period for ac3 and mayb a re-design of the animus to keep things fresh (animus 3.0?).

good job, although acb was a bit short for me i enjoyed it thanks, ac is my favourite series of al time.

enjibenji89
04-24-2011, 04:59 AM
1, Enjoy exploration, collecting, rewarding/interesting/linked side missions

2, Replaying missions for 100% synchronisation! I don't think this should be included in open world games (GTA started doing it for the DLC episodes - it sucks! It's an open world game I don't want to have to go back to try previous missions (potentially over and over again. I want to continue with the story/collect things. It's not fun. It takes the realism out of an open world game. I hope that open world games DO NOT continue using this because it will affect future purchases.

3, Alot of missions are based on following people, getting bored of doing it. Full synchronisation of levels (as I explained) has only been in one Assassins Creed I know but I already hate it, it turns a great game in to a good game. While it may appeal to some, it's something that builds too much to the frustration factor of the game. I know some people enjoy it because it means you have to play a mission a specific way - but why not just reward player for being stealthy/or going in attacking. Let the player play the game how they want.

Keep up the good work!

crash3
04-24-2011, 07:20 AM
get rid of flags/feathers. only use feathers to stain your victims blood on like in AC1

dont randomly place treasure chests around the cities. we already make too much money, there should be a better/more interesting way of exploration. only have treasure chests in templar owned banks in the city that you have to rob to lower their funds to pay for troops

get rid of timed missions, let us take in our surroundings each mission to really savour the game

only do 100% sync if it isnt going to be really annoying and frustrating. we should have many objectives to do within a mission so maybe we get 25%, 50%, 75%, 100%-we get more variety that way and we arent retricted to doing one thing in the mission

only wear the long white assassins robes during ceremonies in the assasins hideout. wear more discreet clothing in public

more customization of outfits. not just colour but actual clothing items and equipment i personally dont think a hood would blend in 1789 paris. use another way of disguising yourself

ThiagoRichter
04-25-2011, 05:52 AM
1. What do you enjoy most about open world games?

I really like the fact you can always "take a break" from the main mission and go and do some exploring and some side quests, like the Assassin's Tombs on ACII (they were WAY cooler than the Romulus Lairs) and the Borgia Towers (those were pretty cool).

2. What do you hate the most?

About the open world aspect of AC? Nothing that comes to mind.

3. Are there any aspects of AC that you are getting tired of?

I, for one, think the combat system is pretty unique, interesting and different, it's way more about being attentive than button mashing like crazy, and it looks fantastically cool. I think it suits the game perfectly and prevents it from becoming too focused on combat. It serves it's purpose, it looks cool, strategized and it fits. I'd hate if it was changed to something else. This is how we fight in AC, no button mashing, but with strategy and with some ability/reflex involved.

Now, the flags, though, whole different story. I don't get the point of them being there, never collected them, and never felt the urge too. There are too many, too scattered, and there is no incentive to get them other than the achievement. I would not miss those guys AT ALL if the were completely removed from the game.



I really hope we get ACIII soon, (although I'm sure it'll take longer than expected), and that we get to play more as Desmond. Like WAY more, not only the superficial stuff. I think it should play and be as important as the memories. Actually, maybe a 70% real world, 30% memories formula would work great for ACIII, IMO. I LOVE the whole conspiracy going on there even more than I love playing the genetic memories, I think. Since the ACIII would be the "closing title" for the series, it would be great if all the main points of the saga were explained, I'd love to finish the game and get a sense of closure, that I understand what happened and feel satisfied with it. I think that was missing in the previous AC game endings, and it was perfectly acceptable (actually, the cliffhangers were a work of true genius), since "more explanations would be given in the next one", but since ACIII would actually be the LAST one, I'd be REALLY disappointed if we didn't get all of the most important answers.

PS: I love the story, you guys rock in almost surreal levels.

Razrback16
04-25-2011, 11:57 AM
1. What do you enjoy most about open world games?

That it makes you feel like you're actually there. In Brotherhood you felt like you were actually in Rome, exploring and fighting in it.

2. What do you hate the most?

Some of the monotonous travel times throughout the world, but I enjoyed the quick travel tunnels & traveling by horse a lot.

3. Are there any aspects of AC that you are getting tired of?

Absolutely not. I hope you guys continue using the same type of engine and combat system as in Brotherhood for future AC games and simply upgrade the graphics portion of the game to use DX11 and fully utilize the PC's capabilities. Right now it's very underutilized due to the console's limitations.

HellSniper666
04-25-2011, 12:34 PM
Great Game, But I still wish we could move around in the Crouched Position and Lean on Walls and look around Corners. Also wish we had this as DLC.

Let Users have a Ninja Costume DLC Outfit that would be Playable in the Single Player Game.

Ninja Outfit= http://www.ninjutsu-team.estranky.cz/img/mid/14/ninja-oblek.jpg

Ninja Sword= http://3.bp.blogspot.com/_b_LLegHgbsI/TEQipu0icjI/AAAAAAAAD6c/LFdGCy7R0pY/s1600/swords-ninjitsu-swords-classic-steel-a-classic-ninja.jpg

Stars= http://unfilteredmma.com/wp-content/blogs.dir/1/files/HLIC/cdf18380424d47b01e44c0e1d5a87f1d.jpg

Ninja Bow = http://www.ninjasecretsrevealed.com/IMG/Ninja-Secrets-Revealed.jpg

Ninja Nun-chucks http://www.examiner.com/images/blog/wysiwyg/image/nunchucks.jpg

These Weapons would Replace these

Ninja Sword Replaces Sword

Ninja Bow Replaces Cross Bow

Ninja Nun-Chucks Replace Short Knife/Blade

Ninja Stars Replace Throwing Knives

Also Let Ninja keep the Hidden Blades.

Also the Ninja's Hand to Hand would include Side Head kicks and Round House Kicks,

Also the Ninja's Counter throw would be shoulder Throws

I think this would be absolutely Huge for a Outfit DLC I would Purchase this for 800 Ms points, The Outfit will Only be available for Finish Games and Replay Memories.

crash3
04-26-2011, 02:32 PM
i admire the effort put into the ninja outfit thing but i dont like it

maybe ask to have a ninjas creed game if thats your thing

shader_hacker
04-26-2011, 02:33 PM
AC:Brotherhood is one of my favorite games of all time. It is epic in scope, and carries forward a very involving story from it's predecessor. Ubisoft has truly created a world that is both imaginative and full of life. I long to live in this world they have created and I hope things only get better from here.

A few things I'd love to see in DLC or future games:

1) Add more control to the combat system. Guard breaks are mundane and counters are really the only way to kill off an enemy when fighting face-to-face. Bring back the combo system from AC1 or better yet, create a more flushed out one where using your hands, head, and feet create a flow of combat.

2) Allow the daggers (or short weapons) to be thrown just like the Heavy weapons. It would be awesome to throw a large dagger into the head of an opponent and then retrieve it (instead of using the almost invisible throwing knives).

3) Please create unlimited random quests so that people can play in the world non-stop. These can be any variety.

4) More enemies please. The number of types of enemies you fight are too limited. I loved the Romulus savages. We need more people like that to fight.

5) Have Ezio fight bosses! I'm tired of assassinating enemies. How about someone who can fight back?

6) Please introduce a gladiator like game where you fight in the colossium.

7) Bar fights!

8) More weapons and weapon types.

9) Bring back backlog story before assassinations so that you fully know the enemy you are about to kill (i.e. AC1).

10) Start creating a mod community so that people can alter the game and create their own missions in the game for others to play.

-M

AlwinTom
04-26-2011, 08:10 PM
1. Freedom, I can chose what to do and when to do it. Even after the game is finished, there are still things that I can do for next couple of days.

2. Hmmm. let me think...
2.1: The infiltration in AC:B (and previous ACs for that matter) feels lame. The guards must be deaf or something to not get alramed at you making all those noise. I think we need ability to 'Crouch' and move without noise. And what about ability disguise.
I mean if you killed or stunned a guard without shedding blood we should be able to get his cloths (like in Saboteur).
2.2: Ezio must be able to handle more than one weapon at the same time. For instance, when I have to throw a smoke bomb, first I have to put back my sword, take the bomb , throw it and get back to my sword. Its really irritating sometimes. Why can't he throw the smoke bomb while still holding the sword. Well in FPS, we can thow the grenade without having to put back our gun.
2.3: You should add more combo moves in fights. Not those random key sequences like in mortal kombat. I meant something like in Prince of Persia 2008. It had a nice progressive combo system, which made sense and was easy to learn and use.

3.
3.1Sometimes I get tired of running around to get these treasures and stuff. If there is some rewards (not a message saying 'Congratulations') like Armour, Cape, Weapon etc for finding theses things, I will love running around.
3.2 Free running is same in all versions of the game. You should add wall-running(horizontal) capability like in Prince of Persia or Mirror's edge (and don't let the guards dot it).
3.3 Ability to kick someone while on horse would be nice. I would love to kick some commanders off their horses.
3.4 I dont like the armor system in AC:2 and AC:B. If we wear heavy armor, it should affect the speed and maneuverability of the character. I'm referring to armor system in Rainbow Six Vegas 2. Then it makes more sense to choose armor that best suits your style.

SalvatiS
04-26-2011, 09:22 PM
1 - The bussines system and the pedestrains enviroment makes it really immersive, the night-day rotation and the idea of playing without radar when you already know the whole place like your real-life neighborhood.

2 - All the hints and signals that make it really easy should have the option to disable it, when I see a flashing object that indicates there is the mission solution I feel a bit childish, I prefer to get the game level option to set it something like: "normal" "experienced" and "realistic". If I could just turn off all the missions help would be great for me.

3 - I'm getting tire of the multiplayer synchro system, there should be lot of players at the same time looking for a game but everytime it get a empty game and you just stuck waiting for a lot of time. We should be able to look how many player are online in each server and choose where to join. By the way, in singleplayer I just feel a bit easy to solve missions and find the path to do it, I get tired of being immersed in the game world enviroment and see a flashing object every time I'm in a mission.

xgyrgs
04-27-2011, 05:09 PM
1. I love the freedom in exploring open environments.

2. The assassinations are kind of linear. By that, I mean that there is really only one way to do most of the assassinations. It would be cool if you could go about the assassinations any way you wanted.

3. I wish there were more cinematic moments where you were in control. For instance, the ACB trailer at E3 2010 was one of the most amazing trailers I have ever seen. If there were moments where you could control something like that, it would be amazing!!

AlwinTom
04-27-2011, 07:27 PM
Originally posted by SamuPR:
So, 3 in short: Assassin's Creed is shifting AWAY from its original scope of focus: assassination!

So true. Its like a Hitman game in which you invest in business and purchaze shops; so pointless.

Hey please show respect to the title of the game.

I am also a big fan of AC 1. I liked the atmosphere better and also the background score. The only thing I did not like about AC 1 was that it was too repetative.

LordWolv
04-27-2011, 11:38 PM
1. The unbelievable size of them, especially in the AC world. So many places to explore and still now I'm stumbling upon places I never knew existed - It's brilliant! The top of the flag pole in Cesare's casle... Absolutely magical.

2. Everything is the SAME. Free running movements, the look of scaffolding and AI civilians - All these things stretch back to AC1. However, that's me being really picky because that isn't too serious. Still good if you could redraw things for AC3, though..

3. The missions are basically the same every game. Currently, for instance, it might tell you to travel to the Colloseum. The Colloseum will be marked on your map. I think, to make us think more, it shouldn't be marked until you actually get inside it. It would teach people the map.

wukelanren2010
04-28-2011, 07:45 AM
Hi there!!
I forgot to say, that I don't see the changing of weather! Do you? 'Cause I'm not!

If you will add the rain, wind, snow or something to the next AC, it would be great and realistic!!

crash3
04-28-2011, 04:09 PM
wonder what information ubisoft will release in a few days time on AC3

any ideas?

skywalker90210
04-28-2011, 06:37 PM
1. I think that the open-world gaming is a great touch that brings a unique gaming experiece which not many games have, the whole free world has changed very much since Assassins Creed has launched. The whole fact that I can build, buy, and roam around Rome, lol, Is a great touch.

2.There's nothing I can say I really hate, I guess I have to agree that there's no checkpoint in "challenging" missions, Such as Castello Crash where it takes one fault, and you start all over. There also needs to be a more advanced stealth and free-run system. as an example: Metal Gear Solid 4, A Stealth Meter to show how much you blend in, corresponding with your surrondings and the height of things around you or the distance between you and the target, while still in sight.

3.I do not like the repetition of the game. It's come a very long way from AC1, but like a few posters have commented, it's the same level, but different location and script. I also do not like the fact that when your on time, such as the Halls of Nero in AC2, when you have to make a backwards jump off the wall, and then you miss and you have to start over... there should be a system telling you what direction you are going to jump before you actually do. I would like more moves, more ways of assassinations, more tools of the Assassin. Instead of useless florins at the end of whatever the next "Side Mission" is (ex. Assassin Tomb/Lair of Romulus) Add in an exclusive weapon and/or some other thing more of use. There need to be more cities than one, more than one playable assassin in more than one place. An even DEEPER story line than the loss of family and uncovering a hidden order. It needs to be Assassinations through the years, and one's that changed history forever (ex. John Wilkes Booth vs. Lincoln, 1800's, and then the assassination of a King or Queen or Emperor or something!)

natesdivices
04-28-2011, 09:57 PM
Please, please, please make a weapons and armor dlc to download for 5 dollars.

jerryblogger
04-29-2011, 06:16 AM
1. I enjoyed waiting for extra 4 months.
2.Hate the music, too horrible; hate of Leonardo does nothing; tunnel select should be pointed but not select 1 by 1; some speed mission dont make sense.

LostMyBrain101
04-30-2011, 09:49 AM
1. I love the oper world in ACB. It's one of the main reasons i got the game. I love to be able to just run around and find all the hidden items i can. I like to test the limits of the characters actions.
2. I hate the buildings. Most of the buildings looked exactly the same and the roofs i got tired of becuase they all look the same in each area.
3. I think the limitation of how any weapons you can get is a little annoying. I wihed that there had been more weapons to use during story mode. i liked the weapons and the style to tell which were better and worse but there were only a handful for each weapon type. Also there was only 1 crossbow in ACB you could get. I wished you could get other kinds of crossbows, shown in the same style as a sword, with a rating on power, speed, and deflection.
Well thats all for my thoughts and i think they will be helpful for the next game.

crash3
04-30-2011, 10:58 AM
i like the freedom but i dont like it when when exploring the city in free roam and not doing missions, all there is, is treasure chests, feathers and flags which i think are a really boring way of exploring a city. treasures chests should only be in templar owned banks that you rob, and flags and feathers need to go. i only want to have feathers like the AC1 feathers where you stained them with your victims blood i thought that was a really cool assassin tradition after each assassination

TOXICPINEAPPLE
04-30-2011, 05:43 PM
1. I enjoy th large space and it doesn't feel all compact so it seems to me like Rome would have been like in the 1500s, and also the crowd reacts to your every move or action.

2. I hate glitches or lags I was performing a Borgia Capitan kill from a roof top and i froze in midair and floated all the way up to the "ceiling' of Rome.

3.I am getting tired of the horses not galloping in Ac brotherhood unlike in Ac II. I also miss the whole multiple cities different places and sounds.

Deltacyc
04-30-2011, 10:04 PM
1.- I love open worlds! because you can visit a totally new place and eplore it! and i love day/night and weather conditions, snowing and raining or sandstorms

2.- I hate when you don't have a fast transport (like fallout 3 for example) or in this case when it's just 1 city! damn' i was very sad when i knew that you can only play in Rome Kind of repetitive

3.- Same Old Characters!! i need a NEW assassin! a new history! a NEW CITY (Cities)

crash3
05-01-2011, 05:18 AM
need to be able to interact with buildings and citizens more, although i can see lots of improvements to the people lie i see them having picnics or having walking sticks/umbrellas and eating apples i just dont feel a connection with them it feels like im above everything in the city and am in control of everything. we need to next assassin to be more humbled so we feel a better sense of danger

ThiagoRichter
05-01-2011, 06:23 PM
By the way, on a note of something to improve, maybe, sometimes when we were fighting guards or some major assassination target, it would be cool (and perfectly reasonable) if we could loot not only money and random items, but also get their weapons for good! Just doesn't make any sense to me we could never get something cooler than, IDK, Vlad the Impaler Coins.

DangerMouse123
05-02-2011, 07:33 AM
1. The freedom and the idea that I can do whatever I want on my own time.

2. I don't necessarily hate anything, but i wish there were more customization options. For example, little things such as putting the hood down or up, wearing no armor at all. Much like in Splinter Cell Conviction, where you had the base of each outfit, then upgrades that gave you vests, ammunition pouches and armor upgrades.

3. I wish that if the player made a mistake in the story, it would have more severe repercussions other than just having to fight guards if a person escapes and etc... It would make the game more than a challenge.

spyrochick101
05-02-2011, 12:20 PM
1. What do you enjoy most about open world games?

Again like most people have said, the ability to explore, see the NPC's going about their daily business, guards patrolling and changing shifts, everyone is going about their daily life. I like standing on high buildings and checking out the awesome views. The background music and ambience noise help improve getting lost within the game.

2. What do you hate the most?

If horses are returning in the next game, can the gallop feature make a full return please?

For the present day stuff, I would like to have more interaction with the gang/ other assassins.
It was always 2 things to say, then they wouldn't speak to you. That was in both AC2 and Brotherhood. Could we have like little side mission/mini games where (mentioned in the emails in Bhood) we make breakfast/dinner or we're the ones running out to get supplies, and dodging any templars. This might seem unnecessary, but it would be something different and fresh.

Some of the full synch challenges were annoying. I agree with the person/people who mentioned having checkpoints within the longer missions. So if the full synch is near the end, we can retry from the checkpoint.

Getting noriety for stealing is lame. If they don't see me stealing, I shouldn't get penalized for it.

Everything else about the series is AMAZING!! =D

3. Are there any aspects of AC that you are getting tired of?

Treasure chests/flags/feathers are great to take a break from the main story and go hunting for them. But if there's a ton then it can get kinda boring. The walls that block you "area not available at this time". Instead make the whole world open, but anything that happens in a certain area (sequence) make it accessible to go there and explore, but nothing happens yet until you reach that certain point in the story.


These were my thoughts and opinions on what I like, don't like and possible changes I would like to see. Thank you!

Leonardo151
05-04-2011, 03:17 PM
1. The amount Of space in the game is awesome. But having multiple maps is even better. It gives you a lot more to do. And i want to see more city parts of the map. It gives me more ability to do what I love. Sneaky, sneaky, stabby, stabby.

2. I hate open areas in open world maps, there's nothing to do and i feel to open. Also finding collectibles on open maps. It's suck a pain in the *** to look for something about 10 inches tall it a 15 mile city. I also hate the music of ACB. It is a remix of the original but i want more. Try to totally redo it like in AC2. Start with a new theme and make it good.(also add in a piece of music like in Leonardo' Inventions, I want some nice music that i can just relax and think to)

3.I hate the armor in AC. once you put it on you can't take it off. Sometimes i want to be default Exio or something. Also Can you please give the PS3 the better game version. I hate getting the bad side of the console. And can you make the camera movement more epic when in battle. Circle around The character, And make it look cool like in the trailers.

Well that's it, I really hope you read this.

warscarbb
05-04-2011, 08:29 PM
1. What I love about open world games is being able to travel from point A to B with all the capabilities the character has, and also to occasional pass by a famous landmark during my travel in a mission,(especially a meaningful mission.)
Example: Spider-man 2. I loved swinging on the floating things (no idea what they're called) Mysterio has and traveling all the way toward the Statue of Liberty. It just made my day to go there, in a video game.

2. I can't stand getting lost in the same generic setting, or also not being able to tell whether an icon on the map is on the ground, above, below, or in a building. Results in me looking on YouTube for a way to locate the destination by the poorly perceived icon.
My biggest complaint for open world games would be that civilians are "invincible." It's not that I want to kill civilians, but when I'm bored and there are more civilians than enemies...

3. My biggest pet peeve with AC is definitely not being allowed to kill bystanders with risk of losing syncronization. During a mission, and hey, even before I beat the campaign, it's understandable. It's also a goal of mine to play as the assassin lived, (not killing the innocent.) After I beat the story though, it's no excuse.
The story mode is where I play serious and get into the character. Once I beat that, free roam time. I want to be able to do anything I want and go anywhere. The first game had it, and it was fun. That's all I want after the story mode is completed, fun, (and a few easter eggs.)

I also don't like how after the campaign is done, you can't go back to every location you previously had been, for fun. In the first AC, you couldn't go back to Solomon's Temple. The second never let you return to Rome. Brotherhood and AC2 prevented you from ever exiting the Aniums (and I am tired of reiterating this, no matter how many different ways I say this) "after completing the campaign." Give us a chance to analyze some of the locations in the missions, without feeling the rush of the mission. I am one out of the many who enjoys things like that, as pointless as it may seem, (though I never find anything before other people, or at all.)

warscarbb
05-04-2011, 08:33 PM
In addition to number 3, I also wish you didn't need challenges to gain different types of weapons in multiplayer, rather to purchase them. After all, that's what we had to do for many of the weapons in the game.

iN3krO
05-05-2011, 09:07 AM
1. What do you enjoy most about open world games?

1- Fluid gameplay (maybe some parkour things from GTA would be better)

2. What do you hate the most?

Hidden Blade like if it was a sword?

3. Are there any aspects of AC that you are getting tired of?

You can kill enemies too easly...

X_err0_X
05-05-2011, 09:57 AM
1. The freedom of the AC-world, the challenge to get new and better weapons and the awesome story.
2. I don't really hate something, but sometimes the graphics don't look very good. Also the killing animations could be slightly better.
3. No, only sometimes the repetive climbing. Especially in dungeons.

creeido
05-05-2011, 10:57 AM
1. What do you enjoy most about open world games?

Exploring, playing at my rhythm


2. What do you hate the most?

Ubi treating me like a thief, making me go through useless DRM that doesn't inconvenience pirates.

Ubi not supporting LAN, since most of us still have a bad connection and would like to play multiplayer without having to send the packets to the other side of the world.


3. Are there any aspects of AC that you are getting tired of?

Mainly the two named before, which have made every Assassin's Creed game after the first go from "preorder immediately" to "not buy until they remove that stupid DRM and add LAN support, i.e., never, and tell all your family and friends not to buy it either".

vinnie2121
05-05-2011, 02:07 PM
hello, i heard that you have annouced the new ac with ezio once again. its a risky thing to do but i think u can do it. now i hope that you change it alot from ac2 and acb. not saying they were bad because they were great, but i think you need to mkae this one stand out and don't be like cod. now in acb you had a big city but most ppl just skip it by going to sewers, i think what you should do is make it big but don't have it where you have to travel from one part of the city than to the other in the same mission. so no fast travel in the nexted one. and like i said in an earlier post use citizens to set the mood or social status.

thank you for reading this,

ShesMalicious
05-05-2011, 09:35 PM
1 When I get bored with one thing I can go do another.
2 Long wait time when loading areas
3 The underground acrobatic mazes

xCr0wnedNorris
05-05-2011, 09:49 PM
Welcome to the Forums guys! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

DelahRan
05-05-2011, 11:02 PM
1. What do you enjoy most about open world games?

The awesome scenery, structures with freerunning potential, and giant maps are a plus, as well as finding all of the nooks and crannies hiding within.

2. What do you hate the most?

The time it takes to move around from one edge of a giant map to the other; slightly time consuming and tedious, although a minor gripe.

3. Are there any aspects of AC that you are getting tired of?

The flags. Those flags drive me insane!

I do enjoy the combat system(including having my own brotherhood to assist me in AC:Brotherhood), but it would be more fantasic and interesting to be able to unlock more varied combat sequences. The hidden blade(my fav weapon) is an awesome tool so I think it should get some more upgrades via mission goals or have more meaningful opportunities to put it to good use.

Oh! I also wish there more options for interaction within the world, kinda like "knock over basket" or be able to pick up objects you didn't know had assasinating potential(like that badass broom!) Sometimes you've got to use what you can get.

H-BOMB1138
05-06-2011, 07:07 PM
1: I like going to different places. Something I liked about AC2 more than Brotherhood was that every city had a different theme in a way. Rome was nice and big, and I like dthe variation between a poor district, countryside, and rich district. But some of the hills and cliffs were annoying.

2: This is just me personally, but in open world games I tend to get overwhelmed. Sometimes its almost too much freedom. I like having a strong sense of direction in the game, instead of feeling like I have to waste a bunch of time collecting stuff I don't necessarily care about.

3: I'm getting kind of tired of treasure boxes. Just because they're a slight pain in the butt to collect every one. And I'm a completionist, so I can't finish the game until everything is 100%.

peteradcrew
05-06-2011, 07:32 PM
1. I enjoy the the ability to go anywhere and choose how to approach a situation.

2. Missing weather systems like wind, rain, etc., Invisible walls and a lack of variety.

3. A lack of new non weapon based moves for the main character. I would love a crouching / sliding ability. Wall running mechanic would be nice also as long as it kept the realistic vibe of the movement. The more free running moves you add the better.

Thanks for listening! This is my #1 favorite series! Thanks for working so hard!

SHADYyKIDD323
05-06-2011, 08:54 PM
1. Open world games for one are almost a game that gives you freedom to do what you want, and when you want it. I believe that every choice should have it's consequence like in REAL life. Further more the boldness in the story shgouldn't be left out of course AC should have a movie franchise for Ezio my favorite character of ALL TIME, to hell with mario and pokemon and Dc superheroes.

2. There only thing i hate the most in open world games can be the sense of ease when it comes to armor upgrades. I mean don't just give a guy with 20 guns, 50 weapons and almost to the point of indestructibility. But, give us a fresh start something to work for. Not just put us in a game where killing a guy makes you yawn. There has to be some sort of plan or blueprint of how to kill a guy when to kill him adding a date and day or night mission can really change the whole perspective.

3. The series of AC have been improving and improving as the game series goes on. The only thing i can complain about is the ease up upgrades, missions, lack of feeling to being a TRUE assassin that makes him a stealth, clever and feared assassin. What the game is missing is a deeper sense of challenge puzzles, mission details (AC brotherhood introduced a lot of new great ideas now just add more REAL aspects to them). I really don't want Ezio to go out without a BANG he deserves a GRAND FINALE. So please add different difficulties or just make the game harder (combat wise and armor wise) I don't want to be a walking tank more of a marine ninja criminal minded (like sly cooper) Ezio. And also more puzzles and more in depth missions that require thinking and precision to actually make the person savor the kill and feel like an accomplishment when the target is killed.
*Thank you http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

CQMET_PenperOni
05-06-2011, 11:46 PM
1. i love the freedom o/
2. I HATE NOT BEEN ABLE TO CHOOSE A DIFERENT NAME IN MULTIPLAYER MODE!!!
3. lets see... to be able to change the name in multiplayer mode it's a thing ACB SHOULD have.
me and my friends are having some headache trying to find the servers we want. a diferent server join/search would be great!

Ben_10_XD
05-07-2011, 05:07 AM
1. I absolutely love the AC games and always seem entertaining.

2. However, after a while thinks seem to easy and repetitive and your left with nothing to do, in result to this my friend and I have had a long discussion and come up with these ideas; Weapons: There should be missions and chests that reward you with upgrades for your weapons like; pommel shapes, colors, blade lengths, shape, double edge or single edge, mid weight, heavy weight etc which affect the damage speed and deflect, something similar with the armor would also give so much variety and never ending customization, also customization on your own personal horse and assassin recruits horses, weapons and armor. Also it would be good if the Borgia towers in brotherhood could be taken back by enemy troops and then it would constantly give you large numbers of troops to fight, and then when you win you can upgrade the barracks, seige weapons, and place your own troops there to have your own stronghold to fight out battles at. These changes would simply make it the most amazing game ever, unbeatable and never ending extras to keep you entertained.

3. See everything above ^, and also the map of Rome was good but I missed Venice and the ability to travel to different places for different troops to fight and different buildings, missions, landscapes etc.

crash3
05-07-2011, 05:28 AM
Originally posted by Ben_10_XD:
1. I absolutely love the AC games and always seem entertaining.

2. However, after a while thinks seem to easy and repetitive and your left with nothing to do, in result to this my friend and I have had a long discussion and come up with these ideas; Weapons: There should be missions and chests that reward you with upgrades for your weapons like; pommel shapes, colors, blade lengths, shape, double edge or single edge, mid weight, heavy weight etc which affect the damage speed and deflect, something similar with the armor would also give so much variety and never ending customization, also customization on your own personal horse and assassin recruits horses, weapons and armor. Also it would be good if the Borgia towers in brotherhood could be taken back by enemy troops and then it would constantly give you large numbers of troops to fight, and then when you win you can upgrade the barracks, seige weapons, and place your own troops there to have your own stronghold to fight out battles at. These changes would simply make it the most amazing game ever, unbeatable and never ending extras to keep you entertained.

3. See everything above ^, and also the map of Rome was good but I missed Venice and the ability to travel to different places for different troops to fight and different buildings, missions, landscapes etc.

i agree with all that. except maybe finding the equipment in chests i think chests are a really boring way of exploring the city they need to change that. regarding the armour if you are gonna do a stealthy mission you remove bits of armour so you are lighter/faster but if you know there will be a lot of fighting in a mission you may want to equip more armour in preparation. i think this will definitely add more variety to the game as the assassin we play as will always bbe changing his look which could also add to concealing identity to keep notoriety down

rita_g
05-07-2011, 07:07 AM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. I enjoy the freedom to travel around, treasure-hunting and doing off-side missions. In ACII I LOVED running on rooftops and just admire the beautiful view. Christina's side-missions in ACB were wonderful. I think you've nailed this.

2. I was incredibly disappointed with the amount of multiplayer trophies required for the platinum. I'm not really into multiplayer, I'm not playing in it, and I didn't like the fact that I can't display my appreciation for the game by showing off my platinum. I think it'd be wiser to create only just one or two multiplayer trophies required for platinum, so that people will at least give it a try, and then only those who are really into it will continue to earn extra trophies. I don't like to compare to other games, but I liked what Naughty Dog did in Uncharted II multiplayer trophies - you only had to play once each mode (a total of two trophies) and that's it, the rest of the multiplayer trophies are for fun, not for platinum. I hope you will consider this as I'll be very sad if I won't platinum the next AC game either.

3. Nothing that comes to my mind so far, I love AC franchise, keep up the good work.

wukelanren2010
05-07-2011, 07:27 AM
Hi! I just want to say and add to my previous messages, that if the next AC game "Revelation" will be the last one, then you guys will make a very big mistake! You have to make as more AC games as possible!!!

SHADYyKIDD323
05-07-2011, 12:30 PM
UPDATE!
1. Open world games for one are almost games that gives you freedom to do what you want, and when you want it. I believe that every choice should have it's consequence like in REAL life (infamous 2 for example). Further more the boldness in the story shouldn't be left out of course ACII felt like you were there experiencing the problems with Ezio's family and also felt the need to gain vengeance and justice thats what i missed in AC brotherhood.

2. The only thing i hate the most in open world games can be the sense of ease when it comes to armor upgrades. I mean don't just give a guy 20 guns, 50 weapons and almost build him to the point of indestructibility. But, give us a fresh start something to work for. Not just put us in a game where killing a guy makes you yawn. There has to be some sort of plan or blueprint of how to kill a guy when to kill him adding a date and day or night mission can really change the whole perspective.

3. The series of AC have been improving and improving as the game series goes on. The only thing i can complain about is the ease up upgrades, missions, lack of feeling to being a TRUE assassin that makes him a stealth, clever and feared assassin. What the game is missing is a deeper sense of challenge puzzles, mission details (AC brotherhood introduced a lot of new great ideas now just add more REAL aspects to them). I really don't want Ezio to go out without a BANG he deserves a GRAND FINALE. So please add different difficulties or just make the game harder (combat wise and armor wise) I don't want to be a walking tank more of a marine ninja criminal minded (like sly cooper) Ezio. And also more puzzles and more in depth missions that require thinking and precision to actually make the person savor the kill and feel like an accomplishment when the target done. Also, if the brotherhood makes it to this game please add more sense into their role rather then arrow storms and jumping out of the unknown make them feel like they are needed like missions that can only be done with a heavy weapons specialist, a stealth specialist, or maybe an arrow specialist that sort of depth. And please i cannot stress it enough MAKE THE STORY more interactive like AC II and infamous 2 put together i Really love the AC series and i want Ezio's departure pleasing and the ends coming together PLEASE!
*Thank you Smile

ThaBE4ST
05-07-2011, 01:37 PM
1, I mostly enjoy the epic stories and role playing. Plus the length of the game you get from it like from Assassin's Creed, especially Brotherhood. But it kind of overwhelmed me since I had no idea what to do first at the end of the story.

2, I mostly hate in AC 2 and brotherhood it just turned away from the REAL assasinations in the first one. In the first AC, you could pick and choose how to kill the target, and you could find out more about the target. I used to love the secrecy and way how you can only just kill one person, the target, instead of having to attack almost everyone. Just change in the next game to let you have ableness to pick and choose your own way to kill your target instead of tell us where to go. Plus I hated the way that there was only one city to go to, I loved in the first and second how you could go anywhere you want.

3, I am getting tired in Brotherhood with the here's-the-only-way-to-kill-your-target way. Put back in the epic ways to kill your target. Also, sometimes I am getting real tired of those people on the horses with the crossbow, it's annoying how to never be able to kill'em without enough throwing knives or whatever. Plus make it a little easier and cooler when you want to escape people. And I do get tired of not really doing anything in the real world as Dezmond, since all you do is climb and whatever. Put some action as Desmond, hell even put a city or something where you can do the same as in the past. That would be a cool and epic twist in it. It also gets you less tired of the doing the same thing. And put in some other ways to be silent and kill, like in splintercell you could go in silent or in shooting.

P.S., sorry it was long but I had some stuff to say.

NobleAcclaim
05-07-2011, 03:35 PM
Im REALLY sick and tired of being the attackers on multiplayer and then having the other team camp in a small area, or the open, and throw smoke bombs, and take turns stunning the whole team. It's REAL annoying. Not only that but I can never get any experience from being stunned the whole time. And I hate pressing y to get out, cause as soon as I get back, I get slaughtered. By the hiding time. It's one of the most annoying things in This game. And I know I'm not the only one that hates it. It just goes to show that people can't even play this game for real. Smoke bombs should be taken out. And mute because they both are the two most annoying options you can pick in this game.

iN3krO
05-07-2011, 07:00 PM
Originally posted by Ben_10_XD:
2. However, after a while thinks seem to easy and repetitive and your left with nothing to do, in result to this my friend and I have had a long discussion and come up with these ideas; Weapons: There should be missions and chests that reward you with upgrades for your weapons like; pommel shapes, colors, blade lengths, shape, double edge or single edge, mid weight, heavy weight etc which affect the damage speed and deflect, something similar with the armor would also give so much variety and never ending customization, also customization on your own personal horse and assassin recruits horses, weapons and armor. Also it would be good if the Borgia towers in brotherhood could be taken back by enemy troops and then it would constantly give you large numbers of troops to fight, and then when you win you can upgrade the barracks, seige weapons, and place your own troops there to have your own stronghold to fight out battles at. These changes would simply make it the most amazing game ever, unbeatable and never ending extras to keep you entertained.

OH yeah, and assassins are not assassins anymore, now they are communists and templars are capitalists and this is a civil war \o/ -.-''

Making a stronghold inside a city where you want to remain unnotible is so ****ing stupid... that's why you only find assassin's or when you call them or in ezio home http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Koemidvm
05-08-2011, 12:19 PM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1.
- exploring various options to finish the objectives;
- provoke a chaos or just stay in stealth mode all along;
- throwing a spear is a wonderful way to kill time/a guard.
- enjoy the flow of time throughout a day.

2.
- is there not a way to use up those florins that I keep getting? e.g. bride an officer or entrance guards, constant maintenance for buildings I purchased, purchase different set of outfit (noble, guards, cardinal, farmer, etc.) for a better disguise than just "blend", etc.
- Ezio have to put on his hood all the time? that makes him the odd-man-out and even without a poster, anyone can spot him out just fine!
- why can't Ezio/Altair take off part of their equipments - doesn't it makes them stand out in the crowd much more with a large sword and crossbow and armors on him? AND THE hood!

3.
- not quite sure why can't [Ezio/Altair] blend in the crowd and stir up a talk or so;
- why can't [Ezio/Altair] get another set of clothings but, at most, dye them in different colours?
- Why can't Altair/Ezio/Desmond EVER sit on a proper chair or a bench with no one else siting on it!?
- can the assassin's recruits do more than just assassinate the lock-on subject - e.g. pick-pocket them and get info (like in AC I), walk among crowds to get info of next objective (like in AC I), distract the guards so I can get close to my target?

Overall though, I must say AC series is getting better - hopefully ACR will not be a disappointment. Keep up the good work!

crash3
05-08-2011, 02:55 PM
im liking the look of ezios outfit for ACR, its got a more dicreet colour instead of stark white and the lip of the hood doesnt look ridiculously large and stupid. would be a nice feature to remove the hood at will, disguise at will to blend better for certain missions and to have a range of different assassin outfits, not just a choice of colour. get rid of breast plate armour just have pauldrons, vambraces and greaves and only have them made out of leather or something-metal really ruins the look

also i would like to see more missions where you are forced to do more discreet things like throwing money because i hardly ever use things like throwng money or smoke bombs coz the game is too easy to need to use them

Av8TRX
05-09-2011, 05:36 AM
1. The freedom to explore at my own pace and whim. Awesome. I've visited some of the cities. AC-B mapping and architecture is very well done. It's fascinating to see those places as they might have been at that point in history.

2. I don't like the timed challenges much.

3. You're kidding, right? The AC-B installment is much improved over the prior, and all the prior were great. Keep up the good work.

mialtzz
05-09-2011, 02:47 PM
Guys, Today morning I lost all hope for a new AC this year, a friend of mine made my day by telling me that there is coming a new game. THANK YOU!

Further I've written earlier suggestions for improvements of the game and when I thought of changing weather conditions, it made me realise a thing. You make hiding spots and corners to stay out of site. But you have never tried using shadows as possible hiding spot, just throwing it out there. Hopefully it's not too late :P

PS: Looking forward to Revelations!!

tfk65411
05-09-2011, 04:52 PM
1. what i enjoy most about open world games is the length of the game and the ability to explore the world created by the developers

2. What i hate most are the open world games that take way to long to get into the action, AC however has never had that problem

3. I love everything about the new AC game, the only one i ever had a problem with was the first because you were supposed to be the best assassin of the time but yet you couldnt swim

Agent_of_Fenrir
05-09-2011, 09:03 PM
#1. I love being able to explore new and varied areas and finding different items as a reward for my exploration. I love the grand scale of Rome, please don't go smaller, if anything go bigger and if the city of choice is historically smaller than Rome, please find a way to take us outside the city to compensate. You guy's environment are wonderful! Keep up the great work! If the city of choice has clutter bring clutter. I know some people hate all the alleys and dead ends and they say it just prompts then to go to the roofs all the time, but if that is what the historical blue print dictates then bring it please. Please continue to be authentic in your recreations of the gorgeous cities!

#2 To be honest, there hasn't been anything I can actually say that I hate about assassin's creed. Do i feel like some things could be improved upon or varied ? yes. I say keep the feathers, flags, but lessen the amount of each (25 to 75 of each) but also add more variety to those kind of things. For example, from the abundance of guards in these games I think it should be highly possible for Ezio to stumble upon weapon caches of sorts, maybe a dagger here, or a sword there, maybe even an outfit that makes ezio look like a guard instead of just wearing a cape to hold off notoriety. AC team, just expand on everything you guys are already doing, variety, variety, variety, bigger, more fluid, and better aesthetics.

#3. The only thing that i get tired of sometimes if hunting for one object that numbers in the +110 range. Like I stated earlier add more things to the flags, feathers, and treasures collection, but also reward your dedicated fans like me that go and find every single item. I receive a huge sense of accomplishment when i spend a couple of hours doing that stuff and get an awesome weapon or secret armor like the one you guys release with the da vinci disappearance. That armor was gorgeous.

Conclusion: Expand on everything you guys are doin:, bigger city, more variety in the local population(voices, clothing, etc.), better aesthetics, varied side-missions (cristina's story i felt was an excellent set of mission's), more executions, more weapons and outfits, and more dye choices (maybe the possibility to pick our own dyes for each article of clothing like cape, top, bottoms, etc.) but still keep the preset dye options. Make it the player will be immersed in not just the story but in ezio as well as if we were replacing him. Make us say, hmm what weapon will i use today, or what outfit will wear today? keep up the great work guys! I love AC and i love you guys!

JanTwoSeven
05-09-2011, 10:47 PM
1. Basically enjoyed running around in a virtual world to ANYWHERE. Everybuilding in the game should be climbable. It should be like a puzzle just to get to the top, like the borgia towers, I actually had bit of trouble figuring out a why to get up, climbing should be more challenging.

2. Theres just really nothing to do after the game is beaten, thats what I really hate. There should be more things to do after the game is beaten, atleast enough to do until the next game is released. Random side missions is one example, I've been so wanting that since ACII and now it seems to be happening in AC:R. The guards are still too easy to beat, make them tougher to kill and harder to escape from. Right now in AC:B I'm just running around and searching for guards to kill until AC:R is released. Just make the game longer somehow.

3. I'm getting tired of collecting stuff. I dont think the reward of collecting flags and feathers is good enough. Something more rewarding might be, the outfits from all of the previous games. Yea thats right, this way I can play as altair/young ezio/old ezio/nobleman ezio in the new maps with new features. I just love variety in games.

shop399615883
05-10-2011, 12:47 AM
I love open world gaming because its an environment you can get lost in for hours, especially the worlds that you create within the AC universe. Having a whole variety of choices is awesome. The similar feel to steeping out of your real door into the real world...where do go!

What i don't like about AC?
( the fact that the game has to end)

Anything that gets repetitive. Or tasks that take you a lot of time (like Shop Quests) with no Achievements! Its nice to hear that sound of a trophy...gets me stoked!
Having to Return to a base to change Weapons. It would be nice to have a Weapons Wheel that you could cycle through ( kinda like in Ratchet in Clank)
The Less Repetitive stuff the better. It would be nice to have more of a variety of stuff to climb other than the preset nooks and crannys that are on all the buildings. I also found the thieves and Cortesan Guilds pointless. I never used them. The eagle vision as well is rarely used. It would be nice to see the mystical side to Ezio explored more. A little more Occult feel.
And i guess if i was to think real hard,,,switching weapons during a fight, or trying to drop a smoke bomb is difficult to do without getting hit.

Is there anything that i am getting sick of?
The side misson's get stale. it would be nice to have more depth to them, a little more challenging, with greater rewards. I loved the Rombulus levels, going underground is awesome. Its nice to have that Indiana Jones feel to it as well.
And now that i thought of it, there are no children running around, no animals, it would feel more real to have gangs of street kids, chickens and dogs and cats...were going for realism right?
It would be nice to have more achievements. IT would also be cool to be able to have disguises, and a variety or clothing as you do armor.

After reviewing other posters comments, i agree that it would be nice to have guards attack harder. It just seems a bit hokey when the Guard has the open and doesn't take it.

Another thing that happened to me was i didn't get to enjoy the Shop Quest unlocks coz it took me to the end of the game to actually get them all!! Now i have this bad a## Ezio, and no game to explore!

I guess when it comes right down to it folks, REALISM. The more you can make Ezio move and act and interact with his environment the better.Just like you did with Splinter Cell, being able to peak around corners, as well as have different ways to approach a goal. Should i take the roof? Should i take the Sewer pipe? maybe scale across these window sills? Having to plan your execution and your moves is crucial to an exciting gaming experience.

Overall AC rocks, keep up the great work. I can tell a lot of research goes into making the AC universe and well.....thanks.

Cosmo Ruckaz

haand76
05-10-2011, 04:50 AM
Originally posted by Agent_CT:
#1. I love being able to explore new and varied areas and finding different items as a reward for my exploration. I love the grand scale of Rome, please don't go smaller, if anything go bigger and if the city of choice is historically smaller than Rome, please find a way to take us outside the city to compensate. You guy's environment are wonderful! Keep up the great work! If the city of choice has clutter bring clutter. I know some people hate all the alleys and dead ends and they say it just prompts then to go to the roofs all the time, but if that is what the historical blue print dictates then bring it please. Please continue to be authentic in your recreations of the gorgeous cities!

#2 To be honest, there hasn't been anything I can actually say that I hate about assassin's creed. Do i feel like some things could be improved upon or varied ? yes. I say keep the feathers, flags, but lessen the amount of each (25 to 75 of each) but also add more variety to those kind of things. For example, from the abundance of guards in these games I think it should be highly possible for Ezio to stumble upon weapon caches of sorts, maybe a dagger here, or a sword there, maybe even an outfit that makes ezio look like a guard instead of just wearing a cape to hold off notoriety. AC team, just expand on everything you guys are already doing, variety, variety, variety, bigger, more fluid, and better aesthetics.

#3. The only thing that i get tired of sometimes if hunting for one object that numbers in the +110 range. Like I stated earlier add more things to the flags, feathers, and treasures collection, but also reward your dedicated fans like me that go and find every single item. I receive a huge sense of accomplishment when i spend a couple of hours doing that stuff and get an awesome weapon or secret armor like the one you guys release with the da vinci disappearance. That armor was gorgeous.

Conclusion: Expand on everything you guys are doin:, bigger city, more variety in the local population(voices, clothing, etc.), better aesthetics, varied side-missions (cristina's story i felt was an excellent set of mission's), more executions, more weapons and outfits, and more dye choices (maybe the possibility to pick our own dyes for each article of clothing like cape, top, bottoms, etc.) but still keep the preset dye options. Make it the player will be immersed in not just the story but in ezio as well as if we were replacing him. Make us say, hmm what weapon will i use today, or what outfit will wear today? keep up the great work guys! I love AC and i love you guys!

This guy said what I wanted to say but couldn't find the words for. Keep up the good work Ubisoft http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Ludio_Scriba
05-10-2011, 05:36 AM
1. I enjoy the freedom of wandering if I feel I want to and the massive open area to do it in.

2. Let me just say what I hate most about the AC games although I can't really complain because with game you have massively improved it. When in time sensitive situations is when your character tends to screw up the most and don't think it is always the person at the end of the controller. There will be times where you will go and jump and he won't necessarily jump where you want him to go but rather off. Another thing was in one of the races in the last game you didn't have Ezio take advantage of the parkour. The point is to be to get from one point to another the most efficiently and using as less energy as possible even though you are running. There was one where you had to constantly go up and down and especially at the end of the race you literally are forced to jump into a haystack from the top a roof and climb out and climb to the top of the building you really heading for before time runs out. I don't mind things being difficult but that was ridiculous as it completely ignored the point of parkour and free running.

3. a. As for aspects I am getting tired of, to be honest I would have to say the racing because for one you aren't really racing anyone but the clock. I mean if you continue to have it, have it be like the capture the flag sequence in AC 2 where you are actually racing someone and you can see them. Let us race the guy who claims he wants you to prove that you are faster. I don't care if you keep it around I won't hate it that much. But if you keep it around at least make there be more to it.
b. Figure out something for us to do with the major amounts of leftover money. This may be difficult but I am sure there has got to be something you can figure out, I have faith in you.
c. As for multiplayer, do something about being forced to stopping right before you are killed. Because it doesn't appear it happens when you are doing it to the person you are trying to kill. Like sometimes I will be chasing someone and be so close and hit the kill button and they manage to somehow get away just by jumping and moving around. But if you try the same thing like even on the edge of a roof it will stop you and the person will kill you when it reality if you left off that roof they are not gonna be able to catch you and pull you back to the roof to kill you.

As for the stuff I really loved about the AC games. Thank god in Brotherhood you improved the combat system making Ezio more aggressive. I love that. I am sure you will improve it even more but that was awesome. I also loved the mission system that you revamped that even better in brotherhood than in AC 2. To where there is more variety. I loved revamping structures and the Aqueduct. I loved the parachuting. Whatever else you can do to improve any of the aspects than you already have more power to you. I have faith in you and will buy the game either way. Because if you don't make improvements I am sure you will have a reason as in if you changed one thing but have to change another you could screw something up then by all means stick with what you got. If it aint broke don't fix it.

I have more loves for the franchise than gripes so keep up the good work.

JanTwoSeven
05-10-2011, 05:39 PM
1. I enjoying killing/fighting whoever I want in open world games.

2. I SUPERHATE it when guards run away, I want them to fight me till I kill them.

3. Desynchronization after killing civilians, jus let me kill as many as I can. They **** me off sometimes.

Dieinthedark
05-10-2011, 05:39 PM
1. What do you enjoy most about open world games?

-choosing how to complete objectives
-not being confined to a linear path
-being able to explore the map both horizontally and vetically
-being able to see a variety of different architecture types of time period buildings

2. What do you hate the most?

-long travel distances if I just want to play
(though ACB did well w/the tunnels)
-developing interesting areas I want to explore outside of the game boundaries

3. Are there any aspects of AC that you are getting tired of?

-perhaps the flashing icon above the enemies before an attack
-upgrading Rome by standing in front of the shop (I liked the overview map thing of AC2 better but it would be best to have both options: an overview and upgrade on the spot)
-even though enemies attack more, the game is still too easy. I've died more falling off buildings than in combat...

Agent_of_Fenrir
05-11-2011, 04:50 PM
One more thing guys to go under question #2/3.

#2/3. Please take away the ability to unlock stuff through the AC Project Legacy game on facebook or any other web-game you guys have planned. To be such a fan of the console version i can't sit at the computer for hours just waiting for my attack points and items to regenerate partially. I tried getting to level 30 (i only got to 15 maybe?) to unlock the capes but i can't really get into something like that. The missions for sending out my "assassins in training" don't bother me as much i think that is neat to be able to earn experience for them through the web-game. Please just please make it so that us hardcore fans/completionist can unlock everything without having to go on Facebook and play a very different AC game. If the other fans are like me, I'm sure they are annoyed about the fact that they are missing out on 2 capes just because they don't play AC Project legacy or can't seem to sit there long enough to reach level 30. Thank guys for giving us the chance to tell you what we like, dislike, and are getting tired of. Keep up the good work!

Oh wait!! #2 continuation. I love playing multiplayer but i hate how i get kicked from matches because of the host. I have a good internet connection so nothing is worse than when i play through an entire match with 7 seconds left and then i get disconnected so i don't get any experience for that match. That kind of stuff doesn't happen to me on Halo for example. So please, please, pretty please find a way to get dedicated servers for multiplayer. That would make the experience one of the best multiplayers on the market. Im sure every single fan would agree with me!!! I also hate how long we as fans have to wait to get connected to matches. The majority of us just select "play now" hoping to get into a mode we actually want to play because its the fastest way of getting into a match (which isn't saying much because its still slow). On future titles, hopefully Revelations, please give us the ability to be in lobbies and be able to customize our persona, or ability set or something while waiting other than just looking at the loading picture and listening to "mother animus" tell us the same thing over and over. So please, bring dedicated servers, that way we as fans don't have to worry about being removed from matches and also dealing with the advantages that hosts get during matches and we can get smooth fluid play. Its an assassin game so we should be able to be fluid in our movements. AC Brotherhood is my favorite multiplayer experience i just hate how much time is invested in actually trying to get into a match to play it. Please help make future AC titles have to best multiplayer experience ever by bring in dedicate servers. Once again thank you, and keep up the great work guys! I look for to Revelation

Seth4992
05-12-2011, 11:31 AM
1. love exploring and taking over new areas of the cities
2. hate sneaking around and hiding from guards
3. not really but my favorite part is da vinci please don't leave him out

D173120T
05-12-2011, 11:50 AM
1. What do you enjoy most about open world games?


I like the freedom to wander around and explore the game world,this helps later in doing missions etc.I also like to be allowed to do stuff that doesnt always hinder the gameplay,im not a great fan of very linear games.I love the way that open World games allow you to get immersed into the whole experience and milieu that the game is set in.

2. What do you hate the most?



Timed race style challenges.Being an older gamer i have arthritis on my hands and this does impact on these kind of challenges(i still havent managed the race for the mask in AC2 despite many attempts)almost to make some undoable.


3. Are there any aspects of AC that you are getting tired of?

I cant say that there are any aspects that i am getting tired with(apart from the on the forums)I do think that if i could remove one thing,it would be the gun.Not really the ideal Assassins weapon of choice in my mind unless it were silenced!A blowpipe and dart would have been a better waepon in my mind.

<span class="ev_code_RED">Please do not bypass the Language Filter. If you could also resize your sig so it meets the guidelines that would be great. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </span>

Jett202
05-12-2011, 12:40 PM
1. What do you enjoy most about open world games?
The freedom, the sense that you could walk anywhere you want and explore as much as you like, also the random quests that give you a break from the huge storyline.

2. What do you hate the most?
Nothing

3. Are there any aspects of AC that you are getting tired of?
Yes. The multiplayer aspect is extremely clunky. When you go to join your friends, it will put you in two DIFFERENT queues, despite that you're partied together. When you log in, you must click to accept their party invitation by going through several screens---why not just have it so that you can click openly on an invitation no matter where you are in the main-screen (and only ONCE, not twice)? When they are "searching" for abstergo agents, you can't see how many are joining your queue---why not have that number off to the side, not on different sub-screens? I wish the developers would address this, seeing as how long it has been since the game has been out. It seems like a lack of caring on the part of Ubisoft. They have their money, is no care given beyond that point?

Agent_of_Fenrir
05-12-2011, 01:16 PM
last thing that i hate, and am getting tired of...

#2/#3. Please for the love of all of you fans in the United State stop giving Europe and Australia the kicka** collector's edition, make them available to everyone!!! The Assassin's Creed series are my all time favorite video games and i hate that i can't even get the good collector's edition (AC2 black edition, ACB Auditore Edition, and don't even get me started on the ACB LIMITED CODEX EDITION!!!) Please, you do have serious fans in the United States so treat us like we are serious fans. Please consider it, and hopefully follow through! Please http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

MR_GONG
05-12-2011, 04:26 PM
Dear Ubisoft,
After playing the original Assassin's Creed, I thought that you guys would continue the bird thing with the Eagles and the Pigeons and thought it'd be pretty cool if whenever you start a main assassination mission a Vulture would be flying over your target which would be kinda like a marker. But it seems like you kinda abandonded it. Also in Brotherhood it really me off how whenever I was riding a horse I had to stay on the same flat surface, meaning it took me like 3 minutes to maneuver around rocks and slight elevations in the ground that you shouldn't have to jump over. Although it was pretty innovative with the killstreaks and what not but after a while its really just too easy, so make it harder. More weapons like spears on horseback would be pretty dope too. If you're going to continue the fellow assassins thing I wouldn't mind being able to customize there weapons and stuff sorta like a rock paper scissors thing. I don't think you should let people customize the main character's apperance anymore than you already allow. Presets are the way to go.

<span class="ev_code_RED">Language Please</span>

aMat7
05-12-2011, 10:08 PM
Don't even bother making a PC version. You've boned us hard enough with Brotherhood already.

Screw Multiplayer, and screw ever purchasing from Ubisoft again.

gluiz
05-13-2011, 12:41 PM
Hello.
Well, the answers are:

1.I enjoy open-world games because we can interact with people around this world. AC hasn't done this yet, we can interact with these people just on the cut-scenes.

2.Many open-world games don't give the details of an open-world as it deserves. You have to do the maximum to represent AC as an almost-real-game. For example, the weather of AC IS ALWAYS THE SAME: SUNNY what about a rainy weather or a snowy weather? It's a good idea, huh?

3.The physics of the game is horrible! When Ezio is falling, or when the horse hits a person, it seems there are no physics in the game. This is one of the aspects that could be better in AC series, and I know you can do this, assassins!

Bye!

Saberine97
05-13-2011, 10:15 PM
1. the freedom of being able to go anywhere i want in between missions.

2.when there isnt much variety in the map/s

3. the fact that there isnt a proper stealth system annoyes me, i know that theres lots of hiding places, but assassins creed really needs to get a cover system, or some sort of crouching position, and if you could put in a weather system that would be great, so instead of having it sunny all the time you could throw in some rain, and lets say you do put rain, you could then make animations of ezio slightly slipping on rooftops, but not actually falling, that would be amazing

mongelslug
05-14-2011, 04:45 AM
1, I adore exploring in the hope of finding new and exciting things.

2, The lack of stealth (Splinter Cell stealth would be great). Also why is main character always male ?

3, Trying to tackle people is inconsistent, you can be on top of someone and press the button to tackle them but it doesn't always work. Infuriating!

carloscorp
05-14-2011, 06:12 PM
1. Explore locals, observe (people, buildings and landscapes) and interact with what surrounds me.

2. See one big building and not being able to climb it.

3. Nothing to point.

I have to say thanks the effort to provide subtitles in Portuguese. Muito Obrigado!

Keep up the excellent work.

Regards.

crash3
05-15-2011, 06:48 AM
if a building is too big to climb on the outside, we should be able to go inside the building and go up the stairs-maybe jump out of the window! but everything should be accessible in some way there needs to be more pysical and social interaction with everything

DannyStrong
05-16-2011, 04:18 PM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. What do you enjoy most about open world games?

Being able to approach missions in different ways. Scouting out an area before going into the mission, etc. There isn't as much of this in assassin's creed but I really like it when there are seemingly random missions that popup from exploring.

2. What do you hate the most?

Specific to assasin's creed. I feel like I can too freely wander the city and kill guards and leave the area. If you are seen in the open and aren't doing something socially acceptable (in other words, doing anything besides just walking) it should be very easy to be spotted by guards. Even when your notoriety is low guards should atleast know about you.

3. Are there any aspects of AC that you are getting tired of?

Being put on searches for items that give no rewards. All collectables should do something to reveal more of the story or to give your character something besides just a "collect all flags" achievement.

Having nearly infinite amounts of money. I'd like it if money actually had a value and I had to think before spending it.

Lastly, but probably most importantly.. I'm getting tired of how the protagonist is slowly becoming more and more like batman, I'm hoping int he future the game will return to it's roots. Altair only had a sword, throwing knives, and his hidden blade. This seemed liked realistic assassin weaponry... Ezio has... a knife, a sword, a hidden blade, a second hidden blade, a hidden gun, a poison blade, a poison dart, smoke bombs, magic healing juice, and last buy not last a PARACHUTE. Don't even get me started on his armor...

MRHall
05-16-2011, 10:31 PM
1. The sheer size of the playable map is incredible. And I love how in each AC game since the first game you have played off history, historical locations, and characters but still have that feel of mystery.

2. I wouldn't say hate, the one big thing concerns me in particular is with making an "open" world where you can go anywhere is quality of the graphics (i.e. 1080p). while making a captivating story, sub-story, and side missions. Giving the consumer what they want to see and play. "Go big or Go home" in other words.

3. No.

zerocooll21
05-20-2011, 03:06 PM
1. The fact that its open world. It opens up a whole world of possibility's.

2. Not much to "hate" but I don't like being block out of areas while going through the game. I like to hit all the eagle points first thing and being blocked out annoys me. Some times I waste more time than I want traveling around b/c I want to get a better view of the land.

I was also pretty ****ed when I went through the whole game, then got the parachute which I couldn't use. Some glitch had me as Desmond in Rome with only a blade and tons more glitches. I ended up having to reply the entire game before I got a chance to explore everything.

3. This game has blown my mind time and time again. I would like to get more of Desmonds story in the game.

End of line...

All and all I can't even explain how awesome this game is. I hope everyone at UBI that participated in this has been well compensated and treated as the all stars they are.

Arack20
05-21-2011, 03:00 PM
this poll is about both multi and single player.

1. What do you enjoy most about open world games?
Freedaaaaaam. being able to choose what you are going to do, where to go. AcB are one of those.

2. What do you hate the most?
The system in multiplayer, i HATE the queue in multiplayer, the waiting time is WAAAAY to long to be worth playing. you should at least be able to commuticate with the other players while waiting. you should also be able to choose a game from a list where the game mode and amount of players in queue are displayed like in Warcraft III or Heroes of Newerth.

3. Are there any aspects of AC that you are getting tired of?
The repetativeness of assassination missions. i would love to assassinate single (or sometimes more) targets in large crowds like in assassins creed I intro, and have the possibility to be creative while i am at it.

still, great game. make the next one even better http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Chamboozer
05-21-2011, 05:04 PM
1. I like finding aesthetically pleasing views, which when combined with moving music creates great experiences (Florence in ACII comes to mind).

2. Terrain that is hard to get past, like the cliffs in certain areas around Rome.

Also, historical anachronisms, but that's my own thing. (Like the map in Brotherhood, oh the Horror!)

3. The game should highlight the difference between the assassins and the guards, for example the speed of the assassins versus the numbers of guards. I didn't like how later in Brotherhood there were so many guys who could run faster than you. That should be the one thing that you almost always have the edge on.

Basically I would like to see it become a lot more difficult to fight against large numbers of guards (getting surrounded should mean almost certain death) but it should also be easier to run from them without having to kill off the fast ones.

However that's only a minor concern. Generally I think the gameplay is superb in almost every way. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Raziel-356
05-21-2011, 05:35 PM
My sister just told me that apparentlely, the San Donato night map has been delayed on the Ps3 so it should be available soon if people were wondering. Cya.

TroyJones
05-21-2011, 11:59 PM
The multilayer server is horrible. My friend and i can never join a game together and it takes forever to actually find payers to join a game. One specific time i was sitting next to my friend and we were trying to play the same game mode and it split us from our party and put us in two separate games in which neither were full and if they would have combined our two games we would have been able to play. but instead we waited for 20 min to find more players and never did. I feel confident that there were other players on different maps also not able to join due to lack of players. I will go sometimes up to thirty minutes waiting to find players to play with. And when i am in a group whether it be ranked or player match it splits the group up. Sometimes it doesn't and lets us play together and when that happens it is amazing and the game play is great. The modes are fun, and the concept is amazing. but actually getting to a game is a pain. Also a 2v2 game would be great.
Regards. Troy

Avva Mapia
05-22-2011, 04:04 AM
1. What was said in all above posts.

2. I seriously dislike the fact that there's not much of an actual "Creed" to be seen in the last 2 games. IMO, the feeling of a creed was much more present in AC1 than it was in AC Brotherhood. You can't really interact with the recruits (besides sending them on missions, and the cutscenes for the initation) and they don't have a personality or backstory. That really doesn't make me feel like a part of a brotherhood.

I also didn't like being able to buy/renovate the Colosseum. That's just unrealistic. Renovating shops and helping the community is great, but please don't go overboard.


3. I'm getting tired of Ezio. But I know Revelations is the last game with him as the main protoganist so all is good.

mac_man7
05-23-2011, 11:56 AM
1. What do you enjoy most about open world games?

Freedom to explore and play the game at my own pace. In AC, I love the historical setting and the attention to detail.

2. What do you hate the most?

100% synch has become a massive turn-off, to the point where I'm past caring. There's a fine line between an enjoyable challenge and a tedious one. I'm one of those gamers who despises time-limited tasks and will ignore races if given the option. I like to explore every aspect of a game at my leisure. Also the 'desynchronise if detected' aspect of the Leonardo missions turned them into a huge chore. I understand that some may like 100% synch, so there should be a difficulty level. I also hate the fact that you can't depend on Ezio if you're in a hurry: he frequently does the opposite of what you want if chasing someone.

3. Are there any aspects of AC that you are getting tired of?

I'm only 40% through AC:B and I'm strongly tempted to call it a day — especially with L.A. Noire waiting in the wings. I'm all for a variety of missions but what with flags, glyphs, treasure chests, feathers, shop quests, guild challenges and buildings it's getting a little too much for the limited time I have to play the game.

The next game needs to be in a different time period (but still historical) and with a greater number of different areas to explore. If horses are featured, you need to look at Red Dead Redemption to see them done properly.

woowu
05-24-2011, 04:03 AM
1. What do you enjoy most about open world games?

I love to explore the given sandbox at my own pace, doing varied missions along the way and taking in all the incredible visuals and music. I love open-world games because they are providing a lot of replay value and content.

2. What do you hate the most?

I hate the fact that every new AC game makes things easier. While I absolutely love the inclusions of both AC2 and Brotherhood, the stealth is tuned down in favor of a more cinematic experience and what not. In my honest opinion the first AC game nailed the difficulty and the battle system (even tho I do love the flashy finishers of ACB) along with the overall feel of the game.

3. Are there any aspects of AC that you are getting tired of?

I'll try to be punctual for better understanding. Regarding AC, I'm getting tired of:

- Sub-par performance on consoles. I'm getting pretty sick of seeing the same pop-ins, fps drops, screen tears, etc. It's pretty shameful to have ACB dip so low in framerate until it freezes for a couple of seconds performing even worse than AC1.

- I'm also getting tired of not having at least two major cities like the first 2 games. I know it's expected of them to drop the content considering now AC does multiplayer but the franchise is kinda losing it's charm by doing so.

- I know most people won't agree with me but I hope we get less of Desmond and more ancester goodness. While the present story is intriguing, I play AC for the historical backdrop more than anything else.

- Everything else is just minor stuff: Ezio climbs way too fast which takes a bit from the assassin-y feel, the horse mechanics must be overhauled, more content, etc.

darkeast
05-24-2011, 09:42 AM
1. Freedom, endless boundaries for imagination and creativity. Side missions.
2. Short story line or rather only a few chapters in a game.
3. Overall, already getting bored in ACB. Not much of a change, AC2 is a better game than ACB. Hope ACR can import my fellow assassins with me since its a sequel from brotherhood, i would like to have combat alongside with them once again http://forums.ubi.com/images/smilies/11.gif in ACR. http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/winky.gif

Rasputin911
05-24-2011, 10:27 PM
1. Freedom from linear constraint - gameplay or time-based.
2. In the end of AC:B, the last 4 or 5 missions do not allow a break in between to achieve other objectives. Hence, I was somewhat forced to finish the game (storyline) while still having other objectives I wanted to complete prior to this. Now the motivation to complete the mini-objectives is lost.
3. Not that I'm getting "tired" of any aspects of AC, there is room for improvement. For instance, an "honor" meter can be integrated whereby if Ezio kills a civilian (or robs...etc), his honor decreases. He must then perform honorable deeds in order to get this back up. These could include a huge number of mini-tasks. Gameplay could be distorted depending on which ego Ezio decides to act upon - honorable, or dishonorable. Different "perks" or sub-missions could play out depending on if the player likes playing the light or dark side of being an assassin. The introduction of food might also be an option and could be tied into the "honorable" mode where townsfolk offer meals if they lilke him - and whereby he has to steal food if he's dishonorable. Believe me, there's a lot more ideas where this came from and I'd be happy to extrapolate.

A truly amazing experience by the way - the details blew me away. The game has inspired me into researching Roman history. Much thanks to the UBI team.

Rasputin911 - Canada

crash3
05-25-2011, 01:17 PM
Originally posted by Rasputin911:
1. Freedom from linear constraint - gameplay or time-based.
2. In the end of AC:B, the last 4 or 5 missions do not allow a break in between to achieve other objectives. Hence, I was somewhat forced to finish the game (storyline) while still having other objectives I wanted to complete prior to this. Now the motivation to complete the mini-objectives is lost.
3. Not that I'm getting "tired" of any aspects of AC, there is room for improvement. For instance, an "honor" meter can be integrated whereby if Ezio kills a civilian (or robs...etc), his honor decreases. He must then perform honorable deeds in order to get this back up. These could include a huge number of mini-tasks. Gameplay could be distorted depending on which ego Ezio decides to act upon - honorable, or dishonorable. Different "perks" or sub-missions could play out depending on if the player likes playing the light or dark side of being an assassin. The introduction of food might also be an option and could be tied into the "honorable" mode where townsfolk offer meals if they lilke him - and whereby he has to steal food if he's dishonorable. Believe me, there's a lot more ideas where this came from and I'd be happy to extrapolate.

A truly amazing experience by the way - the details blew me away. The game has inspired me into researching Roman history. Much thanks to the UBI team.

Rasputin911 - Canada

i like the honor idea, its similar to RDR, it could replace the notoriety meter and be much moregradual so you dont become notorious immediately nor do you lose notoriety immediately

killing civilians or killing neutral guards not owned by the templars could cause you to lose the support of the people.

liberating people and gaining their support and generally doing good things like paying for new buildings will increase the people resistance to the templar oppressors in the form of riots or something similar

stealing monaey from templar owned banks and using the money for public buildings and shops will increase support of the peiople and lower the templars funds to pay for troops, therefore they lose power

NanoKitty
05-27-2011, 11:40 AM
1 - I love being able to approach the current objective from any angle. In a way, I felt this was handled better in the original AC - in the later installments it seems a bit more linear.

2 - I hate timed missions/objectives. I also hate finishing the current assassination, and being taken directly to a cutscene. The system in AC1 was much better (having to escape back to the assassin bureau before the mission was complete).

3 - I am getting very VERY tired of being able to take out any and all guards at a whim. Having more difficult enemies would greatly reward stealthing, and overall gameplay. I'm also tired of running around with no one noticing me, even though I'm a walking arsenal and on full notoriety. I feel the entire notoriety system needs a major overhaul. I love the concept - it just needs to be implemented better.

crash3
05-27-2011, 04:24 PM
it should be a suspicious thing to be seen by guards with your weapon drawn, i can walk around casually with my sword out and the guards dont do anything, pretty dum AI, surely if you arent a guard you arent allowed to have weapons so surely guards would get suspicious of you

also i think guards should get suspicious of you if they see you climbing buildings like in the SABOTEUR, surely its illegal to climb public buildings

this would be good for making the game more challenging

Taharos
05-27-2011, 06:05 PM
Okay, here it is;

1. I love open-world games to no end. I love AC and POP for introducing me to this genre and I've been hooked ever since (Suck it, COD!). I love being able to find new and exciting things while running around for no apparent reason performing amazing acrobatic stunts that most of us only dream of being able to do (Although, I've climbed on top of my roof AC-style three or four times and then ninja-jumped off onto my woodshed, heh).

2. One thing I do dislike about some free-roaming games is (looks menacingly at 2008 POP title) us that, even though you have "complete" freedom, you are always stopped right in your tracks by...something. In many free-roamers, some of the freedom is just an illusion and its saddening to have to realise that.

3.Even though Ezio is an amazingly complex character, I kind of grew a little tired of him around the middle of ACB (Oh, well ACR will solve that). I also grow a little angry at Ubisoft some days when I know that behind every AC title, as well as 2 new POP titles, is an amazing next-gen piece of game engine tech that Ubisoft has refused to make availiable. Come on guys! Don't do what you did with Far Cry 2!

All in all, LONG LIVE THE ASSASSINS!!!

BluntTrauma122
05-27-2011, 11:23 PM
1. I love open world games because (if they are good) you get an awesome and interesting world to explore and get lost in with many many things to do.

2. I hate when missions are generic and repetetive for long periods of the time spent playing the game. Replayability doesnt mean add a bunch of useless and time wasting crap for me to do..if your going to give me things to do after i beat the main story or even in the middle of it at least make it interesting and/or reward me for it.

3. Every AC game so far has improved on the last game in big ways and Im a big fan of the series. I think there is always room for new mission types and variety in the next game and hope to see new features as every game so far has added tons. I really enjoyed the economy system in Brotherhood with the factions and assassins you could train. Improving all the buildings with my boat loads of cash was fun too and would like to see those things explored in more fun and interactive ways in future installments.

Piccolo94
05-28-2011, 12:53 AM
i absolutely love AC:B and most of its features. though i think that there could be some improvement to the game, for the most part it is an epic game to own with massive replay value. I've played through twice already and debating a third

i do kind of have a problem with the feature that auto locks and stays locked. then again, i'm used to having to hold the aim button to keep locked on.

i also feel a bit of disappointment for the redundancy of some of the missions, and the redundancy of the building structure which resembles AC 1.

and finally, i really wish this game was so much longer. i beat main story within four days of it being released on PC(which is the version i got), and i had it at 78% sync when the credits were done.

Jonan547
05-28-2011, 04:31 PM
The gameplay was very nice. I don't happen to like the glitches that occur. The idea of having a brotherhood was very thoughtful and really great. but all together all you really got to customize on them was the color of the clothes. The game gets really boring after rome is 100% built. Online play is very nice & challenging. Especially with the new DLC that adds new modes that just came out. I wish there was more i could do with the brotherhood. Personally I give the game a a 9 out of 10. But professionally it should be an 8 out of 10. I am looking forward to improvements in the upcoming Assassin's Creed: Revelations.

dfle3
05-28-2011, 11:37 PM
1. What do you enjoy most about open world games?

Just having an all round enjoyable game...where the things you don't like aren't enough to ruin the gaming experience for you...where things just work like you'd like them to work.



2. What do you hate the most?

Timed races where you can't see the light where you are meant to reach, wasting time, meaning another annoying attempt to pass the race. Having no wriggle room to complete a race...as if the time to complete the race is based on an elite players best time, not something realistic. Your character doing the wrong thing in timed events...you want to climb a building but you end up kicking back many meters...meaning you will fail the event...just some "give" in these context sensitive quests...so your character does what he should do in the circumstance.


3. Are there any aspects of AC that you are getting tired of?

Timed races which are hard to achieve and hence not much fun.

Feather and Glyph hunts in ACII...a map to help you find outstanding feathers would have been appreciate, as well as a map for Glyphs...you also have info competing for attention...the walk with Leonardo showed some buildings with Glyphs...I chose to keep walking and talking with Leonardo...but there wasn't a way to mark those buildings.

Just hate all those annoying grinds of ACII...races, needle in a haystick feather/glyph hunts/unhelpful maps/insanely hard codes to break.

carterhawk
05-29-2011, 10:12 PM
1. I like the freedom to explore, or to do things out of the linear game play, such as all the little side things like the guild of thieves and the arena and the vampire stuff from Oblivion.

2. The mouse acceleration sucks, please fix.

3. See #2

darthhemvi
05-30-2011, 04:16 AM
1. I like free running, hidden blade, absence of guns, stealthy hit and run missions and most importantly the feature that allows me to finish missions in any way i like.

2. The graphics has been deteriorating with every release. Especially in brotherhood, people pass right through one another and Ezio goes into the horse. These glitches make the game very un assassin's creedish and mke it look more like GTA. Also the mission completion method should be more open ended. Its not like we should do it only one way. Thats more like POP. The last one, please keep the number of weapons available to a max of 7. Lot of weapons spoil the experience.

3. Not really. You people are doing a great job on it. It would be nice if the puzzle solving Romulus lair like missions are kept to minimum.

Omicove
05-31-2011, 10:26 AM
Anyone really played AC Brotherhood well enough; do you know how to get any other shrunken head when you've made a drastic error of selling the only 2 you get from the treasure chests? Can anyone help, my email is stinga75@hotmail.com

Piccolo94
05-31-2011, 12:40 PM
there is a shrunken headin the romulus lair in the level "the sixth day" near the end of the sequence. its on the right in the back corner in a small area from when you are facing the big cross
from the middle of the room

CountyEasy
05-31-2011, 04:01 PM
the only problem with brotherhood is the multiplayer level cap is to low

CerberusCreed
06-01-2011, 03:02 AM
1. Free for Anything and everything we do is not always Mission Based/Not very restricted by Rules.
2. In Open World Games? I don't think there's any.
3. There are some things that I don't like very Much, starting from AC 2
3-1: There's No Option to REMOVE the Armor(s) not EXCHANGING the Armor(s)
3-2: Over Easy Combat Systems and Odd Social/Notoriety Systems
3-3: The Main Character's (Ezio's) Design eventually did not Match with his Original/Box Art. (Example: In AC Brotherhood: He's Shown Armorless, but with Twin Braces, but there's no Twin Braces in the game. Same as AC2, where you supposed to have a Brown Glove as the Second Hidden Blade, but you got a Plain Metal Bracer instead.)

SpaceRazzer
06-01-2011, 06:27 AM
1.
I like the choice of where to go next, nothing is predetermined. What way will you take to get to your objective? (I would also like to see that more during missions)

2.
Walking forever to get to an objective.
(ACB tunnel system helped prevent that. Maybe the idea can be tweaked to make it even faster?)

3.
Collecting treasure chests. Maybe because there are a lot of them, and after ACB you could just use a map to get to them. Collectables which have no map are fun, as long as there aren't too many (I'm looking at you, AC1 flags. :P)

Added note: Always keep tweaking the graphics! It's also a big part that gets me excited. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Taharos
06-02-2011, 01:11 PM
Okay- I've been thinking moresoe about how AC could be improved (not that it isn't already amazing) and I've come up with the following;

1. Pickpocketing- I really would like it if we could pickpocket guards...y'know, just swipe that sword or knife on their belt just to make them mad. It would add a whole new dimension to the pickpocketing system and make the franchise all the more open-ended.

2. Noiterity- This system is a great concept for AC, but it needs improvment. The recently suggested "Honor" systems would be much more functional and effective.

3. Open-ended missions- Honestly, I hate to full-synch challenges of ACB. Out of all AC games, AC1 was best at delivering the freedom to accomplish the mission multiple ways (though the bad guy still normally ends up getting stabbed with the Hidden blade). Do away with the full-synch challenge and instead find a way to reward players for doing things creativley

Conniving_Eagle
06-03-2011, 12:42 AM
1. What do you enjoy most about open world games?
I'm very OCD about video-games, especially when it comes to acheivements. I love open-world games because in most cases the amount of stuff you need to, and can do, is just overwhelming. Often times I will just say to myself "Damn, I will be playing this game for a while." In anticipation, of course. I love Assassin's Creed in general. It has a very good feel and it flows really well. The whole Stealth-Action open-world is just a really good genre, especially when it has historical ties.


2. What do you hate the most?
There were a few things I disliked about AC:B. Don't get me wrong, it's a very good game, but it wasn't a master-piece like AC2 was. One thing I didn't like is that there was a lack of missions involving assassinating Templars like there was in the previous titles. Yeah, you had the Absertgo Agents, but those were side-missions, and it wasn't like you had to plan what you were going to do most of the time; it was more like "There's a templar in this area, now go and kill them." I also disliked that AC:B was mainly set in Rome for the most part, it made the game feel a little more Repetetive. I loved that AC2 took you to many different cities, each with their own charcteristics and features. Finally, I think something needs to be done with multiplayer, I don't know what, but I could care less for it. I wasn't really hooked on. Maybe different gametypes, or maybe it needs to be Re-vamped entirely.


3. Are there any aspects of AC that you are getting tired of?
The biggest beef I have is the combat system. It feels too easy. I understand that Ezio is a master-Assassin and all, but the game makes it seem like the gaurds have never even picked up a sword before. I actually have a great idea that could really innovate the combat system, but I'm new to the Forums and I don't know where to post that. It needs to take skill. When I say skill, I don't mean it needs to be hard. I mean more on the lines that when encountering gaurds, a Novice player will have alot more difficulty, he will lose a good amount of his healthsquares, and will take a while clear the area. On the other hand, a skilled player will be alot more efficient, lose minimal healthsqaures, and kill the guards quicker. The SKILLS I am talking about are peripheral vision, and hand-eye coordination, being able to analyze each and every one of the guards movements. Also, you shouldn't be able to take on an army, if there's +10 gaurds, the combat system should work so that sometimes Flight is the better option over Fight. In AC:B, I understand what they did to the combat system, but it was extremely easy. It was counter-kill and then kill-chain each time. Kill-chains should be minimal, you shouldn't be able to counter during one and continue the kill-chain, and you shouldn't be able to start it with a counter-kill. Other than that, just more variety. I like that they gave Templar lairs more variety as opposed to the AC2 tombs. There just needs to be more variety in everything, especially the main story, and variety in the side-missions would make them more welcoming, too. Finally, as many people have said before, the Free-running could also be a little more diverse.

Zarrashi
06-03-2011, 06:44 PM
1. I don't no what to call it, but the way it makes games the opposite of linear. I feel that the option to explore and get away from the main story is enjoyable, while it still gives the people that don't the option to follow the story(as long as #2 isn't a problem). linear games take away that option and forces the player to do what the story says.

2. absence of the "quicktravel" in bethesda terms. AC:B didn't have much problem with this though, so no problem for you guys. The exploration is nice, when you want it. When you don't, the distance you have to run to your destination is simply an annoyance.

3.there are 2 things(well 3 actually) I would want to see changed in AC:

A. THE COMBAT IS TOO EASY. It simply is. I don't know if you were trying to appeal to the people that aren't as good at games, but I don't like it. What you called "rewards for attacking without hesitation" and "attacking first" I call spam attack button until you get a combo/counter then spam attack button(instant kills), then shoot horsemen with bow/gun and every, and I mean EVERY, fight will be finished in less than a minute(30 seconds if you're good like me). Plus with this mechanic, there's no reason to buy a new weapon, because the hidden blade is the strongest weapon(don't get me wrong I like being able to attack with the hidden blade, please don't take that out just make it harder to do). Even if you don't want combat to be overly difficult, it should still be an important aspect of the game. I liked the combat in AC II better, it was still really easy, but it was better. AC I's combat would have been good if counter's didn't kill everything. I suggest a combat difficulty setting. also i suggest getting rid of the warning flash when u are about to be attacked(for those who don't know, when the enemy's health bar flashes he's about to hit you.). with that warning a reaction to get a counter ready can be made before the enemy even moves to attack.

B. You guys at Ubisoft have done very well with this series so far. That said, I would like to see more side missions, without being repetitive, and/or more random things happening around the city(like the bandits attacking you randomly but more). even though it is an Open World game, it still has that linear aspect of having little to do. You could go around fighting guards, but the combat is too easy(even if it wasn't it'd get old really fast).

the third thing is the bugs in the multiplayer but I'm pretty sure you guys have heard this too many times and are working on it.

also i applaud the workers at ubisoft for making the AI smarter in each new game, but if you can muster a little more it would be appreciated.I know its not easy to code for AI, but sometimes the guards don't even react to their friend being shot, or they don't react enough. Sometimes they just stand there(in this instance they're a few feet away, and usually guarding a passageway) and watch it happen like they're blind. Or they walk around for a couple seconds and then go about their business as if they're lazy like, "i searched for him for a minute, too tired to go look more". They should look harder, and actually attempt to find you, ESPECIALLY in a restricted area. I want to be hiding somewhere and then have to move because they're searching where I'm hiding. Also after/during the guards are suspicious they should react to you faster("restricted zone" reaction speed when you're in a normal area, almost instantly when in a restricted area). I personally think restricted areas should be harder all together(spotted instantly, more guards, longer suspicion), after all it is a RESTRICTED area, but i know some lesser players(no offense to the ones I'm addressing) would complain about the difficulty.(the only reason im complaining is because you asked http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif )

KrYpToNiC95
06-03-2011, 11:20 PM
Give the guards the option to cut off ziplines in ACR when you are on them or if they take over your district, take away the loading screen when going through doors and revamp the notoriety system so that It is like the AC1 one.

titon55
06-04-2011, 08:29 PM
I preferred assassins creed 2 because there there were different cities and colors. I would like that to come back in the next installment.

What I would love to see in revelation is RAIN!!!!
I would love for there to be WEATHER in the next game like in red dead redemption.

crash3
06-05-2011, 10:31 AM
next game i hope we can walk straight through doors into buildings without a loading screen popping up

there are so many loading screens! they really disrupt the flow of events especially during cinematics

i would like to see more defensive moves in combat. we should have to time our parry manouvres so we tap R1 as a guard/guards attack instead of just holding down R1 to deflect

for social interaction we should be able to do things like talk to shop keepers as we buy things off them intead of just getting a white screen with a list of items.

Aldebran89
06-05-2011, 11:20 AM
1. I love the open world feature, and I would really like if we could return to the ability to travel from one town to another, I think it adds an element of freedom. That and bring back the Templar hideouts in between towns where the player could enjoy some good old fashioned melee, maybe even up the amount of soldiers found as the story progresses? There are the guards in the city and on the roofs but it doesn't allow for a continual onslaught of enemies that could prove fun once the game is beaten. I also enjoyed being able to restore Monterrigioni, (I hope I spelled that right...)and would like to be able to do something like that in the future installments of AC. Also, I liked the ability to relive certain memories like in Brotherhood, with all the things happening in the story and the missions, it's really easy to miss some things. I truly enjoyed the ability induct recruits into the Assassin Order, maybe we can do that again in Revelations. Maybe even build our own army. That we can pick certain assassins from to create our own custom assassin team for Assassin signal feature. I miss the ability to block in the first Assassin's Creed, in the second and Brotherhood installment you can only counter. Also a personal suggestion, I think it would make for a fun addition if you could take back and repair Monterrigioni and other Templar taken territories.

2. I didn't care for Borgia Flags being hidden in Secret Locations in Brotherhood. It made finding them that much harder, which is already hard enough but at least manageable. I didn't like that certain locations became inaccessible after a certain point in the game. The sanctuary under the Vatican is understandable, but certain secret locations and the towns from before should still be available, if that's possible. I loathed the time restraints and mission conditions. It really stifled the ability to be creative and use certain personal strategies to kill the target.

3. I'm tired of certain parts of the terrain being out of bounds. Perhaps you can allow for the entire city to be available for perusing.

crash3
06-05-2011, 02:17 PM
get rid of randomly placed flags, feathers and treasure chests, they are a really boring way of exploring the cities and have pretty bad rewards like capes for collecting them all

i think feathers should be used like they were used in AC1 where altair stained feathers with the blood of each of his victims, i thought that was a pretty cool assassin tradition/custom and it should be brought back for ACR

treasure chests should only be at the ends of tombs alongside the seal or key etc
or treasure chests could be located inside banks owned by the templars, you steal their funds so they cant afford as many troops or something like that

flags should go all together, theyre boring and make the game feel childish, not very assassin like

mtnd00
06-05-2011, 03:58 PM
1. what isn't there to like
2. all the damn glitches in the game. seriously ubisoft, get it together.
3. THE GLITCHES.

GreatAce28
06-06-2011, 10:11 AM
1. i like being this awsome guy that takes out an army without trying. also being able to do whatever u want is better, the gameplay isn't so linear.

2. i do hate getting lost in big maps. however i hate the way your forced to travel by foot or finding spending hours on end to try and find a puzzle piece.

3. single player no, not really
multiplayer, i hate when i use a skill and it doesn't matter because they still kill me. the skills need to do what thet say or you need to announce that some skills need to be used sooner than others for the right effect. Also just a side note. the online stats on the website are not updating for me.

MrKikass123
06-06-2011, 02:45 PM
1.I love how you can do missions the way you want them to, theres no certain way you have to do it,you can play the game the way that suits you best

2.The fact that sometimes it feels like getting from one mission to another is just to make the game a little longer and doesnt hold a lot of meaning

3. I am getting tired of the way combat is being improved, in Ac 1 the game , although it didn't say so, but it made you go all stealth and as the combat gets better, i dont really want to be stealthy anymore and go all rambo. It makes the stealth missions feel kind of pointless and kills one of the things i like about the game

crash3
06-07-2011, 02:11 PM
i hope theres a real sense of danger in ACR and much cleverer/more skilled guards so that we have to be stealthy. so far i feel as if i just want to massacre the guards to save time in ACB

ACR really needs to step up the difficulty level

k20ml
06-10-2011, 07:42 AM
Hey how about an automatic steal-from-a-guard-when-killed-from-a-hay-bail? eh? eh?

m1987mp
06-10-2011, 06:00 PM
1. What do you enjoy most about open world games?
Being able to do what ever I like in a video game.

2. What do you hate the most?
Screen tearing.
3. Are there any aspects of AC that you are getting tired of?
I don't like that you can't take your armour off. Also, I don't like that some missions are boring, not all, just a select few.

k20ml
06-11-2011, 10:05 AM
>STEALTH should come back. It's the whole point of the game.
>Fight should be an assassin's last resort. If NOTHING else fits into the puzzle, fighting your way in or out should be the last thing you would want to do.
> Health. We know that the more you gain synchronization, the more you gain health. But should that always be the case?
> Weight. If health is reinforced by heavy armor like metal armor, the weight of the armor itself will make it difficult for the assassin to do parkour let alone run. Even if they are the descendants of both Humans and TWCB, weight should still a problem.
> Combat. I like the improvement of combat in ACB. Although it is not in its full potential. I like how guards will simultaneously attack you while you are trying to defend against these attacks. It should be taken further. Guards should be 20x more aggressive than in ACB. guards should attack more rather than trying to defend. I like how lower ranking guards flee because of fear but there should at least be 1 in 6 occasions that this occurrence will happen. And as for the fleeing guards, there should only be at least 2 in an 8 guard army.
> Amount of carried arsenals. One person cannot carry 15 bottles of medicine, 15 poison vials, 10 circular bullets, 3 hand-sized smoke bombs, 25 throwing knives, 25 arrow bolts, a sword, a knife, and a hidden gun without at least having a hard time moving. Let alone in a coin-purse sized container. Thinking is an understatement with these much in your disposal. You can choose to kill all the guards looking out for you without so much thinking and that being said, there is no replay value in that. And it totally dismantles the entire idea of creativity while playing and sandbox gameplay. It should be obvious for guards to easily notice and suspect you with all that arsenals.
>Information gathering. I like how you should gather information about your targets like in AC 1. You get maps of the area your target will be located, you hear rumors about your targets personality on how he/she handles stress, you hear clues where you can sneakily start your mission and stuff like that. But not make the entire game in that concept. Probably in side missions so that there will be replay value and story line in each of them.

In conclusion, stealth should be an integral part of gameplay! As for the tenants, here...

>Innocent guards. Not all guards have evil intentions. Some of them probably are just doing what they are told. This could be a great change for gameplay and creativity. Let's say, a guard is looking out for you. He is not truly evil. He will either let you pass or alert the other guards or just flee when they see you. But suppose he is blocking your way. You have to choose whether or not to kill that guard or just stun him. Killing him would greatly increase notoriety, let's say 75% but stunning him would increase notoriety by 5% equal to that of stealing. Activating eagle sense would allow you to recognize who will run and tell other guards, flee, or let you pass. THEREFORE THE FIRST TENANT IS JUSTIFIED.
> Notoriety. Guards shouldn't be the only ones suspicious about your presence, civilians too. Notice that civilians does not seem to listen to heralds when they preach of your "horrible" actions? If you are truly notorious with your wanted posters posted everywhere and heralds speak about you and city officials conspiring against you, civilians should also be suspicious of you as well. If they get to a certain level of suspicion, they may secretly report you to nearby guards and guards will hunt you down and you would have to flee. Or they could simply walk away and ignore you because they secretly know your motives or choose to scream and panic alerting the guards triggering a fight. Activating Eagle sense should allow you to recognize which civilian will tell the guards, walk away, or scream and panic. Bribing heralds should't be that easy as well, they should also flee when they see you coming. Killing officials will whether or not increase or decrease your notoriety level depending on how you execute them. Flashier executions should increase notoriety while inconspicuous should significantly decrease notoriety. THE SECOND TENANT IS THEREFORE JUSTIFIED.
>COMPROMISING THE BROTHERHOOD. If and if in some circumstances that you,in no other way, have to compromise the brotherhood, your brotherhood will suffer for it, and eventually you. Let's say you assassinated the Templar's general of the army in a flashy manner or against the creed. The army will storm the area, in massive numbers, where they heard the assassins have taken over and eliminate them. Like the new and improved concept of the Borgia towers in ACR. Although the attacks should directly depend on your actions. Players who like subtlety get subtlety. Players who like adrenaline action get adrenaline action. Also your assassins should play a major role in gameplay and storyline. Like I have mentioned earlier, enemies should be 20x more aggressive. Your brothers can and will help you against the opposing forces. If you do not compromise the brotherhood, combat against a significant number of soldiers should be easy with the help of your assassins. But if you continue to compromise the brotherhood, combat would be more challenging since there are less assassins to help you now because they died defending the fortress. THEREFORE THE THIRD TENANT IS JUSTIFIED.

Ulicies
06-12-2011, 03:57 PM
1. I enjoy the sense of being able to go anywhere, that the scale of where I can go is not held up to a restricted line, but an enormous island, so-to-speak.

2. I hated the fact that the guards couldn't be dispatched in one hit. I'm only talking about AC2 with this complaint, as I don't know if this has been changed in ACB.
In AC1, I could quickly and fluidly switch to the throwing knives and dispatch the guards while quickly traversing the rooftops. In contrast, running into a guard in AC2 that could see me turned into a chore, as I had to hold R1 to bring up the weapon wheel, and then waste twice as much ammo just to kill a single guard.
This "problem" is heightened when you couple this with the fact that AC2 made you backtrack to a shop just to replenish your throwing knives, seemingly after killing every 5 guards. I loved being able to take 3 seconds to hunt down a mercenary in AC1, swoop down, do a quick pickpocket, and "fly" away just as fast; this form of replenishing ammo was much less disruptive than having to go back to shops.

3. I'm getting tired of the slow-paced combat. Contrary to your amazing CGI trailers, guards just stand around and wait for you to attack. At least the AI was a little more aggressive in AC1.
In fact, I would gladly trade away those huge, drawn-out flourishes for extremely fast and brief counters, so that you could still have 1-2 guards constantly attacking you without disrupting attack/counter animations.

KrYpToNiC95
06-12-2011, 06:24 PM
Bring back the following from AC1:

1. Harder enemy AI's
2. Groups of seven enemies
3. Single enemies patrolling small streets
4. Remove the bar on top of soldier's heads from AC2/B and bring back the detection beeper from AC1 (Red and yellow dot)
5. Bring back interrogations

It would be nice if we are all listened to more because it seems like the devs don't care on certain points.

halihayweed
06-12-2011, 07:22 PM
1. I LOVE open world games! It makes me feel like I am actually in the game and I can walk around as much as I want.

2. The only thing I don't like about them is that they don't go on forever. haha!

3. Some of the missions, like the Christina missions, are sooooo terribly boring. I hate that you have to go slow and she can't climb buildings or anything so you have to walk around and it takes forever.

GeneralTrumbo
06-12-2011, 09:47 PM
1. I enjoy being able to explore every aspect of the world. I like there being lots to do with lots of replay value. I like when there are lots and lots of secrets and contributions to the story. STORY IS THE KEY. MIX GAMEPLAY AND NARRATIVE = AWESOME.

2. Well, I feel like some open-world games don't concentrate enough on the action going on and intense things. I like huge action sequences and high concentration on story as well, which some open-world games lack.

3. Well, I am kind of getting tired of not being able to play as Desmond enough. Desmond doesn't get enough gameplay time, being the main character. I think it is time to move to him. I think that the narrative should have more of a gameplay approach as well and a longer main storyline to each game, which seems to have been lacking from Brotherhood. The main storyline ended way to quick.

ARBALESTSEVEN
06-13-2011, 01:44 AM
1. Like the sub-missions
2. Hate the missions that are too long and the 100% SYC sometimes fail in almost the end of mission. Some trophy has BUG, in my ps3 , I got more than 3gold on the training program, however, I just can't get that trophy. Same with the 10 kill.
3. No, and I am looking forward to see ACR

acjake
06-17-2011, 06:57 PM
Innovating AC's In-game Economy - Black Markets

In AC2 a new feature was added to series, an in-game economy. This feature added depth to the game. The economy was expanded a bit in ACB but nothing extremely innovative. Ubisoft should add another layer to the economy, The Black Market.

How the Black Market Works:

- Basically the black market will carry things you can’t access regularly

- In regular shops art merchants carry maps, a black market merchant that deals with maps can provide you with specific maps for buildings they can also provide info.

- The info could be something like ...finding out a landmark has numerous entrances this will help vary the way in which missions are done (this would bring back investigative elements from AC1)

- Info provided by black market merchants could be something like: (your target has beat up or humiliated their butler/servant…the butler now wants revenge…they are now willing to assist you by letting you in a restricted area)

- You would have to win over the trust of the black market merchant before purchasing from him/her …this could be done by performing a task. (example the black market merchant has a sick family member and they have unsuccessfully attempted to find medicine in a restricted area…your job is to get it without being detected because if your detected the merchant gets in trouble)

- Once you win over trust of black market merchants they will sell to you however since they are unreliable (black market) they may send you somewhere or give you info that could for example get you trapped...making game play dynamic

- Eagle sense could be use to determine the intentions of a black market merchant. Black market merchants would be placed all across the game world and eagle sense would be used to locate them.

- Black market merchants do not replace regular shops

- A regular bank has to follow city rules/laws…a black market bank can be used to put low level city guards on (e.g. Ezio’s) payroll to provide him with info

- Black Markets are dynamic meaning they don’t carry the same stuff all the time like regular shops (goods are always being exchanged and brought in to the black market world) …you want to create a distraction and want to use a firework …where do you get it the black market.

- Black Market merchants could in a sense fill the role of a bureau leader from AC1…except its riskier dealing with a black market merchant. Bureau leaders in AC1 would point you in a general direction/provide info…black market merchants do the same.

- You will be able to use items purchased from the black market in game for example if you have bought a map of a location you can physically pull it out in game put X’s on it and place your novices there to help you out

- AC is becoming more action adventure with each entry this is done so it appeals to a larger more mainstream crowd …black markets could be added to the in-game economy to help open up the game play…those who chose to use the black market can do so and vice versa.

- Black markets could be used in all aspects, tools & gadgets, info/maps,

Thanks for reading http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

serialtaser
06-18-2011, 02:42 PM
1. i pretty much liked the free-running thing and since this is the fisrt AC game i played i can't really compare it to the previous two. also the switches between desmond's and ezio's time were cool, and the feeling that you can go anywhere you want and do everything you like, the game doesnt stuff you in a narrow "path" you need to go through to beat the game.

2. the gatekeeper mission was so terribly bad and annoying that it almost made me uninstall the game. possibly the most annoying mission in gaming history. i also missed a full-scale tutorial, especially for the combat parts. yeah, we've got the virtual training but since i haven't played AC before i don't know any of the controls for the attack combos.

3. too many "don't get detected" missions for a pretty bad stealth system

crash3
06-20-2011, 12:03 PM
Originally posted by KrYpToNiC95:
Bring back the following from AC1:

1. Harder enemy AI's
2. Groups of seven enemies
3. Single enemies patrolling small streets
4. Remove the bar on top of soldier's heads from AC2/B and bring back the detection beeper from AC1 (Red and yellow dot)
5. Bring back interrogations

It would be nice if we are all listened to more because it seems like the devs don't care on certain points.

I agree, no guard health dots/bars and single guard patrols make the game less predictable therefore more challenging

The seven guard patrols were brilliant as they attacked you on sight instead of some arrow that takes ages to fill up. It was an incentive to stay stealthy as those patrols were hostile and all elite (not militia) also theres seven of them so that is a lot of guards to deal with

In free roam in AC2/B I actually saw guards stop chasing me even though my detection meter was still red as if the number of guards that chase me is limited which is stupid as that makes the game sooo easy. Any guard that detects you should never stop chasing you until you can hide or kill/injure them

I think there shouldnt be any obvious archetypes either as that makes cambat too predictable aswe then know exactly how to fight each guard, if we dont know how skilled a guard is then we should be fforced to test for weaknesses in each individual guard

Ulicies
06-21-2011, 10:52 AM
1. I enjoy being able to go anywhere, at anytime, to do anything.

2. I hate having memory patches preventing you from going places at certain times in the game.

3. I'm getting tired of the inventory/equipment system. Being able to customize more of what you carry, and how you carry it would be amazing. You guys have started with a robust bomb customization, which is a great start, but I would love to see this mechanic implemented with more equipment, like the type of hidden blade you use, or different kind of throwing knives that are optimized for killing in one hit, or crossbows that are customized for extremely fast reloading, etc.

After the throwing knives stopped killing in one hit, I switched over to the hidden blade poison darts, and I've never looked back. It's not only more fun to use hidden blade attachments over weapons like throwing knives and swords, but I now prefer their inherent gameplay mechanics.

Poison darts are stealthy; they don't alert guards or civilians when aiming, once fired, and even as the guard is laying there, convulsing on the floor. It not only can be used as a ranged replacement for throwing knives to keep rooftop guards from detecting you, but they also can be used at close range to kill the guards without having to engage in full-on combat. They're more accurate than throwing knives, and now that they've sped up the aiming process, its dispatching speed is only slower than throwing knives by a nearly unnoticeable degree.

I love the hidden blade. I love customizing the D-Pad to only the hidden blade, its attachments, and the crossbow. It's so fun feeling like you're a master assassin who only needs to use his hidden blade and the crossbow.



On top of that, I would love to see more customization options on what you carry at any given time.
Have a limit on the ammunition.

Let's use an example:
Let's say that the end-game, maximum number of equipment pieces that Ezio can carry is 50. That includes everything that can be purchased in the ammunition section, plus the hidden blade poison darts. Each different gadget can be implemented in Ezio's inventory in increments of 5.
That way, there will only be a maximum of 10 different gadget icons on the weapon wheel, and you don't run into the problem of trying to add one of every type of bomb in the game onto the wheel.
Let's also say that at the beginning, you have a number of 10-20 equipment pieces applicable, and slowly increase the number by 5 or 10 throughout the game. When you customize your ammunition, you can come up with a wide assortment of combinations, ranging from 50 crossbow bolts, 25 throwing knives/25 bombs, 20 darts/20 bolts/10 bullets, to 5 fire bombs/5 flash bombs/5 smoke bombs/5 poison bombs/30 hidden gun bullets.

This is a very crude example, but the point is that there should be more customization options to tailor how a person prefers to play, and not just being able to customize what Ezio looks like. Perhaps you could take the pouch system to the next level and implement more customization that way.

crash3
06-21-2011, 12:22 PM
I like the idea of getting more powerful crossbow bolts and knives (equipment customization in general)

However i do think that ezios equipment quantities should be limited, i mean who can carry 25 crossbow bolts, 20 knives and 15 medicines? its impossible and unrealistic, a good way to add challenge to the game would be to only allow ezio to cary 5 bolts, 5 knives and no medicine (visit a doctor each time to heal)

Crossbow Bolts: 5
Knives: 5
Bullets: 10
Poison Darts: 10
Smoke Bombs: 3

These quanities would be better/add more challenge to the game as it makes you pick targets more carefully instead of just kiling everyone in sight and it make you feel like you are preparing for each mission as you stock up on equipment and supplies

faka-me
06-22-2011, 04:53 AM
1: i love being able to do what you want when you want
2:needs i little more variety in not just building but civilians eg if more theifs (gangs of theives) and i think a change in our allies instaed of the same people from ac2 and acb.
3: i think it would be a better idea to unlock or find weopons instead of just buying them so easily. i think it would be better if there were more harder guards to kill instead of the scrawny ones that run away after you killed his friend. i don't know if i heard this was in acr but any way i think ,what ever the bad guys are called, should be able to take back there area of the city or at least try to, so your always on your feet. i love the cave or what ever they are, side missions but get annoyed when all i get is money for doing them
i'm being nit picky by the way. i absaluty love the ac franchise and will deffinetly keep on buying them. hope my opinion helps http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

faka-me
06-22-2011, 05:00 AM
Originally posted by crash3:
I like the idea of getting more powerful crossbow bolts and knives (equipment customization in general)

However i do think that ezios equipment quantities should be limited, i mean who can carry 25 crossbow bolts, 20 knives and 15 medicines? its impossible and unrealistic, a good way to add challenge to the game would be to only allow ezio to cary 5 bolts, 5 knives and no medicine (visit a doctor each time to heal)

Crossbow Bolts: 5
Knives: 5
Bullets: 10
Poison Darts: 10
Smoke Bombs: 3

These quanities would be better/add more challenge to the game as it makes you pick targets more carefully instead of just kiling everyone in sight and it make you feel like you are preparing for each mission as you stock up on equipment and supplies
and i kinda agree with this but instead of being limited to what you have of be limeted to say 20 things to carry for example
if you use your cross bow alot then have 10 cross bow bolts, 5 throwing knives etc
or if you get into alot of fight you could fill your stock with alot of medicine
basically you have what ever suits your playing stratidgy best http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

crash3
06-22-2011, 10:40 AM
Originally posted by faka-me:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crash3:
I like the idea of getting more powerful crossbow bolts and knives (equipment customization in general)

However i do think that ezios equipment quantities should be limited, i mean who can carry 25 crossbow bolts, 20 knives and 15 medicines? its impossible and unrealistic, a good way to add challenge to the game would be to only allow ezio to cary 5 bolts, 5 knives and no medicine (visit a doctor each time to heal)

Crossbow Bolts: 5
Knives: 5
Bullets: 10
Poison Darts: 10
Smoke Bombs: 3

These quanities would be better/add more challenge to the game as it makes you pick targets more carefully instead of just kiling everyone in sight and it make you feel like you are preparing for each mission as you stock up on equipment and supplies
and i kinda agree with this but instead of being limited to what you have of be limeted to say 20 things to carry for example
if you use your cross bow alot then have 10 cross bow bolts, 5 throwing knives etc
or if you get into alot of fight you could fill your stock with alot of medicine
basically you have what ever suits your playing stratidgy best http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

good point, however i dont think i made my point about the medicine clear enough...

I didnt like how ezio could use medicine during combat that healed him immediately and how he could carry so much-another feature making the game way too easy

Therefore I think it would be best if Ezio (or any assassin) didnt carry medicine and had to visit a doctor every time he/she gets seriously wounded. We could then see the doctor patching up the assassin in a quick cinematic then the assassin heals gradually and not immediately so they have to stay out of combat

If the assassin is wounded but it isnt serious then his/her synchronisation shold simply gradually regenerate automatically over time like in AC1

does that make sense?

AsTheDeath
06-27-2011, 02:54 PM
If this thread still gets some attention...
1. Scale and freedom. It's an entire world, something AC does very well.

2. This is on open world games, right? I think that often, in an open world game lots of things start to feel similar instead of something new around every corner, and it sometimes lacks the gameplay depth a linear world can offer. (See also 3.)

3. What I hate most... the simplicity of it all. I'm a Prince of Persia fan, where navigation and combat (until the last two games) required timing, practise and sometimes environmental puzzles. In AC navigation means holding two buttons and Ezio does the rest, combat is easy and lacks depth (although ACB's unarmed combat was a step in the right direction, I never use weapons anymore). And instead of innovating and challenging players here, Ubisoft seems to have gone the Call of Duty way of releasing a 'good' title every year, not a 'great' title every 3 years. Understandable, but for me it's a bit dissapointing. I played AC2 4 times, Brotherhood just once... it didn't really feel 'new', and I fear the same will happen with Revelations. You can do so much more, Ubisoft!

luckyto
06-28-2011, 01:34 PM
1. What do you enjoy most about open world games?

2. What do you hate the most?

3. Are there any aspects of AC that you are getting tired of?

1. The ability to dictate my gameplay. In fact, this is what me makes me so afraid of Revelations - linear gameplay for cinematic achievement. If used, I hope it is done so sparingly in accordance with climaxes in the storyline as if an exclamation point after a long journey. The great thing about AC1 and AC2 was that I could decide how to play each mission. I could go for pure stealth and try to go unseen, or I could go Mel Gibson on an army of guards. Setting Sync Requirements in Brotherhood was a mistake in my humble opinion.
*NOTE: For AC games, an honorable mention must be given to historical information, environment and story. All of which truly make this series great.

2. Honestly, there is very little (except the begging women) in Assassin's Creed games that I do not like. Though, I'm not a fan of timed sequences or sequences that force me to play a certain way. Open world means open. There is a reason I have only played Uncharted games once through and I play my Assassin's Creed games over and over.

3. Please don't change too much. In fact, Brotherhood was a step in the wrong direction. The only thing Brotherhood got right was chain-kill executions. The story was too short. The total map area too small. And the rest were little perks. Take chain-kills and move back to a AC2 and AC1 - or a hybrid of the two.

blazefp
06-29-2011, 07:25 AM
First off al i just wanna say that i love the game and i can't get tired of it. It's probably the best game i've already played. However it's still far from perfect.


1-I enjoy the realistic scenes. Seeing Roma on the TV and discovering the city and then see it alive. It allmost make me say "wow i've already been here; i know where this road is leading me to and i've never been here before"
It would be nice if ACR was even more realistic than ACB.

2-I really hate to catch 101 flags in order to get a sword and a cape. I hate being perfectly able to own 100 guards without dying. I hate that little bugs like in the top of the castello sant angelo (or sth like that)the flag is floating with the wind but ezio's cape is completely down; or falling 6 meters to a roof and the tiles don't break; ezio's costume only have the capacity of carrying 15 throwing knives but he actually carries 25; and that metal assassin's logo in his belt twists when he aims with the cross-bow.

3-I'm getting tired of all the things i hate, the facility to complete the game, the millions of secundary missions, the races and the capacity of ezio's pouch (it's pretty hard someone being able to carry 25 throwing knives, 30 bolts, 15 parachutes, 15 medicines, 10 bullets and 15 poisons in hald a duzen on pouches. Unless that person is Doraemon xD).

This are basically the things I would like to see worked out in ACR

cadarn13
06-30-2011, 09:52 PM
1. Running across hidden treasures. They don't have to necessarily be an easy reward in a hard to find location. Every now and then, you can find an area of the map that clearly some developer decided to make a little extra special and challenge the player to scale a high location with tough routes or an odd building with a cool reward. From AC1, the most fun was stumbling upon a templar hidden some random place while running through the world. Templars in AC1 were so ridiculously hard and I loved it. It was this little land mine that presented an enormous challenge to defeat in combat and then you were rewarded for having killed one of the templars in the area. It was fantastic.

2. Messenger quests. Run from A to B to C. Very few of those though.

3. I am getting tired of making the game easier! There are so many weapons now, and many of them ranged! I was a HUGE fan of the combat in AC1. IT WAS TOUGH! And when you fought of 10 guards at once, you felt like you accomplished something! It was easier enough to get right, but relatively unforgiving and presently a challenge! ESPECIALLY in the 3rd tier areas of each AC1 city. If the guards SAW you, they went full court press! I remember (and LOVED) the frantic dashes across the map trying to evade the 15 guards that some how got pulled to follow me! In AC1, it was possible to kill off your pursuers, but it was hard! Especially if somehow a templar got pulled as well. Running for my life was great and it was the best choice! Turning and fighting was harder and usually you'd get ganged up on and killed. Now, I don't bother running. I simply turn around and combo kill in 20 seconds. The thrill is gone. There is no reason for me not to simply walk around and murder everyone in sight, and it would be so easy to do that! Ezio has been overpowered and needs to be brought back down. The guards need to be beefed up again and be the rampant pit-bulls they were in AC1. I want my frantic please-for-the-love-of-god-don't-let-me-stumble-or-I-am- chases back. Reward me for actually sneaking around, rather then just a free-runner who can murder anything in sight without breaking a sweat. Its a game about stealth and assassination! The only time I stealth now is for the sync. Bad reason. Make it fun again. Make me stealth or I will get by the guards. It was the greatest part of the game because when you got it right, you felt like the assassin you were supposed to be.

<span class="ev_code_RED">Please do not bypass the Language Filter.</span>

nopehead
07-01-2011, 07:03 AM
1. Screwing with the towns-people and guards like Professor Chaos...

2. The infamous movement control sensitivity on the (Xbox 360 for Windows) controller when trying to quickly climb and jump through a tomb. Nothing gets more frustrating than trying to navigate/figure out a lengthy maze in less the 8 minutes when Ezio all of a sudden decides to jump just enough in the opposite direction of the final obstacle, so that his hand barely missed reaching within time to cost you the race and hurl you so far back that you have no chance in catching up. Sometimes it's caused by a weird, out of no where, camera angle that changes the direction of movement (and how you are holding the thumbstick), even when it didn't need to...

3. *SPOILER* I was tired of Lucy, but they fixed that one at the end of ACB, HA HA...

crash3
07-02-2011, 01:13 PM
One feature of ACB that I found really disapointing was the lack of combat moves that we could perform against elite soldiers like borgia captains and Cesare Borgia himself.
They were immune to being finished of during killstreaks, so whilst regular guards were being killed by a huge variety of awesome moves, we could only kick, dodge and button smash attack the elite bosses to do any damage so it was very disappoining that we couldnt actually carry out this new and improved combat system out on the bosses so they died in a really boring way unlike the regular soldiers

wukelanren2010
07-05-2011, 07:34 AM
Can you make in a multiplayer game the assassins characters, so the gamers could choose to play as an assassin or as an Abstergo agent?
You know, I think it would be very interesting, when the gamers could choose that kind of characters! Well, I can tell you, that I would like to play as some of the assassins in a multiplayer game mode!!!!
Think about it!!! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ANewOutlet
07-06-2011, 11:50 AM
1. The replayability. Sometimes I find myself wanting to go back to AC2 and ACB, months after completing the storyline, just to mess aroung because I know that there's still stuff to do, even if I've completed everything.

Things I enjoy about AC specifically are mainly attention to detail sorts of things. I like how (unlike in PoP) freerunning objects form part of the environment and don't look out of place. For example in ACB, those hanging pots you can swing from look at home in the city of rome, whereas random ledges jutting out from walls in PoP look like they were put there by the architect in anticipation of you going there.

I loved the guilds, as they expanded the AC
universe even further.

The thing I LOVED MOST in ACB were the Christina missions. Even though they completely lacked action, were short and were EXTREMELY easy, these were the most emotive for me. I genuinely felt sad when Ezio carried hsi families dead bodies. I genuinely wanted to get to Christina in time. I was legitimately sad when she died. You need to explore more backstory in ways like this!

2. I don't think I hate anything about open world games in general.

Things that I don't like, however, in AC games specifically...Well I don't like how you're making it that we can't go up to someone, press A, and trigger a mission. I don't like that we'll just run in to them. I know you're looking to create a sense of action, but I found the missions that we had to trigger more assassin-like, as you were accepting a contract and completing it.

3. Aspects I'm tired of...
Well, like everyone else has said, repetitive missions. Adding stealth missions would make the game less repetitive. You could have missions where you have to plant evidence on a suspected templar, or poison them in public, to discredit their name. High action missions where you assassinate templars and cause a scene on purpose would be interesting to. I just think people are sick of "Run here > Climb this > Kill him > Run here" type missions.

Also, adding weather conditions that impact missions would add variety to the game. Some missions could only be completed under certain conditions. Some areas could only be accessible under certain conditions.

I personally think the graphics are getting a bit old. I know that, given the current hardware, it's difficult to improve graphics but I assume AC3 will be on the nextgen platforms, so this won't be an excuse.

Combat needs an upgrade. Chain-killing was DEFINITELY a step in the right direction. I'm definately not suggesting you introduce like...button-combination attacks, but at the moment combat is a bit stale, especially when fighting bosses like Cesare.

I think there should be more visual progress in the environment as you advance through the story.

crash3
07-10-2011, 03:20 AM
By the looks of it, ACR has had a few improvements however its mechanics are still very much like ACB, I reckon the major improvements are gonna be focused on AC3 although I was really hoping that ACR would be a big improvement on ACB but it simply doesnt look like that unfortunately

napoleanboni
07-10-2011, 10:48 PM
I have completed AC and AC2 from A to Z. I suppose most people here have.
1) The sense of discovering a living place with stories unfolding. my list of what i like:
- climbing to dizzying heights then turning around a corner and suddently realize how high it actually is. Winds sound at higher heights and flapping clothes would make this better.
- doing a clean speedy effective kill of a group.
-Some of the women in the game were truly beautiful. The venice woman in AC2 who said she is a nun and runs a house of courtisanes. If there is a real woman who served as the physical model for her appearance i would like to know her.
-lugubre sounds when inside a dungeon or catacombs, period music (please no electrical guitar like in AC2) anything that plunges you deeper in the atmosphere of the moment. There should be some frightening sound from the distance. less is more. people creeping up hiding behind walls.
- swimming in Venice was a delight. An under the water view looking up would be nice for creeping to a target.

2)
- when chasing or running on buildings when ezzio instead of jumping makes an almost fall movment and waste seconds. Or when he jumps in the wrong direction. I hate the PS3 joystick, it should have 64 directional sensor, not 8? or is it 4? this is 2011 not 1980 anymore.
- Nobody never open or close a door / enters or exits a building
- A lot of the people's behavior is unrealistic.
- No fog or steam anywhere
- ezzio's movment are too forceful not graceful enough. his face should change with health and tiredness.
-when climbing on towers having no skip button for the 360 panoramic view for lower buildings.
-personally i loved the ending of AC2 with minerve. AC3 should be alternating between desmond being on an alien planet universe and ezzio/altair on earth. Instead in AC-B it regresses to the same old stuff back to running the streets. The storyline is having a big flop I think.
- There should be more uniqueness and creativity in people's characters. Instead they lack depth and human failings in character. They all are too perfect and standard character with costumes.
- No rats in all these old cities. What about the plague it did not come from eating shellfish.
-braking glass missing
- beautiful interiors is as good as good as exterior architecture.

3)- soldiers talking big and haranguing ezzio when they are already 1 second dead is unsatisfying.
- tailing is uninteresting
- map should be a satellite view of the actual gameplay like google earth not a separate page
-people are too stable on their feets. the ground seems clean like a basketball court instead of sandy. people should slip and fall more.
-soldier who when they identify you are able to climb to the roof where you as easily and fast as if it was childsplay.
- the sound focuses too much on recorded sentences than ambiance setting noises. with the exception of latin background voices which was great.
- not one bell tolling in any city
- no diseased city. Everyone looks like in an opera. no real life looking people.
- city people notice deads but guard do not.
- no banquet with food
-use of a rope to tarzan between building missing
-no chariots with horses in streets
-no fountains with water sound
-no singing birds
-no birds of prey for attacking
- no public baths with women

FiskMunk
07-12-2011, 02:00 PM
1) The fact that it's... Open. You can go where you want, often when you want, how you want. It's nice.

2) Bad PC ports (If the game is ported, of course) who perform poorly - This has so far not been a huge problem with the AC franchise. However, the controls are unsatisfactorily optimized for Mouse & Keyboard compared to what they could be! At least in AC II and Brotherhood, in which you for instance just can assign hotkeys for 4 different weapons/items. Despite having more than 50 unassigned keys...

However, the biggest issue I have, along with many others, is that the mouse acceleration (I think that was the problem) in AC II and Brotherhood makes turning the mouse extremely sluggish and frustrating. I'd really hate for this to be the case in Revelations as well.

Full support for monitors with an 16:10 aspect ratio should also be implemented. Is it so hard to fix? I find it hard to believe that it hasn't been for three entire releases.
Yet here we are.

3) I believe that in order to create a truly vivid environment, details are needed. Lots of them. Things that players expect to see in a city or wherever they are in the game world, such as:
* Animals, like a few dogs or cats in a city environment, creatures you expect to occasionally see. Hell, shouldn't there have been some farm animals in the countryside besides horses?
* Weather, like occasional raining or gusts of wind blowing through clothing (One minor detail I've noticed was in AC I, but not in AC II and AC:B. Minor, but essential none the less to give an impression of authenticity!)
* Pedestrians carrying things or performing tasks, which makes them look like they have a purpose in the world other than being portable hiding places. This is something that I've noticed becoming more frequent since AC I, which is fantastic!
* Etc etc etc

I just realized this wasn't an answer to question #3, but I still hope it holds any significance... Otherwise, at least I kept myself occupied with something.

But what we're tired of in the AC-franchise? Well, in my opinion the AI still needs some work:
* Guards often react unrealistically. It feels incredibly stupid to infiltrate the Basilica di san Pietro, and have guards staring at you for several seconds before attacking. Before doing so, however, they also blurt out unfitting phrases like "Where do you think he's from? Milano?"... You're a heavily armed, hooded figure with 'Sup, I'm here to mutilate the Pope and steal his shoes' written all over you. What is this I don't even...?

* To add to that, while in the city, guards seem to have gotten incredibly dim witted for every game. In AC:B I often found myself standing with corpses strewn around me, with my blood-coated sword drawn, and the only thing I get from the passing guards is an unfriendly push and empty threats involving me being raped by a donkey called Bruno.
As unpleasant as the threats are, shouldn't I like... Be arrested?
* That too, how come guards, even those who aren't Templars and don't know that you are an Assassin, always try to kill you? Shouldn't players get arrested rather than attacked when they merely tackle guards?
Though I suppose the escape of an arrest would involve lots and lots of cut throats, so I suppose that isn't too important.
* My last issue with the guard AI is that during some missions, you're desynchronized when detected as the guards sound the alarm. However, there should really be some kind of timer counting down till an entire complex is alerted to your presence after having been detected by a guard.
And in order to stop the timer, you will have to kill the guard.
Me, I'm just asking for a couple of seconds, as I find it incredibly annoying to be detected by the same guard I'm currently performing the stab-animation on - The two picoseconds that went between him noticing me and pressing my left mousebutton were long enough for him to inform everyone of my presence? Dude.

*My final whiny suggestion: I think an option to remove individual pieces of weapons and armour completely is in order. The games with Ezio has really bothered me in that particular aspect... A lot of people enjoy the extra challenge (And aesthetics) of running around without any bulky armour, swords, crossbows and daggers.


That's my rant! It's just a drop in the ocean and won't be noticed, but I had nothing better to do as already stated (I think) so... Good day!

qzma45
07-13-2011, 07:03 AM
1)Well, the most thing I like in the open world is when you are just wandering here and there, doing nothing, but suddenly you see something new, something you have never seen though you was there before, and you come closer to it, and see something extraordinary. Maybe a new secret room, a new secret mission etc. The feature is that this place shouldn't be marked on a map and all these secrets should be really interesting and not repetitive. It's not about hiding something like Leonardo's machines missions and when somebody finds it say "surpriiise!". Each secret must be unique. Sorry for so long explanation, think you've picked up what I meant.
2)When there is a big city and wherever you go you feels you have just been here. Alike buildings. Lack of some unique buildings which can help to orientate in which part of the city you are. You know, in AC:B there was such a problem in suburbs.
3)Everything is extremely easy. Escaping from guards. While doing it I feel no adrenaline, no challenge - nothing. I remember how difficult it was to tear away from them in AC1 - you was running and running again and again, then you had hardly hide yourself but guards detected you and you had to run away... again. If you ask me, i'm missing these pursuits so much. There is nothing of that kind in AC2 and Brotherhood.
Next. Even if you are 100% wanted by guards they won't mention you passing by them. That's awful.
Too easy to tear off all these posters, killing witnesses and bribing town-criers. Also there is no need to mark them on the map, they can be easily find with the eagle vision because they are everywhere.
Assassinations aims itself. In most cases we know nothing about them. They are bad. Kill them. Where are these characters from the first game, which made you and Altair feel uneasy after every assassination with their heartfelt monologues? Now we only have that trite "requescat in pace"-thing. I think you should return a right to be a person to important enemies and reduce number of assassinations.
Also, while galloping I see no reasons to keep the road if I can make a short-cut through the fields and meadows. It would be great if a horse will go slower everywhere excluding roads. Or I see no reason in roads at all. Navigating with horse isn't very interesting at all.
Guards. They are as stupid as hell. You are in restricted zone, they see you, but when you hide they forget about you at once. They can't hear how he's comrade make a last shriek before his death. They are not enemies which are supposed to make everything they can to stop you, they are more like obstacles on a sprinter's way which he should jump over.
Oh, and of course dubbing! I want original English dubbing. Not Italian, not Russian. English. Because in my country the actor who dubs Ezio also dubs EDWARD CULLEN. So I'd better to forget about manly husky voice if you won't add original dubbing is Russian version of the game.

zlager
07-13-2011, 11:12 AM
1. Able to do things/explore at your own pace.

2. Unable to do "instant" teleportation to areas in very large maps. Too time consuming especially for replays/retries.

3. Character is overpowered, which is proven in VR mode where u can do dozens of combo kills without suffering a single hit.

It makes going stealthy on missions feel redundant. Even though certain missions will fail instantly upon discovery, one will feel that the character's ability is unable to be fully utilized for that mission. I feel that the character is more of a one-man army than a silent assassin.

Suggest having a stamina system that will affect character's performance in combat and free-running (only when enemies in alert mode - it will be absurd though realistic, if character needs to rest after climbing a few buildings in free-roam)
Think the stamina system can
- encourage increase usage of support items like smoke bombs when character unable to escape/kill under low stamina conditions.
- discourage spamming of the attack button in combat so as to conserve stamina

Still i like the combo kill moves in the game and always look forward to seeing the new combo kill moves introduced with each new release

Destructiveoma
07-15-2011, 12:26 PM
1: The thing i enjoy most about open world games is the FREEDOM because its up to you where you go and when, and i love exploring new places.
2: The thing i hate the most is the bugs, i see a lot of them on the console and i get pretty tired of them :/
3: The only thing im getting tired of is the dialogue of the citizens because it is always very similar.

moraneqrstu51
07-17-2011, 11:02 AM
1. I love the freedom of exploration and the ability to do thins how I want to.

2. I hate it when people say the same thing over and over.

3. They are getting way too easy. I mean wwwaaaaayyyyyy too easy. I don't remember the last time I actually died in combat. Add a difficulty setting. Also, I think that you shouldn't know what to do to get 100% sync at the start, because it takes away from the expierience of doing things yourself, the way you want to do them. If you happen to earn it without knowing then fine, or if you want to replay them for 100% sync.

Also, I think that for the main assassinations you should have to do investigations, like in AC1, that made each kill feel like it had a real, important purpose. There should only be around three of these as they can get tedious, like AC1. Also, for the three main guys, have them do those cool monologues that showed why you killed them, or explain it in some other way, maybe a friend can tell you of their misdeeds or while you are on your investigation. It makes them seem more bad and you feel like yu actually accomplished something.
Thanks for listening!

moraneqrstu51
07-17-2011, 11:14 AM
I also have something to say about the DO NOT BE DETECTED challenge. Sure, it's hard, but it's really annoying when a gaurd detects me just as I am jumping on him, even though he has no time to tell anyone else and he dies in less than half a second, I still fail. I think there should be a primary, (individual), detection, and a secondary, (group), detection. Primary is when only the one guard sees you, secondary is when he alerts some friends so the entire guard force, lets say in the Castello or a single district knows about you and killing the guards in sight won't make you anonymous. You would actually have to get away as they will keep sending more and more challenging troops of guards to your location until you escape.

Another thing is I miss having the whole city after you while you try to get back to the beuro (or however you spell it) and that epic bell tolls in the background. I think after you assassinate the main targets ( such as the Banker or Baron) you need to get back to the hideout and you can't blend with anyone as they will just scream and run away.

moraneqrstu51
07-17-2011, 11:28 AM
Originally posted by moraneqrstu51:
1. I love the freedom of exploration and the ability to do thins how I want to.

2. I hate it when people say the same thing over and over.

3. They are getting way too easy. I mean wwwaaaaayyyyyy too easy. I don't remember the last time I actually died in combat. Add a difficulty setting. Also, I think that you shouldn't know what to do to get 100% sync at the start, because it takes away from the expierience of doing things yourself, the way you want to do them. If you happen to earn it without knowing then fine, or if you want to replay them for 100% sync.
I also have something to say about being seen in restricted areas. Normally there is that yellow meter, then the red one, but in restricted areas it should automatically go to the red one first. I also hate it when I am standing over corpses with my bloody sword drawn and the gaurds just shove me. They should attack me onsight!

moraneqrstu51
07-17-2011, 12:25 PM
Originally posted by moraneqrstu51:
1. I love the freedom of exploration and the ability to do thins how I want to.

2. I hate it when people say the same thing over and over.

3. They are getting way too easy. I mean wwwaaaaayyyyyy too easy. I don't remember the last time I actually died in combat. Add a difficulty setting. Also, I think that you shouldn't know what to do to get 100% sync at the start, because it takes away from the expierience of doing things yourself, the way you want to do them. If you happen to earn it without knowing then fine, or if you want to replay them for 100% sync.
About the difficulty, make it changeable on the fly like Dragon Age 2, because if you get to a part you really cannot beat, or if you are finding it too easy, I don't want to have to start a new game in order to change the difficulty.

Also, with the renovations in ACB, it was tedious and annoying. I liked the way it was done in AC2, where you upgraded you town and you got discounts for it, but I understand that can't be done when there is only one city. The thing I found most annoying was having to walk to each location to renovate it. That took forever. I liked just upgrading everything at one point, like in AC2. The only thing I think you should have to go to to renovate are the landmarks (colleseum, Pantheon, etc.) because those are the things the developers really put time into building and everyone should appreciate them.

moraneqrstu51
07-18-2011, 04:03 PM
Originally posted by moraneqrstu51:
1. I love the freedom of exploration and the ability to do thins how I want to.

2. I hate it when people say the same thing over and over.

3. They are getting way too easy. I mean wwwaaaaayyyyyy too easy. I don't remember the last time I actually died in combat. Add a difficulty setting. Also, I think that you shouldn't know what to do to get 100% sync at the start, because it takes away from the expierience of doing things yourself, the way you want to do them. If you happen to earn it without knowing then fine, or if you want to replay them for 100% sync.

Also, I think that for the main assassinations you should have to do investigations, like in AC1, that made each kill feel like it had a real, important purpose. There should only be around three of these as they can get tedious, like AC1. Also, for the three main guys, have them do those cool monologues that showed why you killed them, or explain it in some other way, maybe a friend can tell you of their misdeeds or while you are on your investigation. It makes them seem more bad and you feel like yu actually accomplished something.
Thanks for listening!
I also think that you should make the yellow circle on the map when guards are chasing you bigger; at least double it. It is too easy to just sprint away from the guards.

TheLeoCrow
07-19-2011, 01:55 PM
1. What do you enjoy most about open world games?
Being able to explore any place I want at any time I want

2. What do you hate the most?
Having to travel from one side of a huge map to the other without shortcuts

3. Are there any aspects of AC that you are getting tired of?
Most importantly I get tired of not having a manual saving option. Being able to save at the last checkpoint would help achieve the 100 in very long missions (i still hate the tank mission where we must not get shot in the tank and in order to retry we have to go through all the rest stuff that we have already done). It would also help people who have trouble with corrupt saves or people who realize they played too long and they have to stop in the middle of a mission to go to work/school/sleep etc.

Further more, bad acting is a big turn off. In ACB the voice actors didn't even try to sound convincing, they just read their parts with no hint of emotion or passion. Especially Lucretia and Bartolomeo d'Alviano.

Also, the inability to just cancel the final sequence and go get that super armor before getting to it is also annoying. Or a warning that if you start said sequence, you wont be able to stop it.

Graz73
07-20-2011, 06:59 AM
1. I enjoy exploring the open environments. The non-linear nature of these games makes them feel more like real life.

I especially like the historically accurate places in the AC series. That imersion can be easilly broken though when I find inplausible areas and linear mazes though. I dislike games that re-use the same environments a lot, like cookie cutters.

I also like manipulating the AI characters.

I also like non-linear story telling & games where my play style can effect the outcome. Mass Effect/Deus Ex.

2.
Bad save systems. Either let me control the saves, or give me a checkpoint after a long cut scene, but before a difficult challenge.

Fighting too easy. Ezio hardly ever died in AC:B even if I left the keyboard for a few minutes during a fight. Some enemies should be easy, and others should be tougher than the player. A whole gang of enemies should make Ezio run away.

cookie cutter repetitive missions. Give me variety, or set it up so something surprising will happen when the player expects a routine mission.

3. AC:B missions were set up a lot like AC1. I enjoyed AC2 more though, in terms of mission structure.

Less repetitive missions, more missions that effect the plot.

More variety of animals, cars or carts and variety of characters.

Maybe the ability to FAIL missions would be good. What happens after a loss?

eldelbarrio
07-21-2011, 09:04 PM
I love AC, I have all 3, the addition of a brotherhood was a sick idea, I just didn't like how they would kill then just run off though, I hope you guys add a guild in revelations and kinda implement them as the thiefs or courtesans, one game I played was the warriors on ps2 and you had felllow gang members that would follow you, scatter and hide and destroy nearby objects and beat up ppl by using this wheel to give them commands pressing the R3 button, to have the feel of the fellow assassins be by your side would just be awesome, I wanted it in brotherhood and hope you do something like this in revelations

strigoi1958
07-22-2011, 04:52 PM
Open world games are the ultimate freedom of choice although the AC group are a little too vague when finding a route especially when timed, I wouldn't mind a hint (some games show prefered routes) or telltale signs) rather than a panaramic view of where you are and where you need to get.... if it wasn't for youtube I'd never have gotten the last seal in AC2 and after 5 hours of failure in one room I was willing to give up playing the game and any future editions until I saw where and how to go.