PDA

View Full Version : AI slightly improved in 4.071m?



SeaFireLIV
01-03-2007, 03:35 AM
Well, I`ve been flying against AI a bit now in campaign. Several times I`ve come at them from a height advantage (6000 feet or so with them caught at around 2000 feet)in my P39 D2 and I`ve noticed that the 109 f4s caught below are NOT instantly zooming up anti-grav style at me.

In fact, twice I`ve spotted them low desperately trying to catch up to me. I even managed to do what I failed to do before: B & Z a 109! Of course, i`m still rubbish at B&Zing and missed, but I used my energy to zoom high and looked behind me to see the enemy 109F4 trying to chase after me, but he couldn`t catch me up! My height energy adavantage was working FOR me and against him.

I considered that maybe these 109s were novice or regular, but when I finally lost my height advantage and took them on (3 P39s D2 vs 4 F4s) we got our asses handed back to us! P39s D2s don`t half blow up quick if they catch fire!

Also, AI 109s still climb, but appear to try to gain some speed by diving first. I haven`t seen an impossible zoom climb yet after 7 missions.

I wonder, did Oleg and crew make slight alterations to this beta patch or am I just seeing a placebo? I`d like to thank Oleg, but I can`t thank him yet until I`m more sure. For sure. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Still testing.<div class="ev_tpc_signature">


http://img.photobucket.com/albums/v31/SeaFireLIV/LIVeyes.jpg
"If it burns, it is confirmed."

Ivan Lukich Zvyagin

mrsiCkstar
01-03-2007, 03:41 AM
last night I had a QMB session against some A6M3's in an F6F-5... the Zeke's were faster than me in the dive and in the climb... I ended up downing one of them by out turning him with full flaps at about 140mph skimming the waves...

the AI was set to Average http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

granted, I suck http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif<div class="ev_tpc_signature">

http://home.no.net/jonmarja/images/f4usig.jpg

carguy_
01-03-2007, 03:47 AM
Not so uber at gunnery I think.Was able outroll a Spit and dodge most bullets.

But zooming up like a ufo,I see nothing changed here.AI still can zoom 400m straight up from what would seem to be 200km/h.<div class="ev_tpc_signature">

http://carguy.w.interia.pl/tracki/sigjzg23upgraded.jpg
Self-proclaimed dedicated Willywhiner since July 2002
: Badsight.:"increased manouverability for bf-109s was satire" :
Please bring back 3.01 dots!

SeaFireLIV
01-03-2007, 03:51 AM
hmmm... maybe a placebo then. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif I`ll keep testing...

Philipscdrw
01-03-2007, 03:53 AM
Thinking of AI, if you turn the autopilot on and watch him try to shoot, you'll see that he always aims at the exact centre of the target aircraft - never making any kind of deflection calculation. All you need to do to evade enemy fire is to turn...<div class="ev_tpc_signature">

------------------------------------------------------------
PhilipsCDRw

PF_Tini's Simple Guide to Switching 4.04m, 4.05m, and 4.07m. (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/7351046415)
Flying on Hyperlobby as EAF_T_Dozer

leitmotiv
01-03-2007, 05:10 AM
I haven't noticed a dramatic change. They still have their stock maneuvers, BUT, and I am not positive about this, it seems they are not operating with super-physics. I am able to follow their gyrations without blacking out if I carefully coordinate maneuvers with throttle. The AI in Shockwave's BOB was just revised. Their AI now stalls if they try super-physics! This is a radical innovation for AI.

Mr_Nakajima
01-03-2007, 05:31 AM
I think the AI gets less if any energy boost now Seafire.

I gave up playing some time ago (the patch which added all the Macchis) as the AI seemed to me bizarre ? barrel rolling all over the place even at ground level, zooming effortlessly above me, etc. I play mostly off-line and it killed the game for me. So when I picked up 1946 and one of the first things I tried was the AI.

I set up a mission in FMB with two mosquitoes, mine starting parked on the six of an AI one at 3,000m. I chose the Mosquito as it has good visibility and is not exceptionally manoeuvrable, so I wouldn?t be left behind simply by the AI acting faster than I could react to it.

With the AI on the Veteran setting I was able to stay on its tail no matter what it did. With the AI on Ace it was more difficult, and though it did get above me I think that it was due to my poorer flying. I?m prepared to give it the benefit of the doubt as I am not much good at trim and on Ace setting I would expect the AI to be keeping the aircraft in perfect trim all the time.

I haven?t done any more detailed tests, and mostly I have been flying Ki 27s v I-153s and I-16s, and N1K2-Js against F6Fs and F4Us, but from what I have seen the AI looks improved.

Feathered_IV
01-03-2007, 06:13 AM
Originally posted by leitmotiv:
I haven't noticed a dramatic change. They still have their stock maneuvers, BUT, and I am not positive about this, it seems they are not operating with super-physics. I am able to follow their gyrations without blacking out if I carefully coordinate maneuvers with throttle. The AI in Shockwave's BOB was just revised. Their AI now stalls if they try super-physics! This is a radical innovation for AI.

Bungling AI (artificial idiots maybe?) is something I've wanted to see for a long time. The ones we have now are too sterile methinks.<div class="ev_tpc_signature">

***********************************************

http://server2.uploadit.org/files/Feathered-sigpic.jpg

"Intelligent, normally observant and answered all questions freely. He was arrogant and proud to be a pilot. Fellow prisoners in hospital consider him mentally unstable."

Deadmeat313
01-03-2007, 06:20 AM
I sometimes try to make AI crash when I'm out of ammo by zooming up behind them. They tend to maneuver wildly to avoid you, and sometimes spin out - especially if they have wing damage.

They do make mistakes on occasion. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

T.<div class="ev_tpc_signature">

"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

Deadmeat313
01-03-2007, 06:24 AM
Originally posted by leitmotiv:
I haven't noticed a dramatic change. They still have their stock maneuvers, BUT, and I am not positive about this, it seems they are not operating with super-physics. I am able to follow their gyrations without blacking out if I carefully coordinate maneuvers with throttle. The AI in Shockwave's BOB was just revised. Their AI now stalls if they try super-physics! This is a radical innovation for AI.

I've noticed this too. I've not lost a target through high-G maneuvers yet in 4.071m, though I've been in that situation several times. http://forums.ubi.com/images/smilies/25.gif

T.<div class="ev_tpc_signature">

"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

SeaFireLIV
01-03-2007, 10:01 AM
Originally posted by leitmotiv:
I haven't noticed a dramatic change. They still have their stock maneuvers, BUT, and I am not positive about this, it seems they are not operating with super-physics. I am able to follow their gyrations without blacking out if I carefully coordinate maneuvers with throttle. The AI in Shockwave's BOB was just revised. Their AI now stalls if they try super-physics! This is a radical innovation for AI.

Yes, this is great in BOBwov, i`ve seen it too.

With IL2 4.071m something i`m sure is different. I was actually manouever killed by a 109 down low due to my mistake, but I haven`t seen any zooning up impossibly yet.

In 4.07 there was the undeniable magic anti-grav zoom when I approached higher than the enemy.

As said before, still testing, but I`m cautiously positive. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

ICDP
01-03-2007, 10:19 AM
There is absolutely no change, the AI in IL2 still sucks totally.

JG52Karaya-X
01-03-2007, 10:54 AM
Originally posted by carguy_:
But zooming up like a ufo,I see nothing changed here.AI still can zoom 400m straight up from what would seem to be 200km/h.

Yup, thats why I switched to Veteran AI instead of Ace AI, it just kills any sense of immersion seeing the AI climb straight up like a helicopter into you. Thinking about it I cant remember having seen the AI do this before PF, things (as far as AI goes) were better then IMHO http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v639/Karaya/Black_Devil.gif (http://www.geocities.com/jg52thebutcherbirds/index1.html)
The tiger leaves no smell and doesn't make a sound, but you know he is there.
There is something in the shadows - it's the tiger waiting for you.

F19_Ob
01-03-2007, 11:08 AM
I'm not sure if there is a different AI or not for online gunners but on my tracks my gunners have emptied their guns on grass and blue sky, leaving them ammoless in critical situations.

I flew SBD's on zekes the other night and on the track my reargunner shoots in every direction but the enemys.
In the water, ground and sky.
then I got a zero on my tail and jumped into the reargunner seat to find myself without ammo, and got shot down. http://forums.ubi.com/images/smilies/354.gif

Happens too often so I have to jump into the reargunnerseat to prevent the AI to squander it away.

Well, if one jumps in the rear on a dauntless and lean the gun to one side one actually can see kind of forward by looking sideways on the hatswitch.

Feels stupid though.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

leitmotiv
01-03-2007, 12:23 PM
I use Average or Veteran because of the unerring face shots of the Ace---I was put down by blows to the brain so many times I lost my confidence in the Ace model. I have never been able to KO an AI opponent with a face shot from head-on, and I am not a bad shot---all my ammunition goes into his engine and down the fuselage. The Ace always puts a shell into my face from head-on.

Yes, Feathered_IV, what we, apparently, have in Shockwave's BOB is artificial unintelligence---quite an advance.

Yes, indeed, our AI does goof sometimes---the standard used to be smashing into the ground in a low alt maneuver. Now I've seen the AI make hair-raising, grass-level pull-outs (esp those perky Ki-27s!), which are really impressive, and sure can throw you off if you think they have had it.

F19_Ob
01-03-2007, 12:34 PM
Perhaps there should be separate levels for the ai's shooting ability aswell?

So this way an ace flyer could still be an average or even poor shooter.<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v382/f19_ob/ob_ver2.jpg

SeaFireLIV
01-03-2007, 12:41 PM
That`s not a bad idea, F19_Ob.

arrow80
01-03-2007, 01:40 PM
SeaFireLIV:
I also think that something has changed in 4.071 in AI for the better and generally agree with your observations. I play now offline extensively and in campaigns the AIs seem to react more realistically than before.

Bearcat99
01-03-2007, 02:02 PM
I was sneaking up on a 109 the other night from his blind spot. As I got closer and closer I trimmed up slightly so I could get a good shot.. and I over did it. He was whistling along until I popped up above the wing... then he jerked to the right.... and dove..... I got him but I had to chase him down...... I was impressed by the fact that it appeared as if as soon as I popped above te blind spot he saw me and reacted. I am really digging this 4.07.<div class="ev_tpc_signature">

<UL TYPE=SQUARE>http://star.walagata.com/w/bearcat/tuskegeebondposter.jpg (http://www.tuskegeeairmen.org)[/list]<UL TYPE=SQUARE> 332nd V.F.G. (http://www.geocities.com/bearcat99th/) [/list]
<span class="ev_code_GREEN">It is easier to train a boy than to repair a man.</span>
Sturmovik Essentials (http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=23110283&m=51910959) | Magnum PC.Com (http://www.magnum-pc.com/) | Joint Operations (http://www.joint-ops.com/joil2fb/default.asp)

Akronnick
01-03-2007, 06:15 PM
What I don't like is the fact that the AI seem to break the instant I get a firing solution. I can't copunt the number of times I'll be creeping up from the AI's low six, holding fire until the K-14 lines up perfectly with the baddie's wingtips, when right then the AI breaks, ruining my shot. How can he know exactly when I'm ready to fire?<div class="ev_tpc_signature">

---Loose nut removed from cockpit, ship OK