View Full Version : lan party?

10-12-2007, 10:41 PM
Can anybody please tell me how to find the settings to tell my router firewall to let me connect with a friend?

I've been looking in cumunity help, but I'm not finding anything, my eyes are getting blurry. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

10-12-2007, 11:43 PM
A good place to look.

PortForward.com (http://www.portforward.com/routers.htm)

10-13-2007, 09:27 AM
You say "lan party". Does that mean you are both in the same room/house/building and connecting using private IP address?

If so, then I'm not sure port forwarding is even necessary, but wouldn't hurt to set it up anyway. You would have to make sure the game is allowed by the firewall to communicate over the lan. Whoever is joining would use the private IP address of whoever is hosting.

10-13-2007, 10:45 AM
dbillo.. No, we are trying to connect online, from every thing Ive been reading, it looks like the firewall in our routers is whats stopping us, in comunity help there was an old post that showed how to change a firewall setting in the router, but they didn't say how to find it, I've tried everything I can think of, in search, but I'm not getting anywhere.

they keep reffering to one on one connection as lan party, without going through HL. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif we used to go on line with 2004, but sense, have both gotten routers!

10-13-2007, 11:59 AM
Okay, gotcha! LAN is technically wrong term to use, in that case, as it stands for Local Area Network, which is not the Internet.

Well, then, whoever is hosting will need to go to www.portforward.com (http://www.portforward.com) and look up their router for instructions to forward the game port.

Beyond that, how each of you allows the game to communicate will depend on the particular make of router you are using, sometimes called "exceptions", sometimes "firewall rules", or something of that nature. It wouldn't be a bad idea for all of you to set up port forwarding, since some routers will also automatically create a firewall exception or rule at the same time that is done.

Don't forget any other software firewalls and antivirus programs you may be running. They, too, will have to have exceptions made to allow the game to communicate over the Internet.

Then, as you probably already know, the host needs to send his public Internet IP address to the rest of you, so you can use that to join his server.

10-13-2007, 01:12 PM
Thank you very much, that helps better than anything I've read so far. http://forums.ubi.com/images/smilies/25.gif

10-13-2007, 01:24 PM
I'm not sure this is what you're after, but here's the only IL-2 related thing I've done to my Linksys router (ignore the RDC entry). This allows me to host multi-player games. I don't think those that are connecting have to do anything to their routers, only the host. They connect to my IP address, followed by the port, ex.

10-13-2007, 03:03 PM
Thanks, this is the stuff I was looking for! http://forums.ubi.com/images/smilies/25.gif